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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Team Ico Project Trico Unveiled?</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/team_ico_project_trico_unveiled</link>
<guid>http://www.gamebump.com/go/team_ico_project_trico_unveiled</guid>
<comments>http://www.gamebump.com/go/team_ico_project_trico_unveiled#</comments>
<description><![CDATA[<P>An early&nbsp;trailer showing Team Ico's third project is available due to an exclusive&nbsp;video posted&nbsp;by&nbsp;the PlayStation Lifestyle website.&nbsp; The&nbsp;video shows a young boy who bears a striking resemblance to the lead protagonist from the game, Ico. </P>
<P>Sony has offered no comment on the video at this time.&nbsp;Those that wish to visit&nbsp;the site can&nbsp;do so&nbsp;<A href="http://playstationlifestyle.net/2009/05/19/team-ico-next-game-revealed/">here.</A></P>
<OBJECT width=425 height=344><PARAM NAME="movie" VALUE="http://www.youtube.com/v/xF3fED8EXl4&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"><PARAM NAME="allowFullScreen" VALUE="true">
<embed src="http://www.youtube.com/v/xF3fED8EXl4&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></OBJECT>]]></description>
<pubDate>Wed, 20 May 2009 19:44:53 -0500</pubDate>
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<title>Turbo The Movie First Trailer</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/turbo_the_movie_first_trailer</link>
<guid>http://www.gamebump.com/go/turbo_the_movie_first_trailer</guid>
<comments>http://www.gamebump.com/go/turbo_the_movie_first_trailer#</comments>
<description><![CDATA[The first trailer surrounding <span style="font-weight: bold;">Turbo The Movie</span>, a Jarrett Lee Conaway film.<br><br><br><object height="340" width="560"><param name="movie" value="http://www.youtube.com/v/vhNbPdUGnT0&amp;hl=en&amp;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/vhNbPdUGnT0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object>]]></description>
<pubDate>Mon, 13 Apr 2009 13:16:32 -0500</pubDate>
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<title>Turbo The Movie: A Film By Jarrett Lee Conaway</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/turbo_the_movie_a_film_by_jarrett_lee_conaway</link>
<guid>http://www.gamebump.com/go/turbo_the_movie_a_film_by_jarrett_lee_conaway</guid>
<comments>http://www.gamebump.com/go/turbo_the_movie_a_film_by_jarrett_lee_conaway#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/jucgunhd4wgb6c9u6qvce92b.jpg" alt="" alignment="" border="0"></p>Jarrett Lee Conaway has made his rounds across the videogame and film industry. He previously worked here at Gaming Horizon Inc. as an Executive Editor back in the days of PSX Network when we were part of IGN.com Affiliation Network and now he is about to graduate at the University of Southern California. So what is this all about? Well, he has completed one of the best (I think so atleast) short film surrounding videogames ever to hit the "small" or even "big" screen. <br><br><div style="text-align: left; margin-left: 40px;"><span style="font-style: italic;">Entitled, </span><span style="font-weight: bold; font-style: italic;">TURBO,</span><span style="font-style: italic;"> is a high-adrenaline short film in the tradition of </span><em style="font-style: italic;">The Karate Kid</em><span style="font-style: italic;"> and </span><em style="font-style: italic;">Tron</em><span style="font-style: italic;">.&nbsp; It tells the story of Hugo Park  (Justin Chon, </span><em style="font-style: italic;">Twilight</em><span style="font-style: italic;">)
a misspent youth whose only outlet for angst is a 4D fighting video
game called Super Turbo Arena.&nbsp; When Pharaoh King (Jocko Sims, </span><em style="font-style: italic;">Crash the Series</em><span style="font-style: italic;">),
the Michael Jordan of cybersports, announces a tournament to determine
who will join his pro team, Hugo's sets his eyes on the prize.&nbsp; But
Hugo isn't the only gamer who wants fame and glory. </span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">&nbsp;If Hugo wants to
win he's going to have to beat Shamus (David Lehre, </span><em style="font-style: italic;">Epic Movie</em><span style="font-style: italic;">),
the all time Turbo champ at the local Pandemonium arcade, and Ruse
Kapri, a feisty prep girl that knows how to win.&nbsp; Realizing he can't
win on his skill alone, Hugo turns to his brother Tobias, a former
kickboxer whose last match left him confined to a wheelchair.&nbsp; Together
the two will mend old wounds and see if a washed up street fighter can
teach a troubled teen how to become a virtual gladiator!<br><br></span></div>Also, there will be a public screening on May 2nd at the Norris Theatre (at the University of Southern California). at 3PM. First come first serve. Turbo will be sold afterwards, for $10 or less. The price has not yet been determined.<br><br>Visit the website by <a href="http://www.turbothemovie.com/">clicking here</a>.<br><div style="text-align: left;"><span style="font-style: italic;"></span><br><span style="font-style: italic;"></span></div>]]></description>
<pubDate>Mon, 13 Apr 2009 13:14:23 -0500</pubDate>
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<title>Japanese Metroid Website Reveals Potential Prime Spinoff</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/japanese_metroid_website_reveals_potential_prime_spinoff</link>
<guid>http://www.gamebump.com/go/japanese_metroid_website_reveals_potential_prime_spinoff</guid>
<comments>http://www.gamebump.com/go/japanese_metroid_website_reveals_potential_prime_spinoff#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/qlck2r9tjjyqz19ncuxgreie.jpg" alt="" alignment="" border="0"></p>Excellent news for Metroid fans: <a href="http://www.1up.com/do/newsStory?cId=3172684">1up</a> has discovered a banner on the official Japanese Metroid website that declares that "Another Side Story" set in the Metroid universe is "coming soon." <br><br>Furthermore, the Japanese text below translates to "Follow Metroid Prime's history from the perspective of the Space Pirates," most likely meaning that the project, if a game instead of a manga, as 1up points out, would let players play as a space pirate instead of Samus. <br><br>Don't get too excited in case Nintendo later reveals it to be an online manga similiar to what they've done in the past, but stay tuned, as if this turns into a game, we'll let you know. <br>]]></description>
<pubDate>Sun, 08 Feb 2009 16:50:42 -0600</pubDate>
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<title>Street Fighter IV Opening Cinematic</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/street_fighter_iv_opening_cinematic</link>
<guid>http://www.gamebump.com/go/street_fighter_iv_opening_cinematic</guid>
<comments>http://www.gamebump.com/go/street_fighter_iv_opening_cinematic#</comments>
<description><![CDATA[With Street Fighter IV just a couple of weeks away, Capcom has released the opening cinematic for the game. Check it out below:<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=45176"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=45176" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object>]]></description>
<pubDate>Sat, 07 Feb 2009 20:28:46 -0600</pubDate>
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<title>Resident Evil 5 Demo Hits PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/m7f5i27e7tv5e5wkh1ffvsko.jpg" alt="" alignment="" border="0"></p>PS3 owners have been waiting patiently for the Resident Evil 5 demo that hit the Xbox Live Marketplace last week to make its way to the Playstation Network, and today that patience was rewarded, as the demo is now available for download. Check it out and let us know what you think. <br><br>]]></description>
<pubDate>Mon, 02 Feb 2009 15:00:11 -0600</pubDate>
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<title>Resident Evil 5 Demo Hits Xbox Live</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/d4ic81ozm0ps0s6aqk1ck2r8.jpg" border=0 alignment=""></P>
<P>Although Microsoft is rather busy these days with firing their employees, it seems that they haven't forgotten that they still have an online service to maintain, as Major Nelson has announced via his <A href="http://majornelson.com/archive/2009/01/26/demo-resident-evil-5.aspx">official blog</A> that a demo for Resident Evil 5 has arrived on Xbox Live. </P>
<P>The demo, which is the same one released in Japan last month, allows you to play "by yourself or play with a partner in co-op mode, either online or offline with a split screen," according to Nelson. </P>
<P>Capcom has yet to reveal a date for the PSN demo, but it shouldn't be long before it'll be available. We'll let you know once it's announced. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:16:41 -0600</pubDate>
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<title>Square Announces Dissidia Final Fantasy for mid-2009</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</link>
<guid>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</guid>
<comments>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ybph647b9rkjdywkipjyft6d.jpg" alt="" alignment="" border="0"></p>Square Enix announced today that Dissidia Final Fantasy, the PSP fighter featuring famous Final Fantasy characters, will be hitting North American shores in mid-2009. <br><br>The game will feature a lengthy story mode along with a new battle system that incorporates classic Final Fantasy battle features such as overdrives and limit breaks and RPG-based character development. <br><br>In addition, Dissidia Final Fantasy Trading Arts figures will be available through the North American online store around the time of the release. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:18:13 -0600</pubDate>
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<title>Final Fantasy Trailer's from (Random Latin and Greek Letters) Event Released.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</link>
<guid>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</guid>
<comments>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released#</comments>
<description><![CDATA[Videos from Square Enix's Summer event, just recently released to the public.&nbsp; Please enjoy.<br><br>FFXIII VS:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43655"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43655" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>FFXIII:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43656"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43656" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Fri, 12 Dec 2008 21:40:00 -0600</pubDate>
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<title>New Trailer for Batman: Arkham Asylum; Looks Survial-Horrorish </title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/new_trailer_for_batman_arkham_asylum_looks_survialhorrorish_</link>
<guid>http://www.gamebump.com/go/new_trailer_for_batman_arkham_asylum_looks_survialhorrorish_</guid>
<comments>http://www.gamebump.com/go/new_trailer_for_batman_arkham_asylum_looks_survialhorrorish_#</comments>
<description><![CDATA[Even though Warner Brothers<a href="http://gamebump.com/go/warner_bros_hands_batman_license_over_to_eidos"> handed the Batman license to Eidos</a> almost 2 years ago, it seems that we're only now seeing the first fruits of that agreement.<br><br>Just released is a teaser trailer for <a href="http://www.batmanarkhamasylum.com/"><span style="font-weight: bold;">Batman: Arkham Asylum</span></a>. GameTrailers has the exclusive, which you can see below (or see it in HD).<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42999"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42999" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>My first reaction is that it may end up as a sort of Dead Space-like, or possibly more Bioshocky horror/exploration game. The trailer could be misleading to that effect, but I don't imagine a game about a mental institution for the criminally insane will be aimed at the 7-12 demo.<br>]]></description>
<pubDate>Tue, 25 Nov 2008 15:43:34 -0600</pubDate>
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<title>GB Review: Midnight Club LA Remix (PSP)</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp</link>
<guid>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp</guid>
<comments>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/999.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br><span style="font-weight: bold;">Midnight Club LA Remix</span> is a competent racer with few niggling issues and annoyances. The portable version holds up well to its fully featured console cousins and for an arcade style racing game on the go you're unlikely to come across a better example of the genre at the moment, but it's far from a must have title if you're not really in the market for a portable racing game. <span style="font-style: italic; font-weight: bold;">It's worth a buy if you're interested in a racer that's not tethered to a television.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Every once in a great while, in every field, in any genre, there is a title that exemplifies, redefines, and generally leaves everyone else involved in the business both gob-smacked and flabbergasted. Midnight Club LA Remix for the PlayStation Portable is not such a title, but it is a competent arcade racer spread across the cities of Los Angeles and Tokyo where you can pop parking brakes and bust nitrous boosts to your heart's desire. While it exhibits a few issues it ultimately proves itself to be a fun title.<br><p><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=81"> Launch Gallery: <b>Midnight Club LA Remix</b></a><br />
