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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3 2008: Yakuza 2 Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_yakuza_2_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_yakuza_2_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_yakuza_2_screenshots#</comments>
<description><![CDATA[Sega has revealed new media for its Yakuza 2 on the PlayStation 2. Enjoy.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=47"> Launch Gallery: <b>Yakuza 2</b></a><br />
<a href="http://www.gamebump.com/?gallery=47&showpic=598"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/598.jpg" /></a><a href="http://www.gamebump.com/?gallery=47&showpic=599"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/599.jpg" /></a><a href="http://www.gamebump.com/?gallery=47&showpic=600"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/600.jpg" /></a><a href="http://www.gamebump.com/?gallery=47&showpic=601"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/601.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (6 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 13:04:41 -0500</pubDate>
</item><item>
<title>E3 2008: Stormrise Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_stormrise_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_stormrise_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_stormrise_screenshots#</comments>
<description><![CDATA[Check out the new screens for Sega's Stormrise, heading to the PlayStation 3 and Xbox 360.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=45"> Launch Gallery: <b>Stormrise</b></a><br />
<a href="http://www.gamebump.com/?gallery=45&showpic=590"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/590.jpg" /></a><a href="http://www.gamebump.com/?gallery=45&showpic=591"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/591.jpg" /></a><a href="http://www.gamebump.com/?gallery=45&showpic=592"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/592.jpg" /></a><a href="http://www.gamebump.com/?gallery=45&showpic=593"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/593.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (8 images)</span></div><br>]]></description>
<pubDate>Tue, 15 Jul 2008 12:53:13 -0500</pubDate>
</item><item>
<title>E3 2008: Valkyria Chronicles Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_valkyria_chronicles_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_valkyria_chronicles_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_valkyria_chronicles_screenshots#</comments>
<description><![CDATA[Sega has revealed new media for its Valkyria Chronicles on the PlayStation 3. Enjoy.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=43"> Launch Gallery: <b>Valkyria Chronicles</b></a><br />
<a href="http://www.gamebump.com/?gallery=43&showpic=554"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/554.jpg" /></a><a href="http://www.gamebump.com/?gallery=43&showpic=555"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/555.jpg" /></a><a href="http://www.gamebump.com/?gallery=43&showpic=556"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/556.jpg" /></a><a href="http://www.gamebump.com/?gallery=43&showpic=557"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/115/557.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (4 images)</span></div><br>]]></description>
<pubDate>Tue, 15 Jul 2008 12:34:31 -0500</pubDate>
</item><item>
<title>iPhone Monkey Ball Earns $63k in One Day</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/iphone_monkey_ball_earns_63k_in_one_day</link>
<guid>http://www.gamebump.com/go/iphone_monkey_ball_earns_63k_in_one_day</guid>
<comments>http://www.gamebump.com/go/iphone_monkey_ball_earns_63k_in_one_day#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/2da3kean7478t7rucrqfs3h0.jpg" alt="" alignment="right" border="0"></span></p>The iPhone 2.0 software update isn't even "officially" out yet, but <span style="font-style: italic;">Super Monkey Ball</span>, the most anticipated iPhone game has already sold over 9,000 units.<br><br>The App Store was only available this morning via workarounds (it's now available through iTunes directly), so there's been a less-than-24-hour window where apps can even be purchased.<br><br>The Monkey Ball game is currently the #1 download at 9029 downloads as of this writing.<br><br>According to Apple, when you sell an application in the App Store, you get to keep 70% of the price. Assuming SEGA gets the same deal, that means for every $9.99 unit purchased, they get $6.99. Multiply that by 9,029 and you get <span style="font-weight: bold;">$63,112.71</span>. <br><br>Not bad for single-day sales for a downloadable title when the software that supports it isn't even officially available. Imagine how the game will sell after tomorrow when everybody and their brother gets an iPhone 3G with the App Store already installed.<br>]]></description>
<pubDate>Thu, 10 Jul 2008 19:38:44 -0500</pubDate>
</item><item>
<title>GB Review: Sega Bass Fishing (Wii)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_sega_bass_fishing_wii</link>
<guid>http://www.gamebump.com/go/gb_review_sega_bass_fishing_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_sega_bass_fishing_wii#</comments>
<description><![CDATA[

