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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Next WoW Patch to Bring Major Class Changes</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</link>
<guid>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</guid>
<comments>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/dj91asmcnxjajef6lb9h3d8p.jpg" alt="" alignment="" border="0"></p>Big news on the World of Warcraft front: A series of posts from Blizzard employees on the official WoW forums have revealed that big changes are coming for every class in patch 3.1. <br><br><a href="http://www.eurogamer.net/articles/big-class-changes-in-next-wow-patch">Eurogamer</a> was the first to write about the situation, as they reported that the patch will see everything from the elimination of consumable Hunter ammunition to Rogue and Shaman buffs and a major overhaul of the Priest class. Blizzard will also be nerfing mana regeneration for all classes, and the patch is expected to see the opening of Ulduar, a new raid instance. <br><br>Instead of doing a complete outline of upcoming changes, check out the forum posts to see what to expect: <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&amp;sid=1" target="_blank">Priest, Rogue and Shaman</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910422662&amp;sid=1" target="_blank">Warlock, Warrior and Druid</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910003268&amp;pageNo=1#0" target="_blank">Death Knight, Hunter, Mage and Paladin</a>.
]]></description>
<pubDate>Sat, 07 Feb 2009 21:30:21 -0600</pubDate>
</item><item>
<title>Jimi Hendrix DLC not coming to Wii</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</link>
<guid>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</guid>
<comments>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cdhnt9x8b7bkj4ohjaf7c06w.jpg" alt="" alignment="" border="0"></p>Turns out that the Wii won't be getting this week's Guitar Hero World Tour Jimi Hendrix pack after all, as a representative from Activision Blizzard has confirmed to MTV's <a href="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-wii-no-hendrix/">Multiplayer Blog</a> that the console won't be getting the download pack. <br><br>Due to technical or licensing restrictions, the DLC offerings will not
be the same for every console platform, the representative told Multiplayer's Patrick Klepek. For example, certain artists prefer to keep the integrity of the track
pack rather than releasing singles and the Wiis infrastructure only
allows us the ability to release single songs as DLC.<br><p></p>This kind of occurance isn't doing Nintendo any favors when it comes to competing in the online space, but when your console is printing money, what does it matter? <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:55:15 -0600</pubDate>
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<title>World of Warcraft: WotLK Prepares For Invasion Tonight</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5b5pjic6lz9sjml8ykm5tg4w.jpg" alt="" alignment="" border="0"></p><br>It's here. Well, technically a couple more hours you will be able to purchase <span style="font-weight: bold;">World of Warcraft, Wrath of the Lich King</span> in stores. Several stores will be opening up at midnight this evening, so check with your local retailers. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 12 Nov 2008 13:08:03 -0600</pubDate>
</item><item>
<title>World of Warcraft Patch 3.0.3 Released </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cltygf8dop77j7kf3euujdie.jpg" alt="World of Warcraft Logo" alignment="" border="0"></p><br>Blizzard is getting things ready for the big expansion launch next week and today they released a new patch that updates<span style="font-weight: bold;"> World of Warcraft </span>to 3.0.3.&nbsp; The patch comes in at 21MB. World of Warcraft: Wrath of the Lich King launches on November 13.<br><br><div style="margin-left: 40px; font-style: italic;"><span style="font-weight: bold;">General
</span><br><br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br><br><span style="font-weight: bold;">Racial
</span><br><br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
<br></div>


<br>Hit the jump for the entire patch list.<br><br><p></p><blockquote>
General
<br>
<br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br>
<br>Racial
<br>
<br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
</blockquote><span class="viewmore"></span>
<blockquote>
Druids
<br><br>
* Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
<br>* The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
<br>* Bash: The interrupt from this ability will now work on targets who are immune to the stun.
<br>* Berserk: Now clears the cooldown on Mangle Bear.
<br>* Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
<br>* Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
<br>* Growl: Cooldown changed to 8 sec.
<br>* Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
<br>* Nature's Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
<br>* Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
<br>* Survival Instincts will no longer be on the Global Cooldown.
<br>* Swiftmend: now benefits correctly from Genesis talent. 
<br>
<br>Hunters
<br>
<br>* Aimed Shot: Added to Barrage and Improved Barrage talent.
<br>* Animal Handler: Now increases your pet's expertise by 5/10. (No longer increases the pet's chance to hit.)
<br>* Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
<br>* Aspect of the Dragonhawk: New aspect added that combines the
benefit of Aspect of the Monkey and Aspect of the Hawk, available at
level 75 and 80.
<br>* Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
<br>* Aspect of the Viper: The per attack mana regeneration has been
reduced by 50% but this ability now generates 4% of maximum mana every
3 sec. In addition, the per attack regeneration now also works on melee
attacks.
<br>* Disengage now fails if you're rooted and is no longer on the global cooldown.
<br>* Hunter vs. Wild: The attack power bonus from this talent now
applies properly to Hunter pets. In addition, the bonus attack power
will now be recalculated properly from equipping items.
<br>* Improved Aspect of the Hawk: This talent no longer causes
incorrect mana costs when interacting with the Rapid Recuperation and
Improved Steady Shot talents.
<br>* Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
<br>* Pets
<br>o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
<br>o Stampede (Rhino): Lowered the knockback to 10 yards.
<br>o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
<br>o Lowered the cost of pet specials from 25 to 20. 
<br>â&#128;&#162; Thrill of the Hunt: The mana gained from using this talent with
Explosive Shot is now 1/3 of the normal amount per critical strike (but
gets 3 opportunities per cast.) â&#128;&#162; T.N.T.: Explosive Shot can now only
trigger this talent when it is initially fired. <br>
<br>Mages
<br>
<br>* Arcane Potency: The additional crit bonus is now consumed
immediately on cast of a travel time spell, so it is no longer possible
to make two spells benefit from one charge. (Ex. Fireball followed by
Fireblast.)
<br>* Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
<br>* Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
<br>* Deep Freeze: Now consumes a charge of Fingers of Frost when used.
<br>* Focus Magic: Now works properly when mages with this talent use the ability on each other.
<br>* Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
<br>* Living Bomb: Mana cost reduced to be the same as Arcane
Explosion.. It no longer causes the caster to stand up when the final
explosion occurs and it is now possible for each mage to have Living
Bomb active on a target.
<br>* Master of Elements: Now works with Living Bomb.
<br>* Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
<br>* Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
<br>* Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent. 
<br>
<br>Paladins
<br>* Art of War: No longer increases critical strike damage on
Judgements, Crusader Strike, and Divine Storm, instead increases all
damage done by those abilities by a smaller amount.
<br>* The Avenger's Shield bounce distance has been reduced to 10 yards (from 15).
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Blessing of Might: Rank 8 points increased slightly to prevent
from being overwritten by BattleShout 8 that has a shorter duration
(also applies to Greater Blessing of Might 3.)
<br>* Blessing of Sanctuary: It is no longer possible to have both
Blessing of Sanctuary and Greater Blessing of Sanctuary active on a
target at the same time.
<br>* Crusade: No longer applies damage bonus twice to critical strikes.
<br>* Divine Plea: This spell's duration is no longer affected by haste.
<br>* Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
<br>* Enlightened Judgments now increases range by 15/30 (was 10/20).
<br>* Eye for an Eye: No longer breaks crowd control effects.
<br>* Hammer of Justice: The interrupt from this ability will also be
redirected when the stun is redirected. In addition, the interrupt will
now work on targets immune to stun.
<br>* Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
<br>* Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
<br>* Judgements: The debuffs from Judgement of Light, Judgement of
Wisdom, and Judgement of Justice will no longer be applied if the
Judgement spell itself misses.
<br>* Judgements of the Pure: Haste increased to 3/6/9/12/15%.
<br>* Repentance PvP duration reduced to 6 sec.
<br>* Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
<br>* Righteous Vengeance: No longer increases critical strike damage
on Judgements and Divine Storm, instead applies a DoT effect similar to
Deep Wounds.
<br>* Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
<br>* Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
<br>* Shield of the Templar now also reduces all damage taken by 1/2/3%. 
<br>
<br>Priests
<br>
<br>* Binding Heal: Now only consumes one charge of Holy Concentration per cast.
<br>* Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
<br>* Devouring Plague: The bonus coefficient has been increased to be
on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased
to partially compensate for better scaling.
<br>* Divine Providence: This talent now also reduces the cooldown of
your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied,
it takes Prayer of Mending's cooldown from 10 sec to 7 sec.
<br>* Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
<br>* Guardian Spirit: A target may now have only one Guardian Spirit active.
<br>* Healing Focus: Now works properly with Penance.
<br>* Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
<br>* Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
<br>* Prayer of Spirit: Will no longer stack with other raid spell power buffs.
<br>* Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric
Touch cast in Shadowform deal increased damage percentage equal to the
player's chance to get a spell crit on their target.
<br>* Shadow Word eath: The self-damage from this spell can no longer be reflected or redirected.
<br>* Vampiric Touch: The Spell power coefficient has been doubled and
no longer triggers Replenishment when other priests cast Mind Blast. <br>
<br>Rogues
<br>
<br>* Combat Potency: Now only works with autoattacks (no more Shiv.)
<br>* Fan of Knives changed to be castable with no targets, further
improved the visual affect and it no longer plays an impact on the
caster. Now benefits correctly from the Find Weakness talent.
<br>* Killing Spree: The rogue is now untargetable during the duration
of the spree. In addition, no longer sometimes selects dead targets and
no longer breaks stealth on nearby targets.
<br>* Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
<br>* Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
Premeditation, Pickpocket, and Disarm Trap are no longer increased
while this ability is activated. <br>
<br>Shaman
<br>
<br>* Flurry: Now grants the proper number of charges when it triggers.
<br>* Improved Fire Nova Totem: Increases the damage done by your Fire
Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to
stun all targets damaged by your Fire nova Totem for 2 sec.
<br>* Lava Burst: The base damage has been increased by approx. 10%.
<br>* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
<br>* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
<br>* Stormstrike: Other shamans can no longer consume charges of your
Stormstrike, and each shaman can have their own stormstrike on the
victim.
<br>* Storm Reach is now called "Elemental Reach" and now includes Lava Burst.
<br>* Thunderstorm: Mana gain has been increased to 8%.
<br>* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
<br>* Tidal Waves will now also proc with Riptide. 
<br>
<br>Warlocks
<br>
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
<br>* Demonic Empowerment: This talent no longer gives excessive threat to the Warlock's Voidwalker.
<br>* Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
<br>* Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
<br>* Haunt: The cooldown has been changed to 8 sec, and refreshing the
Haunt will trigger the heal from the existing Haunt.This ability will
no longer heal for incorrect amounts or fail to heal when the Huaunt
damage was the killing blow.
<br>* Inferno: The Infernal is now useable indoors and the tooltip has been updated.
<br>* Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
<br>* Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
<br>* Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
<br>* Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
<br>* Soul Link (Demonology): Increased from 15% to 20%. 
<br>
<br>Warriors
<br>
<br>* Armored to the Teeth: Grants only attack power( as intended) and
recalculates the bonus immediately upon learning any rank of the
talent.
<br>* Bladestorm: Now breaks all snares and roots on the warrior when activated.
<br>* Bloodthirst: Cooldown reduced to 5 sec.
<br>* Deep Wounds: Now works properly with Heroic Throw.
<br>* Heroic Throw: No longer gains increased damage from the warrior's agility.
<br>* Improved Rend changed to 10/20%.
<br>* Rampage: Can now be triggered by off-hand Whirlwind damage.
<br>* Rend: Damage has been adjusted to be less base and more weapon based.
<br>* Rend: Ranks 9 and 10 now do 35% more damage when the target is
above 75% health instead of 4 times damage when the target is enraged.
Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance
on crit.
<br>* Titan's Grip: Changed to 12% penalty instead of 15%.
<br>* Vigilance: Now properly transfers threat generated by heals. 
<br>
<br>Professions
<br>
<br>* The level requirements required to train gathering skills have been removed.
<br>* Alchemy
<br>o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility. 
<br>* Inscription
<br>o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
<br>o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
<br>o Glyph of Lava: Glyph of Earth Elemental removed and replaced with
this glyph. This glyph increases coefficient on Lava Burst by 0.1.
<br>o Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
<br>o Glyph of Rejuvenation: Now works correctly when the target is not self.
<br>o Glyph of Shiv: Replaced with Glyph of Vigor, which increases
maximum energy by an additional 10 for those with the Vigor talent.
<br>o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with
this glyph. This glyph increases spell power by 10% of spirit for 10
sec after critting while in Shadowform.
<br>o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
<br>o Glyph of Sinister Strike: Chance increased to 50%.
<br>o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
<br>o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
<br>o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
<br>o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
<br>o Glyph of Totem of Wrath: Replaced with Glyph of Elemental
Mastery, which decreases the cooldown on Elemental Mastery by 30 sec. <br>
<br>User Interface
<br>
<br>* For additional notes on Lua and XML changes please visit the UI &amp; Macros forum. 
<br>
<br>Items
<br>
<br>* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
<br>* The item quality on several quest rewards was incorrect and has been altered.
<br>* The phoenix summoned by Ashes of Al'ar has had his flame trains restored.
<br>* Guardian's Band of Subjugation now correctly grants universal haste.
<br>* Girdle of the Warrior Magi now has a socket bonus.
<br>* Some one-hand spell power weapons are now main hand only.
<br>* Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
<br>* Loatheb's Shadow should now provide a consistent amount of Ranged Attack Power.
<br>* Spirit-World Glass now correctly has a cooldown.
<br>* Discerning Eye of the Besat procs should now be more obvious.
<br>* Focusing Lenses now have a cooldown.
<br>* The Horseman's Reings should again function in Dalaran.
<br>* Haute Club Membership Card no longer prompts players to open it.
<br>* The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
<br>* Harness of Carnal Instinct no longer has bonus armor.
<br>* Boots of the Protector have been brought in line with protection paladin itemization changes.
<br>* A tootip error in the Glyph of Spint has been corrected.
<br>* Grilled Sculpin now correctly grants Ranged Attack Power.
<br>* Libram of Souls Redeemed should now only affect Holy Light.
<br>* Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
<br>* Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup. 
<br>
<br>Bug Fixes
<br>
<br>* Fixed an issue that was affecting terrain rendering on GeForce 3
and 4 Ti cards. Those that added the command Set fixedfunction 1 to
their config.wtf file should remove it to avoid a decrease in
performance.
<br>* Glyph of Rupture: The tooltip has been corrected.
<br>* Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
<br>* Hunter Pets
<br>o Sonic Blast (Bat): Will no longer ignore LoS.
<br>o Bad Attitude (Croc): Will no longer ignore the Longevity buff.
<br>o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
<br>o Gore (Bore): Fixed an issue where a wrong value was being applied.
<br>o Savage Rend: Corrected typos in the tooltip. 
<br>* Mage: Burning Determination will now work properly.
<br>* Mage: Living Bomb's "explosion effect" will now be properly classified.
<br>* Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
<br>* Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
<br>* Shaman: Totem of Wrath tooltip updated to reflect that it affects
all crit chance and indicate that it increases Spell Power (instead of
just damage).</blockquote><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 10:59:29 -0600</pubDate>
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<title>Tomb Raider: Underworld Demo Now Available On XBL</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</link>
<guid>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</guid>
<comments>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/TRUnderworld.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In case you haven't got enough Lara in your life, you can now download an official demo for <span style="font-weight: bold;">Tomb Raider: Underworld</span> via the Xbox Live Marketplace.<br><br>PS3 fans seem to not be invited to this party. We haven't gotten any word that a demo will find its way to the PlayStation Network.<br><br>Tomb Raider: Underworld goes on sale November 18.<br>]]></description>
<pubDate>Tue, 28 Oct 2008 11:58:36 -0500</pubDate>
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<title>World of Warcraft = $200 Million Since 2004 </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft__200_million_since_2004_</link>
<guid>http://www.gamebump.com/go/world_of_warcraft__200_million_since_2004_</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft__200_million_since_2004_#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>We all knew Blizzard was making a fortune off of <span style="font-weight: bold;">World of
Warcraft</span>, but did you know it cost them $200 million dollars to run the entire
game since 2004 up until now? Does that include the employees? Or the hundreds
of servers, heck even the buildings just to store everything? Yup it sure does.
$200 million since November 2004 and now they have over 10 million subscribers.
To put it bluntly, they STILL make out in the end with estimating at over or
close to $140 million dollars made every month from WoW addicts.<br><br>Below is an excerpt from the <a href="http://www.1up.com/do/newsStory?cId=3169949">1UP article</a>:

