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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Final Fantasy Crystal Chronicles: Echoes of Time (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds#</comments>
<description><![CDATA[<P align=center><A onclick="return amz_js_PopWin(this.href,'AmazonHelp','width=700,height=600,resizable=1,scrollbars=1,toolbar=1,status=1');" href="http://www.amazon.ca/gp/product/images/B001NJRR7G/sr=8-1/qid=1241482963/ref=dp_image_z_0?ie=UTF8&amp;n=3198031&amp;s=videogames&amp;qid=1241482963&amp;sr=8-1" target=AmazonHelp></A></P>
<P align=center><IMG style="WIDTH: 444px; HEIGHT: 429px" height=408 alt="" src="http://www.gamebump.com/images/upload/x2cvzzxhmytq14o12lua2lsq.jpg" width=378 border=0 alignment=""></P>
<P align=left><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P align=left>Echoes of Time is a fun hack n slash multiplayer game. The game improves upon its Ring of Fates predecessor with a greater emphasis on multiplayer combat and teamwork. Though the Wii version leaves much to be desired, the game is still a solid title on the DS to be enjoyed with friends. Square Enixs efforts to allow both DS and Wii players to connect and play together are admirable, but one that definitely needs to be tweaked concerning the Wiis control scheme. Echoes of Time should keep fans happy for some time until the arrival of the upcoming Wii title, Final Fantasy Crystal Chronicles: The Crystal Bearers.</P>
<P align=left><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P align=left><EM>Ring of Fates</EM> was Square Enixs follow-up to their Gamecube title: <EM>Final Fantasy Crystal Chronicles</EM>. After receiving fairly positive reviews, Square has returned to tweak the multiplayer features with a greater emphasis on combat in Final Fantasy Crystal Chronicles: Echoes of Time. Though the gameplay is similar, the ability to play with your friends over a Wi-Fi connection on both the DS and Wii versions is a welcome addition to the series. Echoes of Time combines the best of <EM>Ring of Fates</EM> and its <EM>Crystal Chronicles</EM> Gamecube brethren into a fun, light-hearted RPG for both casual and experienced players.</P>
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<P align=left>The story tells the tale of a young hero who reaches his or her sixteenth birthday. According to village customs, every young villager participates in a special ceremony by defeating hordes of monsters in the dark forest that surrounds the village. The victorious are crowned with a glowing crystal found in a forest clearing guarded by Sherlotta, a fellow villager. However, a village girl falls gravely ill on the brink of the villages celebration that sends the hero on a mission to acquire the items needed for a cure.</P>
<P align=left>Combat in Echoes of Time is similar to the earlier Ring of Fates DS title. You can attack, pick up and drop and jump in the open field in battle. There&nbsp;are four tribes are available: Clavats, Yukes, Selkies and the Lilties. You can engage the enemy with standard attacks, charge attacks (powerful attack that leaves you temporarily vulnerable) or magic attacks by acquiring various spells. This time around, you can either grab your friends or partner up with the A.I. to form a party. At the start, you can customize your party with as many warriors, mages or tribe kinsmen and kinswomen as you like. Towns&nbsp;&nbsp;and villages hold save crystals with most locations situated around a trotted path on the world map. A diary is kept by the main character that contains the chronology of events and adventures throughout the game.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/ayp5zbdvbpmqpe14qmlb5sle.jpg" border=0 alignment=""></P>
<P align=left>You can assign different tactics for your A.I. party members in battle that includes Protect Yourself, Do Your Best, Just Follow Me and Go Nuts With Magic. You can add and drop party members at the Adventurers Guild in town prior to your quest. For multiplayer coop, you can team up with your friends via Nintendos Wi-Fi connection. You can easily communicate with your party members with a communication panel that features phrases like Attack Together, Ill take this one and Hit it. Phrases are customizable with a total of twelve phrases available for you to create your own unique message.</P>
<P align=left>Echoes of Time allows you, just like its predecessors, to pick up and drop items, barrels and enemies at will. This is necessary on various quests to solve puzzles and unlock doors. Fighting enemies helps not only to gain experience but also helps you to acquire materials to place custom orders in town. By doing this, you save lots of money that would otherwise be spent on scrolls and materials at Custom Fabrications.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/jgzx06219c7ifxp6upm1cwq1.jpg" border=0 alignment=""></P>
<P align=left>Visually, the game has polished character designs and detailed environments. After a short run, the Wii version is essentially a ported DS game. The graphics are only slightly improved with a rather mediocre control scheme using the Wii remote. Between the Wii and DS version, the latter is preferable as Echoes of Time was originally designed with Nintendos handheld in mind. The soundtrack is soothing and accompanies the game quite well with its light hearted and relaxed musical tunes.</P>
<P align=left>Regrettably, the A.I. party members are more trouble than they are worth as they will often miss platform jumps, fall into lava pits and stand around idly while your enemies are attacking you. Echoes of Time shines in the multiplayer aspect as the single player adventure mode is very short-lived. Regarding the portability and the convenience to play with your friends, both Wii and DS owners can connect online with one another for quests. However, I personally recommend the DS version as the Wii online interface to join other quests is not very user-friendly at all. </P>]]></description>
<pubDate>Mon, 04 May 2009 19:42:14 -0500</pubDate>
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<title>GB Review: Star Ocean: The Last Hope (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360</link>
<guid>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360</guid>
<comments>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/sdfw2uzwjz712yozshgcdx77.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><p><span le:="" font-variant:="" font-weight:="" letter-spacing:="" line-height:="" orphans:="" text-indent:="" text-transform:="" none;="" white-space:="" normal;="" widows:="" 2;="" word-spacing:="" 0px;="">Star Ocean is an enjoyable RPG with engaging battles and an addictive item creation mode. Despite the bland dialogue and vague mission objectives, role playing fans will love the open worlds and intense combat with their party members. Ultimately, Star Ocean is a vastly superior game to<span style="font-style: italic;"> Infinite Undiscovery </span>and <span style="font-style: italic;">The Last Remnant </span>titles. With multiple endings, battle trophies and various achievements, the Last Hope appeals to both casual and hardcore players. Though the game is plagued by bad dialogue and long cutscenes, The Last Hope is definitely an RPG that is worth the investment.</span></p><p><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></p><p><span le:="" font-variant:="" font-weight:="" letter-spacing:="" line-height:="" orphans:="" text-indent:="" text-transform:="" none;="" white-space:="" normal;="" widows:="" 2;="" word-spacing:="" 0px;="">Star Ocean has been an RPG series that has only received modest attention. Overshadowed by other Square Enix series like<span class="Apple-converted-space">&nbsp;</span><i>Final Fantasy</i><span class="Apple-converted-space">&nbsp;</span>and<span class="Apple-converted-space">&nbsp;</span><i>Dragon Quest</i>, the Star Ocean series has only begun to receive attention thanks to its recent PSP ports and the earlier<span class="Apple-converted-space">&nbsp;</span><i>Till the End of Time</i><span class="Apple-converted-space">&nbsp;</span>PS2 instalment. To the surprise of many RPG fans, the next title was announced exclusively for Xbox 360 with possible development for the PlayStation 3 left as unconfirmed. Despite the mediocre cutscenes and dialogue, Star Ocean: The Last Hope is a deeply complex but satisfying game.<p></p></span></p><br>Star Ocean tells the tale of World War III that erupted between the World Republic Federation and the opposing world nations. Most of the earth was left in devastated ruins with a cease-fire negotiated two weeks after (wait for it) weapons of mass destruction were unleashed on a global scale. Survivors of the war wandered underground cities with little hope of deliverance. The remaining nations formed the Greater United Nations and eventually launched a space campaign to explore inhabitable planets. Edge Maverick, a young soldier and Reimi, a childhood friend and expert archer, are sent on the SRF (Space Reconnaissance Force) maiden voyage. Along the journey, Edge meets other such characters like Faize, a young Eldearian, Lymle, a spoiled Lemurisian village child and Meracle, a spunky feline humanoid.&nbsp;<br><p><img src="http://www.gamebump.com/images/upload/d0vy3rodu4v2od6eoqm6opyu.jpg" alt="" alignment="" border="0"></p><br><br>The Last Hope utilizes a real time battle system. You can issue commands to use items, switch characters, cast symbols and unleash skills, all on-the-fly. One of the highlights of these is the&nbsp;jump&nbsp;ability, allowing you to dodge enemy attacks or surprise them with blindside attacks, (where a ! symbol appears that makes enemies vulnerable to getting attacked when you escape from their line of sight). While most battles can feel like a chore in other RPGs, the ability to quickly maneuver around enemies keeps the battles intense and engaging. <br><br>As you take damage, your rush gauge slowly fills up enabling you to initiate rush attacks upon your enemies once the gauge is full. When initiated, they temporarily give you more speed and higher defense stats against various enemy attacks. There are no random battles as monsters prowl in open sight on the battlefield. In the event you are attacked while moving or standing still in battle, your party member may, depending on your stats, block the attack entirely. You can also execute special attacks with the trigger buttons and link combos together to inflict heavy damage on your foes. A battle simulator is accessible for those that wish to hone their skills prior to fighting real battles in the game.