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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Resident Evil 5 Demo Hits PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn</guid>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/m7f5i27e7tv5e5wkh1ffvsko.jpg" alt="" alignment="" border="0"></p>PS3 owners have been waiting patiently for the Resident Evil 5 demo that hit the Xbox Live Marketplace last week to make its way to the Playstation Network, and today that patience was rewarded, as the demo is now available for download. Check it out and let us know what you think. <br><br>]]></description>
<pubDate>Mon, 02 Feb 2009 15:00:11 -0600</pubDate>
</item><item>
<title>Resident Evil 5 Demo Hits Xbox Live</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/d4ic81ozm0ps0s6aqk1ck2r8.jpg" border=0 alignment=""></P>
<P>Although Microsoft is rather busy these days with firing their employees, it seems that they haven't forgotten that they still have an online service to maintain, as Major Nelson has announced via his <A href="http://majornelson.com/archive/2009/01/26/demo-resident-evil-5.aspx">official blog</A> that a demo for Resident Evil 5 has arrived on Xbox Live. </P>
<P>The demo, which is the same one released in Japan last month, allows you to play "by yourself or play with a partner in co-op mode, either online or offline with a split screen," according to Nelson. </P>
<P>Capcom has yet to reveal a date for the PSN demo, but it shouldn't be long before it'll be available. We'll let you know once it's announced. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:16:41 -0600</pubDate>
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<title>Resident Evil 5 Coming To PC?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</link>
<guid>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_coming_to_pc#</comments>
<description><![CDATA[<span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/xkbw8zrqk21h8zzpm9772tcs.jpg" alt="Resident Evil 5" alignment="" border="0"></p>Resident Evil 5</span> is approaching quite rapidly and today the
folks over at MCV have found something deep within a Capcom Q1 2009 release
schedule. It states the RE5 is scheduled to be coming out on the PC as well as
the previously announce PlayStation 3 and Xbox 360 consoles.

<p>

This is big news for PC fans because many RE fans have been
asking for a PC port and now it is here! The game is scheduled for release on March 12, 2009 in Japan, and March 13, 2009 in North America and Europe.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil 5&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL 5 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 05 Nov 2008 08:34:02 -0600</pubDate>
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<title>TGS 08: Resident Evil 5 Video.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/tgs_08_resident_evil_5_video</link>
<guid>http://www.gamebump.com/go/tgs_08_resident_evil_5_video</guid>
<comments>http://www.gamebump.com/go/tgs_08_resident_evil_5_video#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/htqxhhizlrbs2api79ppudqp.jpg" alt="" alignment="" border="0"></p><br></div>Capcom has released a new video for the 5th installment in their ever-popular Resident Evil series.&nbsp; In the video we get to see, zombies, Chris, Sheva, Wesker, chainsaws, etc.&nbsp; You know the drill by now, be ready for some more <span style="text-decoration: line-through;">black man</span> zombie killing action!&nbsp; Follow the link for the goods.<br>]]></description>
<pubDate>Wed, 08 Oct 2008 21:41:01 -0500</pubDate>
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<title>E3 2008: RE5 March 13 Release Date Confirmed</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed</link>
<guid>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed</guid>
<comments>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/re.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Today at the Microsoft E3 2008 Press Conference it was confirmed that the release date for Resident Evil 5 on the Xbox 360 will be March 13, 2009 worldwide. <br><br><br>]]></description>
<pubDate>Mon, 14 Jul 2008 13:54:54 -0500</pubDate>
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<title>Resident Evil 5 Due in 2008... most likely</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</link>
