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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Epic Releases Patch for Gears of War PC</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/epic_releases_patch_for_gears_of_war_pc</link>
<guid>http://www.gamebump.com/go/epic_releases_patch_for_gears_of_war_pc</guid>
<comments>http://www.gamebump.com/go/epic_releases_patch_for_gears_of_war_pc#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ytdeilhvvlezbh3w3gkkllx2.jpg" alt="" alignment="" border="0"></p>If you're still playing Gears of War on the PC, then you should head over to the game's official website, where Epic has released a mandatory patch update that fixes a digital signature error. <br><br>You can download the patch <a href="http://gearsofwar.xbox.com/pc/qfe1.htm">here</a>.&nbsp; <br><br>]]></description>
<pubDate>Sun, 08 Feb 2009 14:23:01 -0600</pubDate>
</item><item>
<title>Next WoW Patch to Bring Major Class Changes</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</link>
<guid>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</guid>
<comments>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/dj91asmcnxjajef6lb9h3d8p.jpg" alt="" alignment="" border="0"></p>Big news on the World of Warcraft front: A series of posts from Blizzard employees on the official WoW forums have revealed that big changes are coming for every class in patch 3.1. <br><br><a href="http://www.eurogamer.net/articles/big-class-changes-in-next-wow-patch">Eurogamer</a> was the first to write about the situation, as they reported that the patch will see everything from the elimination of consumable Hunter ammunition to Rogue and Shaman buffs and a major overhaul of the Priest class. Blizzard will also be nerfing mana regeneration for all classes, and the patch is expected to see the opening of Ulduar, a new raid instance. <br><br>Instead of doing a complete outline of upcoming changes, check out the forum posts to see what to expect: <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&amp;sid=1" target="_blank">Priest, Rogue and Shaman</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910422662&amp;sid=1" target="_blank">Warlock, Warrior and Druid</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910003268&amp;pageNo=1#0" target="_blank">Death Knight, Hunter, Mage and Paladin</a>.
]]></description>
<pubDate>Sat, 07 Feb 2009 21:30:21 -0600</pubDate>
</item><item>
<title>Rockstar Releases Second GTA IV PC Patch</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch</link>
<guid>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch</guid>
<comments>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/bkn3hcna8p0wt2ef5i8i5wlp.jpg" border=0 alignment=""></P>
<P>After facing harsh criticism&nbsp;over the PC version of Grand Theft Auto IV's bugginess at launch, Rockstar has put together a second patch that, among other things, offers graphical and crash fixes while correcting errors with the first patch.</P>
<P>You can grab the patch at <A href="http://www.rockstargames.com/support/IV/PC/patch/index.html">Rockstar's website</A> or by signing into Games for Windows Live. Follow the link to check out the patch notes. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:29:27 -0600</pubDate>
</item><item>
<title>New Gears of War 2 Update Goes Live</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</link>
<guid>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</guid>
<comments>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Epic has released a new patch for Gears of War 2 that fixes various multiplayer glitches and gameplay bugs. Included with the update is a list of new achievements&nbsp;involving the Combustible and Flashback map packs. They are listed below as follows:</P>
<UL>
<LI><EM><SPAN class=bodybold>Skeletons in your Closet (20G)</SPAN> - Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty) </EM>
<LI><EM><SPAN class=bodybold>More Mystery, Less History (15G)</SPAN> - Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Bound by a Shared Past (15G)</SPAN> - Win a Wingman match on each of the 5 Flashback Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Trial by, and on, Fire (20G)</SPAN> - Survive first 10 Horde waves on Combustible Map Pack maps as a team </EM>
<LI><EM><SPAN class=bodybold>The Roof! The Roof! The Roof... (15G)</SPAN> - Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Forged in the Fire (15G)</SPAN> - Win a Wingman match on each of the 3 Combustible Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Annex: Now With Execution Rules (75G)</SPAN> - Win an Annex match on each Flashback and Combustible Map Pack map (public&nbsp;only)</EM> </LI></UL>]]></description>
<pubDate>Sun, 25 Jan 2009 21:03:12 -0600</pubDate>
</item><item>