<br><br>As you build your repertoire of skills, you will be able to harvest and mine for materials on the open field with your character. Many of these points are both visible and well hidden in different locales and terrains on differing planets. Disintegration rings allow you to interact with the environment to remove barriers by utilizing different elements. For example, a large ice block can be removed with a fire disintegration ring. All of the rings have limited uses and can only be recharged by Lymle with her charge command ability or by ring experts in villages. Battle skills can also be upgraded frequently to unleash devastating attacks on enemies that increase your Bonus board, a tiled gauge that grants you extra bonuses for stylish and hard-fought battles.<br><br>The Calnus is your spaceship hub used to travel between planets. As you progress in the game, you can assign rooms to different party members. Depending on how you treat them, opposite party members can be assigned the same room for opportunities to trigger Private Events in the game. Private events are made of up of personal dialogue and interaction between two characters with a unique sidestory. Save points are also located in various rooms to allow you to rest and recover after difficult missions. Though the use of save points is convenient on the Calnus, the lack of sufficient save points during missions can be quite frustrating.<br><br>Item creation is one of the most satisfying features in this game. New items can be created by using old items with the help of your party members. This is done by designating your teammates into groups to invent recipes. The catch is that the recipes must be created in a timed session with the results hinging on the IC (Item Creation) abilities of your comrades. Once they are out of ideas, the message No Plan will appear and the session will end. You can also end the session manually if you are satisfied with the recipes before the timer is up. Much time can easily be spent on item creation to boost your partys offensive attacks in battle.<br><p><img src="http://www.gamebump.com/images/upload/zz22izs47ii4plmryyerp3b8.jpg" alt="" alignment="" border="0"></p><br>Visually, the game sports beautiful environments and polished character designs. The special effects are stunning in battle with a lot of symbology and chain combo attacks. Regarding the characters, the anime-style designs are decent but the vacant stares and awkward facial expressions in various cutscenes are rather disappointing. As for the soundtrack, the music is exceptional and is composed by Motoi Sakuraba, the acclaimed Star Ocean and Valkryie Profile maestro. The voice actors, however, dont fare nearly as well as the soundtrack.<br><br>One of the issues in this game is the mission objectives. You will find yourself either talking to your comrades often or wandering around aimlessly just to finish your objectives. They are not always clearly defined resulting in a bit of exploring and backtracking. In battles, the camera tends to swing or position itself poorly when fighting numerous enemies. With respect to the story and character development, the cutscenes are too long and would be more effective if they were shortened to emphasize key plot points.]]></description>
<pubDate>Sun, 22 Mar 2009 09:26:14 -0500</pubDate>
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<title>Dragon Quest IX Pushed Back In Japan</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/dragon_quest_ix_pushed_back_in_japan</link>
<guid>http://www.gamebump.com/go/dragon_quest_ix_pushed_back_in_japan</guid>
<comments>http://www.gamebump.com/go/dragon_quest_ix_pushed_back_in_japan#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/daq25nduc4a84nmps017iecr.jpg" border=0 alignment=""></P>
<P>Originally scheduled for a Japanese release on March 28, Dragon Quest IX has been delayed until July 11, according to <A href="http://nintendo.joystiq.com/2009/02/12/dragon-quest-ix-delayed-until-july-in-japan/">Joystiq</A> (via <A href="http://www.neogaf.com/forum/showthread.php?t=352130">NeoGAF</A>). </P>
<P>It seems like Square Enix discovered some major bugs in the game's code and delayed the game as an emergency precaution, since they have been advertising the game heavily throughout Japan, which has traditionally been where the series sells the most units.</P>
<P>There's still no news on a North American release date, but we'll keep our eyes peeled. Could there be an announcement at E3, perhaps?</P>]]></description>
<pubDate>Thu, 12 Feb 2009 10:14:16 -0600</pubDate>
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<title>GB Review: Chrono Trigger (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</link>
<guid>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_chrono_trigger_ds#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/9kf4p7zo0zupm846kg23zqzj.jpg" border=0 alignment=""></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P>Chrono Trigger is still an exhilarating RPG to play - this is no small feat considering the game was released thirteen years ago. The compelling characters, intriguing storyline, solid battle system and unforgettable musical score makes Chrono Trigger DS a worthy addition to any RPG fans gaming library. The Wireless Play mode and extra dungeons are a nice addition but nothing special.&nbsp;The game warrants&nbsp;the buying price alone for the simple reason that its Chrono Trigger and that it retains the title as one of the&nbsp;greatest RPGs in gaming history.</P>
<P><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P>Chrono Trigger has long been revered as one of Squaresofts (now Square Enix) most epic RPGs that graced the SNES system. The game was produced by the Dream Team with credits given to Hironobu Sakaguchi, Masato Kato, Akira Toriyama and Yasunori Mitsuda. Shortly after&nbsp;a mediocre PSX port, Final Fantasy Chronicles, fell short of its mark with its dreadful loading and slowdown issues, no announcements were made for any potential re-releases. After a long seven year waiting period, Square Enix has revisited one of their most critically acclaimed RPGs that features touch screen controls, a brand new dungeon, an extra ending and a brand new Wireless Play mode.</P>
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<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/rs2vo6casq6v28d3v1s5vr3d.jpg" border=0 alignment=""></P>
<P><EM>Chrono Trigger</EM> tells the tale of Crono, the unspoken hero who meets Marle, the spunky, tomboy-ish princess at the Millennium Fair. After browsing through various attractions, he travels through time to rescue Marle after a scientific experiment goes awry. As one might expect, he is soon thrust on an epic quest to save the world and rewrite history along the way. Crono teams up with many allies: Lucca, a childhood inventor friend, Frog, a silent but noble swordsman, Ayla, a brash tribal leader, Magus, an optional ally who is an enigmatic figure, and Robo, a machine from the distant future. Each character is equipped with unique abilities and tech skills used effectively to destroy wave of enemies and large bosses. </P>
<P>The game utilizes the Active Time Battle system. From the start, you can select either an Active system (enemies are free to roam and attack during your turn) or the Wait system (enemies are frozen giving you ample time to choose your attacks). Most enemies are visible on screen (with exception to those hiding or waiting for an ambush) with no random battles. A new dual screen mode is featured in Chrono Trigger DS that clears the screen of menu clutter from the original game. Attacks and tech abilities can be selected by using either the stylus with touch functionality or the standard DS controls. Rather than holding down A or B, Crono runs by default instead of walking. In the DS mode, enemies are segregated by text boxes on the lower screen that are roughly divided to show their name and relative positions. Though the DS stylus control scheme is appreciated, most will end up sticking to the tried and true control scheme.</P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/lhg7pseo65dgd6casuf91fr3.jpg" border=0 alignment=""></P>
<P>New features in <EM>Chrono Trigger</EM> DS include an extra ending, a monster training arena, and the inclusion of two brand new areas: Lost Sanctum and the Dimensional Vortex. The Lost Sanctum, found in two separate time periods, is a rather mediocre addition that fails to add anything valuable to the overall storyline of Cronos journey through time With respect to the Vortex, it offers a satisfying dungeon romp filled with monsters, new items and new spoilers that fills the gap for a few mysteries from the original SNES game. Accessible at the End of Time warp gate is the Arena of the Ages, known otherwise as the monster training area. You can send your monster to battle against NPC foes in a Prize match or online with a friend via a Wi-Fi connection in an Inter-dimensional battle. Prizes are awarded for victories that vary depending on the entrance fee paid before battles in the pit begin. Conversely, you can train your monster by giving it an item and sending it to a specific era on its own. Once that is done, you can return to it at a later time to check its boosted stats. </P>
<P>On the visual front, the game sports familiar environments, sprites and special effects from the SNES original with cut scenes ported from the PSX version. Chrono Trigger DS doesnt push the DS to its graphical limits but is still acceptable nonetheless. The dialog has been revised for the more modern gamer; thus replacing parts of the original script. More than a decade after its release, famed composer Yasunori Mitsuda was re-enlisted by Square to manage and oversee the games soundtrack prior to its release. With credits attributed to Nobuo Uematsu as well, the music still sounds as epic and inspiring as it did from its original heyday. </P>