<guid>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e6nu74pnqrnbjqx6safcx6v7.gif" alt="" alignment="" border="0"></p>Here's a little something interesting for Resident Evil fans this morning. According to the latest podcast featuring Chris Kramer, Senior Director of Communication and Community for Capcom (I imagine that he handles the hate mail and forums), over at Major Nelson's <a href="http://majornelson.com/">place</a>, it's highly possible that Resident Evil 5 will see release this year. <br><br>And I quote:<br><br><div style="margin-left: 40px;">We have a really fantastic year ahead of us... a year that's going to include games like Bionic Commando, Resident Evil 5, Street Fighter IV is going to be making its arcade debut next week in Japan. We've got a new game that we're working on in the US called Dark Void...<br></div><br>If you'd rather skip the radio-like melodrama you'll find the above comment at the 30.00 mark.<br><br>]]></description>
<pubDate>Mon, 11 Feb 2008 13:07:51 -0600</pubDate>
</item><item>
<title>Resident Evil 5, Devil May Cry 4 Trailers in RE Extinction Blu-ray Release</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_devil_may_cry_4_trailers_in_re_extinction_bluray_release</link>
<guid>http://www.gamebump.com/go/resident_evil_5_devil_may_cry_4_trailers_in_re_extinction_bluray_release</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_devil_may_cry_4_trailers_in_re_extinction_bluray_release#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/re.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Reports were circling this morning that the blu-ray release of Resident Evil: Extinction would boast demos for both Resident Evil 5 and Devil May Cry 4 for the PlayStation 3, however it has now been confirmed via High-Def Digest that this is <span style="font-style: italic;">not</span> the case. <br><br>Instead, the Blu-ray format will include high-definition <span style="font-style: italic;">trailers</span> of the two games. Guess it's not a total loss.<br><br>You can find out more information on the blu-ray release of RE: Extinction (including its new blu-ray exclusive features) by clicking the click.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil Extinction&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL EXTINCTION AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 16 Nov 2007 14:00:00 -0600</pubDate>
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<title>Resident Evil 4 Surpasses One Million Units Worldwide</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/resident_evil_4_exceeds_million_units_worldwide</link>
<guid>http://www.gamebump.com/go/resident_evil_4_exceeds_million_units_worldwide</guid>
<comments>http://www.gamebump.com/go/resident_evil_4_exceeds_million_units_worldwide#</comments>
<description><![CDATA[<p></p><p><img src="http://www.gamebump.com/images/upload/yajxaex5c8kzxla4jx8g08wz.jpg" alt="" alignment="" border="0"></p><br><p></p>
<p>Capcom has announced that Resident Evil 4 on the Wii has shipped over one million units worldwide.  Though the game was released earlier for the Gamecube and PS2, fans just can't get enough of killing hordes of monsters with the aid of Leon S. Kennedy and Ada Wong.  As of this date, the Resident evil series has gone to ship over 33 million units worldwide. </p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 30 Oct 2007 14:41:23 -0500</pubDate>
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<title>CGI Resident Evil Movie Announced, Introducing Biohazard: Degerneration</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/cgi_resident_evil_movie_announced_introducing_biohazard_degerneration</link>
<guid>http://www.gamebump.com/go/cgi_resident_evil_movie_announced_introducing_biohazard_degerneration</guid>
<comments>http://www.gamebump.com/go/cgi_resident_evil_movie_announced_introducing_biohazard_degerneration#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/re.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In more Resident Evil news, reports have surfaced that Capcom is currently working with Sony Pictures Entertainment to produce a CGI Resident Evil film entitled Biohazard: Degeneration. According to CVG the movie will boast "groundbreaking visual effects and [a] brand new storyline" that should enhance its appeal to videogame moviegoers everywhere.<br><br>No release information is currently available but the buzz says to expect it sometime in 2008. We're also short on voice actor and director details, though no doubt fans would enjoy the return of George A. Romero, who directed the first live-action RE flicks but was replaced for RE: Extinction.<br><br>We'll keep you updated.<br><br>]]></description>
<pubDate>Mon, 29 Oct 2007 14:15:06 -0500</pubDate>
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<title>New Resident Evil Umbrella Chronicles Gameplay Video</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resident_evil_umbrella_chronicles_gameplay_video</link>
<guid>http://www.gamebump.com/go/new_resident_evil_umbrella_chronicles_gameplay_video</guid>
