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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>THQ Puts Big Huge Games Up For Sale</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/thq_puts_big_huge_games_up_for_sale1</link>
<guid>http://www.gamebump.com/go/thq_puts_big_huge_games_up_for_sale1</guid>
<comments>http://www.gamebump.com/go/thq_puts_big_huge_games_up_for_sale1#</comments>
<description><![CDATA[<IMG alt="" src="http://www.gamebump.com/images/upload/6njknawazxsz3bmbassq147i.jpg" border=0 alignment=""> 
<P><A href="http://www.crispygamer.com/news/index.php/2009-03-17/big-huge-games-for-sale/">Crispy Gamer</A> has received word from THQ that the publisher is putting Big Huge Games, responsible for the Rise of Nations series, up for the sale, and that the studio will be closed if a buyer is not found.</P>
<P>Also, two other studios, Heavy Iron Studios and Incinerator, will become independent companies as a result of THQ's latest&nbsp;moves to cut workforce and reduce financial losses.</P>
<P>THQ, who acquired Big Huge last year, released this statement:</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P><EM>As part of THQs previously announced business realignment and related headcount reduction plans that targeted cost reductions of $220 million, including a reduction in workforce of 600 people worldwide, THQ today notified the staff at two of its development studios that they will be spun out as independent companies: Heavy Iron in Los Angeles, CA, and Incinerator in Carlsbad, CA. In addition, THQ informed the staff at its Big Huge Games studio in Timonium, MD, that it plans to close the studio if a sale is not completed in the near future. These actions were unfortunate but were necessitated by the difficult economic environment</EM>.</P></BLOCKQUOTE>


<P dir=ltr>Big Huge, who also developed the&nbsp;popular XBLA title Catan as well as an expansion for Age of Empires III, has two unnamed titles, one for the Wii and another for the 360, PS3, and PC, in development. They have a good track record with their RTS games, so hopefully THQ won't have much trouble finding someone to sell them to.</P>]]></description>
<pubDate>Wed, 18 Mar 2009 10:23:37 -0500</pubDate>
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<title>Multiplayer Confirmed for Bioshock 2</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/multiplayer_confirmed_for_bioshock_2</link>
<guid>http://www.gamebump.com/go/multiplayer_confirmed_for_bioshock_2</guid>
<comments>http://www.gamebump.com/go/multiplayer_confirmed_for_bioshock_2#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/vpokci8ecgzgp9hess2tq208.jpg" border=0 alignment=""></P>
<P>Though details are rather scarce, <A href="http://www.joystiq.com/2009/03/16/bioshock-2-to-feature-multiplayer/">Joystiq</A> has discovered that the latest issue of Game Informer's cover story on Bioshock 2 has confirmed that the game will feature multiplayer. </P>
<P>We'll be on the lookout for more details once someone has gotten their hands on the issue. Stay tuned.</P>]]></description>
<pubDate>Mon, 16 Mar 2009 10:39:19 -0500</pubDate>
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<title>Amazon Launches Casual Games Download Service</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/amazon_launches_casual_games_download_service</link>
<guid>http://www.gamebump.com/go/amazon_launches_casual_games_download_service</guid>
<comments>http://www.gamebump.com/go/amazon_launches_casual_games_download_service#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/zgcdaux0c0elzez14stkk60t.jpg" alt="" alignment="" border="0"></p>Amazon.com has launched a digital distribution service for casual games, according to <a href="http://www.shacknews.com/laryn.x?story=57058">Shacknews</a>. <br><br>There are over 500 titles available for download at the new "<a href="http://www.amazon.com/Digital-Games/b/ref=sv_vg_2?ie=UTF8&amp;node=979455011">Game Downloads</a>" section of the site, all priced in the $6.99 to $9.99 range. Also, for a limited time, Jewel Quest II, Build-a-lot, and The Scruffs, are being offered for free. There are also plans to expand the selection past casual games at some point. <br><br>"We always want to offer the widest selection possible, just like we've done with our boxed games over the past two years," Amazon VP of video games and software Greg Hart told <a href="http://kotaku.com/5145198/amazon-casually-launches-digital-game-downloads">Kotaku</a>. <br><br>Each game will have a trial version and will be acquirable through the Amazon Games &amp; Software Downloader, a small 3MB download. Check it out and let us know what you think.<br>]]></description>
<pubDate>Tue, 03 Feb 2009 12:55:19 -0600</pubDate>
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<title>New Gears of War 2 Update Goes Live</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</link>
<guid>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</guid>
<comments>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Epic has released a new patch for Gears of War 2 that fixes various multiplayer glitches and gameplay bugs. Included with the update is a list of new achievements&nbsp;involving the Combustible and Flashback map packs. They are listed below as follows:</P>
<UL>
<LI><EM><SPAN class=bodybold>Skeletons in your Closet (20G)</SPAN> - Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty) </EM>
<LI><EM><SPAN class=bodybold>More Mystery, Less History (15G)</SPAN> - Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Bound by a Shared Past (15G)</SPAN> - Win a Wingman match on each of the 5 Flashback Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Trial by, and on, Fire (20G)</SPAN> - Survive first 10 Horde waves on Combustible Map Pack maps as a team </EM>
<LI><EM><SPAN class=bodybold>The Roof! The Roof! The Roof... (15G)</SPAN> - Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Forged in the Fire (15G)</SPAN> - Win a Wingman match on each of the 3 Combustible Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Annex: Now With Execution Rules (75G)</SPAN> - Win an Annex match on each Flashback and Combustible Map Pack map (public&nbsp;only)</EM> </LI></UL>]]></description>
<pubDate>Sun, 25 Jan 2009 21:03:12 -0600</pubDate>
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<title>GB Review: Gears of War 2 (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</link>
<guid>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</guid>
<comments>http://www.gamebump.com/go/gb_review_gears_of_war_2_360#</comments>
<description><![CDATA[<P></P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P><SPAN style="FONT-WEIGHT: bold">Gears of War 2</SPAN> is the highly anticipated sequel to Gears; the title that gathered quite a following with its impressive visuals, intuitive run-and-cover gameplay, and engaging characters. The game doesn't mess with its own formula of success but rather, it focuses on what it does best -- delivering an intense, visceral, adrenaline-pumping experience. The sinister violence and gore is a trademark of this game that has been well received by fans and one that Epic doesn't shy away from. <SPAN style="FONT-WEIGHT: bold">Although it fails to revolutionize the genre, Gears 2 delivers on all fronts and surpasses the original</SPAN> with more weapons, deadlier monsters, larger campaigns, more multiplayer maps and an incredibly addictive Horde mode. Gears of War 2 is this year's game to own on the Xbox 360.<BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR>Gears of War was quite the blockbuster when it first arrived on Xbox 360. The game offered solid controls, great visuals, intuitive third person camera and chainsaws. Though the plot wasn't the main focus, Gears effectively brought us the memorable, wisecracking Delta squad members: Marcus, Dom, Cole and Baird. Fast forward to Gears 2 -- the game takes everything that made the original Gears a solid shooter and takes it a step further on the epic scale. To quote Epic Lead Designer, Cliff Bleszinski, Gears of War 2 is definitely "bigger, better and more badass."<BR>
<P></P>


<P></P>
<P>Gears 2 continue right after the original shooter; following General RAAM's defeat and the light mass bombing. Marcus and Dom fight with fellow COG soldiers fatally wounded defending the city after subsequent Locust attacks. It is there on the hospital grounds we meet the rook, Benjamin, brother to his sibling Carmine who died from an infamous sniper shot and Tai, a militaristic but calm leader. They quickly learn that the Locusts have quietly regrouped underground and have launched attacks in endless numbers. Entire cities have been sunk underground as the Horde employs powerful forces and tactical equipment and that's not all; they've brought grotesque and far deadlier creatures this time around. Epic has placed a strong emphasis on the story behind the war that sheds light on Marcus Fenix's history and Dom's continued search for his missing wife, Maria.<BR><BR>As expected, the returning weapons are the Lancer, Sniper Rifle, Shotgun, Torque Bow, Pistol and the Hammer of Dawn. New weapons added to your arsenal include the Hammerburst Rifle (enemy weapon), Gorgon Pistol, Ink Grenade (emits poison), Mortar (distance artillery weapon), Mulcher (turret gun) and the fan-favorite, the Scorcher Flamethrower. Grenades can be stuck to walls and used as proximity mines to destroy enemies lurking around. If you are pinned in battle, you can crawl while bleeding to try to reach your teammates to be revived. The new weapons are available in the latter half of the game and can be found by looting Locust corpses. Each weapon is distinct and allows you to perform unique executions on fallen enemies crawling away. You can also grab a dying Locust for use as a meat shield to flank your enemies. Be warned that using the corpse for cover lasts for a very short time -- limiting you to the use of a pistol. The shield will either explode into bits under heavy gunfire or be disposed of after breaking the Locust's neck.<BR><BR>The original Gears saw players destroying their opponents with a chainsaw attack; granting them temporary invulnerability to gunfire or melee attacks. Pulling the attack off was often based on luck between two players with the one who revved up his chainsaw just a split second earlier winning the fight; which was infuriating. Epic has addressed the Chainsaw attack complaints with a new Chainsaw duel feature. Two players that rush one another with the Lancer will be thrown into a mini-game; quickly mashing the B button ensures victory. If a third player approaches two people engaged in a Chainsaw duel, the poor guy or gal on the receiving end will instantly be overpowered.&nbsp; </P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/gpazfuh5cksbgpggyrq920tm.jpg" border=0 alignment=""><BR><BR>Both single player and coop campaigns allow you to finish the game by yourself or with a friend. The option to play at your own pace is simplified as campaigns can be played with two separate difficulty settings. An extra difficulty setting Normal can be selected with the Insane difficulty unlocked after the game has been completed. You can invite your friends with the "What's Up" feature that lets you see the status and progress of your Gears' friends online. Personally, I found the friendly menu list to be useful in keeping tabs with other online players.<BR><BR>The all new Horde mode is one of the highlights of Gears 2. In Horde mode, you join a team of five players collaborating to destroy Locusts waves on various maps. Eventually, your enemies grow stronger with more health, better weapons and increased numbers. A total of 50 waves are featured in Horde mode for which the difficulty level rises considerably after the tenth wave. Fighting together in groups, reviving teammates, giving cover fire and using key vantage points is crucial for your survival. Linked achievements play a big role in the Horde and multiplayer modes. Gears fans will be happy to hear that specific achievements (completed from the original) unlock new playable characters such as Anthony Carmine, Minh Young Kim (former Delta squad leader) and General RAAM. Your progress ultimately dictates your rank; which is used for matchmaking purposes. Horde mode is tough as nails but is easily the most satisfying and rewarding to play with everyone.<BR><BR>A War Journal is a handy tool that tracks your listed achievements, unlocked characters, and collectables. Rather than using COG tags, Epic has placed hidden files, newspapers, memos and personal letters throughout the game. They comprise a total of 41 collectables that provides a side story to the events surrounding the war. A magnifying glass signifies the item is found and is easily picked up by pressing the X button. You don't need to guess how close you are to an achievement as the journal displays your progress towards obtaining it. This is a welcome change for fans wishing to complete the game in its entirety.<BR><BR>Multiplayer modes feature seven maps: Warzone, Execution, Annex, King of the Hill, Guardian, Submission and Wingman. Epic's gift to its fans is a code for the Flashback Map Pack for those with preorders and for those buying Gears 2 at launch. This map pack includes five maps: Subway, Canals, Tyro Station, Gridlock and Mansion. While it doesn't sound like much, each map is considerably different from the original Gears. The Subway is less dreary, Canals have been hit by a frozen icy spell, Tyro Station is more industrialized, Gridlock is filled with foliage and the Mansion has better lighting. A new Training Ground mode gives casual, novice and veteran players a brief tutorial on the basics of multiplayer controls and combat.</P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/qn8a1qp2p1k1zl2bk9rgqjdl.jpg" border=0 alignment=""><BR><BR>Gears 2 is a graphically intense game. Buildings, air-borne dust, the underground caverns and the city landscapes are very polished. Special effects ranging from hailing fire on your enemies with the Mortar to poisoning the enemy with Ink grenades are visually gratifying. The frame rate takes a severe hit at numerous checkpoint locations that could have used some tweaking. There is also a tendency for Locust corpses and weapon spoils to fall and to defy natural physics in its environment. Otherwise, Gears 2 is a game detailed to the core that manages to exceed the best visuals of the original Gears. With respect to audio, the soundtrack is top-notch and a great accompaniment.<BR><BR>Many of the flaws from the original Gears have sadly crept into Gears 2. The A.I. teammates tend to block your shots, run straight into enemy territory without cover, and get hopelessly pinned in a far corner amongst a group of Locusts. Regrettably, the vehicle stages are the most irritating part of many campaigns; especially on the higher difficulty settings. Despite its shortcomings, Gears 2 is an exciting game full of blood, action and suspense for anyone that enjoys a solid third person shooter.<BR><BR><BR></P>]]></description>
<pubDate>Sun, 16 Nov 2008 20:43:07 -0600</pubDate>
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<title>EA Announces More Burnout</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ea_announces_more_burnout</link>
<guid>http://www.gamebump.com/go/ea_announces_more_burnout</guid>
<comments>http://www.gamebump.com/go/ea_announces_more_burnout#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8nzzgfc2qppnhz4bdt1lz41j.jpg" alt="" alignment="" border="0"></p>Criterion Games and Electronic Arts announced today <span style="font-weight: bold;">Burnout
    Paradise The Ultimate Box</span>. This "box" will include the Burnout Paradise game plus
    the previously-released Burnou Paradise Cagney and Burnout
    Paradise Bikes content updates, and the brand new Burnout Paradise
    Party content. <br><br><div style="margin-left: 40px; font-style: italic;">Whether
    youre an experienced player or a gaming novice, Burnout Paradise
    is a game that anyone can enjoy, says Pete Lake, Senior Producer at
    Criterion Games. With The Ultimate Box, we aimed to deliver
    the most fun, high quality and high value experience possible to players