<p style="margin-left: 40px;">&nbsp;<span style="font-style: italic;">Okay, so let's do a conservative estimate, and say even 1
million of these counted subscribers are still in their free month. That leaves
9 million paying subscribers who, at the $15 fee, are generating $135 million
every month. Hell, even if you adjust that to, say, $120 million (since many
subscribers may be paying for slightly discounted 3- or 6-month subscriptions),
that still means Blizzard more than recouped their entire upkeep costs over a
four-year period in just two months."

</span></p><p>

Get ready, the expansion (<span style="font-weight: bold;">World of Warcraft: Wrath of the
Lich King</span>) is due out in <a href="http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13">stores on November 13, 2008.</a>

</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 16 Sep 2008 14:40:56 -0500</pubDate>
</item><item>
<title>World of Warcraft: Wrath of the Lich King Out Nov 13</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It's finally announced! We all knew it'd be November, but we now have the official date! Today,  Blizzard Entertainment, Inc. announced that <span style="font-weight: bold;">World of Warcraft:
Wrath of the Lich King</span>,will arrive in stores on November 13 in North America, Europe, Mexico,
Argentina, Chile, and Russia, and November 14 in Australia, New Zealand,
Singapore, Malaysia, and Thailand. <br><p style="margin-left: 40px; font-style: italic;">"We're
looking forward to launching Wrath of the Lich King and finally giving World of
Warcraft players a chance to take on Arthas and his minions," said Mike
Morhaime, CEO and cofounder of Blizzard Entertainment. "Until then, we'll
continue to refine and playtest the expansion content to make sure it provides
a highly polished and entertaining experience."</p><p>The expansion will be available in Korea and
the regions of Taiwan, Hong Kong, and Macau on November 18. <br></p><p></p><p></p><p></p><p></p>World
of Warcraft: Wrath of the Lich King will be available on DVD-ROM for Windows
XP/Windows Vista and Macintosh in two packages: a standard edition, which
will sell for a suggested retail price of $39.99, and a special Collector's
Edition (in select regions) priced at $69.99. The limited Collector's Edition
package will contain:<br><br><ul><li>

The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring
never-before-seen images from the game.</li><li>An
exclusive in-game pet: Frosty, the baby frost wyrm.</li><li>A
behind-the-scenes DVD containing over an hour of developer interviews, the Wrath
of the Lich King intro cinematic with directors commentary, and
more.</li><li>The
official soundtrack CD, containing 21 epic tracks from the game, along with
exclusive bonus tracks.</li><li>A
mouse pad featuring a map of the newly opened continent of Northrend.</li><li>Two
World of Warcraft Trading Card Game March of the Legion &nbsp;starter
decks, along with two exclusive cards available only in the Collectors
Edition.&nbsp;