<a href="http://www.gamebump.com/?gallery=81&showpic=990"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/990.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=991"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/991.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=992"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/992.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=993"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/993.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div></p><p></p><br>As with any arcade style racer, realism takes a backseat to outlandish physics, over-the-top crashes, and general mayhem. The gameplay is flawed at times, but ultimately enjoyable. The game engages you by using the city as a glorified menu system allowing you to chose races and upgrade your car at your will once you unlock the features. While this is enjoyable to an extent, it feels like a chore after a while -- considering how you're forced to endure at least two healthy loading screens merely to accomplish any task. Once you arrive at your destination you can look forward to a one to five minute race followed by some more loading screens. Repetition of races is also a minor gripe that should be considered.<br><br>The racing itself is a blast, the sense of speed is very real, and the turning on most cars feels just right once you get a hang of how to handle each of your cars. The AI controlled races vary from laughably pathetic to fiendishly difficult. While this is not a bad thing it's difficult to find races where there is a definite sense of being in just the right spot for an exciting finish which is somewhat of a let down. On a related note, which explains the lack of exciting finishes to a degree, the AI does not resort of "rubber banding" their way back up to you when you're in the lead or vice-versa. The car modification system is exceptionally robust and the number of modifications available for each individual car is nothing short of astounding. <br><br>The game's sound is difficult to quantify. The racers and main character all feature voice acting that's subpar across to board, and the dialogue is beyond poorly written unless you consider 2 Fast 2 Furious to be the apex of screenwriting prowess. That being said, there is a certain campy value that the dialogue and voice acting adds that makes the game endearing or at least mildly amusing the first few times you hear the insults that are thrown about by the other racers. The music is a standard faire of rap, electronic, hip hop, and rock songs. Featuring nearly 100 musical tracks the selection is anything but constrained, and the long list of artists should almost guarantee that there is at least once act that you're interested in listening to. Unfortunately most of the races are shorter than the songs included in the game so the music is often cut short by the lack of a continuation feature. <br><p><img src="http://www.gamebump.com/images/gallery/w/500/998.jpg" alt="" alignment="" border="0"></p><br>The graphics are generally sharp with minimal pop up when moving. Upon closer inspection the textures are rather drab and lack much in the way of definition, but this is hardly a deal breaker since this is really only noticeable when you're stopped and looking directly at an object (which really isn't the point of a racing game, is it?) The cars themselves look as if they were recreated with care and the cities seem as if a great deal of forethought was put into their design. Each city has defined districts that differ in appearance from the rest of the city, and the streets seem to flow comfortably in such a manner that doesn't punish the player too badly for making a wrong turn. All things considered it's an attractive visual package for a portable racer.<br><br>Midnight Club LA Remix is a passable effort at an arcade racer that while falling short on a few points manages to create an enjoyable casual experience for a portable racing title. The loading screens sort of detract from the pickup-and-playability of the title, but if you've got an extra moment or two it may just be worth your while to put rubber to the streets of LA and Tokyo during your free time. Far from redefining the genre the game offers an experience that is generally pleasing and engaging.&nbsp; <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=midnight club la remix&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY MIDNIGHT CLUB LA REMIX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 24 Nov 2008 11:48:26 -0600</pubDate>
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<title>GB Review: Spider-Man: Web of Shadows (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</link>
<guid>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</guid>
<comments>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/980.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br>
<span style="font-weight: bold;">Spider-Man: Web of Shadows</span> is Treyarch's first Spider-Man game not
based on a movie. The gameplay, especially in combat, is a step up from
previous Spidey titles but the story is short and unsatisfying. Too
much emphasis is placed on a half-baked "choose your fate" branching
storyline that quickly devolves into a non-stop series of boss fights.
The ability to switch between red and blue Spider-Man and black-suited
symbiote Spider-Man is novel, but wasted. People like me who pine for a
game with <span style="font-style: italic;">Spider-Man 2</span>'s quality of web slinging with a decent game
attached might be satisfied, but not impressed. This game is worth a
rental for Spidey fans or any curious gamer, but at the end you wont be
itching for more.<br>
<br>
<img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>
Spider-Man is probably the perfect character for video games. He can
jump higher than anyone; he can walk, run, and sit on walls; he can
beat up multiple attackers with blinding speed and feline agility; and
he can swing around town on webs he shoots from his wrists. If ever
there was an entity better suited for virtual representation, I'd like
to hear it.<br>
<br>
He's had a spotted past in games. I have no qualms saying that
<span style="font-style: italic;">Spider-Man 2</span> on the Xbox is one of my favorite games to play.
Altogether, the game is a wreck, but it's the web swinging I love. I
could sit in front of that game for hours doing nothing but swing
around its digital Manhattan. It just felt <i>right</i> in that game.
You could feel the weight of Spidey as he grabs a fresh webline, feel
the G-forces as he reaches the apex of a swing, feel the wind sheer off
his body as he pulls his legs in and kicks out at just the right moment
to maximize airtime and distance. That game is the perfect Spider-Man
webslinging simulator. Every game since then has tried to be a better
game, cramming in more story or more combo attacks and celebrity
voices, abandoning the web mechanics altogether. <span style="font-style: italic;">Spider-Man 3</span> was a
complete waste. How couldn't it be? It was rushed to come out with the
movie, which itself was a waste.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=80"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=80&showpic=975"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/975.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=976"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/976.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=977"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/977.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=978"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/978.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div><br>
<p></p><p></p><br>
Spider-Man: Web of Shadows is different. It's not based on a movie or a
particular series of comics (like Ultimate Spider-Man). If I had to
describe Web of Shadows as intrinsically as possible, I'd say that it
is Treyarch and Shaba Games' attempt to create a Spider-Man game that
perfectly captures not only the feeling of swinging like Spidey, but
the feeling of <i>being</i> Spidey. Not being bound or hurried by the
release date of some summer movie, this game actually stands a chance
of accomplishing that.<br>
<br>
The web swinging is simplified and made more efficient, for sure, but
the the focus this time around seems to be on the combat. Previous
Spider-Man games have always been heavy on combo-attacks, but never
very much fun. You never got the feeling during combat that you could
do everything Spider-Man could, only that you were playing a
watered-down beat-em-up tacked onto a web-swinging game. This time
around, it feels much better. Combat makes heavy use of Spider-Man's
abilities, and allows (at last) to make use of Spidey's best advantages
in combat: his speed and ability to stay airborn.<br>
<br>
How silly is it for Spider-Man, a man who can walk on walls and lift
himself or anything else into the air with ease, to be seen standing
with two feet on the ground, throwing punches against enemies? In Web
of Shadows, there's no need to stay on the ground for the sake of
grounded baddies. Better to knock them up into the air, where you're
free to mangle their helpless bodies. The most welcome addition is the
ability to "web strike," or zip yourself up to an enemy from far away,
get in a quick attack, and then bounce out before he knows what hit
him. You can string together web strikes and clobber dozens of enemies,
one at a time, bouncing from head to head, staying in constant motion
the entire time.<br>
<br>
Treyarch's previous Spider-Man games have all been so-called "sandbox
games" like Grand Theft Auto where an entire city is under your
control, and you can attempt story-based missions at your leisure. This
time around, the game is much more linear, but built around a sandbox architecture. You can still go anywhere in the city, and you still
start missions by approaching specific characters and starting them,
but there are no real alternatives. There are no real side-missions,
and the random crimes you'll encounter just by wandering around aren't
very engaging.<br>
<br>
No, the game sees itself as linear and story-based, and shouldn't be ashamed for it. <br>
<br><p><img src="http://www.gamebump.com/images/gallery/w/500/982.jpg" alt="" alignment="" border="0"></p>The story itself involves the return of Venom and the black symbiote,
and its eventual attempt to spread its inky tentacles across the whole
city. Early in the game, Spider-Man gets re-introduced to the symbiote
and through much of the game is free to switch between normal (red and
blue suit) Spider-Man and symbiote (black suit) Spider-Man. Herein lies
the biggest bullet point in the game's sell-sheet.<br>
<br>
The game insinuates that your actions as either red/blue Spidey or
black Spidey affect how the story branches. This is partially true.
There are several points during the story where you're given the option
to follow either a "good" path (marked by a red/blue Spidey icon on
screen) or a "bad" path (marked by black Spidey). Whether you chose to
be red/blue or black Spider-Man within the game itself makes no
difference, and is altogether pretty arbitrary. Each suit has its
strengths and weaknesses as far as combat and agility go, but it really
just comes down to your choice of outfit. The branching storyline is
controlled by your selection of the good/bad path, and when you're
playing a super hero does it make that much sense to ask the player if
he wants to do something good, like save somebody, or something bad,
like let them die? Sure, after playing through the game once as a
goodie two-shoes you might go through again to see what lies on the
dark side, but the so-called conflict between good ol' Spider-Man and
his evil suit doesn't come across very well when you're basically given
the options of "be good" or "be bad."<br>
<br>
It would be better if the branching paths in the story were based on
your actions and not simply your selection of them. If the black suit
had a more noticeable advantage in-game, maybe I'd be more tempted to
use it. Maybe the game could keep track of how often you use the black
suit or how much damage you cause with it, and from that make it harder
and harder to go without it. Then, based on which suit you've spent the
most time with, the story can branch however it likes. This is what I <i>thought</i> was going to happen. This is how the marketing material makes it sound.<br>
<br>
Altogether, the story mode is somewhat satisfying but brief. The
intention is probably to let people try the various branches, but I
can't imagine it being too enticing. <br>
<p><img src="http://www.gamebump.com/images/gallery/w/500/984.jpg" alt="" alignment="" border="0"></p><br>
Once you've beaten the game, you can't re-load your saved game and
freely roam the town with all of your upgraded and unlocked abilities,
nor can you start a new game with your earned abilities. This is a
huge, huge problem for me. You spend the whole game unlocking and
upgrading attacks and combos, and then after a boss fight wherein you
can't even use them, they're completely wasted. I feel like I wasted
all that time.<br>
<br>
As I said, I can spend hours inside Spider-Man 2 ignoring the missions
and just swinging around, looking for collectible items, earning
points, unlocking new combos. Spider-Man: Web of Shadows doesn't really
allow for this. It's a shame, really, because the swinging sure is fun.<br>
<br>
I'm left at an impasse. I can't recommend this game for fans of
Spider-Man video games. For people who don't really care, the more
refined package and far fewer bugs compared to previous Treyarch Spidey
games, as well as it being the first one truly designed for next-gen
(although from the graphics you might not know it), it might be worth a
rental. <br>
<br>
They've finally made a game that feels like being Spider-Man, now they just need to make one with a satisfying game on top of it.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SpiderMan Web of Shadows&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPIDERMAN WEB OF SHADOWS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 15:42:24 -0600</pubDate>
</item><item>
<title>Resident Evil 5 Coming To PC?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</link>
<guid>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_coming_to_pc#</comments>
<description><![CDATA[<span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/xkbw8zrqk21h8zzpm9772tcs.jpg" alt="Resident Evil 5" alignment="" border="0"></p>Resident Evil 5</span> is approaching quite rapidly and today the
folks over at MCV have found something deep within a Capcom Q1 2009 release
schedule. It states the RE5 is scheduled to be coming out on the PC as well as
the previously announce PlayStation 3 and Xbox 360 consoles.

