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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Metal Gear Online MEME expansion set for November 25</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25</link>
<guid>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25</guid>
<comments>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/avtavul67preu9hi9njtoglh.jpg" alt="" alignment="" border="0"></p>Good news for those of you still playing Metal Gear Online: <a href="http://www.joystiq.com/2008/11/17/metal-gear-onlines-meme-hitting-the-scene-on-nov-18/">Joystiq</a> is reporting that MEME, the game's second expansion, is set for a November 25 release at the low price of $9.99. You'll also be able to pick up the expansion through a $14.99 bundle that includes GENE, the first expansion. <br><br>New content includes two new characters, Mei Ling and Liquid Ocelot, as well as new avatar content and three new maps, Silo Sunset, Forest Firefight, and Winter Warehouse. An official tournament lobby and a couple new modes will be available without purchasing MEME. <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:39:47 -0600</pubDate>
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<title>Metal Gear Online Reaches One Million Mark</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark</link>
<guid>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark</guid>
<comments>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark#</comments>
<description><![CDATA[



<p><img src="http://www.gamebump.com/images/upload/ol82f43eswrase4knzdejocf.jpg" alt="" alignment="" border="0"></p>With all the mass voting going on here in the states,
Konami was able to sneak in some good news surrounding<span style="font-weight: bold;"> Metal Gear Online</span>.&nbsp;
The company revealed that Metal Gear Online has established over one million
members since the service launched back in June. 

&nbsp;

&nbsp;<p>To go along with this great news, Konami will launch a
special campaign Metal Gear Online: Commemorative Campaign, which will
officially begin on November 25, 2008, awarding reward points to gamers who
access Metal Gear Online during the promotion. The 10,000 reward points
will be updated to account owners on the last day of the campaign, December 9,
2008.

&nbsp;</p><p>

These reward points can be used to purchase new online gear
from the in-game reward shop.

