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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Mario Kart Wii, GTA IV Among 2008's Top Sellers (Editorial)</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/mario_kart_wii_gta_iv_among_2008s_top_sellers_editorial</link>
<guid>http://www.gamebump.com/go/mario_kart_wii_gta_iv_among_2008s_top_sellers_editorial</guid>
<comments>http://www.gamebump.com/go/mario_kart_wii_gta_iv_among_2008s_top_sellers_editorial#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/4pfjchm112d0mn2inxstfruf.jpg" alt="" alignment="" border="0"></p>Over at <a href="http://www.joystiq.com/2009/02/02/top-5-selling-games-in-2008-across-global-markets/">Joystiq</a>
they're reporting that the NPD, Enterbrain, and GfK Chart-Track numbers
for software sales from the past year have been compiled, revealing the
industry's top-selling titles for 2008 in the U.S., U.K. and Japan:<em><br></em><ul><li>Mario Kart Wii - 8.94 million</li><li>Wii Fit - 8.31 million</li><li>Grand Theft Auto IV - 7.29 million</li><li>Super Smash Bros. Brawl- 6.32 million</li><li>Call of Duty: World at War- 5.89 million</li></ul><br>
Also, according to the report, the U.S. and U.K. markets both saw significant
gains in sales at 15 and 26 percent, respectively, and the Japanese
market took a big dip, dropping 13 percent.<br>&nbsp;<br>It's not surprising that the best-selling games were either first-party
Wii titles or established core games that appeal to a broader audience, seeing how creativity hasn't lent itself well to high sales figures over the past few years. <br><br>Overall, though, the industry is doing better than ever from a sales standpoint, but whether it's in good condition or not is a highly debatable topic depending on how you feel about the impact of the casual player upon gaming. <br><p></p>Many of these gamers aren't the kind of people that are willing to take risks on innovative new titles that aren't from an established franchise or developer, opting instead to stick with name recognition. However, there's a growing number of core gamers who are doing the same thing, and this is stifling innovation and creativity in the gaming community.<br><br>Of course, part of that is the fault of the gaming media, because we don't always give enough time and space to games that don't have that name recognition that demands attention from gamers. We have to do a better job of letting everyone know about fresh and exciting games coming down the pipe, but it's also fair to expect gamers to be willing to take the chance on a new game that may not get much press coverage but seems like it's doing something innovative. <br><br>If these kinds of games don't sell, then their developers either have to shift focus to something more bland and played-out or shut down, and that's not good for the industry, for us as gamers, or for anyone else. So please, take a chance. Be willing to support creativity in gaming, because this great cornerstone of design is quickly being lost. <br>]]></description>
<pubDate>Mon, 02 Feb 2009 17:20:56 -0600</pubDate>
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<title>Rockstar Releases Second GTA IV PC Patch</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch</link>
<guid>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch</guid>
<comments>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/bkn3hcna8p0wt2ef5i8i5wlp.jpg" border=0 alignment=""></P>
<P>After facing harsh criticism&nbsp;over the PC version of Grand Theft Auto IV's bugginess at launch, Rockstar has put together a second patch that, among other things, offers graphical and crash fixes while correcting errors with the first patch.</P>
<P>You can grab the patch at <A href="http://www.rockstargames.com/support/IV/PC/patch/index.html">Rockstar's website</A> or by signing into Games for Windows Live. Follow the link to check out the patch notes. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:29:27 -0600</pubDate>
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<title>GTA Chinatown to be &quot;Far Bigger&quot; than PSP GTA Titles</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/gta_chinatown_to_be_far_bigger_than_psp_gta_titles</link>
<guid>http://www.gamebump.com/go/gta_chinatown_to_be_far_bigger_than_psp_gta_titles</guid>
<comments>http://www.gamebump.com/go/gta_chinatown_to_be_far_bigger_than_psp_gta_titles#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/j0z7b7j2w0ybdavx59x66ek9.jpg" alt="" alignment="" border="0"></p>The Grand Theft Auto games have been known for their massive worlds, and according to Rockstar Leeds president Gordon Hall, that isn't going to change with Chinatown Wars, the upcoming portable GTA title for the DS that is going to be even bigger than the PSP's Liberty City and Vice City Stories games. <br><br>Chinatown Wars is much bigger than anything we have ever done
before [in terms of scope]: more odd jobs, deeper missions, and more
moments of over-the-top action," Gordon said in a recent issue of Nintendo Power according to <a href="http://www.nintendoeverything.com/?p=7536">Nintendo Everything</a>. "We have a huge interaction with the
Rockstar Social Club, a massive [narcotics trafficking] game that would
stand alone on its own. The list goes on and on; this thing is huge. We
are very proud of all of the PSP games we have made, especially the two
GTA games, but this game is far bigger. <br><p></p><p></p>It's also worth noting that the game's map is supposedly as large at that of GTA IV's, which could easily make this the largest handheld game yet. It'll be hitting retail shelves on March 17. <br>]]></description>
<pubDate>Mon, 29 Dec 2008 16:47:52 -0600</pubDate>
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<title>They are in! GTA IV PC Specs Unveiled</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/they_are_in_gta_iv_pc_specs_unveiled</link>
<guid>http://www.gamebump.com/go/they_are_in_gta_iv_pc_specs_unveiled</guid>
<comments>http://www.gamebump.com/go/they_are_in_gta_iv_pc_specs_unveiled#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/gtaIV_8.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>For those of you who have been waiting for the PC specs on <span style="font-weight: bold;">Grand Theft Auto IV</span>--well, they are now in! <br><br><ul><li>Windows XP SP2</li><li>Dual core processor (Intel Pentium D or above)</li><li>2GB of RAM</li><li>18GB of hard drive space</li><li>512MB Direct 3D 10 compatible video card or Direct3D 9 card</li><li>DVD dual-layer drive</li></ul><span style="font-style: italic;">It appears the staff who handle the Games for Windows website jumped the gun today because they posted the PC specifications, but were removed soon after. No word from Rockstar Games regarding as to why it was taken down.</span><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Grand Theft Auto IV&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO IV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 15 Sep 2008 21:54:16 -0500</pubDate>
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<title>E3 2008: Grand Theft Auto Chinatown Wars Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_grand_theft_auto_chinatown_wars_announced</link>
<guid>http://www.gamebump.com/go/e3_2008_grand_theft_auto_chinatown_wars_announced</guid>
<comments>http://www.gamebump.com/go/e3_2008_grand_theft_auto_chinatown_wars_announced#</comments>
<description><![CDATA[The folks over at Rockstar Games today announced the development of <span style="font-weight: bold;">Grand Theft Auto Chinatown Wars</span> for Nintendo DS. <br><br><div style="margin-left: 40px; font-style: italic;">"This is a game that 
will deliver a rich, fast-paced and intense 'Grand Theft Auto' experience that 
will be truly unique to Nintendo's handheld platform," said Sam Houser, Founder 
of Rockstar Games. "Rockstar Leeds, along with&nbsp;the&nbsp;team at Rockstar 
North, has built upon a decade of progressive design on Grand Theft Auto, and 
has created something fundamentally fresh and immersive."<br><br></div>The game is set to be released in Winter of this year.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Grand Theft Auto Chinatown Wars&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO CHINATOWN WARS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 15 Jul 2008 13:05:20 -0500</pubDate>
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<title>GTA IV Smashes World Records, Nearly Doubles Halo 3 Sales</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gta_iv_smashes_world_records</link>
<guid>http://www.gamebump.com/go/gta_iv_smashes_world_records</guid>
<comments>http://www.gamebump.com/go/gta_iv_smashes_world_records#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/gtaIV_8.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Just in time to render the new <a href="http://www.amazon.com/s?ie=UTF8&amp;tag=gaminghoriz0c-20&amp;index=blended&amp;link%5Fcode=qs&amp;field-keywords=guinness%20records%20gamer">Guinness World Records Gamer's Edition</a> outdated, the Guinness people have announced that <span style="font-weight: bold;">Grand Theft Auto IV</span> has practically destroyed currently held records for fastest-selling game and most-profitable entertainment product.<br><br>In the first 24 hours, GTA IV sold 3.6 million copies and earned $310 million dollars.<br><br>Prior to GTA IV's record-setting releases, the record-holder for the most-selling game was Halo 3 with $170 million in 24 hours. Compare that to the record-holding movie and book with <span style="font-style: italic;">Spider-Man 3</span> making $60 million and the latest <span style="font-style: italic;">Harry Potter</span> book making $220 million in 24 hours.<br><br>Consider how ubiquitous Halo 3's advertising was compared the the relatively tame promotion for GTA IV. Halo 3 had its own soda and viral videos and ARGs and commercial coverage on practically every network. Then there's GTA IV, with just a few simple commercials and lots of talking heads on the news hallooing about dead hookers and it nearly doubles Halo 3's first-day earnings.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Grand Theft Auto IV&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO IV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 13 May 2008 12:57:25 -0500</pubDate>
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<title>Grand Theft Auto 4 Passes $500 Million</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/grand_theft_auto_4_passes_500_million</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_4_passes_500_million</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_4_passes_500_million#</comments>
<description><![CDATA[<p style="text-align: center;"><img style="width: 291px; height: 225px;" src="http://www.gamebump.com/images/upload/jssdkvnm21l5k8rflv9oec3t.jpg" alt="" alignment="" border="0"></p><br>Take-Two Interactive Software and Rockstar Games announced early this morning that Grand Theft Auto 4 has sold 6 million units of its criminal action
game in its first week, with estimated retail
sales exceeding $500 million.<br><br>Rockstar Games put $100 million dollars into the development process and quickly made all that money back and then some. Quite crazy how much game development is nowadays. It's pretty much the same amount of money to develop a hollywood movie.<br><br>The game is still selling at a whopping $60 a pop.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=grand theft auto 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 07 May 2008 10:25:21 -0500</pubDate>
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<title>New Grand Theft Auto IV Screens: the writing's on the wall</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_grand_theft_auto_iv_screens_the_writings_on_the_wall</link>
<guid>http://www.gamebump.com/go/new_grand_theft_auto_iv_screens_the_writings_on_the_wall</guid>
