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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Can Bioshock Save Japan?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/can_bioshock_save_japan</link>
<guid>http://www.gamebump.com/go/can_bioshock_save_japan</guid>
<comments>http://www.gamebump.com/go/can_bioshock_save_japan#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8aebki5ghzbdrbaq3ryhn4u8.jpg" alt="" alignment="" border="0"></p>According to Takashi Sensui, Microsoft's Xbox-related go-to guy in Japan at a recent Spike, Xbox 360 New Year's party, more and more (Xbox 360) western titles will be making their way over to the gaming capital of the world, and those being third-party titles at that. The first three games include Battlestations: Midway, Tomb Raider: Anniversary, and 2K's ever-popular Bioshock.<br><br>It's an interesting move, with Xbox 360 sales lagging behind... everything else (hard to top those Nintendo DS's). It's possible that offering western-style games to Japanese gamers via the 360 might boost unit sales, but it's equally possible that the audience doesn't give a damn. But if Bioshock, one of 2007's premier titles in the west, can't move 360s over there, then what can?<br><br>]]></description>
<pubDate>Mon, 21 Jan 2008 15:48:42 -0600</pubDate>
</item><item>
<title>GB Review: Aqua Teen Hunger Force Zombie Ninja Pro-Am (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gb_review_aqua_teen_hunger_force_zombie_ninja_proam</link>
<guid>http://www.gamebump.com/go/gb_review_aqua_teen_hunger_force_zombie_ninja_proam</guid>
<comments>http://www.gamebump.com/go/gb_review_aqua_teen_hunger_force_zombie_ninja_proam#</comments>
<description><![CDATA[<p style="text-align: center;"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e6o1rhs207ati3hkxcjpk1jr.jpg" alt="" alignment="" border="0"></p><p></p><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Horrible, terrible and simple are just a few words to describe
Aqua Teen Hunger Force Zombie Ninja Pro-Am. This game doesnt do anything
right - the golf, racing and fighting are all bad. All I can say is that youve been
warned.

<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="1 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=t&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br>

<p class="MsoNormal">Its difficult to tell if Aqua Teen Hunger Force Zombie
Ninja Pro-Am is trying to be a terrible game or just is one. I guess it doesnt
really matter because you should likely avoid this title at all costs.</p>



<p class="MsoNormal">Just like the television series and movie that subsequently
followed, Zombie Ninja Pro-Am meanders around without much of a purpose. In
fact, the designers goal isnt focused at all on the game clearly; instead
its more about screwing with the player's head. I guess that's to be expected with Aqua Teen.</p>



<p class="MsoNormal"></p><p></p><p></p>In the game, players take on the role of Frylock who is
invited to the Jersey Pines golf course. What follows is your experience at the
golf course which is far from the Pines expected; instead its a toxic spill.<p></p>



<p class="MsoNormal">From here, youre put into one of three games. There is a
golf portion which is fully simplistic: all you do is turn and push X to time
the power and accuracy of the swing. This is entirely completed with the X button.</p><p class="MsoNormal"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/28tdro6unzvbnr9anu878bfq.jpg" alt="" alignment="" border="0"></p> <p></p>



<p class="MsoNormal">Following your hit, youll enter the second portion of the
game where youre forced to slowly run down the course. This part is
essentially a beat em' up as youll meet numerous characters from the show and
other such things you have to kill before being able to hit the ball again. You
carry a variety of items to kill enemies with including your club, a sword,
guitar, spray and more. On the way, you can also pick up various power-ups that
can be utilized in the golfing and racing portions of the game.</p>



<p class="MsoNormal">Once in awhile, youll enter the third aspect of the game
which is three races with golf carts against the alien frat boys. This like
every other aspect of the game: it's extremely simple as there are missiles and turbo
available throughout.</p>



<p class="MsoNormal">The combination of all this is a terrible game through and
through. The graphics are horrifying with ghastly frame rates and repetitive
enemies they throw at you. The controls as mentioned are very simplistic and
the gameplay is short. There are just 12 levels in the game and it shouldnt
take you more than a handful of hours to complete the experience if you are
really willing to put yourself through it. </p>



<p class="MsoNormal">About the only thing worthy in this game is the voice acting
which is spot on; the characters from the show are in here including the
Cybernetic Ghost of Christmas Past. He is joined by the Commentator Guy, ESPNs
Scott Van Pelt. Overall Ive got to say that the dialogue can be humorous at times.</p>



<p class="MsoNormal">The only other benefit in the game particularly for fans of
the series is the 12 minutes of cameo clips of characters and the four full
episodes, including one that has never been aired.</p>



