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EGM Says Dead Rising 2 Being Made In US, Not By CapcomPosted 2:23pm Tue Feb 05, 2008 by Aaron Dunlap Tags: Dead Rising 2, Dead Rising, Capcom, EGM, 1UP

According to 1UP, the next issue of EGM will contain a rumor, courtesy of rumormonger Quarterman, that Dead Rising 2 is being developed in the US -- not by Capcom (though Capcom would surely be publishing it).

To me, this is great news (if it's true news). All of the things that I didn't like about Dead Rising (the complicated, unfriendly save system, the ridiculous plot, the crummy menu interface, annoying support characters telling you what to do, lots of reading) are trademarks of Eastern game design. I would like to see Dead Rising done with a more Western flair, perhaps some kind of system where the main character can stick to walls and shoot around corners...

The rumor doesn't say which Western developer would be/is doing it, other than that they're LA-based (who isn't?).

[1up.com]
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120GB PS3 Is Coming! No It's Not! Yes It Is! Who Cares?Posted 1:13pm Thu Jan 31, 2008 by Aaron Dunlap Tags: playstation 3, sales, 120GB
The current top of the line PS3, the 80GB model, has been disappearing from stores and rumors have been flying, FLYING that a 120GB model is on its way.

Sony denies it.

GameStop confirms it.

The real mystery here, though, is whether anybody should care. With Metal Gear Solid 4 on its way and Blu-Ray becoming the de facto winner in the HD format war, there are finally a few reasons to purchase a PlayStation 3. Should Sony be making a more expensive version now?

Unless the 120GB model, alleged to also come with DualShock 3 at last, alleged not to exist, alleged to exist, alleged to not have a reflection in mirrors, is the same price or cheaper than the 80GB model, what's the point?

[ign.com]
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GB Review: Aqua Teen Hunger Force Zombie Ninja Pro-Am (PS2)Posted 4:16pm Sun Dec 16, 2007 by Brian Mohr Tags: review, aqua teen hunger force zombie ninja pro-am, playstation 2, midway, 1 star


Horrible, terrible and simple are just a few words to describe Aqua Teen Hunger Force Zombie Ninja Pro-Am. This game doesn’t do anything right - the golf, racing and fighting are all bad. All I can say is that you’ve been warned.

score: 1 out of 5

Click here for an explanation of our review and scoring format.

It’s difficult to tell if Aqua Teen Hunger Force Zombie Ninja Pro-Am is trying to be a terrible game or just is one. I guess it doesn’t really matter because you should likely avoid this title at all costs.

Just like the television series and movie that subsequently followed, Zombie Ninja Pro-Am meanders around without much of a purpose. In fact, the designer’s goal isn’t focused at all on the game clearly; instead it’s more about screwing with the player's head. I guess that's to be expected with Aqua Teen.

Continue reading...


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GB Review: Kane & Lynch: Dead Men (360)Posted 1:22pm Mon Dec 03, 2007 by Aaron Dunlap Tags: review, kane and lynch, eidos, aaron dunlap, io interactive, 1 star, Xbox 360

The same feeling I had playing the game.

I do not dislike this game. Dislike is a passive sentiment. I actively hate this game. This game drove me completely bonkers, entirely independent of any scandals or controversies floating around lately. Kane & Lynch: Dead Men is a very poorly designed product, with a story that tries way too hard to be gritty and comes off as adolescent; a completely useless aiming and control scheme; lazily designed levels, and a downright infuriating save and checkpoint system. When a game pisses me off, I stop playing it; but when I'm reviewing it, I have to soldier on and take the continual emotional beatings it provides. After playing Kane & Lynch, I hate my life, myself, and my Xbox 360.

score: 1 out of 5

Click here for an explanation of our review and scoring format.

Kane & Lynch: Dead Men is a game that wants to be a lot of things and fails at them all. Surely foremost in their attempts is to be a "bad guy game." Either Eidos or IO Interactive probably took the popularity of their Hitman franchise as a sign that people like games where you play as a "bad guy" and decided to take that to an extreme. What they overlooked is that why we love Agent 47 so much isn't that he's technically bad, but that he's a sympathetic character and a master at what he does. He's cold and collected: all he knows is assassination and he does it better than anybody on the planet. He's not after money, glory, or fame. Usually, he's after the truth or vengeance. Kane & Lynch, on the other hand, contains two of the most contemptible characters of all time who do absolutely nothing to redeem themselves.

Continue reading...




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Game Dev Accepts Responsibility for Blacksite: Area 51 Posted 2:00pm Thu Nov 29, 2007 by Shiva Stella Tags: Blacksite Area 51, Harvey Smith, scores, Midway

It's rare that a developer who pushes out a lackluster game will actually address the issue and what went wrong with the title, but Harvey Smith, developer behind Blacksite: Area 51 and who also worked on the original Deus Ex, commented on the game's low scores at a recent games summit.

Prepare for some R-rated language, children. Expounds Smith:

This project was so fucked up…Everyone was forced to share tech. It took eight months to get one thing working…With a year to go, the game was disastrously off rails…it went straight from alpha to final.

