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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>A WoW Once Bit My Sister, Saves Boy From Moose Attack</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack</link>
<guid>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack</guid>
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<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/skdberyzty9lcx68uzfikhv5.jpg" alt="" alignment="right" border="0"></span></p>Dateline: Norway. A 12-year-old boy and his sister are walking through the woods populated by one or more flocks of <a href="http://www.youtube.com/watch?v=yxenUzZPFiQ">Moosen</a>, when suddenly one enraged M&#248;&#248;se attacks the pair. Thinking quickly, Hans J&#248;rgen Olsen (the boy), screamed at the feral beast to distract it from his sister, then dropped to the ground and played dead.<br><br>&nbsp;"Just like you learn at level 30 in <em>World of Warcraft</em>," quoth the young Norwegian.<br><br>You might say this is evidence of video games' positive effect on children, but we've received word that the Moose in question began his enraged spree of violence after playing twelve hours of GTA.<br><br><br>]]></description>
<pubDate>Thu, 06 Dec 2007 21:16:05 -0600</pubDate>
</item><item>
<title>Kid Punches His Mom in the Face. Why? Halo 3</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/kid_punches_his_mom_in_the_face_why_halo_3</link>
<guid>http://www.gamebump.com/go/kid_punches_his_mom_in_the_face_why_halo_3</guid>
<comments>http://www.gamebump.com/go/kid_punches_his_mom_in_the_face_why_halo_3#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/halo3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to <a href="http://www.tcpalm.com/news/2007/oct/31/halo-3-player-punches-mother-after-video-game-take/">this local news report</a>, a southern Florida youth didn't take too kindly to his mother's insistence that he stop playing video games.<br><br>The name of the game he was playing is "Halo 3," which must be an independent title as I've never heard of it. The name of the game is in the headline and mentioned twice in the article so it must be important. I mean, it'd be ridiculous to just say, "Kid punches his mom because he's an unbalanced freak." <br><br>Anyway, from what I can make of this article, the kid's mother tells him to turn off the game and go to sleep. Kid says no. Mom turns off the Xbox 360. Kid turns it back on. Mom takes off the WiFi adapter (I'm guessing, at least. The article says the "air card" was removed. From the context, wifi adapter seems apt) and hides it so the kid can't play online anymore. Kid freaks out and rampages through the house to find the adapter and somewhere in the process decks his mom in the face.<br><br>Whether or not he yelled, "Boom! Headshot!" afterwards is unknown.<br><br>The kid then runs up to his room and locks the door. The parents call the police, who get into the bedroom via a spare key and try to arrest the kid. The kid fights back and pops one of the officers in the mouth before being subdued.<br><br>He was charged with battery, domestic violence and battery on a law-enforcement officer. <br><br>So what lessons can be taken from this? Don't take the wireless adapter out of your kid's Xbox? Don't punch your mom and then run to your bedroom like a ninny? For the love of God, don't hit a police officer?<br><br>No, the real lesson here is that nobody would have found this story if Halo 3 wasn't mentioned in the headline, yet Halo 3 has nothing to do with the story at all. Were he engaged in some other game, I doubt the headline would read "Donkey Konga player punches mother..." In all, a glorious triumph of sensationalism. <br><br>I hope this kid's lawyer knows how to effectively blame the video game.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Halo 3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY HALO 3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 02 Nov 2007 06:42:26 -0500</pubDate>
</item><item>
<title>GH Editorial: Personal Vendetta</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_editorial_personal_vendetta</link>
<guid>http://www.gamebump.com/go/gh_editorial_personal_vendetta</guid>
<comments>http://www.gamebump.com/go/gh_editorial_personal_vendetta#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
On Monday, April 16th, the deadliest shooting in American history took
place at Virginia Tech. In the handful of days since this tragedy,
people across the nation and world are trying to make sense of it, to
rationalize it, to recover from it, or to forget it. A few people,
though, are missing no opportunity to exploit human suffering and death
to increase their exposure or legitimize their own self-satisfying
crusades.<br><br>Personally, since I heard about the shooting on Monday
I've had my head between my legs in hopes that if I ignored the bad
things in the world they'd go away. This was all going well enough,
