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Ratchet & Clank: Quest for Booty Out SoonPosted 8:15am Fri Aug 01, 2008 by Tim Grube Tags: Ratchet and Clank Quest for Booty, PlayStation 3, Insomniac Games


According to GameSpot, Insomniac Games is hard at work finishing up the first downloadable Ratchet & Clank game entitled, Ratchet & Clank: Quest for Booty.

Picking up after the events of Ratchet & Clank Future, Quest for Booty will put a greater emphasis on puzzle-solving and platforming elements.

The game will be released on August 21 with a price of $14.99



[gamespot.com]
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GB Review: Ratchet & Clank Future: Tools of Destruction (PS3)Posted 6:17pm Sun Dec 02, 2007 by Shiva Stella Tags: Ratchet and Clank Tools of Destruction, playstation 3, shiva stella, 3 stars, review, insomniac games, sony

Ratchet & Clank: meet Gorgeous on your new PS3.


Ratchet and Clank Future: Tools of Destruction is yet another beautiful, action-packed, humorous adventure for PlayStation fans, boasting numerous gadgets, guns, and lots of alien things to shoot at. Its minigames have been adjusted to feature sixaxis support and Insomniac has even tossed in dancing pirates, but despite how gorgeous the game looks or how well the gameplay mechanics function, we've been down this road before - five times, six if you happened to splurge on the PSP version.

While I've always had a soft spot for our furry hero and his robotic pal, I'm afraid that Tools of Destruction has done it for me. This is the same experience, the same gameplay, lackluster plot, annoying save system, and patch-work minigames that I've been through since the franchise's inception. In summation, I am all Ratchet'ed out. If you were looking for a new, refreshing direction for the series' PlayStation 3 debut, this isn't it.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Tools of Destruction offers yet another instance in which I'm forced to scratch my head and wonder if I've been immersed in the industry so long that I'm now out of the touch with the average gamer. It's one of Sony's (and Insomniac's) flagship titles, and people seem to love it. In a sense I understand their infatuation: it's classic R&C humor, the same simplistic gameplay mechanics at work (collect this statue, turn that bolt, slaughter these boxes, etc), those same breathtaking visuals now transplanted to the PlayStation 3, and so on. I doubt that anyone could effectively argue that the title isn't playable, enjoyable, or a success ("success" being defined here as a complete single-player experience that doesn't feel pushed out the door), it's just that it's the same game.

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R&C: Tools of Destruction GameSpot ReviewPosted 7:54pm Wed Oct 24, 2007 by Tim Grube Tags: Ratchet and Clank, PlayStation 3
The latest website to post up a Ratchet & Clank: Tools of Destruction review is GameSpot giving it a whopping 7.5. Kind of a shocker if you ask me. When I played the game during a private media day in Santa Monica, I was very impressed with what I encountered.

Excerpt from the review

THE GOOD:
  • Shooting and platforming gameplay is fun
  • Lots of different and useful weapons
  • Beautiful, colorful visuals
  • Tight controls.
THE BAD:
  • There's some good humor in it, but the story isn't very interesting, and the ending is a letdown
  • So many different, often unnecessary gameplay mechanics that the game lacks an identity
  • Difficulty is too easy and only the last hour or so is remotely challenging.

[gamespot.com]
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Insomniac Announces Title for New Ratchet & Clank TitlePosted 1:05pm Fri Aug 17, 2007 by The Gaming Horizon Archive Tags: Ratchet and Clank Future Tools of Destruction, archive

Insomniac Games has announced a new title for the next Ratchet & Clank title in the series.

The game will be entitled, Ratchet & Clank Future: Tools of Destruction. Brian Allgeier, design director said, "The name Ratchet & Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres."


Originally written by Brian Mohr

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Ratchet & Clank PSP Officially AnnouncedPosted 2:01pm Thu Aug 03, 2006 by The Gaming Horizon Archive Tags: Ratchet and Clank Size Matters, archive
Sony Computer Entertainment has officially announced - and revealed new screenshots of - Ratchet & Clank PSP (working title), which is being developed by High Impact Studios and features the same sci-fi world and intense action/adventure gameplay that the franchise is renown for.

R&C for the PSP features both new and returning weapons/gadgets, new levels with "diverse" gameplay, and the old style of play that fans of the original will feel at home with, as R&C PSP "[goes] back to the franchise's roots with hallmark Ratchet & Clank gameplay". R&C PSP also contains nearly a half hour of cinematics - complete with the series' heavy dose of humor - and enables up to four players to "blow one another away" via wireless multiplayer.

Not much is known regarding the title's storyline, except that during a vacation, Ratchet & Clank are "lured into a mysterious quest" to locate a kidnapped girl and discover a genius race of inventors known as the "Technomites". A feature-list follows.

  • Ratchet and Clank make their PSP debut, going back to the franchise’s roots with classic Ratchet & Clank gameplay as playable Clank returns with all-new gameplay.
  • Set in the franchise’s signature style sci-fi universe, players will take on the roles of both Ratchet and Clank in a journey across the galaxy full of new destinations to explore and conquer.
  • Featuring new and returning weapons and gadgets, including the Shocker, Agents of Doom and Shrink Ray, Ratchet & Clank PSP packs all of the combat and destruction fans have come to expect from the series.
  • Players can utilize the all-new customizable armor system themed for various gameplay to gain upgrades and advance through challenging action-packed areas.  
  • Gain access to different vehicles to compete in races and combat enemies in intense battlefield missions.   
  • With wireless multiplayer gaming, up to four players can connect for intense combat and head-to-head action.

