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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Tomarni Releases Gamer Enhancement Magic Pills</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/tomarni_releases_gamer_enhancement_magic_pills</link>
<guid>http://www.gamebump.com/go/tomarni_releases_gamer_enhancement_magic_pills</guid>
<comments>http://www.gamebump.com/go/tomarni_releases_gamer_enhancement_magic_pills#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/vw3t823cxcsa8jf0csq77a5h.gif" alt="" alignment="" border="0"></p>Tired of losing to little Billy and his consistent use of random grenade throwing on Xbox Live? German-based Tomarni has developed the solution for you in a convenient pill format: <a href="http://www.fpsbrain.com/index.php?page=start">FpsBrain</a>. <br><br>According to Tomarni the product "accelerates neural processes and heightens perception and capacity of reaction and concentration," and has apparently been tested extensively in South Korea, where all the <span style="font-style: italic;">real</span> gamers are. Or just <span style="font-style: italic;">real crazy</span>.<br><br>A bottle of FpsBrain contains 60 capsules and retails for 19.90 Eur, or roughly $30 USD, and comes with a 110% money-back guarantee (I guess the extra %10 comes from the "small 10%-gift" that is sent to the unsatisfied gamer who demands a refund). You can view a list of <a href="http://www.fpsbrain.com/index.php?page=ingredients">ingredients</a> at the jump.<br><br>At least the Germans have their priorities straight. <span style="font-style: italic;">Right?</span><br><p></p><p>Ingredients: <br></p><ul><li>L-glutamine 100,00 mg</li><li>L-tyrosine 100,00 mg</li><li>Betaine 50,00 mg</li><li>Vitamin C 75,00 mg</li><li>Vitamin E 10,00 mg</li><li>Niacin amide 18,00 mg</li><li>Selenium 30,00 µg</li><li>Calcium pantothenate 6,00 mg</li><li>Vitamin B6 2,00 mg</li><li>Vitamin B2 1,60 mg</li><li>Vitamin B1 1,40 mg</li><li>Vitamin B12 1,00 µg</li><li>Folic acid 200,00 µg</li><li>Biotin 150,00 µg</li><li>Caffeine 5,00 mg</li><li>Soy lecithin 250,00 mg</li><li><span style="font-style: italic;">Essence of victory?</span><br></li></ul><br>]]></description>
<pubDate>Wed, 16 Jan 2008 17:12:13 -0600</pubDate>
</item><item>
<title>Dark Messiah of Might &amp; Magic Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dark_messiah_of_might__magic_announced</link>
<guid>http://www.gamebump.com/go/dark_messiah_of_might__magic_announced</guid>
<comments>http://www.gamebump.com/go/dark_messiah_of_might__magic_announced#</comments>
<description><![CDATA[
Ubisoft today announced the development of a new first person shooter action game entitled, Dark Messiah of Might &amp; Magic for the PC platform. The game will take use of the enhanced version of the Source Engine by Valve.
<p>
Dark Messiah of Might &amp; Magic is scheduled for a summer 2006 release and will be shown for the first time at the Games Convention in Germany on August 17, 2005. No other information or screenshots were released.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 31 Aug 2006 19:05:00 -0500</pubDate>
</item><item>
<title>Heroes of Might and Magic V Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/heroes_of_might_and_magic_v_announced</link>
<guid>http://www.gamebump.com/go/heroes_of_might_and_magic_v_announced</guid>
<comments>http://www.gamebump.com/go/heroes_of_might_and_magic_v_announced#</comments>
<description><![CDATA[<p>Ubisoft announced today&nbsp; the return of the Might and Magic brand and the upcoming game will be entitled, Heroes of Might and Magic V. Nival Interactive will be the developers behind the title and it is expected to hit the PC sometime early 2006.  </p><p>
Ubisoft is pleased to bring back this exceptional series not just for Heroes fans, but to a larger audience that can appreciate the singular combination of a fantasy environment and strategic gameplay, said Alain Corre, Ubisofts Managing Director for Europe, Asia Pacific and South America. Online or offline, the breathtaking world to explore, the tactical decisions to make, and the opportunity to build a true Hero will entice players to become a part of the Might &amp; Magic universe.</p><p>Look for impressions around E3 time. </p><p /> Originally written by Tim Grube]]></description>
<pubDate>Tue, 06 Jun 2006 13:29:00 -0500</pubDate>
</item><item>
<title>GH Review: Lost Magic (DS)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_lost_magic_ds</link>
<guid>http://www.gamebump.com/go/gh_review_lost_magic_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_lost_magic_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Im sure you all remember <em>Pokémon</em>, the simple
monster-catching game that enabled players to catch, train, and battle with
their very own bundles of monster-cuteness. Taitos Lost Magic follows a
similar approach: you catch and train your own monsters, fresh off the field,
and then use those monsters to assemble a miniature army and crush your corrupt
human opponents. Unlike Pokémon, however, the focus is primarily on the main
characters magical abilities, and Taito took advantage of that feature as well
as the Nintendo DSs touch-screen to implement an interesting, real-time battle
scheme that allows players to draw their magical attacks while the pet monsters
ravage the field. Its an intriguing concept that, with a bit of tweaking,
could easily have overshadowed the games faults  <em>with</em> tweaking. You know where this ones going.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Lost Magic introduces players to a world crafted by the
Divine Creator, a mysterious being that, after forging the planet and all its
living things (minus the monsters), then gifted the human species with magical,
elemental, <em>powerful</em> wands. The humans
really took to the godly powers bestowed upon the wand bearers, called sages,
and eventually the really ambitious ones used their wands to birth monsters
from their hatred and then send those monsters out against other humans. But
then one day, all the remaining sages got together and decided to lock the
monsters up and, most importantly, protect the divine wands from their fellow
(easily turned evil) human beings. 