Smith went on to explain that once his team had completed a level they only had four days to fix it with necessary adjustments, which he called "completely reprehensible". Though Smith believes in "personal accountability" and accepts the blame for his role in the title's (in-complete) creation, he also feels that Blacksite: Area 51 deserved a rating in the 80/B range due to the game's satirical narrative. Perhaps it would have made for a better book?

Here's the scorecard from metacritic. As far as our opinion of the game goes, we wouldn't know because Midway has yet to send over a copy for us to experiment with. Still waiting...




[xboxic.com]
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New BlackSite: Area 51 Demo on XBL, Boasting Two LevelsPosted 10:23am Wed Nov 21, 2007 by Shiva Stella Tags: Blacksite Area 51, demo, Xbox Live, Xbox 360, Midway

The aliens are coming...

Midway sent over word this morning that a new BlackSite: Area 51 demo featuring two levels is now available over the Xbox Live service.

Here's the run-down from Midway:

The demo highlights two levels from the game's single-player campaign, taking gamers through the Rachel, NV town square and courthouse, and placing players in the gunner's seat during a helicopter escort mission through the desert canyons of Nevada.

BlackSite: Area 51 gives gamers a chance to direct their living, breathing squad mates with a context-sensitive "One-Button Squad Command" control. Destructible environments can be reduced to rubble, creating interactive cover points that can be blown away with enough firepower.

The title is already available for the Xbox 360/PC and will ship for the PlayStation 3 in December.




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EA Announces Battlefield 2142Posted 12:45am Wed Oct 18, 2006 by The Gaming Horizon Archive Tags: Battlefield 2142, archive
EA has announced that Digital Illusions is working on Battlefield 2142, the futuristic new installment of the popular Battlefield series, to be released for the PC this winter.

The game is set in 2142 at the onset of a new ice age as the nations of the world fight for control of the few habitable regions of the planet. It will offer the choice of fighting for either the European Union or Pan Asian Coalition with futuristic weapons and all-new mechs, aircraft, and other vehicles. Up to 64 players will be supported online, so all of the titanic battles that typify the Battlefield series should be reporting for duty.

Check out the first screenshots of the game below, and keep checking back for more information as it becomes available.

Originally written by Olly Dean

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First Screens From Front Mission DSPosted 8:59am Mon Sep 25, 2006 by The Gaming Horizon Archive Tags: Front Mission 1st, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.

With Square Enix providing solid support to the Nintendo DS of late (


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GH Review: AND 1 Streetball (PS2)Posted 10:59pm Thu Sep 21, 2006 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, AND 1 Streetball

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.

The Lowdown

It seems like it was yesterday that And1 was a fledgling shoe company looking to make it big using a grassroots campaign like no one had ever seen before – touring around the country playing playground basketball games that turned into ball-handling exhibitions by an extremely talented crew of streetballers. Fast-forward to today and the And1 Mixtape Tour is so popular that simple mentions of the name will illicit thoughts of insane dribbling moves. The shoe line sells well and the Mixtape crew even has its own television show on ESPN. Videogames seemed to be a perfect medium to venture into next just by the nature of the beast, but after giving it a playthrough, I’m not so sure this is a good first step.

The Good

Unfortunately, the only thing I can really say that I enjoyed about And1 Streetball is the innovative I-Ball controls, but even that has problems. But let’s deal with the highlights for now. When controlling the ball handler, I-Ball controls allow you to bust out some of the same impressive tricks real-life ballers like the Professor use to trick and deke around unsuspecting defenders. Sounds a little like NBA Street’s system, but here button combinations aren’t utilized. Instead, each of the eight directions on the right analog stick corresponds to a particular trick.

The I-Ball controls get even deeper by allowing for combos – up to three if you time things correctly. Dribbling in place and tilting the right stick in a direction pulls off a level 1 trick. From there, a direction on both analog sticks results in a moving level 2 trick. This then leads to the last combo tier in which you can break your opponent’s ankles, which for those who don’t understand the jargon means that you just sat the man guarding you flat on his butt. All of these tricks build up a meter that gives you a mic when filled. Up to three mics can be built up and can be unleashed in two ways – either as generic animated sequences that guarantees a bucket worth three to five points (known as breakdowns) or to set the whole team on fire (just like the old NBA Jam games) that increases all of the abilities for the entire team.

The Bad

Continue reading...


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AND 1 Streetball AnnouncedPosted 3:13pm Thu Jun 08, 2006 by The Gaming Horizon Archive Tags: AND 1 Streetball, archive
Ubisoft announced that they are developing a new basketball game entitled, AND 1 Streetball for the PlayStation 2 and Xbox console.

“AND 1 Streetball will prove to be an impressive entry for Ubisoft into the sports video game market,” said Tony Kee, vice president of marketing for Ubisoft North America. “Working very closely with the AND 1 Mix Tape Tour players, we captured the essence of authentic street basketball and will bring a completely new and innovative approach to the basketball game genre.” Build your own character and create your own signature moves using AND 1’s revolutionary Create-a-Move editor, loaded with custom showboating, scoring, and celebration moves.

A release date is not yet certain.


Originally written by Tim Grube

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