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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New Xbox Experience: It's Up.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/new_xbox_experience_its_up</link>
<guid>http://www.gamebump.com/go/new_xbox_experience_its_up</guid>
<comments>http://www.gamebump.com/go/new_xbox_experience_its_up#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Whelp it's up now. Enjoy all of those features that you've already heard about. Install the four games you can fit on your 20gb drive after uninstalling all of your demos and let rip. Enjoy kids. Or maybe don't if you're like me. It would be super awesome if we weren't forced to pick an avatar. These things were charming on the Wii for all of the first 30 minutes you played Wii Sports before that became tiresome, but honestly, can we please kill this trend? Additionally it would be nice if half of my themes weren't half-assed covered by the icons. Aside from that it's pretty cool.<br>]]></description>
<pubDate>Wed, 19 Nov 2008 15:43:13 -0600</pubDate>
</item><item>
<title>New Xbox Experience:  What's Bumpin' with Themes?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes</link>
<guid>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes</guid>
<comments>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes#</comments>
<description><![CDATA[<div style="text-align: center;"><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/u3zj1vf0p8xrb9xrkih2u9hj.jpg" alt="" alignment="" border="0"></p><br><p></p></div>We all know that the New Xbox Experience is a fancy way of re-skinning the Xbox's current "blade" interface and adding <span style="text-decoration: line-through;">Mii</span> Avatar support.&nbsp; While a new look is nice, many of us paid hard earned Imperial Credits for our current themes and they suit us quite well, thank you very much.&nbsp; Not to fear!&nbsp; The fine folks at Gamerscore Blog have descended from their perch upon high to allay your doubts and worries.&nbsp; <p></p><p></p>Not only will your old themes still be viable in the new format, they'll look even better, theoretically.&nbsp; In addition to old themes being supported, some of the new themes will be slightly animated.&nbsp; Avatars will also take an active role on the background representing what your friends are doing and even grouping together when partied.&nbsp; All in all, it seems pretty exciting.&nbsp; Well, as exciting as a glorified menu system can be, which is sort of exciting.<br>]]></description>
<pubDate>Fri, 26 Sep 2008 17:03:16 -0500</pubDate>
</item><item>
<title>Nintendo Appoints Two New Executives</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_appoints_two_new_executives</link>
<guid>http://www.gamebump.com/go/nintendo_appoints_two_new_executives</guid>
<comments>http://www.gamebump.com/go/nintendo_appoints_two_new_executives#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In happier Nintendo news of the morning, Nintendo of America has announced that it has appointed two sales and marketing executives to its new office in Redwood City, California. <br><br>Denise Kaigler (soon to be ex-Reebok) signs on as VP of marketing and corporate affairs while Bill van Zyll (ex-Whirlpool) is the new director and general manager of Latin America (sounds like a dictator). <br><br>If you're interested in full details from Nintendo, hit the jump. Maybe what Kaigler did for shoes and van Zyll for home appliances they can do for the Wii? <br><p></p><div style="margin-left: 40px;">"Denise and Bill bring a wealth of branding and marketing experience to our team," Dunaway said. "Their expertise will help us keep Nintendo's momentum going strong throughout 2008 and beyond."<br><br>Kaigler will oversee all aspects of corporate affairs, including corporate communications, public relations, government affairs, investor and analyst relations, and internal communications for Nintendo of America, and will play a key role in global coordination. Kaigler comes to Nintendo following a 16-year tenure at Reebok International, where she serves as head of Global Corporate Communications and Corporate Citizenship. She also serves as head of Corporate Communications in the United States for the adidas Group, the parent company of Reebok. Kaigler replaces Perrin Kaplan, who left Nintendo at the end of December.