<br></li></ul><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 15 Sep 2008 13:20:01 -0500</pubDate>
</item><item>
<title>Smashing Pumpkins To Release Single Via Guitar Hero </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/smashing_pumpkins_to_release_single_via_guitar_hero_</link>
<guid>http://www.gamebump.com/go/smashing_pumpkins_to_release_single_via_guitar_hero_</guid>
<comments>http://www.gamebump.com/go/smashing_pumpkins_to_release_single_via_guitar_hero_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/lu3t2ljwv8g0iqh6qji24kdx.jpg" alt="" alignment="" border="0"></p>Following the ever-popular trend of releasing new music via Rock Band/Guitar Hero, the Smashing Pumpkins have announced that "G.L.O.W.," their new single, will be part of the set list for Guitar Hero: World Tour, according to <a href="http://www.1up.com/do/newsStory?cId=3169711">1up</a>. <br><br>The single will packed in with two additional Pumpkins songs, "1979" and "The Everlasting Gaze," and will give you your first chance to hear the new song, as World Tour's October 15 release date is before the Pumpkins plan to have their new album finished. Also, group frontman Billy Corgan will be a playable character in the career mode. <br><br>It'll be fascinating to see how much of an effect the single inclusion in World Tour will have on album sales. After all, Dragonforce's sales didn't really take off until they allowed Activision to include Through Fire and Flames on Guitar Hero III. <br>]]></description>
<pubDate>Tue, 02 Sep 2008 20:53:12 -0500</pubDate>
</item><item>
<title>Blizzard Releases Opening Cinematic For Lich King</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king</link>
<guid>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king</guid>
<comments>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38833"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=38833" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object><br><br>Those of you who've been waiting for years for a chance to take down the Lich King in World of Warcraft will finally get your chance in a few months when the next expansion, Wrath of the Lich King, hits, but for now you'll have to be satisfied with the game's new trailer, which doubles as the opening cinematic. Check it out above.<br>]]></description>
<pubDate>Thu, 21 Aug 2008 18:43:54 -0500</pubDate>
</item><item>
<title>Wrath of the Lich King Prepares For Beta</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/wrath_of_the_lich_king_prepares_for_beta</link>
<guid>http://www.gamebump.com/go/wrath_of_the_lich_king_prepares_for_beta</guid>
<comments>http://www.gamebump.com/go/wrath_of_the_lich_king_prepares_for_beta#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/5b5pjic6lz9sjml8ykm5tg4w.jpg" border=0 alignment=""></P>
<P>Attention, World of Warcraft&nbsp;fans: <A href="http://www.wowinsider.com/2008/07/17/wotlk-beta-test-begins-to-ramp-up/">WoW Insider</A> is reporting that Wrath of the Lich King, the next WoW expansion, is no longer in alpha and will soon be entering beta. This means that those selected from the pool of entries for beta access should soon be getting their invites.</P>
<P>Blizzard has a <A href="https://beta.worldofwarcraft.com/expansion/">website</A> set up that contains information for those of you who get beta keys, like how to create a Blizzard account and access client files needed to play.</P>
<P>Remember, there are&nbsp;quite a few beta scams out there, so make sure you're careful with where you disclose your account information.</P>]]></description>
<pubDate>Fri, 18 Jul 2008 20:24:37 -0500</pubDate>
</item><item>
<title>E3 2008: Call of Duty: World at War Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_call_of_duty_world_at_war_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_call_of_duty_world_at_war_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_call_of_duty_world_at_war_screenshots#</comments>
<description><![CDATA[Check out these new images of Call of Duty: World at War on the Wii and Nintendo DS.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=55"> Launch Gallery: <b>Call of Duty World at War</b></a><br />
<a href="http://www.gamebump.com/?gallery=55&showpic=656"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/656.jpg" /></a><a href="http://www.gamebump.com/?gallery=55&showpic=657"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/657.jpg" /></a><a href="http://www.gamebump.com/?gallery=55&showpic=658"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/658.jpg" /></a><a href="http://www.gamebump.com/?gallery=55&showpic=659"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/659.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (11 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 14:15:25 -0500</pubDate>
</item><item>
<title>E3 2008: Majesco E3 Lineup</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</link>
<guid>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</guid>
<comments>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup#</comments>
<description><![CDATA[Majesco is the latest company to unveil their E3 2008 lineup schedule for July 15-17. Check out the list below:<br><ul><li>AWAY Shuffle Dungeon</li><li>Babysitting Mania</li><li>Cooking Mama World Kitchen</li><li>Major Minor's Majestic March</li><li>Marker Man Adventures</li><li>Our House</li><li>Wonder World Amusement Park</li><li>Zoo Hospital</li></ul>Majesco is at booths #421 and 423.]]></description>
<pubDate>Thu, 10 Jul 2008 08:47:46 -0500</pubDate>
</item><item>
<title>E3 Leak: Guitar Hero World Tour's New Controller and Price</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_leak_guitar_hero_world_tours_new_controller_and_price</link>
<guid>http://www.gamebump.com/go/e3_leak_guitar_hero_world_tours_new_controller_and_price</guid>
<comments>http://www.gamebump.com/go/e3_leak_guitar_hero_world_tours_new_controller_and_price#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/85rs7dk6bo4sjkj0rkkisix3.jpg" alt="" alignment="" border="0"></p>Next up in the mess that is the E3 Leak, new information for Guitar Hero World Tour emerged from NeoGAF, revealing details about the new controller, the price, and a preview of what to expect from the setlist. <br><br>The guitar will have a new "touch-sensitive guitar neck slide"  that  "opens up the entire guitar neck for unbound solos." This comes after Activision had said the guitar would be upgraded without spilling any specific details. <br><br>As for the setlist, the information promises that players will be able to rock out to Jimi Hendrix, The Doors, Foo Fighters, Smashing Pumpkins, Korn, System of a Down, Ozzy Osbourne, Interpol, Muse, and others, but it's unknown what specific songs will be available. <br><br>Finally, the package of game, guitar, drums, and mike is expected to cost $179.99. <br>]]></description>
<pubDate>Mon, 16 Jun 2008 13:43:04 -0500</pubDate>
</item><item>
<title>Blizzcon 2008 Set For October 10 and 11</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/blizzcon_2008_set_for_october_10_and_11</link>
<guid>http://www.gamebump.com/go/blizzcon_2008_set_for_october_10_and_11</guid>
<comments>http://www.gamebump.com/go/blizzcon_2008_set_for_october_10_and_11#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>If dropping a hundred dollars on a trip to a gaming convention focused on all things Blizzard is your idea of a good time, then you're in luck - the PC gaming behemoth behind World of Warcraft, Starcraft, and Diablo announced on Monday details regarding their annual Blizzcon convention. <br><br>This year's convention will be held on October 10 and 11 and will be set in the Anaheim Convention Center in Anaheim, California. An extra convention hall will be used this year to accommodate the growing number of attendees.<br><p></p><p></p>Past Blizzcons have included a variety of activities, ranging from demos of upcoming Blizzard games to tournaments to panels of developers discussing topics such as MMO design, and this year promises to be no different. A number of other activities, such as a silent auction, are also planned. <br><br>Fans are also expecting Blizzard to announce the development of Diablo 3, the long-awaited next iteration in one of PC gaming's most beloved franchises. This stems from the reports that Blizzard has acquired the diablo3.com domain name. With Starcraft II and the next WoW expansion nearing release, it wouldn't be surprising to see Blizzard at least announce the game's existence. ]]></description>
<pubDate>Tue, 13 May 2008 20:51:58 -0500</pubDate>
</item><item>
<title>The Latest World of Warcraft Commercials</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/the_latest_wow_commercials</link>
<guid>http://www.gamebump.com/go/the_latest_wow_commercials</guid>
<comments>http://www.gamebump.com/go/the_latest_wow_commercials#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/wz9d5vjabmwmnvznubt2o67l.jpg" alt="" alignment="" border="0"></p>For those of you who missed the latest <span style="font-weight: bold;">World of Wacraft</span> commercials, here they are all in one video! Enjoy!<br><center><p><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/HNg5ysYd0zc&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/HNg5ysYd0zc&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></p><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/FET09MYis_g&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/FET09MYis_g&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object><div style="text-align: center;"><br></div><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/Hpk1dklm5GE&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/Hpk1dklm5GE&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object><br><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/k7Fs7IpNVCo&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/k7Fs7IpNVCo&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></center>]]></description>
<pubDate>Sun, 06 Apr 2008 20:51:18 -0500</pubDate>
</item><item>
<title>World of Warcraft Hits 10 Million Subscribers</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_hits_10_million_subscribers</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_hits_10_million_subscribers</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_hits_10_million_subscribers#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It was only a matter of time until Blizzard Entertainment, or should I say Activision Blizzard, reached the 10 million subscriber mark in the popular online role playing game, World of Wacraft. The breakdown comes in like this: <span style="font-weight: bold;">2+ million subscribers in Europe</span>, more than <span style="font-weight: bold;">2.5+ million in North America</span>, and approximately <span style="font-weight: bold;">5.5+ million in Asia.<br><br><span style="font-weight: bold;"></span></span><span><b><u>World of Warcraft's Subscriber Definition</u></b><br>
<i>World of Warcraft subscribers</i> include individuals who have paid a subscription fee or have an active prepaid card to play <i>World of Warcraft</i>, as well as those who have purchased the game and are within their free month of access.<br></span><span style="font-weight: bold;"><span style="font-weight: bold;"></span><br></span>Any of you still playing it? According to the numbers, it looks like a bunch still are. <span style="font-weight: bold;"><br></span>]]></description>
<pubDate>Tue, 22 Jan 2008 12:29:21 -0600</pubDate>
</item><item>
<title>[GOTY] Best RPG/Strategy Game of 07: World of Warcraft : Burning Crusade</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/goty_best_rpgstrategy_game_of_07_world_of_warcraft__burning_crusade</link>
<guid>http://www.gamebump.com/go/goty_best_rpgstrategy_game_of_07_world_of_warcraft__burning_crusade</guid>
<comments>http://www.gamebump.com/go/goty_best_rpgstrategy_game_of_07_world_of_warcraft__burning_crusade#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" alt="" alignment="" border="0"><br><img src="http://www.gamebump.com/images/goty07/bestrpg.gif" alt="" alignment="" border="0"></p><br><br><span style="font-weight: bold;">Why It Won:</span> <span style="font-style: italic;">World of Warcraft: The Burning Crusade</span> is the expansion to the award-winning, life-absorbing MMORPG World of Warcraft. It adds new battlegrounds, items, lands, races, and much more to the original game. This expansion bumps up the content of the original game tremendously and makes sure that there's never mindless killing to get the huge number of experience points needed to level-up. While most of the content is for post level 60 players, there are also two new races, the Blood Elf and the Draenei, alongside with two classes: the Shaman for the alliance and the Paladin for the Horde, available to new players as well as old-timers who'd like to experience the lower levels again but from a new angle. <br><p><img src="http://www.gamebump.com/images/upload/pakqs50nm06mfl7scntmb5y8.jpg" alt="" alignment="" border="0"></p><p></p>Before the expansion pack, <span style="font-style: italic;">World of Warcraft</span> sort of "ends" once you reach level 60. With the addition of the expansion those who were already 60 now had the challenge of getting to the new level cap which is 70. New areas and quests were released to interest people to level-up alongside with all the player-versus-player action. New items encouraged many to farm for gold, PvP for honor points, and raid for goods to make their character all the more powerful. The new major PvP part of the expansion included an area known as "Eye of the Storm" which is a mixed capture bases and capture the flag type of game where whichever team gets 2,000 points first wins. It is exclusive to higher level players with two brackets, one for those who are levels 60-69 and another which is only for level 70 players. This all combined together proved to be a huge success for the WoW community.