<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>East Coast LAN v12.07 Details</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/east_coast_lan_v1207_details</link>
<guid>http://www.gamebump.com/go/east_coast_lan_v1207_details</guid>
<comments>http://www.gamebump.com/go/east_coast_lan_v1207_details#</comments>
<description><![CDATA[<p></p><p><img src="http://www.gamebump.com/images/upload/jop7o00gl5xkj2wanvu8llh7.jpg" alt="" alignment="" border="0"></p><p></p>Every year, I attend one of the largest LAN Parties on the East Coast. Titled, East Coast LAN, will feature games such as Counter-Strike Source, Unreal Tournament 2003, Team Fortress 2, and other hot titles right now on the market. The biggest selling point this year is the money that is on the line for the Counter-Strike tournament--$1000!<br><br style="font-weight: bold;"><span style="font-weight: bold;">Dates:</span><br><ul><li>December 14</li><li>December 15</li><li>December 16<br></li></ul>Games to Include: <br><ul><li>CounterStrike Source 5v5</li><li>CounterStrike 1.6 5v5</li><li>Unreal Tournament 3 1v1 </li><li>TeamFortress 2 </li><li>ETQW</li><li>Company Of Heroes</li><li>50/50 Nintendo Wii Sports Tournament </li><li>50/50 HALO 3 1v1</li><li>RED LIGHT SPECIALS!</li></ul>GameBump will be providing coverage of this years East Coast LAN beginning December 14th till the 16th.<br><p></p><p></p><br><span style="font-weight: bold;">Price:</span> <br><br><div style="margin-left: 40px; font-style: italic;">
            PREPAID: $30 <br>
            -Full Access to LAN <br>
            -(Console tournaments are $5 extra) <br>
            <br>
            PAID AT DOOR: $40 <br>
            -Full Access to LAN <br>
            -(console Tournaments are $5 extra)<br><br></div><br style="font-weight: bold;"><div style="font-style: italic;">HALO 3 50/50 1v1 Tournament!<br>Prize will be 50% of the total signup for this tournament.<br>EX:100 signup's x $5=$500 /50 =$250 for first place! The same goes for the Nintendo Wii tournament!<br><br>Official Unreal 3 1v1 Tournament!<br>Prize will be 50% of the total signup for this tournament.<br><br>Official CounterStrike Source 5v5 Tournament!<br>Prize will be $1000 to first place!<br></div>]]></description>
<pubDate>Sun, 02 Dec 2007 21:56:32 -0600</pubDate>
</item><item>
<title>Idea: Maybe GameSpot Needs A Writers Strike</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike</link>
<guid>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike</guid>
<comments>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/gerstmann.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you've been following entertainment news lately you're probably aware that the Writers Guild of America (the people who write our TV shows and movies) are on strike because studio executives refuse to increase the percentages of online and DVD sales distributed to the writers.<br><br>Writers fear they are being treated unfairly, so they strike. They stop working, showing management how important they are.<br><br>If you've been following video game journalism news lately, you're probably aware that Jeff Gerstmann, an editor from GameSpot was apparently fired because Eidos put financial pressure on them of CNet, their owners, over a negative review Gerstmann gave to Kane &amp; Lynch.<br><br>If I were a writer at GameSpot now, I would be terrified to submit any writing in fear that my job could be at stake for simply crafting an opinion: what their job requires. I couldn't do my job if it became apparent that credibility was for sale.<br><br>I'd go on strike. I'd stop submitting reviews or news. I'd stop working.<br><br>That's what I'd do, maybe it's what GameSpot writers should do.<br><br>Interesting to note, <a href="http://www.gamespot.com/pages/updates/index.php?t=all&amp;Day=30&amp;Month=11&amp;Year=2007">there haven't been any reviews</a> posted at GameSpot today or yesterday. Maybe they're already refusing to submit reviews.        <br>]]></description>
<pubDate>Fri, 30 Nov 2007 11:55:17 -0600</pubDate>
</item><item>
<title>SOCOM: U.S Navy Seals Tactical Strike Review</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/socom_us_navy_seals_tactical_strike_review</link>
<guid>http://www.gamebump.com/go/socom_us_navy_seals_tactical_strike_review</guid>