<br><br>Kaigler is an active participant in several professional and nonprofit organizations, including Bottom Line, an organization committed to helping low income, first-generation-to-college students get into and graduate from college, and go far in life. She is a graduate of Emerson College in Boston, where she majored in journalism. Kaigler serves as a member of the Emerson College Board of Overseers.<br><br>Van Zyll heads Nintendo of America's Latin America department, which is responsible for the creation, direction and implementation of short- and long-term sales, marketing, and operational strategies for Latin America. He comes to Nintendo of America after more than 15 years at the Whirlpool Corporation, where for the past four years he has served as Director of Finance for Sales for the company's North American region. Van Zyll also served in other key international capacities, which included overseeing Whirlpool's operations in Latin America, and brings his extensive experience in sales and marketing to Nintendo.<br><br>Van Zyll earned a master's degree in business administration with a specialization in international business from the University of Miami and bachelor's degrees in finance and accounting from the University of Arizona. He is fluent in English, Spanish and Dutch, and proficient in Italian.<br></div>]]></description>
<pubDate>Mon, 14 Jan 2008 13:00:09 -0600</pubDate>
</item><item>
<title>PlayStation Portable, Now Minty Fresh</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_portable_now_minty_fresh</link>
<guid>http://www.gamebump.com/go/playstation_portable_now_minty_fresh</guid>
<comments>http://www.gamebump.com/go/playstation_portable_now_minty_fresh#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/jspwgs9ehargtd5i9eo0lyv3.jpg" alt="" alignment="" border="0"></p>Sony has confirmed that beginning February 28 Japan will receive another version of the PlayStation Portable, this time in a lovely light mint green shade, for 19,800 yen (roughly $180 USD). Naturally there has been no announcement regarding a US or UK release in the new color.<br><br>I guess US and UK gamers should just be happy the PSP comes in white and black. More images at the jump.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/0ukxtqgebxrq8whv2grffpgo.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/n3tfeyjm58vdlqhth52db5jf.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/kxs8qjkqqyunh6ktogwrc9v7.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Wed, 09 Jan 2008 11:45:12 -0600</pubDate>
</item><item>
<title>Trauma Center: New Blood Ships Today </title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/trauma_center_new_blood_ships_today_</link>
<guid>http://www.gamebump.com/go/trauma_center_new_blood_ships_today_</guid>
<comments>http://www.gamebump.com/go/trauma_center_new_blood_ships_today_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/pw6ozujxvqmpv1o3qjj8j9e3.jpg" alt="" alignment="" border="0"></p>More <a href="http://en.wikipedia.org/wiki/St._Elsewhere">St. Elsewhere</a> than Scrubs (with a touch of the X-Files thrown in), Atlus's Wii surgical simulation series gets a shot to the arm today as Trauma Center: New Blood ships to stores. <br><br>The first original title in the series since 2005's Trauma Center: Under the Knife (of which last year's Trauma Center: Second Opinion was a remake), New Blood focuses on two new doctors named Valerie Blaylock and Markus Vaughn, for good reason - the game adds in co-op gameplay, a substantial new feature it offers over its predecessors. <br><br>Instead of taking turns cutting a poor patient's heart to pieces, you and a friend can now do it together! Trauma Center: New Blood should be available widely in stores tomorrow. <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Trauma Center New Blood&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY TRAUMA CENTER NEW BLOOD AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 20 Nov 2007 14:40:00 -0600</pubDate>
</item><item>
<title>Sword of the New World Beta Now Open</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open</link>
<guid>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open</guid>
<comments>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>K2 Network, Inc. announced today that the beta for its epic MMORPG, Sword of the New World: Granado Espada is now live and open to the public.