    both online and in the living room.<br><br></div>Burnout
    Paradise Party will be on display and available for free play at EAs
    booth during the London Games Festival in Trafalgar Square from Oct 31
     Nov 1, 2008.<br><br>Now for the players that already own Burnout
    Paradise, Burnout Paradise Party will be sold separately as
    downloadable content. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Burnout Paradise The Ultimate Box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BURNOUT PARADISE THE ULTIMATE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:29:48 -0500</pubDate>
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<title>They are in! GTA IV PC Specs Unveiled</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/they_are_in_gta_iv_pc_specs_unveiled</link>
<guid>http://www.gamebump.com/go/they_are_in_gta_iv_pc_specs_unveiled</guid>
<comments>http://www.gamebump.com/go/they_are_in_gta_iv_pc_specs_unveiled#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/gtaIV_8.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>For those of you who have been waiting for the PC specs on <span style="font-weight: bold;">Grand Theft Auto IV</span>--well, they are now in! <br><br><ul><li>Windows XP SP2</li><li>Dual core processor (Intel Pentium D or above)</li><li>2GB of RAM</li><li>18GB of hard drive space</li><li>512MB Direct 3D 10 compatible video card or Direct3D 9 card</li><li>DVD dual-layer drive</li></ul><span style="font-style: italic;">It appears the staff who handle the Games for Windows website jumped the gun today because they posted the PC specifications, but were removed soon after. No word from Rockstar Games regarding as to why it was taken down.</span><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Grand Theft Auto IV&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO IV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 15 Sep 2008 21:54:16 -0500</pubDate>
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<title>Rumor: Silver DS Lite To Hit US In September</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rumor_silver_ds_lite_to_hit_us_in_september</link>
<guid>http://www.gamebump.com/go/rumor_silver_ds_lite_to_hit_us_in_september</guid>
<comments>http://www.gamebump.com/go/rumor_silver_ds_lite_to_hit_us_in_september#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/DS.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Here's a story for those of you who are obsessed with having yet another color of the DS Lite: <a href="http://www.1up.com/do/newsStory?cId=3169266">1up</a> is reporting that the metallic silver DS Lite may become available in the U.S. on September 7. <br><br>The rumor originated from Kotaku, who received a blurry picture from an anonymous employee showing the street dates for three products, including the silver DS Lite, which has been available in Europe and Japan for a while now. Kotaku has since received word from various readers claiming to be GameStop employees that the store will be the exclusive seller of the new DS Lite.<br><br>We'll let you know if this becomes official in the coming weeks.]]></description>
<pubDate>Sun, 10 Aug 2008 14:08:01 -0500</pubDate>
</item><item>
<title>Ratchet &amp; Clank: Quest for Booty Out Soon</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ratchet__clank_quest_for_booty_out_soon</link>
<guid>http://www.gamebump.com/go/ratchet__clank_quest_for_booty_out_soon</guid>
<comments>http://www.gamebump.com/go/ratchet__clank_quest_for_booty_out_soon#</comments>
<description><![CDATA[<p style="text-align: center;"><img style="width: 212px; height: 222px;" src="images/upload/fspr3iophda4219we0jhki8g.jpg" alt="" alignment="right" border="0"></p>
<br>According to <a href="http://www.gamespot.com/news/6195261.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3">GameSpot</a>, Insomniac Games is hard at work finishing up the first downloadable Ratchet &amp; Clank game entitled, Ratchet &amp; Clank: Quest for Booty. <br><br><span style="font-style: italic;">Picking up after the events of Ratchet &amp; Clank Future, Quest for Booty will put a greater emphasis on puzzle-solving and platforming elements.</span><br><br>The game will be released on August 21 with a price of $14.99<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Ratchet and Clank: Quest for Booty&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RATCHET AND CLANK: QUEST FOR BOOTY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 01 Aug 2008 08:15:27 -0500</pubDate>
</item><item>
<title>E3 2008: Grand Theft Auto Chinatown Wars Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_grand_theft_auto_chinatown_wars_announced</link>
<guid>http://www.gamebump.com/go/e3_2008_grand_theft_auto_chinatown_wars_announced</guid>
<comments>http://www.gamebump.com/go/e3_2008_grand_theft_auto_chinatown_wars_announced#</comments>
<description><![CDATA[The folks over at Rockstar Games today announced the development of <span style="font-weight: bold;">Grand Theft Auto Chinatown Wars</span> for Nintendo DS. <br><br><div style="margin-left: 40px; font-style: italic;">"This is a game that 
will deliver a rich, fast-paced and intense 'Grand Theft Auto' experience that 
will be truly unique to Nintendo's handheld platform," said Sam Houser, Founder 
of Rockstar Games. "Rockstar Leeds, along with&nbsp;the&nbsp;team at Rockstar 
North, has built upon a decade of progressive design on Grand Theft Auto, and 
has created something fundamentally fresh and immersive."<br><br></div>The game is set to be released in Winter of this year.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Grand Theft Auto Chinatown Wars&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO CHINATOWN WARS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 15 Jul 2008 13:05:20 -0500</pubDate>
</item><item>
<title>E3 2008: Rock Band 2 Setlist Revealed</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_rock_band_2_setlist_revealed</link>
<guid>http://www.gamebump.com/go/e3_2008_rock_band_2_setlist_revealed</guid>
<comments>http://www.gamebump.com/go/e3_2008_rock_band_2_setlist_revealed#</comments>
<description><![CDATA[<p><img alt="" src="http://www.gamebump.com/images/upload/a3c3ds5skv16frbwqvuiy4is.jpg" alignment="" border="0"></p>
<p>Harmonix has just issued a press release containing the full list of songs for Rock Band 2 that was first shown at Microsoft's E3 conference. </p>
<p>The biggest news besides the contents of the list is that you'll be able to export all your tracks from Rock Band into Rock Band 2, which, combined with the latter's setlist and planned DLC, will give you over 500 songs to jam out to by year's end.</p>
<p>As for the list itself, there's a ton of different artists ranging from Bob Dylan to AC/DC to Blondie and more. There's a total of 84 songs that will be on the game disc.</p>
<p>Hit the jump for the full list of songs.<p></p></p> <p></p>Main Setlist 
<p></p>
<p>1. AC/DC - Let There Be Rock 1970s<br>2. AFI - Girls Gone Grey 2000s<br>3. Alanis Morissette - You Oughta Know 1990s<br>4. Alice in Chains - Man in the Box 1990s<br>5. Allman Brothers - Ramblin Man 1970s<br>6. Avenged Sevenfold - Almost Easy 2000s<br>7. Bad Company - Shooting Star 1970s<br>8. Beastie Boys - So Whatcha Want 1990s<br>9. Beck - E-Pro 2000s<br>10. Bikini Kill - Rebel Girl 1990s<br>11. Billy Idol - White Wedding Pt. I 1980s<br>12. Blondie - One Way or Another 1970s<br>13. Bob Dylan - Tangled Up in Blue 1970s<br>14. Bon Jovi - Livin on a Prayer 1980s<br>15. Cheap Trick - Hello There 1970s<br>16. Devo - Uncontrollable Urge 1980s<br>17. Dinosaur Jr. - Feel the Pain 1990s<br>18. Disturbed - Down with the Sickness 2000s<br>19. Dream Theater - Panic Attack 2000s<br>20. Duran Duran - Hungry Like the Wolf 1980s<br>21. Elvis Costello - Pump It Up 1970s<br>22. Fleetwood Mac - Go Your Own Way 1970s<br>23. Foo Fighters - Everlong 1990s<br>24. Guns N Roses - Shacklers Revenge 2000s<br>25. Interpol - PDA 2000s<br>26. Janes Addiction - Mountain Song 1980s<br>27. Jethro Tull - Aqualung 1970s<br>28. Jimmy Eat World - The Middle 2000s<br>29. Joan Jett - Bad Reputation 1980s<br>30. Journey - Anyway You Want It 1970s<br>31. Judas Priest - Painkiller 1990s<br>32. Kansas - Carry On Wayward Son 1970s<br>33. L7 - Pretend Were Dead 1990s<br>34. Lacuna Coil - Our Truth 2000s<br>35. Linkin Park - One Step Closer 2000s<br>36. Lit - My Own Worst Enemy 1990s<br>37. Lush - De-Luxe 1990s<br>38. Mastodon - Colony of Birchmen 2000s<br>39. Megadeth - Peace Sells 1980s<br>40. Metallica - Battery 1980s<br>41. Mighty Mighty Bosstones - Whered You Go 1990s<br>42. Modest Mouse - Float On 2000s<br>43. Motorhead - Ace of Spades 1980s<br>44. Nirvana - Drain You 1990s<br>45. Norman Greenbaum - Spirit in the Sky 1960s<br>46. Panic at the Disco - Nine in the Afternoon 2000s<br>47. Paramore - Thats What You Get 2000s<br>48. Pearl Jam - Alive 1990s<br>49. Presidents of the USA - Lump 1990s<br>50. Rage Against the Machine - Testify 1990s<br>51. Ratt - Round &amp; Round 1980s<br>52. Red Hot Chili Peppers - Give it Away 1990s<br>53. Rise Against - Give it All 2000s<br>54. Rush - The Trees 1970s<br>55. Silversun Pickups - Lazy Eye 2000s<br>56. Smashing Pumpkins - Today 1990s<br>57. Social Distortion - I Was Wrong 1990s<br>58. Sonic Youth - Teenage Riot 1980s<br>59. Soundgarden - Spoonman 1990s<br>60. Squeeze - Cool for Cats 1970s<br>61. Steely Dan - Bodhitsattva 1970s<br>62. Steve Miller Band - Rockn Me 1970s<br>63. Survivor - Eye of the Tiger 1980s<br>64. System of a Down - Chop Suey 2000s<br>65. Talking Heads - Psycho Killer 1970s<br>66. Tenacious D - Master Exploder 2000s<br>67. Testament - Souls of Black 1990s<br>68. The Donnas - New Kid in School 2000s<br>69. The Go-Gos - We Got the Beat 1980s<br>70. The Grateful Dead - Alabama Getaway 1980s<br>71. The Guess Who - American Woman 1970s<br>72. The Muffs - Kids in America 1990s<br>73. The Offspring - Come Out &amp; Play (Keep em Separated) 1990s<br>74. The Replacements - Alex Chilton 1980s<br>75. The Who - Pinball Wizard 1960s</p>
<p>Bonus Songs</p>
<p>76. Abnormality - Visions 2000s<br>77. Anarchy Club - Get Clean 2000s<br>78. Bang Camaro - Night Lies 2000s<br>79. Breaking Wheel&nbsp; - Shoulder to the Plow 2000s<br>80. The Libyans - Neighborhood 2000s<br>81. The Main Drag - A Jagged Gorgeous Winter 2000s<br>82. Speck - Conventional Lover 2000s<br>83. The Sterns - Supreme Girl 2000s<br>84. That Handsome Devil - Rob the Prez-O-Dent 2000s</p>]]></description>
<pubDate>Mon, 14 Jul 2008 16:03:19 -0500</pubDate>
</item><item>
<title>E3 2008: Southpeak Games E3 Lineup</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_southpeak_games_e3_lineup</link>
<guid>http://www.gamebump.com/go/e3_2008_southpeak_games_e3_lineup</guid>
<comments>http://www.gamebump.com/go/e3_2008_southpeak_games_e3_lineup#</comments>
<description><![CDATA[SouthPeak Games has also revealed what to expect from their E3 booth:<br><ul><li>Big Bang Mini <br></li><li>Brave: A Warrior's Tale</li><li>Brave: Shaman's Challenge</li><li>Igor The Game</li><li>Monster Madness: Grave Danger</li><li>Ninjatown</li><li>Raven Squad</li><li>X-Blades</li></ul>They'll be set up at booth #426.]]></description>
<pubDate>Thu, 10 Jul 2008 12:43:47 -0500</pubDate>
</item><item>
<title>Gamescampus Hires New Executive Vice President David Chang </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gamescampus_hires_new_executive_vice_president_david_chang_</link>
<guid>http://www.gamebump.com/go/gamescampus_hires_new_executive_vice_president_david_chang_</guid>
<comments>http://www.gamebump.com/go/gamescampus_hires_new_executive_vice_president_david_chang_#</comments>
<description><![CDATA[Business, business, business! San Jose-based online game
publisher, <a href="http://www.Gamescampus.com">Gamescampus.com</a>,
announced today the appointment of game undustry executive David Chang
as Executive Vice President of marketing and Business Development.
<br><br>Chang will manage the marketing, business development and public
relations departments for the company and will report to Gamescampus.com and OnNet USA CEO, Kevin Kim.
<br><br>David Chang brings more than 11 years of game and media industry<br>
experience to his post at Gamescampus.com. Prior to his joining Gamescampus.com, Chang served as Vice President of Business Development for PlaySpan, the game industry's first publisher-sponsored in-game commerce network.<br><br><p></p><p></p>

Previously, Chang was active in IGN's highly successful business and<br>
corporate development practice. &nbsp;Following the merger and acquisition<br>
of IGN by Fox Interactive Media, Chang served as IGN's Managing<br>
Director of International Business where he led Fox Interactive<br>
Media's international content strategy, corporate development and<br>
operational expansion into Europe and Asia.<br>
<br>"I am very pleased to have the opportunity to join OnNet USA as their<br>
Executive Vice President of Marketing and Business Development for<br>
Gamescampus.com" said David Chang. "Our goal as an organization is to provide gamers the best online gaming experience possible by offering a community-based free-to-play online video game portal with<br>
innovative and entertaining products and I can't wait to contribute to<br>
this awesome effort."<br><p style="text-align: center;"><img style="width: 300px; height: 472px;" src="images/upload/ucvelu3czoc7vx576s9ioerh.jpg" alt="" alignment="right" border="0"></p>]]></description>
<pubDate>Tue, 17 Jun 2008 10:07:44 -0500</pubDate>
</item><item>
<title>GB Review: Plushees (DS)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_plushees_ds</link>
<guid>http://www.gamebump.com/go/gb_review_plushees_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_plushees_ds#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/nxveisj0k1r2alolvasz1zqk.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Plushees: cute but deadly... fun?<br><br></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><p class="MsoNormal">A simple glance at the cute-yet-frightening boxart of
Plushees for the Nintendo DS and you might be tempted to group it with the
multitude of low quality kids' games that have suffocated Nintendo handhelds
for years. However, despite its appearance as a stuffed animal themed minigame
collection, it manages to overturn poor expectations with simple and light
goal-oriented gameplay. Plushees, despite its inadvertently unsettling
exterior, is actually a solid choice for the right age group and may very well captivate
budding gamers of the eight-and-below set. <br></p><p class="MsoNormal"><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br></p>



<p class="MsoNormal">Plushees' premise is simple: through the power of
imagination or dark magic, stuffed animals have come alive and are naturally in
need of love and companionship that only you can provide. To do this you must
purchase plushees carnival-style with tickets earned from the game's two main
modes, Arcade and Plushee Play. It will take a
lot of play, as the 25 plushees you can purchase in the Plushee Store cost
anywhere between 200 and 1000 tickets and run the gamut from monkeys to
dragons.</p>



<p class="MsoNormal"></p><p></p><p></p><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/g1m1vco3svdfrn21dsyz9ijf.jpg" alt="" alignment="left" border="0"></span></p>Arcade mode consists of
four games, Alley Ball, Ka-Plinko, Pop-A-Loon, and Whack'a Troll. These
easy-to-understand pick up and play games are generally accessible to anyone
and will be effortlessly consumed by the younger crowd due to their
uncomplicated stylus control. Kids should have no trouble flicking the ball for
points in Alley Ball, placing the disc to drop through the pins in Ka-Plinko,
or tapping the screen with the stylus to pop balloons in Pop-a-Loon or fend off
Shrek look-alikes in Whack'a Troll. Though none of these games complex, you
will earn a couple dozen tickets or so in each session so even in short bursts
you get a sense of progress and accomplishment towards buying new plushees. <p></p>



<p class="MsoNormal">Once you earn the plushee of your dreams you can use it in
the game's other major mode, Plushee Play. Plushee Play
includes four games: Simon Says, Jump Rope, Hide-n-Seek, and Butterfly Catch.