<p class="MsoNormal">In the end, Aqua Teen Hunger Force Zombie Ninja Pro-Am
appears to be more an attempt by the designers to play a prank on those foolish
enough to buy the game by giving them a lesson in tedium. Pure and simple, this
game has absolutely no benefit unless you enjoy torturing yourself.</p><p class="MsoNormal"></p>Publisher: Midway<br>Developer: Midway<br>Release: Nov 5, 2007<br>MSRP: $29.99<br>Mature<br><br>]]></description>
<pubDate>Sun, 16 Dec 2007 16:16:38 -0600</pubDate>
</item><item>
<title>Game Dev Accepts Responsibility for Blacksite: Area 51 </title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_</link>
<guid>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_</guid>
<comments>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ahjzipqvcnzp5ju4g5i750e4.jpg" alt="" alignment="" border="0"></p>It's rare that a developer who pushes out a lackluster game will actually address the issue and what went wrong with the title, but Harvey Smith, developer behind Blacksite: Area 51 and who also worked on the original Deus Ex, commented on the game's low scores at a recent games summit.<br><br>Prepare for some R-rated language, children. Expounds Smith:<br><br><div style="margin-left: 40px;">This project was so fucked upEveryone was forced to share tech. It took eight months to get one thing workingWith a year to go, the game was disastrously off railsit went straight from alpha to final.<br></div><br>Smith went on to explain that once his team had completed a level they only had four days to fix it with necessary adjustments, which he called "completely reprehensible". Though Smith believes in "personal accountability" and accepts the blame for his role in the title's (in-complete) creation, he also feels that Blacksite: Area 51 deserved a rating in the 80/B range due to the game's satirical narrative. Perhaps it would have made for a better book?<br><br>Here's the scorecard from <a href="http://www.metacritic.com/games/platforms/xbox360/blacksitearea51?q=blacksite">metacritic</a>. As far as our opinion of the game goes, we wouldn't know because Midway has yet to send over a copy for us to experiment with. Still waiting... <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Blacksite Area 51&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BLACKSITE AREA 51 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 29 Nov 2007 14:00:00 -0600</pubDate>
</item><item>
<title>UTIII Coming Before Holidays For Sure, Says Midway. Or Not.</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/utiii_coming_before_holidays_for_sure_says_midway_or_not</link>
<guid>http://www.gamebump.com/go/utiii_coming_before_holidays_for_sure_says_midway_or_not</guid>
<comments>http://www.gamebump.com/go/utiii_coming_before_holidays_for_sure_says_midway_or_not#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/unreal.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Though Midway <a href="http://www.gamebump.com/go/midway_has_figured_out_the_ps3_no_more_delays_says_them">has recently said </a>that they've totally figured out the PS3 and that they'll stop making poor, late games, Unreal Tournament III has always been a bit of a wildcard.<br><br>Initially shown off at E3 2005 to demonstrate how uber-ultra-powerful the PS3's hardware was, UTIII was always supposed to be the system's graphical flag runner. Then it got pushed back, and pushed back. The latest word was that we'd see if in early 2008, but now Midway says that the game will be releasing "in limited quantities" on December 11th in the US.<br><br>Limited quantities? What does that mean? If they stamp too many copies of the game will the code lose its fidelity? Or maybe Sony is pressuring them for a Holiday 07 release so they're going to put out a small number of a pre-final version knowing they'll be buggy as hell but fixable with a patch once the game is actually finished in early 2008? <br><br>Taking all bets.<br>]]></description>
<pubDate>Mon, 26 Nov 2007 13:40:01 -0600</pubDate>
</item><item>
<title>New BlackSite: Area 51 Demo on XBL, Boasting Two Levels</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels</link>
<guid>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels</guid>
<comments>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/zihjo1t88ow9t7sbh9ccueaa.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">The aliens are coming...</center></div></div><br>Midway sent over word this morning that a new BlackSite: Area 51 demo featuring two levels is now available over the Xbox Live service. <br><br>Here's the run-down from Midway:<br><br><div style="margin-left: 40px;">The demo highlights two levels from the game's single-player campaign, taking gamers through the Rachel, NV town square and courthouse, and placing players in the gunner's seat during a helicopter escort mission through the desert canyons of Nevada.<br><br>BlackSite: Area 51 gives gamers a chance to direct their living, breathing squad mates with a context-sensitive "One-Button Squad Command" control. Destructible environments can be reduced to rubble, creating interactive cover points that can be blown away with enough firepower.<br></div><br>The title is already available for the Xbox 360/PC and will ship for the PlayStation 3 in December.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Blacksite Area 51&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BLACKSITE AREA 51 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 21 Nov 2007 10:23:53 -0600</pubDate>
</item><item>
<title>Midway Has Figured Out The PS3; No More Delays, Says Them</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/midway_has_figured_out_the_ps3_no_more_delays_says_them</link>
<guid>http://www.gamebump.com/go/midway_has_figured_out_the_ps3_no_more_delays_says_them</guid>
<comments>http://www.gamebump.com/go/midway_has_figured_out_the_ps3_no_more_delays_says_them#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />As the collective PlayStation 3 continues to search for a title that will sell systems, Midway has stepped up to the plate and promised that its future PS3 releases will be better and have fewer delays.<br><br>Delays have been many and perpetual for PS3 games. Though they'll rarely admit so in public, developers have been having a hard time developing for the system and the few games that have hit shelves on time have felt a bit "incomplete" or may need patches just to operate.<br><br><div style="margin-left: 40px;">"For our first wave of next-gen
games... lead development has been on the Xbox 360, due to its earlier
introduction and larger installed base. We ran into some technical
issues developing for the PlayStation 3 that have taken more time to finalize than we expected," said Midway boss David F. Zucker in a
company conference call.<br><br><span class="text_article_body"> "We do believe that these technical
issues are now complete at a core level in our engine. Looking ahead to
2008, we expect the PS3 versions of our titles to ship day and date
with the Xbox 360 and other SKUs." </span><br></div><br>PS3 bashing aside, it is pretty historically consistent for a new system to see disappointing titles for around a year until developers have had a chance to get a feel for the new hardware and software platform. For the last two PlayStations, it took a Metal Gear Solid game to truly show what the system was capable of. Of course, no previous MGS game has had as many delays as the PS3's MGS4, so who knows? <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=PlayStation 3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PLAYSTATION 3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 03 Nov 2007 15:01:47 -0500</pubDate>
</item><item>
<title>GH Review: Battlestations: Midway (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_battlestations_midway_360</link>
<guid>http://www.gamebump.com/go/gh_review_battlestations_midway_360</guid>
<comments>http://www.gamebump.com/go/gh_review_battlestations_midway_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">World War II games come and go, but Eidos Interactive has
decided to go into a new direction with their latest work, Battlestations:
Midway. The game combines strategy and action to fulfill fans of both genres.
In the game, players go through a variety of battles across the Pacific Theater
from Pearl Harbor to the Battle of Midway. The
question is: does Eidos pull off the unique World War II title or is it just
another has-been? 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Battlestations: Midway is unique in that it allows you to
play in a variety of fighting styles through the same broader storyline. In the
game, players are given the opportunity to command submarines, fighter planes,
dive bombers, aircraft carriers, cruisers, battleships, destroyers and more.
The full variety featured in the game along with the ability to switch between
various vehicles on the fly makes Midway an interesting play. 