 
<p>
The growing Sword of The New World community has been waiting for this day and its finally here, said Grantley Day, Vice President of Development at K2 Network. Until now gamers could only read about the unique and exciting experience that is Sword of The New World; but now they can experience this truly exceptional game firsthand.

 
<p>
Gamers who are interested in being part of the open beta which is now live and continues through until early July should visit <a href="http://www.swordofthenewworld.com/register-beta.php" target="_blank">http://www.swordofthenewworld.com/register-beta.php</a>
]]></description>
<pubDate>Wed, 27 Jun 2007 12:27:00 -0500</pubDate>
</item><item>
<title>New Spider-Man DS Images Swing In</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_spiderman_ds_images_swing_in</link>
<guid>http://www.gamebump.com/go/new_spiderman_ds_images_swing_in</guid>
<comments>http://www.gamebump.com/go/new_spiderman_ds_images_swing_in#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p><p>
A developer for portable platforms since 1998, below are new screenshots and character model art from Torus Games' web-slinging action title Spider-Man: Battle For New York. The game will allow players to suit up into Spidey's familiar red and blue spandex, as well as the Green Goblin's uniform. In the latter case, playing the role of Spider-Man's nemesis will involve an escape from the organization known as S.H.I.E.LD., which would also indicate that the game's story is not tied to the upcoming film to be released in May.
&nbsp;<p>]]></description>
<pubDate>Tue, 26 Sep 2006 10:18:00 -0500</pubDate>
</item><item>
<title>Nintendo Produces Mario/Miyamoto Podcasts</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_produces_mariomiyamoto_podcasts</link>
<guid>http://www.gamebump.com/go/nintendo_produces_mariomiyamoto_podcasts</guid>
<comments>http://www.gamebump.com/go/nintendo_produces_mariomiyamoto_podcasts#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Those of you who missed the Mario/Shigeru Miyamoto interviews produced by GoTV have a second chance to view them, as Nintendo has made these interviews, along with their Nintendo DS Lite content focused on in other episodes, available as free podcasts. You've helped him run far, jump high, drive like a maniac and participate in more sports than you can remember. But now it's time to get personal. For the first time, the most popular video game character in the world, Mario, sits down for a one-on-one video podcast interview to discuss his new game, New Super Mario Bros. for Nintendo DS. Mario's exclusive interview is one of a series of four episodes designed to give viewers the inside look at some of Nintendo's biggest superstars. A copy of the podcast schedule follows:Monday, May 22 - The first episode to kick-off the series is an interview with legendary video game designer Shigeru Miyamoto, the man responsible for creating Mario, Zelda and countless other popular Nintendo franchises.Monday, May 29 - A review of New Super Mario Bros. for Nintendo DS. The classic Mushroom Kingdom action gets revamped classic look, and Mario shows some sweet new moves.Monday, June 5 - An interview with the one - the only - Mario. What makes this guy tick? How does he pull off his cool moves? And what's the deal with Princess Peach getting kidnapped all the time?Monday, June 12 - A review of the lighter, brighter Nintendo DS Lite, which hits stores on June 11 priced as low as $129.99 at retailers throughout the United States. It has two super-bright screens to make all your DS games look good.&nbsp;You can subscribe to the feed by clicking <a href="http://feeds.feedburner.com/NewSuperMarioBrosPodcast" target="_blank">here</a>, or open the feed in iTunes by clicking <a href="http://tk.publicaster.com/DC/ctr.aspx?lad=CiXcSiIvdUg=&amp;sbr=1277&amp;typ=ht&amp;f=0" target="_blank">here</a>. Enjoy.
]]></description>
<pubDate>Tue, 23 May 2006 12:21:00 -0500</pubDate>
</item><item>
<title>Legend of Spyro Due For PS2 In Fall</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/legend_of_spyro_due_for_ps2_in_fall</link>
<guid>http://www.gamebump.com/go/legend_of_spyro_due_for_ps2_in_fall</guid>
<comments>http://www.gamebump.com/go/legend_of_spyro_due_for_ps2_in_fall#</comments>
<description><![CDATA[If you always wondered where platform-giant Spyro the Dragon came from (being that he is, well, a dragon), then you'll be pleased to learn that Vivendi Games's Sierra Entertainment has announced the development of The Legend of Spyro: A New Beginning for the PlayStation 2, which will delve into the origins of the franchise's star when it releases this fall.<br /><br /><blockquote><em>The completely new Spyro adventure, featuring gameplay focused heavily on dynamic action and fast-paced combat, uncovers the true origin of Spyro the Dragon as he evolves into a living, breathing weapon of explosive destruction! This epic story of Spyro's quest to discover his roots and realize his destiny is amazingly brought to life by leading Hollywood voice-over cast members Elijah Wood (Frodo Baggins in The Lord of the Rings trilogy) as the new voice of Spyro; David Spade (The Benchwarmers) as Spyro's sidekick Sparx the dragonfly; and Gary Oldman (Sirius Black from the Harry Potter films) as Ignitus, the Fire Dragon Elder and Spyro's mentor.<br /><br />In The Legend of Spyro A New Beginning, players will experience the awesome power of the purple dragon as they unleash devastating fury attacks, upgradeable breaths and ground-to-aerial melee combos in frenzied battles with hordes of menacing enemies and bone-chilling bosses. The action game also introduces a new dragon upgrade system, giving players the freedom to increase the power and variety of attacks to their liking. Developed by critically-acclaimed developers Krome Studios (console and Game Boy Advance) and Amaze Entertainment (Nintendo DS), The Legend of Spyro A New Beginning is scheduled to be released in October 2006.</em></blockquote><br />&quot;For the first time ever, The Legend of Spyro A New Beginning will reveal the origin of one of the most popular video game characters of all time,&quot; said Cindy Cook, Chief Strategy and Marketing Officer for Vivendi Games. &quot;With an entirely new game design centered on action and combat, coupled with a deep storyline that comes to life through the tremendous talent of our voice-over actors, The Legend of Spyro A New Beginning will deliver an explosive and exciting cinematic gameplay experience that Spyro fans and gamers of all ages will love.&quot;<br /><br />The Legend of Spyro: A New Beginning is slated to release in October 2006 for the PlayStation 2, GameCube, Xbox, GameBoy Advance, and Nintendo DS.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 12 May 2006 15:42:00 -0500</pubDate>
</item><item>
<title>GH Review: MS Saga: A New Dawn (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_ms_saga_a_new_dawn_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_ms_saga_a_new_dawn_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_ms_saga_a_new_dawn_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">For a moment, lets pretend that youre a Gundam fan and
find particular enjoyment in watching the anime series, customizing imaginary
mechs, and pondering what the ideal weight/power ratio would be for the
franchises ultimate weapon. Lets also pretend that I strongly dislike anything
remotely connected to the word Gundam, and as such, cant be expected to
provide an unbiased review. 