Simon Says is like the memorization game of its namesake, only in this
iteration you select which plushee acted out the correct command that either you
or the computer selected. In Jump Rope you can make your plushee hop in time in
two ways, either by tapping it in time or by drawing prompted patterns on the
touchscreen, the latter of which is more frantic and fun. Hide-n-Seek might be
more accurately likened to a game of tag and features your plushee as it runs
around trying to hug other plushees by choosing the correct icon of the other
plushee on the touch screen. Butterfly Catch is somewhat broken, as it is very
difficult to perceive the depth of the butterflies your plushee is chasing
around the screen; luckily, the game is lenient and you don't have to be too
close to catch them. You earn points instead of tickets in this mode, but
earned points can be converted into tickets, so these games still have
incentive to be played. While the games in Plushee Play are a bit deeper than
the arcade games, the arcade games still have a simple, general appeal that
these lack. </p>



<p class="MsoNormal"></p><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/hzdzfjn2cx6pfghkzinrrh15.jpg" alt="" alignment="left" border="0"></span> Plushees' presentation is adequately cute. The stuffed
animal cast isn't overly sweet, but certainly sport a classic soft, rotund
look. When the game uses 3D environments, such as the one used in Hide-n-Seek,
it's very simplistic but adequate. Special mention must be made of the techno
track in the music selections: this trance-like tune is catchy but seems
hilariously out of place given the game's context. The game also features a
multiplayer option should you find another player with a Plushees game card.</p>



<p class="MsoNormal">Of course, given that Plushees is about earning stuffed
animals and playing games with them, it certainly won't be appropriate for an
older child who has already been introduced to a franchise like Pokemon. While
some of the games are generally fun and somewhat addictive, such as Alley Ball
or Ka-Plinko, the subject matter of the other modes might only be appropriate
for children age eight or younger. But, given the straightforward goal-based
nature of the game, Plushees still manages to stand out in a kids' market
overcrowded with licensed games of questionable quality - and at only $20,
Plushees is even easier to recommend to parents confused by the overwhelming
mediocre choices available to young gamers.</p>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Plushees&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PLUSHEES AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 08 May 2008 15:23:16 -0500</pubDate>
</item><item>
<title>Grand Theft Auto 4 Passes $500 Million</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/grand_theft_auto_4_passes_500_million</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_4_passes_500_million</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_4_passes_500_million#</comments>
<description><![CDATA[<p style="text-align: center;"><img style="width: 291px; height: 225px;" src="http://www.gamebump.com/images/upload/jssdkvnm21l5k8rflv9oec3t.jpg" alt="" alignment="" border="0"></p><br>Take-Two Interactive Software and Rockstar Games announced early this morning that Grand Theft Auto 4 has sold 6 million units of its criminal action
game in its first week, with estimated retail
sales exceeding $500 million.<br><br>Rockstar Games put $100 million dollars into the development process and quickly made all that money back and then some. Quite crazy how much game development is nowadays. It's pretty much the same amount of money to develop a hollywood movie.<br><br>The game is still selling at a whopping $60 a pop.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=grand theft auto 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAND THEFT AUTO 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 07 May 2008 10:25:21 -0500</pubDate>
</item><item>
<title>GameBump is Hiring! Be part of the team! </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gamebump_is_hiring_be_part_of_the_team_</link>
<guid>http://www.gamebump.com/go/gamebump_is_hiring_be_part_of_the_team_</guid>
<comments>http://www.gamebump.com/go/gamebump_is_hiring_be_part_of_the_team_#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/khag51ejbrni5crm3ocj12ik.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">I promise the flames die down
eventually...</center></div></div><br>GameBump
is officially seeking to hire <span style="font-weight: bold;">talented writers</span> who are interested in working
within the gaming journalism field, so if you've got mad writing
skills, have a drive for seeking out the latest gaming news and
reviews, and know your way around a console or two, you're just what
this new, fresh site is looking for. It also helps if you can take a
joke (see above).<br><br>Applicants need not have
experience working on another site, but they must include some recent
writing samples to prove they're not in the fifth grade. Accepted
applicants will be put on probation until they find their niche, be it
news, reviews, previews, editing, interviews, editorials, or various
features. Previous experience within the industry is an obvious plus,
but mostly we're interested in people with a passion for videogames
who'd like to join this exclusive, innovative
team.<br><br>GameBump is also searching for additional
<span style="font-weight: bold;">programmers</span> and
<span style="font-weight: bold;">graphics designers</span>
to help lighten the load on the rest of us; simply include the position
you're looking at in the subject line of the email and our very own
programming or graphics specialists will talk with you about specific
knowledge you should already have. <br><br>At current all
positions are volunteer, but you get free games, the chance to attend
events/trade shows under the GameBump name, work experience, contacts,
published material, and some <span style="font-style: italic;">flashy text</span> for your resume. Also, you get to
hang out with me and/or Aaron Dunlap - that's an experience that can't
be replicated in and of itself.<br><br>We look forward to
hearing from some great and talented
people.<br><br>Instructions:<br><ol><li>Include
your position in the subject line, either: staff writer, general
contributor, programmer, editor, or graphics
designer</li><li>In the body of your email, include: any
prior writing experience, your favorite game (and why!), your owned
hardware, your preferred company (if you have one), how you heard about
GameBump, what you think you can bring to the table, and why you're
just dying to work here. </li><li>Attached, please include:
at least one-two writing samples; this can be anything, but don't let
it be less than 500 words. We want to get a feel for your style more
than anything. And no viruses,
please.<br></li></ol>Send your email to me <a href="mailto:shiva@gamebump.com">here</a> and I'll respond to
let you know I received it. If I don't respond, send another copy to
<a href="mailto:editors@gamebump.com">here</a>. Good
luck.<br><br>]]></description>
<pubDate>Sun, 06 Apr 2008 20:42:57 -0500</pubDate>
</item><item>
<title>Gears of War 2 Announced</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gears_of_war_2_announced</link>
<guid>http://www.gamebump.com/go/gears_of_war_2_announced</guid>
<comments>http://www.gamebump.com/go/gears_of_war_2_announced#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Microsoft and Epic Games has officially announced, in their keynote speech at this year's GDC event, that Gears of War 2 is slated for a November 2008 release for the Xbox 360.</P>
<P>Check out the&nbsp;teaser trailer&nbsp;after the jump.</P>
<P>
<P>


<P></P>
<P></P>
<P></P>
<P>
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      <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30798" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </OBJECT></P>]]></description>
<pubDate>Wed, 20 Feb 2008 19:51:07 -0600</pubDate>
</item><item>
<title>Epic Dismisses Gears of War 2 Reports</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/epic_dismisses_gears_2_reports</link>
<guid>http://www.gamebump.com/go/epic_dismisses_gears_2_reports</guid>
<comments>http://www.gamebump.com/go/epic_dismisses_gears_2_reports#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Following the latest issue of GamePro magazine displaying a customized Gears 2 logo, Epic Games VP, Mark Rein has shot down rumors of an&nbsp;expected Gears of War 2 announcement by declaring the reports to be "complete nonsense."</P>
<P>Mark Rein has issued this comment in the official forums:</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>"We have not announced a sequel to Gears of War to GamePro or anyone else for that matter."</P></BLOCKQUOTE>
<P>Much speculation has arisen regarding the possibility of the unannounced sequel making an appearance at this year's&nbsp;Game Developers Conference.</P>]]></description>
<pubDate>Tue, 05 Feb 2008 18:53:09 -0600</pubDate>
</item><item>
<title>Midnight Club: Los Angeles Box Art Unveiled</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/midnight_club_los_angeles_box_art_unveiled</link>
<guid>http://www.gamebump.com/go/midnight_club_los_angeles_box_art_unveiled</guid>
<comments>http://www.gamebump.com/go/midnight_club_los_angeles_box_art_unveiled#</comments>
<description><![CDATA[Hot off the press this morning from Rockstar Games is the box art of Midnight Club: Los Angeles for the PlayStation 3 and Xbox 360. Enjoy!<br><br><p><img style="width: 148px; height: 209px;" src="http://www.gamebump.com/images/upload/8ot7e2s4dxgnz4k1j27zlekc.jpg" alt="" alignment="" border="0"> <img style="width: 164px; height: 187px;" src="http://www.gamebump.com/images/upload/gy5jyhftdc1hlelvawocqyw8.jpg" alt="" alignment="" border="0"></p>Hit the read more for the larger images.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/8ot7e2s4dxgnz4k1j27zlekc.jpg" alt="" alignment="" border="0"></p><p></p><p><img src="http://www.gamebump.com/images/upload/gy5jyhftdc1hlelvawocqyw8.jpg" alt="" alignment="" border="0"></p>]]></description>
<pubDate>Thu, 24 Jan 2008 10:04:58 -0600</pubDate>
</item><item>
<title>60 Minute Impressions With GTA IV</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/60_minute_impressions_with_gta_iv</link>
<guid>http://www.gamebump.com/go/60_minute_impressions_with_gta_iv</guid>
<comments>http://www.gamebump.com/go/60_minute_impressions_with_gta_iv#</comments>
<description><![CDATA[<p style="text-align: center;"><img style="width: 304px; height: 235px;" src="http://www.gamebump.com/images/upload/jssdkvnm21l5k8rflv9oec3t.jpg" alt="" alignment="" border="0"></p>Unfortunately, GameBump has not yet been able to get our grubby little hands on a preview of Grand Theft Auto IV (<span style="font-style: italic;">Rockstar, we're waiting for our invite, just shoot me an email!</span>), but our friends over at GameTrailers.com got a chance to go head on with this massive title. Below are a few excerpts from their preview.<br><br style="font-style: italic;"><div style="margin-left: 40px;"><span style="font-style: italic;">The build on display seemed close to finished with the full world realized and missions in-place. Another big aspect of this franchise is traversing whichever city its
set in. This time its a return to Rockstars homage to New York,
Liberty City. Its an absolutely massive environmenta network of
boroughs attached by a series of waterways.</span><br><span style="font-style: italic;"></span><br><span style="font-style: italic;">Carjacking has been made a little more involved this time. If you try
to take an empty ride Niko will put his elbow through the drivers side
window and hop in. Once inside the car, you work the right trigger
attempting to hotwire it.<br><br></span></div>We won't paste the entire preview, but head over to <a href="http://gtshane.gametrailers.com/gamepad/index.php?action=viewblog&amp;id=236611">GameTrailers website</a> to get the full thing. <span style="font-style: italic;"></span><br><span style="font-style: italic;"></span>]]></description>
<pubDate>Wed, 23 Jan 2008 13:31:08 -0600</pubDate>
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<title>Sony and ESPN Team Up For X Games</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/sony_and_espn_team_up_for_x_games</link>
<guid>http://www.gamebump.com/go/sony_and_espn_team_up_for_x_games</guid>
<comments>http://www.gamebump.com/go/sony_and_espn_team_up_for_x_games#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/winter_x_games.gif" align="right" style="margin: 10px; border: 1px solid black;" /><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"></span>This is nothing new for Sony, but Sony
Computer Entertainment America (SCEA), will enable attendees to experience their own
extreme gaming experience at the worlds premier action sporting event. Fans will be able to play upcoming PlayStation 3 and PSP titles at all the PlayStation marked tents. <br><br>The titles that will be on hand for playable action include:<br><ul><li>Gran Turismo 5 Prologue</li><li>Pursuit Force</li><li>wipEout PULSE</li><li>Burnout</li><li>NFL Tour</li><li>Demo of AOL Shoutcast for PSP</li></ul><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">ESPNs 12th annual Winter X Games begins January 24-27 in Aspen, Colorado. Here is the <a href="http://expn.go.com/expn/story?id=3170618">broadcast schedule</a> for your viewing pleasure.<br></span>]]></description>
<pubDate>Wed, 23 Jan 2008 11:25:09 -0600</pubDate>
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<title>New Resistance 2 Interview Videos</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resistance_2_interview_videos</link>
<guid>http://www.gamebump.com/go/new_resistance_2_interview_videos</guid>
<comments>http://www.gamebump.com/go/new_resistance_2_interview_videos#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.<br><br>Hit the jump to view all three of them, but keep in mind that the quality level is a little low.<br><br>The game is said to feature:<br>





<ul><li>A huge co-op component featuring eight player story-driven campaigns
over PSN (two player local) alongside single-player campaigns.</li><li>Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.</li><li>New enemies including Chameleon and Stalker with total cloaking ability</li><li>Multiplayer class system. Three basic templates - tank with heavy
weaponry, special ops for distance (bullseye modified with zoom) and
medic.</li><li>Online matching - standard difficulty discarded for scaled challenges for team skill.</li><li>Partially randomised geometry making levels different with each play through.</li><li>Insomniac have been listening to players complaints about the first
game and are also further tapping the power of the PS3 to give more
enemies onscreen and improved AI. They are also working on a solution
to the long checkpoints and health system.</li></ul>
<p></p><p></p><br><br><center><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object></center><br>]]></description>
<pubDate>Thu, 17 Jan 2008 13:09:13 -0600</pubDate>
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<title>2K Seeking Tools Programmer for 'AAA' Title, Bioshock 2 Anyone?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/2k_seeking_tools_programmer_for_aaa_title_bioshock_2_anyone</link>
<guid>http://www.gamebump.com/go/2k_seeking_tools_programmer_for_aaa_title_bioshock_2_anyone</guid>
<comments>http://www.gamebump.com/go/2k_seeking_tools_programmer_for_aaa_title_bioshock_2_anyone#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/a5gr4pru3b603kn6fc7civ1b.jpg" alt="" alignment="" border="0"></p>Here's something that gives a little more credence to the <a href="http://gamebump.com/go/bioshock_2_in_development_and_its_a_prequel">Bioshock 2 rumors</a>, as this 2K Games (2K Boston) job listing page now boasts several position openings (the newest being a <a href="http://www.2kboston.com/jobs_programming.php">tools programmer</a>) that all just happen to mention the success of Bioshock and that the team is in the pre-production stage of their next "AAA" title... which may or may not be the anticipated Bioshock 2.<br><br>Also note that they're interested in people with Unreal/PlayStation 3 production experience which isn't unusual in itself but does leave the mind to wonder if this next game could be a surprise PS3 exclusive (<span style="font-style: italic;">highly</span> unlikely) or if they're just looking to improve the PS3-side of their newest gem.<br><br>I know it's a huge leap, but one can certainly ponder the possibilities.<br><br>]]></description>
<pubDate>Tue, 15 Jan 2008 13:10:45 -0600</pubDate>
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<title>What's the Deal with Patapon?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/whats_the_deal_with_patapon</link>
<guid>http://www.gamebump.com/go/whats_the_deal_with_patapon</guid>
