
Spider-Man: Web of Shadows is Treyarch's first Spider-Man game not based on a movie. The gameplay, especially in combat, is a step up from previous Spidey titles but the story is short and unsatisfying. Too much emphasis is placed on a half-baked "choose your fate" branching storyline that quickly devolves into a non-stop series of boss fights. The ability to switch between red and blue Spider-Man and black-suited symbiote Spider-Man is novel, but wasted. People like me who pine for a game with Spider-Man 2's quality of web slinging with a decent game attached might be satisfied, but not impressed. This game is worth a rental for Spidey fans or any curious gamer, but at the end you wont be itching for more.
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Spider-Man is probably the perfect character for video games. He can jump higher than anyone; he can walk, run, and sit on walls; he can beat up multiple attackers with blinding speed and feline agility; and he can swing around town on webs he shoots from his wrists. If ever there was an entity better suited for virtual representation, I'd like to hear it.
He's had a spotted past in games. I have no qualms saying that Spider-Man 2 on the Xbox is one of my favorite games to play. Altogether, the game is a wreck, but it's the web swinging I love. I could sit in front of that game for hours doing nothing but swing around its digital Manhattan. It just felt right in that game. You could feel the weight of Spidey as he grabs a fresh webline, feel the G-forces as he reaches the apex of a swing, feel the wind sheer off his body as he pulls his legs in and kicks out at just the right moment to maximize airtime and distance. That game is the perfect Spider-Man webslinging simulator. Every game since then has tried to be a better game, cramming in more story or more combo attacks and celebrity voices, abandoning the web mechanics altogether. Spider-Man 3 was a complete waste. How couldn't it be? It was rushed to come out with the movie, which itself was a waste.











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