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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New Resistance 2 Interview Videos</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resistance_2_interview_videos</link>
<guid>http://www.gamebump.com/go/new_resistance_2_interview_videos</guid>
<comments>http://www.gamebump.com/go/new_resistance_2_interview_videos#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.<br><br>Hit the jump to view all three of them, but keep in mind that the quality level is a little low.<br><br>The game is said to feature:<br>





<ul><li>A huge co-op component featuring eight player story-driven campaigns
over PSN (two player local) alongside single-player campaigns.</li><li>Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.</li><li>New enemies including Chameleon and Stalker with total cloaking ability</li><li>Multiplayer class system. Three basic templates - tank with heavy
weaponry, special ops for distance (bullseye modified with zoom) and
medic.</li><li>Online matching - standard difficulty discarded for scaled challenges for team skill.</li><li>Partially randomised geometry making levels different with each play through.</li><li>Insomniac have been listening to players complaints about the first
game and are also further tapping the power of the PS3 to give more
enemies onscreen and improved AI. They are also working on a solution
to the long checkpoints and health system.</li></ul>
<p></p><p></p><br><br><center><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object></center><br>]]></description>
<pubDate>Thu, 17 Jan 2008 13:09:13 -0600</pubDate>
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<title>Game Developers Conference 2008 Featured Speakers</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers</link>
<guid>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers</guid>
<comments>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/dux1j6yknt88c7hq3tnmxwx6.jpg" alt="" alignment="" border="0"></p>The Game Developers Conference 2008, which is currently scheduled for February 18-11 in San Francisco, has published a list of featured speakers and topics under discussion for each. Here are some big names for the curious:<br><br><span style="font-weight: bold;">Peter Molyneux</span> (Head of Studios, Lionhead Studios), on (surprise!) <span style="font-weight: bold;">Fable 2 - The Big Three Features Revealed</span>.<br><ul><li>Peter Molyneux's stated ambition as a designer is to make FABLE 2 a landmark game. In order to achieve this three big design features have been added. The inspiration and rational behind these features will be discussed along with their evolution throughout the development process. The wider context of their impact and influence on the RPG genre with also be examined as the ambition is also to evolve the genre itself. The talk will be supported by retrospective videos as well as live game examples.</li></ul><br><span style="font-weight: bold;">Ken Levine</span> (President/Creative Director, 2K Boston) on (bigger surprise!) <span style="font-weight: bold;">Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story</span> (sign me up).<br><ul><li>Game stories can matter, even in first person shooters. But first we're going to have to give up a lot of our preconceptions about what people care about when playing a game. For too long, games (especially first person shooters) have been stuck in a "game sequence followed by story sequence" mentality. Ken Levine will tell the tale of how the BIOSHOCK took a pointy-headed idea about a pseudo-objectivist utopia and turned it into one of the most compelling and succesful game worlds in recent history. What were the tools used? What compromises had to be made? Where did the shooter end and the story begin? How did we make people give a crap? How did we use story and narrative to become perhaps the most talked about game at the super-crowded E3 2006? What does this all mean for stories in games? And must of all, what hell does "Mise En Scene" mean?</li></ul><br><span style="font-weight: bold;">Chris Butcher</span> (Engineering Lead, Microsoft/Bungie) on <span style="font-weight: bold;">E Pluribus Unum: Matchmaking in Halo 3</span>.<br><ul><li>The online multiplayer mode of HALO 3 features an automatic matchmaking system to place players into games. Players may join individually or with parties of friends, and are quickly matched into groups. This presentation describes the algorithms behind the peer-to-peer matchmaking model, and its implementation over Xbox Live. It examines the impact of matchmaking on the HALO online community, and provides techniques for shaping the player experience and discouraging cheaters. The tradeoffs of an automatic matchmaking system compared to traditional multiplayer game browsers will be discussed, and illustrated by some results from the first months of HALO 3's operation.</li></ul><br><span style="font-weight: bold;">Cevat Yerli</span> (Managing Director, Crytek) on <span style="font-weight: bold;">Crysis in the Making</span>.<br><ul><li>This session will offer a look into key areas of CRYSIS development that markedly depart from Crytek's first project, FAR CRY. Main topics include Nanosuit design and gameplay, creating a rich, destructible/non-linear world, and peopling it with dynamic, believable AI enemies that challenge and entertain the player.</li></ul><br>You can view the full list of <a href="http://www.gdconf.com/conference/featuredspeakers.htm">featured speakers here</a>. If you're interested in the keynotes, however, you can find that <a href="http://www.gdconf.com/conference/keynotes.htm">here</a>.<br><br>]]></description>
<pubDate>Wed, 16 Jan 2008 14:33:41 -0600</pubDate>
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<title>Square Enix to Purchase Western Devs?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_to_purchase_western_devs</link>
<guid>http://www.gamebump.com/go/square_enix_to_purchase_western_devs</guid>
<comments>http://www.gamebump.com/go/square_enix_to_purchase_western_devs#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/ljhbpj9hfroccj8b2x45wb8q.jpg" alt="" alignment="right" border="0"></span></p>According to MCV in an exclusive interview with Square's European and US division's John Yamamoto, Square Enix is strongly considering the purchase of Western development studios, in particular European ones. <br><br>Said Yamamoto, who claimed that Square Enix is <span style="font-style: italic;">not currently</span> negotiating any buy-outs, "We are now more focused on developing product that will help our expansion in the Western markets and of course this includes more fully localized titles than ever before."<br><br>He continued, "In addition, we understand the importance of more global simultaneous releases and this too is a priority. Finally, we are also carefully examining options available for adding product from Western developers to accelerate our growth outside of Japan."<br><br>Yamamoto detailed acquisition as "an option" that would help in this endeavor.<br><br>]]></description>
<pubDate>Tue, 15 Jan 2008 12:51:55 -0600</pubDate>
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<title>Nintendo Appoints Two New Executives</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_appoints_two_new_executives</link>
<guid>http://www.gamebump.com/go/nintendo_appoints_two_new_executives</guid>
<comments>http://www.gamebump.com/go/nintendo_appoints_two_new_executives#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In happier Nintendo news of the morning, Nintendo of America has announced that it has appointed two sales and marketing executives to its new office in Redwood City, California. <br><br>Denise Kaigler (soon to be ex-Reebok) signs on as VP of marketing and corporate affairs while Bill van Zyll (ex-Whirlpool) is the new director and general manager of Latin America (sounds like a dictator). <br><br>If you're interested in full details from Nintendo, hit the jump. Maybe what Kaigler did for shoes and van Zyll for home appliances they can do for the Wii? <br><p></p><div style="margin-left: 40px;">"Denise and Bill bring a wealth of branding and marketing experience to our team," Dunaway said. "Their expertise will help us keep Nintendo's momentum going strong throughout 2008 and beyond."<br><br>Kaigler will oversee all aspects of corporate affairs, including corporate communications, public relations, government affairs, investor and analyst relations, and internal communications for Nintendo of America, and will play a key role in global coordination. Kaigler comes to Nintendo following a 16-year tenure at Reebok International, where she serves as head of Global Corporate Communications and Corporate Citizenship. She also serves as head of Corporate Communications in the United States for the adidas Group, the parent company of Reebok. Kaigler replaces Perrin Kaplan, who left Nintendo at the end of December.<br><br>Kaigler is an active participant in several professional and nonprofit organizations, including Bottom Line, an organization committed to helping low income, first-generation-to-college students get into and graduate from college, and go far in life. She is a graduate of Emerson College in Boston, where she majored in journalism. Kaigler serves as a member of the Emerson College Board of Overseers.<br><br>Van Zyll heads Nintendo of America's Latin America department, which is responsible for the creation, direction and implementation of short- and long-term sales, marketing, and operational strategies for Latin America. He comes to Nintendo of America after more than 15 years at the Whirlpool Corporation, where for the past four years he has served as Director of Finance for Sales for the company's North American region. Van Zyll also served in other key international capacities, which included overseeing Whirlpool's operations in Latin America, and brings his extensive experience in sales and marketing to Nintendo.<br><br>Van Zyll earned a master's degree in business administration with a specialization in international business from the University of Miami and bachelor's degrees in finance and accounting from the University of Arizona. He is fluent in English, Spanish and Dutch, and proficient in Italian.<br></div>]]></description>
<pubDate>Mon, 14 Jan 2008 13:00:09 -0600</pubDate>
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<title>Calling all Zelda Maniacs - own a piece of Miyamoto</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/calling_all_zelda_maniacs__own_a_piece_of_miyamoto</link>
<guid>http://www.gamebump.com/go/calling_all_zelda_maniacs__own_a_piece_of_miyamoto</guid>
<comments>http://www.gamebump.com/go/calling_all_zelda_maniacs__own_a_piece_of_miyamoto#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qfewn7hjeakliyi050vtu4a4.jpg" alt="" alignment="" border="0"></p>Destructoid has spotted the ongoing <a href="http://cgi.ebay.com/Gameboy-Advance-SP-signed-by-Shigeru-Miyamoto_W0QQitemZ250205478098QQihZ015QQcategoryZ140089QQssPageNameZWDVWQQrdZ1QQcmdZViewItem">eBay auction</a> of a Limited Edition Zelda GameBoy Advance SP - signed by the Zelda master himself, Shigeru Miyamoto, at the grand opening of the Nintendo World Store in New York City. <br><br>Here's what the winner gets:<br><br><ul><li>New Gameboy Advance SP Zelda Limited Edition in gold signed by Shigeru Miyamoto</li><li>New The Legend of Zelda: The Minish Cap cart</li><li>Booklets and manuals</li><li>Slightly crushed display box</li><li>The new feeling of receiving something shipped from Canada<br></li></ul><br>At current the item is listed at $500 with zero bids on a gaming device that Miyamoto <span style="font-style: italic;">actually touched</span>, but if you're a Miyamoto/Zelda freak you'll get a joyful giggle from just glancing at the listing. <br><br>I love the way Miyamoto signs his name. /dreamy sigh<br><br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 12:27:35 -0600</pubDate>
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<title>Ex-Midway Employee Suing Nintendo Over Remote Scheme</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/exmidway_employee_suing_nintendo_over_remote_scheme</link>
<guid>http://www.gamebump.com/go/exmidway_employee_suing_nintendo_over_remote_scheme</guid>
<comments>http://www.gamebump.com/go/exmidway_employee_suing_nintendo_over_remote_scheme#</comments>
<description><![CDATA[Here's some interesting news for the legally oriented among us: According to Go Nintendo, an ex-Midway employee is suing everyone's favorite company over the Wii remote/nunchuck concept. <br><br>Apparently this Patrick Goschy is claiming that he had the idea more than ten years ago and therefore is entitled to money; as far as patents over the technology go, there's no word on whether he had any or not. <br><br>Meanwhile Nintendo is claiming that Goschy had zero involvement in the Wii's creation, and that includes ideas. View the video below. Looks familiar, eh?<br><br>And no he's not wearing pants.<br><br><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/uCyJZpKtdzk&amp;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/uCyJZpKtdzk&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></center><br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 12:07:33 -0600</pubDate>
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<title>Videogames to Blame for Child Obesity?</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/videogames_to_blame_for_child_obesity</link>
<guid>http://www.gamebump.com/go/videogames_to_blame_for_child_obesity</guid>
<comments>http://www.gamebump.com/go/videogames_to_blame_for_child_obesity#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/writer/c608a86a8b86e97cea0e3ae12f85b6bf.jpg" alt="" alignment="" border="0"><br></div><br>Steve Easterbrook, the chief executive of McDonalds UK, has recently blamed videogames for child obesity. Talk about the pot calling the kettle black.<br><br>Are videogames really to blame? It seems kind of silly and stupid of a company such as McDonalds, which makes its money stuffing the mouths of children (see above), to blame the gaming industry and counter-culture for unhealthy eating habits. <br><br>It must be the games that have been climbing the sales charts lately - I bet Call of Duty 4 is responsible for thousands of pounds gained over the holiday season, not those Christmas cookies.<br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 17:12:55 -0600</pubDate>
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<title>CNET: Target of Hostile Takeover?</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/cnet_target_of_hostile_takeover</link>
<guid>http://www.gamebump.com/go/cnet_target_of_hostile_takeover</guid>
<comments>http://www.gamebump.com/go/cnet_target_of_hostile_takeover#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/cnet.jpg" align="right" style="margin: 10px; border: 1px solid black;" />
<p align="left">According to the rumor mill, reports have surfaced that CNET is being targeted by a consortium group (with a 21 percent stake) seeking to establish majority rule over CNET's board and to remove the company's directors in a hostile takeover bid. </p>
<p align="left">This consortium group, led by Jana Partners and Sandell Asset Management, has been heavily criticized by Wall Street analysts with CNET stating the group's intention to control the company's board to be in direct violation of its bylaws. CNET has not commented on the specific details at this time.</p>
<p align="left">CNET is the owner of the Gamespot and GameFAQs websites.</p>
<p align="left"> </p>]]></description>
<pubDate>Mon, 07 Jan 2008 18:48:30 -0600</pubDate>
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<title>Microsoft Getting Sued for Poor Live Service Over Holidays</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/microsoft_getting_sued_for_poor_live_service_over_holidays</link>
<guid>http://www.gamebump.com/go/microsoft_getting_sued_for_poor_live_service_over_holidays</guid>
<comments>http://www.gamebump.com/go/microsoft_getting_sued_for_poor_live_service_over_holidays#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/xs63g1rsc9mtnliaisrzmv3l.jpg" alt="" alignment="right" border="0"></span><br>In more bad (but stupid) news regarding Microsoft's Xbox Live service, a class action lawsuit has been filed in Texas that seeks $5 million dollars in damages for Live's <a href="http://gamebump.com/go/experiencing_call_of_duty_4_halo_3_connection_issues_since_christmas">poor service</a> over the holiday season. <br><br>The three individuals bringing suit against Microsoft claim that the company breached its contract because it knew that "an increase in subscriptions would increase gameplay on its servers" and yet "failed to provide adequate access and service to subscribers."<br><br>Though I join many others in scoffing at Microsoft's "failure" to foresee the increased server demand and really don't care for the unannounced free Xbox Live Arcade game being offered as compensation, how the hell could anyone have suffered damages due to poor Live service? And damages that amount to $5 million? Who are these crazies and why are you still breathing in our valuable oxygen?<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 16:32:40 -0600</pubDate>
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<title>Queen Well on Her Way to Becoming a 'Nintendo Addict'</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/queen_well_on_her_way_to_becoming_a_nintendo_addict</link>
<guid>http://www.gamebump.com/go/queen_well_on_her_way_to_becoming_a_nintendo_addict</guid>
<comments>http://www.gamebump.com/go/queen_well_on_her_way_to_becoming_a_nintendo_addict#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/bkzd9l2ori0byyje1d98t7l9.jpg" alt="" alignment="" border="0"></div><div style="text-align: center;">The face of Nintendo's widening target audience?</div></div><br>Here's a bit of odd news for Nintendo fans who also appreciate a good read on the <a href="http://www.royal.gov.uk/">British monarchy</a> once in awhile. The People is reporting that the Queen has "become hooked" on Prince William's Nintendo Wii, which the Prince received from his girlfriend for Christmas. <br><br>The article claims that the Queen "saw William playing a game after lunch at Sandringham she thought the Nintendo looked tremendous fun and begged to join in... She played a simple ten-pin bowling game (a la Wii Sports) and by all accounts was a natural."<br><br>The People's inside source goes on to describe the Queen as "[showing] all the signs of becoming a Nintendo addict... [William's] only difficulty now is prying [the Wii] away from the Queen's clutches."<br><br>If I were feeling snippety I could comment that apparently you have to be in line for the throne in order to find a Wii, but I'll let it slide.<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 16:00:15 -0600</pubDate>
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<title>Hirai Looks for PS3 to Start Turning Profit Thanks to 40GB Model</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/hirai_looks_for_ps3_to_start_turning_profit_thanks_to_40gb_model</link>
<guid>http://www.gamebump.com/go/hirai_looks_for_ps3_to_start_turning_profit_thanks_to_40gb_model</guid>
<comments>http://www.gamebump.com/go/hirai_looks_for_ps3_to_start_turning_profit_thanks_to_40gb_model#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/kaz.jpg" align="right" style="margin: 10px; border: 1px solid black;" />The vibe from the Sony camp is definitely positive <a href="http://gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na">since the holidays</a>, with chief executive of SCE Kaz Hirai recently commenting to Reuters that it is possible for Sony to begin turning a profit on the PlayStation 3 console over the next fiscal year.<br><br>Hirai stated, "The next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing. We are going through the budgets right now. <span style="font-weight: bold;">That [profitability] is not a definite commitment, but that is what I would like to try to shoot for</span>."<br><br>Hirai explained that the cost of making the machine - specifically the cheaper 40GB model - is what is helping Sony reach this goal. Here's a nice summary:<br><br>"Component costs are coming down, and the number of components ... we are seeing a reduction. The 40 gigabyte PlayStation 3 obviously has fewer components, and uses less power, which means that components required to dissipate heat, for example, can be smaller, so there is some cost reduction there... So costs are coming down significantly."<br><br>Makes one wonder why they didn't offer the 40GB model from the start.]]></description>
<pubDate>Mon, 07 Jan 2008 14:22:08 -0600</pubDate>
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<title>Cory Barlog Comments on God of War 3 Foundation</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/cory_barlog_comments_on_god_of_war_3_foundation</link>
<guid>http://www.gamebump.com/go/cory_barlog_comments_on_god_of_war_3_foundation</guid>
<comments>http://www.gamebump.com/go/cory_barlog_comments_on_god_of_war_3_foundation#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/sony.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Cory Barlog has updated his personal blog with a tid-bit on his parting ways with Sony as well as a smidgen on <a href="http://gamebump.com/index.php?tag=god+of+war+III">God of War 3</a>'s development, claiming that the game is still "in good hands" and that "the Sony Santa Monica team is one of the best teams [he's] ever worked with." He continues:<br><br><div style="margin-left: 40px;">...[I]mmediately after I finished God of War 2 I was already working on the story and design for the third game. So when Sony and I finally did part ways the foundation of the game, along with [a] story that completes the arc we began in God of War , was complete. I wish I could have been there to see it through to the end, but it was just not meant to be I guess. <span style="font-weight: bold;">The story is going to finish off with a very big, very epic bang though</span>. I think everyone will be quite pleased. Well, everyone except edge magazine that is...<br></div><br>The good news for die-hard GoW fans is that Barlog had a direct hand in the plot's direction and ending, minimizing the chance that Sony is taking the title in a completely off-the-wall path. <br><br>God of War 2 scored runner-up for GameBump's <a href="http://www.gamebump.com/go/goty_best_action_game_of_07_assassins_creed">Best Action Game of 2007</a>.<br><br>]]></description>
<pubDate>Fri, 04 Jan 2008 15:15:23 -0600</pubDate>
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<title>Retailers Using Call of Duty 4 Costs to Lure Gamers?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/retailers_using_call_of_duty_4_costs_to_lure_gamers</link>
<guid>http://www.gamebump.com/go/retailers_using_call_of_duty_4_costs_to_lure_gamers</guid>
<comments>http://www.gamebump.com/go/retailers_using_call_of_duty_4_costs_to_lure_gamers#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/lx9vdfigkhj4unuqi8mkm3nk.jpg" alt="" alignment="" border="0"></p>Some of you might be wondering why retailers have been offering Activision and Infinity Ward's stellar hit, <a href="http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360">Call of Duty 4</a>, at such <a href="http://gamebump.com/go/merry_holiday_call_of_duty_4_only_40_at_amazon">reduced rates</a> (with some prices as low as a mere $38 for this "<a href="http://gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4">game of the year</a>" title). It almost appears as though this incredible game isn't selling as well as it should be (which you know is an automatic farce if you've spent any time bouncing between matches on Infinity's servers).<br><br>Newsweek has tackled the question head-on, turning to analyst <a href="http://gamebump.com/index.php?tag=michael+pachter&amp;x=0&amp;y=0">Michael Pachter</a> for comment on what's going on with CoD4's low pricing. Pachter summarizes neatly:<br><br><div style="margin-left: 40px;">COD4 is selling very well, so much so that I think it's been positioned as a loss leader to drive store traffic, particularly at Circuit City. I've seen the same ads, and it is a retailer price cut, not a publisher price cut. There are differences in terminology between how the two cuts are advertised (long story). So the answer is that holiday software sales were great (more from GameStop on Jan 10), and retailers know that they can offer discounts to drive customers to their stores. COD4 has been holding its own at $60...<br></div><br>So retailers are apparently luring customers in with great deals on CoD4 in the hopes of selling them $500+ Wiis and games they don't want. At least it means a great deal for you.<br><br>]]></description>
<pubDate>Fri, 04 Jan 2008 14:55:25 -0600</pubDate>
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<title>Microsoft to Offer Free Live Arcade Game to Those Affected by Service Hiccups</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/microsoft_to_offer_free_live_arcade_game_to_those_affected_by_service_hiccups</link>
<guid>http://www.gamebump.com/go/microsoft_to_offer_free_live_arcade_game_to_those_affected_by_service_hiccups</guid>