<p>

This is big news for PC fans because many RE fans have been
asking for a PC port and now it is here! The game is scheduled for release on March 12, 2009 in Japan, and March 13, 2009 in North America and Europe.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil 5&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL 5 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 05 Nov 2008 08:34:02 -0600</pubDate>
</item><item>
<title>Valve Unleashes Left 4 Dead Intro</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</link>
<guid>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</guid>
<comments>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro#</comments>
<description><![CDATA[Valve has released the introduction video for its zombie shooter <span style="font-weight: bold;">Left 4 Dead</span>. Left 4 Dead will is expected to hit the Xbox 360 and PC on November 18.<br><br>The demo is scheduled for release on November 11. Expect more soon...<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42272"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42272" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Left 4 Dead&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY LEFT 4 DEAD AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 01 Nov 2008 21:18:14 -0500</pubDate>
</item><item>
<title>Tomb Raider: Underworld Demo Now Available On XBL</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</link>
<guid>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</guid>
<comments>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/TRUnderworld.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In case you haven't got enough Lara in your life, you can now download an official demo for <span style="font-weight: bold;">Tomb Raider: Underworld</span> via the Xbox Live Marketplace.<br><br>PS3 fans seem to not be invited to this party. We haven't gotten any word that a demo will find its way to the PlayStation Network.<br><br>Tomb Raider: Underworld goes on sale November 18.<br>]]></description>
<pubDate>Tue, 28 Oct 2008 11:58:36 -0500</pubDate>
</item><item>
<title>TGS 08: Resident Evil 5 Video.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/tgs_08_resident_evil_5_video</link>
<guid>http://www.gamebump.com/go/tgs_08_resident_evil_5_video</guid>
<comments>http://www.gamebump.com/go/tgs_08_resident_evil_5_video#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/htqxhhizlrbs2api79ppudqp.jpg" alt="" alignment="" border="0"></p><br></div>Capcom has released a new video for the 5th installment in their ever-popular Resident Evil series.&nbsp; In the video we get to see, zombies, Chris, Sheva, Wesker, chainsaws, etc.&nbsp; You know the drill by now, be ready for some more <span style="text-decoration: line-through;">black man</span> zombie killing action!&nbsp; Follow the link for the goods.<br>]]></description>
<pubDate>Wed, 08 Oct 2008 21:41:01 -0500</pubDate>
</item><item>
<title>Fresh Skate 2 Video Arrives</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fresh_skate_2_video_arrives</link>
<guid>http://www.gamebump.com/go/fresh_skate_2_video_arrives</guid>
<comments>http://www.gamebump.com/go/fresh_skate_2_video_arrives#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=40592"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=40592" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>A new video from EA for Skate 2, the upcoming skateboarding game, has been released. Check it out above as the game's developers discuss their plans for adding more authenticity to the game's tricks and gameplay mechanics to make it feel more like actual skating in addition to allowing players to explore and manipulate the world off their skateboard. <br>]]></description>
<pubDate>Mon, 29 Sep 2008 19:14:03 -0500</pubDate>
</item><item>
<title>New Spider-Man: Web of Shadows Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots</link>
<guid>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots</guid>
<comments>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots#</comments>
<description><![CDATA[Activision and Treyarch are hard at work on the next Spider-Man game entitled, <span style="font-weight: bold;">Spider-Man: Web of Shadows </span>and today we were treated to three new screenshots. Peep them below. The title is expected to be released late October on the PlayStation 3, Xbox 360, Wii, PC, PSP, DS, and PlayStation 2.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=71"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=71&showpic=890"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/890.jpg" /></a><a href="http://www.gamebump.com/?gallery=71&showpic=891"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/891.jpg" /></a><a href="http://www.gamebump.com/?gallery=71&showpic=892"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/892.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (3 images)</span></div><br>]]></description>
<pubDate>Mon, 15 Sep 2008 21:44:45 -0500</pubDate>
</item><item>
<title>Blizzard Releases Opening Cinematic For Lich King</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king</link>
<guid>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king</guid>
<comments>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38833"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=38833" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object><br><br>Those of you who've been waiting for years for a chance to take down the Lich King in World of Warcraft will finally get your chance in a few months when the next expansion, Wrath of the Lich King, hits, but for now you'll have to be satisfied with the game's new trailer, which doubles as the opening cinematic. Check it out above.<br>]]></description>
<pubDate>Thu, 21 Aug 2008 18:43:54 -0500</pubDate>
</item><item>
<title>E3 2008: PlayStation Store Update</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_playstation_store_update</link>
<guid>http://www.gamebump.com/go/e3_2008_playstation_store_update</guid>
<comments>http://www.gamebump.com/go/e3_2008_playstation_store_update#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/psstore.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Many of the videos presented during Sony's conference yesterday have been added to the PlayStation Store for comfortable download and viewing at home. Take a peek.<br><br><span style="font-weight: bold;">PS3 Store</span><br><br><ul><li>Super Stardust HD Team Mode Add-on ($4.99)</li></ul><span style="font-weight: bold;">Rock Band</span><ul><li>Rock Band The Best of the Who Rock Band Edition Track Pack ($19.99)</li></ul>(12) individual songs ($1.99/ea)<br><ul><li>Amazing Journey</li><li>Baba ORiley</li><li>Behind Blue Eyes</li><li>Eminence Front</li><li>Going Mobile</li><li>Leaving Here</li><li>My Generation</li><li>Good Looking Boy</li><li>Sea &amp; Sand</li><li>Summertime Blues</li><li>Who Are You?</li><li>Young Man Blues</li></ul><br>Videos<br><br><ul><li>God of War III</li><li>Motorstorm Pacific Rift</li><li>Xamd Lost Memories</li><li>Buzz PSP</li><li>Resistance: Retribution</li><li>Ratchet &amp; Clank Quest for Booty</li><li>PixelJunk Eden</li><li>Siren Blood Curse</li><li>PAIN Amusement Park</li><li>Gran Turismo TV</li><li>MKU vs DCU</li><li>Blitz The League II</li><li>Valkyria Chronicles</li><li>Resident Evil 5</li><li>This is Vegas</li><li>TNA Impact! Wrestling</li></ul><br><span style="font-weight: bold;">PC Store</span><br><br>Videos<ul><li>Resistance: Retribution</li><li>Buzz PSP</li><li>God of War III</li><li>Motorstorm Pacific Rift</li><li>Xamd Lost Memories</li><li>Ratchet &amp; Clank Quest for Booty</li><li>PixelJunk Eden</li><li>Siren Blood Curse</li><li>PAIN Amusement Park</li><li>Gran Turismo TV</li></ul>]]></description>
<pubDate>Wed, 16 Jul 2008 13:03:57 -0500</pubDate>
</item><item>
<title>E3 2008: God of War 3 Trailer</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/e3_2008_god_of_war_3_trailer</link>
<guid>http://www.gamebump.com/go/e3_2008_god_of_war_3_trailer</guid>
<comments>http://www.gamebump.com/go/e3_2008_god_of_war_3_trailer#</comments>
<description><![CDATA[<P>Check out this debut trailer&nbsp;for God of War 3 on the Playstation 3.</P>
<P>
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<pubDate>Tue, 15 Jul 2008 22:14:46 -0500</pubDate>
</item><item>
<title>E3 2008: New BioShock on PS3 Footage</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_new_bioshock_on_ps3_footage</link>
<guid>http://www.gamebump.com/go/e3_2008_new_bioshock_on_ps3_footage</guid>
<comments>http://www.gamebump.com/go/e3_2008_new_bioshock_on_ps3_footage#</comments>
<description><![CDATA[Check out this new HD video footage of BioShock on the PlayStation 3. <br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36309"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36309" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>]]></description>
<pubDate>Tue, 15 Jul 2008 12:16:20 -0500</pubDate>
</item><item>
<title>E3 2008: Next Gen Prince of Persia Trailer</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_next_gen_prince_of_persia_trailer</link>
<guid>http://www.gamebump.com/go/e3_2008_next_gen_prince_of_persia_trailer</guid>
<comments>http://www.gamebump.com/go/e3_2008_next_gen_prince_of_persia_trailer#</comments>
<description><![CDATA[<OBJECT id=gtembed codeBase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0 height=392 width=480 classid=clsid:d27cdb6e-ae6d-11cf-96b8-444553540000><PARAM NAME="_cx" VALUE="12700"><PARAM NAME="_cy" VALUE="10372"><PARAM NAME="FlashVars" VALUE=""><PARAM NAME="Movie" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=36271"><PARAM NAME="Src" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=36271"><PARAM NAME="WMode" VALUE="Window"><PARAM NAME="Play" VALUE="-1"><PARAM NAME="Loop" VALUE="-1"><PARAM NAME="Quality" VALUE="High"><PARAM NAME="SAlign" VALUE=""><PARAM NAME="Menu" VALUE="-1"><PARAM NAME="Base" VALUE=""><PARAM NAME="AllowScriptAccess" VALUE="sameDomain"><PARAM NAME="Scale" VALUE="ShowAll"><PARAM NAME="DeviceFont" VALUE="0"><PARAM NAME="EmbedMovie" VALUE="0"><PARAM NAME="BGColor" VALUE=""><PARAM NAME="SWRemote" VALUE=""><PARAM NAME="MovieData" VALUE=""><PARAM NAME="SeamlessTabbing" VALUE="1"><PARAM NAME="Profile" VALUE="0"><PARAM NAME="ProfileAddress" VALUE=""><PARAM NAME="ProfilePort" VALUE="0"><PARAM NAME="AllowNetworking" VALUE="all"><PARAM NAME="AllowFullScreen" VALUE="true">
      <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36271" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </OBJECT>]]></description>
<pubDate>Tue, 15 Jul 2008 09:55:58 -0500</pubDate>
</item><item>
<title>E3 2008: Xbox 360's New Dashboard Video</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_xbox_360s_new_dashboard_video</link>
<guid>http://www.gamebump.com/go/e3_2008_xbox_360s_new_dashboard_video</guid>
<comments>http://www.gamebump.com/go/e3_2008_xbox_360s_new_dashboard_video#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gamevideos6" align="middle" height="319" width="500"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19932%26ordinal%3D1215883229678%26adPlay%3Dfalse"><param name="quality" value="high"><param name="bgcolor" value="#000000"> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19932%26ordinal%3D1215883229678%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash" align="middle" height="319" width="500"></object> <br><br>Here is a video straight from Microsoft of the brand new dashboard interface coming to the Xbox 360 this fall. The video shows their new avatar system, Netflix playback, Xbox Live Parties, and more.<br>]]></description>
<pubDate>Mon, 14 Jul 2008 21:42:05 -0500</pubDate>
</item><item>
<title>E3 2008: RE5 March 13 Release Date Confirmed</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed</link>
<guid>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed</guid>
<comments>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/re.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Today at the Microsoft E3 2008 Press Conference it was confirmed that the release date for Resident Evil 5 on the Xbox 360 will be March 13, 2009 worldwide. <br><br><br>]]></description>
<pubDate>Mon, 14 Jul 2008 13:54:54 -0500</pubDate>
</item><item>
<title>New Mega Man 9 Trailer And Info</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/new_mega_man_9_trailer_and_info</link>
<guid>http://www.gamebump.com/go/new_mega_man_9_trailer_and_info</guid>