<p></p><div class="image"><img src="http://www.gamebump.com/images/upload/30wxwaycewvfgj5hqzzxwh2y.jpg" alt="" alignment="" border="0"><div><br><div style="text-align: center;"><center>Ahh - looks, feels, and smells like 1999. Now that's bad fish.<br><br></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Sega Bass Fishing for the Nintendo Wii is a port of the
arcade and Dreamcast title of the same name, only with the obvious addition of
Wii Remote controls. The game wears its arcade heritage on its sleeve with the
relative simplicity of the gameplay and its non-simulation style. But more
obvious than its roots are the flaws made apparent by plucking this fish out of
its 1999 waters and dumping it upstream onto a current game console in 2008.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="2 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span>



<p class="MsoNormal">Sega Bass Fishing services Wii anglers with a standard
variety of modes. Arcade mode naturally
features arcade style stage by stage play  catch a bass of a minimum size
within a certain period of time or you're out of luck. Tournament mode plays
somewhat differently, requiring prolonged competition with other anglers.
Nature trip mode loses the restraints of other modes and allows you to fish at
your own pace. Actually catching a fish is surprisingly simple and within a
minute or two in any mode you'll be able to reel in a bass, even though it
might not be the big one.</p><p class="MsoNormal"></p><p></p><p></p> <p></p>



<p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0dnio0dlxp7xu1zodv5r15p5.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>The fish you're dying not to catch.<br><br></center></div><p></p><p class="MsoNormal">Unfortunately you'll quickly discover that catching fish is
not the deepest of activities; you just cast, wait, and reel in, ad nauseam. While
the audio cues of the announcer can add some unintended humor and immediate
urgency to the action of reeling in a bass, the game's dated presentation with
its smarmy textures and simple environments reeks of a shoddy Dreamcast port
that Sega didn't feel the need to update for this Wii release. While some parts
of the presentation are period turn-of-the-century Sega including the
aforementioned overly joyous announcer and some rather out of place female
vocals in the options music, any points gained by this quaintness are easily
negated by its sloppy visuals. </p>



<p class="MsoNormal">Controlling the game with the Wii Remote may seem like an
intuitive setup at first. The Wii Remote acts as the fishing rod, which you can
flick back and forth to cast the line and tug it left or right while in the
water; conversely, the Nunchuk reels in the line. The truth of the matter is
that these motion controls were essentially ported over wholesale from the
game's previous analog scheme, so waggling the Wii Remote or Nunchuk in any
direction will have the same effect as pressing a button. That being said, the
game does not control poorly, but seems gimmicky. </p>