<br><p>The expansion added a rich new taste to the already great <span style="font-style: italic;">World of Warcraft</span> which proved to be "The MMO to end all other MMO's". It's easy for any person to pick it up and enjoy it. It's well balanced and receives updates every so often as well. The decisions you make here are going to affect your character in the long run -- but you always have the option to change your mind. Overall, Blizzard did an excellent job and further enhanced the experience for older addicts and for those who are soon to become them. If you haven't tried this MMORPG, you need to head over to the site and check out the trial version to see what all the hype is about.<br><br><span style="font-weight: bold;">Why You May Disagree: </span>World of Warcraft being a few years old, it's hard to believe that an expansion pack could be better than any original RPG or strategy game released this year. MMOs only appeal to a certain type of person. Most of the content is for level 60 players anyway.<br><br><span style="font-weight: bold;">But We Say:</span> Burning crusade adds so much to the game that you could spend a whole year ignoring other RPGs just to hit 70. RPGs only appeal to a certain type of person too... RPG fans. And yes, the bulk of the new content is for people already at level 60, as the point of an expansion pack is to "expand" the game beyond its previous limit. The fact that there are two new classes and other treats for beginners/lower-levelers is a bit of a bonus.<br><br><br><span style="font-weight: bold;">Runner Up:</span><br style="font-weight: bold;"><span style="font-weight: bold;"><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/61kpjgd4kx2ppj2n046nw3v5.jpg" alt="" alignment="left" border="0"></span></p><br>Mass Effect</span>: The dialog and narrative system in Mass Effect is pretty innovative, but after hours and hours of listening to people talk, I'm not sure if there's anything else to do here. For a self-titled "Action-RPG," there's not a lot of action and the RPG elements become tedious after a while. It's beautiful and deep, but not a whole lot of fun. To be honest, if BioWare hadn't let it "slip" that there would be sex in this game I'm not sure if nearly as many people would have bothered. <br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=world of warcraft burning crusade&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT BURNING CRUSADE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 20 Dec 2007 13:50:16 -0600</pubDate>
</item><item>
<title>New WorldShift Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_worldshift_screenshots</link>
<guid>http://www.gamebump.com/go/new_worldshift_screenshots</guid>
<comments>http://www.gamebump.com/go/new_worldshift_screenshots#</comments>
<description><![CDATA[
<p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xj9cl5wv75bmibdqqudw6g41.jpg" alt="" alignment="" border="0"></p>Black Inc. has published new screenshots of WorldShift for the PC. The release date for this title has not yet been announced.</p>
<p>Hit the link to view more images.</p>]]></description>
<pubDate>Tue, 18 Dec 2007 15:32:38 -0600</pubDate>
</item><item>
<title>Tempest, Sensible World of Soccer Coming to XBLA</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/tempest_sensible_world_of_soccer_coming_to_xbla1</link>
<guid>http://www.gamebump.com/go/tempest_sensible_world_of_soccer_coming_to_xbla1</guid>
<comments>http://www.gamebump.com/go/tempest_sensible_world_of_soccer_coming_to_xbla1#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><P>Microsoft is adding two more Xbox Live Arcade releases this week: Tempest and Sensible World of Soccer.</P>
<P>Tempest is a shooter where you destroy waves of enemies in a "fluorescent geometric battlefield" whereas Sensible World of Soccer is a title that features a Career mode for both single and cooperative play on Xbox Live.</P>
<P>Tempest and Sensible World of Soccer&nbsp;will&nbsp;launch&nbsp;on Wednesday, December 19&nbsp;at 9 am (GMT) for 400 and 800 Microsoft Points respectively.</P>]]></description>
<pubDate>Mon, 17 Dec 2007 14:50:32 -0600</pubDate>
</item><item>
<title>World of Warcraft FigurePrints?</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/world_of_warcraft_figureprints</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_figureprints</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_figureprints#</comments>
<description><![CDATA[<P><SPAN style="CLEAR: right; PADDING-RIGHT: 0pt; PADDING-LEFT: 8px; Z-INDEX: 777; FLOAT: right; PADDING-BOTTOM: 8px; MARGIN: 0pt; PADDING-TOP: 8px"><IMG style="WIDTH: 233px; HEIGHT: 183px" height=205 alt="" src="http://www.gamebump.com/images/upload/0gg6plb9atdhclq1aii17k6v.jpg" width=310 border=0 alignment=""></SPAN></P>
<P>Ed Fries, ex-Microsoft Game Studios VP, has garnered much attention with the grand opening of FigurePrints, a business that specializes in the crafting of 3D World of Warcraft character statues.</P>
<P>As reported by CVG, Ed Fries has issued this comment:</P>
<P dir=ltr style="MARGIN-RIGHT: 0px">"For the first time, we are taking this new technology and using it to bring objects out of a virtual world and into the real world through 3D printing. We are turning the actual characters that gamers play into something that is tangible and physical, no longer just online, and frankly, we just&nbsp;think that is really cool."</P>
<P dir=ltr style="MARGIN-RIGHT: 0px">The statues carry a price tag of $99.95 for North American buyers. Those interested in finding out more can visit the site <A href="http://www.figureprints.com">here.</A></P>
<P dir=ltr style="MARGIN-RIGHT: 0px">&nbsp;</P>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=world of warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 13 Dec 2007 16:37:37 -0600</pubDate>
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<title>Back to WWII For Call of Duty 5? Probably Not</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/back_to_wwii_for_call_of_duty_5_probably_not</link>
<guid>http://www.gamebump.com/go/back_to_wwii_for_call_of_duty_5_probably_not</guid>
<comments>http://www.gamebump.com/go/back_to_wwii_for_call_of_duty_5_probably_not#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/9gp3qr8x0j5tj49r2dfos5xo.jpg" alt="" alignment="" border="0"></p>This is just rumormongering, but Gamer.tm got word from a tipster that the job postings at Treyarch (makers of Call of Duty 3) include a level designer position. The description for the posting includes, <span style="font-style: italic;">if youre a fan of World War 2 shooters, then even better!<br><br></span>Let's see. Treyarch has made more than zero Call of Duty games, and they say they want a level designer who likes World War II games... it all adds up! <br><br>It's a pretty flimsy premise, in the same way as the notion that there's a treasure map on the back of the Declaration of Independence. Infinity ward's <span style="font-style: italic;">Call of Duty 4</span> got lots of praise for shirking the tired WWII premise, and if Activision has indeed tapped Treyarch to make yet another WWII shooter, well, I don't know what's become of the world.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=call of duty 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CALL OF DUTY 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 08 Dec 2007 19:20:04 -0600</pubDate>
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<title>A WoW Once Bit My Sister, Saves Boy From Moose Attack</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack</link>
<guid>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack</guid>
<comments>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/skdberyzty9lcx68uzfikhv5.jpg" alt="" alignment="right" border="0"></span></p>Dateline: Norway. A 12-year-old boy and his sister are walking through the woods populated by one or more flocks of <a href="http://www.youtube.com/watch?v=yxenUzZPFiQ">Moosen</a>, when suddenly one enraged M&#248;&#248;se attacks the pair. Thinking quickly, Hans J&#248;rgen Olsen (the boy), screamed at the feral beast to distract it from his sister, then dropped to the ground and played dead.<br><br>&nbsp;"Just like you learn at level 30 in <em>World of Warcraft</em>," quoth the young Norwegian.<br><br>You might say this is evidence of video games' positive effect on children, but we've received word that the Moose in question began his enraged spree of violence after playing twelve hours of GTA.<br><br><br>]]></description>
<pubDate>Thu, 06 Dec 2007 21:16:05 -0600</pubDate>
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<title>Army of Two Isn't So Awesome, Says Xbox World</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/army_of_two_isnt_so_awesome_says_xbox_world</link>
<guid>http://www.gamebump.com/go/army_of_two_isnt_so_awesome_says_xbox_world</guid>
<comments>http://www.gamebump.com/go/army_of_two_isnt_so_awesome_says_xbox_world#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/4t28njgwhtxk2e0k6zswut95.jpg" alt="" alignment="" border="0"></p>At E3 2006, the biggest show in the history of the event, I was shepherded through the thumping mosh pit that was the EA booth by a company rep and led behind a rope and up a flight of stairs into their media demonstration area. It was there that I first saw <span style="font-weight: bold;">Amy of Two</span>. <br><br>I didn't get to play it; rather, I watched it being played in a room outfitted with two televisions and four Xbox 360s (a debug and retail version for each TV). The small, unventilated room was like a furnace thanks to the heat-machine 360s, but despite the involuntary sauna treatment, I absolutely loved what I saw. Army of Two is a game featuring two protagonists, the secondary character can either be controlled by a buddy in co-op mode or controlled by AI following voice commands given by you. <br><br>The voice command feature rocked my socks. The player would speak into his Xbox Live headset commands such as "shoot those guys," "cover me," "help me up," "I need ammo, and so on. I wanted that game so badly and I wanted it to be good.<br><br>Xbox World, who had a chance to play around with the code that would have shipped this month, says that what they saw was absolutely horrible.<br><br>The game received many release pushbacks, including a recent release-change from November/December 2007 to first-quarter 2008. The extra few months will have to be spent doing some serious fixing, Xbox World says.<br><br>They say the two characters are supposed to seem "rebelious" but actually come off as completely unlikeable, and that the entire story is chock full of a ridiculous amount of violence and swear words and comes off as adolescent. Hmm, that sounds like <a href="http://www.gamebump.com/go/gb_review_kane__lynch_dead_men_360">another game I played recently.</a> Unlike Kane &amp; Lynch, though, Army of Two isn't being shoved out the door and the delay may actually give the developers a chance to straighten things up.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 19:59:50 -0600</pubDate>
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<title>How World of Warcraft Works</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/how_world_of_warcraft_works</link>
<guid>http://www.gamebump.com/go/how_world_of_warcraft_works</guid>
<comments>http://www.gamebump.com/go/how_world_of_warcraft_works#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ju2wmovlbgwwnvtqdqrq9vho.jpg" alt="" alignment="" border="0"></p>Have you ever wondered how Blizzard's IT team runs the World of Warcraft servers? All of us who are WoW fans know that the servers are still somewhat plagued with downtimes, bugs, and other various annoying features--but, do we continue to still play? Absolutely.<br><br>The guys over at 'How Stuff Works' dropped us a note informing us of a recent article that shows how World of Warcraft works from the client side to the server side.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">A world server isn't a single server, though -- it's a collection of
servers. As of 2006, Blizzard had about 9,000 servers around the world. <br><br></span></div>It's quite an interesting read. Pay them a visit and don't forget to find me in the WoW universe on the Medivh server!<br><span style="font-style: italic;"></span><br><span style="font-style: italic;"></span><span style="font-style: italic;"></span>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 20 Nov 2007 09:47:07 -0600</pubDate>
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<title>World of Warcraft In The Court Rooms</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_in_the_court_rooms</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_in_the_court_rooms</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_in_the_court_rooms#</comments>
<description><![CDATA[<div><img src="http://www.gamebump.com/images/upload/wz9d5vjabmwmnvznubt2o67l.jpg" alt="" alignment="" border="0"></div><br>Judge Judy, World of Warcraft, and an angry ex-girlfriend. Oh yeah, that's a great combo. A recent case in the court room of Judge Judy had an angry female suing her ex-boyfriend of unpaid bills because he insisted on playing World of Warcraft. Look lady, it's difficult trying to get those epic items and running Karazkan with the guild. <br><br>Hit the jump for the video.<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480"> <param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=122148">
<param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=122148" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>]]></description>
<pubDate>Fri, 26 Oct 2007 09:41:43 -0500</pubDate>
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<title>Sword of the New World Beta Now Open</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open</link>
<guid>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open</guid>
<comments>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>K2 Network, Inc. announced today that the beta for its epic MMORPG, Sword of the New World: Granado Espada is now live and open to the public.