<p class="MsoNormal">Youd be half right. I do despise Gundam. Im extremely unfamiliar with the series, cant stand giant
robots at all (with the exception of <em>Front Mission</em>), and the very notion of
enduring a full plots worth of the Gundam universe is enough to make me
physically ill, but MS Saga: A New Dawn does have one positive quality that
(for me) overrode the obvious downside: its an RPG. It has giant robots, true,
but it also has the mandatory travel/adventure, leveling up, boss battles,
quests, new characters, and all the normal junk that goes along with being an
RPG. Unfortunately its also the most lackluster, barebones RPG Ive ever
played on a current-generation console (and Ive played many). You should
already know where this is headed. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">MS Saga, perhaps to stay in line with its gameplay, has an
extremely basic storyline. Players are cast as Tristan, a poor youth who barely
escaped death when his orphanage was tragically blown to bits by a mysterious
black mobile suit. Since that day Tristan has sworn revenge, and hes joined by
his friend, Fritz, another orphan survivor, as well as other traditional
characters: Aeon, the girl without a past; Tremmie, the high-strung, easily
irritated woman; Gavenger, the wise old man; Vargas, the wild and promiscuous
arms dealer; and so on. The groups goal is to defeat the Dark Alliance by
killing its leader, and all of this eventually ties in with Aeons unknown,
potentially vile history and Tristans burden to save the world. Though the
cast is hardly colorful and the games plot extremely direct, having some kind
of a storyline does help the action along.



