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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3 2008: Knights of the Old Republic MMO Confirmed</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_knights_of_the_old_republic_mmo_confirmed</link>
<guid>http://www.gamebump.com/go/e3_2008_knights_of_the_old_republic_mmo_confirmed</guid>
<comments>http://www.gamebump.com/go/e3_2008_knights_of_the_old_republic_mmo_confirmed#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/vm81nlr91f6l5e8hbtzp5x4h.jpg" border=0 alignment=""></P>
<P>It's been rumored for years, but it looks like a Star Wars: Knights of the Old Republic MMO is finally on its way. </P>
<P>The news comes from <A href="http://www.joystiq.com/2008/07/17/porfolio-com-lucasarts-and-bioware-building-kotor-mmo/">Joystiq</A>, who reports that Portfolio.com has published an excerpt from their interview with EA CEO John Riccitiello, who says that one of EA's two MMOs in development is "in partnership with Lucas, coming out of BioWare," sparking excitement that the game could be a KOTOR MMO as Bioware was behind the first KOTOR game.</P>
<P>Joystiq then contacted N. Evan Van Zelfden, who wrote the report, who confirmed to them that the game in question is indeed an online KOTOR. Sounds good!</P>]]></description>
<pubDate>Thu, 17 Jul 2008 15:54:23 -0500</pubDate>
</item><item>
<title>GB Review: NiGHTS: Journey of Dreams (Wii)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii</link>
<guid>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii#</comments>
<description><![CDATA[<P><IMG style="WIDTH: 500px; HEIGHT: 224px" alt="" src="http://www.gamebump.com/images/upload/smfvek7otj9eqzrkkjjlofsv.jpg" border=0 alignment=""></P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><BR><SPAN style="FONT-WEIGHT: bold">NiGHTS: Journey of Dreams</SPAN> is a promising title that suffers regrettably from bland platforming levels and poor control scheme. Despite having high hopes for this game, I can only recommend NiGHTS as a rental for both hardcore fans and newcomers. The game sports beautiful visuals and a nostalgic soundtrack but the game as a whole feels much too fragmented. Online multiplayer modes are a nice addition but they don't offer much in terms of replay value and appeal. As it stands, NiGHTS is only enjoyable at select moments with the rest of the game falling victim to mediocrity. <BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR><SPAN style="FONT-STYLE: italic">NiGHTS: Into Dreams</SPAN>, released over a decade ago, was Sega's flagship title for the Saturn that challenged Nintendo's magnum opus, Super Mario 64. Though the game was highly praised for its creative gameplay mechanics involving flight and the use of a special controller, Nights was eclipsed by the red plumber in Mario 64 that achieved enormous success. After many years of fan requests and petitions, Sega has enlisted Sonic Team to bring back one of their most cherished titles on the Nintendo Wii. The long awaited Nights sequel has arrived with the enigmatic NiGHTS soaring once again in NiGHTS: Journey of Dreams. <BR>
<P></P>