<comments>http://www.gamebump.com/go/new_grand_theft_auto_iv_screens_the_writings_on_the_wall#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/jl297gn8pgibvppw9bmhjr3w.gif" alt="" alignment="" border="0"></p>Three new images of Grand Theft Auto IV surfaced yesterday, and if you're interested in giving this measly offering a glance you may do so at the link. <br><br>I must say, though: that's some mighty detailed graffiti, which is <span style="font-style: italic;">obviously</span> an indicator of the fantastic graphical beauty the game's got in store for us.<br><br>Cross your fingers.<br><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=grand theft auto iv&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO IV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 11 Feb 2008 13:40:00 -0600</pubDate>
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<title>Grand Theft Auto IV Dated, Special Edition Offers Up</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/grand_theft_auto_iv_dated_special_edition_offers_up</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_iv_dated_special_edition_offers_up</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_iv_dated_special_edition_offers_up#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/lecckp47ykfqsfxtz1wuuni9.jpg" alt="" alignment="right" border="0"></span></p>And the Grand Theft Auto IV updates just keep rolling in, headlined today by Rockstar's confirmation that the game is expected to release on April 29 for the Xbox 360 and PlayStation 3. <br><br>Special Edition bundles are already being offered for $89.99 (shipping April 28) on both systems and include:<br><br><ul><li>Safety deposit box</li><li>"Special" packaging</li><li>GTAIV art book, "featuring never-before-seen production artwork from GTA IV"</li><li>Selected soundtrack</li><li>Rockstar keychain (for the safety deposit box keys)</li><li>Rockstar duffel bag</li></ul><br>The regular title's MSRP is the usual $59.99. You can take a peek at the special editions at the link.<br><br><br>]]></description>
<pubDate>Thu, 24 Jan 2008 15:11:29 -0600</pubDate>
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<title>New Grand Theft Auto IV Screenshots, more previews</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_grand_theft_auto_iv_screenshots_more_previews</link>
<guid>http://www.gamebump.com/go/new_grand_theft_auto_iv_screenshots_more_previews</guid>
<comments>http://www.gamebump.com/go/new_grand_theft_auto_iv_screenshots_more_previews#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/x9ytub8q0n5dt5fx0g1o0a3a.jpg" alt="" alignment="" border="0"><div><br><center>I bet it's a body.</center></div></div><br>Just in case you haven't had your fill of Grand Theft Auto IV today, here are some new screenshots now circulating the Wonderful Web. Take a gander at the link.<br><br>CVG has also posted a new <a href="http://www.computerandvideogames.com/article.php?id=180050">preview</a> of the game, if you're interested. Looks like the media is lining up at the trough (ourselves included).<br>]]></description>
<pubDate>Wed, 23 Jan 2008 14:00:00 -0600</pubDate>
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<title>60 Minute Impressions With GTA IV</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/60_minute_impressions_with_gta_iv</link>
<guid>http://www.gamebump.com/go/60_minute_impressions_with_gta_iv</guid>
<comments>http://www.gamebump.com/go/60_minute_impressions_with_gta_iv#</comments>
<description><![CDATA[<p style="text-align: center;"><img style="width: 304px; height: 235px;" src="http://www.gamebump.com/images/upload/jssdkvnm21l5k8rflv9oec3t.jpg" alt="" alignment="" border="0"></p>Unfortunately, GameBump has not yet been able to get our grubby little hands on a preview of Grand Theft Auto IV (<span style="font-style: italic;">Rockstar, we're waiting for our invite, just shoot me an email!</span>), but our friends over at GameTrailers.com got a chance to go head on with this massive title. Below are a few excerpts from their preview.<br><br style="font-style: italic;"><div style="margin-left: 40px;"><span style="font-style: italic;">The build on display seemed close to finished with the full world realized and missions in-place. Another big aspect of this franchise is traversing whichever city its
set in. This time its a return to Rockstars homage to New York,
Liberty City. Its an absolutely massive environmenta network of
boroughs attached by a series of waterways.</span><br><span style="font-style: italic;"></span><br><span style="font-style: italic;">Carjacking has been made a little more involved this time. If you try
to take an empty ride Niko will put his elbow through the drivers side
window and hop in. Once inside the car, you work the right trigger
attempting to hotwire it.<br><br></span></div>We won't paste the entire preview, but head over to <a href="http://gtshane.gametrailers.com/gamepad/index.php?action=viewblog&amp;id=236611">GameTrailers website</a> to get the full thing. <span style="font-style: italic;"></span><br><span style="font-style: italic;"></span>]]></description>
<pubDate>Wed, 23 Jan 2008 13:31:08 -0600</pubDate>
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<title>No GTAIV for Wii, Exclusive DLC for 360 Version in 2009</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_grand_theft_auto_iv_imagery_be_afraid</link>
<guid>http://www.gamebump.com/go/new_grand_theft_auto_iv_imagery_be_afraid</guid>
<comments>http://www.gamebump.com/go/new_grand_theft_auto_iv_imagery_be_afraid#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/6sqb4kx2yqog8ks32loskb0p.jpg" alt="" alignment="" border="0"><div><br><center>This guy has scary big hands.</center></div></div><br>Rockstar has taken some time off from its Manhunt 2 rantings to grace us with some interesting screenshots for its Grand Theft Auto IV. All screens are viewable at the link.<br><br>In more pertinent GTAIV news, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16707">Gamasutra</a> is reporting that there will be no GTAIV release for Nintendo's Wii console due to the game being "ill-suited" for it (yet Bully is apparently a go, explain that one to me).<br><br>In this same fourth-quarter results announcement, Rockstar also confirmed that it will be bringing fresh, exclusive downloadable content to the Xbox 360 version in 2009.<br><br>]]></description>
<pubDate>Wed, 19 Dec 2007 14:37:48 -0600</pubDate>
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<title>New GTA IV Trailer Doesn't Disappoint </title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/new_gta_iv_trailer_doesnt_disappoint_</link>
<guid>http://www.gamebump.com/go/new_gta_iv_trailer_doesnt_disappoint_</guid>
<comments>http://www.gamebump.com/go/new_gta_iv_trailer_doesnt_disappoint_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qi77lscx25pdvzsoqqo4zw6j.jpg" alt="" alignment="" border="0"></p><br>A new trailer for Grand Theft Auto IV has arrived and is featured in full HD glory over at GameTrailers (linked). If you prefer an embedded version, simply hit the jump.<br><br>The video seems to be entirely cutscene footage (no gameplay), but reveals a lot about the tone and themes of the game's plot.<br><br><p></p><p></p><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28634"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28634" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>]]></description>
<pubDate>Thu, 06 Dec 2007 15:39:25 -0600</pubDate>
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<title>Grand Theft Auto IV Box Art Video, Next Trailer Dec 6</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/grand_theft_auto_iv_box_art_video_next_trailer_dec_6</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_iv_box_art_video_next_trailer_dec_6</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_iv_box_art_video_next_trailer_dec_6#</comments>
<description><![CDATA[Move over all you traditional companies who fill up my in-box with .jpgs and .bmps showcasing your title's hot box art, as Rockstar has published a video of its Grand Theft Auto IV's box art <span style="font-style: italic;">in creation</span>. Yeah, take that Mr.jpg.<br><br>The video is below and details the date and title of the next GTAIV trailer: "Move up, Ladies" for December 6. Someone has mastered the art of timely propaganda.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28354"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28354" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>]]></description>
<pubDate>Wed, 28 Nov 2007 13:20:00 -0600</pubDate>
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<title>So... Grand Theft Auto IV When?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/so_grand_theft_auto_iv_when</link>
<guid>http://www.gamebump.com/go/so_grand_theft_auto_iv_when</guid>
<comments>http://www.gamebump.com/go/so_grand_theft_auto_iv_when#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8yg19rx24us4mznycjypt6kq.jpg" alt="" alignment="" border="0"></p>Just in case you missed out on some interesting Grand Theft Auto IV news yesterday, Take Two's Strauss Zelnick, chairman, has commented that the company will not announce a <span style="font-style: italic;">firm</span> (read: specific) release date for Rockstar's next GTA hit until it's "utterly convinced" that the title can make the date. However, as GameSpot and other sources have pointed out, this does not mean that the game will not make its Q2 2008 release (we just don't know the exact date to expect it in Q2).<br><br>That's a bonus for fans who want a completed, quality product, no doubt, but the main question the company is considering is whether missing out on holiday sales will prove a serious mistake.<br><br>Explained Zelnick, "I think there was a concern initially when we slipped (on the October 16 date) that we missed the boat in terms of Christmas but I think that concern has been alleviated... because this is a must-have title it's probably okay that we're not selling it in the Christmas season."<br><br>Sounds logical. You can hit the jump to view the full question and answer.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">Analyst: "You guys have talked about Grand Theft Auto IV being February 1 to April 30. Obviously, there's been rumors that it could be later, and then, recently, the gaming communities have said that it could be earlier. Just help us understand when we should expect a firm date on when that release could be..." [Emphasis added.]<br><br>Zelnick: "It's a fair question, I think, given that we weren't obviously able to stick our firm date the last time. We're gonna give the firm date when we're utterly convinced we have it. And that isn't right now. You know, we do feel that the way the title is being developed so that it's going to be fantastic, we know it's highly anticipated. I think there was a concern, initially, when we slipped, that we sort of missed the boat in terms of Christmas, and I think that concern has been alleviated. I think most people are--even though, obviously, it wasn't the intent--are saying, 'Hey, that's OK. You know, the hardware penetration is going to grow over Christmas, and this is gonna be a must-have title, it's probably ok you're not selling it during the Christmas season.' So I think right now, our view is to put out a really high-quality title. Obviously, we're not in the business of disappointing investors, and we're certainly in the business of doing what we say we're going to do, so we'll give a firm release date when we know we can stick to it." [Emphasis added.] <br></div><br>In happier news, Zelnick has also commented that any downloadable content for the game would not "play a very significant role in generating revenue for the company in 2008" (source: <a href="http://www.gamesindustry.biz/content_page.php?aid=30374">GamesIndustry.biz</a>). I don't have a problem with companies releasing downloadable content to enhance the general gaming experience, but I'm not a fan of paying for content that should have been included in the full game at release, buy hey, that's just me.<br><br>]]></description>
<pubDate>Thu, 08 Nov 2007 11:06:22 -0600</pubDate>
</item><item>
<title>Grand Theft Auto 4 In Europe?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/grand_theft_auto_4_in_europe</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_4_in_europe</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_4_in_europe#</comments>
<description><![CDATA[

