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In the world of RPGs, games tend to be divided into two
distinct camps: the overly dramatic, wherein all the good guys are out to save
the world, and the humorous, wherein at least a few of the good guys are out to
save the world while you’re lucky if the rest of them can put down their beer and
quit cracking jokes long enough to pick up a blade and swipe at something with
it. Disgaea 2: Cursed Memories, sequel to the original Disgaea: Hour of Darkness
(2003), remains true to the Nippon Ichi style that fans across the globe love –
there’s a ton of adult humor, lots of quirky characters, some amusing plot
twists, and all the strategy-RPG gameplay that you’d expect from the company
out to rattle the genre within its super-dramatic cage. Recently we were able
to sit down with the North American version and see how both the game and its
localization were coming along, and I’m already impressed.
Though Disgaea 2 does borrow characters from its
predecessor, it makes use of a whole new cast, plot, and world. Gamers are
quickly introduced to Adell, the sole surviving human on the planet Veldime.
Overlord Zenon, also known as “The God of All Overlords” (how very modest), has
cursed Veldime by turning all its people into demons/monsters, stealing their
conscience and memories of the past – of what it meant to be an ethical human. Not
surprisingly, given that this is a Nippon Ichi game, Disgaea 2 opens with the
world’s last human waiting for his demon mother to sacrifice the rest of her
family in order to summon Zenon so that Adell can defeat him and end the curse.
And of course, the summoning backfires: instead of a lordly demon kicking Adell
all over the place, we get the lordly demon’s pampered daughter, Rozalin, who
joins with Adell to find her father. From there the cast grows to include a French
frog with a split personality, a ninja who can’t stop saying “zam”, Adell’s
bratty siblings, and even a strangely powerful beauty queen, all determined to
kill Zenon for one reason or another, and all constantly getting in the way of
that goal.
Unlike most RPGs, which force the player into globe-trotting
and backtracking to attain the final kill, Disgaea 2 makes use of a home-base
for its team. Back with Adell’s family, players can go shopping at the weapon,
armor, and item general stores; converse with the locals; pick up some free
treasure; stop by the hospital for routine healing; and access the teleporter,
a cute little weaponless archer who enables the gamer to select the next map
(area). Each map usually contains anywhere from four to six stages (battles);
the process is quick, eliminates all travel time, and is a great feature if
story progression and slaughtering foes are you two favorite RPG aspects. Considering
that Disgaea 2 is a very light-hearted game, it especially works well here.
Disgaea 2’s character design is also fitting, as Nippon Ichi
again makes use of the traditional 2D sprites and colorful 3D areas. Battles
utilize a block of land organized into panels, with character movement fields
in red and a typical attack scheme: move your allies to a bad guy and select
the attack option. To differentiate itself from other strategy-RPGs (including
the famous Final Fantasy Tactics), Disgaea 2 does freshen the gameplay by
offering combos; when an attacking character is adjacent to an ally, the two
(or three... or four...) will team up
and perform a more devastating attack, but as the sword cuts both ways it’s
equally as pertinent that you avoid rushing a large group of foes as they avoid
rushing you, unless, of course, you’re trying to kill each other quickly.
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