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Teenage Mutant Ninja Turtles 3: Mutant Nightmare is the
third installment in the recent batch of Ninja Turtles games released for this
generation of consoles, and is based on events in the currently running cartoon
show. The game of course stars everyone’s favorite reptiles – Donatello,
Leonardo, Michelangelo, and Raphael – destined to save the planet from all
sorts of evil beings, and casts players as their chosen turtle (with
computer-controlled allies) or allows them to team up with three friends (all
in single-player mode). From what we’ve played so far, it seems to have a host
of improvements from its predecessors and should give Ninja Turtles fans a fun
multiplayer game to enjoy.
Mutant Nightmare features three modes of play but focuses
mostly on its normal mode, which contains three regular episodes of about
sixteen-eighteen stages each as well as a nightmare mode, which pits the
turtles against a sum of the group’s “nightmares”, ie past foes and opponents
from other worlds. You can select one turtle and allow the computer to control
the other three, or grab some friends for a foursome. Each mission has a single
objective that, when completed, unlocks the next level and occasionally grants
a fun cartoon clip from the series. Most of the levels, usually the ones
providing boss fights or minigames, are rather short, but there are lengthier
ones that require navigating an area accompanied by a decent radar highlighted
with arrows and target bubbles. The bulk of the gameplay has you and your
computer-controlled brethren taking on various opponents – either dinosaur
aliens, specialized government agents, or foot soldiers – sprawled throughout
the stages. The AI is functional and sufficient for single-player progression,
but it’s far from genius – your turtle buddies will routinely jump into walls,
swipe at the air, and run into laser beams. Thankfully you can always gather
them on you with a simple call, which keeps them from unnecessarily gobbling up
health items or getting themselves pulverized by a boss.
Some of the minigames that I’ve sampled include fancy
shuriken shooting (opponents rush directly into the camera for prompt disposal),
hovercraft racing (you race against bad guys on bikes), and hang gliding (you
dodge air mines during your descent), and while they’re not the most engaging
they break up the repetitiveness of walking through the same areas to kill stuff.
During regular play, perhaps to lighten the monotony, players can swipe things
(canisters, barrels, etc) into the air and target them at opponents, and levels
are dotted with breakable items. Some of the missions involve safely escorting
characters (April, master Splinter) throughout a small environment while others
are more ordinary: get from point A to point B, or get from point A to point B
to destroy target C. The objectives and minigames aren’t too grandiose or
interesting, but considering the game’s target audience – Ninja Turtle fans
watching the latest series – this is probably fitting.
The most intriguing aspect of Mutant Nightmare concerns its
ninja scrolls, which are purchased by exchanging crystals (points) for
spells/abilities. Some of the feats grant additional health or attack power
while others enable the turtles to slowly drain an enemy’s HP or even don
“ultimate” gear sets to annihilate any opponent. The ninja scrolls provide a
light RPG touch and enable players to modify their teammates, but each turtle
can only wear so many scrolls at a time. To offset this, Konami included
special group attacks that flash button combinations on-screen in succession;
if each player hits his buttons quickly enough (ideally in the right order)
then the gang gathers for a devastating attack.
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