<comments>http://www.gamebump.com/go/microsoft_to_offer_free_live_arcade_game_to_those_affected_by_service_hiccups#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ms.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Just in case you missed this posting over at Larry Hyrb's blog or at Xbox.com, Microsoft has confirmed that Live's poor holiday service was indeed due to a record-setting number of gamers online simultaneously and that the company will be offering compensation for all Live members (that be silver and gold) in the form of a free Live arcade game. <br><br>While it's not a couple hundred Marketplace points or a free week of service, at least it's proper acknowledgment of the issue that includes some kind of compensation. Here's the full message from Microsoft's Marc Whitten, General Manager of Live:<br><br><div style="margin-left: 40px;">Dear Xbox Live Members: <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  <br>During this past holiday season you helped us break a number of Xbox LIVE records.&nbsp; This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday (January 2) you broke the record for the single biggest day of concurrent members ever on the service. <br><br>As a result of this massive increase in usage we know that some of you experienced intermittent Xbox LIVE issues over the holiday break.&nbsp; While the service was not completely offline at any given time, we are disappointed in our performance.&nbsp; I would like to take this moment to thank you each and every one of you for your patience and understanding as our team has worked around the clock to return the service to a stable state. <br><br>At the same time we would like to offer a token of our appreciation to all of you in celebration of record success for the service.&nbsp; And as a thank you for your loyalty during this holiday period, we will be offering all of our Xbox LIVE members around the world access to a full Xbox LIVE Arcade game that will be available to download free of charge.&nbsp; In the coming weeks we will be sharing the specific details of this offer with you. <br><br>Thank you again for helping make Xbox LIVE everything that it is today!<br></div><br>]]></description>
<pubDate>Fri, 04 Jan 2008 00:18:19 -0600</pubDate>
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<title>Jade Empire 2 In the Works for Xbox 360</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/jade_empire_2_in_the_works_for_xbox_360</link>
<guid>http://www.gamebump.com/go/jade_empire_2_in_the_works_for_xbox_360</guid>
<comments>http://www.gamebump.com/go/jade_empire_2_in_the_works_for_xbox_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/247rrveug7dgydrb2a1o9rjc.jpg" alt="" alignment="" border="0"></p>According to journalist Dean Takahashi's <a href="http://blogs.mercurynews.com/aei/category/dean_takahashi/">personal blog</a>, BioWare - the popular developing house behind such titles as <a href="http://gamebump.com/index.php?tag=Mass+Effect&amp;x=0&amp;y=0">Mass Effect</a> and which was recently purchased alongside Pandemic by Electronic Arts - is working on Jade Empire 2. <br><br>Takahashi claims that he has spoken with someone who has "[seen] the code" for JE2 on the Xbox 360, but did not comment as to if the game was a Microsoft exclusive or would also see release on the PlayStation3 or Wii. We'll keep you updated.<br><br>]]></description>
<pubDate>Thu, 03 Jan 2008 15:55:33 -0600</pubDate>
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<title>Gears of War Franchise Heading to PlayStation 3?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gears_of_war_franchise_heading_to_playstation_3</link>
<guid>http://www.gamebump.com/go/gears_of_war_franchise_heading_to_playstation_3</guid>
<comments>http://www.gamebump.com/go/gears_of_war_franchise_heading_to_playstation_3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" alt="" alignment="" border="0"></p>According to industry analyst Michael Pachter, Epic's widely popular Gears of War franchise (currently an Xbox 360 exclusive, with allowed PC ports) is probably headed to the PlayStation 3... eventually. <br><br>Pachter recently stated to Game Trailers that "we ('we' apparently meaning Patcher and his analyst pals) pretty much know that Gears of War 3 is probably gonna' come out on PS3." Pretty much, eh? Sounds scientific.<br><br>Pachter assumes that Microsoft has a two-game deal with Epic Games and that, barring any extension of that deal, afterward Epic is free to release GoW games on any platform it chooses. Considering the PS3's current lackluster offering of online titles (with the exception of Call of Duty 4 and Resistance: Fall of Man), a Gears of War game on Sony's catch-up console might definitely get some units sold - especially if it were a PS3 exclusive.<br><br>Meanwhile the rest of us anxiously await Gears of War 2.<br><br><br>]]></description>
<pubDate>Thu, 27 Dec 2007 10:20:42 -0600</pubDate>
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<title>Nintendo Facing 'Planning Problems' Due to Wii Shortage</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage</link>
<guid>http://www.gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage</guid>
<comments>http://www.gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo_wii.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Nintendo is reporting that it is having problems "planning for the coming months" (one can only assume they mean advertising campaigns, game development, and manufacturing) due to a crazy demand for its Wii console and DS handheld. <br><br>Said Reggie Fils-Aime, president of Nintendo of America, in a recent Reuters interview: "The level of demand we are facing complicates all of our future business planning. All of that becomes a much tougher exercise until we have supply and demand curves that intersect."<br><br>Regarding certain retailers who get it in their heads to bundle the Wii with games that nobody wants yet has to buy in order to get the Wii (I hate you people), Fils-Aime commented that "Retailers have already been given feedback that we are not big fans of that. We think it masks some of the price advantage we have versus our competition and, frankly, the consumer should decide what they want." <br><br>When asked if Nintendo was in fact threatening such retailers, Fils-Aime responded, "We don't have to remind retailers of the strength we have right now. We are simply making an observation and that reinforces our point quite nicely with retailers."<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Nintendo Wii&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NINTENDO WII AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 20 Dec 2007 15:56:39 -0600</pubDate>
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<title>PlayStation Father Scores Lifetime Achievement Award</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_father_scores_lifetime_achievement_award</link>
<guid>http://www.gamebump.com/go/playstation_father_scores_lifetime_achievement_award</guid>
<comments>http://www.gamebump.com/go/playstation_father_scores_lifetime_achievement_award#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/kenps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Here's a little something for your nostalgic side. Ken Kutaragi, former Sony CEO and "father" of the PlayStation, is being honored by the Academy of Interactive Arts and Sciences with the Lifetime Achievement Award. <br><br>Kutaragi made quite the name for himself with the launch of the original PlayStation in 1994, followed by the PlayStation 2, which has sold more than 120 million units worldwide, in 1999. He retired in June after the launch of the PlayStation 3, most likely due to the public's initial negative response to the unit.<br><br>Said Joseph Olin, AIAS president, "Ken Kutaragi's passion, innovative thinking and business savvy sparked a monumental movement that was unstoppable. If it wasn't for Ken and his concept of the original PlayStation, there wouldn't be the billion dollar industry there is today. His contributions have clearly set new standards for developers, publishers, and consumers worldwide."<br><br>]]></description>
<pubDate>Tue, 27 Nov 2007 10:40:00 -0600</pubDate>
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<title>Katamari Creator says Games have Lost their Direction</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/katamari_maker_says_games_have_lost_their_direction</link>
<guid>http://www.gamebump.com/go/katamari_maker_says_games_have_lost_their_direction</guid>
<comments>http://www.gamebump.com/go/katamari_maker_says_games_have_lost_their_direction#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><p>Katamari creator Keita Takahashi mentioned creativity in games in a recent interview by saying:</p>
<p>"Defining the word creativity is difficult in a sense...I do feel many games do lack the wow factor in a sense. Something that you feel very surprised by.</p>
<p>"I feel that the setting (Katamari) is normal for me. There's nothing surreal about it. I think if Katamari is considered so creative then to me it feels like the videogame industry in general has lost its direction."</p>]]></description>
<pubDate>Mon, 26 Nov 2007 22:30:29 -0600</pubDate>
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<title>Let's Make Up Our Minds Already, Are Games Good or Bad?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/lets_make_up_our_minds_already_are_games_good_or_bad</link>
<guid>http://www.gamebump.com/go/lets_make_up_our_minds_already_are_games_good_or_bad</guid>
<comments>http://www.gamebump.com/go/lets_make_up_our_minds_already_are_games_good_or_bad#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/uuy880ypm9z8f2dqxf1sfti2.jpg" alt="" alignment="right" border="0"></span></p>While US politicians start dumping their clout, money, and reputations to study just how much damage video games do to children, here's <a href="http://www.comm.ucsb.edu/people/faculty/lieberman.php">Debra Lieberman</a> (pictured), a college professor and researcher who's just gotten an <span style="font-style: italic;">$8.25 million</span> grant to conduct a study to find how games can benefit our health and emotional wellbeing. <br><br>It seems that the focus will not only be on "edugames" in the vein of, I don't know, Reader Rabbit, but also mainstream games that can have a positive effect on youngsters.<br><br>Just look at what Nintendo's doing. With <span style="font-style: italic;">Wii Fit, Wii Sports, Brain Age, and Flash Focus</span>, it seems that Big N wants us all to be toned, athletic, smart, visually-astute young citizens. It's not all about blood and guts and teamkilling.<br><br><br>]]></description>
<pubDate>Mon, 26 Nov 2007 13:08:57 -0600</pubDate>
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<title>Howard Stringer Talks PS3 Momentum, Blu-ray Price Cut</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/howard_stringer_talks_ps3_momentum_bluray_price_cut</link>
<guid>http://www.gamebump.com/go/howard_stringer_talks_ps3_momentum_bluray_price_cut</guid>
<comments>http://www.gamebump.com/go/howard_stringer_talks_ps3_momentum_bluray_price_cut#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to a story on the The Hollywood Reporter, Sony CEO Howard Stringer has commented that the PlayStation 3 "[is] not behind the curve compared to PlayStation 2 in terms of momentum. The amount of bandwidth and the processing power of Cell give game manufacturers a lot more work to do to use this system to its full benefit -- and it's taken awhile to do it. The same was true of PlayStation 2."<br><br>He continued, "The momentum shift and the energy behind PS3 in time for Christmas is extremely fortuitous. It was planned by the PlayStation group, but I think this momentum now -- particularly the number of games coming out, including our own as well as third-party -- is the same as it was with PlayStation 2."<br><p></p>Regarding the Blu-ray/HD DVD format war, Stringer has stated that Blu-ray has the exclusive support of Fox, Disney, MGM, Lionsgate, and Sony (well there's a surprise). Here's Stringer's personal take on the situation:<br><br><div style="margin-left: 40px;">I think Blu-ray is just a better format. Our partners are with Blu-ray Disc because, first of all, we have greater security, which Fox is particularly good at. Disney thinks it's a better picture. And the sheer amount of bandwidth on the disc gives directors and beyond all kinds of future opportunity, including director's cuts and who knows what 3-D capabilities will be down the road.<br><br>I think that's why Steven Spielberg held out his own product from going to HD DVD. Ultimately, if you're passionate about movies, which these DVD collectors are, Blu-ray is the best answer. I think that is true, and we see that in the blogging environment.<br><br>It isn't the cheaper format, but it is the better format.<br></div><br>As far as a price cut goes for Blu-ray players, don't expect one anytime soon. Said Stringer, "We haven't announced any price cuts yet, but obviously the PS3 at $399 was a price cut, and that's also a Blu-ray player. We're comfortable with the situation at the moment."<br><br>]]></description>
<pubDate>Wed, 21 Nov 2007 13:00:00 -0600</pubDate>
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<title>PlayStation 3 Sales Rise Due to Price Cut, 40GB Model</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_3_sales_rise_due_to_price_cut_40gb_model</link>
<guid>http://www.gamebump.com/go/playstation_3_sales_rise_due_to_price_cut_40gb_model</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to the Associated Press and an interview conducted with Howard Stringer, Sony Corp. CEO, the PlayStation 3 has received a significant increase in sales due to the 40GB version's reduced price of $399 as well as the 80GB price cut from $599 to $499(no doubt Sony's newest marketing campaign has also been a factor).<br><br>Sony claims that it was selling anywhere from 30-40,000 consoles/week before the cut on October 18 and that in the week of October 29, it sold 75,000 units while reaching 100,000 in the following week.<br><br>Stringer admits that the company has "taken so much heat over the year on PS3," but that "the turning point has been passed." He also labels the limited availability of the Wii "fortuitous" for Sony.<br><br>Regarding the ongoing blu-ray/HD-DVD format "war", the increased sales of the PlayStation 3 are expected to encourage additional blu-ray support. Comments Andrew House, Sony's chief marketing officer, "It puts us vastly ahead of where the other format is going to be in terms of an installed base in people's homes by the end of this holiday season."<br><br>]]></description>
<pubDate>Thu, 15 Nov 2007 12:50:04 -0600</pubDate>
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<title>No Achievements and Gamer Scores for Xbox Originals Program</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/no_achievements_and_gamer_scores_for_xbox_originals_program</link>
<guid>http://www.gamebump.com/go/no_achievements_and_gamer_scores_for_xbox_originals_program</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Though it's probably unexpected news, the director of programming for Xbox Live, Larry Hryb, has confirmed via his personal blog that the Xbox Originals program will <span style="font-style: italic;">not </span>allow for its releases to feature any Xbox 360 enhancements, ie achievements and gamer scores. <br><br>Hryb has stated that while it "would have been cool" to implement achievements, it's "just not possible" for "a variety of reasons."<br><br>Here's the excerpted material from Hryb's blog:<br><br><div style="margin-left: 40px;">I have gotten quite a few questions about yesterdays Xbox Originals announcement. Specifically, folks want to know if these games will have additional functionality like Achievements and Gamer score. The answer is no. These are the original games that were created before Xbox 360. In order to preserve the integrity of the original gaming experience they provide, they will have the features available at the time of their initial release.  I hope that clears that up.<br></div><br>]]></description>
<pubDate>Thu, 15 Nov 2007 12:26:03 -0600</pubDate>
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<title>Xbox Originals Interview Up, How's $15 for Fable Sound?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/xbox_originals_interview_up_hows_15_for_fable_sound</link>
<guid>http://www.gamebump.com/go/xbox_originals_interview_up_hows_15_for_fable_sound</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />GameSpot has posted an interesting interview of XBL group marketing manager Aaron Greenberg regarding the new Xbox Originals program set to launch for the Xbox 360 on December 4, alongside the console's next firmware update. <br><br>The Xbox Originals program enables gamers to download Xbox hits for a flat fee of $15 (1200 Microsoft points), with the first available titles including Fable, Halo, and Psychonauts. Hit the jump for some excerpts and a link or hit the link below.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">GameSpot: Why offer downloadable Xbox games when they're already backwards compatible?<br><br>Aaron Greenberg: <span style="font-weight: bold;">We've always said we felt like online and digital distribution was the future of this business</span> and I think this is the next step in that evolution, to be able for the first time ever to allow people to digitally download and own full retail games. We've never done that before. Frankly, I think with the exception of Halo, almost all these titles are next to impossible to find at retail anymore, so we're making them very available to consumers who would like to purchase them. <br><br>GS: So the work you've done on backwards compatibility is the basis for the Xbox Original releases?<br><br>AG: Exactly. You basically download the bits of the game and they have to have passed all our backward compatibility certification and testing. We're only going to make available the ones that we know perform extremely well and have a high quality, if that gives you an idea of some of the titles you may see. To start, I think we have a good lineup. <span style="font-weight: bold;">To be able to download them, own them, and if you delete them you can download them again, it's very similar to how Live Arcade games work</span>. <br><br>GS: So there won't be enhanced content or added online play in Xbox Originals?<br><br>AG: No. What we're basically doing is taking the games as they were originally created and maintaining that. We want to preserve the integrity of what that original game experience was like. If they have online multiplayer, it's there. <span style="font-weight: bold;">Whatever functionality was built into that original game is what people will get</span>. <br><br>GS: We know about Xbox Originals and the Family timer controls. What else will be included in the December 4 update?<br><br>AG: At this point we haven't gotten into any of the other details. Just like any other update, there will be changes to the dashboard and the blades, cosmetic stuff. We always have fine-tuning of playback of movies and music. <span style="font-weight: bold;">But at this point, we're going to wait closer until that date, probably the last week of November</span> is when we'll do a lot of show-and-tell with everyone in the media so people can see what they're getting. The reason why we do that mainly is because the team is still finalizing and testing a lot of the functionality. There are always a couple of things that are on the bubble. <br></div><br>]]></description>
<pubDate>Wed, 14 Nov 2007 14:56:56 -0600</pubDate>
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<title>Sony President Comments on PS Home, BC issues, and Price Drops</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_president_comments_on_ps_home_bc_issues_and_price_drops</link>
<guid>http://www.gamebump.com/go/sony_president_comments_on_ps_home_bc_issues_and_price_drops</guid>
<comments>http://www.gamebump.com/go/sony_president_comments_on_ps_home_bc_issues_and_price_drops#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to a Famitsu interview of Kaz Hirai, SCE's President and CEO, as translated by 1UP, Hirai is "not satisfied" with the current state of PlayStation Home, the online service meant to vastly improve the PlayStation 3's multiplayer experience. He stated that "[Home] is a very big project for the PS3 and we want to make sure that we deliver to our hearts content. We hope everyone will look forward to its spring release next year."<br><br>Hirai also commented on the company's decision to remove backwards compatibility features from the new 40GB version of the PS3, stating that they "concluded that it is only one of many features of the PS3. What is more important is for the users to play PS3 games on the PS3, so our top priority is for them to be playing Bluray games and downloadable contents."<br><br>Finally, regarding potential PS3 price drops, said Hirai, "When there are more games on the console and the unit itself has also shipped a fair number, one trend is that we are able to reduce the costs... This is a common trend so the PS3 doesn't need to go against [it]."<br><br>Hit the link to view the translated interview.<br><br>]]></description>
<pubDate>Thu, 08 Nov 2007 11:19:24 -0600</pubDate>
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<title>So... Grand Theft Auto IV When?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/so_grand_theft_auto_iv_when</link>
<guid>http://www.gamebump.com/go/so_grand_theft_auto_iv_when</guid>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8yg19rx24us4mznycjypt6kq.jpg" alt="" alignment="" border="0"></p>Just in case you missed out on some interesting Grand Theft Auto IV news yesterday, Take Two's Strauss Zelnick, chairman, has commented that the company will not announce a <span style="font-style: italic;">firm</span> (read: specific) release date for Rockstar's next GTA hit until it's "utterly convinced" that the title can make the date. However, as GameSpot and other sources have pointed out, this does not mean that the game will not make its Q2 2008 release (we just don't know the exact date to expect it in Q2).<br><br>That's a bonus for fans who want a completed, quality product, no doubt, but the main question the company is considering is whether missing out on holiday sales will prove a serious mistake.<br><br>Explained Zelnick, "I think there was a concern initially when we slipped (on the October 16 date) that we missed the boat in terms of Christmas but I think that concern has been alleviated... because this is a must-have title it's probably okay that we're not selling it in the Christmas season."<br><br>Sounds logical. You can hit the jump to view the full question and answer.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">Analyst: "You guys have talked about Grand Theft Auto IV being February 1 to April 30. Obviously, there's been rumors that it could be later, and then, recently, the gaming communities have said that it could be earlier. Just help us understand when we should expect a firm date on when that release could be..." [Emphasis added.]<br><br>Zelnick: "It's a fair question, I think, given that we weren't obviously able to stick our firm date the last time. We're gonna give the firm date when we're utterly convinced we have it. And that isn't right now. You know, we do feel that the way the title is being developed so that it's going to be fantastic, we know it's highly anticipated. I think there was a concern, initially, when we slipped, that we sort of missed the boat in terms of Christmas, and I think that concern has been alleviated. I think most people are--even though, obviously, it wasn't the intent--are saying, 'Hey, that's OK. You know, the hardware penetration is going to grow over Christmas, and this is gonna be a must-have title, it's probably ok you're not selling it during the Christmas season.' So I think right now, our view is to put out a really high-quality title. Obviously, we're not in the business of disappointing investors, and we're certainly in the business of doing what we say we're going to do, so we'll give a firm release date when we know we can stick to it." [Emphasis added.] <br></div><br>In happier news, Zelnick has also commented that any downloadable content for the game would not "play a very significant role in generating revenue for the company in 2008" (source: <a href="http://www.gamesindustry.biz/content_page.php?aid=30374">GamesIndustry.biz</a>). I don't have a problem with companies releasing downloadable content to enhance the general gaming experience, but I'm not a fan of paying for content that should have been included in the full game at release, buy hey, that's just me.<br><br>]]></description>
<pubDate>Thu, 08 Nov 2007 11:06:22 -0600</pubDate>
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<title>Another Time Crisis 4 Update, Note the New Guncon</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/another_time_crisis_4_update_note_the_new_guncon</link>
<guid>http://www.gamebump.com/go/another_time_crisis_4_update_note_the_new_guncon</guid>
<comments>http://www.gamebump.com/go/another_time_crisis_4_update_note_the_new_guncon#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/f4a8p8q0o6ufp7g4pxc1cseh.jpg" alt="" alignment="" border="0"></p>In another Time Crisis 4 update for today the game's director, Takashi Satsukawa, has posted over at the official PlayStation Blog regarding the title's development, specifically the creation of the new guncon and the logic behind the move. Time Crisis 4 and the new guncon will enable players to maneuver independently of the camera as well as shoot, varying the arcade style a bit. <br><br>Here's an excerpt:<br><br><div style="margin-left: 40px;">The Time Crisis team has been eager to implement a solution for moving and shooting to the series for years now  our development tools allow us to do this in early builds of games  but it was too difficult to implement this feature into a full game using only the Guncon 2 controller. With our next title planned for the PLAYSTATION 3 system, we began work on our next iteration of the Guncon hardware to bring new functionality to the series and allow us to implement our goals for a free-roaming Time Crisis experience. <span style="font-weight: bold;">We asked our designer to come up with a few illustrations showing a Guncon with one analog stick. After getting the results, we realized that this was going to be a more intimidating project than we had planned</span>!<br></div><br>Hit the link for the full article. Click <a href="http://gamebump.com/go/new_time_crisis_4_trailer__grenades_click_now">here</a> for today's new trailer.<br><br>
		  	