The next Grand Theft Auto is currently in the works over at the Rockstar Studios and its hard not to hear all the rumors surrounding the title already. The latest rumor comes from PSM magazine where they spoke to a Rockstar representative and they stated that GTA4 will be set in Europe and span across six different cities.
<p>
Take it with a grain of salt, this however is unconfirmed by Rockstar. We will have more information as it is uncovered.
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 16:17:00 -0500</pubDate>
</item><item>
<title>Grand Theft Auto: The Trilogy Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/grand_theft_auto_the_trilogy_announced</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_the_trilogy_announced</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_the_trilogy_announced#</comments>
<description><![CDATA[
Rockstar Games announced today that the company has plans to release Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas together for the first time as a complete trilogy for the Xbox console. 
<p>
Grand Theft Auto: The Trilogy is set to hit shelves in North America on October 18, 2005.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 07 Nov 2006 21:50:00 -0600</pubDate>
</item><item>
<title>Rockstar Registers New GTA Game?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rockstar_registers_new_gta_game</link>
<guid>http://www.gamebump.com/go/rockstar_registers_new_gta_game</guid>
<comments>http://www.gamebump.com/go/rockstar_registers_new_gta_game#</comments>
<description><![CDATA[<p>Rockstar has plans for another Stories game most likely for the PlayStation Portable in the future.</p><p>The company today registered the trademark for Grand Theft Auto: Vice City Stories. It's not too surprising considering there was an expectation for another game already on the PSP. Of course at this time, Rockstar hasn't officially confirmed anything and we'll have to wait for more details as they come about.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 26 Oct 2006 21:52:00 -0500</pubDate>
</item><item>
<title>Rockstar Slips GTA PSP Date</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rockstar_slips_gta_psp_date</link>
<guid>http://www.gamebump.com/go/rockstar_slips_gta_psp_date</guid>
<comments>http://www.gamebump.com/go/rockstar_slips_gta_psp_date#</comments>
<description><![CDATA[<p>SPOnG is reporting that Rockstar's sales team slipped the date of GTA PSP.</p><p>The game according to SPOnG is scheduled to hit retailers April 15th. No other details were given on the game, but what is known&nbsp;about Grand Theft Auto PSP is that it will be based in Liberty City and will be a 3D free-roaming third-person action title.</p><p>We'll have more details on GTA PSP when Rockstar releases them.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 03 Jul 2006 13:30:00 -0500</pubDate>
</item><item>
<title>New York Guns For Take-Two</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_york_guns_for_taketwo</link>
<guid>http://www.gamebump.com/go/new_york_guns_for_taketwo</guid>
<comments>http://www.gamebump.com/go/new_york_guns_for_taketwo#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>As proof of angry politicians at work, Take-Two Interactive has announced that it has been issued subpoenas by the District Attorney of the County of New York requesting documents relating to last year's Grand Theft Auto: San Andreas &quot;hot coffee&quot; incident. The documents will cover &quot;various&quot; periods, beginning on October 1, 2001 - five years ago - and detail:The knowledge of the Company's officers and directors regarding the creation, inclusion and programming of hidden scenes (commonly referred to as &quot;hot coffee&quot;) in Grand Theft Auto: San Andreas.The submission of Grand Theft Auto: San Andreas to the Entertainment Software Rating Board for a rating, and the Company's disclosures regarding hot coffee.Disclosures and presentations by the Company of certain events, including acquisitions, partnering arrangements and earnings results.Invoices from, payments to, and termination of PricewaterhouseCoopers LLP and retention of Ernst &amp; Young LLP.Acquisitions by the Company in 2005.Certain compensation and human resources documents with respect to the Company and certain of its current and former officers and directors.Documents concerning the activities of the Company's Board of Directors and Committees thereof.Take-Two has also stated that it has not been advised that it or any specific individual affiliated with it is &quot;presently a target&quot; of the investigation, but I'd like to know how many other companies are being subpoenaed about hot coffee.
]]></description>
<pubDate>Tue, 27 Jun 2006 12:11:00 -0500</pubDate>
</item><item>
<title>First One Piece: Grand Adventure Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/first_one_piece_grand_adventure_screenshots</link>
<guid>http://www.gamebump.com/go/first_one_piece_grand_adventure_screenshots</guid>
<comments>http://www.gamebump.com/go/first_one_piece_grand_adventure_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>To go along with all of the other screenshots today, Namco Bandai has released six first screenshots of One Piece: Grand Adventure for the PlayStation 2 and GameCube. 
<p>]]></description>
<pubDate>Tue, 02 May 2006 13:56:00 -0500</pubDate>
</item><item>
<title>GH Review: Grandia III (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_grandia_iii_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_grandia_iii_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_grandia_iii_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Grandia III, the latest installment in the popular Grandia series developed by Game Arts, isn't exactly one of the most polished RPGs expected to come out of Square Enix's gate this year, but it is one of the more unusual offerings the company has made since its merger, and it is highly anticipated amongst fans. The game features a good amount of &quot;spoof&quot; fun, cheesy dialogue, and lots of quirky - yet entertaining - situations, sort of a la <em>Radiata Stories</em> (as well as past Game Arts titles, obviously), but its gameplay (though irritating at times) at least makes a solid attempt at overriding these presentational flaws. In short: Grandia III isn't perfect; it's also not half bad. Which side you gravitate to depends on your acceptance of the battle system in replace of an epic RPG's plot.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Grandia III boasts a traditional cast of heroes with a slight twist. The two starting characters include Yuki, the game's hero and an ambitious pilot who dreams of flying across the ocean to the mainland someday, and his mother, Miranda, who is a strong-willed and clever woman who spends most of her time either lecturing Yuki, planting herbs, cooking dinner, or courageously slaying viscous monsters (I know - the mother everyone wants). The pair lives in a small village called Anfog, where Yuki strives to build an airplane in his friend's garage so he can escape his boring village life (and mother).<br /><br />During his evening flight he discovers that he's got a parental stowaway, and he and mommy-Miranda end up crashing and saving the life of a fugitive girl named Alfina. The girl is a &quot;communicator&quot; and serves as a liaison between the worlds of god and men, but deeply wants to escape to Arcriff and see her brother, Emilious. The three team up and set off to cross the ocean, and along the way they meet Alonso, the charming, gambling-addicted sailor, and his old shipmate friend Ulf, the foxy-tailed, spirited boy with a pet dragon. As the plot deepens, it's discovered that Alfina's brother is, of course, insanely evil and must be stopped from killing the world's gods (i.e., the &quot;guardians&quot;), enter Yuki and team. For a slight twist, the standard team that you fall into at the game's start isn't the team you end up with for the bulk of the gameplay, which is a plus if you tire of the same four-five people after ten hours of play. As far as storylines go, Grandia III's is functional and entertaining; the inclusion of Miranda is very unique and adds another level of depth (which, I'm afraid, is sorely needed) that you don't often see in any videogames, let alone RPGs (imagine action/adventure titles where strapping young heroes go in search of glory with their mothers). Whether the plot retains a strong focus, however, is debatable.<br /><br />The bulk of the plot, and nearly every important visual cue, is presented in sometimes lengthy cutscenes that directly parallel Xenosaga's use of excessive, but beautiful, &quot;events&quot;. If it's important, or even vaguely sentimental, you can bet you'll spend at least one minute of cutscene time on it, but the majority of these are presented well and serve to draw you deeper into the storyline. There is also a hell of a lot of cheesy dialogue supported by incredibly cliche moments which will either amuse or annoy you, but yet again, the game still manages to draw you in despite (or perhaps because of?) its unique cheesy-ness. It's almost like playing through a really unbelievable anime.<br /><br />The game's standard graphics - which are anything but - are just as detailed and exquisite as its cutscenes and CG. Grandia III's 3D world sports gorgeous environments complete with fluffy clouds floating overhead in bright blue skies, birds soaring through the air, leaves floating about village towns, and lots of winding roads and fresh greenery. Even Anfog has a cliff from which you can look out and literally see for miles, and the view is breathtaking. From the churning water round Alonso's ship to the unbelievable sunrises and sunsets as you sail to the mainland, Grandia III is a visual treat, though I starkly believe that some of the character design is a little off; why would anyone who isn't colorblind wear an orange blouse with a blue vest and green shorts?