This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.
You may not hear the title of Capcom’s upcoming game, Okami, and
stop to find out more. But see a screenshot, and I’ll bet you’ll do just that. The
game’s visual style looks like a fluid Japanese watercolor. Then you’ll read a
little bit about the game, and discover that it’s being made by Clover Studios.
Wait a minute – they made Viewtiful Joe. Suddenly you’re even more intrigued. Want
to know more about Okami, yet?
I thought so. It’s been in development for over two years
now, and is ambitious to say the least. You’ll be controlling Amaterasu, who is
apparently a reincarnation of a sun god, but what you’re likely to notice
eventually is that you’re controlling a white wolf. The gameplay looks to more
closely resemble a Zelda game than anything else, meaning there’s no linear
“level” structure. You’re free to explore, talk to villagers, and progress at
your own pace. Orochi, it would seem, is a terrible monster who has stripped
the world of all its color and left it a wasteland. As Amaterasu, it’s your job
to restore it. And if you have to defeat some evil bastards along the way, so
be it.
But let’s get back to Okami’s eye-catching visuals. Luckily
we have screenshots because it’s very difficult to describe in mere words. The
design idea simply came when the development team was creating concept art with
watercolor, and somebody wondered aloud how that would look were it in 3D. Okami
is the answer. The entire game looks like it’s been torn out of the pages of
some centuries-old Japanese storybook. The color scheme starts off pretty bland
– lots of greys, browns, and washed out colors. But, as Amaterasu roams around,
ridding the world of evil beings, color in the form of grass, flowers, and so on
begin to appear, literally sprouting in her wake as she runs through fields.
Like in a Zelda game, you’ll talk to NPCs, help them with
their problems, dig holes, blow up rocks to open up passageways, and engage in
real-time battles. What is completely new, however, is the "celestial brush". The
mechanics of this are still sketchy, but in some footage that has been
released, you can see snippets of the brush in action. When you use the brush,
the game pauses and becomes a completely 2D sketch. You might have to draw a
sun in the sky on the sketch, which will appear in the game. Other footage
shows the brush being used to complete a constellation in the sky, and even
drawing a quick line through a wooden fence results in the gate slicing into
pieces and crumbling. We may not completely understand exactly how the
brush will be used, but it promises to be unlike anything we’ve encountered
before.
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