This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.
Ratchet: Deadlocked
is the latest installment in the famed Ratchet
& Clank platformer series from developer Insomniac Games, and while
it's got most of the bells and whistles that fans are accustomed to, it has
also abandoned a lot of the platformer gameplay that defines the series.
Preferring a sharply focused, third-person shooter to round out the PlayStation
2's last year, Insomniac has opted to strengthen the combat, foes, and weaponry
to better suit the action, but while the mechanics were born for it and the
weaponry just demands it, the presentation suffers because of it. The question
really is: how much of the traditional Ratchet & Clank experience are you
willing to give up for a funny, but slightly cut-and-pasted shooter?
Ratchet: Deadlocked utilizes a humorous storyline consistent
with the series, though it is simplified: Ratchet, Clank, and his scientist
buddy, Al, have been kidnapped by the “Vox Network” to appear on a holovision
show called Dreadzone, which pits heroes from across the galaxy against
menacing foes in gladiatorial combat. To keep Ratchet and his friends from
trying anything “funny”, Gleeman Vox, the network’s president, has installed a
collar on his contestants’ armor. If Ratchet should try to escape (or worse –
become boring), the collar electrifies him or otherwise explodes, ending his
Dreadzone career. It’s up to Ratchet’s “Team Darkstar” to raise ratings, destroy
the holovision show, rescue the other captured heroes, and defeat Vox. And this
time they do it without Clank.
Insomniac Games immediately makes up for that, however, by
providing ten powerful weapons available through the vendors, including a
vulcan cannon, scorpion flail, fusion rifle, and a mini-turret launcher. As fans
would expect, the weapons gain experience from kills and level up from 1-10
rather quickly, becoming much more lethal in the process. As a bonus, Insomniac
added alpha and omega gun modifications; alpha mods can increase a gun’s
intensity/rounds or even add special effects, like health regeneration or more
bolts rewarded upon an opponent’s death. Omega mods, which are much more useful
and fun, are purchased from the vendors and attach to weapons, though you can’t
have two omega mods on a single weapon at once. The omega mods are mostly
elemental: you have the ice mod, which temporarily freezes enemies; the lava
mod, which burns them; the electrical mod, which hops from enemy to enemy,
shocking all foes on the field; and so on. The mods don’t make up for the less
amount of weaponry, but they do add some variety to the killing.
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