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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3Feed Relaunches for E3 2009</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3feed_relaunches_for_e3_2009</link>
<guid>http://www.gamebump.com/go/e3feed_relaunches_for_e3_2009</guid>
<comments>http://www.gamebump.com/go/e3feed_relaunches_for_e3_2009#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/qkz9b3nylpsxe4o2p4ggx8af.jpg" alt="" alignment="" border="0"></p><p style="text-align: left;">Last year we quietly launched E3Feed just before E3 2008 to mild fanfare.</p><p style="text-align: left;">This year we've completely revamped the site. It's better, faster, <span style="font-style: italic;">stronger</span>. <br></p><p style="text-align: left;">Besides a slick new design, some new features we've added include a more twitter-like automatic updating system, the ability to customize rss feeds, trending topics, and automatically populated preview images for most stories and videos.</p><p style="text-align: left;">For the uninitiated, E3Feed is a kind of automatic E3 news aggregator that pulls stories from dozens of popular news sources, swirls them around in a dusty cauldron, and pulls out only the E3-related stories. Everything is sortable, searchable, and subscribeable.</p><p style="text-align: left;">So stop wasting time refreshing 46 different tabs with different game news sites looking for E3 info, just leave your browser pointed at <a href="http://e3feed.com">E3Feed.com</a><br></p><p style="text-align: left;"><br></p>]]></description>
<pubDate>Fri, 29 May 2009 10:18:51 -0500</pubDate>
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<title>Parasite Eve Third Birthday Semi-confirmed</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/parasite_eve_third_birthday_semiconfirmed</link>
<guid>http://www.gamebump.com/go/parasite_eve_third_birthday_semiconfirmed</guid>
<comments>http://www.gamebump.com/go/parasite_eve_third_birthday_semiconfirmed#</comments>
<description><![CDATA[Remember Parasite Eve, the "cinematic RPG" from the bygone days of PlayStation? Remember the Japanese-onry PE cell-phone games that we didn't get?<br><br>Now you can stop being ridiculously angry. Take a peek at the video below.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=277711"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=277711" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object><br><br>Just in case you missed it, that's a leaked trailer for Parasite Eve 3, tentatively titled PE: Third Birthday, in the works at Square Enix and HexaDrive. As of now the word is that it's being labeled as a "cinematic action RPG", putting it in line with PE2's Resident Evil-like gameplay, with a slew of heavily customizable weapons and (one can only assume) lots of gross monsters.<br><br>And did I mention that it's a PSP exclusive...?<br>]]></description>
<pubDate>Tue, 14 Oct 2008 12:20:44 -0500</pubDate>
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<title>Hey, We've Got A Gallery System..</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/hey_weve_got_a_gallery_system</link>
<guid>http://www.gamebump.com/go/hey_weve_got_a_gallery_system</guid>
<comments>http://www.gamebump.com/go/hey_weve_got_a_gallery_system#</comments>
<description><![CDATA[See that new-looking thing below this paragraph? I hope you do, because it would mean that the gallery system I just built (from scratch, because I'm like that) is working.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=19"> Launch Gallery: <b>Gears of War 2</b></a><br />
<a href="http://www.gamebump.com/?gallery=19&showpic=490"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/490.jpg" /></a><a href="http://www.gamebump.com/?gallery=19&showpic=491"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/491.jpg" /></a><a href="http://www.gamebump.com/?gallery=19&showpic=492"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/492.jpg" /></a><a href="http://www.gamebump.com/?gallery=19&showpic=493"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/493.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (10 images)</span></div><br><br>Lucky that I should get it done now, at 3am the morning E3 begins and the floodgates of screenshots and media kits&nbsp; are opened. Like everything else on this site, it's still a work in progress, so any feedback can be left in the comments of this story.<br><br>Right now it makes nearly exclusive use of JavaScript, which isn't very friendly to most mobile browsers and people who think any type of HTML newer than baggy pants will explode their computers. A flat, static, boring alternative will be available eventually.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=23"> Launch Gallery: <b>Strong Bad's Cool Game</b></a><br />
<a href="http://www.gamebump.com/?gallery=23&showpic=432"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/432.jpg" /></a><a href="http://www.gamebump.com/?gallery=23&showpic=433"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/433.jpg" /></a><a href="http://www.gamebump.com/?gallery=23&showpic=434"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/434.jpg" /></a><a href="http://www.gamebump.com/?gallery=23&showpic=435"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/435.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (12 images)</span></div><br>]]></description>
<pubDate>Mon, 14 Jul 2008 02:05:13 -0500</pubDate>
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<title>Game Dev Accepts Responsibility for Blacksite: Area 51 </title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_</link>
<guid>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_</guid>
<comments>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ahjzipqvcnzp5ju4g5i750e4.jpg" alt="" alignment="" border="0"></p>It's rare that a developer who pushes out a lackluster game will actually address the issue and what went wrong with the title, but Harvey Smith, developer behind Blacksite: Area 51 and who also worked on the original Deus Ex, commented on the game's low scores at a recent games summit.<br><br>Prepare for some R-rated language, children. Expounds Smith:<br><br><div style="margin-left: 40px;">This project was so fucked upEveryone was forced to share tech. It took eight months to get one thing workingWith a year to go, the game was disastrously off railsit went straight from alpha to final.<br></div><br>Smith went on to explain that once his team had completed a level they only had four days to fix it with necessary adjustments, which he called "completely reprehensible". Though Smith believes in "personal accountability" and accepts the blame for his role in the title's (in-complete) creation, he also feels that Blacksite: Area 51 deserved a rating in the 80/B range due to the game's satirical narrative. Perhaps it would have made for a better book?<br><br>Here's the scorecard from <a href="http://www.metacritic.com/games/platforms/xbox360/blacksitearea51?q=blacksite">metacritic</a>. As far as our opinion of the game goes, we wouldn't know because Midway has yet to send over a copy for us to experiment with. Still waiting... <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Blacksite Area 51&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BLACKSITE AREA 51 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Thu, 29 Nov 2007 14:00:00 -0600</pubDate>
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<title>New BlackSite: Area 51 Demo on XBL, Boasting Two Levels</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels</link>
<guid>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels</guid>
<comments>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/zihjo1t88ow9t7sbh9ccueaa.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">The aliens are coming...</center></div></div><br>Midway sent over word this morning that a new BlackSite: Area 51 demo featuring two levels is now available over the Xbox Live service. <br><br>Here's the run-down from Midway:<br><br><div style="margin-left: 40px;">The demo highlights two levels from the game's single-player campaign, taking gamers through the Rachel, NV town square and courthouse, and placing players in the gunner's seat during a helicopter escort mission through the desert canyons of Nevada.<br><br>BlackSite: Area 51 gives gamers a chance to direct their living, breathing squad mates with a context-sensitive "One-Button Squad Command" control. Destructible environments can be reduced to rubble, creating interactive cover points that can be blown away with enough firepower.<br></div><br>The title is already available for the Xbox 360/PC and will ship for the PlayStation 3 in December.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Blacksite Area 51&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BLACKSITE AREA 51 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Wed, 21 Nov 2007 10:23:53 -0600</pubDate>
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