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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



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<title>E3 2008: Miyamoto Hints At Possible Pikmin, Mario Games</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_miyamoto_hints_at_pikmin_possible_mario_game</link>
<guid>http://www.gamebump.com/go/e3_2008_miyamoto_hints_at_pikmin_possible_mario_game</guid>
<comments>http://www.gamebump.com/go/e3_2008_miyamoto_hints_at_pikmin_possible_mario_game#</comments>
<description><![CDATA[<P><SPAN style="CLEAR: right; PADDING-RIGHT: 0px; PADDING-LEFT: 8px; Z-INDEX: 777; FLOAT: right; PADDING-BOTTOM: 8px; MARGIN: 0px; PADDING-TOP: 8px"><IMG alt="" src="http://www.gamebump.com/images/upload/vxwqdpm18nuhp3sv9merec84.jpg" border=0 alignment="right"></SPAN>Gamers' reactions to Nintendo's press conference haven't been pretty, as many have expressed disappointment on message boards about the lack of announcements for the core titles that Nintendo is known for. </P>
<P>However, <A href="http://wii.ign.com/articles/890/890276p1.html">IGN</A> may have the answers that gamers have been searching for, as their interview with Nintendo's design genius Shigeru Miyamoto has yielded a ray of hope for the future.</P>
<P>When asked about the possibility of Pikmin 3, Miyamoto said that there wasn't anything that could be announced now, but that Nintendo would "probably do something with it" and that the Pikmin team would perhaps "have something to talk about before too long."</P>
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<P>IGN then asked about a sequel to New Super Mario Bros., with Miyamoto commenting that the game's team is hard at work on something. However, he also said that Nintendo's tendency to refrain from announcing largely unfinished products prevents him from sharing information about the team's project. It may be a New Super Mario Bros. 2, but there's no way to know for now.</P>
<P>It should be interesting to see what comes of this information, as a new Pikmin and Mario game could easily help relieve gamers who are worried about Nintendo's dedication to their core franchises. If and when Nintendo announces these games, we'll let you know.</P>]]></description>
<pubDate>Tue, 15 Jul 2008 22:47:43 -0500</pubDate>
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<title>Resident Evil 5 Due in 2008... most likely</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</link>
<guid>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</guid>
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<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e6nu74pnqrnbjqx6safcx6v7.gif" alt="" alignment="" border="0"></p>Here's a little something interesting for Resident Evil fans this morning. According to the latest podcast featuring Chris Kramer, Senior Director of Communication and Community for Capcom (I imagine that he handles the hate mail and forums), over at Major Nelson's <a href="http://majornelson.com/">place</a>, it's highly possible that Resident Evil 5 will see release this year. <br><br>And I quote:<br><br><div style="margin-left: 40px;">We have a really fantastic year ahead of us... a year that's going to include games like Bionic Commando, Resident Evil 5, Street Fighter IV is going to be making its arcade debut next week in Japan. We've got a new game that we're working on in the US called Dark Void...<br></div><br>If you'd rather skip the radio-like melodrama you'll find the above comment at the 30.00 mark.<br><br>]]></description>
<pubDate>Mon, 11 Feb 2008 13:07:51 -0600</pubDate>
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<title>New Resistance 2 Interview Videos</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resistance_2_interview_videos</link>
<guid>http://www.gamebump.com/go/new_resistance_2_interview_videos</guid>
<comments>http://www.gamebump.com/go/new_resistance_2_interview_videos#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.<br><br>Hit the jump to view all three of them, but keep in mind that the quality level is a little low.<br><br>The game is said to feature:<br>





<ul><li>A huge co-op component featuring eight player story-driven campaigns
over PSN (two player local) alongside single-player campaigns.</li><li>Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.</li><li>New enemies including Chameleon and Stalker with total cloaking ability</li><li>Multiplayer class system. Three basic templates - tank with heavy
weaponry, special ops for distance (bullseye modified with zoom) and
medic.</li><li>Online matching - standard difficulty discarded for scaled challenges for team skill.</li><li>Partially randomised geometry making levels different with each play through.</li><li>Insomniac have been listening to players complaints about the first