until a few voices rose above the blur of blame-this-blame-that talking
heads and dragged me to the surface. <br><br>People have been blaming
video games for the world's problems for years now, so it's become hard
to care or even notice when the latest demagogue wiggles his way into
the spotlight long enough to do so. This situation, however, is
different. This shooting has affected almost everyone in the country in
some way, and people are actually looking for answers; so when Jack
Thompson and Phil McGraw spout off their ill-conceived garbage about
video games being at blame for a psychopath's murder of over 30
students and faculty members, people might just listen.<br><p></p><p></p><br>On
Monday night, just a few hours after the violence in Virginia had
ended, CNN's Larry King had syndicated TV shrink Phil "Dr. Phil" McGraw
as a guest on his show. When King asked Dr. Phil if a mentally
disconnected killer like Cho Seung-Hui could be treated, McGraw
answered:<br><br>You cannot tell me -- common sense tells you that if these kids are
playing video games, <span style="font-weight: bold;">where they're on a mass killing spree in a video
game, it's glamorized on the big screen, it's become part of the fiber
of our society</span>. You take that and mix it with a psychopath, a sociopath
or someone suffering from mental illness and add in a dose of rage, the
suggestibility is too high. And we're going to have to start dealing
with that. We're going to have to start addressing those issues and
recognizing that the mass murders of tomorrow are the children of today
that are being programmed with this massive violence overdose. <br><br>     KING:  Well said.
This, of course, without any evidence that Cho even played video games.
If it's alright to blame the entire concept of video games for
psychotic behavior without even knowing that the killer ever played
one, why not blame comic strips or sugar or moonbeams reflected off of
swamp gas? It would be unfair to say that the devil made him do it,
because we don't even know if Cho and the devil are even friends, but
somehow it's completely acceptable to place the blame on a whole
industry and a pastime of millions of children, teenagers, and adults
across the globe without even a bit of conjecture to suggest the killer
even plays them? On Monday night, I don't think anyone was even sure of
the identity of the killer yet, let alone anything about his hobbies.<br><br>On
Wednesday, the Washington Post reported in an article that a high
school classmate of Cho's claims that Cho spent some time playing
Valve's online PC shooter Counter-Strike. The Washington Post later
redacted this statement and removed it from the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/04/18/AR2007041800162.html" title="online version">online version</a> of the article. The article's author, David Cho (don't get your Cho's crossed), tells <a href="http://www.joystiq.com/2007/04/18/wapo-writer-talks-vt-shooter-counter-strike-connection-removal/" title="Joystiq">Joystiq</a>
that he removed that detail because it was based on conjecture and the
memories of people who didn't even know Cho Seung-Hui and only claimed
to have seen him playing the game a few times.<br><br>One interesting
thing to keep in mind is that the article incorrectly states that
Counter-Strike is published by Microsoft. I'll come back to that in a
bit.<br><br>Everybody's favorite Jack Thompson had already managed to
get himself on TV before the Washington Post article. He was brought on
Fox News as a "school shooting expert" (this because he follows around
victims of school violence like ambulance chasers, convincing family
members to waste time and money pursuing the game publishers instead of
getting on with their lives), where he mostly prattled on about how
every school shooting he'd seen was because of either Vice City or
Counter-Strike. He was on TV for less than five minutes, thankfully,
and didn't get much further than his age-old stance that video games
dunnit.<br><br>After Thompson saw the Washington Post article, though, he went on the war path. <br><br>First, Jack sent a rousing "open letter" to Bill Gates. GameAlmighty.com has <a href="http://www.gamealmighty.com/story-individual/story/Thompson_Targets_Microsoft_in_Latest_Crusade/" title="the full letter here">the full letter here</a>, but here's the first paragraph:<br><br><p style="margin-left: 40px;" class="bodytext"><em>Dear Mr. Gates:
</em></p><p style="margin-left: 40px;" class="bodytext"><em> </em></p><p style="margin-left: 40px;" class="bodytext"><em>On
Monday, April 16, at 3:10 pm, I was a guest, as I often have been in
the past, on the Fox News Channel. News anchor Bill Hemmer asked me to
profile the Virginia Tech rampage killer. I did so, noting that until
that day the worst school massacre in world history was at the hands of
Robert Steinhaeuser, who literally trained on the Microsoft on-line,
hyper-violent shooter game, Counterstrike. <span style="font-weight: bold;">I mentioned your companys