<comments>http://www.gamebump.com/go/new_mega_man_9_trailer_and_info#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/d8bcg18haksje0yoj6av9a55.jpg" alt="" alignment="right" border="0"></span>It's not quite time for E3, but Capcom has given <a href="http://wii.ign.com/articles/888/888041p1.html">IGN</a> some fresh details about Mega Man 9 in addition to the game's first trailer.<br></p>Perhaps the most interesting announcement is that Mega Man 9 will be hitting XBLA and PSN in addition to Nintendo's WiiWare service. Capcom had previously declared the game to be a Wii exclusive, but the end of the new trailer prominently displays logos for Microsoft and Sony's respective services. <br><br>Details about the story have also been unveiled: Mega Man 9 is set after Mega Man 8. Some of Dr. Light's creations are involved in global riots, and Dr. Wily blames him for the occurrences on TV. It's up to Mega Man to clear Dr. Light's name.<br><br>IGN notes that the game looks and feels like a classic Mega Man title, with character designs straight from Keiji Inafune, creator of the franchise. There are also over 50 new enemies and bosses, and an online leaderboard will rank you against other players worldwide. <br><br>Finally, the first two NES Mega Man games are set to be released on the Virtual Console sometime in the near future.<br><br>Hit the jump to check out the trailer, which shows off a variety of levels.<br><p></p><p></p><embed src="http://videomedia.ign.com/ev/ev.swf" flashvars="object_ID=14260822&amp;downloadURL=http://wiimovies.ign.com/wii/video/article/888/888020/mm9multidebu_flvlow.flv&amp;allownetworking=" all="" type="application/x-shockwave-flash" height="360" width="433">]]></description>
<pubDate>Thu, 10 Jul 2008 20:08:18 -0500</pubDate>
</item><item>
<title>E3 2008: Hell's Kitchen: The Video Game</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_hells_kitchen_the_video_game</link>
<guid>http://www.gamebump.com/go/e3_2008_hells_kitchen_the_video_game</guid>
<comments>http://www.gamebump.com/go/e3_2008_hells_kitchen_the_video_game#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/7ibthsogpiehjowl8pdh31fs.jpg" alt="" alignment="" border="0"></p>Ubisoft announced today that it will publish <span style="font-weight: bold;">Hell's Kitchen:
The Video Game</span>, for Wii, Nintendo DS, PC and Mac this September. The game is
currently being developed by Ludia and is said to allow players to experience
the show's high-pressure kitchen and dining room challenges as a faithfully
rendered 3D Chef Ramsay watches their every move.
<p>
"I had a great time doing the voice for my own animation, said Gordon
Ramsay. "Being in a video game is a new experience for me and I'm very
pleased with the results.
</p><p>
After executing the three phases of an order  preparation, cooking and service
 Chef Gordon Ramsay will score each meal. As they progress through the game,
players will be rewarded with access to recipes from Chef Ramsay's own
repertoire. <br></p><p></p><p></p>"Hell's Kitchen has everything a great video game needs: pressure,
excitement and intense competition, said Tony Key, senior vice president of
sales and marketing at Ubisoft North America. "We are very excited to be
bringing the intensity of celebrity chef Gordon Ramsay and the Hell's Kitchen
experience to the virtual world this fall.&nbsp;<p></p><p style="text-align: center;"></p><p><img src="http://www.gamebump.com/images/upload/g9a86ansurs40ew93mvljz61.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/2tlwfodwwi3c7fyiy2hxfona.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/y7w3ip3cdi4rwjvgsqnjaood.jpg" alt="" alignment="" border="0"></p><p></p><p><img src="http://www.gamebump.com/images/upload/8kvcu9peyvnkmnr9mu6ku57t.jpg" alt="" alignment="" border="0"></p><p></p><p></p><p></p>]]></description>
<pubDate>Thu, 10 Jul 2008 08:29:25 -0500</pubDate>
</item><item>
<title>Gamescampus Hires New Executive Vice President David Chang </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gamescampus_hires_new_executive_vice_president_david_chang_</link>
<guid>http://www.gamebump.com/go/gamescampus_hires_new_executive_vice_president_david_chang_</guid>
<comments>http://www.gamebump.com/go/gamescampus_hires_new_executive_vice_president_david_chang_#</comments>
<description><![CDATA[Business, business, business! San Jose-based online game
publisher, <a href="http://www.Gamescampus.com">Gamescampus.com</a>,
announced today the appointment of game undustry executive David Chang
as Executive Vice President of marketing and Business Development.
<br><br>Chang will manage the marketing, business development and public
relations departments for the company and will report to Gamescampus.com and OnNet USA CEO, Kevin Kim.
<br><br>David Chang brings more than 11 years of game and media industry<br>
experience to his post at Gamescampus.com. Prior to his joining Gamescampus.com, Chang served as Vice President of Business Development for PlaySpan, the game industry's first publisher-sponsored in-game commerce network.<br><br><p></p><p></p>

Previously, Chang was active in IGN's highly successful business and<br>
corporate development practice. &nbsp;Following the merger and acquisition<br>
of IGN by Fox Interactive Media, Chang served as IGN's Managing<br>
Director of International Business where he led Fox Interactive<br>
Media's international content strategy, corporate development and<br>
operational expansion into Europe and Asia.<br>
<br>"I am very pleased to have the opportunity to join OnNet USA as their<br>
Executive Vice President of Marketing and Business Development for<br>
Gamescampus.com" said David Chang. "Our goal as an organization is to provide gamers the best online gaming experience possible by offering a community-based free-to-play online video game portal with<br>
innovative and entertaining products and I can't wait to contribute to<br>
this awesome effort."<br><p style="text-align: center;"><img style="width: 300px; height: 472px;" src="images/upload/ucvelu3czoc7vx576s9ioerh.jpg" alt="" alignment="right" border="0"></p>]]></description>
<pubDate>Tue, 17 Jun 2008 10:07:44 -0500</pubDate>
</item><item>
<title>Rumor: Original Metal Gear Solid To Hit XBLA</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rumor_original_metal_gear_solid_to_hit_xbla</link>
<guid>http://www.gamebump.com/go/rumor_original_metal_gear_solid_to_hit_xbla</guid>
<comments>http://www.gamebump.com/go/rumor_original_metal_gear_solid_to_hit_xbla#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/1xqnkykanfpsnowuoprt6eoq.jpg" alt="" alignment="" border="0"></p>In news unrelated to the E3 leak, Wired's Game|Life blog <a href="http://blog.wired.com/games/2008/06/rumor-metal-gea.html">has heard a rumor</a> that the original Metal Gear Solid was recently spotted on Microsoft's developer-only PartnerNet service, which is used to test upcoming Xbox Live games. If true, this rumor means the game will likely be released on XBLA sometime in the near future. <br><br>However, members of the NeoGAF forums quickly pointed out that the huge amount of audio in the game would make it nearly impossible to shrink the game down to the 350 megabyte limit on the size of XBLA games, meaning that Microsoft may once again increase the allowed file size to accommodate the game provided that the rumor is true. <br><br><br>]]></description>
<pubDate>Mon, 16 Jun 2008 14:51:43 -0500</pubDate>
</item><item>
<title>Metal Gear Solid 4 Hits Store Shelves</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_hits_store_shelves</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_hits_store_shelves</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_hits_store_shelves#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>The wait for Metal Gear Solid 4: Guns of the Patriots is finally over, as Konami announced today that the game has shipped to retailers across the nation. <br><br>"Metal Gear Solid 4: Guns of the Patriots not only represents the height of the stealth-action genre, but it also defines what it is to be a next-generation game by setting new standards in gameplay, storytelling and graphics," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "We are incredibly excited for fans and gamers alike to reunite with all their favorite characters from the Metal Gear Solid saga while experiencing a game unlike anything they have seen before. We truly believe Metal Gear Solid 4: Guns of the Patriots symbolizes a milestone for videogames, and will be remembered for years to come."<br><br>The game was developed by Kojima Productions, the team run by legendary game designer Hideo Kojima, and is retailing for $59.99. A special edition is available at GameStop for $84.99 while a MGS4 PS3 bundle can be purchased for $599.99 at Konami.com. <br>]]></description>
<pubDate>Thu, 12 Jun 2008 14:08:10 -0500</pubDate>
</item><item>
<title>Metal Gear Solid 4 Receives Perfect Score From Famitsu</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_receives_perfect_score_from_famitsu</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_receives_perfect_score_from_famitsu</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_receives_perfect_score_from_famitsu#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It's not often that Japanese gaming mag Famitsu awards a game a perfect score of 40/40, but <a href="http://kotaku.com/5012898/famitsu-gives-metal-gear-solid-4-perfect-score">Kotaku has discovered</a> via a Japanese blog that Metal Gear Solid 4 has become only the eighth game to ever earn this distinction. Gamers who have been worried about whether or not the game stands up to its predecessors will no doubt be pleased to hear this news. <br><br>Interestingly enough, 2008 marks the first time that Famitsu has ever awarded two perfect scores in the same year, <a href="http://gamebump.com/go/famitsu_scores_super_smash_bros_brawl_a_perfect_40">the other time</a> this year being for Super Smash Bros. Brawl.<br><br>Hit the link to see a scan of the review. <br>]]></description>
<pubDate>Wed, 04 Jun 2008 13:08:35 -0500</pubDate>
</item><item>
<title>Tomonobu Itagaki Leaves Tecmo, Sues Company</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/tomonobu_itagaki_leaves_techmo_sues_company</link>
<guid>http://www.gamebump.com/go/tomonobu_itagaki_leaves_techmo_sues_company</guid>
<comments>http://www.gamebump.com/go/tomonobu_itagaki_leaves_techmo_sues_company#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/yz30ek0qsc81smrpq874pjj7.jpg" alt="" alignment="" border="0"></p><div style="text-align: left;">In what will certainly be remembered as one of the most unexpected events of 2008, Tomonobu Itagaki, Team Ninja leader and mastermind behind Ninja Gaiden, left Tecmo last night and announced that he is suing the company. The reason? He failed to receive a completion bonus for Dead or Alive 4 that was promised to him by Tecmo president Yoshimi Yasuda.<br><br><a href="http://www.1up.com/do/newsStory?cId=3168056">1up did some digging</a> and discovered that Itagaki's problems with Yasuda may extend past unpaid bonuses, as they've heard that Yasuda wanted to force him into making several ports of his games and was more concerned with making money over creating a quality product. <br><br><a href="http://www.computerandvideogames.com/article.php?id=189396">In a recent interview</a>, Itagaki stated that he's interested in creating a new action game similar to Ninja Gaiden, but now the question arises of where he'll go from here to create it. Will he join another development team at another publisher? Will he form his own studio? For now, the answer will have to wait.<br><br>Here's the statement that Andrew Szymanski, Itagaki's translator, sent to both Kotaku and 1up: <br><br></div><div style="margin-left: 40px; text-align: left;">"At approximately 2:30 PM Japan Standard Time today, June 3 2008, an
official statement from Tomonobu Itagaki was sent by fax to major
Japanese news outlets. In the interest of fair and expedient reporting
of this story throughout the English-speaking world, I have been asked
by Itagaki to convey this statement to you. Herein find attached
Itagaki's official statement, in English, for the benefit of your
readers.<br><br>"You will likely have questions regarding the content of the statement,
or about Itagaki's future plans. I am afraid that I will be unable to
answer such questions for the time being; however, rest assured that
more information will be forthcoming as soon as it is deemed
appropriate to do so."<br><br></div><div style="text-align: left;">Hit the jump for Itagaki's full statement, which includes a message to game fans.<br></div><p></p><p></p><blockquote>
</blockquote><blockquote><div style="text-align: center;">
</div><p style="font-weight: bold; text-align: center;">Statement</p>
<p>I, Tomonobu Itagaki, hereby announce that on the 14th of May 2008 I
filed a complaint in the Tokyo District Court against Tecmo Co., Ltd.