<p class="MsoNormal">Players are cast as Isaac, a boy whos lost his mother and
his father to the Diva of the Twilight, the newest sage to have completely gone
bonkers and use her wand for sinister purposes; the Diva has let the monsters
out to play while she seeks and assimilates all the other sages into her wicked
plot to (get ready for this): destroy the world. But do not abandon hope, for
Isaac has obtained one of the few wands to slip through the Divas grasp and is
dead set on mastering magic and heading... straight for the Diva. Ideally Isaac
is preparing to defeat her, but if he loses  and once you see this boy, you
being to realize that he actually <em>might</em>
 then hell be delivering the ever-powerful Wand of Light right into the hands
of the most evil person on earth. Its not an incredibly engaging story, or a
surprising one, but for an RPG variant, itll do.



<p class="MsoNormal">The majority of Lost Magics plot is delivered via small
cutscenes that are triggered whenever Isaac heads to a blue marker indicating
the next destination. The world map consists of slots for each location, and
you can only travel from one connected spot to the next (in other words, you
have to go through several areas before you can reach the next quest spot).
With the blue marker in sight, Isaac and his monsters will engage a character,
converse for awhile, pick up a rune (spell), and head out to the next marker,
and thats usually all there is to the story: meet a mage, defeat the mage, get
a rune, and move on to find Isaacs father, who the boy imagines is still alive
somehow  alive, and possibly controlled by the Diva. 



<p class="MsoNormal">Of course, to acquire all those powers to locate daddy and
defeat the Diva, its a given that Isaac will first have to pummel turned
mages and other miscellaneous bad guys who crave a world of anarchy and
deception. As Lost Magic is a real-time strategy RPG, the most unique feature
of its battle system involves spell casting; to cast spells, players hold down
the left shoulder button to bring up the rune screen, which looks like a
geometry problem from hell drawn in ugly brown paint. You then use the stylus
to draw runes  learned magical symbols, like half triangles, half circles, and
the like  to create and cast magic. While youre drawing, however, your
monsters are rumbling with the evil monsters on the field, and its entirely
possible that those bad monsters can run into a vulnerable, casting Isaac,
which heightens the intensity a bit. Once youve drawn the spell and selected a
target, Isaacs wand does the rest, shooting off fire balls, icicles, and
acidic puffs of smoke at your will. The system is rather dull at the start, as
youve only got a few spells (fire, ice, and heal), but eventually you learn
how to combine runes to create new (and much cooler) magical attacks. 