game by name.</span> I explained that the rehearsal for such a massacre is key
to being able to pull it off, as efficiently as Cho, whose name we
didnt even know at the time. Cho and Steinhaeuser were able to do what
they did the first time because it was not the first time. This is why
the military uses this same virtual reality simulation to train
soldiers to want to kill and how to kill calmly, as the witnesses of
Cho said he did.
</em>The letter ends thusly:<br><br><em>Mr. Gates, pull the plug on Counterstrike
today, or do we need more dead to convince you? "Virginia Tech" was the
9-11 of school shootings, and it appears Microsoft is in the middle of
it, in more ways than one.</em><br><em></em><br><em>Regards, Jack Thompson</em></p><p class="bodytext">
<br>First of all, notice how the first thing he mentions is how he
was on TV; if you think this guy gets off on attention, just wait. The
interesting thing about Jack's letter is that its entire point is to
blame Microsoft chairman Bill Gates for Counter-Strike and how much
death it's caused. This is interesting because, of course, <span style="font-weight: bold;">Microsoft has nothing to do with Counter-Strike</span>!
The game is developed by Valve and published by Vivendi. The Washington
Post writer forgot to fact check before publishing, and Jack Thompson
composed this entire ooh-look-at-me letter to Microsoft without first
making sure that Microsoft actually has any kind of connection to the
game in question.<br><br>Soon after this, Thompson sent another open letter to the Virginia Police Department Chief. You can read <a href="http://www.gamealmighty.com/story-individual/story/Jack_Thompson_Sends_Latest_Appeal_to_VA_Tech_PD/" title="the whole letter here">the whole letter here</a>, but here are the important bits:<br><br></p><p style="margin-left: 40px;" class="bodytext"><em>Dear Chief Flinchum:
</em></p><p style="margin-left: 40px;" class="bodytext"><em> </em></p><div style="margin-left: 40px;"><em>The
news story in yesterdays Washington Post proves correct my prediction
to your Department Monday that Cho, whose identity was not even know to
me at the time, would be a video gamer trained to do what he calmly did
on a violent shooter video game.
</em></div><p style="margin-left: 40px;" class="bodytext"><em> </em></p><p style="margin-left: 40px;" class="bodytext"><em>I
went on the Fox News Channel Monday and even identified the game,
Counterstrike, obsessively played by Cho, which was also used by Robert
Steinhaeuser to author what is now the second worst school shooting in
world history in Erfurt, Germany, which he also concluded by killing
himself. These are not coincidences; these are patterns. <br></em></p><p class="bodytext"><em></em>Once again, he starts off by mentioning that he
was on Fox News. He also says that Cho "obsessively played"
Counter-Strike, which is completely unfounded.<br><br>Thompson also implores the Virginia Police Chief, "<em>If your Department really wants to get to the bottom of this, you need to talk to me now." <span style="font-style: italic;"><span style="font-style: italic;"></span></span></em><br>While
the Virginia Police Department tries to pick up the pieces of this
tragedy, deal with potential copy-cat killers, and try to investigate
Cho's threat and motives, <em>Jack Thompson wants to waste their time with
his God-like delusions of authority</em>. He wants to show them the truth,
that it all boils down to "murder simulators." Jack Thompson should be
ashamed of himself. <br><br>Never mind that, according to a <a href="http://i.a.cnn.net/cnn/2007/images/04/17/warrant.pdf" title="search warrant">search warrant</a> (pdf) filed by the Virginia State Police, Cho Seung-Hui had <span style="font-weight: bold;">no </span>video
games in his school dorm. Never mind also that when MSNBC's Chris
Matthews interviewed one of Cho's suite-mates, he said that he never
once saw Cho playing any video games.<br><br>Jack Thompson doesn't
mind, because he still maintains that Cho trained on Counter-Strike. He
even went on Hardball with Chris Matthews and tried to spout his
theories again. Matthews wasn't having any of it, as you can see in <a href="http://kotaku.com/gaming/hardball/clip-jack-thompson-gets-hardballed-253501.php?autoplay=true" title="this video from Kotaku">this video from Kotaku</a>. <br><br></p><p>MATTHEWS: How does the game prepare or drill him in the execution of 32 people? </p><p>THOMPSON:  It drills you and gives you scenarios on how to  kill them.  It gets you to kill with your heart rate lower </p><p>MATTHEWS:  I know it is a theory.  And it is a
theory in this case. When was the most recent testimony, and when is it
applied to, that he was involved with Counter-Strike, the video game,
that Cho was? </p><p>THOMPSON:  Cho?  His high school friends.  And, typically, when</p><p>MATTHEWS: OK.  Well, he is a <span style="font-style: italic;">fourth-year </span>student at Virginia Tech...</p><p>