<P></P><BR>The story involves the tale of two children, William Taylor and Helen Cartwright, who have nightmares regularly due to failing relationships with their parents. Consequently, they are overcome by feelings of despair and loneliness as they both struggle alone. NiGHTS, the carefree purple Nightmaren, reaches out to them upon their arrival in the mysterious dream world known as Nightopia. It is in this world that Will and Helen summon the courage to help NiGHTS rescue Nightopia against the evil Wizeman and the sinister Reala. Together, they must restore peace to Nightopia by collecting the positive traits of five colored orbs: courage, hope, intelligence, growth and purity. <BR><BR>At the start, you can choose either Will or Helen and your choice will dictate the story that unfolds in the game. Both of them have unique experiences in Nightopia as they encounter NiGHTS, Reala and the evil Wizeman in different circumstances. The game begins in a centralized area known as the Dream Gate where you are able to visit seven different worlds through separate doorways. Each world consists of five levels with mission objectives to be completed in a short period of time. The first few levels are reminiscent of the flight levels seen in the original release with NiGHTS soaring through yellow rings, snagging blue chips and destroying flying enemies. Taking control of the purple jester-like Nightmaren requires you to fuse together and "dualize" with NiGHTS. In other words, both Will and Helen must temporarily assume the form of NiGHTS to begin and complete the chase levels. <BR><BR>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/5vtoggf261yb0lqnswrn3zjh.jpg" border=0 alignment=""></P><BR>NiGHTS can be controlled with the Wiimote, Wiimote and nunchuk, classic controller and the Gamecube controller. NiGHTS fly horizontally and vertically leaving behind a sparkling rail of lights that can be used to execute aerial combat maneuvers. The Wiimote option is utilized by pointing the screen cursor in the direction that NiGHTS should be flying. Whereas the nunchuk and classic controller offers intuitive controls, the Wiimote by itself lacks the necessary precision needed to guide NiGHTS from Point A to Point B. In the various stages, you can perform two special moves: the Drill Dash and the Paraloop. The Drill Dash allows you to spin and accelerate at a faster speed to collect rings, smash items and destroy enemies. Conversely, the Paraloop is executed by flying in a circular motion around flying creatures and foes. Thus, an aerial vacuum is created that captures both Nightopians and Nightmarens in mid-air and sends them to a different world entirely. <BR><BR>Boss encounters are initiated at the end of the first level of each world. The different challenges vary from easy to moderately difficult when facing a hideous foe. Frustration easily mounts in boss fights as you often struggle to figure out how to finish the necessary mission objective. In addition, dying in a boss fight means that you have to start the entire mission over again. Sadly, there are no save points or items that allow you to restart the boss encounter after a slow but painful death. Once the boss is defeated, you must fight a stronger form of the same boss once more in the final level. <BR><BR>Persona masks are highly coveted items to be found in the separate worlds throughout, and when found and used accordingly, they transform NiGHTS into three different creatures: dolphin, dragon and rocket. The dolphin persona mask allows you to swim freely underwater and enables access to secret secluded areas while the dragon mask provides NiGHTS with superior wind resistance. Finally, just like the name suggests, the rocket persona mask turns you into a rocket blasting you through yellow rings and breakable objects at a phenomenal speed. <BR><BR>The biggest disappointment in this game is the platforming levels. With either Will or Helen, you must finish numerous mission levels ranging from regrouping with NiGHTS to collecting as many orbs as possible. However, these levels are dull and uninspired compared to the more intriguing free-roaming flight levels with NiGHTS. What's more, it's not always clear where you're supposed to go when trying to complete the mission objective in a timely manner. To top it off, the camera is dreadful and quite a nuisance around tight corners and walls. These levels comprise a majority of the mission levels in the Nightopia worlds that really doesn't add anything valuable to the overall gameplay. <BR><BR>After the first Nightopia world is cleared, a special doorway is unlocked to another world. This secluded world, known as My Dream, is home to your private collection of creatures from the Nightopia worlds. In reference to the Paraloop technique, Nightopians and enemy creatures, Nightmarens, are brought to this world after they are captured in regular mission levels. There are two kinds of every creature and the type and quantity of the creatures will influence the environment of the My Dream world. Special gifts and invitations can be exchanged and extended to online friends that wish to visit your paradise through an exclusive friend roster list. <BR><BR>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/mle52fsm0mwoiqkjng8lfq0b.jpg" border=0 alignment=""></P><BR>Multiplayer matches feature two different modes: Race and Battle. Under the Race mode, you can compete against a friend locally or online to be the first to reach the goal. The three online modes are as follows: With a Nearby Friend, With a Faraway Friend and With a Random Player. With a Nearby Friend mode pits two players against one another in a Nightopia game. The Faraway Friend mode allows you to challenge a friend online from your friend roster list whereas the Random Player mode matches you up against almost anyone online. Regarding the Battle mode, you are free to set the rules and parameters of a competitive game against a friend offline. <BR><BR>The visuals in this game are simply a delight. Vibrant colors and polished designs are evident in the trees, waterfalls, rocky terrains, buildings, aquatic creatures and the surrounding landscape. The roller coaster mission with fireworks, flying enemies and the soaring NiGHTS is wonderful eye-candy filled with charm and excitement. As for the soundtrack, the music blends perfectly with the game in promoting the artistic and whimsical world of Nightopia. Most of the voice work is well done with strong performances behind Will, Helen and the cheerful NiGHTS. <BR><BR>Developer: Sonic Team<BR>Publisher: Sega<BR>Release Date: 12/18/07<BR>ESRB: E<BR><BR>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Nights Journey of Dreams&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NIGHTS JOURNEY OF DREAMS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 30 Jan 2008 11:58:38 -0600</pubDate>
</item><item>
<title>Nights Into Dreams Not Coming Stateside</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/nights_into_dreams_not_coming_stateside</link>
<guid>http://www.gamebump.com/go/nights_into_dreams_not_coming_stateside</guid>
<comments>http://www.gamebump.com/go/nights_into_dreams_not_coming_stateside#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; clear: right; z-index: 777; float: right;"><img alt="" src="http://www.gamebump.com/images/upload/a74blob6v5xsz6f9p4z9lhzh.jpg" alignment="" border="0"></span></p>