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<pubDate>Mon, 05 Nov 2007 18:24:41 -0600</pubDate>
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<title>Game Soundtrack Review - Odin Sphere</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/game_soundtrack_review__odin_sphere</link>
<guid>http://www.gamebump.com/go/game_soundtrack_review__odin_sphere</guid>
<comments>http://www.gamebump.com/go/game_soundtrack_review__odin_sphere#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/rdshr4yvqobrap9abu2lbxpo.jpg" alt="" alignment="" border="0"></p><br>In the first of what will hopefully become a regular feature here on GameBump, we turn our eyes to our ears and take a closer look at one of gaming's more underrated aspects: music, of course. <br><br>For our inaugural review, we couldn't have a better contender: the soundtrack release to Odin Sphere, Vanillaware's beautiful 2D action game. While the game was released back in May for both its US and Japanese releases, the soundtrack just saw the light of day last week in Japan. This may seem strange, but it's not uncommon; even a major soundtrack release such as Final Fantasy XII's was released over 2 months after the game. <br><br>Speaking of Final Fantasy XII, if you've played that (or Final Fantasy Tactics, or Vagrant Story, or countless others) you've already heard the work of Odin Sphere's composer: Hitoshi Sakimoto. A former employee of Square, Sakimoto's time there was brief before he broke off and formed his own studio named Basiscape, who of recent have exploded in demand (and by no lack of talent). <br><br>Sakimoto leads his Basiscape crew (including long-time composing partner Masaharu Iwata, whom he worked with on Final Fantasy Tactics and others) in providing the distinct orchestral sound in Odin Sphere he is known for. While Odin Sphere is not Sakimoto's best work (nor did he compose the majority of it), there's enough color in the material to provide the perfect backdrop to the already vibrant world of Odin Sphere. <br><p></p><p></p>The 2-disc soundtrack starts off appropriately with the main theme of Odin Sphere, a melody that Sakimoto will weave throughout the soundtrack. This is a beautiful piece - and good thing - because as mentioned this motif appears throughout the soundtrack. But nowhere is it as stunning as in this opening vocal arrangement (well, with one exception, below). <br><br>The majority of the first disc is spent on the themes of the stages players visit in Odin Sphere. On the whole, they are hit or miss. Some are bombastic and fit the action (such as "Battle on the Snowy Mountain", the battle theme of Winterhorn Ridge) but others are downright grating ("Battle in Fairy Land", heard while fighting in Ringford Forest). This could be due to Sakimoto himself only contributing one of these stage tracks ("Battle in the Land of Fire", battle theme of the Volkanon Lava Pit). Veteran Iwata does provide the majority of them with aplomb but the weaker ones can be attributed to the newer composers of the Basiscape team. Another highlight on the first disc is Sakimoto's "Attic Archive", the theme of Alice, the little girl whose reading of dusty old books forms both the frame of the game's action and serves as a stage select. Light, airy, and playful, it serves as a great contrast to Odin Sphere's largely dramatic tone. <br><br>And for drama, look no further than the second disc. This disc contains all of the music from the game's cutscenes and series of final battles. Iwata provides appropriately somber tunes in "Sinking in Sadness" and "The One Left Standing At the World's End" but the highlight again goes to Sakimoto's sorrowful reworking of the main theme in "A Fate Accepted." Sakimoto provides other memorable tracks of a more upbeat kind with "Restaurant", the theme of the Pooka Kitchen and "Study Time", which sounds very similar to his work in Final Fantasy XII. <br><br>But for what negatives they created for the first disc, the "freshmen" of Basiscape prove themselves with the greatness of some of the final battle themes. Mitsuhiro Kaneda shines with "Rally", while Kimihiro Abe fixes his previous faux pas of "Battle in Fairy Land" with "Facing the Darkness." These themes serve to make an already memorable final sequence of battles all the more exciting. <br><br>However, possibly the greatest track is Sakimoto's ending theme ("Odin Sphere's Theme -Shanachie ver.-"), an orchestral, Celtic (!) arrangement of Odin Sphere's main theme. While the original theme was already gorgeous enough to the ear, this version is a special treat due to the Celtic arrangement, a style not normally associated with Sakimoto. To round out this disc and the soundtrack, video game music performers the Eminence Orchestra provide some string arrangements of Odin Sphere's theme and Attic Archive, to good effect. <br><br>The orchestral-sounding music of Odin Sphere as a whole may not be strong enough to stand on its own. Sakimoto's work again is the highlight, but he composed moderately few tracks in comparison to the others. But that is not to say it is not a success. The music supports the action in-game nearly flawlessly and whether or not you enjoyed the game is going to be the major factor in how positively or negatively the soundtrack affects your perception of it.<br><br>As with most video game soundtracks, the Odin Sphere Original Soundtrack is a Japan-only release. So yes, *groan*, that means it must be imported. If you want to take the plunge, an immediate and safe solution is <a href="http://www.cdjapan.co.jp/">CDJapan</a>. Great selection with fast service, <a href="http://www.cdjapan.co.jp/detailview.html?KEY=VGCD-120">they list Odin Sphere for 3200 yen</a>, which is just over $27. Shipping is generally $15 for 3 day air from Japan, which may seem unreasonable but it's not. All's in the cost of having a great conversation piece, eh?<br><br>Interested in a complete tracklisting? Try <a href="http://gmronline.com/info.asp?CatNumber=VGCD-0120">Game Music Revolution</a>, my friend.<br>
		  	
