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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Plushees (DS)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_plushees_ds</link>
<guid>http://www.gamebump.com/go/gb_review_plushees_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_plushees_ds#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/nxveisj0k1r2alolvasz1zqk.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Plushees: cute but deadly... fun?<br><br></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><p class="MsoNormal">A simple glance at the cute-yet-frightening boxart of
Plushees for the Nintendo DS and you might be tempted to group it with the
multitude of low quality kids' games that have suffocated Nintendo handhelds
for years. However, despite its appearance as a stuffed animal themed minigame
collection, it manages to overturn poor expectations with simple and light
goal-oriented gameplay. Plushees, despite its inadvertently unsettling
exterior, is actually a solid choice for the right age group and may very well captivate
budding gamers of the eight-and-below set. <br></p><p class="MsoNormal"><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br></p>



<p class="MsoNormal">Plushees' premise is simple: through the power of
imagination or dark magic, stuffed animals have come alive and are naturally in
need of love and companionship that only you can provide. To do this you must
purchase plushees carnival-style with tickets earned from the game's two main
modes, Arcade and Plushee Play. It will take a
lot of play, as the 25 plushees you can purchase in the Plushee Store cost
anywhere between 200 and 1000 tickets and run the gamut from monkeys to
dragons.</p>



<p class="MsoNormal"></p><p></p><p></p><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/g1m1vco3svdfrn21dsyz9ijf.jpg" alt="" alignment="left" border="0"></span></p>Arcade mode consists of
four games, Alley Ball, Ka-Plinko, Pop-A-Loon, and Whack'a Troll. These
easy-to-understand pick up and play games are generally accessible to anyone
and will be effortlessly consumed by the younger crowd due to their
uncomplicated stylus control. Kids should have no trouble flicking the ball for
points in Alley Ball, placing the disc to drop through the pins in Ka-Plinko,
or tapping the screen with the stylus to pop balloons in Pop-a-Loon or fend off
Shrek look-alikes in Whack'a Troll. Though none of these games complex, you
will earn a couple dozen tickets or so in each session so even in short bursts
you get a sense of progress and accomplishment towards buying new plushees. <p></p>



<p class="MsoNormal">Once you earn the plushee of your dreams you can use it in
the game's other major mode, Plushee Play. Plushee Play
includes four games: Simon Says, Jump Rope, Hide-n-Seek, and Butterfly Catch.
Simon Says is like the memorization game of its namesake, only in this
iteration you select which plushee acted out the correct command that either you
or the computer selected. In Jump Rope you can make your plushee hop in time in
two ways, either by tapping it in time or by drawing prompted patterns on the
touchscreen, the latter of which is more frantic and fun. Hide-n-Seek might be
more accurately likened to a game of tag and features your plushee as it runs
around trying to hug other plushees by choosing the correct icon of the other
plushee on the touch screen. Butterfly Catch is somewhat broken, as it is very
difficult to perceive the depth of the butterflies your plushee is chasing
around the screen; luckily, the game is lenient and you don't have to be too
close to catch them. You earn points instead of tickets in this mode, but
earned points can be converted into tickets, so these games still have
incentive to be played. While the games in Plushee Play are a bit deeper than
the arcade games, the arcade games still have a simple, general appeal that
these lack. </p>



<p class="MsoNormal"></p><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/hzdzfjn2cx6pfghkzinrrh15.jpg" alt="" alignment="left" border="0"></span> Plushees' presentation is adequately cute. The stuffed
animal cast isn't overly sweet, but certainly sport a classic soft, rotund
look. When the game uses 3D environments, such as the one used in Hide-n-Seek,
it's very simplistic but adequate. Special mention must be made of the techno
track in the music selections: this trance-like tune is catchy but seems
hilariously out of place given the game's context. The game also features a
multiplayer option should you find another player with a Plushees game card.</p>



<p class="MsoNormal">Of course, given that Plushees is about earning stuffed
animals and playing games with them, it certainly won't be appropriate for an
older child who has already been introduced to a franchise like Pokemon. While
some of the games are generally fun and somewhat addictive, such as Alley Ball
or Ka-Plinko, the subject matter of the other modes might only be appropriate
for children age eight or younger. But, given the straightforward goal-based
nature of the game, Plushees still manages to stand out in a kids' market
overcrowded with licensed games of questionable quality - and at only $20,
Plushees is even easier to recommend to parents confused by the overwhelming
mediocre choices available to young gamers.</p>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Plushees&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PLUSHEES AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 08 May 2008 15:23:16 -0500</pubDate>
</item><item>
<title>Tabloid Blames Video Games for Illiteracy</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/tabloid_blames_video_games_for_illiteracy</link>
<guid>http://www.gamebump.com/go/tabloid_blames_video_games_for_illiteracy</guid>
<comments>http://www.gamebump.com/go/tabloid_blames_video_games_for_illiteracy#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/gmh4ztmy26xwp594anblbabv.jpg" alt="" alignment="right" border="0"></span>Here's a new take for the anti-video game camp, as <a href="http://www.thesun.co.uk/sol/homepage/">The Sun</a> - a tabloid based in Europe - has claimed that the reading skills of English children have "slipped" due to games.<br><br>The Sun reports that a recent literacy study found that at least a third of ten-year-olds spend more than three hours a day playing games as opposed to reading.<br><br>A nice little quote from The Sun:<br><br><div style="margin-left: 40px;">Kids hooked on computer games have sent England plummeting down world league tables for reading, Ministers claimed pupils spend so much time on consoles that they are not burying their noses in books.<br></div><br>What's funny is that a lot of games, in particular RPGs and strategy titles, involve quite a bit of reading of either dialogue, manual, or menu-system instructions, but either way I fail to see how any of this is the gaming industry's fault.<br><br>]]></description>
<pubDate>Thu, 29 Nov 2007 12:56:04 -0600</pubDate>
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