<P>The biggest disappointment comes from the lack of multiplayer co-op. Training your monsters in the Arena of the Ages and Wi-fi battles with your friends is largely a forgettable ordeal. The Dimensional Vortex and new areas to explore are a nice addition but theyre nothing special compared to existing worlds found within the game. However, Chrono Trigger is still an RPG masterpiece that should be enjoyed by hardcore and casual role-playing fans worldwide.</P>]]></description>
<pubDate>Mon, 22 Dec 2008 23:07:45 -0600</pubDate>
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<title>Square Announces Dissidia Final Fantasy for mid-2009</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</link>
<guid>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</guid>
<comments>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ybph647b9rkjdywkipjyft6d.jpg" alt="" alignment="" border="0"></p>Square Enix announced today that Dissidia Final Fantasy, the PSP fighter featuring famous Final Fantasy characters, will be hitting North American shores in mid-2009. <br><br>The game will feature a lengthy story mode along with a new battle system that incorporates classic Final Fantasy battle features such as overdrives and limit breaks and RPG-based character development. <br><br>In addition, Dissidia Final Fantasy Trading Arts figures will be available through the North American online store around the time of the release. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:18:13 -0600</pubDate>
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<title>Final Fantasy Trailer's from (Random Latin and Greek Letters) Event Released.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</link>
<guid>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</guid>
<comments>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released#</comments>
<description><![CDATA[Videos from Square Enix's Summer event, just recently released to the public.&nbsp; Please enjoy.<br><br>FFXIII VS:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43655"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43655" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>FFXIII:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43656"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43656" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Fri, 12 Dec 2008 21:40:00 -0600</pubDate>
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<title>Square Enix to Open US Studio.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/square_enix_to_open_us_studio</link>
<guid>http://www.gamebump.com/go/square_enix_to_open_us_studio</guid>
<comments>http://www.gamebump.com/go/square_enix_to_open_us_studio#</comments>
<description><![CDATA[<p><p><p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 212px; height: 307px;" src="http://www.gamebump.com/images/upload/c7vgp89uuspste3qq3b67e30.jpg" alt="" alignment="" border="0"></span></p></p></p><p>According to Gamasutra Square Enix has plans to open a US studio based in Los Angeles for the purposes of creating an action game based on an original IP (assumedly for the 360 based upon the job descriptions.) It should be interesting to see how this pans out in the end. Square Enix, original IP, and action game aren't usually phrases that you see lumped together. I'm personally just excited to see what sort of art direction we can expect to see from this new studio. I'm going to be really disappointed if it's full of man-tough space marines rather than my beloved effeminate Gackt copies. In the end, I'm just glad to have had a chance to use this image.<br></p><br><br>]]></description>
<pubDate>Mon, 17 Nov 2008 18:14:51 -0600</pubDate>
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<title>Valkyrie Profile and Dragon Quest V Release Dates Announced.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced</link>
<guid>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced</guid>
<comments>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 469px; height: 278px;" src="http://www.gamebump.com/images/upload/v8t51qj12njt7hqyg77410qt.jpg" alt="" alignment="" border="0"></p><br></div>MarketWatch (I know, wtf.) has recently given away the release dates to several upcoming 2009 SquareEnix titles. Since I'm not a fan of making people wait:<br><br>Star Ocean: Second Evolution, Jan 6, 2009. (PSP)<br>Dragon Quest V: Hand of the Heavenly Bride, Feb 17, 2009. (DS)<br>Star Ocean: Last Hope, Mar 3, 2009. (360)<br>Valkyrie Profile: Covenant of the Plume, Mar 17, 2009. (DS)<br><br>Still no release date for FFXIII, but who honestly expected one. <br>]]></description>
<pubDate>Tue, 11 Nov 2008 12:15:43 -0600</pubDate>
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<title>Little Big Planet: SquareEnix/Konami approved!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/little_big_planet_squareenixkonami_approved</link>
<guid>http://www.gamebump.com/go/little_big_planet_squareenixkonami_approved</guid>
<comments>http://www.gamebump.com/go/little_big_planet_squareenixkonami_approved#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 435px; height: 228px;" src="http://www.gamebump.com/images/upload/x0yazz7aqxd7o2ic9efsezmj.jpg" alt="" alignment="" border="0"></p><br></div>God's honest truth, I didn't care about Sony's Little Big Planet until just a moment ago. Ok, that was a blatant lie, it's already pre-ordered, but that's hardly the point of what I'm going for here. Basically, we all knew that Kratos and Nariko were going to be making appearances in LBP, and that was cool. PlaySation Blog one-upped those two by breaking news of an additional round of sacked-out franchise characters.<br><br>Assuming you added your own drum roll there, the newly announced characters are none other than Metal Gear's Solid Snake, and Final Fantasy VII's Sephiroth. Please, kindly, resist the urge to make LBP Sephiroth x Snake yaoi. Who am I kidding; I'm sure someone is already writing the fanfic as I'm posting this.<br>]]></description>
<pubDate>Thu, 09 Oct 2008 18:05:56 -0500</pubDate>
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<title>TGS 08:  The Last Remnant Trailer.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/tgs_08__the_last_remnant_trailer</link>
<guid>http://www.gamebump.com/go/tgs_08__the_last_remnant_trailer</guid>
<comments>http://www.gamebump.com/go/tgs_08__the_last_remnant_trailer#</comments>
<description><![CDATA[Gametrailers.com has recently uploaded the Tokyo Games Show trailer for Square Enix's The Last Remnant.&nbsp; The video makes the game look rather intriguing.&nbsp; So far, the overall story, graphics, and art direction all look pretty solid.&nbsp; Personally, I'm still waiting to see how the gameplay works out before purchasing this title, but it definately has my attention.<br><br>You can find the Japanese blog for the game <a href="http://blog.square-enix.com/remnant/">here</a>.&nbsp; Even if you're incapable of reading Japanese, you can look at pretty pictures or download the backgrounds available on the site.&nbsp; <br><br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=40829"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=40829" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object>]]></description>
<pubDate>Tue, 07 Oct 2008 13:03:01 -0500</pubDate>
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<title>GB Review: Infinite Undiscovery (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360</link>
<guid>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360</guid>
<comments>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/k904bdecvgi3qatlh5hvg1tl.jpg" alt="" alignment="" border="0"></p><p><img style="border: 0px none ;" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alt="" alignment="" border="0"></p><p></p><span style="font-style: italic;">Infinite Undiscovery</span> is an action RPG from tri-Ace, the folks behind Valkryie Profile and the Star Ocean series. The game employs an interactive real-time combat system. Teamwork is a vital part of the game as the game has its fair share of puzzles that can only be solved with the aid of a party member. While the visuals and sound design are decent, the game fails to achieve its potential. It's overcomplicated and unresponsive, and altogether feels like an incomplete package. <span style="font-weight: bold;">Fans of tri-Ace and RPGs in general might get a kick out of the 30-or-so hour game, but it's nothing for casual gamers to get excited about.</span><br style="font-weight: bold;"><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Infinite Undiscovery is the latest title developed by tri-Ace, the development powerhouse behind the Valkryie Profile and the Star Ocean series. At its core, it's an action RPG that blends situational battles with open exploration. These battles are influenced by conditions and choices made by players resulting in, as the name implies, new discoveries that affect the world around you. The first of three highly anticipated Square Enix RPGs (The Last Remnant, Star Ocean: The Last Hope), Infinite Undiscovery marks tri-Ace's return to the RPG limelight.<br><p></p><p></p><br>Infinite Undiscovery puts you in the role of Capell, a young lad who is imprisoned and mistaken for the leader of a Liberation force. The Liberation force is a band of resistance warriors rebelling against the Dreadknight and the Order of Chains -- an evil force that has bound the moon with chains and brought chaos to the surrounding lands. After a period of three days, he is rescued by Aya, a brave girl who is shocked to learn Capell is, in fact, a cowardly flutist. Against his own wishes, he reluctantly joins Aya to regroup with the Liberation force in their efforts to stop the Order's sinister plans. On his journey, Capell meets the real Liberation leader, Sigmund, to whom he bears a striking resemblance. Further in the game, he teams up with various allies like Edmund, a loyal swordsman; Balbagan, a brash warrior and the conniving twins, Rico and Rucha.