<p class="MsoNormal">Some good can be said of Sega Bass Fishing, primarily its
lower price-point, which may actually be $10 more than it warrants in light of
its pre-twenty-first century origins. If the Wii Remote controls were
incorporated more appropriately it would deserve a better recommendation, but
its nostalgic Sega presentation can't hide its relative mediocrity.</p><p class="MsoNormal"><br></p><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"></span></div></div>]]></description>
<pubDate>Wed, 23 Apr 2008 23:53:49 -0500</pubDate>
</item><item>
<title>GB Review: NiGHTS: Journey of Dreams (Wii)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii</link>
<guid>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii#</comments>
<description><![CDATA[<P><IMG style="WIDTH: 500px; HEIGHT: 224px" alt="" src="http://www.gamebump.com/images/upload/smfvek7otj9eqzrkkjjlofsv.jpg" border=0 alignment=""></P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><BR><SPAN style="FONT-WEIGHT: bold">NiGHTS: Journey of Dreams</SPAN> is a promising title that suffers regrettably from bland platforming levels and poor control scheme. Despite having high hopes for this game, I can only recommend NiGHTS as a rental for both hardcore fans and newcomers. The game sports beautiful visuals and a nostalgic soundtrack but the game as a whole feels much too fragmented. Online multiplayer modes are a nice addition but they don't offer much in terms of replay value and appeal. As it stands, NiGHTS is only enjoyable at select moments with the rest of the game falling victim to mediocrity. <BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR><SPAN style="FONT-STYLE: italic">NiGHTS: Into Dreams</SPAN>, released over a decade ago, was Sega's flagship title for the Saturn that challenged Nintendo's magnum opus, Super Mario 64. Though the game was highly praised for its creative gameplay mechanics involving flight and the use of a special controller, Nights was eclipsed by the red plumber in Mario 64 that achieved enormous success. After many years of fan requests and petitions, Sega has enlisted Sonic Team to bring back one of their most cherished titles on the Nintendo Wii. The long awaited Nights sequel has arrived with the enigmatic NiGHTS soaring once again in NiGHTS: Journey of Dreams. <BR>
<P></P>