As I said before, in the wake of a tragedy like this we are all looking
for answers. We want to know how a person could do something so
horrendous, we want to have some kind of rationalization for an
irrational act. This is a natural reaction and is part of coping. I
doubt we'll ever know what exactly was going on inside Cho's mind in
the time before the shootings, and honestly I don't think we ever
should. <br><br>But
what Jack Thompson is doing isn't helping anybody. He doesn't want to
explain Cho's motivations, he just wants to rationalize his own
personal vendetta against the gaming industry. Thirty-two people have
died senselessly, and instead of helping the afflicted or promoting
counseling for depressed teenagers, Thompson just wants to spew his
hatred. <br><br>Any time anybody under the age of thirty does anything
violent, Thompson is on TV ready to blame the games. What has he ever
accomplished, though? In my tenure as a games journalist I've seen
Thompson call all gamers pot-heads, threaten to sue Wikipedia, sue the
Florida bar, prey upon the families of countless family members of
violence victims to increase his exposure, offer $10,000 to charity and
then refuse to pay, and claim that the Beltway Sniper trained on Halo
just for starters, but this is by far the worst.<br><br>If there was any evidence to support the fact that the Virginia Tech shooter played Counter-Strike, or even played <span style="font-style: italic;">any </span>video
game, I could accept Thompson's crusading as a mis-interpretation of
facts. But, for the lack of such evidence, Thompson just pretends that
there is evidence. Just to clarify, there is <span style="font-style: italic;">absolutely nothing</span>
to suggest that Cho Seung-Hai has played any video games in the last 5
years, but Jack Thompson maintains that that Counter-Strike is the
cause.<br><br>Jack Thompson is delusional. He is an immature, hallow,
self-centered little man who will leave no corpse unexploited to
further his cause. America has experienced the worst shooting in
history. This is a time for encouragement, for empowerment, and for
reflection. This is definitely not a time for hatred, but hatred is all
Thompson is capable of. He has an unrelenting, unmitigated hatred for
video games and all people who play them and he is willing to exploit
even a national tragedy to spread his hateful message. <br><br>There
is no way to argue that video games had anything to do with this
shooting. But, just for the sake of prosperity, could they?<br><br>To
be perfectly honest, in my lifetime of playing video games I have
probably killed over a billion imaginary people, robots, monsters,
vampires, and zombies. I can recognize most widely-produced pistols,
rifles, assault rifles, and machine guns by sight now, thanks primarily
to their use in video games. I know military and counter-terrorism
movement strategies, techniques, and equipment; again, mostly because
of video games. As far as I know, however, I haven't killed any real
people. I've never committed a felony, I've never threatened anybody
with violence, and in the few situations when I've been around real
weapons I've behaved as responsibly as I could imagine would be
possible. Most of my friends are in the same situation.<br><br>The connecting fibers between school shooters is not that they play video games, it's that they play video games <span style="font-style: italic;">and</span>
shoot people. A person who plays video games and then goes on a
shooting rampage can no more blame the games for the rampage than he
could the brand of toothpaste he used that morning.<br><br>If video
games did not exist, those who crave violence would simply find it
elsewhere. It's important to remember that violence is not a recent
phenomenon, while video games are. People have been killing each other
since the dawn of man, not because they learned how to in books or cave
paintings, but because there is something wrong with them.<br><br>I too
would love to find a single thing to blame the violence at Virginia
Tech on. If there was a single thing we could point out as the cause
and lock up, ban, or outlaw, I'd love it. If somebody could suitably
convince me that banning video games on a global scale would prevent
any more violence of the scale of what we saw on Monday, I would gladly
throw all my games into the trash. Anybody can see that it would be
impossible to come to such a conclusion, however. There will always be
crazy people in this world. There will also always be old people who
don't understand the media of the young. Cho Seung-Hui was no more
driven to murder by video games than he was by rap music, rock and
roll, or baggy pants.
	</p>]]></description>
<pubDate>Fri, 20 Apr 2007 10:28:00 -0500</pubDate>
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<title>GH Editorial: Hearing Impaired</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_editorial_hearing_impaired</link>
<guid>http://www.gamebump.com/go/gh_editorial_hearing_impaired</guid>
<comments>http://www.gamebump.com/go/gh_editorial_hearing_impaired#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
<p>On Wednesday, June 14, 2006, the Committee on Energy and Commerce, a subcommittee of the US House or Representatives, held a hearing titled (why do these things need titles?), "Violent and Explicit Video Games: Informing Parents and Protecting Children." 