game and are also further tapping the power of the PS3 to give more
enemies onscreen and improved AI. They are also working on a solution
to the long checkpoints and health system.</li></ul>
<p></p><p></p><br><br><center><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object></center><br>]]></description>
<pubDate>Thu, 17 Jan 2008 13:09:13 -0600</pubDate>
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<title>Square Enix to Purchase Western Devs?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_to_purchase_western_devs</link>
<guid>http://www.gamebump.com/go/square_enix_to_purchase_western_devs</guid>
<comments>http://www.gamebump.com/go/square_enix_to_purchase_western_devs#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/ljhbpj9hfroccj8b2x45wb8q.jpg" alt="" alignment="right" border="0"></span></p>According to MCV in an exclusive interview with Square's European and US division's John Yamamoto, Square Enix is strongly considering the purchase of Western development studios, in particular European ones. <br><br>Said Yamamoto, who claimed that Square Enix is <span style="font-style: italic;">not currently</span> negotiating any buy-outs, "We are now more focused on developing product that will help our expansion in the Western markets and of course this includes more fully localized titles than ever before."<br><br>He continued, "In addition, we understand the importance of more global simultaneous releases and this too is a priority. Finally, we are also carefully examining options available for adding product from Western developers to accelerate our growth outside of Japan."<br><br>Yamamoto detailed acquisition as "an option" that would help in this endeavor.<br><br>]]></description>
<pubDate>Tue, 15 Jan 2008 12:51:55 -0600</pubDate>
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<title>Hirai Looks for PS3 to Start Turning Profit Thanks to 40GB Model</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/hirai_looks_for_ps3_to_start_turning_profit_thanks_to_40gb_model</link>
<guid>http://www.gamebump.com/go/hirai_looks_for_ps3_to_start_turning_profit_thanks_to_40gb_model</guid>
<comments>http://www.gamebump.com/go/hirai_looks_for_ps3_to_start_turning_profit_thanks_to_40gb_model#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/kaz.jpg" align="right" style="margin: 10px; border: 1px solid black;" />The vibe from the Sony camp is definitely positive <a href="http://gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na">since the holidays</a>, with chief executive of SCE Kaz Hirai recently commenting to Reuters that it is possible for Sony to begin turning a profit on the PlayStation 3 console over the next fiscal year.<br><br>Hirai stated, "The next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing. We are going through the budgets right now. <span style="font-weight: bold;">That [profitability] is not a definite commitment, but that is what I would like to try to shoot for</span>."<br><br>Hirai explained that the cost of making the machine - specifically the cheaper 40GB model - is what is helping Sony reach this goal. Here's a nice summary:<br><br>"Component costs are coming down, and the number of components ... we are seeing a reduction. The 40 gigabyte PlayStation 3 obviously has fewer components, and uses less power, which means that components required to dissipate heat, for example, can be smaller, so there is some cost reduction there... So costs are coming down significantly."<br><br>Makes one wonder why they didn't offer the 40GB model from the start.]]></description>
<pubDate>Mon, 07 Jan 2008 14:22:08 -0600</pubDate>
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<title>Nintendo Facing 'Planning Problems' Due to Wii Shortage</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage</link>
<guid>http://www.gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage</guid>
<comments>http://www.gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo_wii.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Nintendo is reporting that it is having problems "planning for the coming months" (one can only assume they mean advertising campaigns, game development, and manufacturing) due to a crazy demand for its Wii console and DS handheld. <br><br>Said Reggie Fils-Aime, president of Nintendo of America, in a recent Reuters interview: "The level of demand we are facing complicates all of our future business planning. All of that becomes a much tougher exercise until we have supply and demand curves that intersect."<br><br>Regarding certain retailers who get it in their heads to bundle the Wii with games that nobody wants yet has to buy in order to get the Wii (I hate you people), Fils-Aime commented that "Retailers have already been given feedback that we are not big fans of that. We think it masks some of the price advantage we have versus our competition and, frankly, the consumer should decide what they want." <br><br>When asked if Nintendo was in fact threatening such retailers, Fils-Aime responded, "We don't have to remind retailers of the strength we have right now. We are simply making an observation and that reinforces our point quite nicely with retailers."<br><br>
		  	