<P></P><BR>The story involves the tale of two children, William Taylor and Helen Cartwright, who have nightmares regularly due to failing relationships with their parents. Consequently, they are overcome by feelings of despair and loneliness as they both struggle alone. NiGHTS, the carefree purple Nightmaren, reaches out to them upon their arrival in the mysterious dream world known as Nightopia. It is in this world that Will and Helen summon the courage to help NiGHTS rescue Nightopia against the evil Wizeman and the sinister Reala. Together, they must restore peace to Nightopia by collecting the positive traits of five colored orbs: courage, hope, intelligence, growth and purity. <BR><BR>At the start, you can choose either Will or Helen and your choice will dictate the story that unfolds in the game. Both of them have unique experiences in Nightopia as they encounter NiGHTS, Reala and the evil Wizeman in different circumstances. The game begins in a centralized area known as the Dream Gate where you are able to visit seven different worlds through separate doorways. Each world consists of five levels with mission objectives to be completed in a short period of time. The first few levels are reminiscent of the flight levels seen in the original release with NiGHTS soaring through yellow rings, snagging blue chips and destroying flying enemies. Taking control of the purple jester-like Nightmaren requires you to fuse together and "dualize" with NiGHTS. In other words, both Will and Helen must temporarily assume the form of NiGHTS to begin and complete the chase levels. <BR><BR>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/5vtoggf261yb0lqnswrn3zjh.jpg" border=0 alignment=""></P><BR>NiGHTS can be controlled with the Wiimote, Wiimote and nunchuk, classic controller and the Gamecube controller. NiGHTS fly horizontally and vertically leaving behind a sparkling rail of lights that can be used to execute aerial combat maneuvers. The Wiimote option is utilized by pointing the screen cursor in the direction that NiGHTS should be flying. Whereas the nunchuk and classic controller offers intuitive controls, the Wiimote by itself lacks the necessary precision needed to guide NiGHTS from Point A to Point B. In the various stages, you can perform two special moves: the Drill Dash and the Paraloop. The Drill Dash allows you to spin and accelerate at a faster speed to collect rings, smash items and destroy enemies. Conversely, the Paraloop is executed by flying in a circular motion around flying creatures and foes. Thus, an aerial vacuum is created that captures both Nightopians and Nightmarens in mid-air and sends them to a different world entirely. <BR><BR>Boss encounters are initiated at the end of the first level of each world. The different challenges vary from easy to moderately difficult when facing a hideous foe. Frustration easily mounts in boss fights as you often struggle to figure out how to finish the necessary mission objective. In addition, dying in a boss fight means that you have to start the entire mission over again. Sadly, there are no save points or items that allow you to restart the boss encounter after a slow but painful death. Once the boss is defeated, you must fight a stronger form of the same boss once more in the final level. <BR><BR>Persona masks are highly coveted items to be found in the separate worlds throughout, and when found and used accordingly, they transform NiGHTS into three different creatures: dolphin, dragon and rocket. The dolphin persona mask allows you to swim freely underwater and enables access to secret secluded areas while the dragon mask provides NiGHTS with superior wind resistance. Finally, just like the name suggests, the rocket persona mask turns you into a rocket blasting you through yellow rings and breakable objects at a phenomenal speed. <BR><BR>The biggest disappointment in this game is the platforming levels. With either Will or Helen, you must finish numerous mission levels ranging from regrouping with NiGHTS to collecting as many orbs as possible. However, these levels are dull and uninspired compared to the more intriguing free-roaming flight levels with NiGHTS. What's more, it's not always clear where you're supposed to go when trying to complete the mission objective in a timely manner. To top it off, the camera is dreadful and quite a nuisance around tight corners and walls. These levels comprise a majority of the mission levels in the Nightopia worlds that really doesn't add anything valuable to the overall gameplay. <BR><BR>After the first Nightopia world is cleared, a special doorway is unlocked to another world. This secluded world, known as My Dream, is home to your private collection of creatures from the Nightopia worlds. In reference to the Paraloop technique, Nightopians and enemy creatures, Nightmarens, are brought to this world after they are captured in regular mission levels. There are two kinds of every creature and the type and quantity of the creatures will influence the environment of the My Dream world. Special gifts and invitations can be exchanged and extended to online friends that wish to visit your paradise through an exclusive friend roster list. <BR><BR>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/mle52fsm0mwoiqkjng8lfq0b.jpg" border=0 alignment=""></P><BR>Multiplayer matches feature two different modes: Race and Battle. Under the Race mode, you can compete against a friend locally or online to be the first to reach the goal. The three online modes are as follows: With a Nearby Friend, With a Faraway Friend and With a Random Player. With a Nearby Friend mode pits two players against one another in a Nightopia game. The Faraway Friend mode allows you to challenge a friend online from your friend roster list whereas the Random Player mode matches you up against almost anyone online. Regarding the Battle mode, you are free to set the rules and parameters of a competitive game against a friend offline. <BR><BR>The visuals in this game are simply a delight. Vibrant colors and polished designs are evident in the trees, waterfalls, rocky terrains, buildings, aquatic creatures and the surrounding landscape. The roller coaster mission with fireworks, flying enemies and the soaring NiGHTS is wonderful eye-candy filled with charm and excitement. As for the soundtrack, the music blends perfectly with the game in promoting the artistic and whimsical world of Nightopia. Most of the voice work is well done with strong performances behind Will, Helen and the cheerful NiGHTS. <BR><BR>Developer: Sonic Team<BR>Publisher: Sega<BR>Release Date: 12/18/07<BR>ESRB: E<BR><BR>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Nights Journey of Dreams&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NIGHTS JOURNEY OF DREAMS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 30 Jan 2008 11:58:38 -0600</pubDate>
</item><item>
<title>New Condemned 2: Bloodshot Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer</link>
<guid>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer</guid>
<comments>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer#</comments>
<description><![CDATA[Monolith has published a new trailer of its Condemned 2: Bloodshot, which you can think of as a harsher, grittier, meaner, and bloodier Condemned with a touch of an "I'm bad-ass because I do all the dirty work you can't handle" attitude that I'm not particularly fond of. Guess I'll just have to trust Monolith not to let me down with the sequel.<br><br>Condemned 2 releases for the Xbox 360 and PlayStation 3 on March 11. You'll be paying $60. <br><br><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27292"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27292" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object></center><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Condemned 2: Bloodshot&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CONDEMNED 2: BLOODSHOT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 14 Jan 2008 13:42:48 -0600</pubDate>
</item><item>
<title>GB Review: Sonic Rivals 2 (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gb_review_sonic_rivals_2_psp</link>
<guid>http://www.gamebump.com/go/gb_review_sonic_rivals_2_psp</guid>
<comments>http://www.gamebump.com/go/gb_review_sonic_rivals_2_psp#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xmk6rabemawjud37ii5t08mk.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Sonic Rivals 2 is mixed bag. On one hand it can be quite a
frustrating experience due to the heavy focus on battle throughout the races, but on the other hand elements of it are enjoyable.
Its a real pity, as the game would actually be rather good if you were just judging by visuals and racing mechanics.