<title>Maxis releases third Spore patch, includes 24 new limbs</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/maxis_releases_third_spore_patch_includes_24_new_limbs</link>
<guid>http://www.gamebump.com/go/maxis_releases_third_spore_patch_includes_24_new_limbs</guid>
<comments>http://www.gamebump.com/go/maxis_releases_third_spore_patch_includes_24_new_limbs#</comments>
<description><![CDATA[<p><img alt="" src="http://www.gamebump.com/images/upload/rxc68j8n236l5as8ble97nv4.jpg" alignment="" border="0"></p>
<p>Over at the official <a href="http://www.spore.com/patch">Spore website</a> there's news that the third patch for the game is now available, offering twenty-four new limbs for your creatures. The limbs are intended to be used with the Creepy &amp; Cute Parts Pack, which was released today. Imagine how much freakier your creatures will be now.</p>
<p>There's also a few patch fixes:</p>
<ul>
<li>Fix for esc key not bringing up Options in Galaxy Game Entry 
</li><li>Fix for creator backgrounds appearing on small sporepedia cards 
</li><li>Update to help keep achievements on the server in sync with achievements in the game </li></ul>
<p>The patch is available for both PC and Mac. </p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Spore&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPORE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 10:40:31 -0600</pubDate>
</item><item>
<title>Virtua Fighter 5 Patch Now Available</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/virtua_fighter_5_patch_now_available</link>
<guid>http://www.gamebump.com/go/virtua_fighter_5_patch_now_available</guid>
<comments>http://www.gamebump.com/go/virtua_fighter_5_patch_now_available#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/emr9wra9lmpvxho1iqheaj1n.gif" alt="" alignment="right" border="0"></span></p>
<p>Sega has released a new patch for Virtua Fighter 5 for the Xbox 360 featuring various bug fixes, improved performance and more gameplay options.</p>
<p>Hit the jump to view the full list.</p>
<p>
</p><p>
</p>

<p></p>
<p></p>
<p>The patch includes the following:</p>
<ul type="disc">
<li>Some characters will now be able to select costume-specific pants in alternate costumes, for example equipping Costume A pants in Costume B. 
</li><li>Replays of online battles can now be saved. 
</li><li>One additional item per character (appear as "Downloaded item" in Costume settings/Item edit dialog). 
</li><li>Gamer pictures will now be shown in online battles. 
</li><li>After winning the World Tournament Final, it's now more likely that rivals you have not defeated will be playing in arcades. 
</li><li>When someone joins an online match, you can now see their connection quality. 
</li><li>Various fixes for minor bugs, including a texture bug. 
</li><li>Easier sorting of rankings. 
</li><li>Rematches in Online VS. Player Matches now possible even when the players haven't added their opponent to their friend list </li></ul>]]></description>
<pubDate>Wed, 16 Jan 2008 19:59:58 -0600</pubDate>
</item><item>
<title>Crysis Patch Now Available</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/crysis_patch_now_available</link>
<guid>http://www.gamebump.com/go/crysis_patch_now_available</guid>
<comments>http://www.gamebump.com/go/crysis_patch_now_available#</comments>
<description><![CDATA[<p style="text-align: center;"><img alt="" src="http://www.gamebump.com/images/upload/zq0h2tm4w8s0v99phstypo8e.jpg" alignment="" border="0"></p>
<p>A new patch is now available for Crysis that includes various tweaks, bug fixes and performance upgrades. The patch updates the game to version 1.1 and is sized at 140MB.</p><p>Hit the jump for the full list of fixes and tweaks.</p>
<p><p></p>Quoth directly from the news story, the patch is listed as follows:</p>Fixes<br><br><ul><li>Fixed: Potential crash in D3D10</li><li>Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.</li><li>Fixed: Inconsistent damage dealt to vehicles when shot by LAW.</li><li>Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix</li><li>Fixed: Memory leak with FSAA modes</li><li>Fixed: Infinite ammo hacks.</li><li>Fixed: Memory leak in D3D10 when switching screen modes</li><li>Fixed: Muti optimizations</li><li>Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.</li><li>Fixed: Crash when loading savegame with level exported recently by editor</li><li>Fixed: Virtual keyboard does not function properly when a game pad is connected</li><li>Fixed: Users can lose the ability to look around with the Right Stick</li><li>Fixed: Setting screen resolution to "default" stops user from selecting last resolution</li><li>Fixed: Bug when changing resolution in D3D10</li><li>Fixed: Issues with Depth of field and water droplets in D3D10</li><li>Fixed: Crash on NaN warning</li></ul><br>Updates<br><br><ul><li>Added: Motion Blur UI and V.SYNC UI options</li><li>Optimized: Motion blur</li><li>Optimized: FSAA (Full Scene Anti-Aliasing)</li><li>Optimized sound id implementation</li><li>Enabled VSync functionality in D3D10</li><li>New benchmarking files for ice CPU benchmark.