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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Ex-Midway Employee Suing Nintendo Over Remote Scheme</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/exmidway_employee_suing_nintendo_over_remote_scheme</link>
<guid>http://www.gamebump.com/go/exmidway_employee_suing_nintendo_over_remote_scheme</guid>
<comments>http://www.gamebump.com/go/exmidway_employee_suing_nintendo_over_remote_scheme#</comments>
<description><![CDATA[Here's some interesting news for the legally oriented among us: According to Go Nintendo, an ex-Midway employee is suing everyone's favorite company over the Wii remote/nunchuck concept. <br><br>Apparently this Patrick Goschy is claiming that he had the idea more than ten years ago and therefore is entitled to money; as far as patents over the technology go, there's no word on whether he had any or not. <br><br>Meanwhile Nintendo is claiming that Goschy had zero involvement in the Wii's creation, and that includes ideas. View the video below. Looks familiar, eh?<br><br>And no he's not wearing pants.<br><br><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/uCyJZpKtdzk&amp;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/uCyJZpKtdzk&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></center><br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 12:07:33 -0600</pubDate>
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<title>Teen Arrested for Threat on Xbox Live</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/teen_arrested_for_threat_on_xbox_live</link>
<guid>http://www.gamebump.com/go/teen_arrested_for_threat_on_xbox_live</guid>
<comments>http://www.gamebump.com/go/teen_arrested_for_threat_on_xbox_live#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><p>According to the Cumberland Times, a Frostburg State University students was arrested after comments he made on Xbox Live.</p>
<p>The 19-year old reportedly mentioned to fellow Call of Duty 4 players a threat of shooting up the school. Apparently the student went into much detail about how he would even do it.</p>
<p>Police followed up with the reports by working with Microsoft and Xbox Live to track down the suspect through his internet address.</p>
<p>Following his arrest, he reportedly told investigators he was joking and had no intention of following through with the threat. He could face up to a year in jail and/or a $5,000 fine.</p>
<p> </p>]]></description>
<pubDate>Thu, 13 Dec 2007 21:39:07 -0600</pubDate>
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<title>MFA's Disbarment Trial Finished, Verdict Comes Next Year</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mystery_florida_attorneys_disbarment_trial_finished_verdict_comes_next_year</link>
<guid>http://www.gamebump.com/go/mystery_florida_attorneys_disbarment_trial_finished_verdict_comes_next_year</guid>
<comments>http://www.gamebump.com/go/mystery_florida_attorneys_disbarment_trial_finished_verdict_comes_next_year#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/thompson.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to GamePolitics, the Florida Bar trial against Mystery Florida Attorney (MFA) has completed, but after hearing him talk for two weeks, the judge needs some serious alone time. The ruling has been delayed until next month so Judge Dava Tunis can review the transcripts and maybe clean some crazy out of her ears.<br><br>After the trial had wrapped up, MFA's last motion with the Federal court to vacate the trial was denied. So he went ahead and filed another one.<br><br>Until then, MFA is free to sow discontent and further his reputation as a lawyer.<br><br>Watch this space for more updates.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 22:22:54 -0600</pubDate>
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<title>Idea: Maybe GameSpot Needs A Writers Strike</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike</link>
<guid>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike</guid>
<comments>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/gerstmann.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you've been following entertainment news lately you're probably aware that the Writers Guild of America (the people who write our TV shows and movies) are on strike because studio executives refuse to increase the percentages of online and DVD sales distributed to the writers.<br><br>Writers fear they are being treated unfairly, so they strike. They stop working, showing management how important they are.<br><br>If you've been following video game journalism news lately, you're probably aware that Jeff Gerstmann, an editor from GameSpot was apparently fired because Eidos put financial pressure on them of CNet, their owners, over a negative review Gerstmann gave to Kane &amp; Lynch.<br><br>If I were a writer at GameSpot now, I would be terrified to submit any writing in fear that my job could be at stake for simply crafting an opinion: what their job requires. I couldn't do my job if it became apparent that credibility was for sale.<br><br>I'd go on strike. I'd stop submitting reviews or news. I'd stop working.<br><br>That's what I'd do, maybe it's what GameSpot writers should do.<br><br>Interesting to note, <a href="http://www.gamespot.com/pages/updates/index.php?t=all&amp;Day=30&amp;Month=11&amp;Year=2007">there haven't been any reviews</a> posted at GameSpot today or yesterday. Maybe they're already refusing to submit reviews.        <br>]]></description>
<pubDate>Fri, 30 Nov 2007 11:55:17 -0600</pubDate>
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<title>Gerstmann Firing Not GameSpot's Fault, Says Mod</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault</link>
<guid>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault</guid>
<comments>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/gerstmann.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to a post by a moderator at the linked page of the GameSpot forums, if anybody at the GameSpot (not Eidos) side of this issue is to be blamed, it's CNET, not GameSpot itself. CNET handles advertising for GameSpot and all other property sites, and they handle hiring/firing.<br><br>From the thread:<br><div style="margin-left: 40px;"><span style="font-style: italic;">People, don't direct your anger at Gamespot. This is CNet's meddling.
Gamespot consists just of the editorial, news, community, and
development teams. It's CNet's marketing that puts the ads up. CNet's
marketing that complained. CNet is who can fire their EIC.<br><br></span></div>  This makes sense to me. CNet, as owners of GameSpot and damn near a thousand other websites, would be the ones handling HR and marketing rather than having each individual property doing it themselves; that would be redundant. <br><br>So who should we blame here? Eidos for pressuring CNet into firing Gerstmann over a bad review of a game they've been paying CNet to promote, or CNet for caving to pressure and firing a journalist for doing his job?<br><br><span style="font-weight: bold;">UPDATE</span>: However, there would of course be people within GameSpot's management that can fire people. Complete control wouldn't be handed over to CNet.<br><br>]]></description>
<pubDate>Fri, 30 Nov 2007 10:34:04 -0600</pubDate>
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<title>Long-Time GameSpot Editor Fired. Negative Review To Blame?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/longtime_gamespot_editor_fired_negative_review_to_blame</link>
<guid>http://www.gamebump.com/go/longtime_gamespot_editor_fired_negative_review_to_blame</guid>