<comments>http://www.gamebump.com/go/socom_us_navy_seals_tactical_strike_review#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/jj3qfw85yiie6rqleljby0b9.jpg" alt="" alignment="" border="0"></p>The guys over at CBS GameCore shot us an email informing us that they just posted up a brand new review of Sony Computer Entertainment America's new PSP sequel, SOCOM: U.S Navy Seals Tactical Strike. <br><br>The review covers in-depth several of the missions and even goes on to state that the enemy AI has been greatly improved from the game's predecessors. That was one thing I totally disliked in the previous SOCOM titles. <br><br><div style="margin-left: 40px;"><span style="font-style: italic;">Above all, gamers that like hardcore shooters would actually enjoy this
one as will fans of the series. There are three difficulty settings and
multiplayer mode will keep you busy for some time, giving it a high
replay value. At the Lieutenant level, veterans of the series should be
able to breeze right through the game. Tactical Strike is put together
well with solid gameplay, and should be part of every gamers holiday
list.<br><br></span></div>GameBump will have an in-house review of this title soon. Be on the lookout!<br><br><span style="font-style: italic;"></span><span style="font-style: italic;"></span><br><span style="font-style: italic;"></span>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SOCOM: U.S. Navy Seals Tactical Strike&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SOCOM: U.S. NAVY SEALS TACTICAL STRIKE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 05 Nov 2007 22:00:00 -0600</pubDate>
</item><item>
<title>SOCOM: Tactical Strike Hits Gold Status</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/socom_tactical_strike_hits_gold_status</link>
<guid>http://www.gamebump.com/go/socom_tactical_strike_hits_gold_status</guid>
<comments>http://www.gamebump.com/go/socom_tactical_strike_hits_gold_status#</comments>
<description><![CDATA[<div><img src="images/upload/bz2zamw4x3pazwrwotbsghn0.jpg" alt="SOCOM Tactical Strike" alignment="" border="0"></div><br>The handy official PlayStation Blog was updated today by the folks over at Sony informing everyone that SOCOM: Tactical Strike for the PSP handheld has gone gold. The game is slated to ship to stores on November 6.<br><br>According to the team, the game has been in development for two years and includes eight additional international special forces this time around.  Voice chat VIA ad-hoc and infrastructure are also fully supported.<br><br><br>]]></description>
<pubDate>Wed, 24 Oct 2007 18:50:28 -0500</pubDate>
</item><item>
<title>SOCOM: Tactical Strike Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/socom_tactical_strike_screenshots</link>
<guid>http://www.gamebump.com/go/socom_tactical_strike_screenshots</guid>
<comments>http://www.gamebump.com/go/socom_tactical_strike_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>The folks over at Sony just released a slew of brand new screenshots showing the upcoming SOCOM title for the PSP.
<p>]]></description>
<pubDate>Fri, 17 Aug 2007 13:18:00 -0500</pubDate>
</item><item>
<title>CS: Source Update Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/cs_source_update_tomorrow</link>
<guid>http://www.gamebump.com/go/cs_source_update_tomorrow</guid>
<comments>http://www.gamebump.com/go/cs_source_update_tomorrow#</comments>
<description><![CDATA[
Valve Software revealed to today that tomorrow they will release an update for Counter-Strike: Source and to go along with this release, they will include two new maps which are: cs_compund, and de_train. Check out the two images below for a peek on what to expect. Originally written by Tim Grube]]></description>
<pubDate>Fri, 29 Jun 2007 00:49:00 -0500</pubDate>
</item><item>
<title>New Mario Strikers Charged Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_mario_strikers_charged_media</link>
<guid>http://www.gamebump.com/go/new_mario_strikers_charged_media</guid>
<comments>http://www.gamebump.com/go/new_mario_strikers_charged_media#</comments>
<description><![CDATA[Nintendo recently published three new screenshots of its Mario Strikers Charged for the Wii console. The title features online play via Nintendo Wi-Fi Connection, new abilities, and (of course) Wii remote functionality. Mario Strikers Charged is slated for release sometime this summer.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 13 Mar 2007 18:43:00 -0500</pubDate>
</item><item>
<title>Meridian4 RIPs A New Deal</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/meridian4_rips_a_new_deal</link>
<guid>http://www.gamebump.com/go/meridian4_rips_a_new_deal</guid>
<comments>http://www.gamebump.com/go/meridian4_rips_a_new_deal#</comments>
<description><![CDATA[Meridian4 today announced the signing of a North American publishing agreement with Russian-based developer White Elephant for their action/shooter titles; RIP and RIP Strike Back.