<br><br><p><img src="http://www.gamebump.com/images/upload/ulej7jhaxlpszqw7rdb2p312.jpg" alt="" alignment="" border="0"></p><br><br>The game employs an interactive real-time combat system. Both standard and power attacks are used to perform combos and special attacks. Though Capell lacks the ability to cast magic, his flute is used in place of it to cast special status effects on his party members. In the thick of battle, the A.I. is quite receptive to the tactics you assign to them that range from "Spread out" to "Focus on single target". You are also able to sneak up from afar or behind your enemy directly for a higher chance to acquire rare items -- thus giving you the "Player's Advantage." After a chain of successful attacks and combos, the AP sword gauge will gradually rise; boosting the power of your special attacks that can be used to devastate your enemies. In addition, you can issue healing requests from your party members to reduce the extra time spent scrolling the menu for healing items.<br><br>Teamwork is a vital part of the game as the game has its fair share of puzzles that can only be solved with the aid of a party member. This is done by "connecting" with a team member that allows you to use their battle skills that are mapped to two buttons. The ability to use a team member's skills only works some of the time as they tend to be slow in responding; which is frustrating. Outside of combat, the team member acts on your behalf by opening treasure boxes, inspecting items and talking with others. Consequently, Capell can only connect with one party member at a time. Notable skills include Sigmund's Observant skill that allows you to view enemy stats and Rico's Beastmaster skill to speak directly with animals.<br><br>Party members will automatically split up upon entry to towns and villages. You can connect with them to discuss the party's current affairs or to chat with the locals. Specific team members are handy as they can draw out different responses from the townspeople and help with mini-quests. However, the towns differ so greatly in size from one another that simply searching around for your comrade is tiring enough. Granted, the ability to connect and to collaborate with your team members is a promising feature that should have been better implemented in this game. What's more, Capell will recruit up to 17 allies over the course of the game that is quite a hassle to manage. Assigning weapons, armor and accessories to all of your respective team members is a very cumbersome task.<br><br>Certain missions throughout the game require you to divide the party members into separate groups. Your choice of team members ultimately dictates the items, Fol (currency) and the experience gained. All items and spoils found by the other party will be added to the inventory list. With respect to Item Creation skills, Aya and Rucha are bestowed with cooking abilities, Rico is a composer, and Capell has the enchantment skills as a flute player. During the missions, food that is acquired is useful for curing negative status effects and healing party members. Each character has their own food preferences as the item's effects are more effective when they eat their choice foods.<br><p><img src="http://www.gamebump.com/images/upload/l6xflaee1zbesz51cxtgnqqb.jpg" alt="" alignment="" border="0"></p><br>Infinite Undiscovery's visuals are decent. The character designs are average and the surrounding environments respectable. One particular note: the game's graphics are not bad by any means. It's just that the game does not sport the imagery or gorgeous visuals of other Square Enix titles like the Final Fantasy series. The voice acting is standard -- but it's odd how many cut-scenes have no voiceovers at all. Fortunately, the voice behind Aya and a few other characters was performed well and was very believable. As for the soundtrack, composed by Motoi Sakuraba, the music fits the game accordingly and provides acceptable accompaniment.<br><br>Overall, the game fails to achieve its potential.&nbsp;
It's hindered by the number of party members falling under its management
system. It could have been enjoyable with half as many characters;
demonstrating in this case that less is more. On top of this, the
connecting feature in battle feels sluggish as the A.I. reaction times
are slow at best. While the game is short and can be completed by most
players in less than thirty hours, Infinite Undiscovery is still worth
checking out for tri-Ace fans and RPG enthusiasts.<br>
<br><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=infinite undiscovery&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY INFINITE UNDISCOVERY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 25 Sep 2008 20:48:45 -0500</pubDate>
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<title>Final Fantasy XIII Development Being Led On PS3</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3</link>
<guid>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3</guid>
<comments>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/mn73vbcv7fhabglcgij7kj6s.jpg" alt="" alignment="" border="0"></p>Microsoft provided one of the few big announcement at this year's E3 event in the form of the news that Final Fantasy XIII is hitting the 360 as well as the PS3, but that doesn't change the fact that Square Enix is leading the game's development on the PS3 and will port the game to the 360 later, according to <a href="http://www.gamedaily.com/articles/news/final-fantasy-xiiis-lead-platform-is-ps3/?biz=1">GameDaily</a>. <br><br>"We haven't changed the direction of the development. We're making the
PS3 version first, and then porting to the 360 later," said director Motomu Toriyama in a video shown at Japan's DK Sigma 3713 event.
"I'm telling them to not think about the Xbox 360 right now. We can
think about it after the development kits arrive."<br><br>As noted by GameDaily, this will likely push back the release of the game in North America even further because there will be a simultaneous release for both platforms in the West. We'll let you know if a North American release date is announced in the future.<br>]]></description>
<pubDate>Mon, 04 Aug 2008 17:34:26 -0500</pubDate>
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<title>E3 2008: Dragon Quest IV Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_dragon_quest_iv_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_dragon_quest_iv_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_dragon_quest_iv_screenshots#</comments>
<description><![CDATA[Check out the new screens of Dragon Quest IV: Chapters of the Chosen for the Nintendo DS.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=60"> Launch Gallery: <b>Dragon Quest IV</b></a><br />
<a href="http://www.gamebump.com/?gallery=60&showpic=678"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/678.jpg" /></a><a href="http://www.gamebump.com/?gallery=60&showpic=679"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/679.jpg" /></a><a href="http://www.gamebump.com/?gallery=60&showpic=680"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/680.jpg" /></a><a href="http://www.gamebump.com/?gallery=60&showpic=681"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/681.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (5 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 14:56:27 -0500</pubDate>
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<title>E3 2008: Final Fantasy IV Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_final_fantasy_iv_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_final_fantasy_iv_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_final_fantasy_iv_screenshots#</comments>
<description><![CDATA[<div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=59"> Launch Gallery: <b>Final Fantasy IV</b></a><br />
<a href="http://www.gamebump.com/?gallery=59&showpic=672"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/672.jpg" /></a><a href="http://www.gamebump.com/?gallery=59&showpic=673"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/673.jpg" /></a><a href="http://www.gamebump.com/?gallery=59&showpic=674"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/674.jpg" /></a><a href="http://www.gamebump.com/?gallery=59&showpic=675"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/675.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (6 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 14:47:53 -0500</pubDate>
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<title>E3 2008: Final Fantasy XIII Trailer</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_trailer</link>
<guid>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_trailer</guid>
<comments>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_trailer#</comments>
<description><![CDATA[<P>In case you missed the big reveal at Microsoft's E3 conference, here's the trailer shown for Final Fantasy XIII, which is no longer exclusive to the PS3:<BR><BR>
<OBJECT id=gtembed codeBase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0 height=392 width=480 classid=clsid:d27cdb6e-ae6d-11cf-96b8-444553540000><PARAM NAME="_cx" VALUE="12700"><PARAM NAME="_cy" VALUE="10372"><PARAM NAME="FlashVars" VALUE=""><PARAM NAME="Movie" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=36239"><PARAM NAME="Src" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=36239"><PARAM NAME="WMode" VALUE="Window"><PARAM NAME="Play" VALUE="-1"><PARAM NAME="Loop" VALUE="-1"><PARAM NAME="Quality" VALUE="High"><PARAM NAME="SAlign" VALUE=""><PARAM NAME="Menu" VALUE="-1"><PARAM NAME="Base" VALUE=""><PARAM NAME="AllowScriptAccess" VALUE="sameDomain"><PARAM NAME="Scale" VALUE="ShowAll"><PARAM NAME="DeviceFont" VALUE="0"><PARAM NAME="EmbedMovie" VALUE="0"><PARAM NAME="BGColor" VALUE=""><PARAM NAME="SWRemote" VALUE=""><PARAM NAME="MovieData" VALUE=""><PARAM NAME="SeamlessTabbing" VALUE="1"><PARAM NAME="Profile" VALUE="0"><PARAM NAME="ProfileAddress" VALUE=""><PARAM NAME="ProfilePort" VALUE="0"><PARAM NAME="AllowNetworking" VALUE="all"><PARAM NAME="AllowFullScreen" VALUE="true">
      <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36239" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </OBJECT></P>]]></description>
<pubDate>Mon, 14 Jul 2008 19:36:23 -0500</pubDate>
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<title>E3 2008: Final Fantasy XIII To Hit Xbox 360</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_to_hit_xbox_360</link>