<comments>http://www.gamebump.com/go/longtime_gamespot_editor_fired_negative_review_to_blame#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0hhm834f8twte4pxw9tx9755.jpg" alt="" alignment="" border="0"></p>We have it on good authority from a source close to GameSpot that <span style="font-weight: bold;">Jeff Gerstmann</span>, a GameSpot employee for over 10 years and more recently titled as an editorial director was abruptly fired yesterday.<br><br>While there is no official reason for this, many people (our source included) and convinced that he was fired because of <a href="http://www.gamespot.com/xbox360/action/kanelynchdeadmen/review.html?sid=6182836">a somewhat negative review</a> of EIDOS's <span style="font-style: italic;">Kane &amp; Lynch: Dead men. </span>EIDOS had been advertising pretty heavily on GameSpot recently, and apparently the 6.0 didn't please them.<br><br>We received the following statement from the Human Relations department of C|NET after inquiry.<br><br><div style="margin-left: 40px; background-color: rgb(255, 153, 0);"><span style="color: rgb(0, 0, 0);">"... it is CNET Networks company policy to never comment on individual employees current or former regarding their job status. This policy is in place out of respect for the individuals privacy."</span><br></div><br>Interestingly, the online gaming-themed comic Penny Arcade has just published <a href="http://www.penny-arcade.com/comic/2007/11/29">this strip</a>, featuring the firing of Gerstmann. How they knew about it is anybody's guess at this point, as no news story has been posted for it yet. Keep in mind that there is no official confirmation from any parties about the firing.<br><br>Today there was no episode of <span style="font-style: italic;">On The Spot</span>, a video segment that Gerstmann typically hosts.<br><br>GameSpot's 6/10 review of the game, while low, isn't unique. GamePro and GameSpy also gave the game 60% scores, with no high-profile outlets giving any scores above a 90%. <br>]]></description>
<pubDate>Thu, 29 Nov 2007 20:04:26 -0600</pubDate>
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<title>Sen. Yee Warns Against Purchasing Shooters and 'Killing-machine' Games</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sen_yee_warns_against_purchasing_shooters_and_killingmachine_games</link>
<guid>http://www.gamebump.com/go/sen_yee_warns_against_purchasing_shooters_and_killingmachine_games</guid>
<comments>http://www.gamebump.com/go/sen_yee_warns_against_purchasing_shooters_and_killingmachine_games#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/gvommz71csp5nmpbx2psnebm.jpg" alt="" alignment="right" border="0"></span><br>Next-Gen has a story on US Senator Leland Yee, who is warning parents about picking up games in which players "torture women and racial minorities" this holiday season.<br><br>In a recent statement Sen. Yee commented that, "Unfortunately, some parents dont realize that in many top selling games, the player actively participates in and is rewarded for violence, including killing police officers, maiming elderly persons, running over pedestrians, and torturing women and racial minorities."<br><br>The Senator claims that "If there are violence and sexual themes in the title and cover picture, you can assume these themes are also in the game. Avoid the 'first-person shooter' and 'third-person shooter' killing-machine games."<br><br>Sen. Yee also seized upon the Manhunt 2/ESRB "issue" and took the opportunity to state that not only is the game on many a child's Christmas list (sounds like some fact checking is in order) but that "It was recently revealed that the game  which many [be] called the most violent videogame ever produced  has accessible content designed for an Adults-Only (AO) rating." <br><br>He continues, "Despite the graphically violent scenes which were supposedly removed in order to receive the downgraded Mature (M) rating, the Entertainment Software Rating Board (ESRB) has refused to re-rate the game."<br><br>I will admit that I don't like certain companies (Rockstar) bullying ratings boards and pushing out crap titles like Manhunt 2 just to shock the senses (and, consequently, worsen matters for the rest of the industry), but someone tell me where in Call of Duty 4 I was <span style="font-style: italic;">forced</span> to torture a woman or racial minority?<br><br>]]></description>
<pubDate>Thu, 29 Nov 2007 13:29:00 -0600</pubDate>
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<title>Tabloid Blames Video Games for Illiteracy</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/tabloid_blames_video_games_for_illiteracy</link>
<guid>http://www.gamebump.com/go/tabloid_blames_video_games_for_illiteracy</guid>
<comments>http://www.gamebump.com/go/tabloid_blames_video_games_for_illiteracy#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/gmh4ztmy26xwp594anblbabv.jpg" alt="" alignment="right" border="0"></span>Here's a new take for the anti-video game camp, as <a href="http://www.thesun.co.uk/sol/homepage/">The Sun</a> - a tabloid based in Europe - has claimed that the reading skills of English children have "slipped" due to games.<br><br>The Sun reports that a recent literacy study found that at least a third of ten-year-olds spend more than three hours a day playing games as opposed to reading.<br><br>A nice little quote from The Sun:<br><br><div style="margin-left: 40px;">Kids hooked on computer games have sent England plummeting down world league tables for reading, Ministers claimed pupils spend so much time on consoles that they are not burying their noses in books.<br></div><br>What's funny is that a lot of games, in particular RPGs and strategy titles, involve quite a bit of reading of either dialogue, manual, or menu-system instructions, but either way I fail to see how any of this is the gaming industry's fault.<br><br>]]></description>
<pubDate>Thu, 29 Nov 2007 12:56:04 -0600</pubDate>
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<title>Nintendo Denies Charge of 'PR-ing' Wii Stock Shortages</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_denies_charge_of_pring_wii_stock_shortages</link>
<guid>http://www.gamebump.com/go/nintendo_denies_charge_of_pring_wii_stock_shortages</guid>
<comments>http://www.gamebump.com/go/nintendo_denies_charge_of_pring_wii_stock_shortages#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo_wii.jpg" align="right" style="margin: 10px; border: 1px solid black;" />For those of us in North America who have been trying (and failing) to locate a Wii at the base price (No, I do <span style="font-style: italic;">not</span> want all those fluffy, stupid games in those overpriced 'value' bundles), we can take solace in the fact that we're not the only ones having difficulty in our Wii quest.<br><br>The subject has been receiving some attention in the UK as well, with Max Console.net accusing Big-N of of issuing press releases regarding the Wii's high demand and stock shortages to encourage sales. <br><br>Max Console.net reported on two articles discussing the issue from two separate UK newspapers. You can view an image of these articles <a href="http://www.maxconsole.net/content_img/sunmail.jpg">here</a>; their content should sound familiar.<br><br>For its part, Nintendo has responded to the story with the following statement:<br><br><div style="margin-left: 40px;">We strongly reject and resent the accusation that we are "PR-ing" stock shortages and no press releases are being distributed. We are doing all we can to ensure that the unprecedented demand for Wii can be met as far as possible in the run up to Christmas. This is being done through regular and multiple deliveries of Wii stock to the UK, globally we are working at maximum capacity, producing 1.8 million units of Wii hardware a month to try and meet this demand as far as possible.<br></div><br>]]></description>
<pubDate>Wed, 28 Nov 2007 14:00:00 -0600</pubDate>
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<title>Writers begin to turn to Video Games</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/writers_begin_to_turn_to_video_games</link>
<guid>http://www.gamebump.com/go/writers_begin_to_turn_to_video_games</guid>