<p>

We got lots of positive emotions while developing RIP and RIP: Strike Back. We were excited, when we got positive feedback from the gamers and the press. said Natalie Lekomtseva at White Elephant, We are really happy to work with Meridian4 to release the games in North America. 
</p><p>
 

The moment we tried RIP and RIP Strike Back, we were hooked. Theyre addictive, back-to-basics top-down shooters that bring back the fun in games. said Steve Milburn, Director at Meridian4, With their non-stop shooting action, once you start playing, you wont want to stop. 
</p><p>
Expect more on these games very soon.
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 19 Oct 2006 13:40:00 -0500</pubDate>
</item><item>
<title>GH Review: Commandos Strike Force (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_commandos_strike_force_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_commandos_strike_force_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_commandos_strike_force_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Commandos is one of Eidos longer running series, dating
back to the original PlayStation days. However, fans of those titles may be
disappointed to find that Commandos Strike Force is a far departure from that
interesting action-RTS hybrid the older ones used to be. Instead, its now just
a cookie cutter WWII-era first person shooter. Does it do anything to stand out
against the sea of other WWII shooters?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/> 



<p class="MsoNormal">Strike Force is set up in missions, each with their own
primary and secondary objectives. Sounds par for the course, and it is, but
they shake things up by giving you not only the freedom to accomplish your
goals in any manner you see fit, theres also the option to attack them as one
of three characters. Each of the characters has a different skill set so itll
alter how you play a mission, thus giving you a reason to play through the
levels more than once. Its a reason, but there are other reasons not to, which
Ill discuss later.



<p class="MsoNormal">The three characters you can control are separated into
three different types  a sniper, a beret, and a spy. As the sniper youll, of
course, have your requisite long range sniper rifle as well as a set of
throwing knives with which to silently kill nearby enemies. And you can always
walk over a body to retrieve the knife you just threw. The beret plays like
your standard foot soldier  proficient with a variety of guns. The spy
presents the most interesting way to infiltrate an enemy camp as he is capable
of donning enemy clothing. By doing so, you can sneak in and walk amongst the
enemy like one of their own. However, catch the peeking eye of a high-ranking
official and you can say goodbye to your cover.



<p class="MsoNormal">The variety in which you can approach a mission adds tons of
replay to Commandos. Unfortunately, it does a lot of other things wrong that
will turn some off from playing through them all again.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Where to start  how about the graphics? Commandos Strike
Force is one ugly duckling. It looks more like a PS1.5 game, or at least a
first generation PS2 title at best. Were in the waning period of the PS2s
lifetime and we get stuck with something that looks like this. A good example is
the foliage thats spread through the majority of the levels. I approached one
and it was a pixilated 2D bush. I could go right up to it and see that it lacks
depth. Thats the worst of it thankfully. The character models look decent,
though they tend to walk in very unnatural ways. They seem robotic at times.



<p class="MsoNormal">The voice acting is, for the most part, one of Commandos
strong points. All of the characters sound lively and, contrary to how some are
animated, natural. The only problems lie in their repetitiveness and bad
synchronization. The controlled character will talk to himself during missions,
which I find to be a nice addition as it draws the player into the situation.
But, hell tend to repeat the same things when performing the same action, such
as crouching to hide from a patrolling guard, or taunting a soldier he just
stealth killed.



<p class="MsoNormal">The bad synchronization plays a heavy part in the cutscenes.
The voices and the lips dont match up well at all. In the worst case scenario,
sometimes the lips on the speaking character will continue to move several
seconds after the dialogue clip had already ended. This turns some of the
scenes into the equivalent of a badly dubbed 70s kung fu flick.