<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br>

<p class="MsoNormal">You can almost set it like clockwork: another Sonic game at
least every year. This fall Sonic returns to racing in Sonic Rivals 2 for
the PlayStation Portable. Is the Hedgehog racer worth a run?</p>



<p class="MsoNormal">First off, let me break it down as to what this game
features: a story mode and racing mode. In race mode, all you do is pick one of
eight characters and battle it out through a bunch of different levels. This is
essentially what the game is all about - you racing against opponents. Its a
fun and engaging experience.</p><p class="MsoNormal"></p><p></p><p></p><p></p>



<p class="MsoNormal">The same can not be said for the story mode which is poor to
say the least. Sonic games arent about the story at all, they're about speed and
moving as fast as you can through a level.</p>



<p class="MsoNormal">In the story mode, you pick one of four teams to race with, with
each team featuring two racers. There are several issues with this, the first being the game's combat. There is too much of a focus on combat
and not nearly as much on the actual racing.</p><p class="MsoNormal"></p><p><img src="http://www.gamebump.com/images/upload/zoqsfxspa6ayxxyr1a7ecztu.jpg" alt="" alignment="" border="0"></p> <p></p>



<p class="MsoNormal">In regards to combat, once you get close to an opponent you
can press the circle button to pass or jump over them. You also can
acquire items throughout the level to utilize in order to attack your opponent.
In addition, characters are given unique abilities if they collect enough rings
in a board. This is unfair to say the least as some characters are given a
significant advantage over others like Tails's ability to fly compared to Silvers
power.</p>



<p class="MsoNormal">The focus of combat in the races continues when youll have
to face off against the other characters in a one-on-one battle. To put it
mildly, its not the most exhilarating experience because whoever gets hit twice
loses.</p>



<p class="MsoNormal">That is followed up by another race and then you come to a
boss battle. The ending battle features the same kind of gameplay that was
popular in the original Sonic series in the 90s. The difference here is that youre also battling your rival in the boss fight to be the
first one to hit the boss. The focus on battling your rival and a boss at the
same time is utterly irritating to say the least.</p>



<p class="MsoNormal">Thats not to say that Sonic Rivals 2 doesnt have its fun
parts. The race mode isnt bad as stated above because its not focused on the
rival aspect.</p>



<p class="MsoNormal">Also, the graphics in Sonic 2 are phenomenal particularly
for a handheld game. The game moves incredibly fast. In fact you do get the
sense of speed youre supposed to. In addition, the characters and environments
explode off the screen. </p>



<p class="MsoNormal">While that is nice, the story and sound are quite poor. The game
features typical bland Sonic music and horrible voice acting. </p>