</p>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY METAL GEAR ONLINE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Tue, 04 Nov 2008 10:02:57 -0600</pubDate>
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<title>Rumor: Original Metal Gear Solid To Hit XBLA</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rumor_original_metal_gear_solid_to_hit_xbla</link>
<guid>http://www.gamebump.com/go/rumor_original_metal_gear_solid_to_hit_xbla</guid>
<comments>http://www.gamebump.com/go/rumor_original_metal_gear_solid_to_hit_xbla#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/1xqnkykanfpsnowuoprt6eoq.jpg" alt="" alignment="" border="0"></p>In news unrelated to the E3 leak, Wired's Game|Life blog <a href="http://blog.wired.com/games/2008/06/rumor-metal-gea.html">has heard a rumor</a> that the original Metal Gear Solid was recently spotted on Microsoft's developer-only PartnerNet service, which is used to test upcoming Xbox Live games. If true, this rumor means the game will likely be released on XBLA sometime in the near future. <br><br>However, members of the NeoGAF forums quickly pointed out that the huge amount of audio in the game would make it nearly impossible to shrink the game down to the 350 megabyte limit on the size of XBLA games, meaning that Microsoft may once again increase the allowed file size to accommodate the game provided that the rumor is true. <br><br><br>]]></description>
<pubDate>Mon, 16 Jun 2008 14:51:43 -0500</pubDate>
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<title>Metal Gear Solid 4 Hits Store Shelves</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_hits_store_shelves</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_hits_store_shelves</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_hits_store_shelves#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>The wait for Metal Gear Solid 4: Guns of the Patriots is finally over, as Konami announced today that the game has shipped to retailers across the nation. <br><br>"Metal Gear Solid 4: Guns of the Patriots not only represents the height of the stealth-action genre, but it also defines what it is to be a next-generation game by setting new standards in gameplay, storytelling and graphics," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "We are incredibly excited for fans and gamers alike to reunite with all their favorite characters from the Metal Gear Solid saga while experiencing a game unlike anything they have seen before. We truly believe Metal Gear Solid 4: Guns of the Patriots symbolizes a milestone for videogames, and will be remembered for years to come."<br><br>The game was developed by Kojima Productions, the team run by legendary game designer Hideo Kojima, and is retailing for $59.99. A special edition is available at GameStop for $84.99 while a MGS4 PS3 bundle can be purchased for $599.99 at Konami.com. <br>]]></description>
<pubDate>Thu, 12 Jun 2008 14:08:10 -0500</pubDate>
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<title>Metal Gear Solid 4 Receives Perfect Score From Famitsu</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_receives_perfect_score_from_famitsu</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_receives_perfect_score_from_famitsu</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_receives_perfect_score_from_famitsu#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It's not often that Japanese gaming mag Famitsu awards a game a perfect score of 40/40, but <a href="http://kotaku.com/5012898/famitsu-gives-metal-gear-solid-4-perfect-score">Kotaku has discovered</a> via a Japanese blog that Metal Gear Solid 4 has become only the eighth game to ever earn this distinction. Gamers who have been worried about whether or not the game stands up to its predecessors will no doubt be pleased to hear this news. <br><br>Interestingly enough, 2008 marks the first time that Famitsu has ever awarded two perfect scores in the same year, <a href="http://gamebump.com/go/famitsu_scores_super_smash_bros_brawl_a_perfect_40">the other time</a> this year being for Super Smash Bros. Brawl.<br><br>Hit the link to see a scan of the review. <br>]]></description>
<pubDate>Wed, 04 Jun 2008 13:08:35 -0500</pubDate>
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<title>Konami Ships Off a Bevy of New Games, MGS Collection Included</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/konami_ships_off_a_bevy_of_new_games_mgs_collection_included</link>
<guid>http://www.gamebump.com/go/konami_ships_off_a_bevy_of_new_games_mgs_collection_included</guid>
<comments>http://www.gamebump.com/go/konami_ships_off_a_bevy_of_new_games_mgs_collection_included#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/6lkgp7vvce45hsmqdwk0zs9z.jpg" alt="" alignment="right" border="0"></span>Konami confirmed this morning that the company has shipped three new games nationwide, headlined by <span style="font-weight: bold;">Metal Gear Solid: The Essential Collection</span> for the PlayStation 2.<br><br>The collection retails for $29.99 and includes the original PlayStation's Metal Gear Solid (as a PS2 disc), MGS2, and MGS3 with package artwork by series artist Yoji Shinkawa. You can view order details <a href="http://www.ebgames.com/product.asp?product%5Fid=281885">here</a> if you're interested.<br></p>Following The Essential Collection comes <span style="font-weight: bold;">Diary Girl</span> for the Nintendo DS--the game functions as a PDA-lite and "provides girls of all ages the ability to interact with friends through their own customizable avatars, as well as organize a calendar and address book in their own password-protected electronic journal." Sounds spiffy. <br><br>And remember, ladies: it's not a game, it's a "lifestyle accessory". I'm going to keep that in mind any time I buy anything. Diary Girl retails for the standard $29.99.<br><br>And finally, add Lost in Blue 3 for the Nintendo DS to the list. <br><br><div style="margin-left: 40px;"><span style="font-style: italic;">In Lost in Blue 3, players guide one of two stranded characters, each with their own personal history, through exotic locales on a mysterious island while surviving the elements to stay alive. Players can work alone or cooperatively with other characters to gather food, explore the island and hunt dangerous wildlife. Completing one character's storyline will unlock the storylines of two additional characters, allowing players to explore the island in different ways, experience new storylines, and uncover different endings.</span><br></div><br>Lost in Blue 3 also retails for $29.99.<br><br>]]></description>
<pubDate>Tue, 18 Mar 2008 15:36:40 -0500</pubDate>
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<title>Konami Confirms Pre-order Bonus for MGS4</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/konami_confirms_preorder_bonus_for_mgs4</link>
<guid>http://www.gamebump.com/go/konami_confirms_preorder_bonus_for_mgs4</guid>
<comments>http://www.gamebump.com/go/konami_confirms_preorder_bonus_for_mgs4#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/z2dc51dlfc8eav9ui82zd04d.jpg" alt="" alignment="right" border="0"></span>For those of us who already own a PlayStation 3 but would still like a<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"></span> nifty Metal Gear Solid 4: Guns of the Patriots bonus, Konami is launching a pre-sell program in April that'll include a Metal Gear Saga 2.0 DVD. <br><br>The DVD features character biographies, trailers, a 20th Anniversary special, and a code for accessing the Metal Gear Online beta test.<br><br>The game includes the Metal Gear Online "starter pack" that allows for up to 16-player matches and is set to ship on June 12, 2008. <br><br>If you don't yet own a PlayStation 3, Konami has also teamed up with Sony for an MGS4 <a href="http://gamebump.com/go/sony_announces_mgs4_ps3_bundle">console bundle</a> (MSRP $499) that includes the 80GB unit, a Dualshock 3 controller, and the game.<br><br>As an aside, I have no idea what this image means.<br><br><br>]]></description>
<pubDate>Thu, 28 Feb 2008 17:49:45 -0600</pubDate>
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<title>Sony Announces MGS4 PS3 Bundle</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/sony_announces_mgs4_ps3_bundle</link>
<guid>http://www.gamebump.com/go/sony_announces_mgs4_ps3_bundle</guid>
<comments>http://www.gamebump.com/go/sony_announces_mgs4_ps3_bundle#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Good news for the large chunk of humanity that's been waiting for Metal Gear Solid 4 to buy a PlayStation 3. Sony has announced a bundle that will contain an 80GB model, a DualShock 3 controller, and a copy of <span style="font-weight: bold; font-style: italic;">Metal Gear Solid 4: Guns of the Patriots</span>. All that for $499.99, or five hundred dollars for people without exact change. <br><br>This should be replacing the not-so-popular <span style="font-style: italic;">Motorstorm</span> bundle, and considering the price, game, and DualShock 3 controller (at last), this is actually a pretty decent bargain. Yes, a $500 bargain.<br>]]></description>
<pubDate>Wed, 27 Feb 2008 11:02:20 -0600</pubDate>
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<title>Konami Confirms Metal Gear Solid: Essential Collection (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/konami_confirms_metal_gear_solid_essential_collection_ps2</link>
<guid>http://www.gamebump.com/go/konami_confirms_metal_gear_solid_essential_collection_ps2</guid>
<comments>http://www.gamebump.com/go/konami_confirms_metal_gear_solid_essential_collection_ps2#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/writer/83afd3dfd49a70555982eb150ada0dab.gif"><br></div><br>Here's something unique for all you Metal Gear Solid fans, as Konami confirmed this morning that it is indeed releasing an MGS bundle for the PlayStation 2 in preparation for MGS4, entitled Metal Gear Solid: The Essential Collection. <br><br>The Essential Collection will feature MGS for the original PlayStation, the director's cut of MGS2 and MGS3 in a "commemorative package" with artwork by Yoji Shinkawa. The bundle retails for the wonderfully low price of $29.99 and is an excellent way to relive those nostalgic stealth moments while you eagerly await Guns of the Patriots.<br><br>"Since its inception, the Metal Gear Solid franchise has been one of the most successful game series in the history of video games, receiving worldwide recognition and praise," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment Inc. "Metal Gear Solid: The Essential Collection represents a great value for gamers, bringing together three must-have classic titles which pioneered the stealth action genre." <br><br>Konami's MGS: Essential Collection is scheduled to ship on March 18 with the appropriate Mature rating. Feel free to preorder at the link.<br><br>Three cheers for backwards compatibility.<br><br>]]></description>