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<pubDate>Thu, 01 Nov 2007 20:40:00 -0500</pubDate>
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<title>EA's CEO Changes Company's Revenue Model, Questions Industry</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/eas_ceo_changes_companys_revenue_model_questions_industry</link>
<guid>http://www.gamebump.com/go/eas_ceo_changes_companys_revenue_model_questions_industry</guid>
<comments>http://www.gamebump.com/go/eas_ceo_changes_companys_revenue_model_questions_industry#</comments>
<description><![CDATA[<p><p><img src="http://www.gamebump.com/images/upload/golugqddc4gq0l32168bzj6o.jpg" alt="" alignment="" border="0"></p></p><br>Electronic Arts' CEO John Riccitello revealed today a shifting of his company's focus away from licensed titles and more to original brands. This helps explain EA's <a href="http://gamebump.com/go/lucasarts__bioware_team_up">recent acquisition of BioWare and Pandemic Studios</a>, which to Riccitello was worth the $860 million price tag to acquire them. <br><br>Speaking with CNN Money, Riccitello outlined in some detail EA's future plans and philosophy, of which - no surprise here - Madden is still a huge part. More importantly, he questions the game industry's ability to sustain the $60 price tag for games and admits change must be made soon. <br><br>Click on the 'Read' link to jump to the full article. <br><br>]]></description>
<pubDate>Wed, 31 Oct 2007 15:58:15 -0500</pubDate>
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<title>Nintendo DS to Boast More 'Practical' Functions</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_ds_to_boast_more_practical_functions</link>
<guid>http://www.gamebump.com/go/nintendo_ds_to_boast_more_practical_functions</guid>
<comments>http://www.gamebump.com/go/nintendo_ds_to_boast_more_practical_functions#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/DS.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Following the announcement that Nintendo DS sales have <a href="http://www.gamespot.com/news/6181947.html">topped the four million mark</a>, Satoru Iwata, Nintendo president, confirmed to the <a href="http://online.wsj.com/article/SB119339279426272783.html?mod=seekingalpha">Wall Street Journal</a> that the DS will soon boast new functions that should make it "more practical than entertaining." <br><br>These new functions are said to prove useful at amusement parks, museums, train stations, and other similar locales. In Japan, for example, there are already some museums in which visitors can access exhibit information via a DS.<br><br>Said Iwata, "This is the first device that is portable and wireless and anybody can use. And with so many devices out there, it would be wasteful to not turn it into a tool."<br><br>The new features are expected to launch next year, first releasing in Japan.<br><br>
		  	