 
<p>
The growing Sword of The New World community has been waiting for this day and its finally here, said Grantley Day, Vice President of Development at K2 Network. Until now gamers could only read about the unique and exciting experience that is Sword of The New World; but now they can experience this truly exceptional game firsthand.

 
<p>
Gamers who are interested in being part of the open beta which is now live and continues through until early July should visit <a href="http://www.swordofthenewworld.com/register-beta.php" target="_blank">http://www.swordofthenewworld.com/register-beta.php</a>
]]></description>
<pubDate>Wed, 27 Jun 2007 12:27:00 -0500</pubDate>
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<title>At World's End Games Launch This Summer</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/at_worlds_end_games_launch_this_summer</link>
<guid>http://www.gamebump.com/go/at_worlds_end_games_launch_this_summer</guid>
<comments>http://www.gamebump.com/go/at_worlds_end_games_launch_this_summer#</comments>
<description><![CDATA[Disney Interactive Studios has announced that its Pirates of the Caribbean: At World's End videogames will be available on multiple systems this summer; beginning May 22, Pirates will make its way to the Xbox 360, PlayStation 3, PSP, PlayStation 2, Nintendo DS, Wii, and&nbsp; PC.<br /><br />&quot;Fans of the Pirates of the Caribbean film franchise will experience adventures inspired by the second and third films while going far beyond the events of those films,&quot; said Craig Relyea, vice president of marketing, Disney Interactive Studios. &quot;With the action, excitement, unforgettable characters and expansive locations from the blockbuster films, Pirates of the Caribbean: At World's End will be the definitive 'Pirates' video game experience for fans. Our games go beyond the films to introduce legendary pirates, new locations and unique endings that will satisfy the pirate in each of us.&quot;<br /><br />Each version will be specifically tailored to its system, with the Wii version making use of the console's unique remote for sword-fighting while the Xbox 360 and PlayStation 3 versions will utilize &quot;innovative dueling controls as well as special moves.&quot;<br /><br />Details for the movie follow:<br /><br /><blockquote>&quot;Pirates of the Caribbean: At World's End&quot; picks up where the record-breaking 2006 smash hit left off, with our heroes Will Turner (Orlando Bloom) and Elizabeth Swann (Keira Knightley) allied with Captain Barbossa (Geoffrey Rush) in a desperate quest to free Captain Jack Sparrow (Johnny Depp) from his mind-bending trap in Davy Jones' locker. With the terrifying ghost ship, The Flying Dutchman, and its commander Davy Jones under the control of the East India Trading Company, there is havoc on the Seven Seas. Navigating through treachery, betrayal and wild waters, the heroic trio must forge their way to exotic Singapore and confront the cunning pirate Sao Feng (Chow Yun-Fat). Now headed beyond the very ends of the earth, each must ultimately choose a side in a final titanic battle - as not only their lives and fortunes, but the entire future of the freedom-loving pirate way hangs in the balance. Produced by Jerry Bruckheimer and directed by Gore Verbinski from a screenplay written by Ted Elliott and Terry Rossio, our beloved cast sets sail again on a fresh new adventure in May 2007.</blockquote>
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 15 May 2007 12:39:00 -0500</pubDate>
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<title>Two Worlds Announced For 360</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/two_worlds_announced_for_360</link>
<guid>http://www.gamebump.com/go/two_worlds_announced_for_360</guid>
<comments>http://www.gamebump.com/go/two_worlds_announced_for_360#</comments>
<description><![CDATA[SouthPeak Interactive has announced that its Two Worlds, a fantasy-based role-playing game, will be releasing on the Xbox 360 this spring. Here's the scoop:<br /><br /><blockquote>Developed by Las Vegas-based TopWare Interactive and Reality Pump Studios, Two Worlds is an evolution of the role-playing genre. Combining unlimited character development and fierce, spectacular combat, Two Worlds brings a new kind of gameplay experience where players are encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to face challenges. Never before has an RPG given gamers such an unprecedented level of freedom to change the world and shape the story within it  for the first time, choices made in an RPG game are actually meaningful.</blockquote><br />Additionally, the game supports multiplayer up to 8 people via Xbox Live, enabling friends to adventure together, trade items, or just hunt each other down like animals.<br /><br />&quot;Two Worlds is quickly shaping up to be an experience that sets the benchmark of what a role-playing experience can be,&quot; said Katie Morgan, Executive Vice President of SouthPeak Interactive. &quot;We couldnt be more excited to be bringing this gargantuan title to both Windows and Xbox 360 gamers.&quot;
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 19 Jan 2007 20:08:00 -0600</pubDate>
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<title>World of Warcraft Expansion Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_of_warcraft_expansion_announced</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_expansion_announced</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_expansion_announced#</comments>
<description><![CDATA[
BlizzCon is currently going in Anaheim, Caliafornia right now and Blizzard Entertainment just announced the expansion pack to World of Warcraft. Entitled, The Burning Crusade will feature two new playable races--including the magical Blood Elves, increase on the level cap to 70, new high-level dungeons to explore in Azeroth, Outland, and elsewhere, and much more
<p>
Blizzard is currently looking into providing the expansion VIA internet, but no other information has been released. Gaming Horizon will keep you abreast of any other further developments as it becomes available. In the mean time, check out the first screenshots below.
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 16 Jan 2007 16:11:00 -0600</pubDate>
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<title>GH Review: World Championship Poker: Featuring Howard Lederer - All In (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_world_championship_poker_featuring_howard_lederer__all_in_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_world_championship_poker_featuring_howard_lederer__all_in_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_world_championship_poker_featuring_howard_lederer__all_in_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/> 



<p class="MsoNormal">World Championship Poker: Featuring Howard Lederer - All In is
the third iteration of the World Championship Poker series. The game features
plenty of card sharks to battle it out with along with some nice features and
improvements, but in the end its still just another poker game on the market.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">First and foremost, the game does feature a nice career mode
that allows you to create your own player from a wide variety of unusual
creation options. My personal favorite is the bag on my head. After that is
over, youll battle through game after game of poker and work your way from a
lowly apartment to a lavish one. While you do that, youll move up the pro
circuit and finally end up on televised matches in Vegas casinos. The career
mode goes much further than just playing cards as you will earn respect amongst
your competition and attributes like an ability to read bluffs. Overall the
career mode is pretty deep and is solid for a card title.



<p class="MsoNormal">To go along with that, there is a nice variety of poker
games featured in WCP, 18 in all including Texas holdem, Omaha, Pineapple,
five card draw, seven card draw and more. Even better than that, the game
allows you to fluctuate between various game types in a poker match. If you
havent played the various games of poker before, the game does give you some
nice tips and a solid tutorial mode too. Another nice feature in the game is
the inclusion of some of the worlds best poker players like Lederer, Annie
Duke, Greg Raymer, Erin Ness, Marcel Luske and Paul Darden. 



<p class="MsoNormal">Aside from that, there is online play too. Youll be able to
play with up to seven online players or hook up with ones via the PSP although
you may find it hard to find someone playing online. Nevertheless, there is a
nice feature included here as your player will be able to take their accumulated
bankroll into the online universe. There is also the ability to actually watch
your competition with the EyeToy.



<p class="MsoNormal">Finally, one nice feature in WCP is the ability to play a
quicker game with turbo mode. The game really speeds up and allows you to play
a lot faster and not waste nearly as much time waiting for your competition to
make a move.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">The real problem with All In comes from its AI. The computer
in the game is dumb as a door and will hold poor or even miserable hands
and continue to bet high. I found myself often betting every maximum raise and
the computer follows me every step of the way when it has no hand at all.
Just when I started playing the game, I quickly took a large majority of the
computers money. Not to say it isnt satisfying still, but it isnt very
realistic. 



<p class="MsoNormal">On top of that, the graphics in WCP are still pretty poor by
todays standards. There is a nice diversity of environments to play in
including my personal favorite a dark room with glow in the dark chips.
Meanwhile, the characters you play with and face are decent, but the animations
and movements are terrible. They are way too jerky and hardly reactive enough.
The one thing I did like in this regard though is the caricature style menus,
for me it worked in the game. 



<p class="MsoNormal">Even worse of a problem than the graphics, is the audio in
the game or should I say lack thereof. The music when present is bad and the
voiceover in the matches seems unnecessary. I usually believe the commentary
should do with the hands on the table, not to announce checks and folds. To go
along with that, the voice acting is pretty bad too as it is very repetitive. 



