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Can Bioshock Save Japan?Posted 3:48pm Mon Jan 21, 2008 by Shiva Stella Tags: Microsoft, Xbox 360, Battlestations Midway, Tomb Raider Anniversary, Bioshock, Japan

According to Takashi Sensui, Microsoft's Xbox-related go-to guy in Japan at a recent Spike, Xbox 360 New Year's party, more and more (Xbox 360) western titles will be making their way over to the gaming capital of the world, and those being third-party titles at that. The first three games include Battlestations: Midway, Tomb Raider: Anniversary, and 2K's ever-popular Bioshock.

It's an interesting move, with Xbox 360 sales lagging behind... everything else (hard to top those Nintendo DS's). It's possible that offering western-style games to Japanese gamers via the 360 might boost unit sales, but it's equally possible that the audience doesn't give a damn. But if Bioshock, one of 2007's premier titles in the west, can't move 360s over there, then what can?


[gamefront.de]
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GB Review: Aqua Teen Hunger Force Zombie Ninja Pro-Am (PS2)Posted 4:16pm Sun Dec 16, 2007 by Brian Mohr Tags: review, aqua teen hunger force zombie ninja pro-am, playstation 2, midway, 1 star


Horrible, terrible and simple are just a few words to describe Aqua Teen Hunger Force Zombie Ninja Pro-Am. This game doesn’t do anything right - the golf, racing and fighting are all bad. All I can say is that you’ve been warned.

score: 1 out of 5

Click here for an explanation of our review and scoring format.

It’s difficult to tell if Aqua Teen Hunger Force Zombie Ninja Pro-Am is trying to be a terrible game or just is one. I guess it doesn’t really matter because you should likely avoid this title at all costs.

Just like the television series and movie that subsequently followed, Zombie Ninja Pro-Am meanders around without much of a purpose. In fact, the designer’s goal isn’t focused at all on the game clearly; instead it’s more about screwing with the player's head. I guess that's to be expected with Aqua Teen.

Continue reading...


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Game Dev Accepts Responsibility for Blacksite: Area 51 Posted 2:00pm Thu Nov 29, 2007 by Shiva Stella Tags: Blacksite Area 51, Harvey Smith, scores, Midway

It's rare that a developer who pushes out a lackluster game will actually address the issue and what went wrong with the title, but Harvey Smith, developer behind Blacksite: Area 51 and who also worked on the original Deus Ex, commented on the game's low scores at a recent games summit.

Prepare for some R-rated language, children. Expounds Smith:

This project was so fucked up…Everyone was forced to share tech. It took eight months to get one thing working…With a year to go, the game was disastrously off rails…it went straight from alpha to final.

Smith went on to explain that once his team had completed a level they only had four days to fix it with necessary adjustments, which he called "completely reprehensible". Though Smith believes in "personal accountability" and accepts the blame for his role in the title's (in-complete) creation, he also feels that Blacksite: Area 51 deserved a rating in the 80/B range due to the game's satirical narrative. Perhaps it would have made for a better book?

Here's the scorecard from metacritic. As far as our opinion of the game goes, we wouldn't know because Midway has yet to send over a copy for us to experiment with. Still waiting...




[xboxic.com]
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UTIII Coming Before Holidays For Sure, Says Midway. Or Not.Posted 1:40pm Mon Nov 26, 2007 by Aaron Dunlap Tags: Unreal Tournament III, Midway
Though Midway has recently said that they've totally figured out the PS3 and that they'll stop making poor, late games, Unreal Tournament III has always been a bit of a wildcard.

Initially shown off at E3 2005 to demonstrate how uber-ultra-powerful the PS3's hardware was, UTIII was always supposed to be the system's graphical flag runner. Then it got pushed back, and pushed back. The latest word was that we'd see if in early 2008, but now Midway says that the game will be releasing "in limited quantities" on December 11th in the US.

Limited quantities? What does that mean? If they stamp too many copies of the game will the code lose its fidelity? Or maybe Sony is pressuring them for a Holiday 07 release so they're going to put out a small number of a pre-final version knowing they'll be buggy as hell but fixable with a patch once the game is actually finished in early 2008?

Taking all bets.

[gamasutra.com]
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New BlackSite: Area 51 Demo on XBL, Boasting Two LevelsPosted 10:23am Wed Nov 21, 2007 by Shiva Stella Tags: Blacksite Area 51, demo, Xbox Live, Xbox 360, Midway

The aliens are coming...

Midway sent over word this morning that a new BlackSite: Area 51 demo featuring two levels is now available over the Xbox Live service.

Here's the run-down from Midway:

The demo highlights two levels from the game's single-player campaign, taking gamers through the Rachel, NV town square and courthouse, and placing players in the gunner's seat during a helicopter escort mission through the desert canyons of Nevada.

BlackSite: Area 51 gives gamers a chance to direct their living, breathing squad mates with a context-sensitive "One-Button Squad Command" control. Destructible environments can be reduced to rubble, creating interactive cover points that can be blown away with enough firepower.

The title is already available for the Xbox 360/PC and will ship for the PlayStation 3 in December.