<pubDate>Tue, 05 Feb 2008 12:37:59 -0600</pubDate>
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<title>MGS4 Downloadable Demo Coming To PSN Next Month?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mgs4_downloadable_demo_coming_to_psn_next_month</link>
<guid>http://www.gamebump.com/go/mgs4_downloadable_demo_coming_to_psn_next_month</guid>
<comments>http://www.gamebump.com/go/mgs4_downloadable_demo_coming_to_psn_next_month#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/cxyfb4ebef5z3aeqyiqmqqb6.jpg" alt="" alignment="" border="0"></p>According to website Chicago Gamer's Club, and apparently anybody with a copy of UK mag "PSW," and at least one working eyeball, we should be expecting a downloadable demo of <span style="font-weight: bold;">Metal Gear Solid 4: Guns of the Patriots</span> to show up on the PlayStation Network (the PS3's Xbox Live counterpart) in February.<br><br>Metal Gear Solids 1 and 2 both had pre-release demos that were quite a big deal (I'd estimate that roughly 104% of <span style="font-style: italic;">Zone of the Enders</span>' sales can be attributed to the bundled MGS2 demo). Demos mean the game is close enough to completion to be able to cut a chunk of it out without screwing anything up, and it means that there's at least some small parcel of the story that Kojima can't stay tight-lipped about. <br><br>Will the MGS4 demo sell PlayStation 3s, though, that's the question. <br>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY METAL GEAR SOLID 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Mon, 21 Jan 2008 13:43:13 -0600</pubDate>
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<title>New Twisted Metal: Head On Extra Twisted Visuals, Details</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_twisted_metal_head_on_extra_twisted_visuals_details</link>
<guid>http://www.gamebump.com/go/new_twisted_metal_head_on_extra_twisted_visuals_details</guid>
<comments>http://www.gamebump.com/go/new_twisted_metal_head_on_extra_twisted_visuals_details#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/3925ca4lbir3i386zq5arc2e.jpg" alt="" alignment="" border="0"></p>Sony has unveiled new screenshots and package details of Twisted Metal: Head On Extra Twisted Edition for the PlayStation 2. The game is a essentially a port of the PSP title Twisted Metal: Head On, only with several key improvements. The Extra Twisted Edition includes:<br><br><ul><li><span style="font-weight: bold;">The Core Game Itself</span>- Yep, the hit PSP game - Twisted Metal:Head On - is now on PS2. And now its running at 60 frames/second, has improved textures and art, and even has a new level created specifically for this version (Transylvania Castle).</li><li><span style="font-weight: bold;">The Lost Levels</span> - Four brand new levels straight out of the dark, demented world of Twisted Metal: Black. These levels are designed with two player deathmatch in mind and I think they are some of the best Twisted levels we have ever made. My favorites are Suburban Terror and Stadium Slaughter.</li><li><span style="font-weight: bold;">The Twisted Metal Symphony</span>- folks who purchase the game will get a free code to let them download a free copy of The Twisted Metal Symphony. TMS is a compilation soundtrack of the greatest musical tracks from TM1, TM2, TM:BLACK, and TM:HEAD ON. Yes, old school TM fans, Rooftops from TM1 WILL be on there!</li><li><span style="font-weight: bold;">A Continuous Suicide Of Reason</span>: The Art Of Twisted Metal- a pack in art booklet filled with concept art dating back to the very first Twisted Metal game.</li><li><span style="font-weight: bold;">The Dark Past</span>- A 30 minute documentary tracing the history of Twisted Metal, the struggles the team went through in making the games, the success, the failures, the fans,etc. Heck, we even touch on what went wrong with TM3 and Tm4 and what the original team REALLY feels about those games. Its a nice little doc that- I feel- is much more honest than the usual making of puff pieces you see [in] a lot of games these days.</li><li><span style="font-weight: bold;">Sweet Tour</span>- This is where you get to take control of Sweet Tooth himself and run him around some levels built for Twisted Metal: Black 2. As you run around, you find icons you can collect. Each icon opens up concept art and behind the scenes information about the making of the series.</li><li><span style="font-weight: bold;">The Lost Ending Movies</span>- Back in 1995, I wrote and directed some live action end movies for the very first Twisted Metal. Because they were deemed too sexist and too violent, they never saw the light of day. But its 2008 now and what was once offensive is now just- to most folks- cheesy and charming. So these flicks are on the disc for folks to finally judge for themselves if they are cinematic masterpieces or the final proof of my total lack of talent. Im sure youll let me know which.</li></ul><br>You can view the screenshots <a href="http://www.gfdata.de/archiv01-2008-gamefront/3543.html">here</a> or at the link below.<br><br>]]></description>
<pubDate>Tue, 15 Jan 2008 12:44:15 -0600</pubDate>
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<title>Metal Slug 3 Hits XBLA, Next Year</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/metal_slug_3_coming_to_xbla</link>
<guid>http://www.gamebump.com/go/metal_slug_3_coming_to_xbla</guid>
<comments>http://www.gamebump.com/go/metal_slug_3_coming_to_xbla#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/lygkq1ktzc4o5s3z9ys18ewj.jpg" border=0 alignment=""></P>
<P align=left>According to Gamernode,&nbsp;Metal Slug 3 is scheduled to arrive on Xbox Live Arcade early next year on January 2. The game was&nbsp;initially released on&nbsp;the Xbox&nbsp;but will feature new&nbsp;weapons, equipment, character&nbsp;mutations and best of all, an online cooperative mode.</P>
<P align=left>Metal Slug 3&nbsp;is expected to cost&nbsp;800 Microsoft Points.</P>]]></description>
<pubDate>Sun, 30 Dec 2007 00:52:24 -0600</pubDate>
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<title>Confirmed: Metal Gear Online and MGS4 To Be Bundled</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/confirmed_metal_gear_online_and_mgs4_to_be_bundled</link>
<guid>http://www.gamebump.com/go/confirmed_metal_gear_online_and_mgs4_to_be_bundled</guid>
<comments>http://www.gamebump.com/go/confirmed_metal_gear_online_and_mgs4_to_be_bundled#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>One thing that's always vexed Metal Gear fans is <span style="font-weight: bold;">Metal Gear Online</span>. We know that the online component of <span style="font-style: italic;">MGS3: Subsistence</span> was just a "beta test" for the larger, more expansive gameplay to be found in Metal Gear Online. We know that it's being made at the same time and by the same people as Metal Gear Solid 4, and that it's being released at the same time. What didn't make sense was that they were selling it as a separate game; with a separate price tag.<br><br>According to the January, 08 issue of <span style="font-style: italic;">PlayStation: The Official Magazine</span> (because, y'know, it's January already), tucked away in a multi-page spread about MGS4 is the juicy tidbit that Metal Gear Online would be bundled with (or even on the same disk as) MGS4, which has a scheduled release date of "Whenever."<br><br>Though the only online Metal Gear game I want is one where only I'm Snake and everybody else on the internet is a hapless guard defending the base I'm infiltrating, Metal Gear Online has enough features that I might be impressed. As soon as I get a PS3, which will either be the day the game is released or the day somebody confirms for reaslies that there is no way in hot hell that the game will land on the Xbox 360.<br>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY METAL GEAR SOLID 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 14 Dec 2007 12:20:24 -0600</pubDate>
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<title>MGS4 Must Sell 1 Million Copies On Launch Day?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mgs4_must_sell_1_million_copies_on_launch_day</link>
<guid>http://www.gamebump.com/go/mgs4_must_sell_1_million_copies_on_launch_day</guid>
<comments>http://www.gamebump.com/go/mgs4_must_sell_1_million_copies_on_launch_day#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In the linked Reuters article, calling <span style="font-weight: bold;">Metal Gear Solid 4</span> the last of the third-party single-platform exclusive games, Kojima Production's Ryan Payton says that the game must sell over a million copies on launch day to recoup the huge cost of development.<br><br>So far only two games have even hit the million-sold mark for the PS3. <span style="font-style: italic;">Ratchet and Clank: Tools of Destruction</span>, the so-far most anticipated release for the system, has sold under 100,000 copies currently. <br><br>There is serious doubt as to whether the game will be the financial boon that Sony needs it to be. Metal Gear has its fans, but the game lacks the widespread appeal of less complicated series such as, say, Ratchet and Clank. Then again, I suppose there are a lot of people who are holding off on a purchase of the last-place console until MGS4 releases, myself included, but are there really a million people ready to pony up $400+ for the sake of one game? <br><br>The most commercially obvious thing for Konami to do is release this game on a more popular platform so it might have a chance of making a profit, and the only reason we haven't heard an announcement of such a port is because Sony clearly has some kind of ridiculous exclusivity contract.<br><br>And I don't blame Sony for that. If MGS4 rolls off onto the 360 like previously-PS3-exclusive<span style="font-style: italic;"> Assassin's Creed</span> did, the PlayStation 3 obituaries will start coming fast. It's in their best interest to lock MGS4 down, but by tying the system's future to a game that newcomers to the franchise won't even understand, they may have signed their own death warrant.<br><br>
		  	