<p class="MsoNormal">Overall Sonic Rivals 2 isnt a terrible game, the problem is
that it focuses too much on battle. In fact, the racing is pretty fun and you
do really get a feel for the speed and pace of the game and its worth a run
through.</p><p class="MsoNormal">Publisher: Sega<br>Developer: Sega<br>Release: Nov 13, 2007<br>MSRP: $39.99<br>Everyone</p>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Sonic Rivals 2&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SONIC RIVALS 2 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Dec 2007 14:42:45 -0600</pubDate>
</item><item>
<title>New Sega Superstars Tennis Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_sega_superstars_tennis_screenshots</link>
<guid>http://www.gamebump.com/go/new_sega_superstars_tennis_screenshots</guid>
<comments>http://www.gamebump.com/go/new_sega_superstars_tennis_screenshots#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/bkodnpgvcs0sxxkw021jl7oj.jpg" border=0 alignment=""></P>
<P>Sega has released a slew of new screenshots of Sega Superstars Tennis for the PS2, DS, Wii, Xbox 360 and PS3. The game is scheduled for a Spring 2008 release.</P>
<P>Check&nbsp;the link to view more images.</P>]]></description>
<pubDate>Tue, 18 Dec 2007 01:07:40 -0600</pubDate>
</item><item>
<title>Sega's New Software Tool</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/segas_new_software_tool</link>
<guid>http://www.gamebump.com/go/segas_new_software_tool</guid>
<comments>http://www.gamebump.com/go/segas_new_software_tool#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/sega_logo_cmyk (2).jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Have you ever been watching a cut scene when you suddenly notice that the character's lips don't move along with the words? This is because many developers get too lazy to do the lip movements for all the scenes because it usually takes up a lot of time. It gets even harder if you have multiple cut scenes (which most games usually do). <br><br>Sega recently released a new software tool which analyzes a voice sample and is able to match the words of the character to realistic facial movements. It has been said to even report different expressions such as happiness and sadness. The cost of this specific tool is $1,862. Although there are many software tools such as this one out in the market, tests show that this is one with higher efficiency. Will more developers utilize this tool? Only time will tell.<br>]]></description>
<pubDate>Wed, 12 Dec 2007 19:00:18 -0600</pubDate>
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<title>SEGA Signs Deal To Release Games Via Steam</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/sega_signs_deal_to_release_games_via_steam</link>
<guid>http://www.gamebump.com/go/sega_signs_deal_to_release_games_via_steam</guid>
<comments>http://www.gamebump.com/go/sega_signs_deal_to_release_games_via_steam#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0ydds70haqp2aitjqzibrm5i.jpg" alt="" alignment="" border="0"></p>SEGA has signed whatever documents are required to release games via Valve's PC-based <span style="font-weight: bold;">Steam</span> internet delivery system worldwide. This may come as a surprise to people like me who did not know that SEGA makes PC games.<br><br>They do, apparently, and two of their upcoming Holiday releases will be hitting Steam's virtual, steamy shelves this December: <span style="font-style: italic;">Universe at War: Earth Assault</span> and <span style="font-style: italic;">The Golden Compass</span>. <br>]]></description>
<pubDate>Wed, 28 Nov 2007 17:20:00 -0600</pubDate>
</item><item>
<title>New Nights Into Dreams Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_nights_into_dreams_screenshots</link>
<guid>http://www.gamebump.com/go/new_nights_into_dreams_screenshots</guid>
<comments>http://www.gamebump.com/go/new_nights_into_dreams_screenshots#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 0px 8pt 0px 0px; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/5abkpn0hw5hfyvvuvaerehsz.jpg" alt="" alignment="left" border="0"></span>Sega has published the first screens of Nights Into Dreams for the PS2. <br><br>Originally released on the Sega Saturn, the game will receive enhanced graphics and is set for Japanese release early next year on February 21.<p></p>
<p>According to Famitsu, Nights will feature an art gallery and a movie playback option. There is no word of a North American release at this time.</p>
<p>Hit the link to view more images.</p>]]></description>
<pubDate>Mon, 26 Nov 2007 14:22:13 -0600</pubDate>