<br /><br />Gamers spend most of their time in Grandia III wandering about the field dodging enemies (opponents are shown on-screen a la Chrono Cross, Kingdom Hearts, etc.) or slicing enemies with Yuki's sword, which stuns them so players can either retreat or run headlong into them to initiate battle and gain the first move. Some objects in the environment are interactive, and you can push rocks to create bridges, swipe at explosives to clear paths, cut down vegetation, and so forth. Environs are dotted with treasure chests, and nearly every field area has a mini-map with full directions and exit/entrance markings. If you get stuck you can always rely on Yuki's special &quot;examine&quot; ability, which briefly highlights the immediate area and surrounds items of interest in a bright blur aura. <br /><br />When it's time for a battle, those new to the Grandia series will be treated to an entirely different, more realistic active time battle system that is fresh, fast-paced, and feels extremely natural for anyone who's ever wondered why, during RPG battles, the enemies just stand there and let you whack at them. In Grandia III, opponents are constantly moving about the field and either attacking or preparing to attack. The game's main difference from other RPGs is, in fact, this unique battle system which presents the party's - and enemies' - turn meters in a ring. The ring sports three primary colored segments; there's the blue &quot;wait&quot; area, the yellow &quot;command&quot; bar, and the red &quot;act&quot; area during which players are preparing to attack. All characters and opponents are shown on the ring and move clockwise through their turns. A typical battle opens with the full band of allies and foes cycling toward the command marker, entering actions, speeding through the red act area, and then performing an attack before reentering the blue wait field. Though this is essentially the standard ATB meter displayed at the bottom of the screen, placing everyone on a ring gives the system a much faster pace, which is supported by further battle elements.<br /><br />Another unique aspect of the battle system is the cancel option, which enables you to actually prevent an opponent from taking its turn (and when you have six-eight foes, this is necessary). The idea is that as opponents elect their commands and then enter the red act field to get into position/cast, you can hit them with a critical attack and cancel their move. The system is a requirement against bosses - as most sport a host of devastating spells - but there's always a catch (in this case, two): it takes time to get into position and perform a cancel, so often an opponent will attack when you're one second away from a swipe; your party members can also be cancelled, which is disastrous when you're preparing to heal. Even with the cancel option, the battles are so fast-paced and intense that you'll occasionally lose to even standard mobs. As you can imagine, this drastically increases the game's difficulty and makes for some rather time-consuming fights (and here I'm talking about normal battles, not bosses), but if you're tired of the standard fare this should prove a treat.<br /><br />To make the battle aspect more interesting, Game Arts also included standard attack combos, critical hits/cancel attacks, item usage, special moves (these cost SP points), and aerial combos, which are combos and/or critical hits strung together on the same opponent. Aerial combos decimate the bad guys and get them to drop more items and money, which is nice if you're in a financial bind. The special moves are merely character specific attacks that you'll almost always use on bosses along with weapon abilities, which are unique to specific weapons.<br /><br />Supportive to nearly every RPG battle system in the world is the use of magic and skills, which you purchase and equip from shops (the only other place you can set up your magic/skills from is a save sphere). The mana orbs also reappear and you can extract spells from them at more advanced magic shops or even fuse them together; you can also extract skills from skill books. You can also just opt to equip said eggs and skill books for stat bonuses, which are also handy. Quite possibly the best aspect of magic use in Grandia III is how much faster magic is performed, with only minimal &quot;I summon the fire god to unleash mighty flames upon thine foes and swallow the earth&quot; lines. For additional twists, players will also obtain weapons that are element based, and these provide for free spells (great when you're in an MP bind).<br /><br />Grandia III's soundtrack is orchestral with a touch of very light, very energetic pop (I'd almost swear the theme song was for an anime), and it's very befitting considering the game's genre and character. Spells get some outstanding audio effects, while voiceovers are mostly mediocre but suffice to get the job done. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />The biggest problems in Grandia III are mostly presentational ones, but for an RPG, that's a big concern. The game has some incredibly cheesy dialogue that supports an extremely shallow and unlikely plot (how can a person survive 20 plane crashes without a scratch?), and worst of all, the plot that you do get is often full of strange gaps or - more often the case - really irrational logic. The game also has a plethora of utterly cliche repeat offenders - that is, unbelievably typical motifs, like &quot;only love can save the world&quot;. Developers, I beg you: if you're going to use a love motif in an RPG, move it a step beyond &quot;love is the answer&quot;, because that's the sort of fluff I expect to hear from Jimmy Carter or hippies. &quot;Love will set us free&quot; has been done a million times over in the genre, and the simplification is really, really ridiculous (not to mention repetitive).<br /><br />If you can accept that the game is far from an &quot;epic&quot; adventure and love the idea of a fast-paced battle system, then be warned: there's a lot more luck involved in Grandia III's fights than in most RPGs, and while that keeps the action &quot;fresh&quot; it also means that you'll occasionally spend way too long on a typical fight. Sometimes the luck is with you and as the battle starts, you're able to get off some decent spells and stroll your way through the body count. At others, the fight opens with six foes performing their most devastating moves in between calling for back-up. In summary: <em>recover and save often</em>. You <em>will</em> die in Grandia III, and if you tire of spending another two hours in the same spot and hope to run through a dungeon to hit the boss, expect to spend two hours leveling just outside the boss area, because you won't be ready for the fight. <em>Grandia III is not a game you skim through at your leisure</em>. It's fun, but it's demanding, too.<br /><br />The game's biggest drawback is that, as opponents in a particular dungeon tend to share the same elemental base (and hence, oppositional element), a lot of the same spells get used - over and over and over. This can become especially aggravating during long boss (or even standard) fights that are heavy on the magic of just one element, and more so if you die. I actually spent three hours going through the golems in Yoat's dungeon (there are six) because I needed the experience for an even tougher boss fight, and I play RPGs for a living. <p>Another flaw that isn't unfamiliar to RPGs is the use of backtracking to obtain key items. Yes, the second trip through an area is always 85% quicker, but it still feels cheap and really negates any sense of returning for a key item anyway. Don't waste my time by forcing me to return to an area I've already spent at least an hour in unless there's a great reason (and there never is). <br /><br />One last fault before I wrap this up: the camera is difficult to position so you can peer around corners in closed dungeons, which means you'll be blindsided by foes and assaulted in a continuous line. Just remember to swing that sword if a foe is too close for you to run away - better a battle with an advantage than a forced surprise attack. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Grandia III is very refreshing for someone who's tired of the traditional RPG's battle system, and serves as an intense, yet fun introduction to the series for newcomers. It's also got the same cliche events and light-hearted dialogue that fans are used to, though most of us may find the game's style a little too cheesy for our taste. The environs are stunning, and while some of the character designs feel slightly off the mark, the whole package has transitioned nicely into the US. If you've got the patience and don't mind the forgettable plot, give Grandia III a try. You might just be hooked.
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
More intense battle system with a ring meter and flashy magic. Irksome camera.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Nice imagery and graphical flash. Great CG. Some gorgeous environs.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.2&size=20" alt="SOUND: 8.2" /> <br />
Decent soundtrack. Voicework could use improvement. Good spell effects.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
You'll usually enjoy the battle system, but some fights are especially aggravating. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.8&size=20" alt="REPLAY VALUE: 7.8" /> <br />
You'll like it enough to play all the way through.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.3 &size=23" alt="TOTAL SCORE: 8.3" />

