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<title>| GameBump |</title>
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<title>New TimeShift Q&amp;A</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_timeshift_qa</link>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/timeshifttag.jpg" align="right" style="margin: 10px; border: 1px solid black;" />A new Q&amp;A regarding TimeShift, a sci-fi shooter in which players can control time, has been posted over at Sierra's community forums. <br><br>The game is launching for the Xbox 360 and PC on October 30 followed by a PlayStation 3 release on December 4. <br><br>Hit the jump to view the Q&amp;A.<br><br><br><br><b>Q: Can you operate ground and/or air vehicles in TimeShift? 
</b><br><br>Yes -- throughout the single player campaign you'll have
access to the Quad ATV, and on certain missions you'll board a massive
zeppelin to take down enemy threats from the sky.
<br><br><b>Q: Can you destroy the bigger threats like the large robots? 
</b><br><br>As you'll quickly find out, Krone is sending everything in
his army to wipe you out of existence -- and while his forces are
powerful, nothing is invulnerable with time on your side.
<br><br><b>Q: Are there more sophisticated route finding puzzles than seen in the demo involving use of time effects? 
</b><br><br>The puzzles shown in the demo are just a taste of what you
can expect in the full single player campaign. Be prepared to make use
of time in ways you've never dreamed of!
<br><br><b>Q: How big is the time bubble the multiplayer time grenades create? 
</b><br><br>Bubbles from the time grenades are large enough to
encapsulate a fleeing opponent or two, depending on your accuracy
throwing the grenade. Of course, you can add the Athletic modifier to
the match to increase everyone's speed for a real challenge.
<br><br><b>Q: Most of the paths seem linear and scripted. Other than
the method you use to complete an area, is there any open-endedness,
such as varied paths or routes? </b><br><br>Absolutely. The single player levels are built based on a
node design, where we channel the player to each battlefield. In
several occasions, there are multiple ways to gain access to the next
central area that are up to the player to discover.
<br><br><b>Q: Are there any unlockables in the TimeShift single player campaign like art work, videos or weapons?
</b><br><br>Aside from the Achievements available in the Xbox 360
version of the game, we do have an unlockables menu that rewards
players for progressing through the game. Depending on the level, you
can unlock concept art, the FMVs, and the complete soundtrack. We also
have an exclusive multiplayer skin that's only available if you
preorder the game.
<br><br><b>Q: How rich is the storyline? Is the player just going from
one area to another and shooting up everything or are there nice
storyline cutscenes and levels which are more of the exploration kind? </b><br><br>We?ve constructed TimeShift's narrative so it permeates
the game on every level. As you play, you'll encounter cut-scenes that
help fill in the gaps and provide more information about key
characters, as well as witness in-game events that propel the story
forward. <br><br><b>Q: Does the TimeShift single player campaign all occur in
one location (example: Half Life) or is there a lot of traveling
involved with a rich variety of locations (example: N.O.L.F.)?
</b> 
<br><br>The levels take place in a wide variety of locales, spanning
decayed city streets, expansive valleys, weapons factories and more.
However, all of the areas you'll visit in the game are part of Krone's
alternate universe, so you expect the unexpected at every turn.
<br><br><b>Q: Is the character all by himself, or does he interact with others, like being a special unit of an organization? 
</b><br><br>As the game starts, you find yourself allied with the
underground resistance to Krone's rule. A good portion of the missions
have you battling alongside allied insurgents called Occupants; however
you are the only combatant on your side who has powers over time.
<br><br><b>Q: What are the character's physical abilities? Which moves can he make? 
</b><br><br>Besides your character's unusual proficiency with firearms,
you can wield each weapon you find as a blunt object to bash enemies.
What's more, when using any of the time powers like Time Slow, Time
Stop and Time Reverse, you'll be able to move freely around the
environment at a much greater speed than your enemies, granting you
ultra-fast movement.
<br><br><b>Q: Is there VOIP in the PC version of TimeShift? 
</b><br><br>While the game won't launch with VOIP support, this is a feature we're planning on post-release.
<br><br><b>Q: Is there anything like an online ranking system for the PC version? 
</b><br><br>As with the above question, online rankings for the PC
aren't supported out of the box but should be addressed in a patch down
the line.
<br>	
<br><b>Q: Can you customize your character's look and load out in multiplayer TimeShift? 
</b><br><br>Yes! In setting up your character, you can select from over
30 skins and infinite shades of colors. You can also adjust what
weapons are available in a given match by creating a new preset and
tweaking the load-outs, in addition to the myriad of options you can
customize.
<br><br><b>Q: How many multiplayer maps are included in TimeShift? 
</b><br><br>You can choose from the 14 available maps upon release,
with more multiplayer arenas in the pipeline for download at a later
date.
<br><br><b>Q: Will we be able to change the voice of the announcer in
multiplayer? I mean I think the announcer they have now sounds cool but
I actually like the sound of the childlike voice of the single player.
</b><br><br>Yes!  In the multiplayer options screen, you can specify which multiplayer announcer you want to call your game.]]></description>
<pubDate>Fri, 26 Oct 2007 15:01:49 -0500</pubDate>
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