<guid>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_to_hit_xbox_360</guid>
<comments>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_to_hit_xbox_360#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/4acjizhpvph7bf0k2k3kdvjg.jpg" border=0 alignment=""></P>
<P>Sqaure Enix President Yoichi Wada dropped a bombshell at the end of Microsoft's press conference today, as he revealed that Final Fantasy XIII is no long exclusive to the PS3 and will be available for the Xbox 360 on release day.</P>
<P>This is huge news for Sony, as one could now argue that they have to show at least one&nbsp;huge game&nbsp;at their conference tommorow to show that they have quality&nbsp;exclusives in the pipeline for the PS3. There's no doubt that they'll be facing pressure to show that the PS3 can compete with the 360's lineup of exclusives, which includes Fable 2 and Gears of War 2.</P>
<P>Stay tuned, we'll keep you updated with all the big announcements.</P>]]></description>
<pubDate>Mon, 14 Jul 2008 15:44:31 -0500</pubDate>
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<title>Square Enix Reveals E3 Lineup</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/square_enix_reveals_e3_lineup</link>
<guid>http://www.gamebump.com/go/square_enix_reveals_e3_lineup</guid>
<comments>http://www.gamebump.com/go/square_enix_reveals_e3_lineup#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/kvmiw7ngr9f6j1q7oji5alce.jpg" alt="" alignment="" border="0"></p>With E3 just days away, many publishers are finalizing what games they'll be showing at this year's event, and Square Enix is no different, as they've revealed a full list of what to expect from their part of the show. Everything from the iPod to the 360 and PS3 will be graced with Square's newest batch of RPGs, including a couple of new IPs to compliment their plethora of remade classics. <br><br>Those remakes will all be appearing only on handhelds, though, with Dragon Quest IV, Final Fantasy IV, and the recently announced Chrono Trigger remake hitting the DS while Star Ocean: First Departure and Star Ocean: Second Evolution, remakes of the first two Star Ocean games, will arrive on the PSP. Two new DS games will be shown in the form of Exit and Legend of Kage 2 with the iPod getting Song Summoner: The Unsung Heroes.<p></p><p></p>But don't think that Square doesn't have anything prepped for the home consoles, as they'll be showing off games like The Last Remnant, a new game that will hit the 360 in the winter as a timed exclusive with a PS3 version following at some point after that. Infinite Undiscovery, another new IP, and Star Ocean: The Last Hope will be both be hitting the 360. <br><br>One game that is suspiciously missing is Final Fantasy XIII. Square made no mention of the game or its spin-offs in their press release, meaning that their biggest game and arguably the PS3's next killer app may slip into 2009 at the earliest. It looks like any details about the game won't be available until at least October, which is when this year's TGS show will be held.<br>]]></description>
<pubDate>Wed, 09 Jul 2008 19:31:46 -0500</pubDate>
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<title>First Chrono Trigger DS Trailer </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/first_chrono_trigger_ds_trailer_</link>
<guid>http://www.gamebump.com/go/first_chrono_trigger_ds_trailer_</guid>
<comments>http://www.gamebump.com/go/first_chrono_trigger_ds_trailer_#</comments>
<description><![CDATA[The Japanese trailer for the recently announced DS remake of Chrono Trigger is now available:<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35888"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35888" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>Things are looking good. The game is expected to hit store shelves by the end of the year.<br>]]></description>
<pubDate>Mon, 07 Jul 2008 13:20:13 -0500</pubDate>
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<title>Chrono Trigger Announced For DS</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/chrono_trigger_ds_announced</link>
<guid>http://www.gamebump.com/go/chrono_trigger_ds_announced</guid>
<comments>http://www.gamebump.com/go/chrono_trigger_ds_announced#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/a5q5p7pydkkos4i23g7zz0hh.jpg" border=0 alignment=""></P>
<P>Square Enix has officially announced that Chrono Trigger is coming to the DS. The game&nbsp;will feature an "all new dual-screen presentation and touch screen functionality" in addition&nbsp;to the inclusion of a new dungeon. Chrono Trigger for the DS is set for release this holiday season.</P>
<P>Those that wish to visit the site can do so <A href="http://na.square-enix.com/ctds/">here.</A></P>]]></description>
<pubDate>Wed, 02 Jul 2008 22:10:48 -0500</pubDate>
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<title>Final Fantasy Tactics Advance 2 Hits Store Shelves </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/final_fantasy_tactics_advance_2_hits_store_shelves_</link>
<guid>http://www.gamebump.com/go/final_fantasy_tactics_advance_2_hits_store_shelves_</guid>
<comments>http://www.gamebump.com/go/final_fantasy_tactics_advance_2_hits_store_shelves_#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/7udhiaqirz5nijvmvcfr9f78.jpg" alt="" alignment="" border="0"></p>Strategy fans rejoice, as Final Fantasy Tactics Advance 2: Grimoire of the Rift, the sequel to 2003's original Tactics Advance, hits store shelves today. <br><br>Boasting new jobs and races, a new clan system, and enhanced gameplay mechanics over the original, the game has seen generally positive feedback from the gaming press and is designed to appease fans of the original while appealing to those new to tactical RPGs. <br><br>You can pick it up for $39.99 on the DS. <br>]]></description>
<pubDate>Tue, 24 Jun 2008 15:41:25 -0500</pubDate>
</item><item>
<title>PlayStation Store Update: Crisis Core, R-Type Command</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_store_update_crisis_core_rtype_command</link>
<guid>http://www.gamebump.com/go/playstation_store_update_crisis_core_rtype_command</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_crisis_core_rtype_command#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/0z1edk4jxlhbdlonh8ozyio3.jpg" alt="" alignment="right" border="0"></span></p>Two interesting bits have been added to Sony's <a href="http://store.playstation.com/">PlayStation Store</a> today, including a nice blue theme for Square Enix's <a href="http://store.playstation.com/store/product.vm?id=UP0082-NPUH90011_00-PC_CCFFVII_THEME">Crisis Core - Final Fantasy VII </a>and a demo of Atlus's <a href="http://store.playstation.com/store/product.vm?id=UP0005-NPUH90008_00-RTYPECOMMANDDEMO">R-Type Command</a>. <br><br>Both free items are for the PSP; do note that Sony requires you to be logged into your PlayStation Store account to access the content.<br><br>You'll also need to have the free PlayStation Network Downloader software installed prior to downloading the content. You can check that out <a href="https://store.playstation.com/store/instructions.vm">here</a> if you don't already have it.<br><br>]]></description>
<pubDate>Fri, 28 Mar 2008 14:50:34 -0500</pubDate>
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<title>New FFCC: Ring of Fates Gameplay Footage</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage</link>
<guid>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage</guid>
<comments>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage#</comments>
<description><![CDATA[<P>Square Enix has unveiled a new trailer for its Final Fantasy Crystal Chronicles: Ring of Fates. The game is set for release this month for the DS.</P>
<P>You can view the&nbsp;video below.</P>
<P>
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<pubDate>Sat, 08 Mar 2008 20:37:43 -0600</pubDate>
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<title>Square Enix Announces... its Intention to Announce FFXIII Date</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_announces_its_intention_to_announce_ffxiii_date</link>
<guid>http://www.gamebump.com/go/square_enix_announces_its_intention_to_announce_ffxiii_date</guid>
<comments>http://www.gamebump.com/go/square_enix_announces_its_intention_to_announce_ffxiii_date#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/vbepqdze7288r51o36wl99pu.jpg" alt="" alignment="right" border="0"></span></p>Here's a little unusual Final Fantasy XIII news for the evening, as Square Enix has made an announcement regarding the FFXIII release date "rumors" that have been circulating the Web. Below is SE's official statement regarding the FFXIII launch date:<br><br><div style="margin-left: 40px;">Although information regarding the release date of FINAL FANTASY XIII has been reported by certain videogame websites, Square Enix itself has yet to make an official statement on this topic. <span style="font-weight: bold;">Any reports of a confirmed release date are erroneous and should be disregarded</span>.<br><br>Square Enix will make an official announcement in the future concerning the release date when it has been determined. <br></div><br>In other words, the company is not yet ready to confirm or deny any suspected date. As usual, we'll keep you posted.<br><br>]]></description>
<pubDate>Wed, 30 Jan 2008 18:58:44 -0600</pubDate>
</item><item>
<title>New Final Fantasy Versus XIII Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_final_fantasy_versus_xiii_screenshots</link>
<guid>http://www.gamebump.com/go/new_final_fantasy_versus_xiii_screenshots</guid>
<comments>http://www.gamebump.com/go/new_final_fantasy_versus_xiii_screenshots#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/1m6i38jr3ehm79jhw5s5ti3b.jpg" alt="" alignment="" border="0"></p>Along with new <a href="http://gamebump.com/go/new_final_fantasy_xiii_media">Final Fantasy XIII shots</a>, Famitsu has also published new Final Fantasy Versus XIII media. Again, it's viewable at the jump, so take a peek.<br><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/33ms0cu3y9ggvzld9bvsla6a.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/22jdvmi03f5e4jnjdfy35y1j.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/037sbdqs2v56vbq5816lhvl4.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/z5tvihg3p4065rh3lj3wjm7p.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e8dbt67rf723n8x18dwe6iq1.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 28 Jan 2008 02:13:17 -0600</pubDate>