for unpaid completion bonuses, and against the President of Tecmo,
Yoshimi Yasuda, for such unlawful acts as unreasonable and disingenuous
statements made towards me, claiming damages in total of 148 million
yen. I also announce that this complaint was delivered to the
defendants on May 22nd of the same year.</p>
<p>In addition, I hereby announce that I have today submitted a letter
of resignation to Tecmo Co., Ltd. stating that I will resign as of the
1st of July, 2008.</p>
<p>Before the start of development on Dead or Alive 4, Tecmo Co., Ltd.
had agreed to pay a completion bonus to me for this Xbox 360 title,
which I produced. However, when the time came for the actual payment,
Tecmo Co., Ltd. went against its previous agreement and refused
payment. President Yoshimi Yasuda chose not only to violate this
agreement, but also turned defiant, telling me if you are dissatisfied
with the decision not to pay the bonuses, either quit the company or
sue it. In addition, he made demeaning remarks about me to my
subordinates and colleagues, causing me significant emotional distress
and worsening my personal relationships and work environment. Thus, I
have no choice but to resign from Tecmo Co., Ltd.</p>
<p>The conduct of Tecmo Co., Ltd. and its president Yoshimi Yasuda towards me has been unbefitting of a publicly-listed company.</p>
<p>I have filed this lawsuit with a strong intent to question the
social responsibility of Tecmo Co., Ltd. and its President Yoshimi
Yasuda, as well as condemning them for their unjust acts. Today, in
addition to announcing the reasons for this lawsuit, I make clear my
reasons for resigning.</p>
<p style="font-weight: bold;">To All Game Fans</p>
<p>I truly feel sorry to all the fans of the games I have made. <span style="text-decoration: underline;"></span>Ninja Gaiden 2,
which will launch on the 3rd of June will be the last Ninja Gaiden I
will create. I will also never be able to make Dead or Alive 5. I
regret the circumstances that have forced me to leave Tecmo, where I
had worked for so many years, and I regret the disappointment this will
cause my fans.</p>
<p>However, I can no longer continue to work with President Yoshimi
Yasuda, a man who chooses not to honor promises even when he is able to
do so.</p>
<p>I truly hope that nothing like this happens again in the future.</p>
<p>Tecmo Co., Ltd. Creative Officer</p>
<p>Leader, Team NINJA</p>
<p>Tomonobu Itagaki</p>
</blockquote>]]></description>
<pubDate>Tue, 03 Jun 2008 11:01:45 -0500</pubDate>
</item><item>
<title>GB Review: Plushees (DS)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_plushees_ds</link>
<guid>http://www.gamebump.com/go/gb_review_plushees_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_plushees_ds#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/nxveisj0k1r2alolvasz1zqk.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Plushees: cute but deadly... fun?<br><br></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><p class="MsoNormal">A simple glance at the cute-yet-frightening boxart of
Plushees for the Nintendo DS and you might be tempted to group it with the
multitude of low quality kids' games that have suffocated Nintendo handhelds
for years. However, despite its appearance as a stuffed animal themed minigame
collection, it manages to overturn poor expectations with simple and light
goal-oriented gameplay. Plushees, despite its inadvertently unsettling
exterior, is actually a solid choice for the right age group and may very well captivate
budding gamers of the eight-and-below set. <br></p><p class="MsoNormal"><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br></p>



<p class="MsoNormal">Plushees' premise is simple: through the power of
imagination or dark magic, stuffed animals have come alive and are naturally in
need of love and companionship that only you can provide. To do this you must
purchase plushees carnival-style with tickets earned from the game's two main
modes, Arcade and Plushee Play. It will take a
lot of play, as the 25 plushees you can purchase in the Plushee Store cost
anywhere between 200 and 1000 tickets and run the gamut from monkeys to
dragons.</p>



<p class="MsoNormal"></p><p></p><p></p><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/g1m1vco3svdfrn21dsyz9ijf.jpg" alt="" alignment="left" border="0"></span></p>Arcade mode consists of
four games, Alley Ball, Ka-Plinko, Pop-A-Loon, and Whack'a Troll. These
easy-to-understand pick up and play games are generally accessible to anyone
and will be effortlessly consumed by the younger crowd due to their
uncomplicated stylus control. Kids should have no trouble flicking the ball for
points in Alley Ball, placing the disc to drop through the pins in Ka-Plinko,
or tapping the screen with the stylus to pop balloons in Pop-a-Loon or fend off
Shrek look-alikes in Whack'a Troll. Though none of these games complex, you
will earn a couple dozen tickets or so in each session so even in short bursts
you get a sense of progress and accomplishment towards buying new plushees. <p></p>



<p class="MsoNormal">Once you earn the plushee of your dreams you can use it in
the game's other major mode, Plushee Play. Plushee Play
includes four games: Simon Says, Jump Rope, Hide-n-Seek, and Butterfly Catch.