<p class="MsoNormal">Another bothersome thing is the moronic AI. I didnt like
the fact that crouching makes you virtually invisible to a close range enemy
the majority of the time. Also, since dead bodies disappear after a few
moments, it ruins the realism that Strike Force intended to evoke. If theres a
dead body lying around in the open, someone is bound to notice and sound the
alert. But no, all and any evidence that you sliced a Nazi throat just vanishes
into thin air.



<p class="MsoNormal">Adding to the moronic AI is the fact that the Nazi soldiers
have some really bad aim. I was once caught in a 6-on-1 disadvantage and
managed to escape with minimal damage. Its like the Stormtrooper effect all
over again. Thankfully, there are multiple difficulty settings, and while the
hardest doesnt quite make the enemies smart, theyre smart enough to at least
pose a threat. The downside to that is now portions of the game become
trial-and-error. In others words, its what happens if I do this? Ok I now
know not to do that, so lets do this. And dont sweat having to reload an old
save thats hours back because you can save anywhere at anytime.



<p class="MsoNormal">Lastly, theres a serviceable online multiplayer mode. I say
serviceable because while it functions well enough, there just isnt anyone out
there playing it. And those that do suffer from occasional bouts of lag and
stuttering frame rates. Commandos offers your standard deathmatch and team
deathmatch mode, but the third and most interesting of them is sabotage. 



<p class="MsoNormal">The goal in sabotage is to decipher the other teams 6-digit
code. Doing so awards your team points. The coolest part about it all is how
you find the code. Each team has at least one spy who can interrogate fallen
enemy players. Some will give up just one digit while others may give you
three, depending on who it is youve interrogated. Its a very fun mode and one
Id like to see implemented in other multiplayer FPS. Its a shame that such
an awesome mechanic isnt being experienced by more players.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Commandos Strike Force has some good points of its own
merit, but when the genre is already flooded with so many other games that do
it better, it has to offer more than what were given here. Unfortunately,
because of that, its just another WWII-era first-person shooter.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
The three different skill sets for the characters offers a nice change of pace.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 4.2&size=20" alt="GAMEPLAY: 4.2" /> <br />
We shouldnt be seeing first-gen PS2 graphics this late in its lifetime.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.5&size=20" alt="SOUND: 6.5" /> <br />
The voice acting is good, but its repetitive and badly synched.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5&size=20" alt="FUN FACTOR: 5" /> <br />
Different styles are great and sabotage is awesome, but nothing outside of that is engrossing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
Reasons to play single-campaigns exist, but some problems will turn you off from it. Ok online.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.7 &size=23" alt="TOTAL SCORE: 5.7" />

]]></description>
<pubDate>Wed, 26 Apr 2006 12:01:00 -0500</pubDate>
</item><item>
<title>New Star Wars Titles For Handhelds</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_star_wars_titles_for_handhelds</link>
<guid>http://www.gamebump.com/go/new_star_wars_titles_for_handhelds</guid>
<comments>http://www.gamebump.com/go/new_star_wars_titles_for_handhelds#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.</i></p>

<p class="MsoNormal">Turns out a Star Wars game somehow managed to sneak under
the radar for the last few months.<span> 
</span>Ubisoft is developing Star Wars
Shadow Strike for the Sony PSP and Nintendo DS.<span>  </span>Shadow Strike is scheduled to be released on
May 26 and is an action game.<span>  </span>Not much
else is known about the title, but with a May 26 release date its likely that
more information will become available soon or the game will be delayed, so stay
tuned!