</item><item>
<title>New Final Fantasy XIII Media</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_final_fantasy_xiii_media</link>
<guid>http://www.gamebump.com/go/new_final_fantasy_xiii_media</guid>
<comments>http://www.gamebump.com/go/new_final_fantasy_xiii_media#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/eidte0p1k0ps3mzeaxkrkld2.jpg" alt="" alignment="" border="0"></p>Famitsu has published some new snazzy images of Final Fantasy XIII, which you can view at the jump. I must admit that these new shots (of this and <a href="http://gamebump.com/go/new_final_fantasy_versus_xiii_screenshots">Versus XIII</a>) have me much more interested in the series again. Take a peek. I have no idea what the above image is of unless it's Carbuncle...<br><p></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/o0dxhdfph8jeojidt7grjkmo.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/kjudhxg7r4ygdru8wbmsqfxd.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ek09rj1lya600y5uwcj7ajjd.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/x01hhsigjlhkhs22w0ke09d9.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/7vpliuu0tmizj5ccwu4wpnj1.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 28 Jan 2008 02:07:10 -0600</pubDate>
</item><item>
<title>Square Enix to Purchase Western Devs?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_to_purchase_western_devs</link>
<guid>http://www.gamebump.com/go/square_enix_to_purchase_western_devs</guid>
<comments>http://www.gamebump.com/go/square_enix_to_purchase_western_devs#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/ljhbpj9hfroccj8b2x45wb8q.jpg" alt="" alignment="right" border="0"></span></p>According to MCV in an exclusive interview with Square's European and US division's John Yamamoto, Square Enix is strongly considering the purchase of Western development studios, in particular European ones. <br><br>Said Yamamoto, who claimed that Square Enix is <span style="font-style: italic;">not currently</span> negotiating any buy-outs, "We are now more focused on developing product that will help our expansion in the Western markets and of course this includes more fully localized titles than ever before."<br><br>He continued, "In addition, we understand the importance of more global simultaneous releases and this too is a priority. Finally, we are also carefully examining options available for adding product from Western developers to accelerate our growth outside of Japan."<br><br>Yamamoto detailed acquisition as "an option" that would help in this endeavor.<br><br>]]></description>
<pubDate>Tue, 15 Jan 2008 12:51:55 -0600</pubDate>
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<title>GB Review: Final Fantasy Tactics: The War of the Lions (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/2qn5snxa0560mjw7b2vdfift.jpg" alt="" alignment="" border="0"></div><div><br><center>War of the Lions: The PlayStation classic in a whole new light.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>It's the same fantastic game you played in 1998 with some positive adjustments, including more mature dialogue and some lovely animated cutscenes. While a few other elements - character names, job ability names, etc - were changed for unknown reasons, the whole package comes together just as nicely as the original, though a few might have qualms with the cutscene voiceacting or missing infrastructure battles. All in all, the same Square masterpiece you've played before, only on the PlayStation Portable with a storyline that'll make more sense to newcomers than the original's.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>I might as well admit to a bias on Square Enix's updated Final Fantasy Tactics, as the original game is quite possibly my most favorite title, topping the likes of Super Mario Brothers 3, Mario Kart, Sunset Riders, Knights of the Old Republic I/II, the Elder Scrolls series, The Lion King (SNES - don't hate) and even Final Fantasy VII and VIII. Final Fantasy Tactics remains the king of all strategy RPGs, the title to which they all inevitably compare themselves as they struggle to balance pure strategy based gameplay with leveling up, magical spells, pretty graphics, and an enchanting plot - a feat that most in its genre fail to accomplish. <br><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/t11dydl5y52650sr5mvlpy2j.jpg" alt="" alignment="" border="0"></div><div><br><center>The same crew you know and love.</center></div></div><br>As you can imagine, when I first heard that Square was re-releasing FFT for its 20th Anniversary celebration I was both thrilled at the prospect and concerned that Square would butcher it by adjusting the gameplay mechanics, thereby making it "easier" for those accustomed to a simpleton's handheld games. This has always been a point of contention for me and hot handheld titles that tend to amount to nothing more than a whimsical collection of mini-games - such things are nice if they interest you and/or you're fresh out of entertainment options on-the-go, but for "real games" I've always preferred a console or a PC. Interestingly this is one of FFT: War of the Lions's primary criticisms: that it boasts a high learning curve and is more involving than the average handheld gamer would like. I say "interestingly" because critics appear to be lamenting the fact that War of the Lions is a <span style="font-style: italic;">real game</span> as opposed to a 15 minute mini-game.<br><br>Those of us who enjoyed the original (or prefer to spend more than 15 minutes on a game here or there), however, will be pleased with most of what Square has done for War of the Lions, beginning with some much-needed dialogue adjustments. Gone are the childish, sometimes nonsensical comments poorly translated from the Japanese script; the dialogue is now much more mature and befitting of the game's setting. Compare three samples I took at random from both the original and PSP version:<br><br><div style="margin-left: 40px;">"Take care of Ramza. He may be your half brother but he is my own flesh."<br>"Though he be not the issue of the womb that bore you, my sons, still my blood courses his veins. Watch after him."<br><br>"He will be killed if we don't act fast! I don't know what I would do if..."<br>"We must act quickly if he is to remain so. Should he be killed, <span style="font-style: italic;">I</span> will lose everything..."<br><br>"Highness. Please let me have 100 soldiers!"<br>"I beg of you, Lord Beoulve! Lend me a hundred men that I might hunt the whoresons down!"<br></div><br>Some might complain that the dialogue loses its directness and childlike charm in the update, but Square scores points from me for taking the time to modify the script line by line, making the game's plot significantly easier to follow. This polishing was also applied to the game's tutorial/chronicle, which now sounds less like thrown-together biographies and a brief note on the zodiac role and more like elements meant to help the player follow the narrative and understand the strategic aspects of the gameplay. Gamers unfamiliar with the battle system's charge time (CT) gauge, how the zodiac compatibility feature operates, the party roster's organization, or how characters acquire abilities for use in battle will find the cleaner tutorial much simpler to understand in comparison to the original's. The game does, however, still operate on the notion that nothing quite teaches like experience, and so introduces gameplay elements by tossing the player into the fray with his party and letting him take charge of his unit step by step, but this is one of the game's perks unless you'd rather read through instructions before you're allowed to play.<br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/sfw2ljbwuo8coermiopcyk1x.jpg" alt="" alignment="" border="0"></div><div><br><center>A black mage <span style="font-style: italic;">can</span> save the world.</center></div></div><br>These subtle presentation enhancements were also applied to the game's spell/ability naming scheme as well as character names and titles. The infamous Algus has been upgraded to Argath; Rad, that coward NPC from the very first battle, has been switched to Ladd (though he's just as useless); the Death Corps has been renamed the Corpse Brigade; and Ramza's home at Igros is now Eagrose. The spell naming system, which had healing spells listed as cure, cure 2, cure 3, etc., has been modified to fit into the familiar Final Fantasy realm of cures, curas, curagas, and so on. The auto-attack option is now aptly displayed as "AI" while priests have become white mages and wizards, black mages. <br><br>Fans of the original will find that most of the content in the PSP version is the same, a plus considering its predecessor's high quality. The music, one of the game's greatest features, contains the same powerful songs looped during battles and menu navigation and supported by cute ambient sounds (the drawing of swords, the cries of the dying, the blowing of wind, and so on) during cutscenes and gameplay; most of the cutscenes are still presented with in-game graphics, though "important" scenes have been updated with more visually appealing animations that combine the title's sprite character graphics with its new maturity. The cutscene voiceacting could use a bit of work - I'm still of the mind that voicework should have been eliminated altogether here as subtitles would have carried the animation along just as well, if not better - and the UMD will freeze for half a second during cutscene play (usually once or twice a scene), but it is a treat to see Square breathe fresh life into Ramza and Delita after a decade since the original.