</li><li>http/xmlrpc password protected remote control session</li><li>Marked debug cvars as cheat</li><li>F12 (screenshot) now works in restricted mode as well</li></ul><br>Tweaks<br><br><ul><li>Reduced LAW splash damage vs. infantry in PowerStruggle mode</li><li>Slowed Rocket projectile speed down in MP slightly</li><li>Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection</li><li>Reduced grenade explosion radius in multiplayer</li><li>Clamped water tesselation to avoid cheating in MP</li><li>MultiGPU improvements with depth map updates</li></ul><p>Those that wish to download the patch can do so <a href="http://www.crymod.com/thread.php?threadid=15310&amp;sid=c7ab5179d06201695e2060934b4e290c">here.</a></p>]]></description>
<pubDate>Tue, 08 Jan 2008 18:42:51 -0600</pubDate>
</item><item>
<title>Guitar Hero 3 Gets First PC Patch</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/guitar_hero_3_gets_first_pc_patch</link>
<guid>http://www.gamebump.com/go/guitar_hero_3_gets_first_pc_patch</guid>
<comments>http://www.gamebump.com/go/guitar_hero_3_gets_first_pc_patch#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/tags/GH3.jpg" alt="Guitar Hero 3" alignment="" border="0"></p>It was a silent release, but Aspyr has released the first patch for Guitar Hero 3: Legends of Rock on the PC making it v1.1. The new patch fixes several gameplay problems as well as improvements to the game. Some of the changes consist of the addition of the lens flare and crowd settings in the graphics options menu as well as Co-op Quickplay game mode for online multiplayer.<br><br>Hit the jump for the full release or grab the download by <a href="http://files.aspyr.com/support/GH3PC_1.1_Patch.exe.zip">clicking here.</a><br><br><p></p>
This official patch for Guitar Hero III will update any earlier version
to 1.1. Version 1.1 adds many general fixes and improvements so it is
recommended that all users apply the update.<br>
<br>
Additions and Fixes for Version 1.1<br>
<br>
-  Adds Co-op Quickplay game mode for Online multiplayer.<br>
<br>
-  Adds Lens Flare and Crowd settings in the Graphics Options menu.<br>
<br>
-  Adds a new UI screen in the Controller Options menu that displays default keyboard controls.<br>
<br>
-  Improves the whammy bar sound effects.<br>
<br>
-  The star power electricity effect now displays correctly when using the Low Graphics Detail option.<br>
<br>
-  The skeleton in the Shanker Island venue now displays correctly on all supported graphics cards.<br>
<br>
-  Fixes a bug that caused the animations for Lous puppet to fall out of sync.<br>
<br>
-  The Leaderboards now update more quickly.<br>
<br>
-  Fixes an issue that caused some rare instability when joining Online multiplayer games.<br>
<br>
-  Fixes a bug that caused some finished games to be listed in Online game searches.<br>
<br>
-  Fixes an issue where menus would become corrupted when Demonware servers are under maintenance.<br>
<br>
-  Fixes pauses, rare freezes, and other strange behaviors that were occurring on the Video Shoot venue.<br>
<br>
- Fixes a bug where practicing a section of a song before entering an
online match results in starting from that point in the song.<br>
<br>
- Pressing Alt+tab during an empty hosted game no longer displays as a disconnection from the previous opponent.<br>
<br>
	
	<br>]]></description>
<pubDate>Mon, 17 Dec 2007 21:39:01 -0600</pubDate>
</item><item>
<title>Konami Patches PES 2008, No Need To Buy an HDTV. Still, Though, Get One Already</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/konami_patches_pes_2008_no_need_to_buy_an_hdtv_still_though_get_one_already</link>
<guid>http://www.gamebump.com/go/konami_patches_pes_2008_no_need_to_buy_an_hdtv_still_though_get_one_already</guid>
<comments>http://www.gamebump.com/go/konami_patches_pes_2008_no_need_to_buy_an_hdtv_still_though_get_one_already#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/1sbq7zlkg7f33gpcpa8y9gu8.jpg" alt="" alignment="right" border="0"></span></p>A while ago <a href="http://www.gamebump.com/go/konami_admits_ps3_pes2008_problems_now_buy_an_hdtv">we told you </a>about some problems with Konami's <span style="font-weight: bold;">Pro Evolution Soccer 2008</span> on the PS3 when played on a standard-def (oldskool) TV. Their solution at the time was to play the game on an HDTV with HDMI cables. A nice, thousand dollar solution.<br><br>Fear not, dwellers of the technologies past, Konami has released a patch that will fix the problem, hopefully. <br><br>Oh how I love this age of downloadable updates to free developers from the requirement that video games work before they're released.<br><br>If you have a PS3 though and don't have an HDTV, you might as well have a PS2 for cryin' out loud. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Pro Evolution Soccer 2008&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PRO EVOLUTION SOCCER 2008 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=an HDTV&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY AN HDTV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 27 Nov 2007 15:17:05 -0600</pubDate>
