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NeoGAF strikes awesome again. Prototype Thread.Posted 7:09pm Tue Dec 23, 2008 by Ryan Fulton Tags: NeoGAF, Sony, Sega, Microsoft, Nintendo, Hudson, NEC


In the interest of not ripping off other people's work please visit the link. In the interest of getting people interested in clicking the link:  You'll find prototypes of Microsoft's 360 (pictured above), several Nintendo systems throughout the years including the quashed fruits of their abandoned collaboration with Sony, lots of Sega stuff, some NEC stuff, many Sony prototypes, and well... since it's a thread, assumedly much more in the future. Many of the things are garish, gaudy, or naked, but that shouldn't stop you from enjoying a glimpse of what may have been. Think of it like a box of Christmas presents that you'll never get to enjoy.

[neogaf.com]
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GB Review: Samba de Amigo (Wii)Posted 11:20am Tue Nov 18, 2008 by Zach Lott Tags: review, sega, samba de amigo, wii, nintendo

While it was a great idea to bring Samba de Amigo, an old Dreamcast game in which you play Latin songs with two maraca peripherals, to the Wii, the final product suffers greatly from absurdly imprecise controls. It's difficult to have fun playing various tracks when you're frustrated to the point of violence at how hard it is to line up the Wii remote and nunchuck's cursors with the symbols on screen. Stay away unless you are really itching for yet another rhythm game to play.

score: 1 out of 5

Click here for an explanation of our review and scoring format.

Let me be honest: I never played the original Samba de Amigo. I don't know how fun it was, nor do I know whether or not this Wii port does a good job of replicating the original's gameplay. What I do know is that this version of the game isn't good.

My complaint has nothing to do with the colorful, friendly presentation or the cheesy Latin music or the dancing animals or the core gameplay element itself, even if it is a little antiquated in this new era of rhythm games. Nay, all my problems with this game boil down to one thing: controls.  This game controls horrendously, and it makes what could be a great experience into a nightmare.

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Valkyria Chronicles DLC confirmed for US release.Posted 9:07pm Tue Nov 04, 2008 by Ryan Fulton Tags: Valkyria Chronicles, Sega, PlayStation 3, SiliconEra

Sega's beautiful action-strategy-rpg Valkyria Chronicles released today, so if you're keen on experiencing a unique game that bends an established genre and blends another, now's the time to pick it up. If you're further interested, two bits of DLC have already been confirmed for US release in early 2009. One allows you to play as a side character called Edie, and the other allows you to take on the role of the game's antagonists. If Japanese prices are anything to consider, you can expect them to run $5-10 a piece. You can also expect them to be fully voice acted.


[siliconera.com]
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E3 2008: Yakuza 2 ScreenshotsPosted 1:04pm Tue Jul 15, 2008 by Shiva Stella Tags: Yakuza 2, PlayStation 2, Sega, E3 2008, screens
Sega has revealed new media for its Yakuza 2 on the PlayStation 2. Enjoy.

  Launch Gallery: Yakuza 2

(6 images)

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E3 2008: Stormrise ScreenshotsPosted 12:53pm Tue Jul 15, 2008 by Shiva Stella Tags: Stormrise, Sega, Playstation 3, Xbox 360, screens, E3 2008
Check out the new screens for Sega's Stormrise, heading to the PlayStation 3 and Xbox 360.

  Launch Gallery: Stormrise

(8 images)


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E3 2008: Valkyria Chronicles ScreenshotsPosted 12:34pm Tue Jul 15, 2008 by Shiva Stella Tags: Valkyria Chronicles, E3 2008, screens, Sega, PlayStation 3
Sega has revealed new media for its Valkyria Chronicles on the PlayStation 3. Enjoy.

  Launch Gallery: Valkyria Chronicles

(4 images)


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iPhone Monkey Ball Earns $63k in One DayPosted 7:38pm Thu Jul 10, 2008 by Aaron Dunlap Tags: iphone, sales, sega, super monkey ball

The iPhone 2.0 software update isn't even "officially" out yet, but Super Monkey Ball, the most anticipated iPhone game has already sold over 9,000 units.