<p class="MsoNormal">Overall the game features 60 vehicles to man and all of them
are very different and, most importantly, feel differently. One nice touch is that the developers
nailed the controls; whether steering planes, boats or submarines, all are very
different. For example, the PT boats and destroyers are fast and move well in
the water, while carriers are difficult to turn and slow. The controls for the
action are terrific and just as good as youd find in a straight World War II
flying game. 



<p class="MsoNormal">Thats only half of what the game features though as there
is a full strategy element in Battlestations too and this is where the game goes
one step further. Players have to make decisions and command waves of forces on
the fly and this creates a strategy to the entire experience. Youll take
control of a tactical map where youll direct ships and planes into and out of
battle. Strategy goes beyond just telling forces what to do though as theres a
full micromanagement option in the game where youll have to delve into
controlling weapons, damage and more. This game goes beyond just straight
action and simple strategy which for some is a good thing while others it may be
a downside. The nice aspect of this is that the game gives you free reign to
control everything that happens on-screen. 



<p class="MsoNormal">With all the strategy and vehicles at hand, thankfully
Midway features a solid tutorial to walk you through every aspect of the vehicles
and weaponry at your disposal. That was important to include as the controls
for each vehicle takes some getting used to, but after taking on various plane,
ship and sub challenges you should quickly become a pro. It goes one step
further though as the tutorials will delve deeper by teaching players how to
attack specific enemies and direct squads.