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<pubDate>Thu, 20 Dec 2007 15:56:39 -0600</pubDate>
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<title>PS3's In-game XMB Due 'In the Near Future'?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/ps3s_ingame_xmb_due_in_the_near_future</link>
<guid>http://www.gamebump.com/go/ps3s_ingame_xmb_due_in_the_near_future</guid>
<comments>http://www.gamebump.com/go/ps3s_ingame_xmb_due_in_the_near_future#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Here's some interesting news you might have missed due to, I don't know, the holiday rush to buy as many cheap gifts as you can for people you only see once a year. According to shacknews the PlayStation 3 gamer's most requested feature - "in-game XMB" (cross media bar) - is "hopefully coming sometime in the future" (tells you a lot, huh?) as word has it from Eric Lempel, the PSN director of operations.<br><br>Here's the Q&amp;A regarding in-game XMB, which for the uninitiated is essentially the PlayStation version of the Xbox Live feature that allows friends to manage contacts, message, and voice chat during play. <br><br><div style="margin-left: 40px;">Shack: It's nice to have a PlayStation Network username, but right now the features associated with it (messaging, etc.) can't be accessed within games. Will this functionality be implemented in the future? If so, what's the timeline on this?<br><br>Eric Lempel: We are looking at a number of enhancements related to accessing some of the XMB features during gameplay, including messaging your friends. While there's no timeline to announce at this point, we've heard loud and clear from consumers that in-game XMB access is one of the most requested PS3 enhancements. <br></div><br>The interview goes on to question Mr. Lempel about other PSN qualms - slow download times for in-demand content, the lag time in content availability in comparison to the Xbox Live service, and so on - and the explanation seems to be that "the PlayStation Network is free and all PlayStation Network members get new content at the same time, unlike the new tiered model from the competition, which delays the release of content for non-paying members."<br><br>Check out the full interview at the link. Those who have been following the in-game XMB "demand" at official Sony forums might feel a little encouraged that Sony is in fact considering various implementations of the feature - but it's a long way from "looking at" the options to actively working on them. We'll keep you advised as to their progress.<br><br>]]></description>
<pubDate>Mon, 17 Dec 2007 13:02:40 -0600</pubDate>
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<title>Xbox Originals Interview Up, How's $15 for Fable Sound?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/xbox_originals_interview_up_hows_15_for_fable_sound</link>
<guid>http://www.gamebump.com/go/xbox_originals_interview_up_hows_15_for_fable_sound</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />GameSpot has posted an interesting interview of XBL group marketing manager Aaron Greenberg regarding the new Xbox Originals program set to launch for the Xbox 360 on December 4, alongside the console's next firmware update. <br><br>The Xbox Originals program enables gamers to download Xbox hits for a flat fee of $15 (1200 Microsoft points), with the first available titles including Fable, Halo, and Psychonauts. Hit the jump for some excerpts and a link or hit the link below.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">GameSpot: Why offer downloadable Xbox games when they're already backwards compatible?<br><br>Aaron Greenberg: <span style="font-weight: bold;">We've always said we felt like online and digital distribution was the future of this business</span> and I think this is the next step in that evolution, to be able for the first time ever to allow people to digitally download and own full retail games. We've never done that before. Frankly, I think with the exception of Halo, almost all these titles are next to impossible to find at retail anymore, so we're making them very available to consumers who would like to purchase them. <br><br>GS: So the work you've done on backwards compatibility is the basis for the Xbox Original releases?