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<pubDate>Tue, 30 Oct 2007 13:08:44 -0500</pubDate>
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<title>New Uncharted Drakes Fortune Interview, Jak &amp; Daxter Not Dead</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</link>
<guid>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</guid>
<comments>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><p><br></p>PALGN has posted an interview conducted with Naughty Dog's co-president, Evan Wells, regarding Uncharted: Drake's Fortune for the PlayStation 3. It covers the added difficulties the company faced in developing the title (as well as switching from PlayStation 2 to PlayStation 3 hardware), why ND decided to leave out any multiplayer options, the game's AI and use of the Sixaxis controller as well as a slew of other details. <br><br>Toward the end of the interview Wells also comments on the company's loss of the Crash Bandicoot franchise (apparently seeing other developers work on CB is "a little bit like watching your daughter do porn" - and yes that's a direct quote) and the possibility of crafting another Jak and Daxter title. Hit the jump for an excerpt or go straight to the interview at the link.<br><br><p></p><p></p>Excerpt:<br><br><div style="margin-left: 40px;">PALGN: Will Uncharted feature any multiplayer?<br><br>EW: No multiplayer, it's kind of selfish at least on my part I actually enjoy these single player adventures and while multiplayer is fun from time to time, I guess i'm an aging gamer. I can't stand getting onto Xbox Live or whatever and having some twelve year old punk crack it at my idea. To hook up with your friends, well we're all busy and it's hard to coordinate times to play together. So we really just wanted to cater to that individual who wants to sit down on their couch, turn down the lights, turn up the stereo and fall deep into the game and immerse themselves.<br><br>PALGN: So Naughty Dog is finished with Crash Bandicoot now?<br><br>EW: Yeah, we have to be. Unless we go back to Universal and pay them a lot of money to work on the game that we created then we're done with Crash Bandicoot. Unfortunately I love the character to death and those games have a special place in my heart, in fact CTR is the one game that i'll continue playing for years to come.<br><br>PALGN: Is it disappointing to see other developers work on Crash Bandicoot?<br><br>EW: Yes, a little bit. It's, I don't know if you want to quote me on this, It's a little bit like watching your daughter do porn (heck yes we want to quote you - Ed).<br><br>PALGN: The story is a little bit different with Jak though as Sony own the IP, do you want to continue the Jak franchise?<br><br>EW: Yes, it's certainly something that a lot of Naughty Dog staff still feel very passionate about. We were sort of getting creatively tapped out. We spent our last five years on the franchise and we definitely needed this break. But I fully expect we'll be doing some Jak and Daxter in the future, I don't know when but yeah. <br><br>PALGN: Because Insomniac did such a good job with Ratchet and Clank...<br><br>EW: Oh yeah definitely that inspired us. I think it's fantastic and I have played it and it is fantastic. I'd really like to do Jak and Daxter but i'd like to do something very different, I wouldn't want to just do something we did on the PlayStation 2 I'd like to do something really special.</div>
		  	