<comments>http://www.gamebump.com/go/new_resident_evil_umbrella_chronicles_gameplay_video#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/f0brkit6mfgooylwthd6xkbu.jpg" alt="" alignment="" border="0"></p>A new gameplay video for Resident Evil: Umbrella Chronicles has hit the Web. Capcom's latest RE game is set to release for the Wii on November 13 for some post-Halloween zombie fun. View the video at the jump.<br><br><p></p><p></p><br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27191"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27191" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>]]></description>
<pubDate>Mon, 29 Oct 2007 13:58:47 -0500</pubDate>
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<title>Resident Evil 5 Confirmed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/resident_evil_5_confirmed</link>
<guid>http://www.gamebump.com/go/resident_evil_5_confirmed</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_confirmed#</comments>
<description><![CDATA[<p>Capcom producer, Hiroyuki Kobayashi, confirmed in the latest Electronic Gaming Monthly magazine that they are indeed under development with Resident Evil 5. He states, &quot;We are going to do a Resident Evil 5, of course, but as for exactly
what it will be like...that's something we're busy thinking about right
now. He also mentions that Resident Evil 4 will be the start of the brand new storyline for RE5.
</p><p>Not much information has been released, but expect further confirmation around E3 time.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 26 Jul 2007 14:51:00 -0500</pubDate>
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<title>Resident Evil to Scare Moviegoers Two More Times</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/resident_evil_to_scare_moviegoers_two_more_times</link>
<guid>http://www.gamebump.com/go/resident_evil_to_scare_moviegoers_two_more_times</guid>
<comments>http://www.gamebump.com/go/resident_evil_to_scare_moviegoers_two_more_times#</comments>
<description><![CDATA[<p>While the first two Resident Evil movies have been panned by critics, there's no denying that the movie series is a cash cow, raking in over $90 million combined. A third RE movie, dubbed Resident Evil: Afterlife, has yet to begin production, but word is that a fourth installment is already being planned.
</p><p>Not much is known about either other than their locales and that Milla Jovovich will reprise her role of Alice in Afterlife, and possibly in the fourth film as well. Afterlife will take place in the American southwest, and the fourth RE will take place in Japan and will be shot on location there.</p> Originally written by Eric Dayday]]></description>
<pubDate>Mon, 16 Apr 2007 12:44:00 -0500</pubDate>
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<title>New Resident Evil Wii Trailers</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resident_evil_wii_trailers</link>
<guid>http://www.gamebump.com/go/new_resident_evil_wii_trailers</guid>
<comments>http://www.gamebump.com/go/new_resident_evil_wii_trailers#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Capcom has published two new Resident Evil-related trailers this morning, beginning with RE: The Umbrella Chronicles. You can view the video at the game's official (Japanese) site, located <a href="http://www.capcom.co.jp/bio_uc/ " target="_blank">here</a> (click the middle button in the menu, and then &quot;NEW PV vol.2&quot; on the right). <p>The company also published a video of an annoying couple playing Resident Evil 4 on the Wii. At least it has a nice twist at the end and features the English language. Click <a href="http://www.capcom.co.jp/wii_bio4/movie/index.html" target="_blank">here</a> and select your viewing pleasure.
<p>]]></description>
<pubDate>Fri, 13 Apr 2007 10:20:00 -0500</pubDate>
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<title>GH Preview: Resident Evil: Deadly Silence (DS)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_resident_evil_deadly_silence_ds1</link>
<guid>http://www.gamebump.com/go/gh_preview_resident_evil_deadly_silence_ds1</guid>
<comments>http://www.gamebump.com/go/gh_preview_resident_evil_deadly_silence_ds1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Ok folks, try to wrap you skulls around this: Resident Evil:
Deadly Silence is a remake of <em>Resident Evil</em> for the Nintendo DS. Something that
might interest you is that if you hack off the first letters from &quot;Deadly
Silence&quot; you get &quot;Resident Evil: DS&quot;. Isn't that cute? Because
it's on the DS, and it's called DS. Weird how that always happens; like all
those Nintendo 64 game titles that ended in &quot;64&quot; by sheer
coincidence. 