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		  	]]></description>
<pubDate>Thu, 29 Nov 2007 14:09:31 -0600</pubDate>
</item><item>
<title>Now in SSB: Gray Fox! That ninja is Gray Fox!</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/now_in_ssb_that_ninja_is_gray_fox_no_doubt_about_it</link>
<guid>http://www.gamebump.com/go/now_in_ssb_that_ninja_is_gray_fox_no_doubt_about_it</guid>
<comments>http://www.gamebump.com/go/now_in_ssb_that_ninja_is_gray_fox_no_doubt_about_it#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/lb24a11c7x0kxp707hc4jc3e.jpg" alt="" alignment="" border="0"></p><p>Anybody who would be excited about this should recognize the quote in the headline.</p><p>That's right, now Cyborg Ninja aka Gray Fox aka Frank Jaeger aka "I have no name" has been confirmed as an Assist Trophy character in the upcoming, hyper-anticipated, already character-stuffed <span style="font-weight: bold;">Super Smash Bros. Brawl</span>.</p><p>For those who aren't initiated, an Assist Trophy is like a Summon from Final Fantasy. For those still uninitiated, it's like a secondary character you can call on during a fight to appear, smack your enemies up with a few signature moves, then leave again. In this case, Solid Snake would be the one calling on him. <br></p>If you don't know who Gray Fox is, well, I just don't know what to say about that.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=super smash bros brawl&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SUPER SMASH BROS BRAWL AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 07 Nov 2007 11:18:24 -0600</pubDate>
</item><item>
<title>MGS4 Delayed...Again...Until Mid-2008</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mgs4_delayedagainuntil_mid2008</link>
<guid>http://www.gamebump.com/go/mgs4_delayedagainuntil_mid2008</guid>
<comments>http://www.gamebump.com/go/mgs4_delayedagainuntil_mid2008#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>According to <a href="http://uk.ps3.ign.com/articles/831/831655p1.html">this IGN UK report</a>, Konami has just announced another delay for <span style="font-weight: bold;">Metal Gear Solid 4: Guns of the Patriots</span> for the PS3, this time setting the launch window back to Q2 2008. Initially the game was slated for a late 2007 release but was nudged back to early 2008.<br><br>Meanwhile, the PlayStation 3 is suffering from poor sales and very, very few "system-selling" titles. As I see it, the only game making me even consider a personal purchase of a PS3 around this Holiday season is Ratchet &amp; Clank Future: Tools of Destruction, and I've lived a productive life so far having skipped all the other R&amp;C titles. Sony's betting a lot on MGS4 and its release could define the future for the PS3.<br><br>From the IGN article:<br><br><div style="margin-left: 40px;">A statement from the publisher said simply: "Konami has decided to
delay the title's release in order to make further improvements to the
quality of the game and provide even greater enjoyment for more
customers worldwide. Konami will continue its efforts to make Metal
Gear Solid 4 meet everyone's expectations."<br><br><br></div>If the delay will make the game better, I can live with it, but can the PS3 stand another quarter without this title to prod sales?<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Metal Gear Solid 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY METAL GEAR SOLID 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 31 Oct 2007 10:49:02 -0500</pubDate>
</item><item>
<title>Metal Gear Solid 4 Confirmed For Next-Gen</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen#</comments>
<description><![CDATA[<p>It has been confirmed! Hideo Kojima announced at the European Metal Gear Solid 3 press launch event that Metal Gear Solid 4 is in development and will be released on the Playstation 3. He also mentioned that MGS4 will start a brand new series with Solid Snake and the concept surrounding the next title will be &quot;No Place To Hide&quot;. No other information has been released, but hopefully at the upcoming Electronic Entertainment Expo (E3) more information will be released.&nbsp;&nbsp;</p><p>We will have more on this developing story.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 11 Jul 2007 17:03:00 -0500</pubDate>
</item><item>
<title>Metal Gear Solid 3: Subsistence Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_solid_3_subsistence_announced</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_3_subsistence_announced</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_3_subsistence_announced#</comments>
<description><![CDATA[Konami Digital EntertainmentAmerica today announced that they are currently developing a new PlayStation 2 game entitled, Metal Gear Solid 3: Subsistence. Subsistence will be an enhanced edition of Metal Gear Solid 3: Snake Eater that will include all-new game modes such as online gameplay, new duel mode, different camera perspectives, a demo theater mode and the original Metal Gear and Metal Gear 2: Solid Snake games.
<blockquote><p><em>
The addition of the online battle mode to Metal Gear Solid 3: Subsistence? offers a wealth of new possibilities for Metal Gear Solid. said Hideo Kojima, corporate officer of Konami Corporation. This game also contains the milestone game Metal Gear. I hope that through this title, gamers will be able to follow the route we have taken at Kojima Productions, and that they enjoy the flow of the story that runs through the series.</em>
</p></blockquote><p>
A release date has not yet been revealed. Expect more soon.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 20 Jul 2006 18:07:00 -0500</pubDate>
</item><item>
<title>MGS Digital Comic Announced For PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp</link>
<guid>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp</guid>
<comments>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp#</comments>
<description><![CDATA[
<p>
Banking on the versatility of the PlayStation Portable, Konami of Europe announced plans for its (tentatively-titled) Metal Gear Solid Digital Comic to be released at an undetermined date. An interactive comic book new to the PSP handheld, the title is based on the original IDW comic books authored by Kris Oprisko and illustrated by Ashley Wood, but will feature adjustable camera angles, animations, sound effects, and other interactive content.</p><p>&quot;Metal Gear Solid Digital Comic [will represent] the greatest source of information on the legendary Metal Gear Solid,&quot; said Hans-Joachim Amann, Head of European Product Management of Konami of Europe. &quot;It is effectively a digital Metal Gear Bible, and is another example of Kojima Productions' ability to think outside of the usual gaming realms and offers PSP users a different way to make use of their hardware.&quot;<br /><br />The digital book marks Solid Snake's second leap onto the PSP, following Konami's <em>Metal Gear Acid</em>; another genre-deviation that made its debut in March of 2005. Expect a specific release date and more information on Konami's new project soon. In the meantime, enjoy eight artwork screenshots from the &quot;game.&quot;
</p><p /> Originally written by Evan Lahti]]></description>
<pubDate>Tue, 13 Jun 2006 16:19:00 -0500</pubDate>
</item><item>
<title>GH Preview: Metal Gear Solid: Portable Ops (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_metal_gear_solid_portable_ops_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_metal_gear_solid_portable_ops_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_metal_gear_solid_portable_ops_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><br /><br />Look around Konami's booth at this year's E3 and you probably would have been shocked or disappointed at the lack of any Metal Gear goodies on the floor. On the corner of a wall sat a lone screen showing the Metal Gear Solid: Portable Ops trailer. Nothing playable.<br /><br />Kojima really doesn't like to put playable demos out there when the product isn't indicative of its final form. This is much unlike the rest of the business, as pretty much every game I've played this week will most likely look completely different once it's released; they just want something playable for E3 so we'll talk about it and you'll buy it.<br /><br />The Meal Gear games are still a long way from home, and as much as Konami would like to have them at all four corners of their booth, Kojima gets what he says. He says nothing playable until it's ready, that's the case. <br /><br />However<br /><br />Up in Konami's executive briefing room, in which nobody is allowed without clearance, there were several very early builds of Metal Gear Solid: Portable Ops for the PSP. Today we managed to finagle our way in, and had some sit-down time with the game.<br /><br />The confusing thing about the game is that nobody's really been able to give a straight answer as to how the game plays. The PR rep I spoke to earlier this week said it plays just like regular MGS titles, but rumors and the trailer stipulate that there are some strategy elements, including recruiting soldiers to fight for you or with you, or near you, or something. Sadly, this question was not answered in our hands-on, as what we played was a snippet of the online multiplayer mode.<br /><br />The multiplayer plays almost exactly like the online component of Metal Gear Solid 3: Subsistence. The mode we got to look at was a simple deathmatch, which was mostly a straight translation from the PS2 version save a few controller tweaks to compensate for the fewer buttons and the portable layout. The circle button was used to open a weapon select menu, and the D-pad was used to manually control the camera (which is 3rd person, like in Subsistence). The left shoulder button is used to lock onto an enemy or to lock the camera position to stay right behind your character, and the right shoulder was to bring up first person aiming.<br /><br />Everything else, though, was completely like Metal Gear Online. The graphics, even on such an early build, are quite nice. While I was playing, I forgot that the PSP is supposed to have worse graphics than the PS2 and slipped into the comfortable mindset of absorbing PS2 graphics. There were a few camera glitches, but for such an early build I wouldn't expect otherwise.<br /><br />While we were playing, Noriaki Okamura (the producer of Portable Ops) sat down and joined our game, and made fun of me for &quot;camping&quot; when I was testing out the sniper rifle (I was trying to investigate the game, not to actually beat the game. I swear!). At least, his translator made fun of me for camping; I don't know what the Japanese equivalent is. Either way, I was made fun of today by Okamura for my gaming skills. I think I lose my nerd license now.<br /><br />We weren't able to play any of the single player content, and my inquiries into the nature of its mechanics were dismissed as the ramblings of a camper, so it seems that nobody wants this information to be released yet. But we were able to find out that there is a pretty sweet multiplayer mode that supports both ad hoc and infrastructure play. Online MGS gameplay that you don't have to dig through menus on the second disk of a re-release? Sign me up.<br /><br />
]]></description>
<pubDate>Sat, 13 May 2006 00:18:05 -0500</pubDate>
</item><item>
<title>Metal Gear Solid: Portable Ops Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_solid_portable_ops_announced</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_portable_ops_announced</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_portable_ops_announced#</comments>
<description><![CDATA[<p>Konami has announced their upcoming Metal Gear game entitled Metal Gear Solid: Portable Ops.</p><p>The game won't be the card-based action we saw with Acid and instead has players controlling a whole brigade. The game is set to reveal the events between Snake Eater and the original Metal Gear where Big Boss looks to build his private army of renegade soldiers.</p><p>The title will be set in the 1970's and will feature multiplayer online modes in which you can recruit characters like Ocelot and Eva. Metal Gear Solid: Portable Ops is scheduled to release for the PlayStation Portable in late 2006 or sometime in 2007.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 11 May 2006 22:15:00 -0500</pubDate>
</item><item>
<title>New Metal Slug Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_metal_slug_media</link>
<guid>http://www.gamebump.com/go/new_metal_slug_media</guid>
<comments>http://www.gamebump.com/go/new_metal_slug_media#</comments>
<description><![CDATA[More screenshots from SNK Playmore are in, now for Metal Slug on the GameBoy Advance, currently slated to release this fall. As you probably know by now, the description below is from the company's E3 lineup announcement.<br /><br /><blockquote>METAL SLUG (Game Boy Advance  Fall 2006): The original arcade classic that started the series comes to the Game Boy Advance. METAL SLUG for the GameBoy Advance features non-stop action packed 2D missions and classic over-the-top boss characters to challenge gamers skills. Battle General Morden and his evil forces with a huge array of weapons at your disposal.</blockquote><br />Enjoy.<br /><br />
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 05 May 2006 17:20:00 -0500</pubDate>
</item><item>
<title>Metal Slug Anthology PSP Media</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/metal_slug_anthology_psp_media</link>
<guid>http://www.gamebump.com/go/metal_slug_anthology_psp_media</guid>
<comments>http://www.gamebump.com/go/metal_slug_anthology_psp_media#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>SNK Playmore has published a large batch of screenshots for Metal Slug Anthology on the PlayStation Portable (additional media for the Wii version should become available during E3). The description below is from the company's <a href="http://news.gaminghorizon.com/media2/1146863100.3977.html" target="_blank">E3 lineup announcement</a>.METAL SLUG ANTHOLOGY (Nintendo Wii, PSP System  Fall 2006): In celebration of the 10th anniversary of one of the greatest action arcade franchises of all time, SNK PLAYMORE will release METAL SLUG ANTHOLOGY. METAL SLUG ANTHOLOGY will feature six great METAL SLUG titles from the arcade. Included in the collection will be METAL SLUG, METAL SLUG 2, METAL SLUG X, METAL SLUG 3, METAL SLUG 4, and METAL SLUG 5. Bonus materials will be announced closer to launch.Enjoy.
]]></description>
<pubDate>Fri, 05 May 2006 17:04:00 -0500</pubDate>
</item><item>
<title>SNK Announces Metal Slug Collection</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/snk_announces_metal_slug_collection</link>
<guid>http://www.gamebump.com/go/snk_announces_metal_slug_collection</guid>
<comments>http://www.gamebump.com/go/snk_announces_metal_slug_collection#</comments>
<description><![CDATA[<p>SNK has announced that they are working on a compilation of a variety of Metal Slug games for the PlayStation Portable.</p><p>The title, Metal Slug Collection is expected to include six games from the series including Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug&nbsp;4 and Metal Slug 5. SNK has confirmed that the game will support ad hoc two player cooperative mode.</p><p>Metal Slug Collection is scheduled to relase towards the end of the year.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 23 Mar 2006 21:19:00 -0600</pubDate>
</item><item>
<title>Metal Gear Acid 2 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_acid_2_announced</link>
<guid>http://www.gamebump.com/go/metal_gear_acid_2_announced</guid>
<comments>http://www.gamebump.com/go/metal_gear_acid_2_announced#</comments>
<description><![CDATA[Konami Digital Entertainment America today revealed Metal Gear Ac!d 2 for the PSP handheld. The game will have a new tutorial stage to help players understand it more along with the interface being modified.<br />
<blockquote><p><em>Metal Gear Ac!d 2 is a new addition in the Metal Gear
series created for the PSP? handheld entertainment system. The series
will continue to progress as a strategy game, said Hideo Kojima,
corporate officer of Konami Corporation. Metal Gear Ac!d is different
from the established Metal Gear Solid series, and features cool,
innovative playing elements that are the hallmark of handheld gaming
systems. We plan to continue evolving the series, so I hope everyone -
from those experiencing the world of Metal Gear for the first time, to
fans whove come to love our series - will try out Metal Gear Ac!d 2 !</em></p></blockquote><p>No release date as of yet.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 21 Mar 2006 23:42:00 -0600</pubDate>
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<title>GH Preview: Metal Gear Solid 3: Subsistence (PS2)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_metal_gear_solid_3_subsistence_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_metal_gear_solid_3_subsistence_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_metal_gear_solid_3_subsistence_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Considering how every Metal Gear Solid game to date has been eventually retooled and re-released at least once after its initial release, nobody should be altogether surprised by Metal Gear Solid 3: Subsistence's existence. When Hideo Kojima lets the word out to mommy Konami and daddy Sony that he's making a new Metal Gear game, both sides of the family tree put a whole lot of pressure to get that game out as fast as possible. For this, the development team usually ends up having to drop some features they wanted to meet the perpetual November deadline. Once the game's released and made a trillion dollars, the team is given license to go back and fiddle around until a director's cut is born, for both Ma and Pa know that all us desperate fanboys will rush out and buy it. There are three different copies of Metal Gear Solid 2 on my shelf, not including The Document of Metal Gear Solid 2 and the demo disk that came with Zone of the Enders. MGS3 was getting lonely there, all alone between those and Twin Snakes.<br /><br />Subsistence, which is a real word - and is a very appropriate title - seems like it might be the most feature-packed of the re-releases.<br /><br />The limited edition version of the game will include 3 disks: Subsistence, Persistence, and Existence. The Subsistence disk contains a tweaked version of Metal Gear Solid 3: Snake Eater. The most notable improvement, one many people were lamenting for when MGS3 first released, is that the camera has broken free of its traditional Metal Gear birds-eye view and now follows Snake in a more natural-feeling third-person perspective.<br /><br />Birds-eye is great for games like Metal Gear Solid and Metal Gear Solid 2, which for the most part take place indoors through cramped corridors, but Snake Eater's beauty is in its lush and open outdoor jungle environments. The new third-person camera (which can be toggled back and forth between the traditional birds-eye for purists or the rare indoor scene) feels a lot like the camera in Splinter Cell games. It follows Snake smartly, and can be panned or tilted freely to give you a better sense of your surroundings. <br /><br />What seems like a simple change completely alters the game experience. With the tighter camera, you're able to see much farther into the distance and better appreciate the near-perfection of the graphical environment. You feel more immersed in the jungle and more in control. Kojima was a bit hesitant to ditch the classic over-head camera feel, but newer technology practically demands it. If this is any indication of how Metal Gear Solid 4 will behave, we're even more excited.<br /><br />The second disk, Persistence, features the &quot;Metal Gear Online&quot; component we've all been looking forward to. Playing as a blend between SOCOM and Counterstrike, the online multiplayer modes feel very unique yet blatantly simple so that you don't need a Prima strategy guide just to choose your weapons. Gameplay types like capture the flag are born anew when flags are replaced with those green Kerotan frogs. There are modes where one person plays Snake with full camouflage capabilities and everyone else is a guard trying to find him and stop him, even full-on deathmatch modes. Familiar MGS elements are added to the gameplay to spruce things up, such as the girlie mags that were so useful in MGS2. Drop one on the floor, and anybody who walks past it will be forced to look at it. Players actually lose control of their character and their view is pulled down to the magazine, so opposing players can either sneak by or blast them.<br /><br />The Existence disk is the one nobody can quite confirm whether it'll be released in the US or not. In the Japanese version, at least, the disk is kind of a three-hour movie version of MGS3. All the cutscenes are played in a series, with recorded gameplay elements in between so that you can literally throw the disk in and watch the entire MGS3 story without all that thumb fatigue. <br /><br />The regular edition of the game contains only the Subsistence and Persistence disks for $10 less.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />If you're a Metal Gear Solid fan, you probably already have this game pre-ordered. If you aren't really a fan, you'll probably not understand a single plot element of the game and all the bonus features will be lost on you. That said, and as we all pretty much assumed, if you were excited when you heard this game announced, you'll probably love it. If not, there won't really be any reason to bother unless the only thing keeping you from playing Metal Gear Solid 3 was the camera angle.
]]></description>
<pubDate>Sun, 12 Mar 2006 10:42:19 -0600</pubDate>
</item><item>
<title>Metal Gear B.D. Coming To PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_bd_coming_to_psp</link>
<guid>http://www.gamebump.com/go/metal_gear_bd_coming_to_psp</guid>
<comments>http://www.gamebump.com/go/metal_gear_bd_coming_to_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.</i></p>