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<pubDate>Tue, 30 Oct 2007 12:45:33 -0500</pubDate>
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<title>Katamari Creator Talks Noby Noby Boy and the Apocalypse</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse</link>
<guid>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/takahashi.jpg" align="right" style="margin: 10px; border: 1px solid black;" />GameSpot has posted a very interesting interview with Katamari Damacy creator, Keita Takahashi, today. <br><br>Included in the interview are questions concerning the end of the world, why Takahashi may leave the gaming industry (apparently he's a little bored with the Katamari series), Noby Noby Boy (his latest project in the works), and what Takahashi might like to see concerning the three next-generation console providers (translation: let's lower the bloody prices). <br><br>An excerpt is provided below plus a lovely link at the jump.<br><br><p></p><p></p>Excerpted highlights follow (I couldn't resist):<br><br><div style="margin-left: 40px;">GameSpot UK: Why are you sick of Katamari Damacy?<br><br>Keita Takahashi: Wouldn't you be?<br><br>GS UK: What is the objective of the game in Noby Noby Boy?<br><br>KT: I can't tell you yet. It's confidential... Do you think you need objectives? What objectives would be good? What do you think? <br><br>GS UK: Why did you decide to make it a PlayStation 3 exclusive?<br><br>KT: I definitely understand the idea behind games going multiplatform, however going multiplatform does mean extra effort. The reason I chose PlayStation 3 on this occasion is simply due to the specification of the hardware, and looking at the timeline I had in his mind with this idea. I thought the PS3 would best suit that schedule, and that's the reason. <br><br>GS UK: How do you think the games industry could improve?<br><br>KT: I think the sales price of the consoles has been too high lately. In an ideal world, I want to see only one major console being retailed on the market, and everyone actually making games for just one console, and bring the price of that console down from what the three currently cost right now.<br><br>At the moment, I feel that having three next-gen consoles is only as a result of having three different companies that want to maximize their potential and their profits, and I think we should start working together to decrease the power of the market leaders. <br><br>GS UK: You say in 10 to 20 years, you said maybe none of us will be able to play games. Do you think the apocalypse is coming?<br><br>KT: How things are going at the moment, it certainly won't be surprising if something drastic like that happens suddenly. There might be the possibility of the apocalypse. <br></div><br>It's a very entertaining interview, to say the least. Find the link <a href="http://www.gamespot.com/news/6181853.html">here</a> and below. <br>]]></description>
<pubDate>Mon, 29 Oct 2007 13:18:06 -0500</pubDate>
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<title>GH Editorial: Hearing Impaired</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_editorial_hearing_impaired</link>
<guid>http://www.gamebump.com/go/gh_editorial_hearing_impaired</guid>
<comments>http://www.gamebump.com/go/gh_editorial_hearing_impaired#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
<p>On Wednesday, June 14, 2006, the Committee on Energy and Commerce, a subcommittee of the US House or Representatives, held a hearing titled (why do these things need titles?), "Violent and Explicit Video Games: Informing Parents and Protecting Children." 