The App Store was only available this morning via workarounds (it's now available through iTunes directly), so there's been a less-than-24-hour window where apps can even be purchased.

The Monkey Ball game is currently the #1 download at 9029 downloads as of this writing.

According to Apple, when you sell an application in the App Store, you get to keep 70% of the price. Assuming SEGA gets the same deal, that means for every $9.99 unit purchased, they get $6.99. Multiply that by 9,029 and you get $63,112.71.

Not bad for single-day sales for a downloadable title when the software that supports it isn't even officially available. Imagine how the game will sell after tomorrow when everybody and their brother gets an iPhone 3G with the App Store already installed.

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GB Review: Sega Bass Fishing (Wii)Posted 11:53pm Wed Apr 23, 2008 by Eric Jonathan Smith Tags: Sega Bass Fishing, review, Sega, fishing, sports, Nintendo Wii


Ahh - looks, feels, and smells like 1999. Now that's bad fish.


Sega Bass Fishing for the Nintendo Wii is a port of the arcade and Dreamcast title of the same name, only with the obvious addition of Wii Remote controls. The game wears its arcade heritage on its sleeve with the relative simplicity of the gameplay and its non-simulation style. But more obvious than its roots are the flaws made apparent by plucking this fish out of its 1999 waters and dumping it upstream onto a current game console in 2008.

score: 2 out of 5

Click here for an explanation of our review and scoring format.

Sega Bass Fishing services Wii anglers with a standard variety of modes. Arcade mode naturally features arcade style stage by stage play – catch a bass of a minimum size within a certain period of time or you're out of luck. Tournament mode plays somewhat differently, requiring prolonged competition with other anglers. Nature trip mode loses the restraints of other modes and allows you to fish at your own pace. Actually catching a fish is surprisingly simple and within a minute or two in any mode you'll be able to reel in a bass, even though it might not be the big one.

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GB Review: NiGHTS: Journey of Dreams (Wii)Posted 11:58am Wed Jan 30, 2008 by Solomon Lee Tags: review, Nights Journey of Dreams, wii, sega, 3 stars


NiGHTS: Journey of Dreams is a promising title that suffers regrettably from bland platforming levels and poor control scheme. Despite having high hopes for this game, I can only recommend NiGHTS as a rental for both hardcore fans and newcomers. The game sports beautiful visuals and a nostalgic soundtrack but the game as a whole feels much too fragmented. Online multiplayer modes are a nice addition but they don't offer much in terms of replay value and appeal. As it stands, NiGHTS is only enjoyable at select moments with the rest of the game falling victim to mediocrity.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

NiGHTS: Into Dreams, released over a decade ago, was Sega's flagship title for the Saturn that challenged Nintendo's magnum opus, Super Mario 64. Though the game was highly praised for its creative gameplay mechanics involving flight and the use of a special controller, Nights was eclipsed by the red plumber in Mario 64 that achieved enormous success. After many years of fan requests and petitions, Sega has enlisted Sonic Team to bring back one of their most cherished titles on the Nintendo Wii. The long awaited Nights sequel has arrived with the enigmatic NiGHTS soaring once again in NiGHTS: Journey of Dreams.

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New Condemned 2: Bloodshot TrailerPosted 1:42pm Mon Jan 14, 2008 by Shiva Stella Tags: video, Monolith, Sega, PlayStation 3, Xbox 360, Condemned 2 Bloodshot
Monolith has published a new trailer of its Condemned 2: Bloodshot, which you can think of as a harsher, grittier, meaner, and bloodier Condemned with a touch of an "I'm bad-ass because I do all the dirty work you can't handle" attitude that I'm not particularly fond of. Guess I'll just have to trust Monolith not to let me down with the sequel.

Condemned 2 releases for the Xbox 360 and PlayStation 3 on March 11. You'll be paying $60.

       




[gametrailers.com]
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