<p class="MsoNormal">Mr. Kojima has created a lot of buzz recently with comments
on a future Metal Gear project for the PSP, currently named Metal Gear B.D.<span>&nbsp; </span>The new game is being directed by Shinta
Nojiri, who also directed Metal Gear Ac!d 2.<span>&nbsp;
</span>The new Metal Gear Title is not a remake or port of an already existing
game, and is currently rumored to be some kind of digital comic book and game
rolled into one.<span>&nbsp; </span>Mr. Kojimas comments
are vague enough that the new game could be just about anything.



<p class="MsoNormal">&quot;It's totally newEven though it's only on PSP, it's
going to be pretty amazing.&quot;<span>&nbsp; </span>



<p class="MsoNormal">&quot;It's just a normal game. Only with one little thing
radically different about it.&quot;



<p class="MsoNormal">&quot;The <a target="_blank" href="http://egm.1up.com/do/newsStory?cId=3146518"><span style="color: darkgreen;">gameplay</span></a> system will diverge from existing
gameplay trends. That's really the selling point. We'll test whether or not
people will accept itIt might be too new for people. I don't even know if
they're going to sell this thing. I mean, I find it interesting myself, though
who knows what people will think of it.&quot;



<p class="MsoNormal">Gaming Horizon will have more information on Metal Gear B.D.
as soon as it becomes available so stay tuned!