]]></description>
<pubDate>Tue, 14 Feb 2006 11:21:00 -0600</pubDate>
</item><item>
<title>GH Review: Grand Theft Auto: San Andreas (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_grand_theft_auto_san_andreas_pc</link>
<guid>http://www.gamebump.com/go/gh_review_grand_theft_auto_san_andreas_pc</guid>
<comments>http://www.gamebump.com/go/gh_review_grand_theft_auto_san_andreas_pc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/></span>

<p class="MsoNormal">There really isnt much I can say about GTA San Andreas that
you shouldnt already know.<span>&nbsp; </span>Its the one
- the game that started it all.<span>&nbsp; </span>The game
that has been cloned so many times unsuccessfully by other developers hoping to
recreate its sandbox, do-anything, go-anywhere style.<span>&nbsp; </span>Its the game politicians hate, players love,
and of course, the home of the infamous hot-coffee mod.<span>&nbsp; </span>The Grand Theft Auto series is, very truly, a
cultural icon of our generation.





<p class="MsoNormal"><span><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/></span>

<p class="MsoNormal">Lets not waste anybodys time here.<span>&nbsp; </span>If youre looking for details about the 4,391
different things you can do in San Andreas, go read <a href="http://reviews.gaminghorizon.com/media/0,100,86,377,2,963.html">Aarons
review</a> of the PS2 version, or maybe <a href="http://reviews.gaminghorizon.com/media2/1120895520.70.html">Johns review</a>
of the Xbox version, or one of the over 13 million (no kidding) pages that <a href="http://www.google.com/search?q=gta+san+andreas+review&amp;start=0&amp;ie=utf-8&amp;oe=utf-8&amp;client=firefox-a&amp;rls=org.mozilla:en-US:official">Google
returns</a> in a GTA San Andreas review search query  because Im not going
to tell you what you should already know.<span>&nbsp;
</span>Im here to tell you whether or not buying the PC version of GTA: San
Andreas is a smart move for those of you who have other options in the form of
said consoles.



<p class="MsoNormal">The biggest thing the PC version of GTA: SA has over both
the PS2 and Xbox version is the capability for better graphics.<span>&nbsp; </span>You can turn the resolution way up, making
all of the textures sharper than on the consoles.<span>&nbsp; </span>Youll also find a sliding bar in the settings
that can control draw distance to lessen those annoying draw-ins the series is
kind of known for.<span>&nbsp; </span>With a 3200+ Athlon,
Nvidia 6800 and 1.5 GB of RAM, the game can run pretty smoothly with all of the
options turned up, and it certainly is a step up from the original PS2 release.<span>&nbsp; </span>The game really only stutters when you first
get into a new vehicle and that only lasts a few seconds.



<p class="MsoNormal">Not far behind the graphics on the list of improvements for
the PC version are load times.<span>&nbsp; </span>Assuming
your machine is up to the task, load times are definitely fastest on a computer
 and noticeably so.<span>&nbsp; </span>Somehow that makes
the annoying need to run into the gym for a quick workout slightly less
frustrating.



<p class="MsoNormal">Of course, combat controls (given the fact that only the PC
has a keyboard and mouse standard) are infinitesimally better on a PC rig.<span>&nbsp; </span>All of the auto-targeting in the world cant
match the precision a mouse gives you when youre shooting on the run.



<p class="MsoNormal">This leaves us with the sound.<span>&nbsp; </span>While San Andreas does support the newest EAX
effects, I cant honestly say that the sound effects themselves sound much
different than they do with a nice speaker setup in your average living
room.<span>&nbsp; </span>It is worth noting, however, that
like the Xbox version, the PC game does include custom soundtrack support so
you can create your own in-game radio station with your mp3 files.



<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span>

<p class="MsoNormal">Technically speaking, San Andreas is superior on the PC
version in almost every way.<span>&nbsp; </span>The only
major gripe I have on the PC is that, even though shooting is hands down a
better experience with a mouse, the driving controls (read: the fun part of GTA
games) feels much better with a controller in your hands.<span>&nbsp; </span>True, you can have a joystick hooked up to
your PC, but assuming you do would be like assuming everyone who plays Gran
Turismo has an optional PS2 steering wheel  it would be nice, but not
everybody does.



<p class="MsoNormal">How important is that gripe?<span>&nbsp;
</span>Id say its of pretty moderate importance.<span>&nbsp; </span>The best part of GTA games is causing havoc
in a vehicle, doing stunts, causing wrecks, and outrunning the law, only
getting out of the vehicles to run and hijack another one.



<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/></span>

<p class="MsoNormal">Its not like you wont get used to driving on the keyboard,
though, so I cant say Id rather play the console versions.<span>&nbsp; </span>Once you get the graphics and load times on
the PC (which still arent outstanding in todays standards but are much better
than the consoles) its tough to swallow the alternative.<span>&nbsp; </span>The port
 of San Andreas to the PC may have
been uninspired and straightforward, but since it was such a great game to
being with, its hard to fault Rockstar for that.<span>&nbsp; </span>If you already own another version, youd be
silly to purchase it again, but if you dont have any copy of the game yet, you
should only opt for a console version if you want to play in the living room
with some friends watching.<span>&nbsp; </span>Otherwise,
grab the PC version for the best experience.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.6&size=20" alt="GAMEPLAY: 9.6" /> <br />
Once you get used to driving with WASD, everything is excellent.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.3&size=20" alt="GAMEPLAY: 8.3" /> <br />
Compared to everything else, they suck.  Compared to the other versions, theyre great.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.8&size=20" alt="SOUND: 9.8" /> <br />
Id have given Vice City a 10 for its soundtrack alone.  The 90s werent bad either though.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.8&size=20" alt="FUN FACTOR: 9.8" /> <br />
I dont know how anyone gets bored with these games.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.5&size=20" alt="REPLAY VALUE: 9.5" /> <br />
Even once youve done everything, causing general havoc is great fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.4 &size=23" alt="TOTAL SCORE: 9.4" />

]]></description>
<pubDate>Tue, 24 Jan 2006 13:13:00 -0600</pubDate>
</item><item>
<title>Grandia 3 Announced?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/grandia_3_announced</link>
<guid>http://www.gamebump.com/go/grandia_3_announced</guid>
<comments>http://www.gamebump.com/go/grandia_3_announced#</comments>
<description><![CDATA[<p>Reports are coming out of Japan that Square Enix is looking at developing Grandia 3.</p><p>The RPG game will be made by Game Arts, the same creator of the Grandia series. Their should be some new changes for the series, but little else is known about the prospective game at this time.</p><p>We'll have more if any when Square Enix officially announces the title.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 24 Jan 2006 10:40:00 -0600</pubDate>
</item><item>
<title>GH Preview: Grandia III (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_grandia_iii_ps23</link>
<guid>http://www.gamebump.com/go/gh_preview_grandia_iii_ps23</guid>
<comments>http://www.gamebump.com/go/gh_preview_grandia_iii_ps23#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Grandia III is the latest installment in the popular Grandia
series developed by Game Arts, and has a devoted following but has never quite
reached the high status of its chief competitor, the Final Fantasy series;
however, the Grandia series is now being promoted by the Final Fantasy makers
themselves, and Grandia III has received top-dollar treatment in its development. 



<p class="MsoNormal">Grandia III boasts a traditional cast of heroes with a
slight twist. The two starting characters include Yuki, the games hero and an
ambitious pilot who dreams of flying across the ocean to the mainland someday,
and his mother, Miranda, who is a strong-willed and clever woman who spends
most of her time either lecturing Yuki, planting herbs, cooking dinner, or
courageously slaying viscous monsters (I know  the mother everyone wants). The
pair lives in a small village called Anfog, where Yuki strives to build an
airplane in his friends garage so he can escape his boring village life (and mother). 



<p class="MsoNormal">During his evening flight he discovers that hes got a
parental stowaway, and he and mommy-Miranda end up crashing and saving the life
of a fugitive girl named Alfina. The girl is a communicator and serves as a
liaison between the worlds of god and men, but deeply wants to escape to
Arcriff and see her brother, Emilious. The three team up and set off to cross
the ocean, and along the way they meet Alonso, the charming, gambling-addicted
sailor, and his old shipmate friend Ulf, the foxy-tailed, spirited boy with a
pet dragon. As the plot deepens, its discovered that Alfinas brother is, of
course, insanely evil and must be stopped from doing all the things that evil
people do, enter Yuki and team. As far as storylines go, Grandia IIIs is
functional and entertaining; the inclusion of Miranda is very unique and adds
another level of depth (which, Im afraid, is sorely needed) that you dont
often see in any videogames, let alone RPGs (imagine action/adventure titles
where strapping young heroes go in search of glory with their mothers). 