<p class="MsoNormal">Do we really need to play through that zombie-ridden mansion
again? Was it not enough that Resident Evil Zero was really good, must we go cross-eyed
staring at two screens at once full of blocky graphics with the words
&quot;Barry. Where's Barry?&quot; and &quot;I'm Rebecca. Rebecca
Chambers!&quot; rattling around the darker corners of our brains until we all
die of old age, natural disasters, or a corporate-developed weaponized virus? 



<p class="MsoNormal">The answer is, of course, yes. Capcom has yet again retooled
their classic survival horror game, this time for portable consumption on the
Nintendo DS. 



<p class="MsoNormal">Deadly Silence lurks into stores this week, but what do you
get for your 35 bucks (besides a game cartridge just the right size to get
sucked up by a vacuum cleaner or ingested by a cat)? Horror and survival, baby.



<p class="MsoNormal">The game plays out mostly how you'd expect. The bottom
screen is where the running and dying takes place, and the top screen is used
to display the map, inventory screen, and a few deadly forms of miscellany.
Don't expect graphics to blow you away, but they pull off the atmosphere we're
all used to quite well.



<p class="MsoNormal">The gimmicky features of the DS do not go unused here. In
some parts of the game, the view will switch to first-person and you'll use the
touch screen to control knife swings to ward off the approaching zombies. The
microphone can be used to solve puzzles, avoid poison gas attacks, and blow
your teammates  back to health! That's right, CPR isn't just for drowning
victims; it apparently works just as well when your friends take one too many
zombie bites to the face.



<p class="MsoNormal">For once, a multiplayer mode exists that might not be
altogether awful. Using the miracle of wireless connectivity, you can compete with
friends in time-trials or try and kill the most zombies you can. There's even a
co-op mode where you and a pal can crack puzzles, cap baddies, and escape the
mansion together. Ah, bonding.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">When looking at this title, the first thing that comes to
mind is &quot;tired re-hash&quot;. Since Resident Evil first came out a million
years ago, we've seen countless reiterations just like this. There's no telling
how it will be until we actually get our hands on it, but most likely this game
will only appeal to RE fans who simply cannot get enough of that big spooky
house in the outskirts of Racoon
 City.]]></description>
<pubDate>Sun, 05 Feb 2006 17:39:50 -0600</pubDate>
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<title>New Resident Evil: DS Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resident_evil_ds_screens</link>
<guid>http://www.gamebump.com/go/new_resident_evil_ds_screens</guid>
<comments>http://www.gamebump.com/go/new_resident_evil_ds_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Capcom has revealed new screenshots of its Resident Evil: Deadly Silence for the Nintendo DS. The US release is still slated for February 7. Enjoy.