<comments>http://www.gamebump.com/go/whats_the_deal_with_patapon#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/ms7t299ejoek6b7ix5k2b4eg.jpg" alt="" alignment="" border="0"><div style="text-align: center; font-style: italic;">Hmm. You look familiar.</div></div><br>While bouncing around on Gamestop's latest price-drop listings page today I happened to come across Sony's <a href="http://www.gamestop.com/product.asp?product%5Fid=190494">Patapon</a>, a PSP game that looks very similar to the popular PSP hit, Locoroco (and that's not a coincidence). <br><br>While it's customary for price-drops to occur for really old games you should already have played and really bad games you should never touch, why is there a $10 drop for a game that isn't even out yet? Is it so horrible that they're dying to rid themselves of stock they currently don't have or are they just trying to solicit pre-orders? Or maybe it's merely a really nice deal?<br><br>I am become confused...<br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 13:29:03 -0600</pubDate>
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<title>Bioshock Film in the Works?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/bioshock_film_in_the_works</link>
<guid>http://www.gamebump.com/go/bioshock_film_in_the_works</guid>
<comments>http://www.gamebump.com/go/bioshock_film_in_the_works#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/emvwkjhwnsbqelv7x344vb9c.jpg" alt="" alignment="" border="0"></p>Following word of a <a href="http://gamebump.com/go/bioshock_2_in_development_and_its_a_prequel">Bioshock 2-prequel</a> being in development, it now seems that a Bioshock film is also under consideration at a "major film production company". <br><br>If the film is a go, according to a secret inside source, it'll rely on advanced green screen technology to animate the physically (and mentally) corrupted denizens of Rapture. Sounds wicked. <br><br>No word on a storyline or where the project would fit into the actual timeline of events (assuming that Bioshock 2 rumor is correct), but we're all ears.]]></description>
<pubDate>Wed, 09 Jan 2008 16:00:01 -0600</pubDate>
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<title>Videogames to Blame for Child Obesity?</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/videogames_to_blame_for_child_obesity</link>
<guid>http://www.gamebump.com/go/videogames_to_blame_for_child_obesity</guid>
<comments>http://www.gamebump.com/go/videogames_to_blame_for_child_obesity#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/writer/c608a86a8b86e97cea0e3ae12f85b6bf.jpg" alt="" alignment="" border="0"><br></div><br>Steve Easterbrook, the chief executive of McDonalds UK, has recently blamed videogames for child obesity. Talk about the pot calling the kettle black.<br><br>Are videogames really to blame? It seems kind of silly and stupid of a company such as McDonalds, which makes its money stuffing the mouths of children (see above), to blame the gaming industry and counter-culture for unhealthy eating habits. <br><br>It must be the games that have been climbing the sales charts lately - I bet Call of Duty 4 is responsible for thousands of pounds gained over the holiday season, not those Christmas cookies.<br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 17:12:55 -0600</pubDate>
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<title>Iron Chef America Coming to a Wii/DS Near You, Eventually</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/iron_chef_america_coming_to_a_wiids_near_you_eventually</link>
<guid>http://www.gamebump.com/go/iron_chef_america_coming_to_a_wiids_near_you_eventually</guid>
<comments>http://www.gamebump.com/go/iron_chef_america_coming_to_a_wiids_near_you_eventually#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/zinb95fovgytjc2gbglq1lsr.jpg" alt="" alignment="" border="0"></p>Here's something interesting for Food Network fans, as some eager gamers have been watching GameStop's listing for an Iron Chef title disappear... and reappear. <br><br>At current it's confirmed that the game is being developed and is based on the American version of the show (disappointing because it would be hilarious to play through the Japanese version, although this way you're almost promised to see Alton Brown); furthermore it'll release for the Wii and DS units, but as far as a launch date goes, that's TBA.<br><br>See you in the kitchen.<br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 17:11:37 -0600</pubDate>
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<title>GameBump is Hiring: Now you, too, can be tortured by our management</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gamebump_is_hiring_now_you_too_can_be_tortured_by_our_management</link>
<guid>http://www.gamebump.com/go/gamebump_is_hiring_now_you_too_can_be_tortured_by_our_management</guid>
<comments>http://www.gamebump.com/go/gamebump_is_hiring_now_you_too_can_be_tortured_by_our_management#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/khag51ejbrni5crm3ocj12ik.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">I promise the flames die down eventually...</center></div></div><br>GameBump is officially seeking to hire <span style="font-weight: bold;">talented writers</span> who are interested in working within the gaming journalism field, so if you've got mad writing skills, have a drive for seeking out the latest gaming news and reviews, and know your way around a console or two, you're just what this new, fresh site is looking for. It also helps if you can take a joke (see above).<br><br>Applicants need not have experience working on another site, but they must include some recent writing samples to prove they're not in the fifth grade. Accepted applicants will be put on probation until they find their niche, be it news, reviews, previews, editing, interviews, editorials, or various features. Previous experience within the industry is an obvious plus, but mostly we're interested in people with a passion for videogames who'd like to join this exclusive, innovative team.<br><br>GameBump is also searching for additional <span style="font-weight: bold;">programmers</span> and <span style="font-weight: bold;">graphics designers</span> to help lighten the load on the rest of us; simply include the position you're looking at in the subject line of the email and our very own programming or graphics specialists will talk with you about specific knowledge you should already have. <br><br>At current all positions are volunteer, but you get free games, the chance to attend events/trade shows under the GameBump name, work experience, contacts, published material, and some <span style="font-style: italic;">flashy text</span> for your resume. Also, you get to hang out with me and/or Aaron Dunlap - that's an experience that can't be replicated in and of itself.<br><br>We look forward to hearing from some great and talented people.<br><br>Instructions:<br><ol><li>Include your position in the subject line, either: staff writer, general contributor, programmer, editor, or graphics designer</li><li>In the body of your email, include: any prior writing experience, your favorite game (and why!), your owned hardware, your preferred company (if you have one), how you heard about GameBump, what you think you can bring to the table, and why you're just dying to work here. </li><li>Attached, please include: at least one-two writing samples; this can be anything, but don't let it be less than 500 words. We want to get a feel for your style more than anything. And no viruses, please.<br></li></ol>Send your email to me <a href="mailto:shiva@gamebump.com">here</a> and I'll respond to let you know I received it. If I don't respond, send another copy to <a href="mailto:editors@gamebump.com">here</a>. Good luck.<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 22:55:28 -0600</pubDate>
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<title>Bioshock 2 In Development... and it's a prequel?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/bioshock_2_in_development_and_its_a_prequel</link>
<guid>http://www.gamebump.com/go/bioshock_2_in_development_and_its_a_prequel</guid>
<comments>http://www.gamebump.com/go/bioshock_2_in_development_and_its_a_prequel#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/u92qzo8mbhmyw9san0mhk33m.jpg" alt="" alignment="" border="0"></p>Those of you who enjoyed Bioshock will be interested to know that rumors are now flying that Bioshock 2 is both currently being developed by 2K Games and is a prequel, rather than a sequel, to this popular Game of the Year title. <br><br>According to the rumor now being reported on forums across the Net, a source within 2K is confirming the game's development. While it's only a rumor, considering the huge success Bioshock was for 2K it wouldn't surprise me in the least if it were true.<br><br>The original Bioshock received runner-up for GameBump's own<a href="http://www.gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4"> Best Shooter of 2007</a> award.<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 16:57:40 -0600</pubDate>
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<title>Games For Windows Still Alive</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/good_news_for_crossplatform_gamers</link>
<guid>http://www.gamebump.com/go/good_news_for_crossplatform_gamers</guid>
<comments>http://www.gamebump.com/go/good_news_for_crossplatform_gamers#</comments>
<description><![CDATA[<p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/brmv7625g693d2i9vdwss902.jpg" alt="" alignment="" border="0"></p>Microsoft has made another CES announcement recently that many PC / Xbox 360 gamers will find interesting. In order to "revive" PC gaming, more Games for Windows titles are being announced. Amongst the titles addressed were:<br><p></p><br><ul><li>Alone in the Dark by Atari</li><li>Bionic Commando by Capcom</li><li>Conflict: Denied Ops by Eidos Interactive</li><li>Empire: TOtal War by SEGA</li><li>LEGO Indiana Jones by LucasArts</li><li>Microsoft Train Sumulator 2 by Microsoft Game Studios</li><li>Sins of a Solar Empire by Stardock</li><li>Space Siege by SEGA</li><li>Tomb Raider: Underworld by Eidos Interactive</li></ul><br>Microsoft also wishes to remind the public that these aren't the only titles being released for Games for Windows this year, as the anticipated Age of Conan: Hyborian Adventures and Fallout 3 are also expected to ship soon.<br><br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 16:50:01 -0600</pubDate>
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<title>Top Xbox 360 Titles Played for 2007</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/top_xbox_360_titles_played_for_2007</link>
<guid>http://www.gamebump.com/go/top_xbox_360_titles_played_for_2007</guid>
<comments>http://www.gamebump.com/go/top_xbox_360_titles_played_for_2007#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Everyone's favorite Major Nelson has updated his personal blog with the top Xbox Live games for 2007 based on connectivity. Data was collected from 1/1/07 - 12/31/07.<br><br>2007 Top Xbox 360 Titles (based on unique users, that is the number of gamertags that have played the game):<br><ol><li>Halo 3</li><li>Gears of War</li><li>Call of Duty 4</li><li>Tom Clancy's Rainbow Six Vegas</li><li>Call of Duty 3</li><li>Crackdown</li><li>The Elder Scrolls IV: Oblivion</li><li>Guitar Hero II</li><li>Forza Motorsport 2</li><li>Lost Planet</li></ol>2007 Top Xbox Live Arcade Titles (based on sales/downloads)<br><ol><li>TMNT 1989 Arcade</li><li>Worms</li><li>Castlevania: Symphony of the Night</li><li>UNO</li><li>Bomberman Live</li><li>3D Ultra Minigolf Adventures</li><li>Sonic the Hedgehog</li><li>Pinball FX</li><li>Geometry Wars Evolved</li><li>Texas Hold 'em</li></ol><br>2007 Top Xbox Original Titles (based on unique users, ie gamertags)<br><ol><li>Halo 2</li><li>Star Wars: Battlefront 2</li><li>Counter-Strike</li><li>Battlefield 2: MC</li><li>Doom 3</li><li>Forza Motorsport</li><li>Madden NFL 2007</li><li>Conker: Live Reloaded</li><li>Call of Duty 3</li><li>Rainbow Six 3</li></ol>Considering that Call of Duty 4 released on Nov. 20, I'd say an earlier release of a month or two would have put it above Halo 3 (launched Sept. 25).<br><br>Thanks, Larry.<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 14:35:07 -0600</pubDate>
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<title>Gears of War Franchise Heading to PlayStation 3?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gears_of_war_franchise_heading_to_playstation_3</link>
<guid>http://www.gamebump.com/go/gears_of_war_franchise_heading_to_playstation_3</guid>
<comments>http://www.gamebump.com/go/gears_of_war_franchise_heading_to_playstation_3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" alt="" alignment="" border="0"></p>According to industry analyst Michael Pachter, Epic's widely popular Gears of War franchise (currently an Xbox 360 exclusive, with allowed PC ports) is probably headed to the PlayStation 3... eventually. <br><br>Pachter recently stated to Game Trailers that "we ('we' apparently meaning Patcher and his analyst pals) pretty much know that Gears of War 3 is probably gonna' come out on PS3." Pretty much, eh? Sounds scientific.<br><br>Pachter assumes that Microsoft has a two-game deal with Epic Games and that, barring any extension of that deal, afterward Epic is free to release GoW games on any platform it chooses. Considering the PS3's current lackluster offering of online titles (with the exception of Call of Duty 4 and Resistance: Fall of Man), a Gears of War game on Sony's catch-up console might definitely get some units sold - especially if it were a PS3 exclusive.<br><br>Meanwhile the rest of us anxiously await Gears of War 2.<br><br><br>]]></description>
<pubDate>Thu, 27 Dec 2007 10:20:42 -0600</pubDate>
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<title>New Mario &amp; Sonic at the Olympic Games Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_mario__sonic_at_the_olympic_games_screenshots</link>
<guid>http://www.gamebump.com/go/new_mario__sonic_at_the_olympic_games_screenshots</guid>
<comments>http://www.gamebump.com/go/new_mario__sonic_at_the_olympic_games_screenshots#</comments>
<description><![CDATA[<P align=center><IMG height=297 alt="" src="http://www.gamebump.com/images/upload/kwbfvs7axh419fnxtrjmxhcd.jpg" width=421 border=0 alignment=""></P>
<P>Sega has published new screenshots of Mario &amp; Sonic at the Olympic Games for the DS. The game will also be&nbsp;released for the Wii and is scheduled for 2008 release.</P>
<P>Hit the link to view more images.</P>]]></description>
<pubDate>Fri, 14 Dec 2007 15:17:05 -0600</pubDate>
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<title>Games Radar's Worst Box Art of 2007</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/games_radars_worst_box_art_of_2007</link>
<guid>http://www.gamebump.com/go/games_radars_worst_box_art_of_2007</guid>
<comments>http://www.gamebump.com/go/games_radars_worst_box_art_of_2007#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/v8kf5g85nefemp75rpakz9be.jpg" alt="" alignment="right" border="0"></span></p>For those of us who don't obsessively follow the gaming industry and have a list of all upcoming titles stapled to the insides of our thighs (by "us" we mean "our parents), a game's box art can make or break the game. It's what draws the consumer to pick up the box and turn it around to see what it's about.<br><br>Sometimes publishers will either forget that, or not care enough to put any effort into the design. Perhaps they throw a generic-looking robot under a logo and drown it in Photoshop flare filters.<br><br>Games Radar has compiled a list of 15 of the worst box art designs of 2007, which includes everything from that John Deere game to <span style="font-style: italic;">The Orange Box</span>. Grab your eye bleach and take a gander.<br>]]></description>
<pubDate>Thu, 13 Dec 2007 13:28:31 -0600</pubDate>
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<title>GameSpot (Finally) Responds to 'GerstmannGate' Questions</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gamespot_finally_responds_to_gerstmanngate_questions</link>
<guid>http://www.gamebump.com/go/gamespot_finally_responds_to_gerstmanngate_questions</guid>
<comments>http://www.gamebump.com/go/gamespot_finally_responds_to_gerstmanngate_questions#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0hhm834f8twte4pxw9tx9755.jpg" alt="" alignment="" border="0"></p><br>At long last, GameSpot has issued a full Q&amp;A regarding Jeff Gerstmann's firing and the swarms of conspiracy-theory rumors surrounding it, his Kane &amp; Lynch review, the many edits to it, Eidos's reaction to it, and what really motivated the firing.<br><br>Unlike the last statement, this post contains significantly less legal stonewalling and seeming coverup.<br><br><p style="margin-left: 40px;">
<b>Q:  Why was the Kane &amp; Lynch review text altered? </b> 
</p><p style="margin-left: 40px;">
A: Jeff's supervisors and select members of the edit team felt the
review's negativity did not match its "fair" 6.0 rating. The copy was
adjusted several days after its publication so that it better meshed
with its score, which remained unchanged. The achievements and demerits
it received were also left unaltered. Additionally, clarifications were
made concerning the game's multiplayer mode and to include differences
between the Xbox 360 and PS3 versions of the game. <br></p><p style="margin-left: 40px;">
<b>Q: Why was the Kane &amp; Lynch video review taken down?</b> 
</p><p style="margin-left: 40px;">
A: Both the text and video reviews of Kane &amp; Lynch went up on
Tuesday, November 13. The morning of Wednesday, November 14, the video
was taken down due to concerns of quality. Specifically, its audio was
deemed inferior due to a faulty microphone. There were also concerns
about the limited amount of footage, which was unrepresentative of the
game in the review.