</item><item>
<title>Ubisoft to Patch Assassin's Creed (PS3) Soon</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/ubisoft_to_patch_assassins_creed_ps3_soon</link>
<guid>http://www.gamebump.com/go/ubisoft_to_patch_assassins_creed_ps3_soon</guid>
<comments>http://www.gamebump.com/go/ubisoft_to_patch_assassins_creed_ps3_soon#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ac.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you've been playing Assassin's Creed on your PlayStation 3 and experiencing freezes and other errors that make the game unplayable then you might be pleased to know that Ubisoft is aware of the problem and addressing it. <br><br>Your level of pleasure, of course, entirely depends upon whether or not you kept the game after experiencing the issues. Here's the info from a Ubisoft forum post:<br><br><div style="margin-left: 40px;">Following our recent statement regarding the freeze issues that some consumers are facing with Assassins Creed on PlayStation 3, we can confirm that we are actively working on a game update. This update will help improve the stability of the game and will be released as soon as possible. In the meantime thank you for your ongoing feedback and patience.<br></div><br>Note that the problem-and-fix being addressed is for the UK version, but PS3 gamers stateside have already acknowledged that they're getting some of the same errors - and I see no reason why the fix wouldn't be released over here.<br><br>]]></description>
<pubDate>Mon, 26 Nov 2007 10:20:01 -0600</pubDate>
</item><item>
<title>Warhawk v1.1 Patch Live</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/warhawk_v11_patch_live</link>
<guid>http://www.gamebump.com/go/warhawk_v11_patch_live</guid>
<comments>http://www.gamebump.com/go/warhawk_v11_patch_live#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/l1tqg5cw4761r9duf71me9oc.jpg" alt="" alignment="" border="0"></p>The Warhawk v1.1 patch, which was <a href="http://blog.us.playstation.com/2007/10/24/warhawk-11-patch-escapes-early/">previously leaked</a>, is now officially available world-wide. The patch "addresses the critical issues with stats and connectivity" as you can see at the jump.<br><br><p></p><p></p><ul><li>Client-side updates for Patch v1.1</li><li>Stat connection, fetch/post fixes</li><li>Significantly improved client connection stability</li><li>Quad ???? Ping display bug fixed.</li><li>Added support for Player-Ranked Servers.</li><li>Game synchronization fixes due to fluctuating network conditions (packet-drop).</li><li>Crash fixes for end of game and split screen.</li></ul><br>Here's a run-down of the updating process as delivered by Dylan Jobe, a Warhawk game director:<br><br><div style="margin-left: 40px;">Once we deploy the patch, when you boot Warhawk, you will be prompted by the XMB to download the v1.1 patch. This is a fast download so its not a time killer. Once the XMB has pulled the patch down, Warhawk will boot back up and be happy! You will also notice a v1.1&#8243; in the lower right corner of the screen.<br></div><br>Another patch is also in the works. <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Warhawk&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WARHAWK AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 02 Nov 2007 11:50:00 -0500</pubDate>
</item><item>
<title>C&amp;C 3: Tiberium Wars 1.09 Patch Released</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/command__conquer_3_tiberium_wars_109_patch_released</link>
<guid>http://www.gamebump.com/go/command__conquer_3_tiberium_wars_109_patch_released</guid>
<comments>http://www.gamebump.com/go/command__conquer_3_tiberium_wars_109_patch_released#</comments>
<description><![CDATA[<img src="/images/upload/f6n2jl41loqz5cm7bsfhym9o.jpg"><br>Electronic Arts has released a new <a href="http://http://www.fileshack.com/file.x/10348/Command+&amp;+Conquer+3:+Tiberium+Wars+1.09+Patch+-+English">PC patch</a> today for Command &amp; Conquer 3: Tiberium Wars. The patch will update your copy to v1.09 and comes in at a whopping 263mb. Click on the read more for full list of fixes.<br><div style="text-align: center;"><br></div><div></div><br><span style="font-weight: bold;">
Bug Fixes
</span><br>
<br> * Fixed an error that sometimes caused players to unexpectedly
type-select multiple unit types at once due to an interface lag when
rapidly switching between unit types during online play.