</p><p>As you may have heard, the outcome of this event was not entirely in the best interest of gaming as a whole. The gist of their conclusion, after questioning the head of the ESA, the President of the ESRB, the Director of the FTC's Consumer Protection bureau, Wal-Mart's VP of merchandising, and three game/health experts, was that violent videogames are akin to pornography in their harm for children and that the ESRB is at fault for letting something like Hot Coffee (which was a terribly isolated incident that would be nearly impossible to reproduce) defile our children.

</p><p>I watched most of the hearing live, before the video feed suddenly cut out once things started getting good, and throughout the whole hour and a half of viewing I was consistently flabbergasted by the ignorance and misinformation that the Senators conducting the hearing were dealing with.

</p><p>It is extremely apparent that these people, the ones wielding the power of the entire Legislative branch of our government, have little to no experience in the actual "world" of game playing. Every bit of evidence or material they used in their favor was misrepresentative, illogical, or flat-out wrong. 




<br>Congressman Stearns
</p><p>Take, for example, the video clips that the Senators showed after each of the attending introduced themselves. Congressman Cliff Stearns (R. Florida) prefaced the video with something to the tune of, "this should give you an example of the type of material found videogames today." A series of clips then played, mostly from various Grand Theft Auto games, one from San Andreas where the player flew a plane into a building, another from the same game where the player stood on a street corner and shot civilians from a distance with a sniper rifle (even, gasp, <em>police officers</em>), and then a cutscene from Vice City where the main characters complete a drug transaction in a comically farcical way.</p>

<p>What they failed to mention was that all the footage of "acts of violence" they showed were all completely player-choice. The game does not require or even reward you for crashing planes into buildings or sniping police officers; it means that whoever recorded that clip decided on his own volition to see how violent he could be. A player could go through any Grant Theft Auto game and never harm any person who did not attack him first; any violent acts taken out upon strangers or non-combatants is entirely the player's choice.