</p><p style="margin-left: 40px;">
<b>Q: Why wasn't the video <i>immediately</i> reposted?</b> 
</p><p style="margin-left: 40px;">A: Due to the crush of high-profile games being released the
following week, there were insufficient resources to reshoot and
re-edit the video review. </p>And...<br><br><div style="margin-left: 40px;"><b>Q: Was Eidos Interactive upset by the game's review? </b></div> 
<p style="margin-left: 40px;">
A: It has been confirmed that Eidos representatives expressed their
displeasure to their appropriate contacts at GameSpot, but not to
editorial directly. It was not the first time a publisher has voiced
disappointment with a game review, and it won't be the last. However,
it is strict GameSpot policy never to let any such feelings result in a
review score to be altered or a video review to be pulled. </p><p style="margin-left: 40px;">
<b>Q: Did Eidos' disappointment cause Jeff to be terminated? </b>
</p><p style="margin-left: 40px;">
A: Absolutely not. 
</p><p style="margin-left: 40px;">
<b>Q: Did Eidos' disappointment cause the alteration of the review text? </b>
</p><p style="margin-left: 40px;">
A: Absolutely not. 
</p><p style="margin-left: 40px;">
<b>Q: Did Eidos' disappointment lead to the video review being pulled down? </b>
</p><p style="margin-left: 40px;">
A: Absolutely not.</p><p style="margin-left: 40px;">
<b>Q: Why was GameSpot "skinned" with Kane &amp; Lynch ads when Jeff was terminated? </b>
</p><p style="margin-left: 40px;">
A: Due to design and development considerations, media buys on GameSpot
are made weeks in advance. The timing of said ads was extremely
unfortunate but was purely coincidental and determined solely by the
game's release date of November 13, 2007.
</p>It seems like a rather thorough squelching of the fires. It was just a fantastic series of coincidences all happening at just the right time in just the right order to completely throw several companies' credibility into question. Happens all the time.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 12:39:54 -0600</pubDate>
</item><item>
<title>Gerstmann's K&amp;L Review Was Heavily 'Toned Down' Post-Firing</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gerstmanns_kl_review_was_heavily_toned_down_postfiring</link>
<guid>http://www.gamebump.com/go/gerstmanns_kl_review_was_heavily_toned_down_postfiring</guid>
<comments>http://www.gamebump.com/go/gerstmanns_kl_review_was_heavily_toned_down_postfiring#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/72lz8g02bb824wjurltlvmld.jpg" alt="" alignment="right" border="0"></span></p>We all knew that shortly after <a href="http://www.gamebump.com/tag/Jeff+Gerstmann">Jeff Gerstmann was fired</a> from GameSpot, some changes were made to his Kane &amp; Lynch review. What we didn't know was how extensive those changes were.<br><br>Going off of a Google cache of an EB Games page that featured the original review, Joystiq was able to piece together all of the edits made to the original version.<br><br>Basically, it was heavily toned down in attitude. The wording of several complaints goes from active to passive neutral, such as the line:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"it's extremely difficult to care about anything that's happening to them." </span>[the main characters]<br></div><br>...being changed to...<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"it'll probably be tough for you to find anyone to latch onto and care about, even if you typically go for this sort of crime drama on TV or in movies."</span><br><br></div>And...<br><br><div style="margin-left: 40px;">"So whether you're doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real <span style="font-style: italic;">letdown</span>."<br></div><br>...to...<br><br><div style="margin-left: 40px;">"So whether you're doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real <span style="font-style: italic;">disappointment, especially when you consider how well this same sort of stuff worked in the developer's previous squad-based game, Freedom Fighters."</span><br></div><br><br>The whole thing seems watered down to remove some of the "bite." It makes you wonder, if GameSpot actually had a problem with it, wouldn't they have changed these things during the pre-publishing process where nearly everybody on the review team looks over and makes changes to a review? The fact that the changes were made <span style="font-style: italic;">after publishing</span> makes it seem like the changes were done at the request of an outside party. <br><br>If Jeff was fired for submitting an angrily-worded review instead of a nice, casual, everbody's-a-winner one, the review either wouldn't have been published or the changes would have been made before publishing. Making the changes after publishing means <span style="font-style: italic;">somebody</span> saw it and decided it needed to be changed, be them from CNet management, a GameSpot manager who didn't see the review pre-publication, or someone from some outside party like a game developer or something.<br><br>The full body of the review with modifications highlighted by Joystiq is included after the jump.<br><p></p><p></p><br><span style="font-weight: bold;">Gamespot's Kane &amp; Lynch Review</span><br>By Jeff Gerstmann<br>
<p style="margin-bottom: 0in;">Kane &amp; Lynch: Dead Men has a lot of promise, but nothing in this game works out nearly as well as you'd hope.</p>
<br><em>[Removed from original:</em> <em>Kane &amp; Lynch: Dead Men is
an ugly game, and we're not necessarily talking about the graphics.
This criminal tale is packed with a collection of completely unlikable
characters with no redeeming value whatsoever. It's impossible to even
root for them as antiheroes. Once you get past the messy, meaningless
story, things don't get too much better because you're saddled with
clunky artificial intelligence on the part of your allies and your
enemies, as well as a core shooting mechanic that simply doesn't
satisfy. The unfortunate part is that the game does have a few bright
points and feels like it had a lot of potential that just didn't come
together as well as anyone must have hoped.]</em> <br><br> [Added
in edits: Io Interactive is best known for its stealth-focused Hitman
series, but there's nothing quiet and sneaky about its latest release,
Kane &amp; Lynch: Dead Men. This time around, the developer put
together a crime-themed shooter that starts out with a couple of
simple, heist-like objectives and then rapidly spins out of control
until, without much warning, you're gunning down soldiers in the middle
of a foreign revolution. While the journey sounds interesting at first,
and has a few bright points, it's weighed down by bad storytelling, a
real lack of character development, and a host of gameplay-related
issues. The end result is a game that squanders much of its potential
and just doesn't come together as well as it probably should have.]<br><br>
The story mode opens with you in the role of Kane, a death row inmate
on his way to his execution, apparently convicted of being a very
savage criminal as part of a notorious gang called The7. You're on your
last ride with a quirky guy named Lynch who tells you to cover your
head. After an explosion, you're both busted out and on the run. That
might sound great, but it's a fate worse than death. The surviving
members of The7 have busted you out to force you to recover something
they think you stole from them. They consider you a traitor and will
kill Kane's family if he doesn't comply. Lynch is sent along for the
ride to watch over Kane and report in if anything weird happens.
Circumstances change over time and the back half plays out like a
revenge tale, but it's a revenge tale where you don't actually care if
anyone actually gets their revenge. Every single person you play as or
encounter is despicable and wholly abrasive; thus, <em>[it's extremely difficult to care about anything that's happening to them.] </em>[it'll
probably be tough for you to find anyone to latch onto and care about,
even if you typically go for this sort of crime drama on TV or in
movies.] You can play through this story alone or with a
friend in co-op mode, though this mode is only available locally and
takes place on a vertically split screen that makes it difficult to
follow the action, even on a widescreen TV. <br><br> The core gameplay
in Kane &amp; Lynch is your standard third-person shooter with cover
elements and a light dusting of squad tactics. You can fire from the
hip, but it's somewhat more accurate to fire while aiming.
Unfortunately, even when you're aiming, hitting your targets is more
difficult than it should be because your automatic fire has a wide
spread on it. Kane is supposedly a badass arch-criminal; he should be
able to hit his targets with short, controlled bursts. You're able to
get behind cover and either blindfire or pop out for aimed shots, but
there's no easy way to stick to walls. You don't press a button or
anything; instead you sort of get up against a wall and turn sideways.
Then after jiggling the controls back and forth a bit, you'll
eventually snap into place to get behind cover. It's such a pain that
you'll rarely want to use it, and it seems like you're always snapping
into cover behind something at the most inopportune times, making the
game quite frustrating. There's no health meter, but if you go down,
you don't die immediately either. You can be revived by one of your
teammates with an adrenaline shot. If you get that shot too frequently,
you'll overdose and die. If your teammates don't reach you in time,
you'll die too. Also, if one of the guys on your crew gets dropped, you
have to make sure he gets revived. If he dies, the game ends. Between
your poor accuracy, the enemy's sharp accuracy, and the boneheaded AI
from your squadmates, this all adds up to you keeping your squad on a
very short leash. <br> When you've got a team with you, you can order
team members around individually or order the team all at once by
telling it to regroup to your location, move to a specific spot, or
attack specific targets. Telling team members to move to locations is
the most effective move because you can keep them close and revive them
when they get shot down. Sending them after targets results in your
squad running around aimlessly and trying to get too close to targets.
That leads to them getting dropped in the line of fire, where you
probably won't be able to rescue them. <span style="">So whether you're doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real <em>[letdown.]</em> </span>[disappointment,
especially when you consider how well this same sort of stuff worked in
the developer's previous squad-based game, Freedom Fighters.] <br><br> There's only one multiplayer mode in Kane &amp; Lynch, and it's a great idea. [Unfortunately, the idea doesn't translate into a great or long-lasting experience.] <span style="">It's called Fragile Alliance and puts up to eight players in one team of criminals. </span>Then,
it sets the team off to steal money, cocaine, and jewels from various
locations seen in the single-player game. So you might start out in
front of a bank, run in, collect a bunch of cash, and then escape from
in a van out back. The catch is the way the money is split up among
teammates. If you all work together, the money is split evenly. But at
any point, a player can go rogue and gun down one of his teammates.
This brands you a traitor; thus, any money you collect and escape with
is yours to keep. Of course, this also means that other players who are
still part of the team will try to waste you before you escape with
their hard-stolen loot. So every round is a tentative affair where you
always expect the worst--you're just never sure when someone's going to
finally turn on you. When you die, whether it's from the AI that
opposes you or another player, you respawn on the other side of the
heist. Now you need to stop the heist by eliminating the other players
and you earn money by collecting it before the criminals collect. <br><br> <span style="">[<em>It's a great idea that's</em>]</span> [It's a bummer that the multiplayer is] <span style="">mucked up by a few different things.</span>
First, you're still playing Kane &amp; Lynch, so all of the inaccurate
firing issues and poor cover tactics from the single-player still
apply. But another problem is that you can see the names of the other
players over their heads from a distance and through walls, even if
they're on the other side. While you can run while crouched to make
your name disappear, it's pretty weak that you can see the names of the
police team members as they head your way. There's no element of
surprise. Also, there are only a handful of different scenarios for
this, and they play out the same way every single time. The security
guards are always in the same positions in the bank and the cops are
always waiting for you right outside, so it gets old fast. <br><br> <em><span style="">[Technically,]</span> </em><span style="font-style: normal;">[</span>While
it might seem like a basic heist game, Kane &amp; Lynch does a good job
of moving the action around, and you'll see a variety of different
environments and situations, ranging from banks, to prison breaks, to
full-scale conflicts in the middle of illicit poppy fields. It also has
some] good-looking player models, with Kane and Lynch both
looking appropriate as over-the-hill criminals. And even though their
faces don't animate much in-game, they still look good. Most of the
animation isn't so hot, though, and you'll see a few ugly textures here
and there too. Some of it looks a bit unfinished, like the way you see
guys go through the motion of hitting you with an adrenaline shot, but
their hands are actually empty. <br> <br> [The multiplayer
mode is a really cool idea that leaves you wondering who's going to
turn traitor on you, but it isn't strong enough to make you forget the
game's other problems.] <br><br> The soundtrack is probably
the best part of the whole game, delivering some tense music when the
game calls for it. There's a lot of voice acting in the game. The
voices are appropriate for the characters, but the dialogue is hokey
and filled with <em>[lazy]</em> [gratuitous] cursing.