<p class="MsoNormal">If thats not enough, Battlestations Midway features a full
online mode too. Theres a wide variety of maps available. Most feature a
combination of planes and ships, although some are focused specifically on
certain vehicles. Although bare bones, online is pretty engaging and allows up
to eight players to go at it at once.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While Midway has some solid merits, the game features major
issues too. One such problem is the dialogue and voice-acting in the game. The
single-player storyline is poorly executed and more often than not the
voice-acting doesnt sync up with the action on-screen. In fact, I felt the
voice-acting didnt really even match up well with the characters in the
storyline. Even worse than that is the constant repetition from players in battles.&nbsp;



<p class="MsoNormal">I can say that the sound isnt all bad though. The score is
relatively good and features a fair amount of drama that varies depending on
whether youre fighting as the Japanese or Americans. The sound effects are
also decent and feature explosions, gun fire, engine sounds and more. All of
these make the battle experience a little bit more memorable. Despite those
nice facts, the voice-acting really hurts the sound in this game.



<p class="MsoNormal">On top of that, the graphics arent the most desirable.
There is a nice amount of detail including men walking around on decks of ships,
but the game doesnt utilize the Xbox 360s power. Sometimes the water, sun and
sky look amazing, but others it is far from it and the textures are lifeless.
Thankfully, the cutscenes at least look good and there is no slowdown
whatsoever. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Battlestations Midway does some good things, most notably
combining solid World War II action with full real-time strategy. This
combination is interesting and unique, although it still doesnt get you to
overlook the mediocre graphics and sound which are simply sub par.
Nevertheless, if youre a war fan or love strategy titles, Battlestations
Midway is definitely worth a spin. The only problem is that its more than
likely going to be a hit only for hardcore gamers.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.3&size=20" alt="GAMEPLAY: 8.3" /> <br />
The controls are complicated, but functional. The game combines strategy and action well.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.8&size=20" alt="GAMEPLAY: 6.8" /> <br />
There is some nice lighting effects and detail, but the graphics are sub par.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.6&size=20" alt="SOUND: 7.6" /> <br />
The voice-acting is poor, but the sound effects and score are solid.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.6&size=20" alt="FUN FACTOR: 7.6" /> <br />
The game is fun, but at times isnt the most engaging. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.1&size=20" alt="REPLAY VALUE: 8.1" /> <br />
The single-player experience is solid, but online will keep you interested for awhile.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.7 &size=23" alt="TOTAL SCORE: 7.7" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Battlestations Midway&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BATTLESTATIONS MIDWAY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 06 Mar 2007 17:57:00 -0600</pubDate>
</item><item>
<title>Midway Arcade Treasures Comes To PC</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/midway_arcade_treasures_comes_to_pc</link>
<guid>http://www.gamebump.com/go/midway_arcade_treasures_comes_to_pc</guid>
<comments>http://www.gamebump.com/go/midway_arcade_treasures_comes_to_pc#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>
Midway Games today announced Midway Arcade Treasures: Deluxe Edition will be coming to the PC and is slated to ship to stores on February 6, 2006 for the suggested budget price of $19.99.
<p>]]></description>
<pubDate>Fri, 20 Jan 2006 14:19:00 -0600</pubDate>
</item><item>
<title>Arcade Treasures: Extended Play Ships For PSP</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/arcade_treasures_extended_play_ships_for_psp</link>
<guid>http://www.gamebump.com/go/arcade_treasures_extended_play_ships_for_psp</guid>
<comments>http://www.gamebump.com/go/arcade_treasures_extended_play_ships_for_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Midway Games Inc. today announced the release of Midway Arcade Treasures: Extended Play, featuring 21 retro Midway arcade titles, for the PSP.
<p>
&quot;Midway Arcade Treasures: Extended Play is the perfect portable title, with 21 classic arcade games guaranteed to provide a quick diversion or an extended gameplay experience,&quot; said Steve Allison, chief marketing officer, Midway. &quot;With the holiday season upon us Midway Arcade Treasures: Extended Play is a must-have stocking stuffer this year.&quot;
<p>
21 Classic Arcade Games Including:


Mutiplayer Wireless:
Joust
Marble Madness
Toobin
Wizard of Wor
Xybots
Arch Rivals
Championship Sprint
Cyberball 2072
Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
Rampage (3-player)
Rampart (3-player)
Xenophobe (3-player)
Gauntlet (4-player)

Single Player

Spy Hunter
Sinistar
Defender
Paperboy
720º

]]></description>
<pubDate>Mon, 12 Dec 2005 13:09:00 -0600</pubDate>
</item><item>
<title>GH Review: Midway Arcade Treasures 3 (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_midway_arcade_treasures_3_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_midway_arcade_treasures_3_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_midway_arcade_treasures_3_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Midway Arcade Treasures 3 diverges from the themes of original
compilation games the company went for in the first two releases of the series
by instead focusing this title on their racing genre. This decision could be
looked at as either a positive or a negative depending on if you like racing
games, but in the end it doesnt matter because the collection falls short.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The focused effort of racing games is a decent idea for
gamers because it does give them one specific genre in a full collection. The
games included in the series are decent as well. They include <em>Hydro Thunder,
Rush 2049, Rush: The Rock, Off-Road Thunder, Badlands,
Race Drivin, S.T.U.N. Runner</em> and <em>Super Off-Road</em> with the extra <em>Track Pak</em>.