]]></description>
<pubDate>Thu, 22 Dec 2005 09:22:00 -0600</pubDate>
</item><item>
<title>Metal Gear Solid 4 Trailer Next Month</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_trailer_next_month</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_trailer_next_month</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_trailer_next_month#</comments>
<description><![CDATA[<p><i><br></i></p><p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>


Some interesting news floating around the internet today. It appears that Konami will be showing off a trailer of Metal Gear Solid 4 at next months Games Convention in Germany. It is unclear if this will be a brand new trailer or the same one that was played at E3 last May. The Games Convention will be held on August 17-21.
<p>
Gaming Horizon will more on this story as soon as it develops.
</p>]]></description>
<pubDate>Thu, 21 Jul 2005 14:50:00 -0500</pubDate>
</item><item>
<title>GH Review: Fullmetal Alchemist 2: Curse of the Crimson Elixir (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_fullmetal_alchemist_2_curse_of_the_crimson_elixir_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_fullmetal_alchemist_2_curse_of_the_crimson_elixir_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_fullmetal_alchemist_2_curse_of_the_crimson_elixir_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />A prequel to <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.3&size=20" alt="GAMEPLAY: 7.3" /> <br />
Added characters, transmutation weapons, changed combos, but frustrating AI and dullness.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.1&size=20" alt="GAMEPLAY: 7.1" /> <br />
I like the cell-shaded cast, but the standard visuals earn it few points.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.3&size=20" alt="SOUND: 7.3" /> <br />
Voiceactors from the anime perform well, but still annoying Al calls. Better music.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7&size=20" alt="FUN FACTOR: 7" /> <br />
If youre a fan youll enjoy yourself, mostly.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.5&size=20" alt="REPLAY VALUE: 6.5" /> <br />
And if youre enjoying yourself, youll be drawn to finish it quickly and maybe return.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7 &size=23" alt="TOTAL SCORE: 7" />

]]></description>
<pubDate>Wed, 06 Jul 2005 14:24:00 -0500</pubDate>
</item><item>
<title>GH Review: Metal Gear Acid (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_metal_gear_acid_psp</link>
<guid>http://www.gamebump.com/go/gh_review_metal_gear_acid_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_metal_gear_acid_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br />
<br />
In a strange return to the turn-based strategy titles of the mid-late
90s, weve seen a few interesting card-based games lately. One such
title, <a target="_blank" href="http://reviews.gaminghorizon.com/media/0,100,86,377,7,972.html">Kingdom Hearts: Chain of Memories</a>, which appeared on the GameBoy Advance, made use
of stacking randomly dealt cards to perform combat maneuvers, while
allowing players to take direct control of Sora during regular,
platform gameplay. The system worked, and I was delighted to see that
although it did have some flaws, Square had developed a worthy
in-between title for its KH series, utilizing a mix of platform and
light-hearted strategy elements during fights. <p>
Unfortunately, its difficult to tell whether or not the same could be
said of Metal Gear Acids card-experiment. The system is functional,
interesting, and unique, but nowhere near as intuitive as the
traditional Metal Gear experience were accustomed to. The end result
is an MG-light with a Solid presentation, very nice graphics, and
fan-treats but less depth, intuitiveness, fun and enjoyment.
<p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>
<p>The plot of MGA is probably set in theMGS1-MGS2 period, though
as far as MG games go, that its difficult to gauge the time-setting is
not surprising. Terrorists have hijacked a plane with over 500
passengers, paralyzing the hostages and killing the pilot and copilot.
The key terrorists onboard, two dolls  Elise and Frances  who are
absolutely creepy (and gorgeously detailed, at that) have demanded that
the US government hand over Pythagoras (no, not the mathematician) or
else have the innocents suffer the consequences. <p>As it turns out,
Pythagoras is a top-secret research project developed in the Lobito
Physics and Chemistry Lab on Lobito Island, owned by a fictional
government in a South African territory. The laboratory itself is owned
and operated by BEAGLE cooperation, which has donated large sums of
money to the fictional government and, as compensation, is given
free-reign of the Island. However, that same terrorist organization has
taken over the facility too, so that it now has pressure applied on two
fronts: the hostages in the plane, and the hostages (scientists and so
forth) at the facility. To save the passengers the US government has
sent the only man for the job, Snake, to retrieve Pythagoras from the
facility and somehow make sense of all the mess hes about to be thrown
into. For our beloved Solid Snake, the best he can hope for at the end
of the day is survival and an overdue vacation.
<p>The storyline itself, as well as some key scenes, are presented
in either storyboard or cutscene form (sorry, no fancy CG). The
storyboards are very nicely detailed and the cutscenes are all done in
standard PSP, pre-PS2 fare, like the rest of the games graphics. On
the surface MGA appears to be like any other post-MGS1 title; the
environments feature the same jungle/compound areas that fans are
familiar with and all with precise details, and characters (including
enemy soldiers) strongly resemble their PS2 counterparts. From the
cutscene cinematics and strands of Snakes hair down to the dropping of
bullet casings and the bright, fiery wrath of explosions, MGA is very
good looking, if nothing else. Id say the visuals are above those of
other PSP launch titles (including Wipeout Pure), and are definitely
better than Id anticipated, but you already knew that. The key point
here, however, is that the title has retained the series prized
cinematic feel.<p><p>And now we reach the touchy subject: the games use of
card-based gameplay. First the basics. MGA does not allow complete
freedom of movement, at least not in the traditional sense; players
move and perform maneuvers by selecting the appropriate cards. The
gameplay is turn-based and highly strategic  definitely more strategic
than action-oriented  and has Snake dealt six cards at the start of
his turn. For the player to move, shell have to select a card and
choose move from the cards available options, then highlight Snakes
path on the blue movement blocks presented; once Snake is in position
then the player has to choose an ending direction and may opt for an
action before ending her turn (i.e., flatten Snakes back against a
wall, knock on an object, etc). <p>Its simple enough at first, but
immediately gets tricky. Snake carries 30 cards in his deck, and the
cards may be automatically chosen from the card menus auto listing,
or manually selected. However theyre chosen, Snake can never carry
more or less than 30 cards for the majority of the game. Of these 30 cards are card types  weapon,
support, etc  and these types are used together, strategically, to
perform an action or series of actions. For example, say theres a
small, square building in the middle of a compound, and theres a
soldier standing on the other side of the building who needs
eliminating. The gamer can select a movement card (say, genome in this
case), move Snake to the building, have him flatten his back against
it, select knock to get the soldiers attention, then select another
movement card (say, cardboard box or whathaveyou) to move a little ways
around the building. The soldier will proceed to walk all the way to
the spot of the distraction; players can either sneak up behind the
soldier while hes en route or wait until the enemy comes to them
before pouncing. <p> By now youve noticed the somewhat complicated process involved in
performing any string of meaningful actions (in this case, eliminating
a single soldier). Unfortunately it doesnt stop there. Some additional
things to take into consideration concern card cost (kind of a penalty
for using, or even not using, a card), weapon-type equipped cards, and
special character cards. Weapon-type cards can include weapons like a
SOCOM, or a supportive weapon card that increases a weapons hit
accuracy. The tricky thing here is that only certain supportive weapon
cards work with certain weapon cards (they must be of the same
caliber). Furthermore, special character cards provide additional
strategy by introducing special abilities. Sniper Wolfs card increases
hit percentage; Cyborg Ninjas produces a devastating attack; Psycho
Mantis confuses an enemy target, and so on. Character cards are a
great treat as they come with mini-biographies and character quotes,
and additional character cards can be picked up after finding (or
purchasing) decks.
<p>While were on the topic of decks we should examine the
intermission menu. Each mission in MGA is distinctively downsized to
one selectable area from the map menu, and between each mission is an
intermission menu. From intermission players can visit the card shop,
edit their decks, change the options, save the game, and view some
mini-tutorials, randomly presented so as not to overwhelm the gamer
from the beginning (though that doesnt keep it from happening). For a
handheld title, having an intermission period was a brilliant idea.
<p>Now its time for something that doesnt quite go anywhere else
 camera movement. Players use the analog stick to move the character
further up (as in above, not ahead), and the L/R buttons to turn the
camera around. Holding triangle swings the camera into overhead view,
where players can check out an extensive areas targets and figure out
where theyre headed. During combat actions, when Snake actually gets
to shoot/kick/punch a soldier, the camera swings in up-close for good
detail of the fight, increasing that cinematic flair.<p>For those who have wanted strange goodies Konami included a
multiplayer option, but as I was unable to test this option out I wont
address it. Suffice it to say, its apparent that Im not missing much.
<p>A very nice presentation element that gets additional points is
the games audio. Music appears pulled from the regular MGS games, and
gives the gamer that heightened tension when spotted/fighting, or even
traversing an area. There arent many bits of voiceacting  you may get
some huh? from soldiers  but while its severely missed, it doesnt
exactly depreciate MGAs value. All in all, a very good title for the
PSP.<p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br />
<p>That strategic, unique card-based gameplay I mentioned earlier
wouldnt be so complicated if it were more intuitive. Theres a period
during the opening sequence when another soldier (Teliko, whom you may
eventually control) is seen quickly going through an area, using cards
to eliminate her foes. The action was slowed down a bit but observing
the process was particularly overwhelming, and using the card system
myself hasnt really made that feeling dissipate. If it werent for the
mini-tutorials presented in intermission theres a lot I would have
missed, and the games book doesnt make a lot of things clear (at this
point youll be using online guides to figure out the exact nuances of
the system). Some more intuitive options, like allowing full movement
for one, or simplifying the supportive card usage  would have made the
game a lot less frustrating.
<p>Gameplay progression is a bit too slow for a handheld; players
spend a lot of time waiting on enemy soldiers to move, and even with
the ability to hold triangle to speed up (or even skip) their actions,
thats still a lot of time wasted waiting for a turn, and when youre
playing on the go thats a lot of time most players wont have.
<p>The lack of an in-game saving option, which seems to be the
trend with PSP titles so far, is irksome. When youre playing during a
car trip or before an exam there will be times when youll need to save
your game, shut it off, and get back to reality. In MGA, though, you
cant do that  you have to complete the mission to save. <p>
There are a few camera troubles I didnt care for, either. Sometimes
turning the camera around through every angle doesnt allow the player
to see everything thats around him, and simple things, like doors, get
missed. Theres no first-person view (a pity, as Ive been enjoying it
in Dynasty Warriors so far) which feels restricting. Even in the days
of the PSone Snake could snap into first-person view, handy for things
like crawling. Unfortunately the option is entirely missing here.
<p>And finally, the real kicker always comes back to the card
system. If you can handle the slow, complicated strategy then youll be
fine, but for the rest of us whove enjoyed faster, better turn-based
strategy games (Ill say it again  Final Fantasy Tactics) this ones a
deal breaker. Its a very good thing Snake is on the front of the box.
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br />
<p>Metal Gear Acid isnt like its predecessors, naturally; it feels
like its parent games, and has the cinematic style, characters, class,
and stealth tension of its parent games, but the card-based system 
while very pretty and unique  eventually becomes a little more
frustrating than most players will be able to handle. Still, its not
nearly as bad as some are reporting it to be, and any fan of Snake
should definitely check this one out. Just remember to keep your
expectations down to the handheld level; this isnt MGS1/2/3 all over
again, and the game has its flaws. Its ironic that the very thing that
draws players in  Solid Snake and his stealthy adventures  sometimes
does the series wrong by taking on a sort of perfected or hero
status. Accept that the card-based system was a novel, but in the
end not entirely satisfying, idea and youve got yourself set for the
next couple of weeks. Refuse to relinquish the series perfection, or desire more intuitive strategy play, and pass it up.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
The card system has its faults, and lack of complete character control is frustrating.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.1&size=20" alt="GAMEPLAY: 9.1" /> <br />
Very nice touches and details, but the environments are a little bland.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.7&size=20" alt="SOUND: 8.7" /> <br />
Nice music and sound effects, like explosions.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
If youre into the card mechanics youll be set. If not, dont bother.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.8&size=20" alt="REPLAY VALUE: 7.8" /> <br />
You can replay areas for cards or try multiplayer.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.3 &size=23" alt="TOTAL SCORE: 8.3" />