The good ol' F word is certainly appropriate, given the nature of what
these guys are doing, but when it's every third word out of every
character's mouth, it comes across as a crutch that drags down the rest
of the game a bit. Lynch frequently responds to your squad-orders by
just shouting "F*** you!" [<em>That's just lame.]</em> [Things like that just make the game feel purposely abrasive, and not in a "gritty" or "cool" sort of way.] <br><br> [The
game is available on the Xbox 360 and PlayStation 3 as of this writing,
and the differences between the two versions are minimal. Both games
have occasional frame rate issues and the control issues with finding
cover and hitting targets are noticeable in both. The only real
difference is that the PlayStation 3 version doesn't seem to have voice
chat support. The multiplayer mode only really clicks when you can talk
things out with other players and try to convince them that you're not
going to turn traitor--only to turn traitor on them and then laugh
about it. Without that, the whole experience feels a little dry. The
Xbox 360 version also has the standard set of 1,000 achievement points,
a few of which reward you for specific moments in co-op, like having
the player controlling Lynch put a few cops out of their misery, rather
than leaving them to writhe on the ground.] <br><br> Kane &amp; Lynch: Dead Men is a premise with promise,<em>
[but the gameplay isn't sound while the story and characters go
nowhere. And it's got enough random AI-based glitches to make you want
to scream. Considering]</em> [and if you've been waiting
patiently for a game to really dive into the whole "crew-based heist
tale" concept, you might be able to look past some of the story flaws.
But when you consider] the nearly ridiculous
number of extremely high-quality shooters available recently, there's
not much room for something like Kane &amp; Lynch, <em>[but]</em> [even taking into account the somewhat unique nature of its story. That said,] the
multiplayer is a smart idea that's worth seeing, even if playing it
makes you wish that it was used in another, better game. <br><br> [Editor's
Note: This review has been updated to include differences between the
Xbox 360 and PS3 versions and a clarification on the game's multiplayer
mode.]<br>]]></description>
<pubDate>Wed, 05 Dec 2007 10:31:53 -0600</pubDate>
</item><item>
<title>Call Of Duty 5, Guitar Hero IV Confirmed</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed</link>
<guid>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed</guid>
<comments>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed#</comments>
<description><![CDATA[<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/l1gnw145tfigga6gdojhaxdn.gif" alignment="" border="0"></p>
<p>Following the news of the Activision Blizzard <a href="http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard">merger</a>, the company has confirmed that, in fact, Call of Duty 5 and Guitar Hero IV are both in development. There are no other details for these upcoming titles at this time.</p>
<p>In addition, other titles in the works include a new James Bond, Tony Hawk, new Dreamworks and Marvel titles and a racing title from Bizarre Creations.</p>
<p>Those who wish to visit the official site can do so <a href="http://activisionblizzard.com/index.php">here.</a></p>]]></description>
<pubDate>Tue, 04 Dec 2007 13:42:25 -0600</pubDate>
</item><item>
<title>GameSpot (Finally) Issues a Statement Regarding Gerstmann</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gamespot_finally_issues_a_statement_regarding_gerstmann</link>
<guid>http://www.gamebump.com/go/gamespot_finally_issues_a_statement_regarding_gerstmann</guid>
<comments>http://www.gamebump.com/go/gamespot_finally_issues_a_statement_regarding_gerstmann#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/nd8qpooyiunpss88g1p7sokp.gif" alt="" alignment="" border="0"></p>Though rumors and questions have been spiraling out of control for 4 days now, including proposed boycotts of GameSpot, all of their advertisers, and Eidos, GameSpot has only now issued a statement regarding Jeff Gerstmann's <span style="font-style: italic;">departure</span> from the company.<br><br>The article is carefully worded and includes no mention of why Jeff left, or even whether he was fired or not. Although, it does include this:<br><br><div style="margin-left: 40px;">Due to legal constraints and the company policy of GameSpot parent CNET
Networks, details of Gerstmann's departure cannot be disclosed
publicly. <span style="font-weight: bold;">However, contrary to widespread and unproven reports, his
exit was not a result of pressure from an advertiser.</span><br></div><br>(Emphasis added.) <br><br>Greg Brannan, CNET Networks Entertainment's vice president of programming, is quoted as saying, "The accusations in the media that it has done so are unsubstantiated
and untrue. Jeff's departure stemmed from internal reasons unrelated to
any buyer of advertising on GameSpot."<br><br>Comments posted to the article seem to be largely of the opinion that GameSpot's statement is too little, too late. There is still the question of why Gerstmann's video review of Kane &amp; Lynch (a game I wasn't too impressed with) was taken offline along with all Kane &amp; Lynch advertisements immediately after Gerstmann's departure.<br><br>According to GameSpot, several staff members will be posting tributes and farewells in the coming week.<br><br><br><br>]]></description>
<pubDate>Mon, 03 Dec 2007 20:28:49 -0600</pubDate>
</item><item>
<title>GB Review: Ratchet &amp; Clank Future: Tools of Destruction (PS3)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3</link>
<guid>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3</guid>
<comments>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/gxzdg87a7cbzmhxud9u45qa0.jpg" alt="" alignment="" border="0"><div><br><center>Ratchet &amp; Clank: meet Gorgeous on your new PS3.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><span style="font-weight: bold;">Ratchet and Clank Future: Tools of Destruction</span> is yet another beautiful, action-packed, humorous adventure for PlayStation fans, boasting numerous gadgets, guns, and lots of alien things to shoot at. Its minigames have been adjusted to feature sixaxis support and Insomniac has even tossed in dancing pirates, but despite how gorgeous the game looks or how well the gameplay mechanics function, we've been down this road before - five times, six if you happened to splurge on the PSP version. <br><br>While I've always had a soft spot for our furry hero and his robotic pal, I'm afraid that Tools of Destruction has done it for me. This is the same experience, the same gameplay, lackluster plot, annoying save system, and patch-work minigames that I've been through since the franchise's inception. In summation, I am all Ratchet'ed out. <span style="font-weight: bold;">If you were looking for a new, refreshing direction for the series' PlayStation 3 debut, this isn't it.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><span style="font-style: italic;"></span><br><br>Tools of Destruction offers yet another instance in which I'm forced to scratch my head and wonder if I've been immersed in the industry so long that I'm now out of the touch with the average gamer. It's one of Sony's (and Insomniac's) flagship titles, and people <a href="http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction?q=ratchet">seem to love it</a>. In a sense I understand their infatuation: it's classic R&amp;C humor, the same simplistic gameplay mechanics at work (collect <span style="font-style: italic;">this</span> statue, turn <span style="font-style: italic;">that</span> bolt, slaughter <span style="font-style: italic;">these</span> boxes, etc), those same breathtaking visuals now transplanted to the PlayStation 3, and so on. I doubt that anyone could effectively argue that the title isn't playable, enjoyable, or a success ("success" being defined here as a complete single-player experience that doesn't feel pushed out the door), it's just that <span style="font-style: italic;">it's the same game</span>.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/0gs5vi7o75pv7nj3qpmia62u.jpg" alt="" alignment="" border="0"></p>At this point I've collected a trillion bolts, played a hundred rounds of "beat this minigame to open a door", and explored who-knows how many planets while popping virtual caps into aliens/robots/alien robots. I've made the bad guys dance; I've turned them into various creatures and whacked them to death with a wrench. I've grind-booted my way across giant chasms, been swept up in weapons-upgrade options, and watched my last plot item presented as a fake commercial. I have done it all, and then I completed Tools of Destruction and <span style="font-style: italic;">did it again</span>, this time in HD glory. The real question isn't whether the game is worth your time but whether you'd like to pay $59.99 for the privilege of doing the same stuff in 720p - though Ratchet does look <span style="font-style: italic;">fly</span>.<br><br>But enough negativity; Tools of Destruction, similar to every R&amp;C game on the market, shares the franchise's ups as well as downs. The visuals are amazing and showcase just what the PlayStation 3 can do when a developer is willing to spend the time and tap the system's resources. Even with fifty pirates dancing a groovitron jig while Ratchet pummels them with his grenade-gun and other torturous devices, the framerate keeps up with the action, down to the detailing in Ratchet's fur as he sets his enemies ablaze. The game's unique presentation, another hallmark of the series, is just as fun and spoofy as ever, making grand use of holovids (think "upgraded" infobots) for plot progression; cutscenes are quick and entertaining, with the same high-quality voice performances from a cast you know and love. <br><br><div class="image"><img src="http://www.gamebump.com/images/upload/rqoc8hfbr1tpuedey7bh5wdr.jpg" alt="" alignment="" border="0"><div><br><center>I hate you, little metal ball.</center></div></div><br>The simplistic gameplay is almost enough to make you feel nostalgic. The title is easy to play through and very direct, a bonus for kiddies who hate sitting through an hour's worth of cinematics to find out what's going on. There are the same mechanics that series veterans will instantly recognize: five version upgrades for weaponry, fun devices that turn enemies into cutesy penguins (nothing makes you appreciate the benefits of being a superior species than whacking a penguin into space), weapon upgrades via vendors, armor shopping (those lombaxes always did have a sense of style), and minigames that now utilize the sixaxis controller's tilt feature. While rolling a ball around to connect circuits, gliding through hoops, shaking that pirate booty, and steering tornadoes toward foes all spruce up the gameplay, they also severely distract from it, reminding the player that she's not saving the galaxy but trying to maneuver a stupid ball so she can save the galaxy. I applaud Insomniac for actually trying to capitalize on the motion sensor technology, but the bulk of this attempt was frustrating and annoying.<br><br>While we're on the topic, apparently some people have it in their heads that frustrating and challenging equate to the same thing. If you've been reading up on Tools then you've probably concluded that it's a breeze "until the end" - when Insomniac introduces a million enhanced robots that no longer die in one or two shots. It's at this point when gamers begin to "appreciate" the outdated save-anywhere system, which, if you've been through a Ratchet game before, you already know is a lie. I complained five years ago in a review of the original R&amp;C that enabling me to save-anywhere is bloody pointless if I have to load up from the start of a planet; giving me a taxi or a teleport to certain sections of a level doesn't cut it. This is the <span style="font-style: italic;">next-generation</span> of PlayStation hardware and Insomniac still won't let me save-anywhere and load-up from where I saved - why the hell not? <br><p><img src="http://www.gamebump.com/images/upload/fjh3kv42wx6e4b3dwnpuskor.jpg" alt="" alignment="" border="0"></p>The checkpoint system isn't much better. Ideally as you progress from one area to the next you trigger a checkpoint such that, if you die, you don't have to re-complete the same segments over and over. The checkpoint system here doesn't operate this way; when Ratchet clears an area and, say, approaches a boss or some other physical feat that you're going to die at, it's back two-three segments for you so you can re-work your way to a specific area just to do it all over again. About the time you reach your breaking point is when you realize that you can't save and call it for the day because you'll be loading up at the start of the level. <span style="font-weight: bold;">I think this is where I lost another piece of my soul</span>.<br><br>The real disappointment in Tools of Destruction is that it's the same content we've been through before, and while it's still good it's hardly great. Because you've done all this stuff several games ago there's simply little to no motivation for you to go through it again; <span style="font-style: italic;">there's no pull here</span>, and you don't even remember there's a storyline until the last two-three planets. What the franchise needs is not a million bolts, boxes, aliens, or weapon upgrades but a <span style="font-style: italic;">new direction</span>, a fresh take for our old and tired comedic duo, preferably one that doesn't detract from the experience with trivial minigames and sixaxis-controlled tornadoes that drive me crazy. <br><br>Okay, Insomniac: you've proven what you can do with the power of the PlayStation 3 - now let's see if you can take that engine and those beautiful visuals and make a great game out of it. <br><br>Publisher: SCEA<br>Developer: Insomniac Games<br>Release: Oct 23, 2007<br>MSRP: $59.99<br>Everyone 10+<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Ratchet and Clank Future Tools of Destruction&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RATCHET AND CLANK FUTURE TOOLS OF DESTRUCTION AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 02 Dec 2007 18:17:44 -0600</pubDate>
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<title>Official Kane &amp; Lynch Website Lies About Its Scores</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/official_kane_and_lynch_website_lies_about_its_scores</link>
<guid>http://www.gamebump.com/go/official_kane_and_lynch_website_lies_about_its_scores</guid>
<comments>http://www.gamebump.com/go/official_kane_and_lynch_website_lies_about_its_scores#</comments>
<description><![CDATA[<br><img src="http://www.gamebump.com/images/upload/57n3c29awk8lm5bq8rbibj8g.gif" alt="" alignment="" border="0"><br>At the heart of this <a href="http://www.gamebump.com/tag/Jeff+Gerstmann">Jeff Gerstmann controversy</a> is the unconfirmed notion that Eidos was upset with GameSpot's 6/10 review of the game. While we have no way of knowing if that is actually what happened, it seems that Eidos might just be completely delusional about the media reception for the game.<br><br>If you go to the <a href="http://www.kaneandlynch.com/">official Kane &amp; Lynch website</a> and watch the flash intro that plays before the main content appears, you'll see two excerpts from reviews flash by with a 5-star rating for each. The problem is, <span style="font-weight: bold;">those reviews did not issue a 5-star, or 100% rating</span>.<br><br>It lists a GameSpy review with the quote, "It's the best emulation of being in the midst of a Michael Mann movie we've ever seen." This quote doesn't exist from GameSpy's review. It's pulled from some <a href="http://xbox360.gamespy.com/xbox-360/kane-lynch-dead-men/800182p3.html">early E3 2007 coverage</a> that would have been published at least 5 months ago. The preview issues no kind of score or rating that could be perceived as a 5-star rating.<br><br>In fact, GameSpy's <a href="http://xbox360.gamespy.com/xbox-360/kane-lynch-dead-men/835256p1.html">actual review</a> gave Kane &amp; Lynch a 3-star rating. Three stars, on a 5-star scale, equates to a 60%, or 6-out-of-10 score, which is exactly what Gerstmann gave the game.<br><br>The Kane &amp; Lynch webpage also lists a quote from Game Informer: <span style="font-style: italic;">"A mercenary, a psychopath, &amp; a bundle of cash... what could go wrong?"</span> and also lists it with a 5-star rating. That quote also does not appear in Game Informer's review, it seems to be pulled from an early preview. And if you guessed that Game Informer's actual review gave the game a 5-star score, you'd be both wrong and stupid. They gave it <a href="http://gameinformer.com/NR/exeres/C3794746-15FC-413A-86BE-D8364F30BEC6.htm">a 7/10</a>.<br><br>It's common for game PR to include preview quotes on early advertisements, as those are the only kind of quotes available before the game's release. Never before, however, have I seen preview quotes being paraded around as reviews, and also given <span style="font-weight: bold;">completely imaginary scores</span> to boot.<br><br>Delusion. Complete delusion.<br><br>Screenshots of the website are included after the jump.<br><br><span style="font-weight: bold;">UPDATE</span>: GameBump (that's us) gave Kane &amp; Lynch <a href="http://www.gamebump.com/go/gb_review_kane__lynch_dead_men_360">a 1-star review</a>. And no, it's not a joke.<br><span style="font-weight: bold;">UPDATE UPDATE</span>: Apparently people are mad at Eidos because "Eidos Bashing" <a href="http://gamebump.com/go/eidos_reduces_kl_fake_rating_complaints_to_eidos_bashing">is the thing to do</a>.<br><p><a href="http://www.gamebump.com/go/gb_review_kane__lynch_dead_men_360"><img src="http://www.gamebump.com/images/upload/b32onfpw6d106tz2aiwqxx82.gif" alt="" alignment="" border="0"></a></p><br><p></p><p></p><br><p><img src="http://www.gamebump.com/images/upload/l3sx2edffgyatxjuwr9zzl99.gif" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/okzco4k6mz0h9ml4pkupwdgl.gif" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Sun, 02 Dec 2007 17:26:44 -0600</pubDate>