<p class="MsoNormal">Despite being a small collection, its a nice compilation of
racing games. Personally my favorites in the set are Hydro Thunder, Super
Off-Road and the Rush games. Hydro and Rush are the Dreamcast ports and
considering that these games are only six or seven years old, they still look
very good and move at a quick pace just like the arcade racers. Being that Rush
is a former Dreamcast title, it also does thankfully keep the other modes of
play including stunt mode, ghost mode and battle mode. The Rock is the sequel
to 2049 and feels a little faster, and still keeps the wonderful experience
going. It sadly doesnt feature any of the multiplayer modes though.



<p class="MsoNormal">Super Off-Road is a nice trip down memory lane, where I
recall shelling out quarter after quarter to play the game. It includes jumps,
hills and various track configurations as you battle for prize money to improve
your vehicle. The Track Pak adds more tracks to the series as well as a new
option - the dune buggy.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Other games in the collection are more a miss including Badlands,
a Super Off-Road knockoff that is set after a nuclear disaster. S.T.U.N. Runner
puts players in a futuristic racer, but sadly the gameplay and graphics are
obviously lacking. Off-Road Thunder is the truck driving relative of Hydro
Thunder. Although its not nearly as fun, it does include some nice options
including demolition mode, rally mode and snap the flag. Finally, there is the
unique driving title Race Drivin, a stunt driving simulator that doesnt give
you the feel you used to have in the full arcade standup. 



<p class="MsoNormal">Overall most of the games including the good ones in the collection
lack where it counts - that is the fact that they dont have the equipment wed
play with in the arcade. Holding a controller at home is not the same as
sitting down at the arcade and experiencing the game first-hand, this is
especially a problem with Race Drivin as the experience on a console is just
boring and tedious while the actual arcade was much more interesting and fun. I
have to say I still do like the replays in Race Drivin though, but overall,
none of these games quite gets us back to what we used to play when it was a full
arcade standup racer youd sit in. Along with that issue is that the actual
stick youd play with in a game like Super Off-Road isnt the same as using the
analog which makes it too easy and essentially pointless to play. When I was
younger it was challenging making turns all the time, but with the analog stick
its too easy.



<p class="MsoNormal">Beyond those problems, we can gripe about a couple other
things including the lack of content in this collection and no option to change
the controls. Treasures 3 includes eight games which is a meager amount
considering youre still spending $20 on the set. The previous collections
included over 20 games for the same amount. The other problem is that the
controls are set for each game, so if you dont like how theyre set up, youre
stuck with them. Midway gives players no option to switch them to what theyd
prefer.



<p class="MsoNormal">Finally, the last issue in the game is that Midway has to do
something with the menus. They are boring with just a list of playable games
and a graphic of an arcade machine. I mean come on Midway, put a little more
work into it. If thats not sad enough, the extra content included is credits
and a commercial for Ed, Edd and Eddy. What kind of extras are those?



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Midway Arcade Treasures 3 takes us back to our youth with
some of the more notable racing games of our generation. Sadly the collection
lacks in many aspects including how many games are actually on the compilation,
the menus and just the actual game experience. Racing games in particular are
hard to keep fresh and this series proves that they do fall off with time. 

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Some games are good including the Rush series and Hydro Thunder while others are bad.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.1&size=20" alt="GAMEPLAY: 7.1" /> <br />
These games still look like they used to. Of course the more modern games transfer over better.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.9&size=20" alt="SOUND: 6.9" /> <br />
The audio is just like what youd hear in the arcade no better or worse.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.5&size=20" alt="FUN FACTOR: 7.5" /> <br />
The game is fun as youll remember. Hydro Thunder, Super Off-Road and the Rush's are still fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.6&size=20" alt="REPLAY VALUE: 6.6" /> <br />
Youll enjoy driving around Treasures 3 for a few laps, but over time it'll sit on your shelf.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.9 &size=23" alt="TOTAL SCORE: 6.9" />

]]></description>
<pubDate>Mon, 10 Oct 2005 22:03:00 -0500</pubDate>
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