</p><p>As you may have heard, the outcome of this event was not entirely in the best interest of gaming as a whole. The gist of their conclusion, after questioning the head of the ESA, the President of the ESRB, the Director of the FTC's Consumer Protection bureau, Wal-Mart's VP of merchandising, and three game/health experts, was that violent videogames are akin to pornography in their harm for children and that the ESRB is at fault for letting something like Hot Coffee (which was a terribly isolated incident that would be nearly impossible to reproduce) defile our children.

</p><p>I watched most of the hearing live, before the video feed suddenly cut out once things started getting good, and throughout the whole hour and a half of viewing I was consistently flabbergasted by the ignorance and misinformation that the Senators conducting the hearing were dealing with.

</p><p>It is extremely apparent that these people, the ones wielding the power of the entire Legislative branch of our government, have little to no experience in the actual "world" of game playing. Every bit of evidence or material they used in their favor was misrepresentative, illogical, or flat-out wrong. 




<br>Congressman Stearns
</p><p>Take, for example, the video clips that the Senators showed after each of the attending introduced themselves. Congressman Cliff Stearns (R. Florida) prefaced the video with something to the tune of, "this should give you an example of the type of material found videogames today." A series of clips then played, mostly from various Grand Theft Auto games, one from San Andreas where the player flew a plane into a building, another from the same game where the player stood on a street corner and shot civilians from a distance with a sniper rifle (even, gasp, <em>police officers</em>), and then a cutscene from Vice City where the main characters complete a drug transaction in a comically farcical way.</p>

<p>What they failed to mention was that all the footage of "acts of violence" they showed were all completely player-choice. The game does not require or even reward you for crashing planes into buildings or sniping police officers; it means that whoever recorded that clip decided on his own volition to see how violent he could be. A player could go through any Grant Theft Auto game and never harm any person who did not attack him first; any violent acts taken out upon strangers or non-combatants is entirely the player's choice.

</p><p>And the clip of the drug deal, come on... you can watch <em>real</em> drug deals on The Discovery Channel, and there is fictional drug trading in many movies and television shows. 

</p><p>Much more misinformation was bartered in regard to the "Hot Coffee" element of GTA: San Andreas that most people don't even understand.

</p><p style="margin-left: 40px;">What People Believe About "Hot Coffee"
</p><p style="margin-left: 40px;">In the game Grand Theft Auto: San Andreas, you can enter in a secret code (most people believe that code to be "hot coffee") and you enter a secret level where you engage in scenes of sex and rape. Any person can buy a copy of San Andreas and enter this code to unlock the illicit material. Because this fully explicit material exists in a game rated M (Mature; 17+), the ESRB made a grave mistake by not discovering this material and giving the game an AO rating.



</p><p style="margin-left: 40px;">What REALLY Happened With "Hot Coffee" 
</p><p style="margin-left: 40px;">When Rockstar was creating San Andreas, they planned to include in the actual course of the game this scene where CJ (the player's character) and a woman engage in consensual sexual intercourse at the woman's request, even. Rockstar (wisely) decided late into the development cycle that this material would be offensive and cause too much trouble. This scenes programming was already integrated into the game's architecture and would therefore be very time-costly to actually remove, so they <em>unlinked</em> all triggers in the game that would cue the scene. In the game as it shipped, there was absolutely <em>no way</em> that this scene could ever be triggered. You could play the game ten thousand times and the sex scene would <em>never</em> show.

</p><p style="margin-left: 40px;">Later, some software crackers discovered this content in the PC version of San Andreas and created a software patch that would hack the game files and make it so this scene could be viewed in-game. 

</p><p>To unlock this scene, a player would have to go onto the Internet and find this very complicated unlock patch and apply it himself. This is the only way the "hot coffee" scene could ever be viewed in the game.

</p><p>While the player was online looking for this patch he could also have downloaded all the illegal child pornography he wanted, but this is not what concerns these Senators. They are concerned for our children's safety because someone could buy a $50 piece of software, play it for at least six hours to get to the part of the game where the sexual content takes place, and manually install an (illegal, according to the DMCA) patch to play a humorous sex minigame. 

</p><p>Nevertheless, almost immediately after "hot coffee" was discovered, the ESRB changed the game's rating to AO (Adults Only) and every single copy of the game on store shelves was recalled and sent back to the manufacturer until a version could be authored where it would be completely impossible to unlock the scene. That part, nobody seems to know about.

</p><p>Senator Stearns, addressing the representative from Wal-Mart, said, "All a child would have to do to buy this game on your website would be to click this, 'I agree that I am over 18' button and he could buy the game and then enter the 'hot coffee' code to view sexual materials." One of Stearns' assistants leaned in and whispered something in his ear then, most likely something to the tune of, "they fixed the game so you can't view that scene anymore," but Stearns continued, "Ok.. but a child <em>could</em> have just clicked that button to get the game!"