Simon Says is like the memorization game of its namesake, only in this
iteration you select which plushee acted out the correct command that either you
or the computer selected. In Jump Rope you can make your plushee hop in time in
two ways, either by tapping it in time or by drawing prompted patterns on the
touchscreen, the latter of which is more frantic and fun. Hide-n-Seek might be
more accurately likened to a game of tag and features your plushee as it runs
around trying to hug other plushees by choosing the correct icon of the other
plushee on the touch screen. Butterfly Catch is somewhat broken, as it is very
difficult to perceive the depth of the butterflies your plushee is chasing
around the screen; luckily, the game is lenient and you don't have to be too
close to catch them. You earn points instead of tickets in this mode, but
earned points can be converted into tickets, so these games still have
incentive to be played. While the games in Plushee Play are a bit deeper than
the arcade games, the arcade games still have a simple, general appeal that
these lack. </p>



<p class="MsoNormal"></p><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/hzdzfjn2cx6pfghkzinrrh15.jpg" alt="" alignment="left" border="0"></span> Plushees' presentation is adequately cute. The stuffed
animal cast isn't overly sweet, but certainly sport a classic soft, rotund
look. When the game uses 3D environments, such as the one used in Hide-n-Seek,
it's very simplistic but adequate. Special mention must be made of the techno
track in the music selections: this trance-like tune is catchy but seems
hilariously out of place given the game's context. The game also features a
multiplayer option should you find another player with a Plushees game card.</p>



<p class="MsoNormal">Of course, given that Plushees is about earning stuffed
animals and playing games with them, it certainly won't be appropriate for an
older child who has already been introduced to a franchise like Pokemon. While
some of the games are generally fun and somewhat addictive, such as Alley Ball
or Ka-Plinko, the subject matter of the other modes might only be appropriate
for children age eight or younger. But, given the straightforward goal-based
nature of the game, Plushees still manages to stand out in a kids' market
overcrowded with licensed games of questionable quality - and at only $20,
Plushees is even easier to recommend to parents confused by the overwhelming
mediocre choices available to young gamers.</p>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Plushees&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PLUSHEES AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 08 May 2008 15:23:16 -0500</pubDate>
</item><item>
<title>id Software Announces Doom 4</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/id_software_announces_doom_4</link>
<guid>http://www.gamebump.com/go/id_software_announces_doom_4</guid>
<comments>http://www.gamebump.com/go/id_software_announces_doom_4#</comments>
<description><![CDATA[<p style="text-align: left;"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/pv3s7qdt531f9lb6szndz88x.jpg" alt="" alignment="" border="0"></p><p></p>It's been a challenge for id Software to stay on top of the game engine and FPS markets over the past few years, but it seems that John Carmack is ready to buckle down and begin work on his next big title, as id has announced that development for Doom 4 has begun. <br><br>The announcement was made in a statement issued today revealing that id is currently hiring a variety of designers and programmers to assist with the game's development. CEO Todd Hollenshead said that Doom 4 "demands the  greatest talent and brightest minds in the industry" and that it is "critical for id Software  to have the best creative minds in-house to develop games that meet the  standards synonymous with our titles."<br><br><p></p><p></p><p><a href="http://www.joystiq.com/2008/05/07/doom-4-announced-id-software-hiring/">Joystiq expects</a> the game to run off the new id Tech 5 engine, John Carmack's latest graphics engine that seeks to battle Epic's Unreal Engine 3, which has been used in numerous titles for the Xbox 360 and PS3, for dominance in the engine-licensing market. <br></p>A list of what job openings id needs to fill is available <a href="http://www.idsoftware.com/business/jobs/index.php">at their website</a>. <br>]]></description>
<pubDate>Wed, 07 May 2008 18:07:45 -0500</pubDate>
</item><item>
<title>Activision, Vivendi, Others Pull Out of E3</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/activision_vivendi_others_pull_out_of_e3</link>
<guid>http://www.gamebump.com/go/activision_vivendi_others_pull_out_of_e3</guid>
<comments>http://www.gamebump.com/go/activision_vivendi_others_pull_out_of_e3#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/z33elu57y08osoaeq61s2xwx.jpg" alt="" alignment="" border="0"></p><br><br>E3 has been much smaller and focused since it became invite-only last year, but things are about to shrink even more, as Kotaku, Joystiq, and Gamespot have all made varying reports that several publishers have decided not to attend this year's show. <br><br>Kotaku kicked things off by reporting that Vivendi, Activision, Her Interactive, NCSoft, and id Software are pulling out of E3 this year. Soon after, Gamespot reported that id <span style="font-style: italic;">is </span>attending and that Foundation 9 is joining the list of absent publishers. However, they have since declared id's status to be "unclear." Also, Joystiq reported that RPG behemoth Atlus has dropped out as well. <br><p></p><p></p>Vivendi and Activision's decision comes with news that they have dropped out of the Entertainment Software Association (ESA), which runs E3, leading analysts to speculate that they are unhappy with the orginization's president, Mike Gallagher. He has been criticized for being "less knowledgeable and sophisticated about this industry than Doug [Lowenstein, former ESA president]" by Michael Pachter, an analyst for Wedbush Morgan. Kotaku's other sources agree that  Gallagher's actions are involved with the publishers' decision.<br><br>However, the other publishers haven't left the organization, with NCSoft telling Kotaku that the decision not attend E3 came from their development cycle and had nothing to do with the ESA. <br><br>Foundation 9's decision, <a href="http://www.gamespot.com/news/6190330.html">according to Gamespot</a>, also has nothing to do with the ESA. "... exhibiting at E3 is just not something that fits with our marketing strategy this year," said a representative for the publisher. The rep also stated that some of their employees may still attend, but that the company is "not investing in the exhibit space."<br><br>Also, it was <a href="http://www.joystiq.com/2008/05/01/activision-not-attending-e3-2008/">noted by Joystiq</a> that an Activision representative told them that the company will not partake in "official E3 activities," meaning that the company might maintain a "presence" at this year's show. They will also have a non-E3 event on the first day of the show, according to Kotaku. <br><em></em>  ]]></description>
<pubDate>Sat, 03 May 2008 11:12:22 -0500</pubDate>
</item><item>
<title>50 Cent: Blood On The Sand Trailer Shows Up</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/50_cent_blood_on_the_sand_trailer_shows_up</link>
<guid>http://www.gamebump.com/go/50_cent_blood_on_the_sand_trailer_shows_up</guid>
<comments>http://www.gamebump.com/go/50_cent_blood_on_the_sand_trailer_shows_up#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480"><param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33369"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33369" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br><br>Never one to support the rumor that rap stars are at all diluted as to their own self importance, 50 Cent is back for more gun-slinging and to engage in the <span style="font-style: italic;">cappin'</span> of various <span style="font-style: italic;">mofo's</span>. Folks, may I introduce: <span style="font-weight: bold;">50 Cent: Blood on the Sand</span>.<br><br>This time, for some reason, he's shooting up <span style="font-style: italic;">terrist</span> types in the Middle East. Valuable combat strategies that can be gleaned from a quick viewing of this trailer include: always abandon cover and run toward the bullets, drop your weapon if you have an opportunity to engage in flashy hand-to-hand combat, and never worry about your own wake of destruction -- it'll only hurt everybody but you. <br><br>50 Cent: BOTS is looking at a Fall 2008 release on the Xbox 360 and PlayStation 3.<br> 
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=50 Cent: Blood on the Sand&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY 50 CENT: BLOOD ON THE SAND AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 29 Apr 2008 21:04:38 -0500</pubDate>
</item><item>
<title>The Latest World of Warcraft Commercials</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/the_latest_wow_commercials</link>
<guid>http://www.gamebump.com/go/the_latest_wow_commercials</guid>
<comments>http://www.gamebump.com/go/the_latest_wow_commercials#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/wz9d5vjabmwmnvznubt2o67l.jpg" alt="" alignment="" border="0"></p>For those of you who missed the latest <span style="font-weight: bold;">World of Wacraft</span> commercials, here they are all in one video! Enjoy!<br><center><p><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/HNg5ysYd0zc&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/HNg5ysYd0zc&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></p><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/FET09MYis_g&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/FET09MYis_g&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object><div style="text-align: center;"><br></div><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/Hpk1dklm5GE&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/Hpk1dklm5GE&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object><br><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/k7Fs7IpNVCo&amp;hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/k7Fs7IpNVCo&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></center>]]></description>
<pubDate>Sun, 06 Apr 2008 20:51:18 -0500</pubDate>
</item><item>
<title>GameBump is Hiring! Be part of the team! </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gamebump_is_hiring_be_part_of_the_team_</link>
<guid>http://www.gamebump.com/go/gamebump_is_hiring_be_part_of_the_team_</guid>
<comments>http://www.gamebump.com/go/gamebump_is_hiring_be_part_of_the_team_#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/khag51ejbrni5crm3ocj12ik.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">I promise the flames die down
eventually...</center></div></div><br>GameBump
is officially seeking to hire <span style="font-weight: bold;">talented writers</span> who are interested in working
within the gaming journalism field, so if you've got mad writing
skills, have a drive for seeking out the latest gaming news and
reviews, and know your way around a console or two, you're just what
this new, fresh site is looking for. It also helps if you can take a
joke (see above).<br><br>Applicants need not have
experience working on another site, but they must include some recent
writing samples to prove they're not in the fifth grade. Accepted
applicants will be put on probation until they find their niche, be it
news, reviews, previews, editing, interviews, editorials, or various
features. Previous experience within the industry is an obvious plus,
but mostly we're interested in people with a passion for videogames
who'd like to join this exclusive, innovative
team.<br><br>GameBump is also searching for additional
<span style="font-weight: bold;">programmers</span> and
<span style="font-weight: bold;">graphics designers</span>
to help lighten the load on the rest of us; simply include the position
you're looking at in the subject line of the email and our very own
programming or graphics specialists will talk with you about specific
knowledge you should already have. <br><br>At current all
positions are volunteer, but you get free games, the chance to attend
events/trade shows under the GameBump name, work experience, contacts,
published material, and some <span style="font-style: italic;">flashy text</span> for your resume. Also, you get to
hang out with me and/or Aaron Dunlap - that's an experience that can't
be replicated in and of itself.<br><br>We look forward to
hearing from some great and talented
people.<br><br>Instructions:<br><ol><li>Include
your position in the subject line, either: staff writer, general
contributor, programmer, editor, or graphics
designer</li><li>In the body of your email, include: any
prior writing experience, your favorite game (and why!), your owned
hardware, your preferred company (if you have one), how you heard about
GameBump, what you think you can bring to the table, and why you're
just dying to work here. </li><li>Attached, please include:
at least one-two writing samples; this can be anything, but don't let
it be less than 500 words. We want to get a feel for your style more
than anything. And no viruses,
please.<br></li></ol>Send your email to me <a href="mailto:shiva@gamebump.com">here</a> and I'll respond to
let you know I received it. If I don't respond, send another copy to
<a href="mailto:editors@gamebump.com">here</a>. Good
luck.<br><br>]]></description>
<pubDate>Sun, 06 Apr 2008 20:42:57 -0500</pubDate>
</item><item>