<comments>http://www.gamebump.com/go/writers_begin_to_turn_to_video_games#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/cdq97mw2sq6xzot6p2mwm3eq.jpg" alt="" alignment="" border="0"><div><br><center><span style="font-style: italic;">Hmm. Wonder if he's hiring</span>?</center></div></div><p>It's approaching almost a month since the Writers Guild of America, for television, film and radio, has gone on strike. While writers are waiting for demands, some are turning their attention towards a new option: video games.</p>
<p>Variety magazine recently talked to one such writer, who commented that "It has been an interesting shift. The literary agents are now saying, 'Why don't we get our clients over there during the strike?' even though in the past they thought the money wasn't good enough or the work is too demanding."</p>
<p>Video game writers as a whole make far less than their screenwriter counterparts. This is due in large part to the fact that game writers are not in unions.</p>
<p>This new interest in games for writers is making the WGA consider adding them to the union. So much so, in fact, that they even plan to feature an award at the Writers Guild Awards this spring.</p>
<p>"By recognizing the skill and craft of video game writing, the Writers Guilds intend to raise the profile of these writers so that they can get WGA contracts and benefits for this work," WGA West president Patric Verrone said.</p>]]></description>
<pubDate>Tue, 27 Nov 2007 22:12:38 -0600</pubDate>
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<title>BBFC Fights Back, Defends Manhunt 2 Ban</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/bbfc_fights_back_defends_manhunt_2_ban</link>
<guid>http://www.gamebump.com/go/bbfc_fights_back_defends_manhunt_2_ban</guid>
<comments>http://www.gamebump.com/go/bbfc_fights_back_defends_manhunt_2_ban#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/manhunt2.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Following Rockstar's <a href="http://gamebump.com/go/rockstar_pissed_off_at_bbfcs_rejection_of_manhunt_2">ranting at the BBFC</a> Monday, the panel has issued its own statements defending its original decision to ban Manhunt 2.<br><br>Andrew Caldecott, representing the BBFC, has remarked: "In a Utopian society, you would have effective measures where the over-18s could play what was suitable for them without being cluttered by the fact minors will see them. But you can't make classification decisions without regard to the social prevalence."<br><br>Caldecott then turned his attention to differentiating between film and video game mediums. <br><br><div style="margin-left: 40px;">Film is a different medium; it is simply a different experience. There are ways in which it is perhaps more involving, because you are dealing with absolute reality, with real people, in film.<br><br>On the other hand, many people watch horror films to some extent from the point of view of the victim, or the point of view of what's going to happen - not with [Manhunt 2's] very distinctive point of view of being the person who's wielding the weapon, and is rewarded for killing in the bloodiest way possible.<br></div><br>Apparently the message is that the BBFC is willing to let a violent film, such as Hostel or Saw, through while a violent game is pushing the limit, as (according to Caldecott) a violent game is much more likely to be experienced by a minor than a violent film (read: censorship floodgates now open; prepare for debate).<br><br>The BBFC is now promising that a certification decision will be made promptly.<br><br>]]></description>
<pubDate>Tue, 27 Nov 2007 12:43:26 -0600</pubDate>
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<title>Let's Make Up Our Minds Already, Are Games Good or Bad?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/lets_make_up_our_minds_already_are_games_good_or_bad</link>
<guid>http://www.gamebump.com/go/lets_make_up_our_minds_already_are_games_good_or_bad</guid>
<comments>http://www.gamebump.com/go/lets_make_up_our_minds_already_are_games_good_or_bad#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/uuy880ypm9z8f2dqxf1sfti2.jpg" alt="" alignment="right" border="0"></span></p>While US politicians start dumping their clout, money, and reputations to study just how much damage video games do to children, here's <a href="http://www.comm.ucsb.edu/people/faculty/lieberman.php">Debra Lieberman</a> (pictured), a college professor and researcher who's just gotten an <span style="font-style: italic;">$8.25 million</span> grant to conduct a study to find how games can benefit our health and emotional wellbeing. <br><br>It seems that the focus will not only be on "edugames" in the vein of, I don't know, Reader Rabbit, but also mainstream games that can have a positive effect on youngsters.<br><br>Just look at what Nintendo's doing. With <span style="font-style: italic;">Wii Fit, Wii Sports, Brain Age, and Flash Focus</span>, it seems that Big N wants us all to be toned, athletic, smart, visually-astute young citizens. It's not all about blood and guts and teamkilling.<br><br><br>]]></description>
<pubDate>Mon, 26 Nov 2007 13:08:57 -0600</pubDate>
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<title>Mystery Florida Attorney Faces Trial Today</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mystery_florida_attorney_faces_trial_today</link>
<guid>http://www.gamebump.com/go/mystery_florida_attorney_faces_trial_today</guid>
<comments>http://www.gamebump.com/go/mystery_florida_attorney_faces_trial_today#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/7s4pf523usfb8oh3oo6ykppl.jpg" alt="" alignment="" border="0"><br><p>We at GameBump have a policy about not mentioning the name of a certain troll/bully lawyer unless we absolutely have to. This not yet being one of those instances, I'd just like to say that -- whoever he is -- he faces trial today against the Florida Bar who seeks to disbar him for his legal antics as of the last few years.</p><p>His attempts to delay the trial this weekend failed, and as much as he decries the discrimination against him for his "Christian activism," because Christians are the most repressed minority in America, the trial will go on as schedule. The court has apparently even cleared out its whole schedule this week just for this.</p><p>Will MFA be disbarred? Without any legal leg to stand on, will he still try to poach grieving families and convince them to blame video games? Will he still be invited to appear on Fox News every time someone under the age of 25 commits any act of violence? Who knows. I can't see him going gently into that good night just because of a massive embarrassment like this.</p>If he were disbarred he would no longer be a lawyer, but one doesn't necessarily need to be a lawyer to file a civil suit for one's self.<br><p>Check out <a href="http://gamepolitics.com/2007/11/26/jack-thompson-faces-trial-before-the-florida-bar-today/">GamePolitics</a> for full coverage.</p><p><br></p><p></p>]]></description>
<pubDate>Mon, 26 Nov 2007 10:46:29 -0600</pubDate>
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<title>GH Editorial: Politicians Fiddle While the US Burns</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_editorial_politicians_fiddle_while_the_us_burns</link>
<guid>http://www.gamebump.com/go/gh_editorial_politicians_fiddle_while_the_us_burns</guid>
<comments>http://www.gamebump.com/go/gh_editorial_politicians_fiddle_while_the_us_burns#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. It was written by Nate Francis.</i></p>
Politics in the United States has always had its sordid little moments. Even leaving behind the historical missteps among earlier generations of politicos, we need look back no further than the 1990's to begin assembling an impressive catalog of silliness, incompetence and downright malfeasance from state legislatures all the way to Pennsylvania Avenue. In this age of 24/7 wall-to-wall news coverage, our national political edifices have captured our imagination, scorn and contempt like no other.<br><br>Remember me? I'm guilty.