</p><p>Right, and he'd also need a <em>credit card</em>. Not to mention, even the most law-abiding and child-protecting pornography websites on the Internet can only verify that a customer is over 18 by requiring a credit card and asking that he click a button to confirm that he's over 18. If it's good enough for porno, it should be good enough to make sure nobody buys a videogame who isn't supposed to be. 

</p><p>And if children are using their parents credit cards to make online purchases at Wal-Mart willy-nilly, should we blame Wal-Mart or maybe the parents not paying attention? Obviously the Senators want to protect the parents from having to become responsible for their own children.

</p><p>The real loser in this subcommittee hearing was the ESRB. Patricia Vance, the President of the ESRB, was there for questioning but was obviously unprepared for this last-minute hearing and was too-easily flustered by the Senator's too-easy questions. 

</p><p>The ESRB, for the uninitiated, is an independent foundation started by the ESA that assigns age ratings to every videogame sold at any retail store. They do so by asking game developers to provide a thorough list of all mechanics of the gameplay and any material (in context) that would be offensive, and to include gameplay videos of certain scenes. It's in the publishers' best interest that they be honest, as the rating of their game defines what stores will sell it and how many parents will allow their children to play it. 

</p><p>Senator Stearns got hung up on the notion that it's called the Entertainment Software Rating <em>Board</em> and it's not an actual Board of people who sit around a conference table and discuss all 1,100 games that are released each year. The games themselves are reviewed by volunteers who have no ties to any game publisher, developer, or company. 



<br>Dr. Kim Thompson; kook.

</p><p>Dr. Kimberly Thompson, a shrill-voiced professor of "Risk Analysis and Decision Science" at Harvard's School of Public Health, has a definite grudge against the ESRB. She and her researchers do their own ratings of certain games and chides the ESRB for how "inaccurate they are." For an example of how this woman's mind works, she has stated before that the gameplay of Pac-Man is "64% violent" and at this very hearing tried to denounce the ESRB's ratings by saying that "60% of games rated E (age six and up) by the ESRB reward players for 'injuring other characters." Yes, this includes Mario, for he jumps on turtles which apparently incites youngsters into fits of carnal rage.

</p><p>The conclusion of the whole hearing, which was decided before it started, was that the ESRB is doing a poor job and should change the way it reviews games  including a serious suggestion that they <em>play</em> every game they review, instead of relying on publisher-provided details.

</p><p>The fact that anybody could say this with a straight face demonstrates how little these people even consider gaming. One senator who agreed with this idea stated earlier that he liked to play Civilization IV and after many hours still hadn't mastered it. By a generous estimate, it would take over 100 hours to see everything the game Civilization has to offer. A game that you can beat in under five hours is considered to be "too short" by us reviewers, and even a game that you could beat in five hours would take another five hours just to see every corner of the game; and consider then that some games unlock new content only after you've beaten the game a certain number of times. Consider also a game like Grand Theft Auto: San Andreas where the gameplay is, aside from the scripted missions, entirely open ended  so it would take an infinite amount of time to see "everything" in the game because what happens is up to you. Consider still that as the ESRB would be reviewing the games for content and not speeding through like the average player, the ESRB reviewers would be forced to play very slowly and deliberately and to take notes for each event.

</p><p>If the ESRB spent a generous 10 hours on each of the 1,100 games that release in a year, it would take over a year to review a year's worth of games. Also, the ESRB would have to receive completed copies of the games in order to review them, so if they received a too-high score they would have to spend months and months just removing one scene/weapon/character and bug-testing for any errors that removal might have caused. In short, forcing the ESRB to play every game through to completion, if not entirely impossible, would cripple the game development process and would (like the government loves to do) stifle creativity. 

</p><p>The ESA's Doug Lowenstein said two very powerful things that were completely ignored. "<em>Defining this industry based on its most controversial titles would be like defining the film industry based on Kill Bill, The Texas Chainsaw Massacre and Natural Born Killers,</em>" and "<em>Our research shows that the average gamer now is 33 years old. These are not kids.</em>"

</p><p>That doesnt matter when Congress is on a vendetta and will allow no facts, logic, or sense of decency to stop them from protecting these imaginary children who will go completely bonkers if they see a woman's breast. 