<p class="MsoNormal">Finally and most important of all, this game is still just
poker. You can easily find much cheaper games of poker on the internet and
actually play with real people.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">World Championship Poker: Featuring Howard Lederer  - All In
gets the job done if youre a poker fan. It does feature a nice variety of
games, a solid career mode and online play, but struggles in the graphics,
audio and artificial intelligence which take the title down. Unless youre a
diehard poker fan, All In just doesnt have enough to make you go out and buy
it. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
AI is pretty poor in the game, but there is a good tutorial mode and playing cards is well done</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.9&size=20" alt="GAMEPLAY: 6.9" /> <br />
The characters and environments are solid and diverse, but animations and movements are poor.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.4&size=20" alt="SOUND: 5.4" /> <br />
The music is terrible and the voiceover work seems unnecessary. Voice acting is mediocre.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
All In is one of the better poker games on the market and does what it intends to. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.3&size=20" alt="REPLAY VALUE: 7.3" /> <br />
There is a deep career mode and a wide variety of poker on top of the online option. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.7 &size=23" alt="TOTAL SCORE: 6.7" />

]]></description>
<pubDate>Mon, 23 Oct 2006 14:49:00 -0500</pubDate>
</item><item>
<title>World of Warcraft In Stores Again</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_of_warcraft_in_stores_again</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_in_stores_again</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_in_stores_again#</comments>
<description><![CDATA[
Recent forum postings revealed that EBGames stores across America have received another batch of<span> </span>
World of Wacraft

. To find out if this was true or not, we called a bunch of our local stores and they did indeed have a few more copies to sell. So what are you waiting for? Go grab yourself a copy before its too late.
 Originally written by Tim Grube]]></description>
<pubDate>Wed, 26 Jul 2006 12:05:00 -0500</pubDate>
</item><item>
<title>GH Review: World Tour Soccer '06 (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_world_tour_soccer_06_psp</link>
<guid>http://www.gamebump.com/go/gh_review_world_tour_soccer_06_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_world_tour_soccer_06_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">World Tour Soccer was one of the first titles to be released
for the PSP last year and it was relatively well-received with its interesting
point-based reward system. With a year experience under their belts, SCEE
London takes another stab at a PSP soccer game. While its not much different
from last years offering there are plenty of reasons to choose it over last
years edition, most notably wireless play.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The point-based reward system introduced in the last game
makes a triumphant return in the 2006 iteration. For those of you not in the
know, the game rewards you points for good clean play and punishes you for a
sloppy ball. An example would be +10 for a completed pass, -10 for an
intercepted one, and a decent chunk of negative points for a foul or penalty.
Goals are worth a few hundred, but its a double-edge sword because goals
against will take off quite a bit of points too. Playing a good game usually
spells victory, but youll definitely want to keep thinking of going for high
scores because the two major modes rely heavily on the point system. Those of
you looking for a strong sim soccer title may want to look elsewhere, because
WTS offers some solid pick up and play arcade-style soccer.



<p class="MsoNormal">WTS offers the usual quick play and exhibition modes, but
world tour and medal mode are the ones that will eat up most of the playing
time. In world tour, youll take on different opponents on different
continents, however some of them feature twists that sometimes make matches a
whole different beast themselves. In medal mode, youll come across the same
match types, though the goal here is to score as many points as possible to get
that gold medal to open up a new, more difficult task of the same sort  and
man they can get quite difficult.



<p class="MsoNormal">There are a total of nine match types  all rounder, shot
clock, the zone, totally outnumbered, time attack, challenge plus, pass clock,
check point challenge, and player tag. All rounder requires you to pass the
ball to every team member before shooting on goal. Shot clock is just like a
basketball game with a limited time to get a shot off. In the zone has you shooting
from highlighted zones to add point multipliers on a potential goal. Totally
outnumbered is just as it says. Time attack plays out like a racing game in
that the timer is constantly counting down and each goal is like a checkpoint
that restores time. Challenge plus plays like a standard match but has a random
stipulation added. In pass clock, individual players can only have possession
of the ball for a limited time before it must be passed. Check point challenge
turns the field almost into an obstacle course as passing through a checkpoint
will add multipliers on a potential goal. Finally theres player tag in which
you have to pass the ball to certain players before a shot can be taken. Thats
plenty of modes to play in and the variety keeps things fresh for a little
while, especially in medal mode where the limitations are squeezed tighter as
you progress, like going from a 15 second shot clock to a 5 second one.
However, having world tour and medal mode share the same match types has its
downfalls, which will be addressed later.



<p class="MsoNormal">Graphically, World Tour Soccer isnt that great looking, but
it animates quite well. Its also nice being able to see differentiation
amongst the players so that you can actually tell who is who. Its unfortunate,
however, that they all share this ghostly blank stare that really takes away
from the realism. The music is unforgettable, but the announce team does a fine
job. It tends to get repetitive because there seem to be only a few lines
dedicated to specific actions, but at least the speech sounds fluid and
natural.



<p class="MsoNormal">Lastly, theres the multiplayer aspect. You can play with a
buddy through an ad hoc connection or take your game online using
infrastructure mode. Its an excellent addition to a fun playing title because
the AI can get predictable sometimes, but theres no telling when youre facing
off against another human opponent.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Unfortunately, the number of teams has been reduced a lot
since the last game  down to 71 from around 240. The reason for this is that
there are no club or league teams included. Instead, to play off the recent
World Cup fever, only national teams (and unlockable national all-star teams)
were included. However, they did manage to get a FIFPro license so whos
supposed to be on the field really is on the field, meaning youll see the
likes of Landon Donovan, David Beckham, and Thierry Henry on the US, English,
and French squads respectively. So while the number of teams was cut, the
effort to get real players on the pitch is still evident.



<p class="MsoNormal">This is nitpicky considering that this is an arcade-style
title, but it would have been nice to have some sort of season or club mode
included. World tour and medal mode can only hold ones attention for so long
because they both essentially play the same  play well to score as many points
as possible to earn a gold medal. I mean yes there are plenty of medals to earn
and achievements to meet, but in the overall scheme of things, the gameplay
stays fresh only for so long.



<p class="MsoNormal">Finally, the controls are pretty simple, but for some
reason, they didnt feel very responsive. However, that was only in certain
situations like chesting a long cross or threading a pass to a wide open
striker. The controls themselves are rather intuitive, especially on shots.
Holding the shot button down longer causes a high trajectory, so there will be
times when you shoot the ball over the goal  just like in real life. Luckily,
theres a shot meter to help you gauge what kind of angle you want to give the
ball.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">If youre looking for a straight soccer sim, then you may
want to think hard about whether or not to pick this up. However, if youre looking for a fun,
fast-paced arcade-style soccer title, then World Tour Soccer 2006 is something
youll definitely want to pick up. It has easy to pick up gameplay, an interesting point
reward system, and wireless multiplayer support, for both ad hoc and
infrastructure mode. Now lets see what SCEE London is cooking up for next
year. <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Easy to pick up. Arcade-style play means games are fast and furious. Point system is great.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.9&size=20" alt="GAMEPLAY: 7.9" /> <br />
Rough around the edges, but the individual players are modeled decently and animate well.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Generic unforgettable music. Announcers sound fluid and natural, but gets repetitive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.8&size=20" alt="FUN FACTOR: 7.8" /> <br />
Again, fast moving, high-scoring games are fun  even better with multiple players.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.2&size=20" alt="REPLAY VALUE: 8.2" /> <br />
World tour and medal mode are deep, but adding ad hoc and infrastructure is a huge plus.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.9 &size=23" alt="TOTAL SCORE: 7.9" />