<p>Following the <a href="http://www.gamebump.com/go/new_nights_into_dreams_screenshots">news</a> of NiGHTs into Dreams being re-released on the PS2 for Japanese gamers, more information has been gathered regarding the North American release.</p>
<p>According to reports, it appears that the game will not be coming stateside. Takashi Iizuka, the man handling this relaunch, has stated that "there are currently no plans for the PS2 version to be released outside of Japan." </p>
<p>On the upside, fans can take heart as the Wii title, NiGHTs: Journey of Dreams is set for release on December 18.</p><p> </p>]]></description>
<pubDate>Wed, 05 Dec 2007 16:58:26 -0600</pubDate>
</item><item>
<title>New Nights Into Dreams Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_nights_into_dreams_screenshots</link>
<guid>http://www.gamebump.com/go/new_nights_into_dreams_screenshots</guid>
<comments>http://www.gamebump.com/go/new_nights_into_dreams_screenshots#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 0px 8pt 0px 0px; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/5abkpn0hw5hfyvvuvaerehsz.jpg" alt="" alignment="left" border="0"></span>Sega has published the first screens of Nights Into Dreams for the PS2. <br><br>Originally released on the Sega Saturn, the game will receive enhanced graphics and is set for Japanese release early next year on February 21.<p></p>
<p>According to Famitsu, Nights will feature an art gallery and a movie playback option. There is no word of a North American release at this time.</p>
<p>Hit the link to view more images.</p>]]></description>
<pubDate>Mon, 26 Nov 2007 14:22:13 -0600</pubDate>
</item><item>
<title>Lucasarts and Bioware Team Up, KOTR MMO in the Works?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/lucasarts__bioware_team_up</link>
<guid>http://www.gamebump.com/go/lucasarts__bioware_team_up</guid>
<comments>http://www.gamebump.com/go/lucasarts__bioware_team_up#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/logo_lucasarts_170x118.gif" align="right" style="margin: 10px; border: 1px solid black;" />Two massive videogame companies, Lucasarts and Bioware, announced today the creation to take over the world. Well, not really - but they did announce they have teamed up to create a whole brand new videogame for next-generation platforms. <br><br>Considering their collaborations in the past (Star Wars: Knights of the Old Republic, anyone?) and the fact that this is LucasArts, which means that whatever the project is there's a high chance that it's related to the Star Wars brand, those old KoTR MMORPG rumors have once again hit the Web. Click the jump for more info.<br><br><div>Excerpted material follows:<br></div><br><div style="margin-left: 40px;">"LucasArts
has a deep commitment to developing compelling stories and characters
for the unique medium of interactive entertainment, and we have been
searching for a developer that shares this value.  We found this in
BioWare, said Jim Ward, president of LucasArts.  "Through our previous
collaborations, we know that BioWare has an impressive ability to blend
gripping stories with technological advancements, and we believe that
our upcoming product will deliver an experience that will span the
traditional boundaries of video game entertainment.<br><br>"BioWare's
mission is to deliver the best story and character-driven games in the
world, delivering powerful emotional experiences to our fans, said Ray
Muzyka, chief executive officer, BioWare Corp. Added Greg Zeschuk,
president of BioWare Corp., "The collaboration with LucasArts allows us
to combine our passion for creating high quality and innovative
experiences with those of a company dedicated to bringing only the
finest games to market.<br></div><br>Essentially the buzz is high for whatever BioWare has been working on, but what's even more interesting is that BioWare/Pandemic was recently purchased by Electronic Arts this month for a cool $860 million and one of the reasons given by EA for the purchase was an un-listed MMORPG. Whatever the title is, it's expected to launch sometime in 2009. <br><br>In the meantime, BioWare's Mass Effect is set to release on November 20 for the Xbox 360. Only one review is in at the moment, but Game Informer has given it a 98 (view the summation <a href="http://www.metacritic.com/games/platforms/xbox360/masseffect">here</a>).<br><br>]]></description>
<pubDate>Tue, 30 Oct 2007 09:08:18 -0500</pubDate>
</item><item>
<title>New Nights: Journey of Dreams Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_nights_journey_of_dreams_screens1</link>
<guid>http://www.gamebump.com/go/new_nights_journey_of_dreams_screens1</guid>
<comments>http://www.gamebump.com/go/new_nights_journey_of_dreams_screens1#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Sega has published five new screenshots for its Nights: Journey of Dreams for the Nintendo Wii. Straight from Sega:As
a fantasy jester called NiGHTS, players will fly through Nightopia, a
rich and vibrant world where dreams come to life. With the innovative
Wii Remote, gamers will experience a heightened sense of gliding,
spiraling, and looping through a variety of mystical dream worlds
packed with high-flying adventure. Players must find inventive ways to
confront the Nightmarens from the neighboring dark world of Nightmare
using amazing acrobatic skills, freedom of flight, and other special
abilities to protect Nightopia. NiGHTS: Journey of Dreams is an
adventure filled with courage, hope and inspiration that the whole
family will enjoy this holiday season.Enjoy.
]]></description>
<pubDate>Tue, 24 Apr 2007 16:14:00 -0500</pubDate>
</item><item>
<title>Knights of the Nine Receives Downloadable Content</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/knights_of_the_nine_receives_downloadable_content</link>
<guid>http://www.gamebump.com/go/knights_of_the_nine_receives_downloadable_content</guid>
<comments>http://www.gamebump.com/go/knights_of_the_nine_receives_downloadable_content#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><p>We just wanted to remind you that Knights of the Nine, downloadable content for The Elder Scrolls IV: Oblivion for Xbox 360 and Windows, is now available.  </p>
<p>
The Windows version is available through OblivionDownloads.com or at retail stores, while the Xbox 360 version can be downloaded through Xbox Live Marketplace.</p>
]]></description>
<pubDate>Thu, 07 Dec 2006 09:38:17 -0600</pubDate>
</item><item>
<title>GH Review: Ninety-Nine Nights (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_ninetynine_nights_360</link>
<guid>http://www.gamebump.com/go/gh_review_ninetynine_nights_360</guid>
<comments>http://www.gamebump.com/go/gh_review_ninetynine_nights_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">If youre looking for another hack-and-slash title on the
Xbox 360, Ninety-Nine Nights is a pretty mediocre offering at best. Players
follow the story of a war between humans and goblins. Youll battle it out with
a variety of seven heroes who all have a different story to tell.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">While it isnt horrible, there isnt much to write home
about in Ninety-Nine Nights. One thing that is nice is the various players you are
able to utilize. There are seven characters to play with and each one has a
different story about their actions in the war. Its neat to have this unique perspective
on the game, but overall it doesnt do enough to save what is otherwise a
pretty poor experience.