</p><p>The ESRB is not the culprit here. Wal-Mart, or any retailer, is not the culprit here. The developers making violent or sexual content aren't the culprit here. The culprits are these old cronies who refuse to understand the basic principles of the matter. 


  Trying to condemn videogames based on a few acts of player-motivated violence is akin to condemning books based on the fact that if you rearrange letters and words, you get satanic rituals and descriptions of rape. 
  Chiding a store for allowing a child to circumvent their safety policies is akin to blaming Borders if a child buys a mystery novel that includes scenes of murder or sex.
  Blaming the gaming industry for Hot Coffee is akin to blaming a book publisher if someone draws a penis on a page from a book with a magic marker.


 
</p><p>I'm using books for that metaphor because books are something people understand. You can learn to make bombs from books, you can read about how to burn down a house for the insurance money, you can learn what was going through Charles Manson's head in the 1960s, and you can read the hate-filled words of zealots, dictators, racists, bigots, murders, rapists, and extremists, but nobody cares because they're books. We hope that parents would keep children from reading harmful books, but we don't chide everybody <em>but</em> the parents if they dont.
</p>]]></description>
<pubDate>Fri, 16 Jun 2006 15:14:00 -0500</pubDate>
</item><item>
<title>GH Editorial: Violent Games Laws: Uninformed, And On The Rise</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_editorial_violent_games_laws_uninformed_and_on_the_rise</link>
<guid>http://www.gamebump.com/go/gh_editorial_violent_games_laws_uninformed_and_on_the_rise</guid>
<comments>http://www.gamebump.com/go/gh_editorial_violent_games_laws_uninformed_and_on_the_rise#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. It was written by Evan Lahti.</i></p>
	



<p class="MsoNormal">Late last month, Texas
politician and gubernatorial candidate Star Locke proposed a $10,000
per-abortion tax on medical clinics and a 50 percent tax on soda that
"contains added glucose, fructose, and sucrose." Likewise, Locke
suggested a 50 percent "grease tax" on "all food prepared by
deep-frying or cooking in any form of oil or grease for human
consumption." Locke justified his radical tariffs, stating to the <em>Amarillo Globe</em>: "I take the position
that the founding fathers took: that the power to tax is the power to
destroy." <br>
<br>One can only imagine the ensuing riots at speculation of a
$9 quarter-pounder, but though Locke's levies are illogical (if not
unconstitutional), one final suggestion topped the cake: to pass a 100 percent
sales tax on violent videogames into law.<br>
<br>
While gamers shouldn't fret about paying $100 for the next Halo or Grand Theft
Auto update, they should worry that Locke's "solution" is indicative
of a growing trend in American politics - more than ever, legislators are
pushing for laws that illegalize the sale of violent and mature videogames to
minors. <br>
<p></p><br>
However, theres a key question these bills can't seem to answer: "Is it
really Congress' job to determine what video games are appropriate for minors,
and which are not?"<br>
<br>
The Florida State of Representatives thought they had an answer in HR 647,
another member of the game-violence judicial bandwagon, which was recently
submitted to the state congress. The bill states that "minors who are
exposed to depictions of violence in videogames are more likely to experience
feelings of aggression, to experience a reduction of activity in the frontal
lobes of the brain, and to exhibit violent, antisocial or aggressive
behavior." <br>
<br>
The bill goes on to claim that "even minors who do not commit acts of
violence suffer psychological harm from prolonged exposure to violent video
games." <br>
<br>
"Prolonged exposure?" This sort of rhetoric begs the question - are
lawmakers taking a candid look at how video games affect children, or are they
just staring at the sun? Using the same language we use to describe the physical
effects of hard alcohol and narcotics to talk about video games is a frightening
sign of what may be in store for free speech.



</p><p class="MsoNormal">Pro-regulation figureheads like Jack Thompson would have us
believe that games are mental intoxications  that each time I pop Killzone or
Resident Evil into my console, Im subjecting myself to content that will
ultimately brainwash me into a volatile, aggressive sociopath. In a January 8
article published this year on <a href="http://www.thenewstribune.com/opinion/columnists/story/5446063p-4916552c.html">The
News Tribune</a>, Thompson claims: "Teens [] have a neurobiological
developmental deficit that can, in the worst case, turn them into "Manchurian
Candidate" killing machines."



</p><p class="MsoNormal">Thompsons pseudo-scientific indictment of the gaming
industry is remindful of the language used in prescription medication ads: "side
effects of playing Counter-Strike may include nausea, dizziness, or assaulting your
friends and family against your will." Perhaps we should consult the
Surgeon General as well.