Any gamer can kick back on his beanbag, toss down a few shots of warm Coca-Cola, and immediately bring to mind any of dozens of congressional, judicial and presidential scandals. I mean, just riffing off the top of my head, we have:<br><br><ul><li>Bill Clinton perjures himself in grand jury testimony</li><li>Oklahoma judge Don Thompson loses his job after being caught using a penis pump under his robes while court was in session</li><li>House Speaker Tom Delay retires from the House in the midst of grand jury probes into the legality his various political activities</li><li>Representative William Jefferson is videotaped accepting tens of thousands of dollars in bribe money; the cash is later recovered from his freezer<p></p></li><li>President Bush launches a war on Saddam Hussein's Iraq based on faulty and/or contrived intelligence</li><li>Vice President Dick Cheney shoots his hunting partner in the face</li><li>Representative Cynthia McKinney assaults a capitol police officer</li><li>Representative Patrick Kennedy wrecks his car at 2am in Washington D.C. while under the influence (of something); escapes a sobriety examination by claiming he was "on his way to a vote"The entirety of Congress allows comprehensive illegal immigration legislation to die</li><li>And now, word that both Dennis Hastert and John Murtha could be in ethical trouble for extremely shady earmarks</li></ul><br>Clinton, Thompson and Delay, of course, have since left public service. The rest of those miscreants? Still currently "governing" you and I.<br><br>Seriously. With politicians of this caliber, who really needs enemies like Iran and North Korea?<br><br>

