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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3 2008: Too Human Screenshots</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_too_human_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_too_human_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_too_human_screenshots#</comments>
<description><![CDATA[<div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=32"> Launch Gallery: <b>Too Human</b></a><br />
<a href="http://www.gamebump.com/?gallery=32&showpic=500"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/500.jpg" /></a><a href="http://www.gamebump.com/?gallery=32&showpic=501"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/501.jpg" /></a><a href="http://www.gamebump.com/?gallery=32&showpic=502"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/502.jpg" /></a><a href="http://www.gamebump.com/?gallery=32&showpic=503"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/503.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (9 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 01:19:17 -0500</pubDate>
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<title>GB Review: Ratchet &amp; Clank Future: Tools of Destruction (PS3)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3</link>
<guid>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3</guid>
<comments>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/gxzdg87a7cbzmhxud9u45qa0.jpg" alt="" alignment="" border="0"><div><br><center>Ratchet &amp; Clank: meet Gorgeous on your new PS3.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><span style="font-weight: bold;">Ratchet and Clank Future: Tools of Destruction</span> is yet another beautiful, action-packed, humorous adventure for PlayStation fans, boasting numerous gadgets, guns, and lots of alien things to shoot at. Its minigames have been adjusted to feature sixaxis support and Insomniac has even tossed in dancing pirates, but despite how gorgeous the game looks or how well the gameplay mechanics function, we've been down this road before - five times, six if you happened to splurge on the PSP version. <br><br>While I've always had a soft spot for our furry hero and his robotic pal, I'm afraid that Tools of Destruction has done it for me. This is the same experience, the same gameplay, lackluster plot, annoying save system, and patch-work minigames that I've been through since the franchise's inception. In summation, I am all Ratchet'ed out. <span style="font-weight: bold;">If you were looking for a new, refreshing direction for the series' PlayStation 3 debut, this isn't it.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><span style="font-style: italic;"></span><br><br>Tools of Destruction offers yet another instance in which I'm forced to scratch my head and wonder if I've been immersed in the industry so long that I'm now out of the touch with the average gamer. It's one of Sony's (and Insomniac's) flagship titles, and people <a href="http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction?q=ratchet">seem to love it</a>. In a sense I understand their infatuation: it's classic R&amp;C humor, the same simplistic gameplay mechanics at work (collect <span style="font-style: italic;">this</span> statue, turn <span style="font-style: italic;">that</span> bolt, slaughter <span style="font-style: italic;">these</span> boxes, etc), those same breathtaking visuals now transplanted to the PlayStation 3, and so on. I doubt that anyone could effectively argue that the title isn't playable, enjoyable, or a success ("success" being defined here as a complete single-player experience that doesn't feel pushed out the door), it's just that <span style="font-style: italic;">it's the same game</span>.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/0gs5vi7o75pv7nj3qpmia62u.jpg" alt="" alignment="" border="0"></p>At this point I've collected a trillion bolts, played a hundred rounds of "beat this minigame to open a door", and explored who-knows how many planets while popping virtual caps into aliens/robots/alien robots. I've made the bad guys dance; I've turned them into various creatures and whacked them to death with a wrench. I've grind-booted my way across giant chasms, been swept up in weapons-upgrade options, and watched my last plot item presented as a fake commercial. I have done it all, and then I completed Tools of Destruction and <span style="font-style: italic;">did it again</span>, this time in HD glory. The real question isn't whether the game is worth your time but whether you'd like to pay $59.99 for the privilege of doing the same stuff in 720p - though Ratchet does look <span style="font-style: italic;">fly</span>.<br><br>But enough negativity; Tools of Destruction, similar to every R&amp;C game on the market, shares the franchise's ups as well as downs. The visuals are amazing and showcase just what the PlayStation 3 can do when a developer is willing to spend the time and tap the system's resources. Even with fifty pirates dancing a groovitron jig while Ratchet pummels them with his grenade-gun and other torturous devices, the framerate keeps up with the action, down to the detailing in Ratchet's fur as he sets his enemies ablaze. The game's unique presentation, another hallmark of the series, is just as fun and spoofy as ever, making grand use of holovids (think "upgraded" infobots) for plot progression; cutscenes are quick and entertaining, with the same high-quality voice performances from a cast you know and love. <br><br><div class="image"><img src="http://www.gamebump.com/images/upload/rqoc8hfbr1tpuedey7bh5wdr.jpg" alt="" alignment="" border="0"><div><br><center>I hate you, little metal ball.