Enjoy the new screens.  
Originally written by Shiva Stella

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GH Review: Ratchet: Deadlocked (PS2)Posted 7:39am Thu Nov 10, 2005 by Shiva Stella Tags: review, archive, PlayStation 2, Ratchet Deadlocked

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Lowdown

Ratchet: Deadlocked is the latest installment in the famed Ratchet & Clank platformer series from developer Insomniac Games, and while it's got most of the bells and whistles that fans are accustomed to, it has also abandoned a lot of the platformer gameplay that defines the series. Preferring a sharply focused, third-person shooter to round out the PlayStation 2's last year, Insomniac has opted to strengthen the combat, foes, and weaponry to better suit the action, but while the mechanics were born for it and the weaponry just demands it, the presentation suffers because of it. The question really is: how much of the traditional Ratchet & Clank experience are you willing to give up for a funny, but slightly cut-and-pasted shooter?

The Good

Ratchet: Deadlocked utilizes a humorous storyline consistent with the series, though it is simplified: Ratchet, Clank, and his scientist buddy, Al, have been kidnapped by the “Vox Network” to appear on a holovision show called Dreadzone, which pits heroes from across the galaxy against menacing foes in gladiatorial combat. To keep Ratchet and his friends from trying anything “funny”, Gleeman Vox, the network’s president, has installed a collar on his contestants’ armor. If Ratchet should try to escape (or worse – become boring), the collar electrifies him or otherwise explodes, ending his Dreadzone career. It’s up to Ratchet’s “Team Darkstar” to raise ratings, destroy the holovision show, rescue the other captured heroes, and defeat Vox. And this time they do it without Clank.

Insomniac Games immediately makes up for that, however, by providing ten powerful weapons available through the vendors, including a vulcan cannon, scorpion flail, fusion rifle, and a mini-turret launcher. As fans would expect, the weapons gain experience from kills and level up from 1-10 rather quickly, becoming much more lethal in the process. As a bonus, Insomniac added alpha and omega gun modifications; alpha mods can increase a gun’s intensity/rounds or even add special effects, like health regeneration or more bolts rewarded upon an opponent’s death. Omega mods, which are much more useful and fun, are purchased from the vendors and attach to weapons, though you can’t have two omega mods on a single weapon at once. The omega mods are mostly elemental: you have the ice mod, which temporarily freezes enemies; the lava mod, which burns them; the electrical mod, which hops from enemy to enemy, shocking all foes on the field; and so on. The mods don’t make up for the less amount of weaponry, but they do add some variety to the killing.

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GH Preview: Ratchet: Deadlocked (PS2)Posted 11:25pm Thu Sep 08, 2005 by Brian Mohr Tags: archive, Ratchet Deadlocked, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

Insomniac Games is bringing back Ratchet and Clank in the title Ratchet: Deadlocked. We got our hands on a six-level demo of the game and from our experience it was pretty impressive; there’s much of the same wonderful platforming experience, but with some unique additions.

In this version of the game, Ratchet and Clank find themselves on a television series called Dreadlock. Our two heroes have been captured by Gleeman Vox, the media emperor who has captured them for ratings and holds their lives on the line with collars on their necks a la the movie Running Man. Ratchet and Clank must battle their way through various environments to get themselves out. 

From our experience with Deadlocked the gameplay is still very much intact which is obviously a good thing because the previous versions are some of the best platformers on the market. In the game, players can either use your usual wrench or one of a handful of guns which are all upgradeable as you use them throughout the game. Unique to this year’s game is that you can not only purchase other weapons, but also add upgrades, for example freeze, to very different types of guns which in turn makes each of them unique and different. Combat and weaponry is particularly more important in this version as you’re now battling it out in arenas and not doing much of the running, jumping except in battle sequences. 

Besides new weapons, Deadlocked features a handful of vehicles for players to cruise around in too. We were able to get our hands on just one of the vehicles in the game, the Landstalker which is a mechwarrior that can jump, move and shoot tremendous firepower in a short period of time. The vehicle does take a good bit of damage as well.

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GH Preview: Ratchet: Deadlocked (PS2)Posted 11:29am Fri May 20, 2005 by The Gaming Horizon Archive Tags: archive, Ratchet Deadlocked, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Sean Kearney.

The Buzz

Ratchet: Deadlocked, the latest installment to the Ratchet and Clank series, is an excitingly different title that is sure to stand out from the rest of the games in the franchise. The way in which this game differs from the other Ratchet and Clank titles extends to almost all areas of the game, from level design to gameplay. Despite all of the differences, the game’s action elements are still present, as well as the humor associated with the series.

The story of the game begins when Ratchet and Clank are kidnapped by a media mogul named Gleeman Vox, who has decided to place Ratchet in an underground combat sport reality show “Dreadzone”, where he must fight robot gladiators called “Exterminators” in tournaments in order to protect his friends.

The level design in Ratchet: Deadlocked has been altered to reflect the more serious tone of the game. Gone are the rounded, cartoon- looking levels of the previous Ratchet and Clank titles. In this game, the world has a little more of a hard edge.

In keeping with the combat sport storyline, the levels in Ratchet: Deadlocked are designed more like the outdoor arenas that you would expect from a first person multi-player game. Instead of moving straight ahead to a goal, you are now sent all over the map in search of multiple goals, in an open arena. As well, instead of enemies coming at you from straight ahead, enemies now come from all sides to attack you, some even jumping at you from cliffs overhead.

With enemies approaching from every angle, the creators of Ratchet: Deadlocked have deemed it necessary to make the “lock-strafe” control setting from previous Ratchet and Clank games the default control setting. This setting resembles that of Halo and other FPS games, and is extremely useful in the wide open settings of the game.

Continue reading...


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