</item><item>
<title>GB Review: Sega Rally Revo (PS3)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gb_review_sega_rally_revo_ps3</link>
<guid>http://www.gamebump.com/go/gb_review_sega_rally_revo_ps3</guid>
<comments>http://www.gamebump.com/go/gb_review_sega_rally_revo_ps3#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/9rd4jexrgzd6098wp4njp11v.jpg" alt="" alignment="" border="0"><div><br><center>Drives like a subaru.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><br>Sega has brought back the Sega Rally series in a new edition this year entitled <span style="font-weight: bold;">Sega Rally Revo</span> for the PlayStation 3 and Xbox 360. The last time a Sega Rally title released stateside it was for the Dreamcast and while the graphics are amazing, little else has changed and that creates a problem particularly in respect to longevity. There's nothing new to see here, really, so I wouldn't recommend the game unless you're a racing addict or a big fan of the series.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><span style="font-style: italic;"></span><br><br>Putting it simply, Sega Rally Revo is a straight arcade racer. There is no complex driving here, the whole goal is just to go fast. Revo requires just a bit of expertise as you have to perfect the powerslide. Its as simple as that; there arent a lot of options. This game is all about the driving and once you do that, you can dominate it in a variety of locales including jungles, mountains, ice and more.<br><br>The appeal of the racing in this game is undeniable. The controls are easy to pick up and play and simplistic because you just have to pivot the stick around curves while shifting off the gas. If youre unfamiliar with this style, you may find yourself sliding all over the road right away, but all it takes is a handful of runs and youll get used to it and be a pro. Once you do that and learn the courses, it really makes you feel like youve accomplished something.<br><p></p><p></p>In addition to that the tracks, while small in number - just 15 - they are beautiful. While ripping through courses in real time, youll tear up dirt, mud and snow which creates stunning tracks in the road. These can be especially useful as driving lines for you to follow on return runs through the course. Also, the car models are gorgeous with or without mud on them.<br><p><img src="http://www.gamebump.com/images/upload/9ujpv5cjgi2wphyrjojsz7o2.jpg" alt="" alignment="" border="0"></p>But for all these advantages, Revo has some serious issues too, particularly in regards to repetitiveness which strikes early and often in regards to tracks, cars and gameplay.<br><br>Fifteen tracks is too small for a title that is selling for $50 or $60. Clearly Sega took the concept of arcade game to heart. On top of that, the game includes approximately 30 cars - minimal at best. The multiplayer mode is also bare-bones, leaving the gamer with a two-player split screen option or just six-player online races; while both run well, there simply isn't a lot to write home about regarding the game's online offerings.<br><br>Meanwhile, the computer AI is a bit temperamental too. The artificial intelligence makes few mistakes and seems to have a distinct advantage over you even when youre not making that many mistakes. They can knock you into walls that slow you down and unfairly speed up to pass. Theres a clear discrepancy in the game.<br><br>Finally, as mentioned before, the arcade style of racing is fun, no question about it. But this game is all powerslides and doesnt offer the features youll see in some of the latest games out in the genre. <br><br>Sega Rally Revo is not revolutionary and in fact is a bit of a look back into the past. Its a fun game to pick up and play, but wont provide players the depth or diversity they are accustomed to. Aside from graphics, little has changed in the style of play in Sega Rally Revo and that hurts it in the end.<br><br>Also available on: 360 | PSP | PC<br>Publisher: Sega<br>Developer: Sega Racing Std.<br>Release: Oct 9, 2007<br>MSRP: $59.99<br>Everyone | Online<br><br>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Sega Rally Revo&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SEGA RALLY REVO AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 24 Nov 2007 13:32:07 -0600</pubDate>
</item><item>
<title>New Viking: Battle for Asgard Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_viking_battle_for_asgard_trailer</link>
<guid>http://www.gamebump.com/go/new_viking_battle_for_asgard_trailer</guid>