<br><br>AG: Exactly. You basically download the bits of the game and they have to have passed all our backward compatibility certification and testing. We're only going to make available the ones that we know perform extremely well and have a high quality, if that gives you an idea of some of the titles you may see. To start, I think we have a good lineup. <span style="font-weight: bold;">To be able to download them, own them, and if you delete them you can download them again, it's very similar to how Live Arcade games work</span>. <br><br>GS: So there won't be enhanced content or added online play in Xbox Originals?<br><br>AG: No. What we're basically doing is taking the games as they were originally created and maintaining that. We want to preserve the integrity of what that original game experience was like. If they have online multiplayer, it's there. <span style="font-weight: bold;">Whatever functionality was built into that original game is what people will get</span>. <br><br>GS: We know about Xbox Originals and the Family timer controls. What else will be included in the December 4 update?<br><br>AG: At this point we haven't gotten into any of the other details. Just like any other update, there will be changes to the dashboard and the blades, cosmetic stuff. We always have fine-tuning of playback of movies and music. <span style="font-weight: bold;">But at this point, we're going to wait closer until that date, probably the last week of November</span> is when we'll do a lot of show-and-tell with everyone in the media so people can see what they're getting. The reason why we do that mainly is because the team is still finalizing and testing a lot of the functionality. There are always a couple of things that are on the bubble. <br></div><br>]]></description>
<pubDate>Wed, 14 Nov 2007 14:56:56 -0600</pubDate>
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<title>Sony President Comments on PS Home, BC issues, and Price Drops</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_president_comments_on_ps_home_bc_issues_and_price_drops</link>
<guid>http://www.gamebump.com/go/sony_president_comments_on_ps_home_bc_issues_and_price_drops</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to a Famitsu interview of Kaz Hirai, SCE's President and CEO, as translated by 1UP, Hirai is "not satisfied" with the current state of PlayStation Home, the online service meant to vastly improve the PlayStation 3's multiplayer experience. He stated that "[Home] is a very big project for the PS3 and we want to make sure that we deliver to our hearts content. We hope everyone will look forward to its spring release next year."<br><br>Hirai also commented on the company's decision to remove backwards compatibility features from the new 40GB version of the PS3, stating that they "concluded that it is only one of many features of the PS3. What is more important is for the users to play PS3 games on the PS3, so our top priority is for them to be playing Bluray games and downloadable contents."<br><br>Finally, regarding potential PS3 price drops, said Hirai, "When there are more games on the console and the unit itself has also shipped a fair number, one trend is that we are able to reduce the costs... This is a common trend so the PS3 doesn't need to go against [it]."<br><br>Hit the link to view the translated interview.<br><br>]]></description>
<pubDate>Thu, 08 Nov 2007 11:19:24 -0600</pubDate>
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<title>New Uncharted Drakes Fortune Interview, Jak &amp; Daxter Not Dead</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</link>
<guid>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</guid>
<comments>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><p><br></p>PALGN has posted an interview conducted with Naughty Dog's co-president, Evan Wells, regarding Uncharted: Drake's Fortune for the PlayStation 3. It covers the added difficulties the company faced in developing the title (as well as switching from PlayStation 2 to PlayStation 3 hardware), why ND decided to leave out any multiplayer options, the game's AI and use of the Sixaxis controller as well as a slew of other details. <br><br>Toward the end of the interview Wells also comments on the company's loss of the Crash Bandicoot franchise (apparently seeing other developers work on CB is "a little bit like watching your daughter do porn" - and yes that's a direct quote) and the possibility of crafting another Jak and Daxter title. Hit the jump for an excerpt or go straight to the interview at the link.<br><br><p></p><p></p>Excerpt:<br><br><div style="margin-left: 40px;">PALGN: Will Uncharted feature any multiplayer?<br><br>EW: No multiplayer, it's kind of selfish at least on my part I actually enjoy these single player adventures and while multiplayer is fun from time to time, I guess i'm an aging gamer. I can't stand getting onto Xbox Live or whatever and having some twelve year old punk crack it at my idea. To hook up with your friends, well we're all busy and it's hard to coordinate times to play together. So we really just wanted to cater to that individual who wants to sit down on their couch, turn down the lights, turn up the stereo and fall deep into the game and immerse themselves.