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<title>Activision, Vivendi to 'Merge,' Blizzard is Activision's Now</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard</link>
<guid>http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard</guid>
<comments>http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xvchne322xelt0yn35genyg8.gif" alt="" alignment="" border="0"></p>Activision and Vivendi Game have both announced today that they will be merging to form a new company, <span style="font-weight: bold;">Activision Blizzard</span>. <br><p style="text-align: left;">Activision is one of the largest publishers of video games, owning the <span style="font-style: italic;">Call of Duty, Guitar Hero</span>, and <span style="font-style: italic;">Tony Hawk</span> licenses. Vivendi Gamess games is one of the smaller, less awesome publishers but owned by Vivendi Universal, a gigantic media company. Vivendi Games owns Blizzard, developer and creator of such cash-factories as <span style="font-style: italic;">World of Warcraft, Warcraft, Starcraft,</span> and has nothing to do with Witchcraft. Vivendi Games also currently owns the rights to not-as-good-as-they-used-to-be <span style="font-style: italic;">Crash Bandicoot</span> and <span style="font-style: italic;">Spyro</span>.</p><p style="text-align: left;">After looking over the press release (linked in PDF format), it appears that this isn't exactly a straight merger.</p><span style="font-weight: bold;">Activision isn't changing its name to Activision Blizzard.</span><br>Quoth the press release: <span style="font-style: italic;">"Under the terms of the agreement, Vivendi Games will be merged with a wholly owned subsidiary of Activision."</span><br><br>Activision Blizzard will be a new company, owned by Activision. They'll be spending $4 billion to buy up 145.6 million of their own shares, using $1.7 billion that Vivendi Games brings to the table from its own shares.<br><br>If I've decoded this correctly, I'd say that Activision is actually absorbing Vivendi, and mainly to obtain ownership of Blizzard. Now, instead of Blizzard games being published by Vivendi, they'll be published by "Activision Blizzard." Vivendi Games will probably disappear, though the name and property will be owned by Activision (not by Vivendi Universal, interestingly)<br><br>I suppose it's not technically a buyout, if anything I'd say the situation was that Vivendi running out of money but they had the valuable Blizzard crew, so they worked it out so Activision could acquire Blizzard by first taking over Vivendi Games. Business is confusing. Were this a Japanese business transaction, however, it would be infinitely more confusing. <br> ]]></description>
<pubDate>Sun, 02 Dec 2007 15:46:32 -0600</pubDate>
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<title>ZiffDavis Shows Their Support For Gerstmann</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/ziffdavis_shows_their_support_for_gerstmann</link>
<guid>http://www.gamebump.com/go/ziffdavis_shows_their_support_for_gerstmann</guid>
<comments>http://www.gamebump.com/go/ziffdavis_shows_their_support_for_gerstmann#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/t3mdwir8z9avp2k4y4kgi58k.jpg" alt="" alignment="" border="0"></p>Several staff members from Ziff Davis Media (owners of, among other things, 1UP and EGM) put together banners and marched down the street from their San Francisco offices to CNet's office where GameSpot is based and held an impromptu support rally from the street.<br><br>This whole <a href="http://www.gamebump.com/tag/Jeff+Gerstmann">fiasco</a> has really brought everybody in the gaming media together in communal outrage. I'm sure that these folks, CNet and GameSpot's largest competators, are genuinely showing support here, but the whole thing was <a href="http://www.flickr.com/photos/the1upshow/2076639357/">recorded</a> and could very well be a bit for the 1UP Show. Either way, I applaud the notion.<br>]]></description>
<pubDate>Sat, 01 Dec 2007 20:39:34 -0600</pubDate>
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<title>Idea: Maybe GameSpot Needs A Writers Strike</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike</link>
<guid>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike</guid>
<comments>http://www.gamebump.com/go/idea_maybe_gamespot_needs_a_writers_strike#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/gerstmann.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you've been following entertainment news lately you're probably aware that the Writers Guild of America (the people who write our TV shows and movies) are on strike because studio executives refuse to increase the percentages of online and DVD sales distributed to the writers.<br><br>Writers fear they are being treated unfairly, so they strike. They stop working, showing management how important they are.<br><br>If you've been following video game journalism news lately, you're probably aware that Jeff Gerstmann, an editor from GameSpot was apparently fired because Eidos put financial pressure on them of CNet, their owners, over a negative review Gerstmann gave to Kane &amp; Lynch.<br><br>If I were a writer at GameSpot now, I would be terrified to submit any writing in fear that my job could be at stake for simply crafting an opinion: what their job requires. I couldn't do my job if it became apparent that credibility was for sale.<br><br>I'd go on strike. I'd stop submitting reviews or news. I'd stop working.<br><br>That's what I'd do, maybe it's what GameSpot writers should do.<br><br>Interesting to note, <a href="http://www.gamespot.com/pages/updates/index.php?t=all&amp;Day=30&amp;Month=11&amp;Year=2007">there haven't been any reviews</a> posted at GameSpot today or yesterday. Maybe they're already refusing to submit reviews.        <br>]]></description>
<pubDate>Fri, 30 Nov 2007 11:55:17 -0600</pubDate>
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<title>Gerstmann Firing Not GameSpot's Fault, Says Mod</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault</link>
<guid>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault</guid>
<comments>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/gerstmann.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to a post by a moderator at the linked page of the GameSpot forums, if anybody at the GameSpot (not Eidos) side of this issue is to be blamed, it's CNET, not GameSpot itself. CNET handles advertising for GameSpot and all other property sites, and they handle hiring/firing.<br><br>From the thread:<br><div style="margin-left: 40px;"><span style="font-style: italic;">People, don't direct your anger at Gamespot. This is CNet's meddling.
Gamespot consists just of the editorial, news, community, and
development teams. It's CNet's marketing that puts the ads up. CNet's
marketing that complained. CNet is who can fire their EIC.<br><br></span></div>  This makes sense to me. CNet, as owners of GameSpot and damn near a thousand other websites, would be the ones handling HR and marketing rather than having each individual property doing it themselves; that would be redundant. <br><br>So who should we blame here? Eidos for pressuring CNet into firing Gerstmann over a bad review of a game they've been paying CNet to promote, or CNet for caving to pressure and firing a journalist for doing his job?<br><br><span style="font-weight: bold;">UPDATE</span>: However, there would of course be people within GameSpot's management that can fire people. Complete control wouldn't be handed over to CNet.<br><br>]]></description>
<pubDate>Fri, 30 Nov 2007 10:34:04 -0600</pubDate>
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<title>Long-Time GameSpot Editor Fired. Negative Review To Blame?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/longtime_gamespot_editor_fired_negative_review_to_blame</link>
<guid>http://www.gamebump.com/go/longtime_gamespot_editor_fired_negative_review_to_blame</guid>
<comments>http://www.gamebump.com/go/longtime_gamespot_editor_fired_negative_review_to_blame#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0hhm834f8twte4pxw9tx9755.jpg" alt="" alignment="" border="0"></p>We have it on good authority from a source close to GameSpot that <span style="font-weight: bold;">Jeff Gerstmann</span>, a GameSpot employee for over 10 years and more recently titled as an editorial director was abruptly fired yesterday.<br><br>While there is no official reason for this, many people (our source included) and convinced that he was fired because of <a href="http://www.gamespot.com/xbox360/action/kanelynchdeadmen/review.html?sid=6182836">a somewhat negative review</a> of EIDOS's <span style="font-style: italic;">Kane &amp; Lynch: Dead men. </span>EIDOS had been advertising pretty heavily on GameSpot recently, and apparently the 6.0 didn't please them.<br><br>We received the following statement from the Human Relations department of C|NET after inquiry.<br><br><div style="margin-left: 40px; background-color: rgb(255, 153, 0);"><span style="color: rgb(0, 0, 0);">"... it is CNET Networks company policy to never comment on individual employees current or former regarding their job status. This policy is in place out of respect for the individuals privacy."</span><br></div><br>Interestingly, the online gaming-themed comic Penny Arcade has just published <a href="http://www.penny-arcade.com/comic/2007/11/29">this strip</a>, featuring the firing of Gerstmann. How they knew about it is anybody's guess at this point, as no news story has been posted for it yet. Keep in mind that there is no official confirmation from any parties about the firing.<br><br>Today there was no episode of <span style="font-style: italic;">On The Spot</span>, a video segment that Gerstmann typically hosts.<br><br>GameSpot's 6/10 review of the game, while low, isn't unique. GamePro and GameSpy also gave the game 60% scores, with no high-profile outlets giving any scores above a 90%. <br>]]></description>
<pubDate>Thu, 29 Nov 2007 20:04:26 -0600</pubDate>
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<title>Sen. Yee Warns Against Purchasing Shooters and 'Killing-machine' Games</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sen_yee_warns_against_purchasing_shooters_and_killingmachine_games</link>
<guid>http://www.gamebump.com/go/sen_yee_warns_against_purchasing_shooters_and_killingmachine_games</guid>
<comments>http://www.gamebump.com/go/sen_yee_warns_against_purchasing_shooters_and_killingmachine_games#</comments>
<description><![CDATA[<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/gvommz71csp5nmpbx2psnebm.jpg" alt="" alignment="right" border="0"></span><br>Next-Gen has a story on US Senator Leland Yee, who is warning parents about picking up games in which players "torture women and racial minorities" this holiday season.<br><br>In a recent statement Sen. Yee commented that, "Unfortunately, some parents dont realize that in many top selling games, the player actively participates in and is rewarded for violence, including killing police officers, maiming elderly persons, running over pedestrians, and torturing women and racial minorities."<br><br>The Senator claims that "If there are violence and sexual themes in the title and cover picture, you can assume these themes are also in the game. Avoid the 'first-person shooter' and 'third-person shooter' killing-machine games."<br><br>Sen. Yee also seized upon the Manhunt 2/ESRB "issue" and took the opportunity to state that not only is the game on many a child's Christmas list (sounds like some fact checking is in order) but that "It was recently revealed that the game  which many [be] called the most violent videogame ever produced  has accessible content designed for an Adults-Only (AO) rating." <br><br>He continues, "Despite the graphically violent scenes which were supposedly removed in order to receive the downgraded Mature (M) rating, the Entertainment Software Rating Board (ESRB) has refused to re-rate the game."<br><br>I will admit that I don't like certain companies (Rockstar) bullying ratings boards and pushing out crap titles like Manhunt 2 just to shock the senses (and, consequently, worsen matters for the rest of the industry), but someone tell me where in Call of Duty 4 I was <span style="font-style: italic;">forced</span> to torture a woman or racial minority?<br><br>]]></description>
<pubDate>Thu, 29 Nov 2007 13:29:00 -0600</pubDate>
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<title>Harmonix Publishes Rock Band's DLC Song Listing</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/harmonix_publishes_rock_bands_dlc_song_listing</link>
<guid>http://www.gamebump.com/go/harmonix_publishes_rock_bands_dlc_song_listing</guid>
<comments>http://www.gamebump.com/go/harmonix_publishes_rock_bands_dlc_song_listing#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/4gperpl35lhzwa34xv53k8x9.jpg" alt="" alignment="" border="0"></p>Harmonix has published a listing of its downloadable content song packs soon to be available for its Rock Band. The game is set to launch on the Xbox 360 and PlayStation 3 consoles on November 20 and follows the successful release of Guitar Hero III: Legends of Rock, its prime competition at release.<br><br>The company will sell three-song packs for $5.49 (440 Microsoft points) a piece or $1.99 (160 MS points) a track. Other tracks will carry the $1.99 cost/per with additional music to be released on a weekly basis with some costing a mere $.99 (80 MS points) to $2.99 (240 MS points) a track, though the company states that most will carry the $1.99/per cost.<br><br>The three song packs releasing November 20 at $5.49 each are:<br><br>Metallica Pack<br><ul><li>Ride the Lightning  Metallica</li><li>Blackened - Metallica</li><li>And Justice for All - Metallica</li></ul><br>The Police Pack<br><ul><li>Cant Stand Losing You  The Police</li><li>Synchronicity II  The Police</li><li>Roxanne  The Police</li></ul><br>Queens of the Stone Age Pack<br><ul><li>3s and 7s  Queens of the Stone Age</li><li>Little Sister  Queens of the Stone Age</li><li>Sick Sick Sick  Queens of the Stone Age</li></ul><br>Hit the jump for a full listing of individual tracks/song packs from Nov 20 - Dec 18.<br><p></p><p></p>Full DLC listing, <span style="font-weight: bold;">week starting Nov 20</span>:<br><br>3-Pack for $5.49 or Individual Tracks for $1.99 Each<br>(160 Microsoft Points per track and 440 per pack for Xbox 360)<br><br>Metallica Pack<br><ul><li>Ride the Lightning  Metallica</li><li>Blackened - Metallica</li><li>And Justice for All - Metallica</li></ul><br>The Police Pack<br><ul><li>Cant Stand Losing You  The Police</li><li>Synchronicity II  The Police</li><li>Roxanne  The Police</li></ul><br>Queens of the Stone Age Pack<br><ul><li>3s and 7s  Queens of the Stone Age</li><li>Little Sister  Queens of the Stone Age</li><li>Sick Sick Sick  Queens of the Stone Age</li></ul><br>Individual Tracks for $1.99 Each<br>(160 Microsoft Points for Xbox 360)<br><br><ul><li>Fortunate Son as made famous by Creedence Clearwater Revival *</li><li>Juke Box Hero as made famous by Foreigner *</li><li>Bang a Gong (Get It On) as made famous by T-Rex *</li><li>My Sharona as made famous by The Knack *</li><li>Cherry Bomb as made famous by The Runaways *</li><li>Joker &amp; The Thief- Wolfmother</li></ul><br style="font-weight: bold;"><span style="font-weight: bold;">Week of November 27, 2007</span><br><br>3-Pack for $5.49 or Individual Tracks for $1.99 Each<br>(160 Microsoft Points per track and 440 per pack for Xbox 360)<br><br>David Bowie Pack<br><ul><li>Moonage Daydream  David Bowie</li><li>Heroes as made famous by David Bowie *</li><li>Queen Bitch as made famous by David Bowie *</li></ul><br><span style="font-weight: bold;">Week of December 4, 2007</span><br><br>3-Pack for $5.49 or Individual Tracks for $1.99 Each<br>(160 Microsoft Points per track and 440 per pack for Xbox 360)<br><br>Black Sabbath Pack<br><ul><li>N.I.B. as made famous by Black Sabbath *</li><li>Sweet Leaf as made famous by Black Sabbath *</li><li>War Pigs as made famous by Black Sabbath *</li></ul><br><span style="font-weight: bold;">Week of December 11, 2007</span><br><br>3-Pack for $5.49 or Individual Tracks for $1.99 Each<br>(160 Microsoft Points per track and 440 per pack for Xbox 360)<br><br>Punk Pack:<br><ul><li>Rockaway Beach - Ramones</li><li>I Fought the Law - The Clash</li><li>Ever Fallen In Love as made famous by Buzzcocks *</li></ul><br><span style="font-weight: bold;">Week of December 18, 2007</span><br><br>Individual Tracks for $1.99 Each<br>(160 Microsoft Points for Xbox 360)<br><ul><li>My Iron Lung - Radiohead</li><li>Buddy Holly - Weezer</li><li>Brass in Pocket as made famous by Pretenders *</li></ul><br>*This is a cover version of a song made famous by the artist indicated. All others are original master recordings.<br><br>]]></description>
