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GB Review: Spider-Man: Web of Shadows (360)Posted 3:42pm Tue Nov 18, 2008 by Aaron Dunlap Tags: review, SpiderMan Web of Shadows, Xbox 360, Treyarch, Shaba, Activision


Spider-Man: Web of Shadows is Treyarch's first Spider-Man game not based on a movie. The gameplay, especially in combat, is a step up from previous Spidey titles but the story is short and unsatisfying. Too much emphasis is placed on a half-baked "choose your fate" branching storyline that quickly devolves into a non-stop series of boss fights. The ability to switch between red and blue Spider-Man and black-suited symbiote Spider-Man is novel, but wasted. People like me who pine for a game with Spider-Man 2's quality of web slinging with a decent game attached might be satisfied, but not impressed. This game is worth a rental for Spidey fans or any curious gamer, but at the end you wont be itching for more.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Spider-Man is probably the perfect character for video games. He can jump higher than anyone; he can walk, run, and sit on walls; he can beat up multiple attackers with blinding speed and feline agility; and he can swing around town on webs he shoots from his wrists. If ever there was an entity better suited for virtual representation, I'd like to hear it.

He's had a spotted past in games. I have no qualms saying that Spider-Man 2 on the Xbox is one of my favorite games to play. Altogether, the game is a wreck, but it's the web swinging I love. I could sit in front of that game for hours doing nothing but swing around its digital Manhattan. It just felt right in that game. You could feel the weight of Spidey as he grabs a fresh webline, feel the G-forces as he reaches the apex of a swing, feel the wind sheer off his body as he pulls his legs in and kicks out at just the right moment to maximize airtime and distance. That game is the perfect Spider-Man webslinging simulator. Every game since then has tried to be a better game, cramming in more story or more combo attacks and celebrity voices, abandoning the web mechanics altogether. Spider-Man 3 was a complete waste. How couldn't it be? It was rushed to come out with the movie, which itself was a waste.

  Launch Gallery: Spider-Man: Web of Shadows

(15 images)

Continue reading...




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New Spider-Man: Web of Shadows ScreenshotsPosted 9:44pm Mon Sep 15, 2008 by Tim Grube Tags: SpiderMan Web of Shadows, Activision, Treyarch, PlayStation 3, Xbox 360, Wii, PC, PSP, DS, PlayStation 2
Activision and Treyarch are hard at work on the next Spider-Man game entitled, Spider-Man: Web of Shadows and today we were treated to three new screenshots. Peep them below. The title is expected to be released late October on the PlayStation 3, Xbox 360, Wii, PC, PSP, DS, and PlayStation 2.

  Launch Gallery: Spider-Man: Web of Shadows

(3 images)


[marvel.com]
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Microsoft Series Licensed by New StudioPosted 8:28pm Sun Dec 09, 2007 by Akshay Masand Tags: Smith and Tinker, Shadowrun, Crimson Skies, MechWarrior, Microsoft


Founder of the now closed FASA Studios, Jordan Weisman, is now the founder and CEO of Smith & Tinker which is good news for fans of series such as Crimson Skies, MechWarrior, and Shadowrun. Weisman has announced that he was able to license the rights to each of the Microsoft series as well as other properties recently owned by FASA.

The new studio has also announced that their goal is to "surprise" and "delight" their older fans while welcoming new fans to their "fantastic worlds". The announcement isn't surprising because the new studio Smith & Tinker also focuses on other "entertainment products" such as books, games, and toys. Lets see what Smith & Tinker has in store for us, in the mean time, for those of you who still play games such as Shadowrun, you can still pick up your copy and enjoy.

[1up.com]
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GameTap Signs Meridian4 GamesPosted 12:10pm Tue Dec 04, 2007 by Tim Grube Tags: Meridian4, Shadowgrounds, Gumboy, Alpha Prime, PC

GameTap is slowing growing, with the latest company to jump aboard being the good folks over at Meridian4. Past titles, as well as new games like Shadowgrounds Survivor and Gumboy, will begin appearing on GameTap in early 2008 as part of their expanding list of GameTap Indies featured in the service.

“We’ve been really impressed with GameTap’s commitment to continually providing its users with high-quality games, including new hits and classics,” said Steve Milburn, Director of Meridian4. “The agreement with GameTap helps us to broaden our reach and lets us get products from our excellent development partners out to an even greater number of gamers.”

Visit GameTap by clicking here.


[meridian4.com]
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New Syphon Filter: Logan's Shadow ScreensPosted 4:25pm Thu May 17, 2007 by Aaron Dunlap Tags: Syphon Filter Logans Shadow, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Below are some new screens from the 2007 SCEA Gamer's Day event for Syphon Filter: Logan's Shadow for the PSP.