<p class="MsoNormal">The bulk of the plot, and nearly every important visual cue,
is presented in sometimes lengthy cutscenes that directly parallel Xenosagas
use of excessive, but beautiful, events. If its important, or even vaguely
sentimental, you can bet youll spend at least one minute of cutscene time on
it, but the majority of these are presented well and serve to draw you deeper
into the storyline. There is also a hell of a lot of cheesy dialogue supported
by incredibly cliché moments which will either amuse or annoy you, but yet
again, the game still manages to draw you in despite (or perhaps because of?)
its unique cheesy-ness. Its almost like playing through an unusual anime.



<p class="MsoNormal">The games standard graphics  which are anything but  are
just as detailed and exquisite as its cutscenes and CG. Grandia IIIs 3D world
sports gorgeous environments complete with fluffy clouds floating overhead in
bright blue skies, birds soaring through the air, leaves floating about village
towns, and lots of winding roads and fresh greenery. Even Anfog has a cliff
from which you can look out and literally see for miles, and the view is
breathtaking. From the churning water round Alonsos ship to the unbelievable
sunrises and sunsets as you sail to the mainland, Grandia III is a visual
treat, though I starkly believe that some of the character design is a little
off; why would anyone who isnt colorblind wear an orange blouse with a blue
vest and green shorts?



<p class="MsoNormal">Gamers spend most of their time in Grandia III wandering
about the field dodging enemies (opponents are shown on-screen a la Chrono
Cross, Kingdom Hearts, etc.) or slicing enemies with Yukis sword, which stuns
them so players can either retreat or run headlong into them to initiate battle
and gain the first move. Some objects in the environment are interactive, and
you can push rocks to create bridges, swipe at explosives to clear paths, cut
down vegetation, and so forth. Environs are dotted with treasure chests, and
nearly every field area has a mini-map with full directions and exit/entrance
markings. If you get stuck you can always rely on Yukis special examine
ability, which briefly highlights the immediate area and surrounds items of
interest in a bright blur aura. 



<p class="MsoNormal">When its time for a battle, those new to the Grandia series
will be treated to an entirely different, more realistic active time battle
system that is fresh, fast-paced, and feels extremely natural for anyone whos
ever wondered why, during RPG battles, the enemies just stand there and let you
whack at them. In Grandia III, opponents are constantly moving about the field
and either attacking or preparing to attack. The games main difference from
other RPGs is, in fact, this unique battle system which presents the partys 
and enemies  turn meters in a ring. The ring sports three primary colored
segments; theres the blue wait area, the yellow command bar, and the red
act area during which players are preparing to attack. All characters and
opponents are shown on the ring and move clockwise through their turns. 



<p class="MsoNormal">Another unique aspect of the battle system is the cancel
option, which enables you to actually prevent an opponent from taking its turn
(and when you have six-eight foes, this is very convenient). The idea is that
as opponents elect their commands and then enter the red act field to get
into position/cast, you can hit them with a critical attack and cancel their
move. The system is very handy against bosses, but theres always a catch (in
this case, two): it takes <em>time</em> to get
into position and perform a cancel, so often an opponent will attack when
youre one second away from a swipe; your party members can also be cancelled,
which is devastating when youre preparing to heal. Even with the cancel
option, the battles are so fast-paced and intense that youll occasionally lose
to even standard mobs.



<p class="MsoNormal">To make the battle aspect more interesting, Game Arts also
included standard attack combos, critical hits/cancel attacks, item usage,
special moves (these cost SP points), and aerial combos, which are combos
and/or critical hits strung together on the same opponent. Aerial combos
decimate the bad guys and get them to drop more items and money, which is nice
if youre in a financial bind. The special moves are merely character specific
attacks that youll almost always use on bosses along with weapon abilities,
which are unique to specific weapons.



<p class="MsoNormal">Supportive to nearly every RPG battle system in the world is
the use of magic and skills, which you purchase <em>and</em> equip from shops (the only other place you can set up your
magic/skills from is a save sphere). The mana orbs also reappear and you can
extract spells from them at more advanced magic shops; the same goes for skill
books, which you can extract skills from. You can also just opt to equip said
eggs and skill books for stat bonuses, which are also handy. Quite possibly the
best aspect of magic use in Grandia III is how much faster magic is performed,
with only minimal I summon the fire god to unleash mighty flames upon thine foes
and swallow the earth lines. 



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">After spending close to ten hours with Grandia III, I can
dutifully admit that Im hooked. The ring battle system is very refreshing for
someone who only spent five minutes with Grandia II, and will serve as an
intense, yet fun introduction to the series for newcomers. Its also got the
same cliché events and light-hearted dialogue that fans are used to, complete
with new characters, a new threat, and several gameplay tweaks to keep things
fresh. The environs are stunning, and while some of the character designs feel
slightly off the mark (I think Ulf is the only exception), the whole package
has transitioned nicely into the US. All gamers  even those fearful
of RPGs  should give this at least a rental upon its release next month.]]></description>
<pubDate>Sat, 21 Jan 2006 16:29:00 -0600</pubDate>
</item><item>
<title>New Grand Raid Offroad Images</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_grand_raid_offroad_images</link>
<guid>http://www.gamebump.com/go/new_grand_raid_offroad_images</guid>
<comments>http://www.gamebump.com/go/new_grand_raid_offroad_images#</comments>
<description><![CDATA[Asobo Studio has revealed five new images of Grand Raid Offroad, a racing game for the Xbox 360 and PC. Enjoy.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 20 Dec 2005 13:02:00 -0600</pubDate>
</item><item>
<title>GH Review: Grand Theft Auto: Liberty City Stories (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_grand_theft_auto_liberty_city_stories_psp</link>
<guid>http://www.gamebump.com/go/gh_review_grand_theft_auto_liberty_city_stories_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_grand_theft_auto_liberty_city_stories_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Grand Theft Auto has been one of the most successful
videogame franchises in history and finally Rockstar is bringing the open-ended
gameplay, extreme violence and everything else youd expect from the series to
the streets, literally, with the release of Grand Theft Auto: Liberty City
Stories. The PlayStation Portable exclusive title takes you on a trip back to
the haunts of Grand Theft Auto III. 



<p class="MsoNormal">In this story, players assume the role of Toni Cipriani a
few years before the events of GTA III. In this version, you again start out at
the bottom after being out of town a few years and must kill your way to the
top of the mafia underworld. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The entire presentation for Liberty City Stories is amazing.
The cutscenes are long, intricate and very well done as it looks like youre
watching a movie. If thats not enough the game features a full-fledged city
with buildings you can go into; a nice variety of vehicles including playable
motorcycles, cars and boats; full weather effects; and even some new and
interesting characters. Rockstar didnt just port over GTA III, but instead
rebuilt Liberty City from the ground up with a
completely new storyline.<br /> 

<p class="MsoNormal">The actual in-game graphics are gorgeous too and look even
better than our first time to Liberty
 City on the PlayStation
2. The graphics are smooth, running at a solid 30 frames per second and
extremely detailed. An example of this that you wouldnt expect in the PSP
version is completely destructible vehicles. You can literally tear cars apart.



<p class="MsoNormal">Besides stunning graphics, the games audio is wonderful
too. The voiceacting is solid, but it doesnt have the celebrity talent of
previous versions. Liberty City Stories also includes radio stations while you
drive; there are approximately 10 stations included and each one has about
seven songs, a personal DJ and of course the wonderfully comedic commercials
that GTA is known for. The radio music spans genres including opera, rock, rap,
hip-hop and even boy-bands, all of which are very engaging and keep the game
moving. If that isnt enough already, Liberty City Stories also gives players the
option to <a href="http://news.gaminghorizon.com/media2/1130551119.2692.html" target="_blank">play their own custom tracks</a> in the game.



<p class="MsoNormal">A major problem with many PSP games is the awkward controls
especially in relation to the analog stick. Thankfully Grand Theft Auto doesnt
suffer at all from these as you can either use the analog or D-pad and both are
very reactive. Controls can also be modified slightly if you feel the need. The
lock-on targeting system isnt the best, as it can be difficult to switch
between enemies, but works very well on the limited PSP controls. Overall the
controls are intuitive and if youve played any Grand Theft Auto before youll
be able to pick this up in no time.



<p class="MsoNormal">Finally, the actual game is wonderful in every respect as
the load times are short; there are plenty of missions and even a multiplayer
option. The load times in Stories are approximately 15 seconds long for cutscenes
and less than 10 seconds when entering buildings.