<title>Konami Ships Off a Bevy of New Games, MGS Collection Included</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/konami_ships_off_a_bevy_of_new_games_mgs_collection_included</link>
<guid>http://www.gamebump.com/go/konami_ships_off_a_bevy_of_new_games_mgs_collection_included</guid>
<comments>http://www.gamebump.com/go/konami_ships_off_a_bevy_of_new_games_mgs_collection_included#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/6lkgp7vvce45hsmqdwk0zs9z.jpg" alt="" alignment="right" border="0"></span>Konami confirmed this morning that the company has shipped three new games nationwide, headlined by <span style="font-weight: bold;">Metal Gear Solid: The Essential Collection</span> for the PlayStation 2.<br><br>The collection retails for $29.99 and includes the original PlayStation's Metal Gear Solid (as a PS2 disc), MGS2, and MGS3 with package artwork by series artist Yoji Shinkawa. You can view order details <a href="http://www.ebgames.com/product.asp?product%5Fid=281885">here</a> if you're interested.<br></p>Following The Essential Collection comes <span style="font-weight: bold;">Diary Girl</span> for the Nintendo DS--the game functions as a PDA-lite and "provides girls of all ages the ability to interact with friends through their own customizable avatars, as well as organize a calendar and address book in their own password-protected electronic journal." Sounds spiffy. <br><br>And remember, ladies: it's not a game, it's a "lifestyle accessory". I'm going to keep that in mind any time I buy anything. Diary Girl retails for the standard $29.99.<br><br>And finally, add Lost in Blue 3 for the Nintendo DS to the list. <br><br><div style="margin-left: 40px;"><span style="font-style: italic;">In Lost in Blue 3, players guide one of two stranded characters, each with their own personal history, through exotic locales on a mysterious island while surviving the elements to stay alive. Players can work alone or cooperatively with other characters to gather food, explore the island and hunt dangerous wildlife. Completing one character's storyline will unlock the storylines of two additional characters, allowing players to explore the island in different ways, experience new storylines, and uncover different endings.</span><br></div><br>Lost in Blue 3 also retails for $29.99.<br><br>]]></description>
<pubDate>Tue, 18 Mar 2008 15:36:40 -0500</pubDate>
</item><item>
<title>New FFCC: Ring of Fates Gameplay Footage</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage</link>
<guid>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage</guid>
<comments>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage#</comments>
<description><![CDATA[<P>Square Enix has unveiled a new trailer for its Final Fantasy Crystal Chronicles: Ring of Fates. The game is set for release this month for the DS.</P>
<P>You can view the&nbsp;video below.</P>
<P>
<OBJECT id=gtembed codeBase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0 height=392 width=480 classid=clsid:d27cdb6e-ae6d-11cf-96b8-444553540000><PARAM NAME="_cx" VALUE="12700"><PARAM NAME="_cy" VALUE="10372"><PARAM NAME="FlashVars" VALUE=""><PARAM NAME="Movie" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=31624"><PARAM NAME="Src" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=31624"><PARAM NAME="WMode" VALUE="Window"><PARAM NAME="Play" VALUE="-1"><PARAM NAME="Loop" VALUE="-1"><PARAM NAME="Quality" VALUE="High"><PARAM NAME="SAlign" VALUE=""><PARAM NAME="Menu" VALUE="-1"><PARAM NAME="Base" VALUE=""><PARAM NAME="AllowScriptAccess" VALUE="sameDomain"><PARAM NAME="Scale" VALUE="ShowAll"><PARAM NAME="DeviceFont" VALUE="0"><PARAM NAME="EmbedMovie" VALUE="0"><PARAM NAME="BGColor" VALUE=""><PARAM NAME="SWRemote" VALUE=""><PARAM NAME="MovieData" VALUE=""><PARAM NAME="SeamlessTabbing" VALUE="1"><PARAM NAME="Profile" VALUE="0"><PARAM NAME="ProfileAddress" VALUE=""><PARAM NAME="ProfilePort" VALUE="0"><PARAM NAME="AllowNetworking" VALUE="all"><PARAM NAME="AllowFullScreen" VALUE="true">
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<pubDate>Sat, 08 Mar 2008 20:37:43 -0600</pubDate>
</item><item>
<title>Konami Confirms Pre-order Bonus for MGS4</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/konami_confirms_preorder_bonus_for_mgs4</link>
<guid>http://www.gamebump.com/go/konami_confirms_preorder_bonus_for_mgs4</guid>
<comments>http://www.gamebump.com/go/konami_confirms_preorder_bonus_for_mgs4#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/z2dc51dlfc8eav9ui82zd04d.jpg" alt="" alignment="right" border="0"></span>For those of us who already own a PlayStation 3 but would still like a<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"></span> nifty Metal Gear Solid 4: Guns of the Patriots bonus, Konami is launching a pre-sell program in April that'll include a Metal Gear Saga 2.0 DVD. <br><br>The DVD features character biographies, trailers, a 20th Anniversary special, and a code for accessing the Metal Gear Online beta test.<br><br>The game includes the Metal Gear Online "starter pack" that allows for up to 16-player matches and is set to ship on June 12, 2008. <br><br>If you don't yet own a PlayStation 3, Konami has also teamed up with Sony for an MGS4 <a href="http://gamebump.com/go/sony_announces_mgs4_ps3_bundle">console bundle</a> (MSRP $499) that includes the 80GB unit, a Dualshock 3 controller, and the game.<br><br>As an aside, I have no idea what this image means.<br><br><br>]]></description>
<pubDate>Thu, 28 Feb 2008 17:49:45 -0600</pubDate>
</item><item>
<title>Sony Announces MGS4 PS3 Bundle</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/sony_announces_mgs4_ps3_bundle</link>
<guid>http://www.gamebump.com/go/sony_announces_mgs4_ps3_bundle</guid>
<comments>http://www.gamebump.com/go/sony_announces_mgs4_ps3_bundle#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/mgs4_new.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Good news for the large chunk of humanity that's been waiting for Metal Gear Solid 4 to buy a PlayStation 3. Sony has announced a bundle that will contain an 80GB model, a DualShock 3 controller, and a copy of <span style="font-weight: bold; font-style: italic;">Metal Gear Solid 4: Guns of the Patriots</span>. All that for $499.99, or five hundred dollars for people without exact change. <br><br>This should be replacing the not-so-popular <span style="font-style: italic;">Motorstorm</span> bundle, and considering the price, game, and DualShock 3 controller (at last), this is actually a pretty decent bargain. Yes, a $500 bargain.<br>]]></description>
<pubDate>Wed, 27 Feb 2008 11:02:20 -0600</pubDate>
</item><item>
<title>Atlus Confirms Persona 3 FES for North America, Plus Teaser Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/atlus_confirms_persona_3_fes_for_north_america_plus_teaser_trailer</link>
<guid>http://www.gamebump.com/go/atlus_confirms_persona_3_fes_for_north_america_plus_teaser_trailer</guid>
<comments>http://www.gamebump.com/go/atlus_confirms_persona_3_fes_for_north_america_plus_teaser_trailer#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/sgncd74da7u4putjl2212n57.jpg" alt="" alignment="" border="0"></p>Here's some good news to start the afternoon off with if you're an Atlus fan, as the company has officially confirmed that its <a href="http://www.gamestop.com/product.asp?product%5Fid=281894"><span style="font-weight: bold;">Persona 3 FES</span></a> is indeed coming to North America and will include <span style="font-style: italic;">both</span> the regular and bonus content for the very happy price of $29.99. For those of you only mildly familiar with the Persona games, they're the ones with demons.<br><br>Here's the email confirmation Atlus sent out to its "faithful" this morning:<br><br><div style="margin-left: 40px;">Ok, we give up.  The rumors were true.<br> <br>Persona 3 FES is coming to North America!<br> <br>Months of trying to keep FES a secret are now behind us (which means all of us here can reflect on just how futile an effort that was).<br><br>So what's the big deal about Persona 3 FES?  "FES" is short for "Festival," and in Japan, FES was released as a reward for gamers who picked up the original.  Not only does the new FES content enhance the original game, but the new FES component is actually a game in and of itself, accessible right from the get-go.  We think of it as two games on one disc.  It is the definitive Persona 3 experience.<br> <br>We will be releasing the stand-alone version of FES.  There was of course the option of just releasing the "Append" disc (which would have required ownership of the original game), but in the end, we didn't want you to have to own anything else to enjoy the experience.<br> <br>We'll have a ton more updates going out for FES soon, telling you about the extra features, content, and modes for you to enjoy.  Thanks for being patient.  We're glad you stuck around.<br> <br>Oh, and we decided to set the suggested retail for FES at $29.99, just for the heck of it.  Thanks for continuing to support us, Atlus Faithful!<br></div><br>Look for the game on April 22 (take that, evil ebay prices!) You can check out the Persona 3 FES website <a href="http://www.atlus.com/persona3/">here</a>, if you're curious, and of course you can view the fresh teaser trailer below.<center><br><br><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/l9fQTzpHlyE&amp;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/l9fQTzpHlyE&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></center><br>]]></description>
<pubDate>Mon, 25 Feb 2008 15:16:52 -0600</pubDate>
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<title>GB Review: Patapon (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_patapon_psp</link>
<guid>http://www.gamebump.com/go/gb_review_patapon_psp</guid>
<comments>http://www.gamebump.com/go/gb_review_patapon_psp#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ryt14im4jrnbtvv780gqx2a0.jpg" alt="" alignment="" border="0"></div><div style="text-align: center;"><br>Get ready to drum to the beat.</div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Patapon is a great musically-geared PSP game from several of the creative minds behind the popular LocoRoco and sports the same simple flair, highlighted by a colorful world, straightforward mechanics, intricate visual details, and a fantastically catchy beat that'll make this an addictive treat for Sony and music-genre fans. But even if LocoRoco let you down, Patapon comes with some improvements: it relies on an actual storyline that gives the game purpose, the "characters" have a touch more depth, and the amount of army tweaking, hunting areas, bosses, and mini-game diversions should offer enough motivation for you to finish it. For $20, you simply cannot go wrong.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>As is often the case with deities, you - the 'All-mighty' god of the adorable patapons - have been too preoccupied with the business of the universe to cast them an endearing glance. Completely neglected by their patron deity, the patapons - tiny, bloodthirsty, giant-eyed creatures with a serious knack for rhythm - have been forced to deal with an incursion of the malignant zigotons, ugly suckers that, in the ignorance of the divine, have walled their way between Patapolis, the patapon capital, and the object of the patapons' desire  a great, mysterious gift that you conveniently placed at the end of the world. In your absence the patapons have suffered defeat after defeat at the hands of the foul zigotons and in a final act of desperation the sole survivor of the patapons' once magnificent army raises the war banner and cries out for your aid. <br><p></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/phczo065z09f1lib5wur3d9u.jpg" alt="" alignment="" border="0"></p>Should you answer the call, all of Patapolis will rejoice as you enter the world of Patapon, Sony's mix of real-time strategy and rhythm for the PSP from almost the same folks who brought you LocoRoco, the cute musical puzzle game that had you tapping your toes while sliding colorful blobs throughout the trappings of a rainbow paradise. Though LocoRoco was definitely a delight and a great boon for Sony's handheld, it lacked a certain quality and the player felt like he was maneuvering gelatinous globs for the sole purpose of hearing the next song. Patapon, refreshingly, does more than feature adorable music; it actively incorporates it into the gameplay via a very simplistic control mechanism. The player taps out a command in line with the music and the pulsating edges of the screen, a great help for beginners, and the patapon army behaves accordingly, either advancing (pata-pon), attacking (pon), defending (chaka), or performing the occasional miracle (it's good to see you living up to your reputation). <br><br>On the surface, it almost seems too simple; there are no thousand command combo variations that'll trigger some fancy cutscene, no "special" power-ups that'll teach your patapons how to fly, and no healing magic to get your troops back on track. There aren't even items - just four basic commands, yet the music and pounding drums makes them incredibly addictive. The proverbial icing is that each command operates as a strategy, such that "attack" has patapons throwing spears from a wider distance while "defend" orders the patapons to bunch up on the flag carrier, attacking only what approaches the army and therefore narrowing the archer's arch; this is a great maneuver for when bosses are attacking the area immediately in front of them and not the army's flank, where the tightly packed patapons are huddling safely out of reach. Nevertheless, a backup maneuver is sorely missing. When a patapon that isn't the flag carrier dies it leaves a "cap" (its head) behind for the army to collect so the player can resurrect the unit, but patapons at the rear (mostly archers) can get left behind due to the army's inability to retrace a few steps. The lack seems almost silly.