<p class="MsoNormal">MS Saga also appears true to its anime parent and boasts a
ton of mobile suits and customization options; this customization process is
essentially the titles sole and best feature, as it enables players  with the
aid of G or Mini-G systems  to create suit parts, weaponry, and standard gear
add-ons (i.e., HP +, protection from acid, etc). You can set parts and adjust
other settings (including color schemes) in towns, which also host a mobile
suit (unicorn) headquarters (for tune-ups and rest), weapon shops, and item
shops. Rather than having each mobile suit hold one melee weapon, one range
weapon, and one shield, players are given the opportunity to equip their mechs
with multiple gun types, armor guards (which offer defense boosts), and one
melee device, usually a sword, axe, or spear. What a suit can equip is limited
by its natural allotment of storage blocks, which all weapons also feature;
obviously the most powerful weapons take up the most blocks, so pack carefully.


<p class="MsoNormal">The games battle system is also very straightforward  some
would even say plain  and sports a short learning curve. Battles in MS Saga
are initiated in two ways: either theyre marked by orange targets or randomly
generated depending on the color level of the groups radar (blue for safe,
yellow for threatening, red for extremely dangerous). The player is allowed
three active team members while the rest warm the bench and slowly regenerate. Each
character of course fights in his mobile suit and can perform a basic attack
(either melee or ranged), a boost (special) attack, or a technique (a spell
that requires TP). All actions require an EN cost, and this number is higher
for more powerful attacks. Each suit can also defend to take less damage (great
when an opponent is about to boost), charge (quickly raise stored EN for
boosts), and switch with a member on the bench. To both quicken and freshen the
battles, Bandai threw in a small table that displays enemy actions so players
can easily determine their next move, along with typical status effects (acid,
terror, confuse, etc) and close-ups during attacks that decimate enemies. For a
slight twist, melee attacks leave players vulnerable to counterattacks while
ranged attacks  usually the less potent of the two  enable gamers to play
conservatively during tough matches. 



<p class="MsoNormal">Though most of the games techniques (spells) are restricted
to battle, some  like repair (small cure) and high repair (large cure)  are
very convenient during travel on the expansive world map. Invisible is a nice
technique that decreases the chance of encountering low-level enemies, while
escape (from dungeons) is only second to Tristans auto-drive, which quickly
places the team in front of a previously visited locale. The battle oriented
techniques are basic but effective, like grenade, armor up, speed up, healing
(which removes hurt status), and so on.



<p class="MsoNormal">As far as presentation is concerned, MS Saga has a typical,
forgettable soundtrack thats not too annoying (or enjoyable), exaggerated but
bearable voiceovers, and short cutscenes that, though theyre placed sort of
haphazardly in the storyline, do help establish the game as an RPG. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Lets start with the really important stuff. The battle
system, albeit functional, is extremely simple and devoid of almost any
strategy whatsoever  battles therefore become more of a numbers game that the
player almost always wins so long as she upgrades her suits. The only exception
is the occasional boss battle, while most fights during intense moments are
actually staged endurance challenges that, again, strictly pose a numbers war
to the player; lots of somewhat-capable enemies come in boring waves that you
can easily prepare for beforehand, limiting this games battle appeal. Even the
boss fights only require a bit of forethought, which mostly culminates in the
player just learning when to wait out an opponent by defending or when to rush
in for the kill.



<p class="MsoNormal">Visually, MS Sagas graphics are as far standard as you can
get on the PlayStation 2, if not below. The games environments are extremely
bland, from the world map to towns to cutscenes and back again. Character
design is similarly unremarkable, which is fitting considering that the
characters themselves are equally uninspiring. Boost attacks provide some
graphical panache, but when navigating throughout a world where most of its
inhabitants still have yet to discover the color wheel, some battle flash isnt
sufficient.