]]></description>
<pubDate>Mon, 06 Mar 2006 23:39:00 -0600</pubDate>
</item><item>
<title>Commandos Strike Force Ship Date, Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/commandos_strike_force_ship_date_trailer</link>
<guid>http://www.gamebump.com/go/commandos_strike_force_ship_date_trailer</guid>
<comments>http://www.gamebump.com/go/commandos_strike_force_ship_date_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Eidos Interactive recently confirmed the April 4 ship date for Commandos Strike Force on the PlayStation 2, Xbox, and PC in North America. In a new direction for the multi-million selling series, Commandos Strike Force takes you right into the heart of the action with an innovative blend and first person perspective.&nbsp; Set in war torn Europe amid the backdrop of World War II, take your elite 'Strike Force' unit behind enemy lines on a series of linked missions through France, Russia and Norway. Undertake action, infiltration and stealth missions with the Green Beret, Sniper and Spy, using any means necessary to challenge a winning enemy and pave the way for invasion. Enter into battle alone, or take the fight online with your friends.Commandos Strike Force features an innovative blend of stealth and action gameplay new to the genre. With the ability to freely move within the battlefields players execute attacks with a high degree of control. This gives the player the ability to set ambushes, attack silently and unseen, infiltrate prisoner of war camps, stalk and stab, all while being surrounded by the enemy.Commandos Strike Force also features several missions where players control two commandos at the same time switching between the two on-the-fly.&nbsp; The game boasts a variety of multiplayer modes, up to eight players online with console and 16 players via the internet.The company also published a new trailer to go along with this announcement, which you'll find below.
<p /><p />
<p /><p align="center">Download the <a href="http://download.divx.com/labs/DivXBrowserPluginInstaller.exe">DivX Browser Plug-In</a>.<a href="archives/000072.html"></a>
<p>
  ]]></description>
<pubDate>Sat, 11 Feb 2006 00:03:00 -0600</pubDate>
</item><item>
<title>Handheld Guilty Gears This Spring</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/handheld_guilty_gears_this_spring</link>
<guid>http://www.gamebump.com/go/handheld_guilty_gears_this_spring</guid>
<comments>http://www.gamebump.com/go/handheld_guilty_gears_this_spring#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Majesco Entertainment has announced that its taking the popular Guilty Gear fighting series to handhelds this spring in the form of PSP and DS renditions. Guilty Gear Dust Strikers is slated for the Nintendo DS while Guilty Gear Judgment is heading to the PSP. Both games are being developed by Arc System Works.Said Ken Gold, VP marketing for Majesco, &quot;Widely praised as one of the leading 2D brawler franchises, the Guilty Gear series has a long history of offering gamers deep, character-driven game play. These exciting new installments will provide hours of entertainment while offering two unique new gameplay experiences that fans can enjoy on the go.&quot;Guilty Gear Dust Strikers for Nintendo DS features 21 historic Guilty Gear characters whose intertwining stories reveal all-new insights into each characters personality and past. Players battle on multiple levels across both DS screens, against the computer or up to four players via wireless networking. The game also features six modes of play including Arcade, Story and VS Battle plus seven unique touch screen mini games and a Robo Ky Factory where you can customize your fighting moves.Guilty Gear Judgment for the PSP system offers gamers incredible value by combining two games on one UMD. The game includes the fast-paced arcade fighting of Guilty Gear X2 #Reload plus a brand new side scrolling experience in Guilty Gear Judgment. Guilty Gear Judgment features 20 Guilty Gear character favorites, including Sol Badguy, Potemkin, May, and Dizzy; 18 levels of 2D side-scrolling action; and special moves like Psych Burst, Dust Attack and Roman Cancel. In addition, both games within Guilty Gear Judgment offer wireless multi-player connectivity for up to two players. 
<p /><p>The latter 13 screenshots are of ]]></description>
<pubDate>Thu, 26 Jan 2006 12:55:00 -0600</pubDate>
</item><item>
<title>Ubisoft Announces Ghost Recon 2 Summit Strike</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_announces_ghost_recon_2_summit_strike</link>
<guid>http://www.gamebump.com/go/ubisoft_announces_ghost_recon_2_summit_strike</guid>
<comments>http://www.gamebump.com/go/ubisoft_announces_ghost_recon_2_summit_strike#</comments>
<description><![CDATA[<p>Ubisoft has announced an exclusive for the Microsoft Xbox, Tom Clancy's Ghost Recon 2 Summit Strike.</p><p>The game will include more maps, missions and weapons than Ghost Recon 2 along with 11 brand new&nbsp;single player missions and an expanded multiplayer experience. Summit Strike is scheduled to release for the Microsoft Xbox August 2005.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 12 Jan 2006 12:46:00 -0600</pubDate>
</item><item>
<title>Super Mario Strikers Ready For Release</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/super_mario_strikers_ready_for_release</link>
<guid>http://www.gamebump.com/go/super_mario_strikers_ready_for_release</guid>
<comments>http://www.gamebump.com/go/super_mario_strikers_ready_for_release#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Nintendo informed us earlier today that they are ready to release Super Mario Strikers next week on December 5 for the GameCube. Up to four players can battle in aggressive five-on-five soccer matches and features classic Nintendo characters. 
<p>
&quot;People have described this frenetic game as soccer meets Super Smash Bros .,&quot; says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. &quot;Soccer remains one of the most popular sports in the world, and Super Mario Strikers gives players the tools they always wished they could unleash on their opponents.&quot;
<p>
The game rated E for Everyone by the ESRB.]]></description>
<pubDate>Wed, 30 Nov 2005 23:55:00 -0600</pubDate>
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<title>GH Review: Tom Clancy's Ghost Recon 2 Summit Strike (Xbox)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_tom_clancys_ghost_recon_2_summit_strike_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_tom_clancys_ghost_recon_2_summit_strike_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_tom_clancys_ghost_recon_2_summit_strike_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">As an expansion to the successful <em>Ghost Recon 2</em>, Tom Clancy's Ghost Recon 2: Summit
Strike stands as an affordable addition to an already solid game, with a new
campaign mode and the same multiplayer havoc that fans crave, presented in a
simple and direct style that enables players to jump into the action either
offline or on. UbiSoft has proved once again that when it comes to Tom Clancy,
they know what they're doing.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Gamers are cast as Captain Mitchell and sent to Kazakhstan on a
hunt for Asad Rahil, a Pakistani terrorist who has committed numerous crimes
against innocent civilians including devastating a small village with chemical
weaponry. On top of this chaos, the region's president has been assassinated,
creating even more uncertainty and unrest. When the UN steps in to stabilize
the area they're met with hostiles from Rahil's army, further complicating
matters and causing the Ghosts to be deployed to terminate Rahil. It's not as
gripping a campaign, but it's presented well and ties the missions together for
a believable product.