<br> * Structures now lose Ground Control radius as soon as they are
destroyed. Previously they continued providing Ground Control for
several seconds while their husks remained onscreen.
<br> * Fixed an error that caused some infantry units to continue
approaching their targets while firing, rather than firing while
standing at their maximum range.
<br> * Fixed an error that caused upgraded Power Plants and Reactors
to continue providing power for several seconds after being destroyed.
<br>    * Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.
<br> * Fixed an error that caused computer-controlled players with the
"Turtle" personality to not build base defenses as expected.
<br>    * Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.
<br>
<br><span style="font-weight: bold;">Multiplayer Maps
</span><br>
<br>    * New: Wrecktropolis
<br> The ongoing conflict between the forces of GDI, the Brotherhood of
Nod, and the Scrin have taken a tremendous toll on the world, as
evidenced by countless ruined husks of cities. Wrecktropolis is one
such example. This is a four-player map available for unranked matches.
<br>    * Rebalanced: Barstow Badlands
<br> This map is now slightly larger: There is more buildable area near
players' starting bases, and the chokepoints are not as narrow.
Garrisonable structures should now be symmetrical for both players.
<br>    * Rebalanced: Tournament Tower
<br> This map no longer has a third-tier elevation level in the center
of the map, which frees up this area for battle. Expansion Tiberium
fields switched from blue to green. Various objects throughout the map
have been removed to free up room for base building and combat.
<br>    * Rebalanced: Pipeline Problems
<br> This map no longer has pipelines near the northern starting
position, to mirror the layout of the southern starting position.
<br>    * Rebalanced: Tiberium Gardens III (Kane Edition)
<br> This Kane Edition map no longer has Tiberium fields along the
narrow ridges. New expansion fields have been added to the far side of
each basin containing a player position.
<br>
<br>Balance Changes
<br>The following balance changes are intended to make
resource-gathering more strategic and artillery units more viable,
while also further tuning the combat forces to ensure even balance
across all three factions in any combination.
<br>
<br><span style="font-weight: bold;">General Balance Changes
</span><br>
<br> * Harvesters: Carrying capacity reduced by 42% to 1400 credits of
green crystals and 2800 credits of blue crystals. Gathering cycle sped
up by 8 seconds. Overall rate of income reduced by approximately 35%.
<br>    * GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.
<br> * Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.
<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">GDI Balance Changes
</span><br>
<br>    * Grenadier Squad: Range increased by 20%.
<br> * Commando: Suppression time reduced by 70%. This means the
Commando can use his C4 Charges to demolish multiple structures more
quickly.
<br>    * Juggernaut: Range increased by 25%.
<br>    * Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.
<br>    * Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.
<br>
<br><span style="font-weight: bold;">Brotherhood of Nod Balance Changes
</span><br>
<br>    * Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.
<br>    * Fanatics: Cost/Build time reduced by 13% to 700/7.
<br> * Commando: Suppression time reduced by 70%. This means the
Commando can use her C4 Charges to demolish multiple structures more
quickly.
<br>    * Attack Bike: Range increased by 16%.
<br>    * Stealth Tank: Attack power increased by 66%.
<br> * Beam Cannon: Range increased by 25%. This does not affect the
Avatar's extra weapon gained from commandeering a Beam Cannon.
<br>    * Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.
<br>    * Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.
<br>    * Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.
<br>    * Catalyst Missile: Support Power cost increased by 33% to 2000.
<br>    * Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%.
<br>
<br>Scrin Balance Changes
<br>
<br>    * Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.
<br>    * Seeker: Health reduced by 13%.
<br> * Devastator Warship: Range increased by 20%. Rate of fire reduced
by 200%. Attack power increased by 100%. Scatter radius reduced.
<br> * The Swarm: Support Power can no longer be used directly on top
of infantry and vehicles. Cooldown time increased by 66% to 150. Now
spawns 5 Buzzers instead of 7.
<br>    * Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180.
<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">Other Changes
</span><br>
<br> * Tuning to Classic Command &amp; Conquer (Left-Click Orders)
mouse interface: Bridges are no longer selected in favor of issuing
move orders. Players can now issue orders on the Radar.
<br>    * There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.<br>]]></description>
<pubDate>Wed, 24 Oct 2007 19:23:20 -0500</pubDate>
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