<p class="MsoNormal">But Isaacs wonting magical talents arent sufficient to
seize control back from the Diva of the Twilight, as while hes casting (and
youre drawing), any monster within five feet will rip him a new one. Enter the
monster pack, your personal army of magical creatures that literally keep you
alive so you can cast spells. Monster types are assembled into groups and
require points in order to be equipped (the stronger the monster, the more
points itll cost you to bring its group out on the field). Your task is to
control those monsters so you can quickly kill opponents, as each mission is
timed (even the random battles are restricted to five minutes). Each monster
type has its own stats (HP, attack power, etc.,) and element (water, fire  you
get the idea), which are combined to determine how much damage it can do (and
take from) the baddies. Missions tend to come in three varieties (defeat all
monsters, protect stupid townspeople, and slaughter the heathens controlling
the evil monsters) and, after completion, grant experience points to Isaac and
his monstrous army. Isaac and his monsters eventually level up, growing in HP
and attack power. 



<p class="MsoNormal">The real strategy in Lost Magic is also three-fold: youve
got to play your monsters to their strengths while avoiding their weaknesses
(this usually means keeping the monsters unaligned to red-hot fire out of the
molten lava); split the group into smaller packs to cover a map in time; and
utilize magic to alter the environment as well as heal your monsters and attack
your foes. That doesnt sound like much, but when you toss in the small size of
the viewing screen, the fact that everythings done in real-time (including
casting!) and that while youre moving the screen around to glimpse the next
area, Isaac and his monsters are left to their (utterly horrible) AI, then
youve got a lot of action going on at once, and I havent even mentioned that
youve got to baby-sit your monsters that are beating on a creature youre
trying to catch for your collection in order to call off the dogs so you can
cast the trap spell. There are also mana crystals (devices holding magical
power that can be turned to either side during the fight) and monster portals,
which can only be temporarily sealed by sticking one of your own creatures on
top of it.



<p class="MsoNormal">As a handheld title, Lost Magic has got as much going on for
its graphical presentation as it can afford to. Isaac and the various monsters
are detailed enough for sprites (even if a ton of them are really the same
monster type cast into a different color palette to represent a new element,
which I really hate), but youve got a camera thats panned back so the player
can see the field, which makes it difficult for the game to show off every
strand of hair on Isaacs blonde head as well as keep you alive. You get far
more detail in character storyboard cut-outs (the little anime-styled graphical
representations of characters, the kind you find in a dozen RPGs a year), which
feature the different character moods (happy Isaac, mad Isaac, and so on) as
well as some flashy spell effects, which are impressive on the DS. The audio is
decent and spills out lengthy RPG-ish tunes (short, looped, whimsical
background music that, while not memorable, successfully conveys the mood), but
very rarely any voices (although Ive found a few creepy hums here and
there).



<p class="MsoNormal">For those who relish the thought of battling other monsters
online (monsters with somewhat intelligent owners), youll definitely enjoy the
games online mode, which actually includes people playing the game (I only had
to wait a minute or two to find an opponent). Lag is a severe problem, though,
occurring every two-three seconds, but at least its affecting your opponent as
well as yourself. Right?<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Lost Magic boasts more faults than entertaining hours of
gameplay, so lets get started. The plot is about as extremely unsurprising 
and even boring  and anti-climatic as it can get, with stereotypical
characters (some of which look pulled from almost any anime you could name), disinteresting
(and expected) twists, and tedious dialogue. Whats worse is that the cutscenes
and battles are squished back to back at each marker, so every time you fail a
quest battle, youre rewarded by being forced to sit through the same cutscene
all over again, and after the third time youre tired of mashing the buttons to
speed up the conversation. This annoying problem could be solved by allowing us
a chance to save <em>before</em> the battle
starts and <em>after</em> the cutscene. Its
also cheap to force me to move from one spot to the next just to trigger a
cutscene that carries a continuation of the conversation Isaac just had five
seconds ago. Just play all the cutscenes in one spot rather than make me move
all over the place, as it does nothing but add time to the clock.