<p class="MsoNormal">If you're familiar with any Ghost Recon game then you
already know that the bulk of the gameplay has you serving as squad leader and
guiding a small team through enemy territory on to target objectives. You can
issue on-screen or voice commands, and on the whole the unit will act
accordingly thanks to the adequate AI. You can have your subordinates shoot
targets and/or offer cover fire (suppress), flank left/right of you (to
surround an enemy/structure), take a knee (hold position), regroup (gather on
you), hold fire, attend to a member's medical needs (medic), attack an oncoming
vehicle (including tanks, helicopters, and armored cars), protect a target, or
demo a target (plant a charge or designate it for air-drops). Your AI buddies
will seek out cover and may even spot hostiles before you do, which is a great
help to counter-balance the ease with which a player dies - one shot in the
right spot will bring Captain Mitchell to his knees. 



<p class="MsoNormal">The cheap AI banter makes traversing these great landscapes
more entertaining, as running between snowy mountaintops or through miles of
grasslands eventually takes its toll on the boredom scale. Enemies are
scattered around targets, and objectives change as the level progresses;
Mitchell may have to take out a defensive structure, shoot down helicopters,
terminate a pack of dangerous tanks, destroy enemy convoys, pin-point
structures for air-drops, assassinate members of Rahil's army, and so on.
Environments feature differing weather patterns and may splash rain onto the
screen or spill a gentle snow on the ground, accompanied with appropriate sound
effects like lightning strikes or fierce, chilly breezes. Character models are
highly detailed as in their parent game, and Summit Strike features nice water
reflections from rivers/lakes, tire tracks from armored cars, burnt markings
from air-drops, and minute graphical attention for every wisp of grass that's
guided by a small gust of wind. Spotting a full moon overhead or a bright sun
on the horizon adds further realism and gives the game a presentation boost.