<p class="MsoNormal">As if the game's sub average presentational offerings
weren't enough, MS Saga also comes equipped with an annoying camera you can't
maneuver (frustrating in tight spots), a world map that features unlabeled
locations (there's a lot of time spent locating towns for a first visit), and
lots and lots of that horrible gameplay aspect known as
&quot;backtracking&quot;, which does nothing but aggravate the player and
cheaply tack on extra hours. Theres also a 10-12 second wait every time you
perform a load/save, which further cheapens the experience (why developers
havent figured out a way to remove these waiting periods <em>still</em> vexes me  were preparing for another generation of
consoles, and yet I bet the first Mario title I play on the Revolution has a
loading wait).



<p class="MsoNormal">MS Sagas storyline is as basic and boring as an RPGs can
get: stop the Dark Alliance, kill its leader, protect the damsel, and save
the world  all of which is not even mildly intense for third graders. The weak
plot is supported by dialogue that can, at times, be incredibly ridiculous,
featuring lines like Noooooooooooooo, We mean you no harm, and Weve got
to stick together! After 20 hours in I half expected to hear Take me to your
leader or, even better, Think of the children! Developers, take note: RPGers
appreciate RPGs with strong plots, dynamic characters, and stimulating
conversation. Periodic bouts of were a team dont cut it. Hire some writers.



<p class="MsoNormal">Though this may seem downright fraudulent to fans, those of
us unfamiliar with Gundam are going to complete more than 10 hours of MS Saga
without the slightest clue of what the hell is going on. The game gives very
little background information, except that years ago there was a Great Fall
and people used Gundam Mobile Suits. If youre a Gundam fan, chances are that
youll know when/where you are in the franchises timeline as well as what your
ultimate purpose (beside save the world) is. If you're not a Gundam
aficionado, however, then you'd better hope that the shockingly bland, outdated
visuals, miniscule, pathetic plot, and flat characters will keep you on the
edge of your seat until someone finally explains the history of Gundam to you,
which will probably be never.



<p class="MsoNormal">MS Sagas audio isnt much better than its visual
substance: youve got the occasional voiceover that gives you a 10 second
glimpse into a characters persona (frightfully efficient for such static, dull
characters) and a ton of forgettable, bland music, though the boss theme is
somewhat of an improvement. All in all, though, the game is an extremely
generic RPG  only each character fights inside a giant robot.

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">I remain unimpressed
by MS Saga: A New Dawn as well as the Gundam series it's based upon. While Bandai has
crafted a playable game with some points of enjoyment, the majority of its
content is extremely dull and flat. The battle system is nearly as far from
refreshing as a game can possibly get; the plot is boring and supported by
poor, trite dialogue; the visuals are definitely unexceptional; and the audio
barely manages to set the tone. Add on loads of backtracking (or simply the
amount of time youll spend, lost, in search of the next town), a noticeable
load/save wait, and stereotypical, static characters to get the full feel of
this game. MS Saga is perhaps a functional RPG for Gundam fans, but for
hardcore (or even typical) RPGers, its one to skip. Save your money for
<em>Kingdom Hearts II</em> or try out Nautilus's <em>Shadow Hearts: From the New World</em>. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.6&size=20" alt="GAMEPLAY: 6.6" /> <br />
Its functional, but strictly barebones. Even Gundam fans should find this far from engaging.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.7&size=20" alt="GAMEPLAY: 6.7" /> <br />
Definitely below average, but not completely ugly. Boost attacks offer some flair.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.5&size=20" alt="SOUND: 6.5" /> <br />
Its not horrible, but its far from good. Voiceovers could use work. Dull ambient sounds.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.8&size=20" alt="FUN FACTOR: 5.8" /> <br />
You may enjoy customizing your mobile suit and battling. I only cared for boss fights, though.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
Ill certainly never pick up MS Saga again, and if you finish it, I doubt you will too.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.2 &size=23" alt="TOTAL SCORE: 6.2" />