Now, these paragons of virtue are once again turning their vigilant eyes to electronic gaming. Why?<br>




<br>The creamy filling of evil.


In the pantheon of societal ills, we can make a reasonable argument that game-related violence falls far down near the bottom of the list. Now, I'm not blatantly dismissing the results of innumerable studies done on the subject of gaming-related violence; while many studies are obviously flawed or biased, the data does seem to indicate that exposure to violent game content, realistic or not, heightens aggression in the people who are exposed to it for at least a short period of time. What has never been established, of course, was whether this aggression led directly to the committing of violent crimes. Sure, some people have gone to court with the claim "Well, I saw it in Grand Theft Auto, so I did it." However, other people have claimed every motivation known to man - "The Devil made me do it", or "My blood sugar made me do it". <em>Have we legislated against the Devil? Twinkies?</em> No.<br><br>Further, anecdotal evidence would seem to take some of the air out of the anti-gaming lobby's sails.<br><br>Consulting the FBI's compiled Ten-Year arrest records for 1995 to 2004, we see that felonious violent crime among offenders 18 and under dropped by a whopping 31.1 percent. This includes crimes such as murder, forcible rape and aggravated assault. In other words, the crimes depicted in highly-scrutinized games like Grand Theft Auto and Postal dropped by significant margins in a time where the most violent of videogames were in their heyday. While the "other assaults" category noticed a small up-tick of 7.6 percent (which is easily as attributable to the movie "Fight Club" or the Break.com website as it is to gaming), overall crime by juvenile offenders was down by a significant figure of 22.2 percent for all categories of crime.<br><br>This, of course, happens to coincide with the release and popularity of some of the most violent, sadistic, sexualized titles known in the industry. We passed from the cartoony slaughter of "Wolfenstein 3D" to the ultra-realistic gore of "Soldier of Fortune 2". The car chases of "Spy Hunter" gave way to the car chases of "Grand Theft Auto: San Andreas". Graphics acceleration brought us from the "Karate Champ" dark ages to the beat-down enlightenment that was "Tekken 4".<br><br>So, inexplicably, as our gaming technology allowed us to cut closer to a cinematic level of violence, crimes that Congress believes are exacerbated by this trend are, in fact, dropping at a rate which even Rudy Giuliani would be proud of.<br><br>

So why the attention?<br><br>But who will save the children?


Simple. Look at the list of governmental misdeeds outlined above. It is by no means exhaustive. This is a government that, on both sides of the aisle, needs distractions to keep the voters eyes as far away from the shortcomings of our elected representatives as possible. Violent games such as the aforementioned GTA series are a low-hanging fruit; a trough that our fattened, embattled politicos can waddle up to and sate themselves from, in stomach-turning displays of faux-bipartisanship. They get their photo op; they get to look tough for some older constituents by bullying game industry-types from their unassailable bully pulpit. While the business of the country remains an undignified mess - no immigration legislation, the war in Iraq, and ethics violations running rampant - for a moment, politicians can play at 'doing their jobs'.<br><br>Who pays the price for that type of governance? We all do.<br><br>It's been said that in America, "you get the government you deserve". I'm not sure what type of calamity I was responsible for in another life, but I don't recall anything I've done in this one to deserve this incompetence masquerading as governance.
	]]></description>
<pubDate>Mon, 26 Jun 2006 17:19:00 -0500</pubDate>
</item><item>
<title>GH Editorial: Hearing Impaired</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_editorial_hearing_impaired</link>
<guid>http://www.gamebump.com/go/gh_editorial_hearing_impaired</guid>
<comments>http://www.gamebump.com/go/gh_editorial_hearing_impaired#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
<p>On Wednesday, June 14, 2006, the Committee on Energy and Commerce, a subcommittee of the US House or Representatives, held a hearing titled (why do these things need titles?), "Violent and Explicit Video Games: Informing Parents and Protecting Children." 

</p><p>As you may have heard, the outcome of this event was not entirely in the best interest of gaming as a whole. The gist of their conclusion, after questioning the head of the ESA, the President of the ESRB, the Director of the FTC's Consumer Protection bureau, Wal-Mart's VP of merchandising, and three game/health experts, was that violent videogames are akin to pornography in their harm for children and that the ESRB is at fault for letting something like Hot Coffee (which was a terribly isolated incident that would be nearly impossible to reproduce) defile our children.

</p><p>I watched most of the hearing live, before the video feed suddenly cut out once things started getting good, and throughout the whole hour and a half of viewing I was consistently flabbergasted by the ignorance and misinformation that the Senators conducting the hearing were dealing with.

</p><p>It is extremely apparent that these people, the ones wielding the power of the entire Legislative branch of our government, have little to no experience in the actual "world" of game playing. Every bit of evidence or material they used in their favor was misrepresentative, illogical, or flat-out wrong. 




<br>Congressman Stearns
</p><p>Take, for example, the video clips that the Senators showed after each of the attending introduced themselves. Congressman Cliff Stearns (R. Florida) prefaced the video with something to the tune of, "this should give you an example of the type of material found videogames today." A series of clips then played, mostly from various Grand Theft Auto games, one from San Andreas where the player flew a plane into a building, another from the same game where the player stood on a street corner and shot civilians from a distance with a sniper rifle (even, gasp, <em>police officers</em>), and then a cutscene from Vice City where the main characters complete a drug transaction in a comically farcical way.</p>

<p>What they failed to mention was that all the footage of "acts of violence" they showed were all completely player-choice. The game does not require or even reward you for crashing planes into buildings or sniping police officers; it means that whoever recorded that clip decided on his own volition to see how violent he could be. A player could go through any Grant Theft Auto game and never harm any person who did not attack him first; any violent acts taken out upon strangers or non-combatants is entirely the player's choice.