]]></description>
<pubDate>Mon, 28 Mar 2005 11:31:00 -0600</pubDate>
</item><item>
<title>GH Review: Twisted Metal: Head-On (PSP)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_review_twisted_metal_headon_psp</link>
<guid>http://www.gamebump.com/go/gh_review_twisted_metal_headon_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_twisted_metal_headon_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Weve all heard of Twisted Metal. Dating back to the PSone days, many gamers had a chance to get their first experience of the Twisted Metal series thanks to developer SingleTrac. The developer started the Twisted Metal series and developed it until Twisted Metal 2, when 989 Studios took over. After 989 Studios had a little fun with the series, Sony signed on Incognito to handle it. Unfortunately, all the TM titles have been released on the PSone and PlayStation 2 up until now. We now have Twisted Metal: Head On which is a PSP exclusive title and is online enabled. <br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Twisted Metal has always been a favorite in my book. You have the cool vehicles, each with its own unique weapon, and the levels are usually very large. The same characters are back this time around, including Axel, Crimson Fury, Grasshopper, Hammerhead, Mr. Grimm, Mr. Slam, Outlaw 2, Roadkill, Shadow, Spectre, Sweet Tooth, Thumper, Twister, and Warthog. The vehicles are surprisingly very detailed with the game being on a handheld. The engine sounds are right on and all have their distinctive sound.<br /><br />A major thing I was impressed with was the magnitude of the levels. When you first start out on some of the levels such as the Dodger stadium, you will think that the level is very small. But little did you know that there are hidden areas that go up into the stadium making it even larger. Egypt goes underground and into the pyramids. Tokyo is another dazzling area to battle it out in, which will have you going up onto the rooftops and such. Each area you join, there are several spots that you can receive your fire power to blow your enemy up. It takes less than a minute for the rotation of a weapon to appear again if someone else took it in a certain spot. Although, I dont suggest you wait around all day for that one weapon in that particular section because there are probably five other locations that have the same weapon. Im glad the developer did this because it keeps the game going rather than allowing a stalemate.<br /><br />Graphics are very pretty. Im glad many of the PSP launch titles are showing what the system is capable of because I was a bit skeptical at first. Wipeout is still the best-looking PSP title thus far, but I think Twisted Metal falls in right behind it. The explosions of the special weapons are incredible and the other basic weapons show off some killer particle effects.<br /><br />The weapon arsenal is pretty much the same if youve played previous Twisted Metal titles. You have the basic weapons, including the Machine Gun, Homing Missile, Fire Missile, Power Missile, Ricochet Disc, and Napalm. The skill weapons consist of the Napalm, Remote bomb, and Swarm Missiles. An environment weapon which is a lightning bolt is a unique attack based on your current environment. So for example, if youre in Egypt and you use the lightning bolt attack, this will cause a tornado. The Roman Ruins level will cause a fireball attack. Special weapon, which is in a shape of an S, is another unique attack but exclusive to what car you are using. <br /><br />Bonus minigames are also included in each environment. If you find a blue teleporter this will take you away from the game and stick you in a bonus game that will allow you to earn extra lives, bonus vehicles, power-ups, and unlock brand new levels. I found many of these to be quite cool. The one you will probably see first is the taxi-can bonus level. You must destroy all the taxi-cabs in the field destruction-derby style with no weapons. It was pretty fun and entertaining.<br /><br />To top off the title, wireless and online play comes equipped at purchase. You can battle it out with your friends in Ad-Hoc mode but your friend must sit next to you with her PSP to play wirelessly. The other mode is infrastructure. This allows you to jump online through a wireless access point and you can play with five other people in a deathmatch competition. The game also includes Co-Op with one other person for online. I thought this was an enjoyable experience and I saw myself playing for quite sometime online. No lags whatsoever, though I did get dropped from the game once or twice, but not often for me to get really upset.<br /><br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />So far it seems as if many of the PSP titles released at launch have the same problem. The problem is framerate. Now, it isnt all the time you will notice this, but when all the vehicles are in one area and explosions occur, the game tends to slow down for a few seconds. It isnt quite noticeable at first, but after the third or fourth time it becomes quite annoying. <br /><br />While playing in the office, I noticed the multiplayer servers were down for quite a bit on Twisted Metal. So, what do you resort too? Single-player! Yes, I loaded up single-player and I found myself at the end of the game in less than 24 hours. More specifically, less than the normal work hours. If you are familiar with Twisted Metal titles by now, you will have noticed that this is a trait to all of them, but the PSP is meant to be portable. Many are going to be using it in the car, plane trips, or in their boring history class. Those places do not have access to wireless internet, unless youre very lucky. So you will want the single-player to be decently long. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />The game is pretty darn short on the single-player portion. I beat it in one day with numerous breaks in between. The difficulty can be switched to four settings and I still found myself playing the same amount of time on each level. The graphics are simply incredible, with a few little hiccups in framerate and the sound effects are outstanding. Online is where its at though. I played five other people for a few hours and I had one heck of a good time. No lag or disconnects whatsoever. This is a must-have for a PSP owner.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.9&size=20" alt="GAMEPLAY: 8.9" /> <br />
Massive enviroments and online play! Short single-player</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
Very crisp, but a few slowdowns here and there. Still beautful though.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
Not a big soundtrack, so you tend to hear the same songs a few times.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Found myself playing more online than single-player. Lots of extras.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.8&size=20" alt="REPLAY VALUE: 8.8" /> <br />
Single player wont last long but online will keep the replay up just a bit.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9 &size=23" alt="TOTAL SCORE: 9" />