<comments>http://www.gamebump.com/go/new_viking_battle_for_asgard_trailer#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/879jzhujm4zm5l2tjq1a0yg0.jpg" alt="" alignment="" border="0"></p>Sega has finally unveiled some video footage of its Viking: Battle for Asgard (PlayStation 3, Xbox 360), which you can view below. The game is currently being developed by The Creative Assembly and should launch in 2008 for both the EU and US markets. Hit the jump for the video.<br><p></p><p></p><br><br><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="260" width="428"><param name="movie" value="http://www.jeux-france.com/flash/flvplayer.swf?videoid=8876"><param name="allowfullscreen" value="true"><embed src="http://www.jeux-france.com/flash/flvplayer.swf?videoid=8876" allowfullscreen="true" type="application/x-shockwave-flash" height="260" width="428"></object>]]></description>
<pubDate>Mon, 05 Nov 2007 12:00:02 -0600</pubDate>
</item><item>
<title>Sega Rally Coming To PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_rally_coming_to_psp</link>
<guid>http://www.gamebump.com/go/sega_rally_coming_to_psp</guid>
<comments>http://www.gamebump.com/go/sega_rally_coming_to_psp#</comments>
<description><![CDATA[
Earlier today, SEGA announced that the development team is hard at work on the PSP version of Sega Rally. The game was previously announced for the PlayStation 3, Xbox 360, and PC which are due out this September.
<p>
The company also revealed that the PSP version would indeed have online play. 
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 12 Jun 2007 11:23:00 -0500</pubDate>
</item><item>
<title>Sega Genesis Collection Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_genesis_collection_announced</link>
<guid>http://www.gamebump.com/go/sega_genesis_collection_announced</guid>
<comments>http://www.gamebump.com/go/sega_genesis_collection_announced#</comments>
<description><![CDATA[
SEGA of America, Inc. today announced that the SEGA Genesis Collection for the PlayStation 2 and the PSP will be available at retail this fall. 
<p>
&quot;SEGA has always been, and will continue to be, an innovator of gaming technologies,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;The Genesis was the first 16-bit gaming system released in 1989, setting a new standard for gaming hardware technology for years to come. SEGA Genesis Collection will take gamers back to experience the golden age of gaming during the 1990s.&quot; 
</p><p>
The game is expected to have over 30 titles. Check out the first screenshots below.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 07 Nov 2006 15:11:00 -0600</pubDate>
</item><item>
<title>Sega Rally Revo Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_rally_revo_announced</link>
<guid>http://www.gamebump.com/go/sega_rally_revo_announced</guid>
<comments>http://www.gamebump.com/go/sega_rally_revo_announced#</comments>
<description><![CDATA[
Sega of America today announced the development of Sega Rally Revo for the PlayStation 3, Xbox 360, and PC platforms. 
<p>
&quot;SEGA RALLY REVO shifts into high gear with revolutionary track deformation technology, skill-demanding gameplay and dazzling graphics on the next-gen systems,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;We're redefining the genre with SEGA RALLY REVO, using next-gen power to guarantee our place in the winner's circle.&quot;
</p><p>
Sega Rally Revo will feature  online capabilities, with multiplayer splitscreen modes and several vehicles for the player to choose from. The game is due out in 2007. Expect more at next weeks E3 Expo.</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 01 May 2006 11:24:00 -0500</pubDate>
</item><item>
<title>Sega Casino Announced For Nintendo DS</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_casino_announced_for_nintendo_ds</link>
<guid>http://www.gamebump.com/go/sega_casino_announced_for_nintendo_ds</guid>
<comments>http://www.gamebump.com/go/sega_casino_announced_for_nintendo_ds#</comments>
<description><![CDATA[
SEGA of America, Inc. today announced that they will publish Sega Casino for the Nintendo DS this holiday season. Sega Casino features five games, and six unlockable games.
<p>
Players can place their bets on SEGA Casino's Roulette, Craps, Baccarat, and other unlockable games, including Chuck-a-Luck, Keno, and three Video Poker variants (Jacks or Better, Double Bonus, and Deuces Wild). 
</p><p>
The game is expected to have an MSRP of $29.99.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 17 Nov 2005 14:10:00 -0600</pubDate>
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