<br><br>PALGN: So Naughty Dog is finished with Crash Bandicoot now?<br><br>EW: Yeah, we have to be. Unless we go back to Universal and pay them a lot of money to work on the game that we created then we're done with Crash Bandicoot. Unfortunately I love the character to death and those games have a special place in my heart, in fact CTR is the one game that i'll continue playing for years to come.<br><br>PALGN: Is it disappointing to see other developers work on Crash Bandicoot?<br><br>EW: Yes, a little bit. It's, I don't know if you want to quote me on this, It's a little bit like watching your daughter do porn (heck yes we want to quote you - Ed).<br><br>PALGN: The story is a little bit different with Jak though as Sony own the IP, do you want to continue the Jak franchise?<br><br>EW: Yes, it's certainly something that a lot of Naughty Dog staff still feel very passionate about. We were sort of getting creatively tapped out. We spent our last five years on the franchise and we definitely needed this break. But I fully expect we'll be doing some Jak and Daxter in the future, I don't know when but yeah. <br><br>PALGN: Because Insomniac did such a good job with Ratchet and Clank...<br><br>EW: Oh yeah definitely that inspired us. I think it's fantastic and I have played it and it is fantastic. I'd really like to do Jak and Daxter but i'd like to do something very different, I wouldn't want to just do something we did on the PlayStation 2 I'd like to do something really special.</div>
		  	
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<pubDate>Tue, 30 Oct 2007 12:45:33 -0500</pubDate>
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<title>Katamari Creator Talks Noby Noby Boy and the Apocalypse</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse</link>
<guid>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse</guid>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/takahashi.jpg" align="right" style="margin: 10px; border: 1px solid black;" />GameSpot has posted a very interesting interview with Katamari Damacy creator, Keita Takahashi, today. <br><br>Included in the interview are questions concerning the end of the world, why Takahashi may leave the gaming industry (apparently he's a little bored with the Katamari series), Noby Noby Boy (his latest project in the works), and what Takahashi might like to see concerning the three next-generation console providers (translation: let's lower the bloody prices). <br><br>An excerpt is provided below plus a lovely link at the jump.<br><br><p></p><p></p>Excerpted highlights follow (I couldn't resist):<br><br><div style="margin-left: 40px;">GameSpot UK: Why are you sick of Katamari Damacy?<br><br>Keita Takahashi: Wouldn't you be?<br><br>GS UK: What is the objective of the game in Noby Noby Boy?<br><br>KT: I can't tell you yet. It's confidential... Do you think you need objectives? What objectives would be good? What do you think? <br><br>GS UK: Why did you decide to make it a PlayStation 3 exclusive?<br><br>KT: I definitely understand the idea behind games going multiplatform, however going multiplatform does mean extra effort. The reason I chose PlayStation 3 on this occasion is simply due to the specification of the hardware, and looking at the timeline I had in his mind with this idea. I thought the PS3 would best suit that schedule, and that's the reason. <br><br>GS UK: How do you think the games industry could improve?<br><br>KT: I think the sales price of the consoles has been too high lately. In an ideal world, I want to see only one major console being retailed on the market, and everyone actually making games for just one console, and bring the price of that console down from what the three currently cost right now.<br><br>At the moment, I feel that having three next-gen consoles is only as a result of having three different companies that want to maximize their potential and their profits, and I think we should start working together to decrease the power of the market leaders. <br><br>GS UK: You say in 10 to 20 years, you said maybe none of us will be able to play games. Do you think the apocalypse is coming?<br><br>KT: How things are going at the moment, it certainly won't be surprising if something drastic like that happens suddenly. There might be the possibility of the apocalypse. <br></div><br>It's a very entertaining interview, to say the least. Find the link <a href="http://www.gamespot.com/news/6181853.html">here</a> and below. <br>]]></description>
<pubDate>Mon, 29 Oct 2007 13:18:06 -0500</pubDate>
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