<p class="MsoNormal">One other nice touch to the lackluster experience is the
soundtrack. An orchestral arrangement keeps it interesting and doesnt get too repetitive.
Sticking with the sound, the voice acting throughout is either missing or very
poor.



<p class="MsoNormal">Finally and probably the most impressive thing about
Ninety-Nine Nights is the battle scenes themselves. The game does put you in
the experience by showing an incredible number of enemies on-screen at one
time. Youll literally be surrounded by what seems like hundreds of enemies and
it is a rather impressive sight to see as you have to slice and dice your way
through them. On top of that, the animations of your characters various attacks
are solid. The graphics in the game look good on the 360 especially the
characters and environments, although both are ridiculously repetitive.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">First and foremost, the storyline is poor at best. The story
isnt consuming, not that it has to be since the game is a straight
hack-and-slash title. The problem with it though is that the gameplay is just bad.
The game consists of you pushing two buttons for nearly the entire game. You
simply are pounding on the X and Y buttons to hack at row upon row of enemies
that come at you. Other buttons in the game do things including block, jump and
dash, but none of them are that useful or necessary.



<p class="MsoNormal">While on your way through the battle, enemies you kill will
drop various orbs. This is about the only thing that gives the game any
distinction because once you gain enough power youre able to push the B button
to perform a devastating attack. This is fun the first few times it happens,
but quickly grows tiresome.



<p class="MsoNormal">One other major problem in the game is the lack of
interesting characters. Ninety-Nine Nights features pretty simplistic
characters including a goblin, knight, mercenary and more. All of them have
different fighting moves, but none of them require anymore attention since it
still is just straight hack-and-slash. The one character that is different from
the rest is the sorceress Tyurru, who has the ability to perform spells and
water attacks.