</p><p class="MsoNormal">Are there games that are inappropriate for minors?
Absolutely. Does it mean that <em>every</em> 17-year-old
should be prohibited from buying games because they havent sufficiently matured
enough to handle certain content? Is a generalized, age-based ban an
appropriate and effective way to protect our children from violent games?<br>
<br>
Unfortunately, one reason these questions remain is the fact that our
legislators are largely ignorant of video games as a medium, and are instead
informed by a few highly-specified and over-dramatized examples. Titles like Manhunt
and Mortal Kombat, while clearly members of the "mature" category,
have redeeming artistic qualities, but are construed as typifying an
industry-wide epidemic.<br>
<br>
Of course, it hasn't helped that the gaming industry has grown so quickly. Not
20 years ago, having consoles and personal computers in the household was a
radically new idea; in 2004, the gaming industry posted revenues of $10 billion
 more than Hollywood. Culturally
and otherwise, gaming's footprint hasn't quite been measured by society, and
its part of the reason were seeing unrealistic regulations.



</p><p class="MsoNormal">But if we reflect, the recipe seems familiar: new technologies,
new forms of expression, and new ways of perceiving reality have a predictable
way of muddling anyone we elect into office. Film, television, and radio
represent some of our most highly-regulated businesses; and politicians would
rather attack industries that subjectively pollute our minds than the ones
that pollute the very air we breathe.</p>But though our industry may have expanded rapidly, legislators
need to realize that the gaming generation has grown up. Far from being an
activity reserved for children, todays average gamer is 30 years old, and only
35 percent of game players are under 18 years of age. According to a study by
the Entertainment Software Association, even women over the age of 18 represent
a greater portion of the game-playing population (28 percent) than boys from
ages six to 17 (21 percent). As games have become less of a "childrens
toy," lawmakers have stayed stuck in the past. In short, if gaming continues
to be confined to contexts of immaturity and adolescence, video games and their
creators will continue to be scapegoats; scapegoats for killers like Dylan
Klebold and Eric Harris of Columbine, Colo., whose actions the media quickly correlated
with "Doom," labeling the game as training for their horrific crimes.



<p class="MsoNormal">If the term "scapegoat" seems too harsh, examine an
excerpt from the <em><a href="http://www.baxterbulletin.com/apps/pbcs.dll/article?AID=/20060208/NEWS01/602080339/1002">Baxter
Bulletin</a></em>, an Arkansas
newspaper. In an article about Jacob Robida, the recently-accused offender in
an attack at a gay bar in Massachusetts
that killed a police officer, the paper published this quote from <span class="bodytext">Massachusetts Prosecuting Attorney Paul </span>Walsh: "My
look at the search warrant (for Robida's home) was that the investigators
turned up no video games. [] From the information we have here, there is no
proof video games were involved." 



</p><p class="MsoNormal">Thank goodness that Robidas PlayStation or Xbox werent
accomplices to his hateful act. But who suggested a game-crime connection to
police? None other than Jack Thompson, the Miami
attorney that seems to involve himself in national investigations when it suits
his interests.



</p><p class="MsoNormal">Inexplicably, videogames have become societys insanity plea
for murder, violence, and other crimes. Will increased game-regulation really attenuate
these problems? Likely not, but it begs a more important question - how do we
strike a balance between allowing freedom of expression and understanding a medium
for what it is, but also aiding parents in choosing what their child should or
shouldnt be exposed to?



</p><p class="MsoNormal">Ultimately, parents and law-makers understanding of video
games has to mature. Politicians seem under the impression that each time Joe
twelve-year-old blows away some poor virtual soul in Halo, theyre going to
take it into the streets. But the way people interact and are affected by video
games isnt that simple. 



</p><p class="MsoNormal">Individuals that commit crimes "inspired" by video
games have more deeply rooted problems - an inability to distinguish reality
from fantasy. While games with violent content could serve as an impetus for
troubled youths, they ignore the "bigger picture;" the fact that ultimately,
people are responsible for their own actions.



</p><p class="MsoNormal">More generally, society needs to take the initiative to hold
a view that recognizes videogames as a legitimate form of communication and
entertainment, not a system designed to drill teenagers on the intricacies of
executing a drive-by shooting. People seem unwilling to accept the idea that <em>society's ills are rooted in more
significant problems than computer-rendered characters engaging in a virtual firefight.</em>


	</p>]]></description>
<pubDate>Thu, 16 Feb 2006 16:06:00 -0600</pubDate>
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