]]></description>
<pubDate>Wed, 25 Jan 2006 19:18:00 -0600</pubDate>
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<title>GH Review: Resident Evil 4 (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_resident_evil_4_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_resident_evil_4_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_resident_evil_4_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><p>Leon from the Raccoon City PD is back. Hes in Spain working for the U.S. government, and his mission is to recover the Presidents kidnapped daughter. Simple enough, right? Starting in a remote village, Leon will tumble down a path of mystery regarding the location of the daughter, the reason the villagers wont stop throwing hatchets at him, and why he keeps running into some people from his past.<p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><p>I dont care if you dont like Resident Evil games. If you like <em>any</em> action games, anything other than Barbie Super Shopper or the Mary Kate and Ashley games, then you need to play Resident Evil 4. It truly is a whole new gaming experience, and while it retains some familiar staples from the series, everything is updated to maintain and sometimes surpass todays standards. For instance, while youll still be saving your game at typewriters, you will never need a single ink ribbon. But to get you ready for what kind of game youre going to be getting yourself into, hows this for an opening level:<p>I was dropped off outside of an old home by some Spanish <em>policia</em> to start my investigation. I walk inside to ask the resident if he has any information on the Presidents daughter, and his response is to try to chop my arm off at the shoulder with an axe. Luckily (for me more than for him) I put him down with a couple of shots to the nose. My guides speed off in the van, wreck, and now there are three other angry villagers waiting for me outside. I pick them off from an upstairs window rather than face them. At the main village, I see one of my former travel companions burning on a stake, and am quickly noticed by a female villager. She alerts the rest of the town and tries to give me an extreme close-up of her shiny pitchfork. Angry villagers with hatchets, axes, pitchforks, and torches are running  not walking  at me from every direction. I hold my ground as long as I can, swinging in every direction and aiming for their heads. <p>It quickly becomes apparent that there are too many of them, so I run into a house. I notice that I can push bookcases in front of the windows, and I do so. The villagers are banging from outside. I run upstairs to employ my &quot;shoot them from the safety of the window&quot; tactic, and notice someone climbing in from a wooden ladder. I knock him outside with a shot to the chest, and push the ladder away from the house. I shoot who I can while they scramble to put the ladder back up, push it back down, and repeat. My surround sound eventually alerts me that its time to turn around, and when I do I see six villagers in the room with me, coming in through another window, and from downstairs (they apparently broke the bookcases). Before I can catch my breath from my scream, the nearest one raises a chainsaw above his head, and separates my mind from bodyliterally. I wipe the sweat off my hands and try again.<p>I played Resident Evil 4 with my roommate and neighbor watching. I cant even begin to tell you how many times we screamed that first night. There is a different kind of fear oozing out of RE4 than the previous games. There arent many instances where dogs come crashing through a window, for instance. But we screamed more often when we knew what was coming, we just didnt anticipate how quickly, how many, or from how many directions. The first enemy you meet is the standard villager, and while they dont <em>always</em> run, they are smarter than your average zombie. As described above, they will put ladders up against buildings to get at you. They will throw their hatchets at you from rooftops. They will blow fire at you with their torches. They will set traps for you, including dynamite trip wires and bear traps. And as I learned through a very painful lesson, they will throw fire at you if you climb the tower in the middle of town.<p><p>Lets talk about some of the major changes veterans of the series will notice. First and foremost, the entire world is 3D  not just characters walking on a pre-rendered backdrop. The game plays in a third person perspective, as always, except the camera now floats directly behind Leons shoulder, rather than being fixed in a corner somewhere. Rather than targeting either straight, up, or down as in the past, you now directly control each of Leons shots, aiming made possible by laser sights mounted on each of his weapons. What this does, overall, is make the game play much more like a first-person shooter than a third-person action game.