]]></description>
<pubDate>Mon, 13 Mar 2006 17:15:00 -0600</pubDate>
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<title>True Crime: New York City Images Added</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/true_crime_new_york_city_images_added</link>
<guid>http://www.gamebump.com/go/true_crime_new_york_city_images_added</guid>
<comments>http://www.gamebump.com/go/true_crime_new_york_city_images_added#</comments>
<description><![CDATA[Activision recently revealed several screenshots for its True Crime: New York City, an action/adventure game featuring driving, shooting, and regular combat. The title is currently scheduled for a November 1 release. Until then, enjoy the screens.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 27 Feb 2006 12:55:00 -0600</pubDate>
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<title>MS Saga: A New Dawn Ships To Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ms_saga_a_new_dawn_ships_to_stores</link>
<guid>http://www.gamebump.com/go/ms_saga_a_new_dawn_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/ms_saga_a_new_dawn_ships_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Namco Bandai Games America Inc. today announced that MS Saga: A New Dawn has shipped to stores for the PlayStation console. MS Saga is a science fiction role-playing game, that allows players to custom create the ultimate mobile suit and stop an insidious madmans attempt at world domination. 
<p>

'MS Saga: A New Dawn' introduces RPG fans to an entirely new sci-fi world, brought to life with beautifully-detailed graphics, said Yoshi Niki, Product Group Director, NAMCO BANDAI Games America Inc. The extensive mobile suit customization options provide a truly unique experience where players can create their ideal mechanized warriors and test them in battle.
<p>
Head over to the official website by <a href="http://www.MSSaga.com">clicking here</a>.]]></description>
<pubDate>Tue, 21 Feb 2006 14:01:00 -0600</pubDate>
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<title>Tycoon City: New York Is Gold</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tycoon_city_new_york_is_gold</link>
<guid>http://www.gamebump.com/go/tycoon_city_new_york_is_gold</guid>
<comments>http://www.gamebump.com/go/tycoon_city_new_york_is_gold#</comments>
<description><![CDATA[Atari has announced that its Tycoon City: New York has gone gold for the PC and will be available on store shelves come February 21. The game enables players to build and customize hundreds of businesses anyway they want within a realistic recreation of New York City, with the added goal of becoming the wealthiest and most famous citizen.<br /><br /><blockquote><em>New York City is recreated in highly detailed 3D and features such famous landmarks as the Statue of Liberty, the Empire State Building, and Times Square. Over two dozen in-game partners, including TIME Magazine, ToysRUs, Virgin Megastore, Staples, Olympus, Marquee, Nokia, Tag Heuer, and D'Agostino's, to name a few, lend the game added realism. As a result of the partnership with TIME Magazine, players that reach the top of their game will see their likeness promoted on virtual TIME Magazine billboards throughout the city.</em></blockquote><br />&quot;These days, real estate is the hottest game to get into, and Tycoon City: New York offers everyone a chance to test their skills  with no mortgage broker approval necessary!&quot; said Bill Carroll, producer, Atari. &quot;With over two dozen in-game partners, world-renowned landmarks and true-to-life neighborhoods, Tycoon City: New York puts players in the thick of the action in the worlds most exciting city.&quot;
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 02 Feb 2006 12:05:00 -0600</pubDate>
</item><item>
<title>Def Jam Fight for NY: The Takeover Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/def_jam_fight_for_ny_the_takeover_announced</link>
<guid>http://www.gamebump.com/go/def_jam_fight_for_ny_the_takeover_announced</guid>
<comments>http://www.gamebump.com/go/def_jam_fight_for_ny_the_takeover_announced#</comments>
<description><![CDATA[<p>Electronic Arts has announced a new Def Jam title for the PSP, Def Jam Fight For New York: The Takeover.</p><p>The game is the prequel to Def Jam Vendetta and allows players to take on the role of musicians and celebrities like Busta Rhymes, Lil' Kim, Ludacris, Carmen Electra, Method Man, Redman, Snoop Dogg and Xzibit among others. The game will feature new arenas to fight in and the ability to create your own fighter. The Takeover is scheduled to release this spring for the PSP handheld.</p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 11 Jan 2006 23:03:00 -0600</pubDate>
</item><item>
<title>GH Review: True Crime: New York City (Xbox)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Videogames have increasingly become the medium of choice for
offering variety in entertainment. If you want to be a thug shooting cops,
theres (eventually) <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Even with its problems, the basic mechanics are functional. Physics needs some serious work.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5&size=20" alt="GAMEPLAY: 5" /> <br />
The city itself is well detailed, but the rest  and the graphical problems  is just ridiculou</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.4&size=20" alt="SOUND: 5.4" /> <br />
The voiceacting for some of the characters is done well. Cliché dialogue. Typical hip-hop music</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5&size=20" alt="FUN FACTOR: 5" /> <br />
It gets points because if you start it, you might be pulled in enough to finish. Maybe.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
Some parts are enjoyable and entertaining.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.6 &size=23" alt="TOTAL SCORE: 5.6" />