<p class="MsoNormal">Ninety-Nine Nights lacks any sort of replay value too. The
game features few extras which include a special difficult mission, character
art and biographies. None of these items are especially worthy of your time or
effort, but at least they are there I suppose. It would have been nice if the
developers considered versus or cooperative elements to the game.



<p class="MsoNormal">To add insult to injury, N3 just doesnt offer that much
depth either. Each of the seven characters only have at most a half dozen
battles to go through and each battle only takes approximately 15 minutes
meaning you should be able to complete the game in under 20 hours; but thats a
good thing since youll probably never want to come back and play again. 



<p class="MsoNormal">On top of that, the actual battle experience looks good with
a lot of ally and enemy forces on-screen, but their actions dont really have
any effect on the battle since they mostly are just standing around. In fact your
allies more often than not just get in the way by obstructing your view and
slowing down the action. Another aspect that drags the entire experience down is
the lack of checkpoints. While the enemy A.I. is poor, you may find yourself
losing a mission. If that happens youll be starting all over again losing
everything you accomplished before.



<p class="MsoNormal">The final problem that really puts Ninety-Nine Nights over
the edge is the terrible artificial intelligence. The game basically features
two kinds of enemies, grunts and bosses. The bosses are the only players that
actually provide any sort of challenge, but once you knock them down the match
is over. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>&nbsp;



<p class="MsoNormal">While the graphics, animations and soundtrack are decent for
Ninety-Nine Nights, little else makes the game worthy of its $50 suggested
retail price. The gameplay is horribly repetitive relying on two buttons the
entire game. Add to that the dull story, terrible enemy A.I. and the lack of a
multiplayer component and N3 grows tiresome within minutes. Sadly the game had
promise, but in the end isnt worth your time or money.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4.8&size=20" alt="GAMEPLAY: 4.8" /> <br />
The gameplay is miserable with simple repetitive button pushing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.9&size=20" alt="GAMEPLAY: 6.9" /> <br />
Graphics of environments and enemies look good, but repetitive.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.1&size=20" alt="SOUND: 7.1" /> <br />
The music is pretty solid, but the voice acting is difficult to listen to.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 3.5&size=20" alt="FUN FACTOR: 3.5" /> <br />
N3 isnt an enjoyable experience in just about every way.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3.8&size=20" alt="REPLAY VALUE: 3.8" /> <br />
Its too repetitive to ever come back to; no multiplayer and the poor extras.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.2 &size=23" alt="TOTAL SCORE: 5.2" />

]]></description>
<pubDate>Wed, 13 Sep 2006 18:10:00 -0500</pubDate>
</item><item>
<title>GH Preview: Ninety-Nine Nights (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_ninetynine_nights_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_ninetynine_nights_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_ninetynine_nights_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Olly Dean.</p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p class="MsoNormal">While new Japanese releases for the Xbox
360 have been as thin on the ground as Japanese Xbox 360 purchases, this August
seems to be bringing a veritable torrent of them. At the front of the pack is
N3: Ninety-Nine Nights, the latest from Tetsuya Mizuguchis
Q Entertainment, as a new take on the popular epic hack-and-slash battle
genre with a high fantasy twist. Not a single giant enemy crab in sight.&nbsp;



<p class="MsoNormal">The game features seven playable characters,
each with his own campaign, presenting his own perspective on the same main
storyline. Their paths cross occasionally and encountering one of these hero
characters will unlock them to play for yourself, and thats the only time that
the story is of great importance because it does little more than bookend each
campaign and attempt to give some context to the carnage.



<p class="MsoNormal">The story, however, is mainly an excuse to
partake in colossal battles that borrow heavily from both the Dynasty Warriors
series and developer Phantagrams own Kingdom Under Fire games. The extra
horsepower of the Xbox 360 is put to work by allowing a purported 5,000 enemies
on-screen for you to mercilessly cut down, giving the skirmishes an
unprecedented sense of scale.



<p class="MsoNormal">The first thing to note is that your
average enemy orc is going to be no match for you, equipped as you are with
weapons and combos capable of taking out whole battalions. Its in sheer weight
of opposition numbers that the game will try to overwhelm players, but as you
can also command your own, admittedly fairly useless, troops to give your hero
some backup, laying waste to the enemy hordes becomes simple but gratifying
fun.