</p><p>And the clip of the drug deal, come on... you can watch <em>real</em> drug deals on The Discovery Channel, and there is fictional drug trading in many movies and television shows. 

</p><p>Much more misinformation was bartered in regard to the "Hot Coffee" element of GTA: San Andreas that most people don't even understand.

</p><p style="margin-left: 40px;">What People Believe About "Hot Coffee"
</p><p style="margin-left: 40px;">In the game Grand Theft Auto: San Andreas, you can enter in a secret code (most people believe that code to be "hot coffee") and you enter a secret level where you engage in scenes of sex and rape. Any person can buy a copy of San Andreas and enter this code to unlock the illicit material. Because this fully explicit material exists in a game rated M (Mature; 17+), the ESRB made a grave mistake by not discovering this material and giving the game an AO rating.



</p><p style="margin-left: 40px;">What REALLY Happened With "Hot Coffee" 
</p><p style="margin-left: 40px;">When Rockstar was creating San Andreas, they planned to include in the actual course of the game this scene where CJ (the player's character) and a woman engage in consensual sexual intercourse at the woman's request, even. Rockstar (wisely) decided late into the development cycle that this material would be offensive and cause too much trouble. This scenes programming was already integrated into the game's architecture and would therefore be very time-costly to actually remove, so they <em>unlinked</em> all triggers in the game that would cue the scene. In the game as it shipped, there was absolutely <em>no way</em> that this scene could ever be triggered. You could play the game ten thousand times and the sex scene would <em>never</em> show.

</p><p style="margin-left: 40px;">Later, some software crackers discovered this content in the PC version of San Andreas and created a software patch that would hack the game files and make it so this scene could be viewed in-game. 

</p><p>To unlock this scene, a player would have to go onto the Internet and find this very complicated unlock patch and apply it himself. This is the only way the "hot coffee" scene could ever be viewed in the game.

</p><p>While the player was online looking for this patch he could also have downloaded all the illegal child pornography he wanted, but this is not what concerns these Senators. They are concerned for our children's safety because someone could buy a $50 piece of software, play it for at least six hours to get to the part of the game where the sexual content takes place, and manually install an (illegal, according to the DMCA) patch to play a humorous sex minigame. 

</p><p>Nevertheless, almost immediately after "hot coffee" was discovered, the ESRB changed the game's rating to AO (Adults Only) and every single copy of the game on store shelves was recalled and sent back to the manufacturer until a version could be authored where it would be completely impossible to unlock the scene. That part, nobody seems to know about.

</p><p>Senator Stearns, addressing the representative from Wal-Mart, said, "All a child would have to do to buy this game on your website would be to click this, 'I agree that I am over 18' button and he could buy the game and then enter the 'hot coffee' code to view sexual materials." One of Stearns' assistants leaned in and whispered something in his ear then, most likely something to the tune of, "they fixed the game so you can't view that scene anymore," but Stearns continued, "Ok.. but a child <em>could</em> have just clicked that button to get the game!"

</p><p>Right, and he'd also need a <em>credit card</em>. Not to mention, even the most law-abiding and child-protecting pornography websites on the Internet can only verify that a customer is over 18 by requiring a credit card and asking that he click a button to confirm that he's over 18. If it's good enough for porno, it should be good enough to make sure nobody buys a videogame who isn't supposed to be. 

</p><p>And if children are using their parents credit cards to make online purchases at Wal-Mart willy-nilly, should we blame Wal-Mart or maybe the parents not paying attention? Obviously the Senators want to protect the parents from having to become responsible for their own children.

</p><p>The real loser in this subcommittee hearing was the ESRB. Patricia Vance, the President of the ESRB, was there for questioning but was obviously unprepared for this last-minute hearing and was too-easily flustered by the Senator's too-easy questions. 

</p><p>The ESRB, for the uninitiated, is an independent foundation started by the ESA that assigns age ratings to every videogame sold at any retail store. They do so by asking game developers to provide a thorough list of all mechanics of the gameplay and any material (in context) that would be offensive, and to include gameplay videos of certain scenes. It's in the publishers' best interest that they be honest, as the rating of their game defines what stores will sell it and how many parents will allow their children to play it. 

</p><p>Senator Stearns got hung up on the notion that it's called the Entertainment Software Rating <em>Board</em> and it's not an actual Board of people who sit around a conference table and discuss all 1,100 games that are released each year. The games themselves are reviewed by volunteers who have no ties to any game publisher, developer, or company. 



<br>Dr. Kim Thompson; kook.

</p><p>Dr. Kimberly Thompson, a shrill-voiced professor of "Risk Analysis and Decision Science" at Harvard's School of Public Health, has a definite grudge against the ESRB. She and her researchers do their own ratings of certain games and chides the ESRB for how "inaccurate they are." For an example of how this woman's mind works, she has stated before that the gameplay of Pac-Man is "64% violent" and at this very hearing tried to denounce the ESRB's ratings by saying that "60% of games rated E (age six and up) by the ESRB reward players for 'injuring other characters." Yes, this includes Mario, for he jumps on turtles which apparently incites youngsters into fits of carnal rage.