<p class="MsoNormal">It wouldn't be Ghost Recon without a plethora of gadgets and
high-tech weaponry, and Summit Strike delivers - at the start of each mission
you select a preferred main gun, support weapon (pistol variant), explosives
(grenades), and a heavy-hitting weapon (rocket/grenade launcher) if the level
calls for it. Main guns are separated into four classes - rifleman, gunner,
grenadier, marksman - and feature numerous options, including standard rifles,
submachine guns, differing grenade launchers, and specialized sniper rifles
(the scope view on the MB sharpshooter is particularly impressive). The
targeting or scope view changes per weapon, and if you're so inclined you may
even control Mitchell and have him fire at targets via voice commands (but I
wouldn't recommend it).



<p class="MsoNormal">Along with advanced weaponry the gamer has a useful radar
display that alerts as to impending targets, a squad indicator that presents
each member's health status (green for good, red for nearly dead, depleted for
goner, etc), air-strike commands (for missions without team members, as in the
&quot;lone wolf&quot; mode), night vision view, a detailed satellite map for
each area (with indicators), a rate of fire (ROF) indicator that can be modified
to single-shot, three-round burst, and full auto, and lasers that designate
drop targets.



<p class="MsoNormal">After you've gone through the entire campaign mode and seen
the real breadth of the game, you'll probably want to hop online via Xbox Live
and score some multiplayer kills. All the standard Xbox Live features are
present - you've got a friends list, a player count (people you've recently
played with), a team option (i.e. clan management), leaderboards (who's who
among Summit Strike players), downloadable content (new levels, etc), in-box
(in-game email messages), competitions (set up, join, or play in a tournament),
and sign out. The team/clan management is a great inclusion for the hardcore,
and competitions exclude all non-clan members. As a team leader you can recruit
players, promote/demote members, name a General, send friend requests, and kick
idiots.



<p class="MsoNormal">If you're anti-social and would rather jump in shooting
people and forgo teams and tournaments, multiplayer through Xbox Live
definitely allows for that. You can create a match where you serve as host, let
the system pick a quick match for you, or select game features you want in
optimatch. All modes enable observer viewing (originally made popular in Sony's
<em>SOCOM</em>), re-spawning options, and a slew of differing game types, 24 in all,
including hamburger hill (keep a central area under your control), helo hunt
(bring down helicopters), seek and destroy (think: tag), recon (work with
others to accomplish mission objectives), mission (complete regular missions
online), firefight (team up to destroy all hostiles), and your typical capture
the opponent's base, search and rescue hostages, and last man standing (the
team with someone still alive wins). If you're not interested in co-op play you
can always go team-killing and join the squad-based games.



<p class="MsoNormal">If offline play is more your style and you've finished with
campaign mode, UbiSoft included some minor gameplay options - training,
mission, helo hunt, lone wolf, recon, defend, and firefight. By now these
should be rather self explanatory; in lone wolf you trade team AI for
explosives and air-strikes; in firefight you remove all opponents; in defend
you hold your position against waves of hostiles; and so on. If youre
completely bored of both Xbox Live and single-player fun, the offline
multiplayer/split-screen mode is a final option.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">For $29.99 I've essentially got very few complaints. My
biggest concern with Summit Strike (or my Xbox, depending upon your point of
view) is that on several occasions I've had the misfortune of encountering Xbox
errors that caused me to reset the game, usually corrupting the campaign save I
was working on at the time and usually while on particular levels. Take this
tip to heart: have <em>multiple</em> campaign saves! The game saves to your active
campaign by default, so if you've just completed a mission and want to save in
your second slot, you've got to manually enter the slot's name (my default was
CS, my second CS2). I highly recommend this safety precaution because nothing
sucks more than completing seven levels and being kicked to level one because
you forgot to create a second save. Except encountering that error twice
without a third save. That definitely sucks more.