<br><br>To commemorate the title's re-release Square also added two new gameplay features for fans, these being ad-hoc battles and jobs (now labeled as "errands") available in every tavern. If you'd rather fight against a human opponent or enlist job aid from a person with a more experienced squad, you can finally do so, and Square has even modified some of the gameplay rules for these ad-hoc options. Now if your favorite black mage dies in a battle against a friend and also crystallizes after his counter reaches zero (which would normally mean that this black mage is gone forever), you can get him back after the battle. Any equipment you lose is also returned after ad-hoc carnage, while bonus gil and equipment rewards are kept. The ad-hoc feature is of tremendous value to gamers with access to multiple PSPs and at least two copies of the game, but it means zilch to the rest of us. An infrastructure (online) mode that pitted players from across the globe against each other would have made War of the Lions <span style="font-style: italic;">the</span> RPG for the PSP (and would have kept me too busy to write another review, ever), but sadly the feature is sorely lacking. <br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/v28eqyqswauksfkniuus6rbr.jpg" alt="" alignment="" border="0"></div><div><br><center>Always the perfectionist.</center></div></div><br>The Lions War does port very well over to the PSP, though the color palette is toned down somewhat, giving the game a more realistic look, and the handheld isn't capable of producing the same quality of sound that your HDTV paired with its surround sound routinely emits, however the title still looks, sounds, and plays almost exactly the same as its predecessor. The only other quirk I noticed in the PSP version is that some spells (like protect, shell, etc) have slightly slower animations than the PlayStation original's, though this is hardly noticeable unless you (like me) have both your PSP and PlayStation 3 simultaneously running the same game. <br><br>While some fans are going to be annoyed at the new cutscenes and the lack of online (infrastructure) play, most - as well as those who missed out on a true gaming experience in the late 90's - will find that Final Fantasy Tactics: War of the Lions is not to be skipped.<br><br>Also available on: PlayStation (if you can find it)<br>Publisher: Square Enix<br>Developer: Square Enix<br>Release: Oct 9, 2007<br>MSRP: $39.99<br>Teen | Ad-hoc play | <a href="http://gamebump.com/index.php?tag=final+fantasy+tactics&amp;x=0&amp;y=0">News</a><br>Won runner up for GameBump's <a href="http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass">Best Portable Game of 2007</a><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Final Fantasy Tactics: The War of the Lions&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY TACTICS: THE WAR OF THE LIONS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 28 Dec 2007 16:27:20 -0600</pubDate>
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<title>Square Releases Star Ocean 4 Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_releases_star_ocean_4_trailer</link>
<guid>http://www.gamebump.com/go/square_releases_star_ocean_4_trailer</guid>
<comments>http://www.gamebump.com/go/square_releases_star_ocean_4_trailer#</comments>
<description><![CDATA[Square Enix has published a short but sweet Star Ocean 4 trailer that you can view below. The title's platform, however, is yet to be announced, but we'll keep you updated. <br><br>Just as an aside if you're a Square fan: the annual Jump Festa event is under way in Japan and you can keep tabs on it <a href="http://www.square-enix.co.jp/jf08/">here</a>.<br><br><div><object height="252" width="420"><param name="movie" value="http://www.dailymotion.com/swf/x3vb1e"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.dailymotion.com/swf/x3vb1e" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="252" width="420"></object><br><b><a href="http://www.dailymotion.com/video/x3vb1e_star-ocean-4_videogames">Star Ocean 4</a></b><br><i>Uploaded by <a href="http://www.dailymotion.com/gamefront">gamefront</a></i></div><br>]]></description>
<pubDate>Thu, 27 Dec 2007 11:00:00 -0600</pubDate>
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<title>Square Enix Makes Handheld RPGers Happy in 2008</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_makes_handheld_rpgers_happy_in_2008</link>
<guid>http://www.gamebump.com/go/square_enix_makes_handheld_rpgers_happy_in_2008</guid>
<comments>http://www.gamebump.com/go/square_enix_makes_handheld_rpgers_happy_in_2008#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/jg2drt5dfwjzlkx32gu74kv8.jpg" alt="" alignment="" border="0"></p>Square Enix has unveiled its initial 2008 line-up with four anticipated titles, including <span style="font-weight: bold;">Dragon Quest Swords: The Masked Queen and the Tower of Mirrors </span>(Wii); <span style="font-weight: bold;">Final Fantasy Crystal Chronicles: Ring of Fates</span> (DS); <span style="font-weight: bold;">Crisis Core: Final Fantasy VII</span> (PSP); and <span style="font-weight: bold;">The World Ends With You</span> (DS, sounds cheery). Curiously absent are Xbox 360 and PlayStation 3 releases for the start of the year, but it's early yet.<br><br>Check out game information, visuals, and release details as provided by Square Enix at the jump. <br><p></p><p></p><span style="font-weight: bold;"><span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/j9jv1wvpewa3btph82a2d4pp.jpg" alt="" alignment="" border="0"></p></span>DRAGON QUEST SWORDS: The Masked Queen and the Tower of Mirrors</span><br>Developer: Eighting Co., Ltd.<br>Planning: Genius Sonority, Inc.<br>Scenario &amp; Game Design / General Director: Yuji Horii<br>Character Design: Akira Toriyama<br>Music: Koichi Sugiyama<br>Publisher: Square Enix, Inc.<br>Platform: Wii<br>Genre: Action-Adventure<br>ESRB: T (Teen)<br>Ship Date: February 26, 2008<br><br>Developed from the ground up to take advantage of the Nintendo Wii and its motion-sensing technology, DRAGON QUEST SWORDS: The Masked Queen and the Tower of Mirrors is set to slice its way onto Nintendo's next-generation platform. Use the Wii Remote(TM) to slash, parry and blast your way through a land filled with trademark DRAGON QUEST foes! Developed with both long-time fans and casual players in mind, DRAGON QUEST SWORDS: The Masked Queen and the Tower of Mirrors is poised to take video gaming to an entirely new level of fun and interaction.<br><br>The official website can be found at http://na.square-enix.com/dqswords.<br><p><img src="http://www.gamebump.com/images/upload/bp8z260gopm7b7hahu486knv.jpg" alt="" alignment="" border="0"></p><span style="font-weight: bold;">FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates</span><br>Developer: Square Enix Co., Ltd.<br>Publisher: Square Enix, Inc.<br>Platform: Nintendo DS<br>Genre: Action-RPG<br>ESRB: E10+ (Everyone 10 and older)<br>Ship Date: March 11, 2008<br><br>Few titles epitomize the essence of multiplayer camaraderie like the FINAL FANTASY CRYSTAL CHRONICLES series. Released in 2004 as an innovative title that took advantage of the Nintendo GameCube(TM)-to-Game Boy(R) Advance connectivity, FINAL FANTASY CRYSTAL CHRONICLES pioneered an entirely new gameplay experience that expanded the horizons of conventional RPG gaming. Primed for a release on the Nintendo DS, FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates is poised to continue this tradition by providing fans with two distinctly unique games: a fully fleshed single-player RPG experience and an addictive multiplayer element for up to four players.<br><br>The official website can be found at http://na.square-enix.com/ffccnews/.<br><p><img src="http://www.gamebump.com/images/upload/9q0j22vc8g551buip63tv7eu.jpg" alt="" alignment="" border="0"></p><span style="font-weight: bold;">CRISIS CORE -FINAL FANTASY VII-</span><br>Developer: Square Enix Co., Ltd.<br>Publisher: Square Enix, Inc.<br>Platform: PSP system<br>Genre: Action-RPG<br>ESRB: T (Teen)<br>Ship Date: March 25, 2008<br><br>CRISIS CORE -FINAL FANTASY VII-, the highly anticipated entry in the COMPILATION of FINAL FANTASY VII, takes fans on an exciting journey through the origin of the internationally acclaimed FINAL FANTASY VII saga in an all- new action-packed experience. Developed exclusively for the PSP system, CRISIS CORE -FINAL FANTASY VII- marks the return of the celebrated characters and game world that mesmerized more than 9.8 million gamers around the globe. With inspiring visuals, full 16:9 widescreen presentation and an engaging battle system, fans and newcomers alike can experience the world of FINAL FANTASY VII from an all-new perspective.<br><br>The official website can be found at http://na.square-enix.com/crisiscore.<br><p><img src="http://www.gamebump.com/images/upload/lg3nbdnou5hkyy1753s7uonk.jpg" alt="" alignment="" border="0"></p><span style="font-weight: bold;">THE WORLD ENDS WITH YOU</span><br>Developer: Square Enix Co., Ltd./ Jupiter<br>Publisher: Square Enix, Inc.<br>Platform: Nintendo DS<br>Genre: Action-RPG<br>ESRB:TBD<br>Ship Date: Spring 2008<br><br>THE WORLD ENDS WITH YOU, is an exciting new title developed exclusively for the Nintendo DS handheld system. Previously known as Subarashiki Kono Sekai(TM) on its release in Japan, THE WORLD ENDS WITH YOU is an innovative new title from Square Enix that fully utilizes the capabilities of the Nintendo DS, and takes major influence from Japan's modern day culture including its people, music, clothes, food and design.<br><br>]]></description>
<pubDate>Mon, 17 Dec 2007 13:51:05 -0600</pubDate>
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<title>GB Preview: Final Fantasy IV (DS)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_preview_final_fantasy_iv_ds</link>
<guid>http://www.gamebump.com/go/gb_preview_final_fantasy_iv_ds</guid>
<comments>http://www.gamebump.com/go/gb_preview_final_fantasy_iv_ds#</comments>