</p><p>The conclusion of the whole hearing, which was decided before it started, was that the ESRB is doing a poor job and should change the way it reviews games  including a serious suggestion that they <em>play</em> every game they review, instead of relying on publisher-provided details.

</p><p>The fact that anybody could say this with a straight face demonstrates how little these people even consider gaming. One senator who agreed with this idea stated earlier that he liked to play Civilization IV and after many hours still hadn't mastered it. By a generous estimate, it would take over 100 hours to see everything the game Civilization has to offer. A game that you can beat in under five hours is considered to be "too short" by us reviewers, and even a game that you could beat in five hours would take another five hours just to see every corner of the game; and consider then that some games unlock new content only after you've beaten the game a certain number of times. Consider also a game like Grand Theft Auto: San Andreas where the gameplay is, aside from the scripted missions, entirely open ended  so it would take an infinite amount of time to see "everything" in the game because what happens is up to you. Consider still that as the ESRB would be reviewing the games for content and not speeding through like the average player, the ESRB reviewers would be forced to play very slowly and deliberately and to take notes for each event.

</p><p>If the ESRB spent a generous 10 hours on each of the 1,100 games that release in a year, it would take over a year to review a year's worth of games. Also, the ESRB would have to receive completed copies of the games in order to review them, so if they received a too-high score they would have to spend months and months just removing one scene/weapon/character and bug-testing for any errors that removal might have caused. In short, forcing the ESRB to play every game through to completion, if not entirely impossible, would cripple the game development process and would (like the government loves to do) stifle creativity. 

</p><p>The ESA's Doug Lowenstein said two very powerful things that were completely ignored. "<em>Defining this industry based on its most controversial titles would be like defining the film industry based on Kill Bill, The Texas Chainsaw Massacre and Natural Born Killers,</em>" and "<em>Our research shows that the average gamer now is 33 years old. These are not kids.</em>"

</p><p>That doesnt matter when Congress is on a vendetta and will allow no facts, logic, or sense of decency to stop them from protecting these imaginary children who will go completely bonkers if they see a woman's breast. 

</p><p>The ESRB is not the culprit here. Wal-Mart, or any retailer, is not the culprit here. The developers making violent or sexual content aren't the culprit here. The culprits are these old cronies who refuse to understand the basic principles of the matter. 


  Trying to condemn videogames based on a few acts of player-motivated violence is akin to condemning books based on the fact that if you rearrange letters and words, you get satanic rituals and descriptions of rape. 
  Chiding a store for allowing a child to circumvent their safety policies is akin to blaming Borders if a child buys a mystery novel that includes scenes of murder or sex.
  Blaming the gaming industry for Hot Coffee is akin to blaming a book publisher if someone draws a penis on a page from a book with a magic marker.


 
</p><p>I'm using books for that metaphor because books are something people understand. You can learn to make bombs from books, you can read about how to burn down a house for the insurance money, you can learn what was going through Charles Manson's head in the 1960s, and you can read the hate-filled words of zealots, dictators, racists, bigots, murders, rapists, and extremists, but nobody cares because they're books. We hope that parents would keep children from reading harmful books, but we don't chide everybody <em>but</em> the parents if they dont.
</p>]]></description>
<pubDate>Fri, 16 Jun 2006 15:14:00 -0500</pubDate>
</item><item>
<title>GH Editorial: Violent Games Laws: Uninformed, And On The Rise</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_editorial_violent_games_laws_uninformed_and_on_the_rise</link>
<guid>http://www.gamebump.com/go/gh_editorial_violent_games_laws_uninformed_and_on_the_rise</guid>
<comments>http://www.gamebump.com/go/gh_editorial_violent_games_laws_uninformed_and_on_the_rise#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. It was written by Evan Lahti.</i></p>
	



<p class="MsoNormal">Late last month, Texas
politician and gubernatorial candidate Star Locke proposed a $10,000
per-abortion tax on medical clinics and a 50 percent tax on soda that
"contains added glucose, fructose, and sucrose." Likewise, Locke
suggested a 50 percent "grease tax" on "all food prepared by
deep-frying or cooking in any form of oil or grease for human
consumption." Locke justified his radical tariffs, stating to the <em>Amarillo Globe</em>: "I take the position
that the founding fathers took: that the power to tax is the power to
destroy." <br>
<br>One can only imagine the ensuing riots at speculation of a
$9 quarter-pounder, but though Locke's levies are illogical (if not
unconstitutional), one final suggestion topped the cake: to pass a 100 percent
sales tax on violent videogames into law.<br>
<br>
While gamers shouldn't fret about paying $100 for the next Halo or Grand Theft
Auto update, they should worry that Locke's "solution" is indicative
of a growing trend in American politics - more than ever, legislators are
pushing for laws that illegalize the sale of violent and mature videogames to
minors. <br>
<p></p><br>
However, theres a key question these bills can't seem to answer: "Is it
really Congress' job to determine what video games are appropriate for minors,
and which are not?"<br>
<br>
The Florida State of Representatives thought they had an answer in HR 647,
another member of the game-violence judicial bandwagon, which was recently
submitted to the state congress. The bill states that "minors who are
exposed to depictions of violence in videogames are more likely to experience
feelings of aggression, to experience a reduction of activity in the frontal
lobes of the brain, and to exhibit violent, antisocial or aggressive
behavior." <br>
<br>
The bill goes on to claim that "even minors who do not commit acts of
violence suffer psychological harm from prolonged exposure to violent video
games." <br>
<br>
"Prolonged exposure?" This sort of rhetoric begs the question - are
lawmakers taking a candid look at how video games affect children, or are they
just staring at the sun? Using the same language we use to describe the physical
effects of hard alcohol and narcotics to talk about video games is a frightening
sign of what may be in store for free speech.