</center></div></div><br>The simplistic gameplay is almost enough to make you feel nostalgic. The title is easy to play through and very direct, a bonus for kiddies who hate sitting through an hour's worth of cinematics to find out what's going on. There are the same mechanics that series veterans will instantly recognize: five version upgrades for weaponry, fun devices that turn enemies into cutesy penguins (nothing makes you appreciate the benefits of being a superior species than whacking a penguin into space), weapon upgrades via vendors, armor shopping (those lombaxes always did have a sense of style), and minigames that now utilize the sixaxis controller's tilt feature. While rolling a ball around to connect circuits, gliding through hoops, shaking that pirate booty, and steering tornadoes toward foes all spruce up the gameplay, they also severely distract from it, reminding the player that she's not saving the galaxy but trying to maneuver a stupid ball so she can save the galaxy. I applaud Insomniac for actually trying to capitalize on the motion sensor technology, but the bulk of this attempt was frustrating and annoying.<br><br>While we're on the topic, apparently some people have it in their heads that frustrating and challenging equate to the same thing. If you've been reading up on Tools then you've probably concluded that it's a breeze "until the end" - when Insomniac introduces a million enhanced robots that no longer die in one or two shots. It's at this point when gamers begin to "appreciate" the outdated save-anywhere system, which, if you've been through a Ratchet game before, you already know is a lie. I complained five years ago in a review of the original R&amp;C that enabling me to save-anywhere is bloody pointless if I have to load up from the start of a planet; giving me a taxi or a teleport to certain sections of a level doesn't cut it. This is the <span style="font-style: italic;">next-generation</span> of PlayStation hardware and Insomniac still won't let me save-anywhere and load-up from where I saved - why the hell not? <br><p><img src="http://www.gamebump.com/images/upload/fjh3kv42wx6e4b3dwnpuskor.jpg" alt="" alignment="" border="0"></p>The checkpoint system isn't much better. Ideally as you progress from one area to the next you trigger a checkpoint such that, if you die, you don't have to re-complete the same segments over and over. The checkpoint system here doesn't operate this way; when Ratchet clears an area and, say, approaches a boss or some other physical feat that you're going to die at, it's back two-three segments for you so you can re-work your way to a specific area just to do it all over again. About the time you reach your breaking point is when you realize that you can't save and call it for the day because you'll be loading up at the start of the level. <span style="font-weight: bold;">I think this is where I lost another piece of my soul</span>.<br><br>The real disappointment in Tools of Destruction is that it's the same content we've been through before, and while it's still good it's hardly great. Because you've done all this stuff several games ago there's simply little to no motivation for you to go through it again; <span style="font-style: italic;">there's no pull here</span>, and you don't even remember there's a storyline until the last two-three planets. What the franchise needs is not a million bolts, boxes, aliens, or weapon upgrades but a <span style="font-style: italic;">new direction</span>, a fresh take for our old and tired comedic duo, preferably one that doesn't detract from the experience with trivial minigames and sixaxis-controlled tornadoes that drive me crazy. <br><br>Okay, Insomniac: you've proven what you can do with the power of the PlayStation 3 - now let's see if you can take that engine and those beautiful visuals and make a great game out of it. <br><br>Publisher: SCEA<br>Developer: Insomniac Games<br>Release: Oct 23, 2007<br>MSRP: $59.99<br>Everyone 10+<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Ratchet and Clank Future Tools of Destruction&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RATCHET AND CLANK FUTURE TOOLS OF DESTRUCTION AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
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<pubDate>Sun, 02 Dec 2007 18:17:44 -0600</pubDate>
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<title>Insomniac Announces Title for New Ratchet &amp; Clank Title</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</link>
<guid>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</guid>
<comments>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title#</comments>
<description><![CDATA[<p>Insomniac Games has announced a new title for the next Ratchet &amp; Clank title in the series.</p><p>The game will be entitled, Ratchet &amp; Clank Future: Tools of Destruction. Brian Allgeier, design director said, &quot;The name Ratchet &amp; Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres.&quot;</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 17 Aug 2007 13:05:00 -0500</pubDate>
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<title>Cartoon Network Racing Cheat Codes</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/cartoon_network_racing_cheat_codes</link>
<guid>http://www.gamebump.com/go/cartoon_network_racing_cheat_codes</guid>
<comments>http://www.gamebump.com/go/cartoon_network_racing_cheat_codes#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Game Factory just sent over cheat codes for the PlayStation 2 and Nintendo DS versions of Cartoon Network Racing. Enjoy!

<p align="center">PLAYSTATION 2:
<p>Unlock everything.
<p>Use the below combination when in the main menu (frontend  screen.) 
<p>-D-pad down 
  -Circle Button 
  -D-pad down 
  -Square Button 
  -D-pad Up 
  -D-pad Down 
<p>Also the buttons need to be pressed fairly quickly  after each other&nbsp;about a three-quarters of a second interval. 
<p>A flash animation of cog wheels and a sound effects  sample plays as confirmation and UNLOCKED displays. 
Note: once activated the UNLOCKED can only be  de-activated by&nbsp;re-setting the console.

