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GameBump's Most Wanted List for 2008: It's time for changePosted 11:56pm Fri Jan 04, 2008 by Shiva Stella Tags: editorial, features, GameBump, 2008, most wanted


If 2007 taught gaming journalists anything it was that much has changed since the days of yore - no longer are we paying $30-50 for quality titles that challenge, engage, and entertain us as gamers. Instead we are forking out boatloads of cash for matching accessories, consoles we can't locate without ebay, games that require patches to actually operate, and new, disappointing sagas without endings.

In the hopes of promoting change for 2008, then, here is GameBump's "most wanted" list written by avid gamers and directed toward the gaming industry. If you've been playing through 2007's offerings and wondering if you're the only one who's been confused about the latest industry trends - don't worry; you're not.

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GH Preview: Need for Speed: Most Wanted (360)Posted 3:38pm Mon Nov 07, 2005 by The Gaming Horizon Archive Tags: archive, Need for Speed Most Wanted, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.

The Buzz

I skipped the last Need for Speed. Underground was a bit too “cool” for me to even give it a chance. The street-racing scene was a little too much for me to swallow, and so I missed a supposedly great game because I was turned off by its “urban” flare. But I love the Need for Speed series. NFS 2 was one of the first games I ever played using a 3D graphics accelerator in a PC. It was a 3D Monster FX chip, and it kicked ass. The pinnacle of the NFS series was when they called in the fuzz. There was something about outrunning and/or outmaneuvering the cops that brought NFS to a whole new level.

Need for Speed: Most Wanted aims to combine the flashy tuner world with the thrill of escaping the black and whites into one seriously fast racer. In Most Wanted your goal is notoriety. You’ll begin the game as another racer strips you of your car, and you must climb your way up the Black List 15, becoming the most disreputable street racer in town before you can get it back. Along the way you’ll race against several min-bosses (other ranking racers) who each have their own strengths and weaknesses.

What makes Most Wanted different from Underground and Underground 2 is, of course, the police force. Police chases promise to be the most exciting part of the game, and videos of the unfinished product confirm it. You might start off against three or four cop cars early on, but as you progress you’ll face six, eight, or even twelve at one time. The developers also claim the police will use real-world tactics to try and bring you to a stop, including rolling roadblocks and the like. Players will have some nice tricks at their disposal to give them an edge, including a bullet-time mode to let you squeeze through a small gap or dodge a messy wreck. There will also be areas marked on your map that provide some sort of diversion. The only one I’ve seen thus far is where by hitting a column, you can make a giant donut fall off of a cafe and block the road behind you, letting you escape.

Need for Speed Most Wanted is coming out on just about every platform you can imagine, so clearly what makes the Xbox 360 version special are its graphics. Most Wanted supports 760p resolution for HD monitors and all sorts of special effects that you won’t see on the other versions. The cars look absolutely amazing thanks to the sheer number of polygons that go into modeling each one, and effects like normal and bump mapping on the textures. The entire color scheme of Most Wanted is gritty brown and washed out, giving it a dusty and grimy look. The result is a very stylized environment we haven’t seen before in a racer, and judging by the screenshots and videos available, I’d say it works very well.

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GH Preview: Need for Speed: Most Wanted (360)Posted 5:28pm Thu May 19, 2005 by Tim Grube Tags: archive, Need for Speed Most Wanted, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

While over at the Electronic Arts booth, on display was one of the first Xbox 360 titles. Need for Speed: Most Wanted was on hand and to tell you the truth, it looks absolutely amazing. The first thing you’ll notice right away is how remarkable the graphics are in every way. The cracks in the road, the wet areas, and the amazing details of the vehicles are all jaw-dropping.

We were unable to do a multiplayer game, but the few races I did play were easy to get into. It follows the traditional Need for Speed style, so you have the cops chasing you down while you build a street cred and a rap sheet. There are several short cuts in every map that can be found hitting certain objects in the race.

Gamers will be able to build up there rap sheet with breaking record time, street challenges, and out-running the evil cops. Since all Xbox 360 games must have Dolby Digital support, NFS does a good job in that area of pulling off precise vehicle sounds along with the killer background music. No word on what music will be licensed.

The Prediction

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