<p class="MsoNormal">Command over your troops is a much smaller
element than in Kingdom Under Fire and thanks to some poor AI risks becoming
more of an annoyance. The interface is thankfully fairly transparent but still
comes off as unnecessary, as allies will sometimes be so inept as to be unable
to kill a single enemy in the middle of their ranks or hit an enemy from a distance
that its often easier to do it yourself - especially when youre overpowered
to such an extent.



<p class="MsoNormal">Mashing of the attack buttons is often
enough as to launch your character into some fairly spectacular combos,
complete with lightning trails, aerial attacks, and energy balls fired into
crowds of opponents. The characters level up as you fight with them, which
increases their strength and adds new attacks to the repertoire, and also red
orbs from the bodies of fallen enemies can be harvested and used to unleash
super attacks. During this time it becomes even easier to decimate the enemy
forces as you cut huge swathes through their ranks, especially as enemies
killed by these orb attacks will in turn drop blue orbs to power up ultimate
attacks that should certainly mop up anyone who survived the initial blitz.



<p class="MsoNormal">In the early stages enemy groups are
limited to around fifty troops, which dont take long to balloon to over a
hundred, and the engine handles it gracefully with a decent frame rate.
Although most enemies look alike, character models are reasonably detailed and
seeing hundreds of them come over the brow of a hill towards you really looks
impressive, not to mention imposing. Well have to wait for the full game to
see if it ever manages the 5,000 that Q has claimed  at least at a decent frame
rate  but in any case its one of the best looking games in the genre.



<p class="MsoNormal">The scale is what really qualifies Ninety-Nine
Nights as a next-generation game, although individual character models dont
look like a huge leap beyond the best-looking Xbox titles. That extra
processing power is used to deliver things on a much greater magnitude and all
in high definition. Hundreds of enemies storm across the battlefield towards
you; archers fill the air with arrows to an extent that we havent seen since
Braveheart; and your attacks send them flying as if they were nothing. Fans of
the genre who were disappointed with the quick and dirty port that Dynasty
Warriors 5 recently received may find that this is more of the spectacle they
expected.



<p class="MsoNormal">Ninety-Nine Nights is a fun game, for sure,
but its not without problems. The levels can be fairly long with no ability to
save halfway through, meaning that death near the end of a stage can lead to
playing the last half-hour all over again. Its a silly thing to overlook but
when it happens to you it can be immensely annoying. Reports from Japan where it
has been out for some time also suggest that the game is short with no online
play at all, meaning that even those out to get every achievement could do everything
over a long weekend. <p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>

<p class="MsoNormal">Ninety-Nine Nights is a break from the
usual Q Entertainment oeuvre and looks like some good mindless fun. The main
problem is the mindless part; like so many of these games theres not a lot
to it beyond slashing through crowds of anonymous enemies while getting
incrementally more powerful the more you do it. Whether or not the full story
and different characters will add significantly to the game remains to be seen,
but from early impressions the game seems like more of a rental: fun for a
quick blast and an impressive technical display but lacking the depth and
content required for long-term play.&nbsp;