]]></description>
<pubDate>Wed, 21 Dec 2005 11:29:00 -0600</pubDate>
</item><item>
<title>GH Preview: New Super Mario Bros. DS (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_new_super_mario_bros_ds_ds1</link>
<guid>http://www.gamebump.com/go/gh_preview_new_super_mario_bros_ds_ds1</guid>
<comments>http://www.gamebump.com/go/gh_preview_new_super_mario_bros_ds_ds1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>
One of the best games of E3 was actually one of the hardest to find. Tucked away behind the massive lines for Mario Kart DS was the New Super Mario Bros a 2D return to the series roots. While the masses simply walked unknowingly past the game, I was able to spend quite a bit of time with it in both the single and multi-player modes.
<p>
First things first  New Super Mario Bros. is a working title, and certainly wont be the games final name. Secondly, there isnt even a tentative release date for the game, and from what I was told, the three levels that were shown on the floor were incomplete as late as last week, so its not going to be any time soon.
<p>
Now, on to the juicy stuff. The gameplay is classic Mario, with side scrolling action where you stomp Goombas and Koopas, as well as picking up mushrooms and fire flowers. Of course, Mario has learned plenty of new tricks, including a wall jump, a butt bounce, and using a super mushroom, can now grow to nearly half the size of the screen. There are also ropes for Mario to swing on, mushrooms that sway when landed upon, and tornados that can be ridden to get big air.
<p>
The game does a great job of mixing old school gameplay with new technology and new game mechanics. You can still run up the steps at the end of a level in an effort to land at the top of the flagpole, and you can even skip sections of dungeons by running across the top of the screen. 
<p>
The game makes use of the touch screen in a couple of ways. You can store up to three powerups, and use them by tapping the screen, which causes the item to drop from the top of the screen for Mario to retrieve. When you use a warp pipe, the gameplay moves from the top screen to the bottom, helping to make it feel like youre headed underground.
<p>
The two player mode is a cross between the original Mario Bros, Super Mario Bros, and Mario Kart. It takes the head to head action of the original, places it in side scrolling levels like Super Mario Bros, and then adds in power ups, including lightning to turn things into a crazy battle across a level. This mode was a blast, though the games often got lengthy due to the excessive amount of warping back and forth, but this is certainly something that will be tweaked before the final release; it seemed to just be showing off the concept.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>
Theres no doubt about it  this game is going to be huge. Everyone that played the title seemed to be having a blast, and the manager of a local GameCrazy that was playing the game mentioned that he already had 47 pre-orders for the game. Not too shabby for a game that doesnt have a release date or an official title.
]]></description>
<pubDate>Sat, 21 May 2005 12:57:00 -0500</pubDate>
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