</p><p class="MsoNormal">Pro-regulation figureheads like Jack Thompson would have us
believe that games are mental intoxications  that each time I pop Killzone or
Resident Evil into my console, Im subjecting myself to content that will
ultimately brainwash me into a volatile, aggressive sociopath. In a January 8
article published this year on <a href="http://www.thenewstribune.com/opinion/columnists/story/5446063p-4916552c.html">The
News Tribune</a>, Thompson claims: "Teens [] have a neurobiological
developmental deficit that can, in the worst case, turn them into "Manchurian
Candidate" killing machines."



</p><p class="MsoNormal">Thompsons pseudo-scientific indictment of the gaming
industry is remindful of the language used in prescription medication ads: "side
effects of playing Counter-Strike may include nausea, dizziness, or assaulting your
friends and family against your will." Perhaps we should consult the
Surgeon General as well.



</p><p class="MsoNormal">Are there games that are inappropriate for minors?
Absolutely. Does it mean that <em>every</em> 17-year-old
should be prohibited from buying games because they havent sufficiently matured
enough to handle certain content? Is a generalized, age-based ban an
appropriate and effective way to protect our children from violent games?<br>
<br>
Unfortunately, one reason these questions remain is the fact that our
legislators are largely ignorant of video games as a medium, and are instead
informed by a few highly-specified and over-dramatized examples. Titles like Manhunt
and Mortal Kombat, while clearly members of the "mature" category,
have redeeming artistic qualities, but are construed as typifying an
industry-wide epidemic.<br>
<br>
Of course, it hasn't helped that the gaming industry has grown so quickly. Not
20 years ago, having consoles and personal computers in the household was a
radically new idea; in 2004, the gaming industry posted revenues of $10 billion
 more than Hollywood. Culturally
and otherwise, gaming's footprint hasn't quite been measured by society, and
its part of the reason were seeing unrealistic regulations.



</p><p class="MsoNormal">But if we reflect, the recipe seems familiar: new technologies,
new forms of expression, and new ways of perceiving reality have a predictable
way of muddling anyone we elect into office. Film, television, and radio
represent some of our most highly-regulated businesses; and politicians would
rather attack industries that subjectively pollute our minds than the ones
that pollute the very air we breathe.</p>But though our industry may have expanded rapidly, legislators
need to realize that the gaming generation has grown up. Far from being an
activity reserved for children, todays average gamer is 30 years old, and only
35 percent of game players are under 18 years of age. According to a study by
the Entertainment Software Association, even women over the age of 18 represent
a greater portion of the game-playing population (28 percent) than boys from
ages six to 17 (21 percent). As games have become less of a "childrens
toy," lawmakers have stayed stuck in the past. In short, if gaming continues
to be confined to contexts of immaturity and adolescence, video games and their
creators will continue to be scapegoats; scapegoats for killers like Dylan
Klebold and Eric Harris of Columbine, Colo., whose actions the media quickly correlated
with "Doom," labeling the game as training for their horrific crimes.



<p class="MsoNormal">If the term "scapegoat" seems too harsh, examine an
excerpt from the <em><a href="http://www.baxterbulletin.com/apps/pbcs.dll/article?AID=/20060208/NEWS01/602080339/1002">Baxter
Bulletin</a></em>, an Arkansas
newspaper. In an article about Jacob Robida, the recently-accused offender in
an attack at a gay bar in Massachusetts
that killed a police officer, the paper published this quote from <span class="bodytext">Massachusetts Prosecuting Attorney Paul </span>Walsh: "My
look at the search warrant (for Robida's home) was that the investigators
turned up no video games. [] From the information we have here, there is no
proof video games were involved." 



</p><p class="MsoNormal">Thank goodness that Robidas PlayStation or Xbox werent
accomplices to his hateful act. But who suggested a game-crime connection to
police? None other than Jack Thompson, the Miami
attorney that seems to involve himself in national investigations when it suits
his interests.



</p><p class="MsoNormal">Inexplicably, videogames have become societys insanity plea
for murder, violence, and other crimes. Will increased game-regulation really attenuate
these problems? Likely not, but it begs a more important question - how do we
strike a balance between allowing freedom of expression and understanding a medium
for what it is, but also aiding parents in choosing what their child should or
shouldnt be exposed to?



</p><p class="MsoNormal">Ultimately, parents and law-makers understanding of video
games has to mature. Politicians seem under the impression that each time Joe
twelve-year-old blows away some poor virtual soul in Halo, theyre going to
take it into the streets. But the way people interact and are affected by video
games isnt that simple. 



</p><p class="MsoNormal">Individuals that commit crimes "inspired" by video
games have more deeply rooted problems - an inability to distinguish reality
from fantasy. While games with violent content could serve as an impetus for
troubled youths, they ignore the "bigger picture;" the fact that ultimately,
people are responsible for their own actions.



</p><p class="MsoNormal">More generally, society needs to take the initiative to hold
a view that recognizes videogames as a legitimate form of communication and
entertainment, not a system designed to drill teenagers on the intricacies of
executing a drive-by shooting. People seem unwilling to accept the idea that <em>society's ills are rooted in more
significant problems than computer-rendered characters engaging in a virtual firefight.</em>


	</p>]]></description>
<pubDate>Thu, 16 Feb 2006 16:06:00 -0600</pubDate>
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