]]></description>
<pubDate>Tue, 01 Aug 2006 16:24:10 -0500</pubDate>
</item><item>
<title>First Look At Konami's Lunar Knights</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/first_look_at_konamis_lunar_knights</link>
<guid>http://www.gamebump.com/go/first_look_at_konamis_lunar_knights</guid>
<comments>http://www.gamebump.com/go/first_look_at_konamis_lunar_knights#</comments>
<description><![CDATA[
<p>In an E3 interview with Konami today, the company shed some light on its upcoming action-RPG title for the Nintendo DS, Lunar Knights. Similar to the Boktai series on the Game Boy Advance, (which was also helped along by Hideo Kojima), players traverse a top-down environment &quot;in a desperate world ruled by vampires,&quot; as the game's opening trailer describes.</p><p>Like Boktai, weather is a central part of Lunar Knights. Between hours of vampire- and demon-slayin', players will have to pay attention to the local forecast, as the DS's top screen provides a real-time view of the sun and moon cycles throughout the game. As the sun rises or the moon is eclipsed by clouds, the characters will be affected, though Konami didn't specify how.</p><p>A company executive did mention that switching between the game's two characters (Aaron the gun-wielding sharpshooter, and Lucian, the melee specialist), will play heavily into the light-scheme, as one character excels at combat during the day, and the other in the evening. Likewise, we know that the environments that the player can access and the monsters you'll encounter change as the sun and moon drift about the sky.</p><p>Look for more news in the coming months on Lunar Knights, as Konami specified a probable November release.</p> Originally written by Evan Lahti]]></description>
<pubDate>Tue, 25 Jul 2006 11:38:00 -0500</pubDate>
</item><item>
<title>Neverwinter Nights 2 Delayed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/neverwinter_nights_2_delayed</link>
<guid>http://www.gamebump.com/go/neverwinter_nights_2_delayed</guid>
<comments>http://www.gamebump.com/go/neverwinter_nights_2_delayed#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p><p>What else is there to write when the title says it all? I'll take a stab at it, anyway.
<p>Per the title, yes. All of us gold-box-playing, old school geeks are going to have to wait a little bit longer for the sequel to BioWare's virtuoso performance. Originally scheduled for a late September release, NwN 2 is now being pushed back a month, to late October - although no official release date is yet confirmed by Atari.<p>Touting great improvements to both the single and multiplayer experiences as well as 50-60 estimated hours of playthrough time, a small delay shouldn't come as any surprise. Besides, it will serve to give all you really hardcore nerds that much more time to finish the storylines and encounter charts for your digital magnum opus. Sharpen those #2's and get cracking!]]></description>
<pubDate>Wed, 19 Jul 2006 07:47:00 -0500</pubDate>
</item><item>
<title>Ninety-Nine Nights Will See U.S. Release</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ninetynine_nights_will_see_us_release</link>
<guid>http://www.gamebump.com/go/ninetynine_nights_will_see_us_release</guid>
<comments>http://www.gamebump.com/go/ninetynine_nights_will_see_us_release#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>After releasing in Japan on April 20, Microsoft announced today that American gamers can expect Ninety-Nine Nights to hit native shores in August.
<p>A collaboration of former Sega producer Tetsuya Mizuguchi's
studio Q Entertainment (whose recent efforts include portable puzzlers
Meteos and Lumines) and
Korean partner Phantagram, Ninety-Nine Nights is a blend of action and
strategy similar to the Dynasty Warriors series, featuring &quot;seven
playable characters, and epic-scale battles that include hundreds of
on-screen enemies,&quot; according to Microsoft. <p>The
game should be a welcome addition to a summer Xbox 360 lineup that
already includes Prey, Chromehounds, Dead Rising, and Madden/NCAA
Football 07.<p>Look below for images of Ninety-Nine Nights in action, or click <a href="http://news.gaminghorizon.com/media2/1140834720.3514.html">here</a> to view a promotional trailer.
]]></description>
<pubDate>Fri, 09 Jun 2006 10:33:00 -0500</pubDate>
</item><item>
<title>Akella Unveils E3 2006 Line-Up</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/akella_unveils_e3_2006_lineup</link>
<guid>http://www.gamebump.com/go/akella_unveils_e3_2006_lineup</guid>
<comments>http://www.gamebump.com/go/akella_unveils_e3_2006_lineup#</comments>
<description><![CDATA[Eastern European publisher and developer Akella today announced its E3 line-up tyhat is being held in Los-Angeles, California on May, 10-12.
<ul>
<li>PT-boats: Knights Of The Sea 
</li><li>Swashbucklers: Blue &amp; Grey
</li><li>Disciples III
</li><li>Heavy Duty 
</li><li>Hard to Be a God 
</li><li>Showdown: Scorpion
</li><li>Age of Pirates 
</li><li>Captain Blood
</li></ul> Originally written by Tim Grube]]></description>
<pubDate>Thu, 20 Apr 2006 14:55:00 -0500</pubDate>
</item><item>
<title>Knights of the Old Republic III In Development?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/knights_of_the_old_republic_iii_in_development</link>
<guid>http://www.gamebump.com/go/knights_of_the_old_republic_iii_in_development</guid>
<comments>http://www.gamebump.com/go/knights_of_the_old_republic_iii_in_development#</comments>
<description><![CDATA[<p>According to a few reports, Star Wars: Knights of the Old Republic
III is supposedly in development over at Obsidian Entertainment. The
reports (and logic) indicate that the game will be on a next-next
generation console (never thought I'd hear myself saying that) and such
a system is likely the Xbox 2.</p><p>While it does sound true keep in
mind that no official announcement has been made and as such, KOTR 3
remains little more than a hope. If we hear any new rumors on this
popular Star Wars title we'll let you know. </p>
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 16 Mar 2006 11:22:00 -0600</pubDate>
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