]]></description>
<pubDate>Mon, 24 Jul 2006 22:20:00 -0500</pubDate>
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<title>Free Animal Crossing Downloads At Toys 'R' Us Next Week</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/free_animal_crossing_downloads_at_toys_r_us_next_week</link>
<guid>http://www.gamebump.com/go/free_animal_crossing_downloads_at_toys_r_us_next_week</guid>
<comments>http://www.gamebump.com/go/free_animal_crossing_downloads_at_toys_r_us_next_week#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>Beginning this Sunday, July 23, at Toys 'R' Us stores in North America, fans of Nintendo's popular DS title Animal Crossing: Wild World can take part in a free promotion that allows them to connect to Nintendo DS download stations to receive six virtual &quot;gifts.&quot; The Mario-themed items, not present in the game otherwise, are: a 1-up mushroom, star, fire bar, goal flag, question box and pipe. <p>Each can be used to decorate the inside of the player's house, finally helping us complete that &quot;video-game themed&quot; living room we've been working on. And even if you don't plan on using the items within your home, we're guessing they'll net you a good number of bells at Nook's shop. &quot;Free Download Week&quot; at Toys 'R' Us runs until July 29.
]]></description>
<pubDate>Fri, 21 Jul 2006 08:49:00 -0500</pubDate>
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<title>Yu-Gi-Oh! World Championship 2006 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</link>
<guid>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</guid>
<comments>http://www.gamebump.com/go/yugioh_world_championship_2006_announced#</comments>
<description><![CDATA[<p>Konami has announced a new card game based around the new television series, Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006.</p><p>The game will include over 2,000 cards including ones from the new GX universe and the latest Structure decks. Each game upon release will also feature three limited edition trading cards from the GX universe. </p><p>World Championship Tournament 2006 will include a few new gameplay modes such as Duel Puzzle, Limited Duel, Theme Duel and Survival Duel. Duel Puzzle has players complete specific objectives per turn to win, while Limited Duel sets restrictions on the structure of each deck and moves available. Theme Duel forces players to accomplish certain conditions to win while Survival Duel has players taking on various opponents with a limited number of life points.</p><p>Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006 is scheduled to release in March.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 17 Jul 2006 19:12:00 -0500</pubDate>
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<title>Crave Announces World Championship Cards</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/crave_announces_world_championship_cards</link>
<guid>http://www.gamebump.com/go/crave_announces_world_championship_cards</guid>
<comments>http://www.gamebump.com/go/crave_announces_world_championship_cards#</comments>
<description><![CDATA[<p>Crave Entertainment has announced that they are developing a collection of card games entitled World Championship Cards.</p><p>The game is set to feature 30 classic card games including Bridge, Cribbage, Gin Rummy, Hearts, Soltaire, Spades and more. Cards will feature multiplayer support via online play and allow the use of the USB headset and EyeToy camera through the PlayStation 2.</p><p>World Championship Cards will release this fall for the PlayStation 2 and PlayStation Portable retailing at $14.99 and $19.99 respectively.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 10 Jul 2006 21:45:00 -0500</pubDate>
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<title>Mercs 2 Website Released</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/mercs_2_website_released</link>
<guid>http://www.gamebump.com/go/mercs_2_website_released</guid>
<comments>http://www.gamebump.com/go/mercs_2_website_released#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Pandemic Studios announced that they have released the official website for their upcoming shooter, Mercenaries 2: World in Flames. <p>The website includes forums, video blogs and developer diaries along with a contest allowing players to design a tattoo for Mattias, the Swedish merc. Mercs 2 puts players in Venezuela and has players battling for the area's oil. In the game, players will be able to utilize a variety of military and civilian vehicles and destroy just about everything in the game.<p>Mercenaries 2: World in Flames is set to release for the PlayStation 3 and Xbox 360. Check out more at the website <a href="http://www.mercs2.com/">here</a>.]]></description>
<pubDate>Fri, 12 May 2006 21:52:00 -0500</pubDate>
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<title>Scarface Signs On Big Voice Talent</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/scarface_signs_on_big_voice_talent</link>
<guid>http://www.gamebump.com/go/scarface_signs_on_big_voice_talent</guid>
<comments>http://www.gamebump.com/go/scarface_signs_on_big_voice_talent#</comments>
<description><![CDATA[<p>Vivendi has announced that a host of big name actors will provide their voice talents to the upcoming video game version of Scarface.</p><p>Of course, Vivendi picked up Al Pacino's likeness, but have yet to announce if they have also obtained his voice. Actors who's voices are confirmed include Steven Bauer, Robert Loggia, Jay Mohr, Chech Marin, James Woods, Miguel Sandoval, Robert Davi, Michael Rappaport and Michael York.</p><p>Cindy Cook, chief strategy and marketing officer for Vivendi said, &quot;Al Pacino brought the character of Tony Montana to life onscreen in a very powerful way, and the inclusion of his likeness as Tony Montana is a critical component to the authenticity of the Scarface game experience.&quot;</p><p>Scarface: The World is Yours is scheduled to release for the PlayStation 2, Xbox and PC. We'll have more on the game as Gaming Horizon heads to E3.</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 12 May 2006 15:29:00 -0500</pubDate>
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<title>Sony Gives Details on World Tour Soccer '06</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sony_gives_details_on_world_tour_soccer_06</link>
<guid>http://www.gamebump.com/go/sony_gives_details_on_world_tour_soccer_06</guid>
<comments>http://www.gamebump.com/go/sony_gives_details_on_world_tour_soccer_06#</comments>
<description><![CDATA[<p>Sony Computer Entertainment has announced details on the upcoming sports title World Tour Soccer '06. </p><p>World Tour features two new cental modes of play in medal mode and world tour mode. Within each of those is a point-based game that offers unique challenges to utilize various sets of soccer fundamentals as you try to take on the world. Challenges in the game include classic, zone, challenge plus, totally outnumbered, time attack, pass clock, checkpoint, shot clock, player tag and all-rounder. Each of them offering a very different goal to accomplish.</p><p>Of course the game features traditional soccer in exhibition match mode as well. Overall World Tour features over 70 international teams, over 1,500 players and eight stadiums. The game is set to include ad hoc multiplayer for up to four players along with game-sharing for head-to-head matches. One other addition to the game is the trophy room which shows your world tour trophies, medals and achievements.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 09 May 2006 00:14:00 -0500</pubDate>
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<title>New Dungeon Siege II: Broken World Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_dungeon_siege_ii_broken_world_screenshots</link>
<guid>http://www.gamebump.com/go/new_dungeon_siege_ii_broken_world_screenshots</guid>
<comments>http://www.gamebump.com/go/new_dungeon_siege_ii_broken_world_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>2K Games has released four first screenshots of Dungeon Siege II: Broken World today for your viewing pleasure. Check them out below.
<p />]]></description>
<pubDate>Wed, 03 May 2006 00:18:00 -0500</pubDate>
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<title>Pac-Man World Rally Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/pacman_world_rally_announced</link>
<guid>http://www.gamebump.com/go/pacman_world_rally_announced</guid>
<comments>http://www.gamebump.com/go/pacman_world_rally_announced#</comments>
<description><![CDATA[
Namco Hometek Inc. today announced the development of Pac-Man World Rally an original kart racing game for the PlayStation 2, Xbox, GameCube, PSP, and PC.
<blockquote><p><em>
'Pac-Man World Rally' delivers the most complete kart racing experience yet with incredible speed across outrageous and vibrant courses from well known Namco games, said Jeff Lujan, business director at Namco Hometek Inc. The refined power sliding mechanics allows for tremendous handling in any situation, while a roster of more than 15 classic characters ensures that every race is memorable for players of all ages.</em>
</p></blockquote><p>
Pac-Man World Rally will be released in the summer of 2006. </p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 02 May 2006 13:46:00 -0500</pubDate>
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<title>World In Conflict Is Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_in_conflict_is_announced</link>
<guid>http://www.gamebump.com/go/world_in_conflict_is_announced</guid>
<comments>http://www.gamebump.com/go/world_in_conflict_is_announced#</comments>
<description><![CDATA[<p>Vivendi Universal has announced that they are working on a new strategy game called World In Conflict.</p><p>The game is based around the Cold War and takes into account that the Berline Wall never fell. Based in 1989 the Soviets decide to head into Europe and then invade America. In the game players take on the role of a field commander who must reclaim American cities.</p><p>World In Conflict is scheduled to ship in Spring 2007.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 20 Apr 2006 14:07:00 -0500</pubDate>
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<title>World Poker Tour Ships To Stores</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_poker_tour_ships_to_stores</link>
<guid>http://www.gamebump.com/go/world_poker_tour_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/world_poker_tour_ships_to_stores#</comments>
<description><![CDATA[2K Sports today announced that the World Poker Tour videogame has shipped to major retailers across North America.
<blockquote>
  <p><em>&quot;Poker has become a cultural phenomenon as shown by the
increasing popularity of the World Poker Tour television series,&quot; said
Greg Thomas, president of Visual Concepts, a 2K Sports studio. &quot;The
World Poker Tour brand is an integral part of our game as it brings
unmatched credibility and familiarity to millions of poker fans. With
the integration of World Poker Tour pros, commentators and presentation
elements, the World Poker Tour video game delivers the most authentic
poker experience found on any gaming platform.&quot;</em>
  </p>
</blockquote>
<p>The World Poker Tour video game is rated &quot;E&quot; for Everyone and has a
retail price of $19.99. The game is available for PlayStation 2, Xbox,
and Game Boy Advance.</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 10 Apr 2006 14:49:00 -0500</pubDate>
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<title>Star Wars: Battlefront 2 Revealed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/star_wars_battlefront_2_revealed</link>
<guid>http://www.gamebump.com/go/star_wars_battlefront_2_revealed</guid>
<comments>http://www.gamebump.com/go/star_wars_battlefront_2_revealed#</comments>
<description><![CDATA[According to the recent issue of PC Gamer, Lucasarts has revealed that they are under development with Star Wars: Battlefront 2 for the PC, Xbox, and PlayStation 2. The only details we know so far that it will contain new levels and enhanced AI. More information will be revealed at E3 in May.
 Originally written by Tim Grube]]></description>
<pubDate>Thu, 30 Mar 2006 11:47:00 -0600</pubDate>
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<title>EA Announces FIFA Cover Athletes</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ea_announces_fifa_cover_athletes</link>
<guid>http://www.gamebump.com/go/ea_announces_fifa_cover_athletes</guid>
<comments>http://www.gamebump.com/go/ea_announces_fifa_cover_athletes#</comments>
<description><![CDATA[<p>Electronic Arts has announced the upcoming cover athletes for FIFA World Cup 2006.</p><p>The company has announced that 10 different players will grace the cover of the game depending on where you live. Zhi Zhen, China, Frank Lampard, England, Lukas Podolski, Germany, Alessandro Del Piero, Italy, Jamie Lozano, USA, Canada and Mexico, Simao, Portugal, Arjen Robben, Belgium, Netherlands and Luxemburg, Ricardo Cabanas, Switzerland, Xavi, Spain and Claudio Reyna, USA, Mexico and Canada.</p><p>&quot;We are thrilled to have the worlds top athletes representing 2006 FIFA World Cup in each of these countries, Clive Downie, vice president of marketing at&nbsp;Electronic Arts&nbsp;said.&nbsp;</p> Originally written by Brian Mohr]]></description>
<pubDate>Sat, 25 Mar 2006 22:57:00 -0600</pubDate>
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<title>Sony Announces World Tour Soccer 2</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sony_announces_world_tour_soccer_2</link>
<guid>http://www.gamebump.com/go/sony_announces_world_tour_soccer_2</guid>
<comments>http://www.gamebump.com/go/sony_announces_world_tour_soccer_2#</comments>
<description><![CDATA[<p>Sony has officially&nbsp;announced the upcoming release of the PlayStation Portable title, World Tour Soccer 2.</p><p>The game will build upon the original that released at the handheld's launch by providing players with 11 modes of play, better graphics and Wi-Fi support for up to four players.&nbsp; Various modes include the classic challenge mode&nbsp;which gives you points for perfect passes and shots, the all rounder mode&nbsp;which requires you to bring in teammates to the game,&nbsp;time attack mode which has you gain points against the clock, checkpoint tests your distribution skills and finally shot clock where your eye for goal is tested in a race against time. The game is set to include eight new stadiums and 71 international teams.</p><p>World Tour Soccer 2 is scheduled to ship sometime in June 2006.</p><p /> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 22 Mar 2006 21:43:00 -0600</pubDate>
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<title>World Cup 2006 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_cup_2006_announced</link>
<guid>http://www.gamebump.com/go/world_cup_2006_announced</guid>
<comments>http://www.gamebump.com/go/world_cup_2006_announced#</comments>
<description><![CDATA[With the worlds biggest sporting even, the FIFA World Cup, coming up this summer EA have made perhaps the least surprising announcement ever with the news that theyll be bringing 2006 FIFA World Cup Germany to every platform going.<br /><br />Due in April for Xbox 360, PlayStation 2, Xbox, GameCube, PC, DS, PSP, and Game Boy Advance, the game will feature 127 world teams and all twelve stadia that will host the tournament, as well as major arenas from the qualifying nations. Player likenesses will also appear, with the playing styles of almost 100 players captured for the game.<br /><br />Standard tournament modes will be available, along with the ability to play famous moments from World Cup history and eight-way multiplayer.<br /><br />You can check out three screenshots of the Xbox 360 version below.<br />
 Originally written by Olly Dean]]></description>
<pubDate>Wed, 01 Mar 2006 08:13:00 -0600</pubDate>
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<title>World War II Combat: Road to Berlin Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_war_ii_combat_road_to_berlin_announced</link>
<guid>http://www.gamebump.com/go/world_war_ii_combat_road_to_berlin_announced</guid>
<comments>http://www.gamebump.com/go/world_war_ii_combat_road_to_berlin_announced#</comments>
<description><![CDATA[Groove Games today announced World War II Combat: Road to Berlin a  first person shooter (FPS) set inthe battle grounds of Berlin during the final days of World War II.
<blockquote><p><em>
&quot;With World War II Combat: Road to Berlin, Direct Action Games has once again delivered an engaging storyline based on some of the most exciting historical events of WWII,&quot; said Jon Walsh, CEO, Groove Games. &quot;Gamers of all skill levels will love the quick pick-up and play action and amazing gameplay variety delivered at a great value price.&quot;</em></p></blockquote><p>
World War II Combat: Road to Berlin will be available September 27, 2005 for a suggested retail price of $19.99 (USD). </p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 20 Feb 2006 20:46:00 -0600</pubDate>
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<title>WRC Picks Up a Publisher</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/wrc_picks_up_a_publisher</link>
<guid>http://www.gamebump.com/go/wrc_picks_up_a_publisher</guid>
<comments>http://www.gamebump.com/go/wrc_picks_up_a_publisher#</comments>
<description><![CDATA[<p>Namco announced that they plan to publish the upcoming racing title, World Rally Championship for the PlayStation Portable.</p><p>Namco Business Director Jeff Lujan said, &quot;We are excited to bring one of the most popular rally racing franchises to the handheld market.&quot;</p><p>World Rally Championship will allow players to race in 16 countries like Japan and Mexico. The game will include 36 drivers,&nbsp;30 destrucible cars from manufacturers like Ford, Subaru and Mitsubishi, six different game modes and 64 stages to play. WRC will support feature ad hoc multiplayer support as well.</p><p>World Rally Championship is scheduled to release this March.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 30 Jan 2006 21:36:00 -0600</pubDate>
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<title>Exclusive: New HoopWorld Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/exclusive_new_hoopworld_screenshots</link>
<guid>http://www.gamebump.com/go/exclusive_new_hoopworld_screenshots</guid>
<comments>http://www.gamebump.com/go/exclusive_new_hoopworld_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>The folks over at Streamline Studios were kind enough to send over two hot looking screenshots of HoopWorld, which is expected to hit Xbox Live Arcarde on the 360 in just a few months. It looks to be coming along very well. Have a look below and we will have more HoopWorld information as it comes in.
<p>]]></description>
<pubDate>Thu, 12 Jan 2006 12:43:00 -0600</pubDate>
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<title>GH Review: Kong: The 8th Wonder Of The World (Game Boy Advance)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_kong_the_8th_wonder_of_the_world_game_boy_advance</link>
<guid>http://www.gamebump.com/go/gh_review_kong_the_8th_wonder_of_the_world_game_boy_advance</guid>
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<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Its time for another movie blockbuster, and with the movie
come the videogame tie-ins. Kong: The 8th Wonder of the World is the
GameBoy Advances claim to the Kong franchise, and unfortunately isnt able to
compete with its console counterparts. For starters, unlike all the other Kong
games out there, the GBA version isnt titled Peter Jacksons King Kong: The
Official Game of the Movie, as if to emphasize that Mr. Jackson perhaps didnt
have as large a hand in the shaping of this game as he had in the others. While
the console versions of Kong are being widely hailed as some of the best movie
tie-in games of all time, this handheld version is only a mediocre game. Perhaps
the PSP version, which releases this week, will have better luck at hitting the
Kong sweet spot.