<p class="MsoNormal">If you're going to focus on voice commands for either your
team or Captain Mitchell, speak clearly. Slurring your words and mumbling into
the microphone won't get you as far as proper pronunciation.&nbsp;



<p class="MsoNormal">I spotted some AI hiccups, but mostly where the enemies were
concerned. Would you as a lone combatant run over to a huge pile of dead bodies,
get down on the ground, and stay there  completely vulnerable  looking around
for a killer who has just terminated five of your best friends? Not unless
you're a Summit Strike hostile, apparently, though the easy kills make up for
the game's difficulty. When UbiSoft claims that &quot;in the world of Ghost
Recon, one shot can kill&quot;, they're not kidding. Be prepared to die a <em>lot</em>.



<p class="MsoNormal">Voiceacting is done adequately considering the game's genre,
but you won't find intense cutscenes or award-winning voiceovers.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">This is a great stand-alone expansion to Ghost Recon 2 at a
wonderfully affordable cost. It won't remake the third-person shooting genre or
earn UbiSoft a gold star, but it's definitely worth picking up if you're a
shooting game freak (and I use the term literally). A plethora of options, a
well-presented campaign mode, and Xbox Live play (there's even offline
multiplayer if split-screen is your thing) secure it as a decent addition to
your collection. Just remember to have multiple game saves and you'll have a
blast.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
The same as its parent game's, with new offline/online missions.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.3&size=20" alt="GAMEPLAY: 8.3" /> <br />
Visually pleasing, but nothing extraordinary. Nice attention to detail.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8&size=20" alt="SOUND: 8" /> <br />
Good when it counts, but minimal voiceacting. Solid effects.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8&size=20" alt="FUN FACTOR: 8" /> <br />
If you enjoyed any Ghost Recon, you'll enjoy Summit Strike.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
Large online offering, but most modes are simply modifications and not new.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Mon, 12 Sep 2005 12:21:00 -0500</pubDate>
</item><item>
<title>GH Preview: Super Mario Strikers (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_super_mario_strikers_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_super_mario_strikers_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_super_mario_strikers_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />
<p>Hes a star at tennis, a pro at golf, a fearsome slugger, and
even made an appearance in the latest NBA Street, so why not give
Soccer a go? Everyones favorite plumber is lacing up his boots to take
on all comers in Nintendos upcoming take on the worlds most popular
game. <p>
Super Mario Strikers doesnt have a scheduled release date, and the
version that was playable on the show floor felt like it was pretty
early in its development cycle, but it was still enough to tell that
the game is going to be fun. All of the favorites from the Mario
universe are present, with Marios team consisting of him and a bunch
of Toad characters, as well as a crocodile for a goalie.
<p>The game feels much like Sega Soccer Slam, with plenty of slide
tackling and goals to keep the pace moving. The controls were very
simple and very responsive. You could use the R shoulder button for
turbo, and the L shoulder button was used in conjunction with other
buttons to modify certain moves. For example, holding L and the pass
button would lob a pass, and holding L and the shoot button would
result in a lob shot, which was great for getting the ball over the
head of a keeper that strayed too far out.
<p>Im not sure how you earned them, but there were several power
ups that could be used during the action. By pressing the Y button I
was able to leave a trail of bombs on the screen, which needless to
say did a nice job of impeding the other team. At a later point in the
game a giant Chain Chomp made his way around the field, taking out his
frustration on my team. The current AI was pretty bad, and the game was
rather easy, but its such an early version of it that its not
a cause for concern.
<p>The graphics were very simple but the animation is smooth,
and it's easy to discern the players on each team. Every cutscene
after a goal featured Mario celebrating, regardless of who scored the
goal, but this was most likely just a placeholder animation and should
be replaced before the game is finished.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>
Only quick play was available, but there were a few cup modes listed on
the games main menu. Super Mario Stikers doesnt feel like its going
to be very deep, so having one cup mode, and another that is the same
thing, only harder doesnt make it seem like there is going to be tons
of replay value. Granted, the game will support four-players at once,
so those of you with lots of friends will have a blast, but Id take a
wait and see approach if you plan on playing it alone.
]]></description>
<pubDate>Sat, 21 May 2005 13:29:00 -0500</pubDate>
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