<p class="MsoNormal">As for the missions they are a little shorter as Rockstar
wanted to appease those on the go. Missions take approximately five-ten
minutes, but theres plenty to do as the game offers at least 50 hours of
gameplay spanning Portland, Staunton Island
and Shoreside Vale.<span>  </span>Of course like every
GTA game, there is plenty to do just by driving around and causing havoc on
your own.



<p class="MsoNormal">Finally, the multiplayer ad hoc mode is a wonderful feature
added to Liberty City Stories. This allows you to play six people in seven games
including race, deathmatch, tanks-for-the-memories, hit list and more. Tanks-a-lot
has players battling for a tank in the level while hit list has everyone
attempting to knockoff one of the players. Surprisingly Rockstar made the
multiplayer mode a very deep experience and it certainly gets you excited for
what may be offered in the future.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Though Grand Theft Auto certainly is the highest rated game
for the PlayStation Portable to date it doesnt come without a few drawbacks.
Probably the most serious problem with Liberty City Stories is the camera.
While on foot, the camera can get a bit out of place and to realign it you must
press the left trigger. This isnt as much of a problem if youre just walking
around, but if youre in a firefight good luck.



<p class="MsoNormal">Occasional slowdown was another issue present in the game.
This happens randomly throughout the game and is only a minor distraction, but
is worth mentioning. It seemed to be worst when you would have too much
happening on-screen with cars and pedestrians. The battery life also wanes a
lot faster for Liberty City Stories. For a fully charged battery you can expect
approximately four hours of play.



<p class="MsoNormal">Finally, one other issue in the game isnt a problem, but
rather a disappointment. As mentioned above Stories features multiplayer ad
hoc, but we really wish Rockstar would have included infrastructure mode as
well for the multiplayer experience. Its pretty rare for six players to come
together in person, but an online game would have instantly been a hit. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Overall its hard to imagine that any game in the next year
for the PSP that could get much better than this. We are just over six months
after launch and to have a game that looks, sounds and feels as impressive as
Grand Theft Auto: Liberty City Stories is amazing. I was stunned by how well
made this game was. Stories certainly is a wonderful achievement for the PSP,
but it does have a few drawbacks with the slowdown, camera issues, battery and
a lack of online play, but you still cant be that disappointed as this is the
best game on the PSP.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
The controls and game in general are wonderful.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
Liberty City Stories looks nearly as good as any version on the consoles.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.6&size=20" alt="SOUND: 9.6" /> <br />
The soundtrack, voiceacting and sound effects are very impressive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.4&size=20" alt="FUN FACTOR: 9.4" /> <br />
GTA is just as fun as previous titles in the series.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.3&size=20" alt="REPLAY VALUE: 9.3" /> <br />
The game has a good amount of missions. Plenty of unlockables and hidden items.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.5 &size=23" alt="TOTAL SCORE: 9.5" />