<p class="MsoNormal">Kong is essentially two separate platform games combined
into one. The main portion of the game is seen through an overhead view similar
to the 16-bit Zelda games of yesteryear. In this mode the player controls Jack,
Carl, and Ann as they travel through the wild environments of Skull Island,
solving puzzles and killing creatures. The second portion of the game enables
players to take on the role of King Kong in a side scrolling, button mashing
minigame. Both modes are interspersed throughout the game, so players will play
as the human characters for a couple of levels, then as Kong for a short
minigame and so on.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">While this game isnt going to win any awards, it does have
some redeeming qualities. Its best aspect is the amount of variety available to
the player. Each of the human characters has his own special abilities and
players can choose between them at will. The group doesnt have to remain
together, and players can split from their fellow group members as long as they
dont try to enter a new area without them. Players will spend most of their
time as Jack, since he is the fighter of the group and can shoot a machine gun,
throw spears, and swing a machete. Carl can throw grenades, push large objects,
and carry torches while Ann can stun enemies with her screams, use a grappling
hook, and heal group members. 



<p class="MsoNormal">The most enjoyable portions of the game are those in which
players must use the abilities of two or more group members to negotiate
puzzles and traps. For example, in one puzzle Jack must hold a button down with
his weight to open a bridge for Carl. Carl then crosses and must move some
blocks in order to hold down a button for Jack. These puzzles, while never very
difficult, do require some thought, which makes the game much more entertaining
than it would have been as a mere action title. Unfortunately, for every minute
spent solving a puzzle there are easily ten minutes of wandering in the game,
which can feel tedious at times.



<p class="MsoNormal">Another entertaining aspect is the ability to create items. Over
the course of their travels, players frequently pick up items such as vines,
sticks, insect shells, and stones. Through the games item menu stones and
sticks can be combined into spears, while other item combinations give players
grenades and healing items. This does add a bit more entertainment to the game as
players get a little I made this feeling when throwing their first spear. The
game could have easily enabled the player to simply find spears or grenades,
instead of making them, so kudos to the developers for trying to add a little
more depth to the game.



<p class="MsoNormal">The sound in Kong is decent, but once again wont win any
awards. Anns screams are fairly real sounding, as are the natives Kong
chants. The music is very percussive and fits with the jungle theme of the
movie/game, but can get repetitive at times. The sound does do its job for a
GBA game and players will want to play with the volume turned up, although the
game is perfectly playable without sound as well.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The graphics are the first noteworthy problem in Kong. While
the GBA is certainly a dated piece of hardware, it would be nice to see games
that dont look like they are 10 years old. The character animations are of the
choppy and pixilated variety and the environments look like a jungle
interpretation of an old Super Nintendo game. However, gamers dont usually buy
a GBA expecting amazing graphics so that may not be a turn-off for everyone out
there. The short cutscenes do feature comic book style storyboards which are
well done and look good on the GBA, but thats about the extent of the good
graphics in the game.



<p class="MsoNormal">Above I mentioned that for every minute of puzzle solving
there are easily 10 minutes of aimless wandering, which can lead to hours of
frustration. Often players will wander through the same area several times
trying to figure out where to go. This can be especially frustrating when the
player realizes that all this wandering was caused by not seeing a branch of a
path because it was hidden by a tree or some other form of vegetation. The
level designers should have realized that certain areas are difficult to
navigate as it can be unclear where to go or what to do next. The in-game map
can also cause confusion because to reach certain objectives you have to travel
away from them on the map. The games path takes a point A to point C, then
turn and hit point B approach, which can be confusing.



<p class="MsoNormal">The Kong segments in the game feel like an afterthought. Controlling
a 25 foot giant ape should be fun in any game, but here the majesty of King
Kong is reduced to short, side-scrolling segments. In each Kong level there is
a timer counting down. Before the time reaches zero Kong must run from the left
side of the level to the right, dodging obstacles and killing dinosaurs. Thats
really all there is to it. Its a shame the developers didnt think of a more
entertaining or thoughtful way to include the ape into the game, as he should
steal the show. Instead the Kong levels feel like the designers threw them in
at the last minute in order to say, See, you can play as Kong, too!



<p class="MsoNormal">The last major problem with Kong is that it has little to do
with the new movie. While Peter Jacksons film heavily influenced the console
versions of Kong, the GBA title feels like it has more in common with the
classic film than the Peter Jackson remake. Skull
Island in the film is surrounded by
rocks shaped as skulls, while the GBA games Skull Island
features a giant skull-shaped mountain. The gate on the island that keeps Kong
from destroying all the villagers also looks different than the gate seen in
the film. <span>&nbsp;</span>None of the side characters
seen in Jacksons
film are in the game, such as Lumpy, the cook or the tough first mate. The only
real similarity the game has to the new film is that the characters in the game
look similar to the actors in Peter Jacksons film, at least during the
cutscenes.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Kong on the GBA just doesnt meet the standard set by its siblings
on other consoles. The game is fairly entertaining, but doesnt set any new
standards in the industry. It simply feels like the developers tried to make a
halfway decent game that uses the Kong name to sell a higher number of copies. If
youre a huge King Kong fan and cant play it on any other console, go ahead
and give it a try on the GBA. However, there are better versions of the
game out there, and if you insist on having a portable copy Kong should release
on the PSP this week.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.3&size=20" alt="GAMEPLAY: 7.3" /> <br />
Puzzles can be fun, but there arent enough of them to really make the game shine.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6&size=20" alt="GAMEPLAY: 6" /> <br />
Looks like an SNES game, and only a decent one at that.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Not bad for a GBA game, but certainly doesnt raise the bar.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.5&size=20" alt="FUN FACTOR: 6.5" /> <br />
Can be entertaining, but easily passed over in favor of other games.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
No multiplayer or unlockables to offer an incentive to play the game again.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />

]]></description>
<pubDate>Tue, 20 Dec 2005 16:39:00 -0600</pubDate>
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