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Midway Has Figured Out The PS3; No More Delays, Says ThemPosted 3:01pm Sat Nov 03, 2007 by Aaron Dunlap Tags: PlayStation 3, Midway, delays
As the collective PlayStation 3 continues to search for a title that will sell systems, Midway has stepped up to the plate and promised that its future PS3 releases will be better and have fewer delays.

Delays have been many and perpetual for PS3 games. Though they'll rarely admit so in public, developers have been having a hard time developing for the system and the few games that have hit shelves on time have felt a bit "incomplete" or may need patches just to operate.

"For our first wave of next-gen games... lead development has been on the Xbox 360, due to its earlier introduction and larger installed base. We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalize than we expected," said Midway boss David F. Zucker in a company conference call.

"We do believe that these technical issues are now complete at a core level in our engine. Looking ahead to 2008, we expect the PS3 versions of our titles to ship day and date with the Xbox 360 and other SKUs."

PS3 bashing aside, it is pretty historically consistent for a new system to see disappointing titles for around a year until developers have had a chance to get a feel for the new hardware and software platform. For the last two PlayStations, it took a Metal Gear Solid game to truly show what the system was capable of. Of course, no previous MGS game has had as many delays as the PS3's MGS4, so who knows?



[computerandvideogames.com]
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GH Review: Battlestations: Midway (360)Posted 5:57pm Tue Mar 06, 2007 by The Gaming Horizon Archive Tags: review, archive, Xbox 360, Battlestations Midway

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

World War II games come and go, but Eidos Interactive has decided to go into a new direction with their latest work, Battlestations: Midway. The game combines strategy and action to fulfill fans of both genres. In the game, players go through a variety of battles across the Pacific Theater from Pearl Harbor to the Battle of Midway. The question is: does Eidos pull off the unique World War II title or is it just another has-been?

The Good

Battlestations: Midway is unique in that it allows you to play in a variety of fighting styles through the same broader storyline. In the game, players are given the opportunity to command submarines, fighter planes, dive bombers, aircraft carriers, cruisers, battleships, destroyers and more. The full variety featured in the game along with the ability to switch between various vehicles on the fly makes Midway an interesting play.

Overall the game features 60 vehicles to man and all of them are very different and, most importantly, feel differently. One nice touch is that the developers nailed the controls; whether steering planes, boats or submarines, all are very different. For example, the PT boats and destroyers are fast and move well in the water, while carriers are difficult to turn and slow. The controls for the action are terrific and just as good as you’d find in a straight World War II flying game.

Continue reading...




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Midway Arcade Treasures Comes To PCPosted 2:19pm Fri Jan 20, 2006 by Tim Grube Tags: Midway Arcade Treasures Deluxe Edition, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Midway Games today announced Midway Arcade Treasures: Deluxe Edition will be coming to the PC and is slated to ship to stores on February 6, 2006 for the suggested budget price of $19.99.


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Arcade Treasures: Extended Play Ships For PSPPosted 1:09pm Mon Dec 12, 2005 by Tim Grube Tags: Midway Arcade Treasures Extended Play, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Midway Games Inc. today announced the release of Midway Arcade Treasures: Extended Play, featuring 21 retro Midway arcade titles, for the PSP.

"Midway Arcade Treasures: Extended Play is the perfect portable title, with 21 classic arcade games guaranteed to provide a quick diversion or an extended gameplay experience," said Steve Allison, chief marketing officer, Midway. "With the holiday season upon us Midway Arcade Treasures: Extended Play is a must-have stocking stuffer this year."

21 Classic Arcade Games Including: Mutiplayer Wireless: Joust Marble Madness Toobin’ Wizard of Wor Xybots Arch Rivals Championship Sprint Cyberball 2072 Mortal Kombat Mortal Kombat II Mortal Kombat 3 Rampage (3-player) Rampart (3-player) Xenophobe (3-player) Gauntlet (4-player) Single Player Spy Hunter Sinistar Defender Paperboy 720º


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GH Review: Midway Arcade Treasures 3 (PS2)Posted 10:03pm Mon Oct 10, 2005 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, Midway Arcade Treasures 3

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

Midway Arcade Treasures 3 diverges from the themes of original compilation games the company went for in the first two releases of the series by instead focusing this title on their racing genre. This decision could be looked at as either a positive or a negative depending on if you like racing games, but in the end it doesn’t matter because the collection falls short.

The Good

The focused effort of racing games is a decent idea for gamers because it does give them one specific genre in a full collection. The games included in the series are decent as well. They include Hydro Thunder, Rush 2049, Rush: The Rock, Off-Road Thunder, Badlands, Race Drivin’, S.T.U.N. Runner and Super Off-Road with the extra Track Pak.

Despite being a small collection, it’s a nice compilation of racing games. Personally my favorites in the set are Hydro Thunder, Super Off-Road and the Rush games. Hydro and Rush are the Dreamcast ports and considering that these games are only six or seven years old, they still look very good and move at a quick pace just like the arcade racers. Being that Rush is a former Dreamcast title, it also does thankfully keep the other modes of play including stunt mode, ghost mode and battle mode. The Rock is the sequel to 2049 and feels a little faster, and still keeps the wonderful experience going. It sadly doesn’t feature any of the multiplayer modes though.

Continue reading...


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