<p class="MsoNormal">I mentioned earlier that Lost Magic features a real-time
battle system, so that while youre casting the monsters continue beating each
other up, and  on occasion  this includes you. This wouldnt be so
problematic if Isaac could take more than two-three hits from the smallest of
creatures, but instead Taito opted for the extremely powerful, albeit
stereotypical, mage who got tired of lugging his armor around the world and
finally mailed it back home. As a consequence, Isaac tends to go down fast,
which can be incredibly frustrating. 



<p class="MsoNormal">The horrible AI doesnt improve matters, either, as monsters
(and Isaac... the intelligent human) cant even smoothly turn corners; if you
tap a direction thats not directly in their line of sight, they try to walk
through walls/trees or fly over giant holes in the ground. This gets
frustrating when Isaac is being beaten to death and the cavalry is stuck around
the corner because it continues to walk <em>into</em>
the environment instead of <em>throughout</em>
it. And it gets worse. In some levels youve got to protect villagers 
villagers who walk back and forth in the same pattern, villagers who dont run
away when theyre being attacked by flesh-eating dragons, villagers who will
walk into walls of fired placed there by you to protect them from opposing
monsters, and ultimately, villagers who go down <em>even faster</em> than Isaac. 



<p class="MsoNormal">Having timed levels does apply some healthy pressure on the
gamer, but unfortunately this only works when youve given her enough time to
complete the mission objective/s. Five minutes is usually enough for the random
battles, but if you cant handle the other timed missions, then youve got to
spend an hour or so forcing random battles to level up or catch stronger
monsters (random fights take awhile to activate, too, so you can go back and
forth between spots several times without running into enemies). This also
becomes a problem when youve got monsters that cant turn corners, crystals
being turned against you, and more baddies popping out of portals with each
passing minute. 



<p class="MsoNormal">Another issue area concerns the tiny view youre given of
the map. Its true that you also get a miniature map so you know where the
opponents are, but if youve got monsters working away from Isaac and you want
to check on them, youve got to leave the action on the main (Isaacs) screen
and zoom around, in real-time, to find and order monsters youve split from the
primary group. As an aside, even if youve got monsters traveling together,
things can get difficult, as its very hard to pick out Isaac from the fray and
move him around the battling monsters; ideally you can just tap him and tap a
destination spot, but if you cant see him then the best you can do is move
Isaac along with several fighting monsters, leaving him open to attack (usually
the monsters you move with him just stand there because youve ordered them to move
away from the fight).



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Lost Magic is a real-time strategy RPG thats got some
things going for it: it has a functional plot, a Pokémon-like catch and train
em all motivation, and neat spells you draw on the touch-screen, not to
mention a huge variety of said spells. Its also got some downright wicked (and
I mean <em>wicked</em> as in <em>bad</em>) AI, a very vulnerable main
character, a plot thats even more boring than it is functional, annoying
cutscenes, and a constraining map navigational scheme that, when combined with
the timed mission feature and repeated viewing of those cutscenes, can all get
very annoying, fast. If you like the idea of controlling monsters and drawing
spells, give Lost Magic a try. If you need a more engrossing storyline, though,
or get easily aggravated by the little things that keep you from virtual
victory, pass it up.&nbsp;