<p>The controls are pretty standard for the RE universe. You still walk using the stick, and turning is no better than before. Holding the B button allows you to run, holding R zooms the camera closer to Leons shoulder and lets you aim. Holding L instead pulls out Leons knife. The A button is used to attack and also for several context-sensitive actions. These range from basic actions such as picking up items or opening doors, to some new techniques including diving through windows, jumping over gaps, or kicking enemies at just the right time. In fact, several points in the game require you to react very quickly to icons that pop up on screen, indicating what to press (think Shenmue). Someone might try to stab Leon, and youll have about one second to press whatever button appears on screen if you want to dodge. This happens a lot, and forces you to constantly pay attention, even during cutscenes or else have to try again. Dont think you can memorize the button, either, as it randomly changes each time. Theres even almost an entire boss fight that takes place within a cutscene filled with these events, which works very well  an interesting challenge that puts your reaction time to the test.<p>There are also changes in the way inventory is handled. Gone are the storage boxes and (at last) the need to constantly exchange your items for an ink ribbon every time you want to save. In Resident Evil 4, Leon can only hold a certain amount. If it doesnt fit, itll have to be discarded or sold. Items can be bought and sold via some seriously shady merchants who turn up in the most random of places for running a business. Heres where youll purchase most of your weapons, as well as some first-aid spray if you need it. As you have limited space, you can choose to either spend your pesetas (apparently this village hasnt yet adopted the Euro along with the rest of the country) on new weapons or to purchase upgrades to the ones you already have. You will pick up cash from fallen enemies, in wooden crates, or inside dressers. Youll also come across a few trinkets that have no value to you, but can be sold to the merchant. Luckily, because enemies randomly drop items, youll hardly ever have to worry about your ammunition, which is a completely different approach for the RE series, but a very good new direction. Its much more exciting to have to fight off hordes of enemies rather than be worried about how youre going to finish off a couple with 4 shots. Among all of the first-aid spray, ammunition, grenades (frag, incendiary, and flash), weapon upgrades, etc. its a good thing the merchant also sells larger bags in which to hold your inventory. Rather than listing your items and weapons on a scroll list as before, now inventory shows up in an actual layout, similar to games like Chrome or Deus Ex. Everything takes up a certain geometrical area in your case, and sometimes youll have to rearrange your items to make them fit tighter so you can take that one extra grenade.<p>All in all, this game is the most action oriented one yet. Youll never have to remember which door a new key goes to, as its almost always one in the same room you are in, or one you are just about to encounter. Like a gift from heaven, there is virtually no backtracking at all in RE4. The object is to keep moving forward  not to remember where it was that you saw a particular hexagonal-shaped slot on a door. This alone puts the whole experience light years ahead of the earlier games.<p><p>As should be no surprise with an action-oriented game, combat is a major part of the gameplay. And this part is why Im so sure no future Resident Evil game will ever go back to the way of the older ones. Combat in RE4 is absolutely, positively the best part of the game. While Leon cant walk and shoot simultaneously, this is the only drawback on the gunplay. Once you take a few minutes to get used to the view, firing your weapons with pinpoint accuracy is pretty natural, although youll never be as precise as you would were this game truly in first-person. Leons laser sights prove indispensable, allowing you to choose whether to try to take an enemy out with a headshot, go for the easy torso hit, or simply slow them down by putting a round into the leg of your choice. Sure, many games have location based damage  meaning a shot in the head causes more damage than a shot in the toe, but RE4 makes it all very satisfying because of the way the enemies react based on where you hit them. A running enemy will literally trip and tumble if you hit it in the leg. A shot to a villagers face will cause them to spin around, grabbing at their face with their hands, until they can see again. A shot in the arm will make them drop their weapon. You can really use this strategically at some points, as a well-placed bullet can send enemies off of ledges, or cause them to burn themselves with their own torches. See an enemy holding dynamite? Try shooting the dynamite.<p>Of course, its not just the animation that makes the fighting so damn entertaining in RE4. Lets not forget the weapons, which include several types of pistols, shotguns, grenades, and sniper rifles, to name a few. When using a rifle equipped with a scope, you can zoom in with a first-person view for some very exact hits. Theres also a rocket launcher, which can kill absolutely any enemy in a single blast (its expensive and large though) and a mine thrower, which is essentially a sniper rifle that launches timed, explosive darts.<p>And dont worry  the enemies get a bit more sophisticated than pitchfork-wielding villagers. Just when you think you can handle them, youll face monks armed with maces crouched behind wooden riot shields. You can either aim for the teeny-tiny parts of them that are exposed (such as a pinky toe) or destroy their shields. A shotgun will tear the entire shield apart, while pistols and machine guns will break small parts of the shield into splinted holes, piece by piece. Youll encounter monks armed with crossbows, a few blind gladiators with Wolverine-style claws, fully armored knights, mutant flies straight out of <em>Star Wars</em>, and giant ogres. There are of course some seriously demented boss fights, but Ill let you discover those for yourself.