</p><p>And the clip of the drug deal, come on... you can watch <em>real</em> drug deals on The Discovery Channel, and there is fictional drug trading in many movies and television shows. 

</p><p>Much more misinformation was bartered in regard to the "Hot Coffee" element of GTA: San Andreas that most people don't even understand.

</p><p style="margin-left: 40px;">What People Believe About "Hot Coffee"
</p><p style="margin-left: 40px;">In the game Grand Theft Auto: San Andreas, you can enter in a secret code (most people believe that code to be "hot coffee") and you enter a secret level where you engage in scenes of sex and rape. Any person can buy a copy of San Andreas and enter this code to unlock the illicit material. Because this fully explicit material exists in a game rated M (Mature; 17+), the ESRB made a grave mistake by not discovering this material and giving the game an AO rating.



</p><p style="margin-left: 40px;">What REALLY Happened With "Hot Coffee" 
</p><p style="margin-left: 40px;">When Rockstar was creating San Andreas, they planned to include in the actual course of the game this scene where CJ (the player's character) and a woman engage in consensual sexual intercourse at the woman's request, even. Rockstar (wisely) decided late into the development cycle that this material would be offensive and cause too much trouble. This scenes programming was already integrated into the game's architecture and would therefore be very time-costly to actually remove, so they <em>unlinked</em> all triggers in the game that would cue the scene. In the game as it shipped, there was absolutely <em>no way</em> that this scene could ever be triggered. You could play the game ten thousand times and the sex scene would <em>never</em> show.

</p><p style="margin-left: 40px;">Later, some software crackers discovered this content in the PC version of San Andreas and created a software patch that would hack the game files and make it so this scene could be viewed in-game. 

</p><p>To unlock this scene, a player would have to go onto the Internet and find this very complicated unlock patch and apply it himself. This is the only way the "hot coffee" scene could ever be viewed in the game.

</p><p>While the player was online looking for this patch he could also have downloaded all the illegal child pornography he wanted, but this is not what concerns these Senators. They are concerned for our children's safety because someone could buy a $50 piece of software, play it for at least six hours to get to the part of the game where the sexual content takes place, and manually install an (illegal, according to the DMCA) patch to play a humorous sex minigame. 

</p><p>Nevertheless, almost immediately after "hot coffee" was discovered, the ESRB changed the game's rating to AO (Adults Only) and every single copy of the game on store shelves was recalled and sent back to the manufacturer until a version could be authored where it would be completely impossible to unlock the scene. That part, nobody seems to know about.

</p><p>Senator Stearns, addressing the representative from Wal-Mart, said, "All a child would have to do to buy this game on your website would be to click this, 'I agree that I am over 18' button and he could buy the game and then enter the 'hot coffee' code to view sexual materials." One of Stearns' assistants leaned in and whispered something in his ear then, most likely something to the tune of, "they fixed the game so you can't view that scene anymore," but Stearns continued, "Ok.. but a child <em>could</em> have just clicked that button to get the game!"

</p><p>Right, and he'd also need a <em>credit card</em>. Not to mention, even the most law-abiding and child-protecting pornography websites on the Internet can only verify that a customer is over 18 by requiring a credit card and asking that he click a button to confirm that he's over 18. If it's good enough for porno, it should be good enough to make sure nobody buys a videogame who isn't supposed to be. 

</p><p>And if children are using their parents credit cards to make online purchases at Wal-Mart willy-nilly, should we blame Wal-Mart or maybe the parents not paying attention? Obviously the Senators want to protect the parents from having to become responsible for their own children.

</p><p>The real loser in this subcommittee hearing was the ESRB. Patricia Vance, the President of the ESRB, was there for questioning but was obviously unprepared for this last-minute hearing and was too-easily flustered by the Senator's too-easy questions. 

</p><p>The ESRB, for the uninitiated, is an independent foundation started by the ESA that assigns age ratings to every videogame sold at any retail store. They do so by asking game developers to provide a thorough list of all mechanics of the gameplay and any material (in context) that would be offensive, and to include gameplay videos of certain scenes. It's in the publishers' best interest that they be honest, as the rating of their game defines what stores will sell it and how many parents will allow their children to play it. 

</p><p>Senator Stearns got hung up on the notion that it's called the Entertainment Software Rating <em>Board</em> and it's not an actual Board of people who sit around a conference table and discuss all 1,100 games that are released each year. The games themselves are reviewed by volunteers who have no ties to any game publisher, developer, or company. 



<br>Dr. Kim Thompson; kook.

</p><p>Dr. Kimberly Thompson, a shrill-voiced professor of "Risk Analysis and Decision Science" at Harvard's School of Public Health, has a definite grudge against the ESRB. She and her researchers do their own ratings of certain games and chides the ESRB for how "inaccurate they are." For an example of how this woman's mind works, she has stated before that the gameplay of Pac-Man is "64% violent" and at this very hearing tried to denounce the ESRB's ratings by saying that "60% of games rated E (age six and up) by the ESRB reward players for 'injuring other characters." Yes, this includes Mario, for he jumps on turtles which apparently incites youngsters into fits of carnal rage.

</p><p>The conclusion of the whole hearing, which was decided before it started, was that the ESRB is doing a poor job and should change the way it reviews games  including a serious suggestion that they <em>play</em> every game they review, instead of relying on publisher-provided details.

</p><p>The fact that anybody could say this with a straight face demonstrates how little these people even consider gaming. One senator who agreed with this idea stated earlier that he liked to play Civilization IV and after many hours still hadn't mastered it. By a generous estimate, it would take over 100 hours to see everything the game Civilization has to offer. A game that you can beat in under five hours is considered to be "too short" by us reviewers, and even a game that you could beat in five hours would take another five hours just to see every corner of the game; and consider then that some games unlock new content only after you've beaten the game a certain number of times. Consider also a game like Grand Theft Auto: San Andreas where the gameplay is, aside from the scripted missions, entirely open ended  so it would take an infinite amount of time to see "everything" in the game because what happens is up to you. Consider still that as the ESRB would be reviewing the games for content and not speeding through like the average player, the ESRB reviewers would be forced to play very slowly and deliberately and to take notes for each event.

</p><p>If the ESRB spent a generous 10 hours on each of the 1,100 games that release in a year, it would take over a year to review a year's worth of games. Also, the ESRB would have to receive completed copies of the games in order to review them, so if they received a too-high score they would have to spend months and months just removing one scene/weapon/character and bug-testing for any errors that removal might have caused. In short, forcing the ESRB to play every game through to completion, if not entirely impossible, would cripple the game development process and would (like the government loves to do) stifle creativity. 

</p><p>The ESA's Doug Lowenstein said two very powerful things that were completely ignored. "<em>Defining this industry based on its most controversial titles would be like defining the film industry based on Kill Bill, The Texas Chainsaw Massacre and Natural Born Killers,</em>" and "<em>Our research shows that the average gamer now is 33 years old. These are not kids.</em>"

</p><p>That doesnt matter when Congress is on a vendetta and will allow no facts, logic, or sense of decency to stop them from protecting these imaginary children who will go completely bonkers if they see a woman's breast. 

</p><p>The ESRB is not the culprit here. Wal-Mart, or any retailer, is not the culprit here. The developers making violent or sexual content aren't the culprit here. The culprits are these old cronies who refuse to understand the basic principles of the matter. 


  Trying to condemn videogames based on a few acts of player-motivated violence is akin to condemning books based on the fact that if you rearrange letters and words, you get satanic rituals and descriptions of rape. 
  Chiding a store for allowing a child to circumvent their safety policies is akin to blaming Borders if a child buys a mystery novel that includes scenes of murder or sex.
  Blaming the gaming industry for Hot Coffee is akin to blaming a book publisher if someone draws a penis on a page from a book with a magic marker.


 
</p><p>I'm using books for that metaphor because books are something people understand. You can learn to make bombs from books, you can read about how to burn down a house for the insurance money, you can learn what was going through Charles Manson's head in the 1960s, and you can read the hate-filled words of zealots, dictators, racists, bigots, murders, rapists, and extremists, but nobody cares because they're books. We hope that parents would keep children from reading harmful books, but we don't chide everybody <em>but</em> the parents if they dont.
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<pubDate>Fri, 16 Jun 2006 15:14:00 -0500</pubDate>
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