<br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/l8qx8ohvon2dfy2thtu3bdua.jpg" alt="" alignment="" border="0"></div><div><br><center>Pon, pon, pata, pon!</center></div></div><br>While the basic gameplay consists of leading your patapon army throughout the 30+ main missions, Sony threw in some boss battles and lighter hunting areas, enabling the player to collect source materials (rocks, sticks, etc), money (ka-chi), and "legendary" weapons. Admittedly the enemy design is redundant: the first boss the player encounters is a giant turquoise-spotted, fire-breathing dragon while the second is a giant red-spotted, fire-breathing dragon (and yes, both dragons require the same strategy to defeat). The patapons' prey receive the same treatment, boasting black birds, pink birds, gold birds, and the like. However, there is just enough variation and the bosses are just difficult enough to keep the gameplay interesting. For additional diversity there are some nasty environmental aspects including excruciatingly painful lightning strikes and annoying wind changes to watch out for as well as animals that actually fight back, but again, the sole purpose of Patapon is to lead those adorable bug-eyed killers into battle with your significant drumming abilities. As a final touch, the highly important fever mode, which you activate by staying true to the beat for ten commands, is the key to success, sending the patapons into a blood-frenzy that crushes everything in its path; one troop type in particular, the kibapon (cavalry), relies entirely on fever mode and is less than useless without it, though with it the kibapon become war deities that rival the All-mighty Himself. The only downside to the fever mode is that most levels appear designed to encourage the gamer to reach fever by walking forward; this amounts to a lot of empty space and needless repetition, as you can reach fever by standing in-place and defending, if need be. Another annoyance is that the music changes as you initiate fever, so you can easily miss a beat and lose fever if you're distracted by patapon singing and the acoustic switch.<br><br>Singing, dancing, and drumming your one-eyed soldiers to success - while the highlight of the gameplay - is only half the story in Patapon, as any great army unleashed by any great civilization requires plenty of bureaucratic management. To this end Patapolis awaits the All-mighty's use, boasting many convenient features, the foremost of which is the life-tree for patapon creation and/or reincarnation (nobody's perfect). At the life-tree you can bring forth many a new patapon by mixing ingredients, usually minerals, meats, and tree branches, for specific race and troop types. If you're looking to create an archer (yumipon), for example, you throw in a rock and a stick and viola - instant bow-and-arrow buddy. To "adjust" the yumipon you simply increase the quality of the ingredients, this time mixing a tytanium ore with hinoki wood to create a tikulee (blue) yumipon, read: an archer with improved stats (HP, damage, speed, crit, etc). There are four basic troop types: yumipon (archers), yaripon (spearmen), kibapon (cavalry), and tatepon (infantry), and each unit within each type my be either a regular (white) patapon or, with a little genetic tweaking, achieve that extra special rank: pyokola (red), gekolos (green), mofeel (purple), or tikulee (blue).<br><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/i8olz9162d74lclt6wegbn4c.jpg" alt="" alignment="" border="0"></p>Though the life-tree is the heart of Patapolis, Sony added some elements of the mini-game variety for fun and musical relaxation. As the player completes missions he'll collect "unique" items that can be utilized by the life-tree to create "hero" patapons - the great patapons of lore who kept the troops fed and the altar flooded with resources. The mini-games have you repeat tunes in a 'Simon-says' manner for four lines and, depending on your timing, reward you with prize goods for patapon creation. The rest of Patapolis - the "gateway" to the world map, the base camp (led by the priestess patapon, Meden) - serve as nice perches from you can view plot progression, but otherwise they exist to make the city feel less vacant.<br><br>Patapon's presentation is on par with LocoRoco's and is about what you'd expect if you played its pseudo-predecessor: the environs are colorful, the patapons and zigotons are detailed from their helmets down to their very tiny feet, and all character and object design features a simplistic structure and color palette. What differentiates it the most from LocoRoco, besides its "puzzles" (most of which include the obtaining and usage of the proper miracle needed to proceed) and gameplay mechanics, is the inclusion of an actual storyline and characterization, shallow though both may be. The player feels as though there is a real goal to obtain for helping the struggling patapons succeed and not just another level filled with cute little musical "events" that may eventually bore him. This drive to finish the game nicely compliments its replayability and keeps the gamer coming back for more of this unique musical experience, often hunting for kicks or creating patapons to form the "ultimate" army. Perfectionists beware: with more than 100 weapons/armor and plenty of source materials to tweak your darling soldiers, you can spend a few hours doing nothing but gaining goodies and improving stats. Unfortunately all 100+ of those weapons/armor must be obtained by completing missions: you can't take the source materials you already have and turn them into weaponry, which is a missed opportunity that could have added countless hours and much depth to the gameplay. On the whole, however, Patapon is yet another fantastic title on the PSP, perfect for short or lengthy mobile gaming sessions and full of endless acoustic delight. You'll be pleasantly surprised by this one.<br><br>Publisher: Sony Computer Ent.<br>Developer: Sony Computer Ent./Japan Studio/Pyramid<br>Release: Feb 26, 2008<br>MSRP: $19.99<br>Everyone<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=patapon&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PATAPON AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 24 Feb 2008 22:34:35 -0600</pubDate>
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<title>Gears of War 2 Announced</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gears_of_war_2_announced</link>
<guid>http://www.gamebump.com/go/gears_of_war_2_announced</guid>
<comments>http://www.gamebump.com/go/gears_of_war_2_announced#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Microsoft and Epic Games has officially announced, in their keynote speech at this year's GDC event, that Gears of War 2 is slated for a November 2008 release for the Xbox 360.</P>
<P>Check out the&nbsp;teaser trailer&nbsp;after the jump.</P>
<P>
<P>


<P></P>
<P></P>
<P></P>
<P>
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<pubDate>Wed, 20 Feb 2008 19:51:07 -0600</pubDate>
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<title>First Deadly Creatures (Wii) Trailer Live</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/first_deadly_creatures_wii_trailer_live</link>
<guid>http://www.gamebump.com/go/first_deadly_creatures_wii_trailer_live</guid>
<comments>http://www.gamebump.com/go/first_deadly_creatures_wii_trailer_live#</comments>
<description><![CDATA[The first trailer for THQ's Deadly Creatures on the Wii is available tonight and linked below for your viewing pleasure. <br><br>The game is being developed by Rainbow Studios, the team behind Motorcross Madness, Cars, and ATV Offroad Fury; for this reason I haven't gotten my hopes up, but I admit that I'm curious... monsters go oh-so-well with destruction.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30681"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30681" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>]]></description>
<pubDate>Fri, 15 Feb 2008 23:12:38 -0600</pubDate>
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<title>New Tom Clancy's Rainbow Six Vegas 2 'Limited Edition' Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_tom_clancys_rainbow_six_vegas_2_limited_edition_trailer</link>
<guid>http://www.gamebump.com/go/new_tom_clancys_rainbow_six_vegas_2_limited_edition_trailer</guid>
<comments>http://www.gamebump.com/go/new_tom_clancys_rainbow_six_vegas_2_limited_edition_trailer#</comments>
<description><![CDATA[Here's an interesting Ubisoft trailer for the evening, this one for <a href="http://www.gamestop.com/product.asp?product%5Fid=200443">Tom Clancy's Rainbow Six Vegas 2</a> on the PC, PlayStation 3, and Xbox 360. The video is advertising the "limited edition" version; you can check out the list of features below to see if it's worth the extra $10. Check out the<span style="font-style: italic;"> hot</span> key chain.<br><br><ul><li>Includes Collectible Poker Chip Key Chain</li><li>Limited Edition Bonus Disk</li><li>Exclusive Strategy Video: With insider tips and secrets from the developers, pro gamers, and Frag Dolls you won't get anywhere else.</li><li>Pro Gamer Interview: Get an exclusive look at the life of a pro gamer with MLG player FinestX.</li><li>MLG Pro Circuit '07 Season Highlights: Watch the pros take on the most heated matches of '07.</li><li>Tom Clancy's EndWar(TM) Sneak Peek: Join the Frag Dolls for a hands-on look at the latest thrilling game in the Tom Clancy arsenal.</li></ul>Since when do "insider tips" and commentary from the "Frag Dolls" make something a "special" edition?<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480"><param name="allowScriptAccess" value="sameDomain">&nbsp;&nbsp;&nbsp;  &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30674"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30674" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>]]></description>
<pubDate>Fri, 15 Feb 2008 23:02:11 -0600</pubDate>
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<title>Resident Evil 5 Due in 2008... most likely</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</link>
<guid>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e6nu74pnqrnbjqx6safcx6v7.gif" alt="" alignment="" border="0"></p>Here's a little something interesting for Resident Evil fans this morning. According to the latest podcast featuring Chris Kramer, Senior Director of Communication and Community for Capcom (I imagine that he handles the hate mail and forums), over at Major Nelson's <a href="http://majornelson.com/">place</a>, it's highly possible that Resident Evil 5 will see release this year. <br><br>And I quote:<br><br><div style="margin-left: 40px;">We have a really fantastic year ahead of us... a year that's going to include games like Bionic Commando, Resident Evil 5, Street Fighter IV is going to be making its arcade debut next week in Japan. We've got a new game that we're working on in the US called Dark Void...<br></div><br>If you'd rather skip the radio-like melodrama you'll find the above comment at the 30.00 mark.<br><br>]]></description>
<pubDate>Mon, 11 Feb 2008 13:07:51 -0600</pubDate>
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<title>Assassin's Creed DS Gameplay Footage: I Feel Asleep</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/assassins_creed_ds_gameplay_footage_i_feel_asleep</link>
<guid>http://www.gamebump.com/go/assassins_creed_ds_gameplay_footage_i_feel_asleep</guid>
<comments>http://www.gamebump.com/go/assassins_creed_ds_gameplay_footage_i_feel_asleep#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30335"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30335" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>Since its announcement, <span style="font-style: italic;">Assassin's Creed: Altair's Chronicles</span> has been kept pretty close to Ubisoft's maternal chest, odd for a game that could conceivably be such a big deal.<br><br>Well here's some gameplay footage. Do not watch while operating heavy machinery.<br><br>I guess the minigame shown near the end to pick pockets looks pretty interesting. It appears you scratch out the screen to reveal the contents, then have to drag the thing you want out of the pocket like a medieval game of Operation.<br>]]></description>
<pubDate>Thu, 07 Feb 2008 12:52:41 -0600</pubDate>
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<title>Faith and a .45 Teaser Contains .45 Seconds of Gameplay</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/faith_and_a_45_teaser_contains_45_seconds_of_gameplay</link>
<guid>http://www.gamebump.com/go/faith_and_a_45_teaser_contains_45_seconds_of_gameplay</guid>
<comments>http://www.gamebump.com/go/faith_and_a_45_teaser_contains_45_seconds_of_gameplay#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30222"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30222" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>I haven't been following <span style="font-weight: bold;">Faith and a .45</span> very closely, because there's been no reason to, and this "teaser" doesn't really change things. If you like the Ken Burns effect as applied to concept artwork and split-second takes from gameplay with uncomfortable, forced camera angles you should love this. <br><br>The SD video is above, or hit the link below for the HD version.<br>]]></description>
<pubDate>Tue, 05 Feb 2008 14:56:23 -0600</pubDate>
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