<p>The game is so much fun that it could stand on its gameplay merits alone. Fortunately, the presentation is impressive as well. The graphics are so good, I often find myself forgetting that Ive been playing my GameCube all week  not my Xbox. The environments, from the wooded village to sewers and castles are all intricately detailed, and youll never notice repeated textures. Animation as I said earlier is some of the best Ive ever seen, and weather effects, such as rain, fog, and lightning are handled very well by Nintendos little console. Sound effects are also near perfect, although my roommate did get sick of hearing &quot;Alli esta!&quot; and some of the other phrases the villagers shout out. Surround sound is not only amazing, but also often a lifesaver.<p><p>It took me almost 25 hours to get through Resident Evil 4, but I immediately started again form the beginning because the gameplay is just that good. Once you beat it, some new weapons are available to you from the merchant, as well as some extra mission types and minigames. And of course, you can unlock special costumes.<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><p>Well the game ended, for one thing. I was kind of hoping it would just continue on, indefinitely. Any downsides to this game are forgivable because of how entertaining it is to play, but it does have its faults.<p>For one thing, theres been lots of hype surrounding this game in the form of a claim that &quot;these are not zombies&quot;  appealing to the way the enemies react more intelligently. Still, at the risk of a very minor spoiler (skip to the next paragraph if you dont want to know anything about the story) a very familiar corporation is still involved, as always, and while they might not technically be zombies, there <em>is</em> a virus in these people that causes them to mutate. Dont expect to be fighting humans for long. Although the villagers can and do run at you, later enemies often do just walk, moan, and stagger towards you, much like the zombies of earlier Resident Evil games.<p>Although I do approve of a limited inventory system and more importantly the exclusion of storage boxes, I still hate the geometrical space approach to managing items. Rather than make me physically move, rotate, and shift items to make things fit efficiently, why not just give me a total number, say 50, and assign a number to each item. A grenade could be assigned a 2, a rocket launcher 12, etc. Then just let me hold as much as I want until my items total 50. If something <em>will</em> physically fit into my box with some shifting around, why make players actually move stuff around? Let the game do it for us because it takes a lot of time and is very annoying.<p>Lastly, the dialogue is still very obviously translated from Japanese, which sometimes makes it sound awkward. The dialogue between Leon and his government contact via radio is often pointless, weird, or just doesnt make logical sense. Why Leon doesnt call for backup until the last part of the game seems ridiculous, as does the fact that after the opening of the game I described above, Leon never tells his contact just how strange everything is.<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p>Resident Evil games will never go back to the old format. Theres simply no way Capcom would ever make us suffer through that after a taste of this game. Everything  absolutely everything - works better in this game than in any RE title before. The end result is a game that is a total blast to play through. If youve been burned by the dated RE formula in the past, Id tell you that you owe it to yourself to rent it but then youd be irate because you wasted six bucks only to spend another $50 so you can own it. Resident Evil 4 is a masterpiece; the entire survival horror genre has just been redefined.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
I dont care that Leon still pivots when you turn him. Theres no back tracking. Boss fights are varied and inventive. You can aim exactly where you need to. Everything mixes together beautifully.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.8&size=20" alt="GAMEPLAY: 9.8" /> <br />
Easily the best graphics on the system. Textures are detailed, and the animation is incredible. </p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.5&size=20" alt="SOUND: 9.5" /> <br />
This might be your excuse to get surround sound. You will hear some of the same phrases from the enemies, however.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 10&size=20" alt="FUN FACTOR: 10" /> <br />
Action-packed, thrilling, surprising combat will not let you go more than an hour without doing something new and thinking, Cool, I didnt realize I could do that.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
Its definitely fun enough to play again. I for one just want to watch other people play the beginning who havent seen it yet. Plus you get some extra features when you beat it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.5 &size=23" alt="TOTAL SCORE: 9.5" />

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<pubDate>Tue, 25 Jan 2005 18:03:00 -0600</pubDate>
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