<p align="center">NINTENDO DS: 
<p>Type the following as player name:
<p>Name&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Effect
  GIMMIE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Unlocks everything in the game. Effectively just the renamed Unlocked cheat
  AAARGH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Enables all hazards and pickups in time trial games. Effectively just the  renamed Speedy cheat
  STONEME&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  All pickups are the dumb rockets. When the rocket is fired, a stone block is  fired instead, which turns any non-invulnerable 
  player it hits to stone.
  IMACOPTER&nbsp;&nbsp;&nbsp;&nbsp; Top-down view,  Micro-Machines style.
  SPINACH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Unlimited superpower energy.
  ROCKETMAN&nbsp;&nbsp;&nbsp; Player has unlimited  dumb rockets. Firing one results in the player being given another.
<p>All cheats should work in multiplayer. Each player  needs to enter the cheat separately for them to be able to use it in  multiplayer.
<p>Saves will be disabled until the console is reset,  once the player enters a cheat code. They will be notified of this.
<p>Cheats are stackable, so multiple cheats can be  entered one after the other by re-entering the name entry screen. STONEME and  ROCKETMAN are mutually exclusive. If both are entered, only the ROCKETMAN cheat  will have any effect.
<p>It would be good to pass this information on to QA  for a testing session. Please note that although we have endeavoured to make  the cheats as robust as possible, they are still cheats &amp; will therefore  have some rough edges. Example: top down view seeing out the side of tracks,  etc.
We will not be able to fix all tracks to work with  this cheat so that there arent any visual artefacts. If this is a problem we  will have to remove the cheat itself. QA should not enter bugs of this nature.
<p>Jump Start
  You can  get an extra speed boost at the start of a race by performing the Jump Start. 
<p>When  the Race Countdown appears onscreen before the start of the race, hold down the  A Button. You must press and hold this as soon as 3 appears.
<p>Now  watch the Countdown and when it changes from 2 to 1, release the A Button for  half a second before pressing and holding it again to start. You must keep the  button held until the race actually starts for the jump start to work. 
<p>The  easiest way to fail is to press the button more than two times in total or to  not keep it held until you are in motion.
<p>The  rhythm of the Jump Start is:
<p>On  3: Press and hold A button
    On  1: Release A button (how long you release for doesnt matter- it can be quick  or up to 0.5 seconds)
    After  Release: Press and hold A button and keep it held down until your kart is  moving.
    Keep  the button held normally for driving after the Jump Start]]></description>
<pubDate>Wed, 28 Feb 2007 20:07:00 -0600</pubDate>
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<title>New Too Human Trailer, Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_too_human_trailer_screens</link>
<guid>http://www.gamebump.com/go/new_too_human_trailer_screens</guid>
<comments>http://www.gamebump.com/go/new_too_human_trailer_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p align="center"><p>
Microsoft has revealed a new (30 second) gameplay trailer and batch of screenshots for Too Human, an Xbox 360 title currently being developed by Silicon Knights (Eternal Darkness, Metal Gear Solid: The Twin Snakes). As the cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the gods hand. In the first part of a trilogy, Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life. In Too Human, players are treated to a nonstop barrage of action powered by the seamless integration of melee and ranged firearms combat and fueled by breathtaking visuals enabled by the powerful combination of Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies. Gamers take it to the next level by playing the entire single-player campaign in multiplayer co-op mode via Xbox Live or system link. Key features include:The birth of an icon. Fight as the powerful cybernetic god Baldur battling his way through enemy armies to become one of gamings renowned iconic heroes. From weaponry and armor to combat techniques and combos, you can fully customize Baldur to become the best possible hero. Epic beginning to a captivating trilogy. Begin the saga of Baldur in the first chapter of an exciting three-part narrative in the tradition of classic trilogies such as Star Wars and Lord of the Rings.Explosive melee and firearms combat. It will take more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes near and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group F.A.S.T. Feel each punishing blow through advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.Advanced cinematic presentation. Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hundreds of on-screen enemies set against the vast landscape of the Too Human world. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment. New level of accessibility through intuitive combat. Perform Baldurs elaborate and complex combat maneuvers through the press of a button and chain together hundreds of rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, Too Human delivers gameplay that is easy to learn and rewarding to master. Too Human will introduce combinations of weapons combat on a level that exceeds some fighting games, leaving players in awe. Shared experience. Conquer the world of Too Human alone or with friends through advanced, four-player online co-op gameplay through the Xbox Live service.Modern take on a classic story. Too Human chronicles the ongoing struggle between cybernetic gods, giant machines and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.<p>Enjoy.<p> 
divxMovie('http://media.divx.com/e3/B-Roll_Too_Human_2_streamHI_615kbps.divx',true);

<p />]]></description>
<pubDate>Wed, 10 May 2006 19:10:00 -0500</pubDate>
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