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Intro To LOTR Online ArrivesPosted 12:55pm Tue Apr 03, 2007 by Shiva Stella Tags: The Lord of the Rings Online Shadows of Angmar, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

The full introduction for Lord of the Rings Online: Shadows of Angmar has recently hit the web and is viewable below for your convenience. The title is an MMORPG set to launch on April 24 (its open beta launches on April 5) and is being fine-tuned by Turbine as we speak. Enjoy.

divxMovie('http://files.gaminghorizon.com/introlotronline.divx',true);


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New Shadowrun ImageryPosted 8:37pm Tue Mar 13, 2007 by Shiva Stella Tags: Shadowrun, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Microsoft Game Studios has published several new images of its Shadowrun on the Xbox 360. The title is an "intense" first-person shooter being developed by FASA Studio, creators of MechWarrior and Crimson Skies, with lead design work by John Howard, lead designer on Halo. After a 5,000-year absence, magic has returned to the world of 2021, and global corporations battle a relentless ancient order to harness this reawakened power. Be a part of the RNA, a global megacorporation, and bring order (and profit) to a world of chaos. Or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun.The title features cross-platform online play between the Xbox 360 and Windows Vista platforms, four ancient races (elves, dwarves, trolls included), a unique magic "system" that combines it with technology, and AI teammates that (hopefully) respond to your commands. The title is slated for release sometime this year.

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Shadow of Colossus Makes Cameo in Sandler FlickPosted 11:54am Wed Jan 31, 2007 by Aaron Dunlap Tags: Shadow of the Colossus, PlayStation 2, movies
I usually wouldn't be making a big deal about a video game appearing in a movie, because when they do they're usually Halo, Mortal Kombat, or some other obvious action title. But did you ever think you'd see Shadow of the Colossus, a game whose sheer perfection was surpassed only by how little attention anybody paid it, in a movie?

I was watching the trailer for the upcoming movie Reign over Me, an Adam Sandler/Don Cheadle movie that looks pretty somber and dramatic, when they showed a brief scene of the two main characters playing SotC.

It seems like the scene is meant to come off as a bit of an awakening for the Cheadle character. Maybe when the film comes out, the game will see a resurgence in sales?

[apple.com]
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GH Review: SpellForce 2: Shadow Wars (PC)Posted 10:42am Wed Aug 02, 2006 by The Gaming Horizon Archive Tags: review, archive, PC, SpellForce 2 Shadow Wars

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Nate Francis.

The Lowdown

No matter how "cutting edge", or "next gen" a PC game claims to be, there are, invariably, myriad clues that explain its genesis. Just as Sherlock Holmes could casually inspect some random passerby and make astute observations about him based on the type of dirt staining the hem of his mackintosh, the knowledgable gamer can look at the design elements of any given game and establish a lineage, of sorts. Said gamers will not be fooled by buzz-words; rather, they will absorb the game and then make their own pronouncements upon the validity of whatever claims the marketing crew endows upon their finished product.

Spellforce 2, fortunately, makes no claims to anything, save "a seamless blend of RPG and RTS." This much is true. Unfortunately, it doesn't take a forensic analyst to see the fingerprint of other, better games all over it. The main lure here (aside from the mostly-naked Dark Elf lady) is the ability to hop in and out of two distinct genres with little to no interruption between the two. The question to be answered, then, is this: Are these two portions of the game handled well enough, in themselves, to make for an enjoyable final product?

The Good

Spellforce 2 is a simple game to sit down to. Cracking open the game manual, one of the first items the player reads essentially states "You can spend an hour reading this manual, or just play the tutorial. I advise the latter." Being on a deadline and having no time to waste on eye-bleeding unit charts, I did just this. After running a serviceable cinematic introduction complete with my first in-game footage of the aforementioned mostly-naked Elf lady (always a great way to begin a game), I was thrown directly into the in-game tutorial.

Continue reading...


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Shadowgrounds Now Available In StoresPosted 7:09pm Wed Apr 26, 2006 by Shiva Stella Tags: Shadowgrounds, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Meridian4 has announced that Frozenbyte's Shadowgrounds has shipped for the PC and is now available in retail stores.Shadowgrounds is a "highly anticipated" action game complete with an epic sci-fi storyline that "blends addictive old school gameplay and modern technology creating one big, nasty, alien-battling carnage festival". The game is played from a top-down view, gives players full control over the battlefield, and hosts a plethora of "devastating" weapons. Gamers are also able to:Upgrade weaponry with powerful modifications Face enormous monsters in boss battlesDestructible environment allows players to wreak havoc with their arsenalVisit many exciting locations, including a secret military base and the alien-infested colony New AtlantisFight side-by-side with NPC allies against the massive alien hordesCheck security cameras and computer logs to investigate alien originsExperience realistic lighting with gameplay effects bring the aliens out of the shadowsEnjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds Engage in 2-4 PLAYER CO-OP MULTIPLAYER! - 2-4 players can play the co-operative mode on the same computer to maximize the destruction.“When we first saw Shadowgrounds we knew we had to get this title released in North America. It’s high-octane, non-stop action had us hooked the first time we played it,” said Steve Milburn, Marketing Director at Meridian4, “For anyone looking to have fun again playing a PC title, Shadowgrounds is your game!”Shadowgrounds carries an MSRP of $29.99 and is rated Mature.

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