<description><![CDATA[<p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ch8u476lb9g7bscbrqn3ewc1.jpg" alt="" alignment="" border="0"></p>With new consoles come the promise of new experiences - or at least, that's the assumption one can make with the coming of the latest and  greatest technology. More power - or a disruptive peripheral - can be exploited to make a familiar experience better and the old (seemingly)  irrelevant. One of the first generations where this was truly evident was the advent of the Super NES. Games like Pilotwings and F-Zero exploited the newfound strength of the Super NES (notably its Mode 7 scaling effect) to truly show us that hey, technology (in this case, the ubiquity of the NES) does wither in obsolescence. <br><p></p>But while those games dazzled and impressed with their graphical effects, where was the truly epic game that was able to build on the previous generation's cornerstone without relying on technology's unfortunate excesses? Final Fantasy IV's crew of Cecil, Kain and co. had something to say about that. Square released Final Fantasy IV in 1991 and to this date it remains a dividing line between the simplistic console RPGs of the Dragon Quest vein and the more modern (some would say mired in an eternal rut), flashy approach taken by most Japanese RPGs since Final Fantasy VII. <br><p></p><p></p>For its time, Final Fantasy IV was truly epic. The battles were fast and featured huge monsters, forerunning the Active Time Battle system that served Final Fantasy titles throughout the 90's. You could have up to five characters in your party, a feat still unmatched by any other Final Fantasy title. The music was fuller than ever (in stereo!) and better than ever - Final Fantasy IV is one of famed composer Nobuo Uematsu's greatest works. The character-driven plot, while spoonily translated at times, was nonetheless helped by the greater capacity for text and addition of better animated and more expressive sprites. The quest even reached as far as traversing the moon!<br><br>Age has been fairly kind to the title as an effect of the mass of players it affected viewing it through that old rose-tint. New players will get a chance to play it soon, not in the form of the most cutting edge technology it once represented but on one that nonetheless represents an unforeseen broadening of the gaming market: the Nintendo DS. The logical follow-up to 2006's 3D remake of Final Fantasy III, this remake of Final Fantasy IV is likely to be easier to swallow than the obtuseness of its immediate predecessor, if its source material is adhered to with any skill.<br><p>The plot of course remains centered on the Dark Knight Cecil and his questioning of authority and the whirlwind of events that follow. Square Enix has promised however that all new scenes will be added to the story that were written out for its original release but were either technically or logistically unfeasible at the time. Early screens have shown that the game looks to improve over FFIII's exploitation of the DS hardware, as more characters can be displayed on the 3D battlefields. The original version's battles, as mentioned previously, loaded quickly and were over quickly - FFIII DS suffered slight load times that were made all the worse due to the high encounter rate. Whether FFIV will suffer the same remains to be seen. Another addition is that characters are now able to use skills inherited from other characters, the details on which are still scarce.  <br><br>This of course isn't the first time FFIV will see release on another console. Subsequent re-releases on the PS1, Wonderswan (a Japanese-only handheld), and Game Boy Advance have seen minor additions to the game. But never before has the game been completely remade, so the hope for new content built from the ground up is there. The original game is short but some standards - an experienced player can breeze through the quest in about 10 hours. Let me repeat - experienced, on the original US version's toned down difficulty. Someone playing the game for the first time should see more than 20 hours from the game, which is a solid length for its now portable status. <br><br>Final Fantasy IV sees its DS release on December 20 in Japan. There is still no word on a release to the West; however, that gamble is about as safe as betting that Cecil will have to come to terms with himself and save the world from a villain that pops up for the first time in the story's latter act. In other words, yeah, it'll happen. <br></p><p><br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=final fantasy iv&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY IV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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		  	]]></description>
<pubDate>Thu, 06 Dec 2007 22:08:38 -0600</pubDate>
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<title>New FFCC: The Young King Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_ffcc_the_young_king_shots</link>
<guid>http://www.gamebump.com/go/new_ffcc_the_young_king_shots</guid>
<comments>http://www.gamebump.com/go/new_ffcc_the_young_king_shots#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/q3q6wq7wq2mpsrzpy0tp5364.jpg" alt="" alignment="" border="0"></p>In more visually impressive Wii news, Square Enix has unveiled new screenshots for its (take a deep breath) Final Fantasy Crystal Chronicles: The Young King and the Promised Land. They're courtesy of Game Watch. If you're looking for exact release details, though, you're out of luck as no one seems to have any.<br><br>]]></description>
<pubDate>Mon, 29 Oct 2007 13:41:46 -0500</pubDate>
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<title>GH Review: SpongeBob Squarepants: The Yellow Avenger (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_spongebob_squarepants_the_yellow_avenger_psp</link>
<guid>http://www.gamebump.com/go/gh_review_spongebob_squarepants_the_yellow_avenger_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_spongebob_squarepants_the_yellow_avenger_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">SpongeBob SquarePants. Kids love him, potheads love him, and
punky teenagers who try to identify themselves with pop-cultural iconic
oddities love him; everybody else is pretty much sick of him at this point, and
the same applies to this game.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">SpongeBob SquarePants: The Yellow Avenger is a cute little
portable title, available both on the DS and the PSP. In it, the resident crime
fighters, Mermaidman and Barnacleboy, have grown too old to keep fighting
underwater crime, and abandon the mantle. This happens, inconveniently enough,
just as a villain named Dirty Bubble arrives. 



<p class="MsoNormal">Apparently the source of Mermaidmans powers, his belt, is
picked up by SpongeBob who dons it and becomes the Yellow Avenger to fight off
the wave of kid-friendly badness that has infested Bikini Bottom.



<p class="MsoNormal">The game, once under your control after all that exposition,
plays as a pretty simple platformer. You (SpongeBob) are given various tasks to
perform, and can roam all over a larger overworld and enter individual areas to
accomplish them. An average task is to the tune of &quot;Go here and find
this.&quot; Along the way, you'll come across friends and neighbors who have
been taken over by bubbles, and you have to jump on them once to knock them
out, and then press another button to suck the bubble up. Combine this with
some platform hopping and timing puzzles, and you've got this game in a
nutshell.



<p class="MsoNormal">On the PSP, the game does look quite nice. The presentation
is very colorful and kid-friendly, and the graphics use a cel-shaded design
that brings the cartoon to three dimensions fairly well. While there's no
voiceovers, the soundtrack is much like what I expect the show's would be.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">As I touched on earlier, this game is very simple  not
exactly in the sense of difficulty, but in the fact that there's really not a
lot to do. The game's obvious target is young children, and for them this game
might be perfect, but for perhaps the discerning teens and adults among us who
just might want to play a good SpongeBob game, they will find this title
lacking.



<p class="MsoNormal">The lack of complexity or depth to the game makes it very
repetitive, even to the point of tedium after a while. Perhaps some mini-games
or fully animated clips from the show would have livened up the experience a
bit.



<p class="MsoNormal">There are really no specific flaws beyond the simplicity of
it, save the fact that there is quite a bit of reading to do as there are no
voiceovers in the game. Considering the abilities of the PSP, having voiceovers
in the game would be an easy and obvious addition that would have increased the
entertainment value of the game several times over; but it probably just wasn't
cost feasible to bring in the show's actors to do the lines, and the game
suffers for it (especially considering this game should appeal only to young
children who would rather hear their favorite characters than read them).



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">As this game is based on a children's cartoon show, the fact
that the game would be a nightmare for anybody but the very youngest of
children shouldn't be surprising. However, SpongeBob has a very odd appeal
among select groups of adults, who might pick up this game looking for some
entertainment and would come up empty-handed  unless they're just humongous
SpongeBob freaks.



<p class="MsoNormal">Beyond that, the repetition and lack of voiceovers or full
animation might even turn off the young'ns, so this game would be most ideal
for children so young that they don't play games for their quality but for
their content.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4.5&size=20" alt="GAMEPLAY: 4.5" /> <br />
It's a bit repetitive and menial, </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
Graphics are quite engaging and fun, but the cutscenes are frame-by-frame, no full animation.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.4&size=20" alt="SOUND: 5.4" /> <br />
The music is good, though the lack of voiceover is tragic. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 3&size=20" alt="FUN FACTOR: 3" /> <br />
The fun really only lies in the jovial simplicity of it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3.6&size=20" alt="REPLAY VALUE: 3.6" /> <br />
Once is repetitive enough.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 4.7 &size=23" alt="TOTAL SCORE: 4.7" />

]]></description>
<pubDate>Wed, 26 Apr 2006 13:56:00 -0500</pubDate>
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