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Fun when everything works; frustrating when it doesnt. Drawing spells is a nice feature.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
Theyre adequate, but far from special. Good spell effects, though, and detailed environs.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.7&size=20" alt="SOUND: 6.7" /> <br />
Not impressive at all, but functional without being too annoying. Again, spell effects are good</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7&size=20" alt="FUN FACTOR: 7" /> <br />
When everything comes together, I have enough time, and the AI behaves.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
Its doubtful that youll complete the game, much less go back.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.8 &size=23" alt="TOTAL SCORE: 6.8" />

]]></description>
<pubDate>Sun, 04 Jun 2006 16:01:00 -0500</pubDate>
</item><item>
<title>Barbie Invades Activision, Games Releasing This Fall</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/barbie_invades_activision_games_releasing_this_fall</link>
<guid>http://www.gamebump.com/go/barbie_invades_activision_games_releasing_this_fall</guid>
<comments>http://www.gamebump.com/go/barbie_invades_activision_games_releasing_this_fall#</comments>
<description><![CDATA[As if the world just couldn't get enough Barbie, Activision Publishing (a subsidiary of Activision) has announced that it's signed a multi-year publishing agreement with Mattel; the agreement allows Activision exclusive distribution rights to any videogame based on the Barbie brand.<br /><br /><blockquote><em>The first five games Activision will distribute under the terms of the agreement are games based on Mattel Entertainment's upcoming movies, including &quot;The Barbie Diaries&quot; for the PC and Nintendo Game Boy Advance, and &quot;Barbie In The 12 Dancing Princesses&quot; for the Sony PlayStation 2 computer entertainment system, PC and Nintendo Game Boy Advance. Activision will also distribute titles based on some of Mattel's best-selling videogames from past years, including &quot;Barbie Fashion Show,&quot; &quot;Barbie and the Magic of Pegasus&quot; and &quot;Barbie Beauty Boutique.&quot;</em></blockquote><br />&quot;Barbie is one of the most recognized brands in the world and its video games have sold more than 15 million units to date. Activision is excited to partner with Mattel to expand this classic property to a new generation of consumers,&quot; said Dave Oxford, General Manager of Activision Publishing, Inc.<br /><br />&quot;We are thrilled to be partnering with Activision to distribute video games based on the wildly popular Barbie entertainment portfolio,&quot; said Matt Turetzky, Vice President, Marketing, Mattel. &quot;As industry leaders, both Mattel and Activision are committed to delivering quality products that will further engage girls with the Barbie brand and provide a premier gaming experience.&quot;<br /><br />All of the games mentioned are currently slated to release this fall.
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 24 May 2006 12:17:00 -0500</pubDate>
</item><item>
<title>GH Preview: Lost Magic (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_lost_magic_ds1</link>
<guid>http://www.gamebump.com/go/gh_preview_lost_magic_ds1</guid>
<comments>http://www.gamebump.com/go/gh_preview_lost_magic_ds1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>
<img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">In just a couple of weeks time, Taito and Ubisoft will
release LostMagic, an entirely new role-playing game for the DS. During the
games opening, the character you are controlling will be destroyed by an evil
female, leaving you in the shoes of Isaac, an aspiring magician-in-training.



<p class="MsoNormal">What should set LostMagic apart from other titles on the DS
(and most systems for that matter) is the way it blends real-time strategy into
the RPG genre. As mentioned, you will control a young wizard named Isaac. Using
the DS touch screen, you will command the characters movement by selecting him
and tapping a desired destination.



<p class="MsoNormal">Combat in LostMagic is also unconventional. Again showing
its RTS side, combat in LostMagic is real-time rather than turn-based. Holding
the L-trigger will bring up a template where you can select magic spells to
cast. But instead of just choosing one and clicking, you are forced to draw the
corresponding symbol, or rune. Memorization will likely be an important skill
to learn, as the battles dont pause as you input these commands. Plus, the
accuracy of your drawings will directly correspond to the power of the spells
you cast.



<p class="MsoNormal">There are six schools of magic, including water, fire,
earth, wind, light, and dark. Thus, there are only six main symbols that you
will need to learn. Combining the runes, however, will also be possible,
leaving the grand total of spells in LostMagic close to 300.