]]></description>
<pubDate>Sun, 30 Oct 2005 20:24:00 -0600</pubDate>
</item><item>
<title>GH Preview: Grandia III (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_grandia_iii_ps22</link>
<guid>http://www.gamebump.com/go/gh_preview_grandia_iii_ps22</guid>
<comments>http://www.gamebump.com/go/gh_preview_grandia_iii_ps22#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />The Grandia series is one of those that is great, but always seems to get lost in the shuffle. With the impending Square Enix releases such as <em>Kingdom Hearts II</em>, <em>Final Fantasy XII</em>, and even <em>Advent Children</em>, Grandia is once again overshadowed by giant competition. Thats not to say, however, that Grandia III has been overlooked.<br /><br />The story starts off with 16-year-old aspiring pilot Yuuki crossing paths with a young shaman girl named Alfina. Alfina is searching for her brother Emilious, whom has been missing for three years. However, when they finally do find him, they discover that he wants to rule the world, and of course its up to them to stop him. Thats just a taste of whats to come as not a lot of details about the story have been revealed, but Im sure there will be plenty of twist and turns thatll beef up the plot.<br /><br />Though its been years since I last touched Grandia II on my DreamCast, I still believe that it had the best real-time-turn-based hybrid fighting system ever and its nice to see that Grandia III will also sport a somewhat similar system itself. In the upper left portion of the battle screen is a circular dial that shows every battle participants turn and status, enemies included. When a characters icon hits a portion of the dial called the com line, you can choose an action with that character. The icon will then continue on to the act icon, at which point the character will carry out the chosen action. Cancel attacks are back also. Cancel attacks do little damage, but will cause an enemy characters icon to fall further back on the dial, thus making them wait longer for a turn. These cancel attacks add quite a bit of strategy, particularly in boss fights.<br /><br />How you approach an enemy on the overworld map adds another layer of strategy. As in previous Grandia games, enemies are seen on screen and battle is initiated when you run into one. But, if you sneak up from behind on one, youll have a first strike advantage. Running into one from the side wont guarantee a first strike, but chances are a lot higher when compared to a head-on rush. The same works in reverse, so be careful when there is one behind you or to your side.<br /><br />Mana eggs, a staple in the Grandia series, allow for some sort of customization. Equipping mana eggs will give characters stat increases or boosts in magical/elemental powers. Youll also be able to make more powerful eggs by either breaking them or synthesizing them at special shops scattered throughout the world.<br /><br />Judging from the trailers Square Enix has released, the graphics are shaping up quite nicely. The environments are colorful and vibrant, and the character models, though simply looking, are definitely quite beautiful. It also appears that the developers have gone overboard on the animations for special abilities. Some of the more wicked ones Ive seen feature some intricate movements and plenty of those hit flashes that have become standard in most games these days.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />I love the Grandia series and have been waiting forever for a new Grandia to play. After <em>Grandia Xtremes</em> lackluster showing, its nice to see a worthy successor is on the way. For me, its awesome battle system alone would warrant a purchase, but add on top of that customization options in the form of mana eggs and an engaging plot line, and RPG fans may see one hell of a game. And just maybe itll ease the pain for those trying to scratch that Final Fantasy XII itch.<br />
]]></description>
<pubDate>Fri, 12 Aug 2005 19:18:42 -0500</pubDate>
</item><item>
<title>GH Review: Grand Theft Auto: San Andreas (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_grand_theft_auto_san_andreas_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_grand_theft_auto_san_andreas_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_grand_theft_auto_san_andreas_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by John Godfrey.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Chances are that if you haven't heard of the <em>Grand Theft Auto</em> series of games, you probably got to this page from a <em>Google</em> search looking for car alarms or something along those lines. And even if that is the case, chances are you have still heard of the series mentioned by various congressmen and sensationalist news reports condemning the highly-popular &quot;virtual prostitute murdering game&quot;. Because truth be told, the GTA series has had a large impact in the gaming industry and society alike, re-examining what the limits of a videogame are, and pushing them to the extent where you control a character who has free will in a large virtual environment, able to do just about anything he pleases. And now Rockstar has pushed those boundaries even farther with the release of Grand Theft Auto: San Andreas. Originally released for the PlayStation 2 under a year ago, the game has finally hit the Xbox.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />The year is 1992, and after a few years in Liberty City, Carl Johnson is ready to return to the streets of San Andreas. No sooner than it takes him to leave the airport, Carl is confronted with the harsh reality of what his former stomping grounds have transformed into: his mother has been murdered; his gang, the Grove Street Families, are falling apart and losing turf with in-fighting, crack, and increased turbulence with rival gangs; crooked cops are already making his life miserable; and the friends and family he was once close with now question his return and view him as a deserter. This is just the beginning of a story that once again one-ups itself from the rest of the series with realistic characters with real personalities and traits, plot twists and just plain fun as Carl works his way up the criminal ladder, taking jobs from various individuals such as his gang, crooked cops, the Chinese Triad, a whacked-out pot dealer and even jobs that he puts together himself to further propel himself on up.<br /><br />The missions Carl goes on range from mowing enemy gang members down drive-by style on his home turf to intercepting top-secret government property, starting businesses and doing what he can to destroy the competition, and your GTA staples like tailing missions, chase missions, run-from-the-cops missions, assassinations and all the rest that give you that warm and fuzzy feeling of familiarity. Indoor missions are back and better than before, featuring larger areas to play in that are more detailed and better constructed layout-wise. In many of these missions Carl can use the abilities seen in Rockstar's other controversial game, Manhunter, and hide in the shadows to sneak up quietly behind enemies and kill them silently. He can also manually aim from afar for a head shot with a silenced pistol and no one will be the wiser. The new stealth addition to gameplay is a breath of fresh air to the series and really changes the way you approach missions. There are also many side missions and minigames to play; Carl can pimp his rides at upgrade shops and race them, date girls, play pool, gamble, pimp, burglarize houses, start gang wars on other gangs turf and claim it, buy a wide assortment of clothes and much more. The amount of things to do in San Andreas is mind-boggling when you try to sit down and recall it all at once. <br /><br />San Andreas is a huge leap for the series, mostly due to the mammoth scale of the city correction - state of San Andreas. The previous GTA titles allowed you to run rampant in a city divided into two or three areas to unlock. With SA, players are set loose in Los Santos, a recreation of Los Angeles down to the orange haze always present in the sky, palm trees, pier, LA (or LS in this case) river, the run down flats of the Compton-type ghettos to the downtown financial district, beach houses, country clubs, mansions  it's all there, and all available to you as soon as you boot up the game. Like all GTA games, completing missions for various bosses will allow you to continue the story and then unlock more parts of the city, and in this case additional cities in the state unlock. <br /><br />Next up would be San Fierro - you guessed it, a GTA-styled San Fransisco, complete with Golden Gate Bridge, Transamerica building, insane hills perfect for recreating chase scenes from Bullitt, and the famous colourful Victorian style houses. Also a part of the outskirts of San Fierro is what's known as Mt. Chiliad, which has to be the largest object ever to be seen in a videogame. Its tip is usually enshrouded with clouds, but that doesn't mean you can't hike, bike, drive, or get to the top by aircraft if you wanted to. It just takes quite a while.<br /><br />Las Vegas would be the last stop; known as Las Venturas in San Andreas, this huge piece of desert is home to gambling and everything else that earns it the nickname Sin City. The huge desert is there, complete with the top-secret government facility in the middle of the desert, blocks and blocks of the cookie-cutter suburban homes, and of course the vast main strip of casinos that light up the nights with neon lights.<br /><br />You can take a train to get from city to city, but of course cars play a major role in getting around too; the cars are all from the early 90's and earlier, featuring earlier models of cars we've seen in previous GTA's and all-new additions like the Turismo (McLaren F1) and Bullet (Ford GT). The cars can be customized at garages now, allowing you to add hydraulics (essential for low-rider competitions), nitro, and change cosmetic things like rims, custom paint jobs, lights, spoilers and more. Various racing side missions will find you returning to the garages for that added edge against the competition, as well as just being able to increase your odds against Johnny Law when you know a mission is going to require a quick getaway from the cops. All forms of aircraft are now at your disposal in San Andreas as well, including commercial, rescue, industrial and fighter helicopters complete with machine gun and missiles, planes in the form of huge 747-style passenger planes which you can either buy tickets for a trip on or hijack, private jets, fighter jets which work similar to Harrier jump jets in that you're able to hover off the ground before taking off; you can even engage in dog fights with these jets. And should you wind up in trouble in the air, simply ditch the aircraft and pull out yet another addition - the parachute. You can skydive from the plane, hover around into the direction you want, and then pull the cord for a safe landing. This also comes in handy for base jumping off high buildings and is an extremely fun new feature in GTA.<br /><br /><br /><br />Talking about new additions, the one all GTA fans have been dying for: the ability to swim. No longer does falling off a bridge or crashing your car into water equal instant death, as Carl Johnson has the ability to tread water, swim above water and also hold his breathe and submerge; swimming underwater effectively avoids enemies in some levels. Collecting secret items scattered across the sprawling state adds another notch to the exploration and replay value of San Andreas. You will first encounter the need to swim for a mission once you reach San Fierro. If you haven't been practicing on your own time, you will need to start so that you'll be able to reach the level of skill that will allow you to stay submerged for longer amounts of time. As you continue to practice you will be able to swim and maneuver in the water faster, as well as being able to stay under longer. <br /><br />Swimming is not the only ability that you can increase, as just about everything that Carl can do is &quot;levelled-up&quot; much like in an RPG, starting with simply his body. Carl can go to the gym, lift weights, use stationery bikes, etc. The more weight Carl pushes regularly, the stronger he becomes and his body will gain in muscle mass and the muscles will gain much more definition. The more you run, bike, or do cardio in the gym, the longer you can run without needing to catch your breath. Of course, there is the opposite to this coin, in that you can waste away to anorexic proportions if you don't eat properly, or become enormously fat if you eat too much. These impact your performance when it comes to physical activity and running out of breath. It also affects how the general public and your gang think of you. You will get comments about your body and your style of dress from pedestrians and gang members, positive or negative depending on what route you chose with your body; there's even a sex appeal meter that shows how you're doing with the ladies. When it comes to your gang, if you're buff and wearing gang colors you'll be all good in their books, as indicated in the &quot;respect&quot; meter. The respect meter is only partially dependant on your physical appearance though, as drive-bys and mission completions greatly attribute to it. With more respect you're also able to recruit more gang members into a posse, so you don't have to go into battle alone.<br /><br />The audio is once again superb in San Andreas, using professional actors for character voices, including Samuel L Jackson, Ice-T, Chris Penn, James Woods, Peter Fonda, and Charlie Murphy to name a few. All the characters are packed with personality and are very distinct from one another; they don't feel like standard place holders there to progress the story in cutscenes like in some games, as the wit and humor that makes the Grand Theft Auto series what it is is ever-present in the form of the characters and the whole world of San Andreas. The music taken from the 90's which blasts through your car radio further enhances the authenticity of the era, with fully licensed music on channels ranging from rock, rap, country and talk. The DJs are hilarious to listen to (that GTA wit and humour) and once again make it feel like a living, breathing world you're inhabiting, frequently issuing news updates on happenings that you usually have had a hand in and giving quick weather forecasts. And yes, Lazlow is back.<br /><br />Another first for San Andreas is a two-player mode. When you run into a certain area you can get a friend to press a button on the second controller and begin a free-roam or rampage game. When roaming you can even walk into bars and play pool, do co-operative drive-bys with one player driving and the other shooting, and much more. Though this is a cool addition, it was also available in the PS2 version - there's not much in the way of Xbox-only features here, folks. What the Xbox does get over the PS2 version is an MP3 radio station as seen in previous versions of the GTA series on the Xbox and slightly tweaked graphics with cleaner textures and slightly farther draw distances. Progressive scan and 16:9 widescreen is supported in the Xbox version and there's a new 30-second replay feature that's especially useful for playing back those unbelievable moments to naysayers who wouldn't believe you otherwise. It's not the leap you saw between GTA3 and Vice City PS2 and Xbox versions, but then again this is coming out after only six months from the original (PS2) release. <br /><br />Like the rest of the series, the graphics are somewhat cartoony  a stylized version of the real world. Cities look much like their real-world counterparts and the lighting is great in all the variations of the day, including no more of the motion blur which aggravated many in the first two games on the current generation formats. The famous Los Santos/Angeles fog has been toned down a bit on the Xbox version as well, presumably because the Xbox doesn't need it as much for a draw distance crutch.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />San Andreas is pretty much the crown jewel of the Grand Theft Auto series to date, but it's not without flaws. Graphic-wise, it's merely average when compared to the cream of the crop of Xbox games. We all know no one plays Grand Theft Auto for eye candy, but there's definite room for improvement here. When it comes down to general controls and physics the series still seems a tad bit premature; handling can be fleshed out more and improved quite a bit, but the &quot;bare bones&quot; approach still proves to work for the series, everything you need without bells and whistles. <br /><br />Though there were a few really cool multi-tiered missions, it would be nice if there could be more depth in the range of missions available. The staples still include chase, run, follow, and kill-kill-kill. And finally, having your own gang is too cool for school, but it would help if they were intelligent. Gang members usually just stand and aim directly at the opposing force ahead of them, not strafing to avoid bullets or trying to go around the side to flank enemies. If there's a car around members will use it as cover but will usually stick around when the car is on fire from the onslaught of enemy bullets and explode along with it. All gang members usually have the same weapon grade as well - a simple pistol. As your empire grows by taking over enemy gang turf I would only assume that the gang would be able to grab some heavy-duty weaponry, but that doesnt happen here.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Fans of the series and new-comers alike should definitely pick up the latest piece of ultra-violence from Rockstar. There's just so much to do in San Andreas that you have to pick it up and experience what the developers put so much time into. San Andreas feels like a living, breathing world where you can make choices that affect yourself and the world around you in a non-linear, multi-levelled fashion, and above that it's just plain FUN completing missions or roaming the streets causing damage like a mad man, hunting down secret objects to collect or just discovering &quot;oh my, you can do THAT?&quot; If you haven't already, check it out now  San Andreas is worth every penny.<br /><br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.8&size=20" alt="GAMEPLAY: 9.8" /> <br />
It's everything you expect times a bazillion or so. San Andreas takes GTA and makes it better.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
On the Xbox it's merely decent, but has some nice lighting effects; not a huge jump in quality.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.9&size=20" alt="SOUND: 9.9" /> <br />
Great voiceacting, fantastic line-up of 90's tunes spanning many genres, and the classic DJs.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 10&size=20" alt="FUN FACTOR: 10" /> <br />
Once you boot up the game and play your first mission chances are you'll be enthralled.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 10&size=20" alt="REPLAY VALUE: 10" /> <br />
I can't even begin to fathom what it would take to get 100% completion; now add two-player.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.4 &size=23" alt="TOTAL SCORE: 9.4" />

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<pubDate>Sat, 09 Jul 2005 02:52:00 -0500</pubDate>
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