]]></description>
<pubDate>Thu, 24 Mar 2005 17:56:00 -0600</pubDate>
</item><item>
<title>GH Preview: Twisted Metal: Head-On (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_twisted_metal_headon_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_twisted_metal_headon_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_twisted_metal_headon_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>If you handed me a hand-held, wide-screened, wireless-enabled gaming system and told me to make a game that you can play against all your friends wirelessly, I would probably end up with something very much like Twisted Metal: Head-On. If they told me I couldnt do that, Id probably make a portable &quot;You Dont Know Jack!&quot; Game  by the way. <p>I had a chance to get my hands on Head-On this week, including a rather enjoyable multiplayer session against another journalist and two representatives from Sony. I won. Booyah. <p>You probably remember the Twisted Metal series; its two iterations made a mild splash on the PlayStation and the PS2s Twisted Metal Black was just great, though not very well-received. The games story can be as simple or complex as you like it, depending on how far you read in the manuals, but the basic idea here is that youre driving a car with guns and missiles  and so is everyone else. Destruction, mayhem, etc.<p>For your solo entertainment, the game offers three single-player modes: Story mode, Challenge mode, and Endurance. Story mode is basic, with a set of character-driven (pun may be intended) missions. Challenge mode and Endurance are less of a commitment; in Challenge you pick a map and have to match or beat some goal scores or times, and in Endurance you just have to last as long as you can against an onslaught of enemies.<p>Multiplayer mode, however, is where things get <em>really</em> interesting. In addition to allowing you to go &quot;head-on&quot; against up to seven of your friends via the short-range (ad-hoc) wireless modes, you can also hop on Infrastructure mode via a wireless router or a free hotspot and battle for online play. Connecting via ad-hoc mode was simple: someone started a room, it showed up on my screen, I hit X, and there I was. In a four-player match, the framerate was flawless and the game played smoothly. In multiplayer games, all players spawn onto a rather large map with weapon and vehicle upgrades scattered freely about. A rudimentary radar system shows you directionally where other players are, and when someone is close enough to you, an arrow appears on your screen showing the players name and which direction you need to turn to find him. <p>Because the PSP uses 802.11 technology for wireless gaming, you dont need line-of-sight to connect to other units, or even to be in the same room, so gameplay isnt really constrained as it often is with multiplayer gaming. The four of us were lounging around on couches, pounding away at each others vehicles, and laughing manically as we destroyed each other. I liked how it took quite a few hits to destroy a vehicle, so gameplay lasts longer and you dont need to worry about getting taken out with one direct hit. <p>Im excited about the notion of playing this game online, because the game is pretty simple and you can just sort of pick up and go; unlike games like Splinter Cell or Halo 2, you can only get so good at a game like this, so you dont have to worry about going online and getting spanked by people with no jobs or lives and who do nothing but play the game online (which is why Im terrified of Splinter Cells online play, people just get too bloody good at it). Twisted Metal has a great play model thats accessible to anyone who can understand that homing missiles home and clusterbombs cluster.<p>The graphics look great in Head-On; the PSPs beautiful screen makes the game look almost perfect. Its not exactly Burnout 3 on the Xbox, but it isnt supposed to be. Games like this, where you need to be aware of as much of your surroundings as possible, are perfect for the PSPs 16:9 widescreen. The audio packs a punch too, even from those deceptively small speakers. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Before I had a chance to play this game, I probably wouldnt have even considered buying it. Having experienced it first-hand now, Im hooked. Twisted Metal: Head-On makes perfect use of all of the PSPs landmark features. Its the perfect multiplayer game (especially for those who arent interested in sports titles), and its going right on my list of games to buy.]]></description>
<pubDate>Fri, 11 Mar 2005 15:52:05 -0600</pubDate>
</item><item>
<title>GH Preview: Metal Gear Acid (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_metal_gear_acid_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_metal_gear_acid_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_metal_gear_acid_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>At first glance, one would surely assume that by making a new Metal Gear game on a new portable gaming platform into a <em>card battle game</em>, Konami has slipped off the diving board and&nbsp;into the deep end of the crazy pool. Im glad to report that this speculation is not as true as we all thought it was a few months ago.<p><em>Metal Gear Acid</em> (or <em>Ac!d</em>, depending on your keyboard prowess) is indeed a card battle game, but not in the boring or brain-threatening sense as <em>Yu-Gi-Oh </em>(another Konami series) or, say, that Pokémon card game; MG:A is very much the stealth action game you were expecting, but it utilizes the growingly-familiar card routine to structure the gameplay into snack-size doses rather than giving you full control over the legendary Solid Snake.<p>Putting the cards away for a moment, Ill focus a bit on the games story. Hopefully, none of your friends went and bought the imported Japanese version and unloaded all the spoilers on you  cause theres a lot. In traditional Hideo Kojima fashion (only sans-Hideo Kojima this time), the story here is somewhat supernatural or mythological yet grounded very much in reality. Taking place after the events of Metal Gear Solid 2: Sons of Liberty, this game sees Snake called [again!] out of retirement because some rouge faction of oddly-named warriors have hijacked an airplane (expect some public-outcry over this) and kidnapped a US Senator expected to be the next President. As usual, expect the story at the end to be no way related to the story written on the back of the box. <p>Back to the cards: at the start of your mission, youre dealt a handful of cards from a deck. Those cards contain weapons and abilities you can use within the game itself. Weapon cards (like Socom pistol, grenades, etc) are useful if you are discovered and need to slay some guards, while maneuver cards like crawl and the famous cardboard box allow you to sneak past enemies and to infiltrate the warehouse youre supposed to get yourself into. Good performance in the game will earn you points that can be used to purchase more powerful cards from the main menu, and some cards are scattered throughout that you can find or earn.<p>Another type of card you can use is &quot;Character&quot; cards, which are similar to &quot;summon&quot; attacks  if youre familiar with Final Fantasy lore. Character cards contain characters from Metal Gear Solid 1 and 2, and attribute their signature attacks or skills to Snake (or you) when he (or you) uses that card. The Metal Gear Ray card unleashes an unholy ray blast against enemies, while the Johnny Sasaki card &quot;flushes&quot; your current hand of cards and draws you a fresh set.<p>The card gameplay itself plays smoother than you might expect, and the storylines included tutorial does a great job of explaining the process. The card battling here isnt as in-depth (annoying) as in games like Magic: The Gathering where you have to draw a land card, an attack card, a defense card, a shoe card, a time card, and a card card. Rather, the cards here are just like tangible icons for weapons, attacks, and maneuvers. If your parents think that card games are evil and will steal your soul (like mine do), you should be able to get away with neglecting to mention the card element to this game and not feel like a total wretch.<p>Something included in the US release of Metal Gear Acid that wasnt able to go into the Japan version is Wi-Fi multiplayer mode. The multiplayer mode works sort of like VR missions from previous games (TRON-esq black background with neon platform lines) where you can just have a one-on-one melee with a friend, dishing out attacks with your best cards. Currently, theres no ability to trade cards with other people (card-trading is sooo lame, anyway), though I can imagine Konami allowing you to download specific cards from specific locations, like a game retailer or something, as they do with Metal Gear Solid 3 camouflage. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>I know a lot of Metal Gear fans who say they wont buy this game on principle, theyre so jaded by the concept of putting a card game inside a MG game. Im pleased to say that Metal Gear Acid isnt Yu-Gi-Oh with rations and robots, its an entirely new experience that just feels right. For a launch title, you couldnt ask for better. Whether Acid can wiggle its way into the &quot;official&quot; Metal Gear timeline is still up for debate, but Im willing to say every fan of the series should check this game out, if for no other reason than the lead character being (at least in name) Solid Snake.]]></description>
<pubDate>Fri, 04 Mar 2005 08:39:00 -0600</pubDate>
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