<p class="MsoNormal">In true <em>Pokemon </em>fashion, LostMagic also allows you to use
your dark magic spell to capture weakened enemy monsters, which can then be
used to fight alongside of you. As the game is split into levels, youll be
able to decide which creatures you want to bring along for any given challenge.
But youll be limited by a set number of unit points, forcing you to decide
between several weaker minions, or a few select brutes. Your creatures, along
with Isaac, can gain experience points as you progress, so keeping them alive
will surely pay off in the end.



<p class="MsoNormal">To top it all off, Taito is including multiplayer support.<span>  </span>You can use either the DS WiFi capability or
a local connection to battle it out against people anywhere you like.<span>  </span>It does require that both DS consoles have
the game cartridge, but you can also send non-owners the demo for free.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Although we wont know for sure until we get our own copy
later this month, LostMagic looks like it has a lot going for it at this
near-complete stage. Hopefully the game is better than the early Palm Pilots at
recognizing the characters you enter, because sketching out runes to cast magic
seems like a great gimmick to add to a game of this type.<span>  </span>If the storyline is any good and they pull
off the RTS controls with the RPG, well have a good game on our hands for spring.]]></description>
<pubDate>Mon, 10 Apr 2006 22:46:00 -0500</pubDate>
</item><item>
<title>Lost Magic Finds US Release</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/lost_magic_finds_us_release</link>
<guid>http://www.gamebump.com/go/lost_magic_finds_us_release</guid>
<comments>http://www.gamebump.com/go/lost_magic_finds_us_release#</comments>
<description><![CDATA[
<p>Only recently released in Japan on January 19, Ubisoft has already picked up the rights to distribute Taito's Lost Magic in the United States and Europe.
</p><p>Promising to be an innovative RPG, the <em>Lost Magic</em> makes use of the DS' WiFi connectivity and incorporates touch screen input, allowing players to cast spells and direct characters using the stylus. We'll keep you posted as more information about the game is released, but count on the title appearing in stores sometime during Q2 2006. In the meantime, check out 14 screenshots from the game listed below.</p> Originally written by Evan Lahti]]></description>
<pubDate>Thu, 02 Feb 2006 16:21:00 -0600</pubDate>
</item><item>
<title>GH Preview: Magic the Gathering Online 3.0 (PC)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_magic_the_gathering_online_30_pc1</link>
<guid>http://www.gamebump.com/go/gh_preview_magic_the_gathering_online_30_pc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_magic_the_gathering_online_30_pc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>With the tremendous success of Magic the Gathering Online and more than 200,000 customers, it's not surprising that the Wizards are planning an updated 3.0 version in the upcoming year. The game offers a completely revamped interface to be more accessible for all users.<p>Version 3.0 is going to be more consumer oriented and a much more user friendly and icon driven. The new interface is completely customizable so you can put all the menus in any portion of your screen; the designers really wanted to make the game experience how players want to play it, giving them even the option to put the chat away if they desire. Since we're already talking about chat, the chat will be on the right hand side of the screen instead of at the bottom. Just from the brief time we had with the interface and menus, they proved that they are all more intuitive and really help the user even more. With the better interface there is also the ability to see more cards on screen, now up to between 30 and 35 instead of the previous 12.<p>Besides the menus getting updated, the game's graphics are also improved. Magic has now moved to a completely 3D environment and it really does add to the game's experience. It even allows players to interact more with the avatars more. The game also features the ability to zoom in and out to better see the action. The graphics for the cards and characters are also much cleaner and sharper focusing moreso on the gameplay.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>With all this and more Magic the Gathering Online 3.0 definitely sticks to its goal by making Magic the way players want it to be. The company definitely has shown that the graphics are much improved in the two and a half years since release. As the new version is scheduled to release at the beginning of 2006, players will be automatically be switched when the version is ready.<p />]]></description>
<pubDate>Sat, 21 May 2005 21:36:00 -0500</pubDate>
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