<pubDate>Thu, 15 Nov 2007 12:10:16 -0600</pubDate>
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<title>GB Review: Gears of War (PC)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_gears_of_war_pc</link>
<guid>http://www.gamebump.com/go/gb_review_gears_of_war_pc</guid>
<comments>http://www.gamebump.com/go/gb_review_gears_of_war_pc#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/23ubghu3osnye1ttgxvf6j59.jpg" alt="" alignment="" border="0"><div><center>Can you handle this masterpiece?</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Overall, this game improves and fares just as well as the 360 version released a year ago. Despite its flaws, the characters, striking environments, special weapons and the inclusion of a game editor, longer single player campaign, additional achievements and new multiplayer maps makes Gears of War an exciting game that should not be missed. For those eager to experience an interactive and engaging PC shooter, look no further than Gears of War this holiday season.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><span style="font-style: italic;"></span><br><br>Gears of War, originally released on the Xbox 360, was an extraordinary game. It featured gorgeous visuals, interactive gameplay (contributed largely to its run and cover system), and an engaging third person perspective on the narrative side. The game spurred the sale of many systems and persuaded prospective gamers who sat on the fence to join the Xbox 360 camp. After the story mode was finished, fans happily spent hours on multiplayer matches killing and chain-sawing their friends online. PC gamers now have the chance to experience Gears of War in addition to all the downloadable content from Xbox Live in one neat package.    <br><p></p><p></p>The story begins with your role as Marcus Fenix, a soldier charged with war crimes and treason who is left to die alone in the prison barracks.  A deadly mutant race known as the Locusts has invaded and destroyed major cities across the globe relentlessly. As the death toll escalates to untold figures, the Coalition of Ordered Governments (COG) grants a pardon to all their war criminals, Marcus being amongst them, and enlists them in a fight to defend the earth against the Locust Horde. He is joined by his fellow Delta squad comrades and others from Alpha squad, including Dominic Santiago, Damon Baird and the comical Augustus Cole, known as "Cole Train". The storyline in Gears is quite linear in length with occasional decision points that allow you to choose different paths to reach your intended destination. The path you choose will dictate the weapons and ammo spoils found as certain items are only available on your treaded pathway. <br><br>Gameplay mechanics remain the same as the 360 version with the traditional "duck and cover" tactics in battle. Buildings, boxes, wooden furniture, cars, stone pillars, road barriers and more can be effectively used to shield Marcus from heavy enemy gunfire. The game continually pressures you to hone your skills by not only interacting with your environment, but also to keep a sharp eye on your active reload meter when your gun is empty. When timed perfectly, your reload time drops and you temporarily gain a boost to the damage dealt to the Locust enemy. Weapons and grenades can be swapped with ease by selecting numerical keys 1 through 4 at any given time. If you miss the mark on the meter, Marcus will curse as he spends more time reloading his weapon than needed. The roadie run maneuver, which allows you to stay low and speed through the area, is executed by holding the spacebar. Though it is useful in the game, holding the spacebar key to run feels awkward and takes a bit of time to get accustomed to. <br><br>The arsenal of weapons available includes the Snub Pistol, Gnasher Shotgun, Assault Rifle, Sniper Rifle, Grenades and the Hammer of Dawn. The Assault Rifle is a favored weapon as you can gun down your enemies or brutally sever them with a bloody chainsaw attack. Regarding the shotgun and sniper rifle, they are vital for close combat and for eliminating the Locust threat from a safe distance. One big issue I have with using grenades is the time required to toss a single grenade. Thats right. Rather than simply throwing it, you must direct a blue trajectory line indicating where and how high to throw it. There is a tendency for the camera to direct the view upwards making it hard to throw one accurately. Compared to games like Call of Duty, its a chore to toss a grenade at the enemy as you make yourself vulnerable for far too long in an open gunfight. The Hammer of Dawn is a powerful weapon that burns and devours the enemy but can only be used outside when a satellite connection is established. <br><p><img src="http://www.gamebump.com/images/upload/2ugdp9f4p8shbl26o2thd9pf.jpg" alt="" alignment="" border="0"></p>Regarding the AI aspect of the game, the presence of your squad mates draws out mixed reactions. My comrades have saved me on many counts from Locusts that would have killed me. However, the duck and cover tactics easily throw them off as a Locust could be standing behind a road barrier with his shoulder and head clearly visible. Dominic, Baird and Cole dont seem to notice this and continually shoot the center of the stone barrier already protecting the enemys torso, missing their target entirely in open sight. Consequently, the Locusts were able to pin down half my squad leaving me to revive two teammates used as bait to lure me out from cover. The most frustrating scenario was watching them run right by a Locust standing a few feet away without even turning around! Thus, issuing squad-based commands to regroup, cease fire, or attack is a "hit or miss" affair as more often than not, you must rely on your wits and skills to survive. There are two difficulty settings at the start: Casual and Hardcore with the Insane difficulty unlocked once the campaign mode has been completed.<br><br>Rather than giving gamers only a straight port, Epic has provided extra content that includes five new game chapters, three new multiplayer maps, game editor, 50 additional achievements and a new multiplayer game mode. Youll find the five extra game chapters in the latter half of the game that shed light on the events involving an enemy boss encounter and the details of the teams escape. The multiplayer modes featured are Warzone, Execution, Assassination, Annex and the all new mode, King of the Hill. Warzone pits the COG soldiers against the Locusts in a deathmatch while the Execution mode, though similar, requires you to kill your opponents at close range, either by chainsaw attack or stomping their corpse. Assassination assigns the COG soldiers and Locusts to kill the opposition leader and to hold leadership for that team whereas Annex mode is a race to complete objectives and achieve a targeted score first before the other team. Finally, the new King of the Hill is a territorial challenge in which you must control and defend fixed territory against the opposing team for a specified period of time. This mode shares the same objective as the Execution mode in that you must kill your enemies with special close range attacks. For those who engage in online matches and stats, take note that a Gold subscription may be needed in the Games For Windows Live membership. As for the game editor, you can create customized level designs but it remains unsupported by Epic and Microsoft.<br><br><span style="font-weight: bold;">Gears is a stunning game that exceeds the boasted graphics of its 360 predecessor</span>. I was privileged to be able to play the game on an HP Blackbird setup and I was blown away. Breathtaking visuals, solid framerate, smooth animation and polished character designs all contributed to making the game a visceral experience. Not surprisingly, my computer was gasping for dear life trying to run the game on the lowest settings. Make no mistake, Gears is graphically intensive and is meant to be played on a powerful rig at maximum resolution. On the audio side, the sound effects, voice acting and soundtrack fit well within the games context in building its dark and sinister atmosphere.<br><br>Also available on: 360<br>Publisher: Microsoft Game Studios<br>Developer: Epic<br>Release: Nov 6, 2007<br>MSRP: $49.99<br>Mature | Online<br><br>
		  	
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<pubDate>Wed, 14 Nov 2007 12:27:22 -0600</pubDate>
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<title>GB Review: The Darkness (PS3)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_the_darkness_ps3</link>
<guid>http://www.gamebump.com/go/gb_review_the_darkness_ps3</guid>
<comments>http://www.gamebump.com/go/gb_review_the_darkness_ps3#</comments>
<description><![CDATA[<p></p><div class="image"><img src="http://www.gamebump.com/images/upload/ioai3jco4eoq6udgiugyfw44.jpg" alt="" alignment="" border="0"><div><center>It's rated M for a reason.</center></div></div><p></p><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>The Darkness is a mixed bag; it definitely contains some intriguing content and follows a somewhat unique storyline, however the mafia elements are extremely cliche. Its presentation is superb at times, aptly dark and tragic, supported with some of the system's best and most horrific visuals to date, but the gameplay is plagued with some annoying and consistent flaws. The worst part is that the gamer spends most of his time shooting out lightbulbs via a very buggy targeting system, which gets old fast. Enemy AI could benefit from a severe boost in intellect, although the AI might have been weakened intentionally to make up for the ease with which Jackie dies in comparison to foes he shoots in the head (foes who get back up, re-aim and shoot through the pain - wish I had those skills). All in all, worth at least a rental.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Even after reviewing console and PC titles for a decade, I still have those moments when I feel that other reviewers must be playing a different game than the one I've got in my hands. The Darkness is one such title; it has a movie-like quality displayed in gorgeous (and graphic, and by graphic I mean twisted and gory) detail, elements of a tragic love-story, the traditional tale of revenge, functional online play, and adorable little demons that run throughout each level doing the master's deadly bidding. It's also got "The Darkness," a monstrous serpent creature older than time, and this evil, repulsive thing is (ironically) the game's saving grace - it keeps the plot fresh, wards off boredom via its numerous darkness abilities, and adds that extra pizazz that keeps The Darkness from being just another shooter, mafia emphasis or not. <br><br>But pretty visuals, rivets of blood, and even a trip to "hell" (no spoilers, promise) fail to cure the title's amusing faults. The very plot that eventually becomes the only worthwhile reason for playing is especially generic as far as the mafia goes: an east-coast based Italian family splits into two camps, one headed by our hero, Jackie, destined to present the kindler, gentler face of the mob (unless he's just been hired to kill you, in which case you're screwed) and the other by Jackie's dear ole' Uncle Paulie, a rebellious, crazy mobster who enjoys the modern drug trade against the family's wishes. <br><p></p><p></p>The two camps collide on Jackie's 21st birthday, and seizing the opportunity to benefit the most from this bloody feud is the darkness, which feeds on Jackie's fallen prey.<br><p></p>Probably to distract Jackie and keep him from acknowledging that <span style="font-style: italic;">there's a demon inside of him</span>, the darkness goes out of its way to make itself useful. It provides Jackie with demonic arms that toss large objects out of the way and, well, stab people as well as put out lights, and given that the light burns the darkness (reducing your darkness energy) you'll be shooting out or whacking light bulbs from the second area on; hope you don't get bored. The darkness also boasts some magical guns to finish off the undead (and these are Nazi undead, like an evil two-for-one special), a black hole that'll suck up everything in sight (fun for making piles of dead bodies), and a stealth mode. <br><br>The stealth option enables the player to slither around as the darkness, biting people's ankles and ripping out hearts in reckless abandon because even if enemies are standing around and observing the massacre in broad daylight less than one foot away, <span style="font-style: italic;">they see nothing</span>. The AI for the darklings, those gruesome fashionistas, isn't much better, with most getting stuck in walls or taking the scenic route to a destination as opposed to walking a straight line from A to B (and when they take the scenic route you can kiss their participation goodbye; 95% of the time, they <span style="font-style: italic;">won't</span> be back).<br><p></p><div class="image"><img src="http://www.gamebump.com/images/upload/457brvfnz2j1duz97rkcqcwx.jpg" alt="" alignment="" border="0"><div><center>Hey, there's a demon inside you.<br></center></div></div><p></p>When you're not attacking darkness-style you're left to traditional human weaponry. There are lots of guns, some bigger and more effective than others, and Jackie uses them to shoot stuff dead. The usual culprits are here: pistols, rifles, shotguns, and so on. Most of the time you'll catch yourself cycling through guns just to keep Jackie packin' something with ammo, as enemies take awhile to go down. What's really irritating is that there are portions in which Jackie is swarmed by heavily armed bad guys and stealth kills aren't a feasible option; Jackie is going to die a few times in these scenarios from one or two freak hits while repeated shots to an enemy's head leave the bad guy dazed before he runs and hides behind a box.<br><br>The matter is worsened the most by an unreliable targeting system. Bringing down bad guys is possible without carefully aiming for a sweet spot; shooting out lights, however, becomes a steadily frustrating process. You can aim and shoot at a light and miss five times, switch to the demon arm and miss five more, and finally switch back to the gun for another round of shots before finally hitting it. The scenario is repeated God only knows how many times by the game's end, at which point you've died just as often due to losing darkness energy while being shot at because you're running around putting out lights. Fun.<br><br>All of these annoyances eventually left me running through levels and main "quests" (the active storyline) just to see how the game ended. I lost interest in shooting the same generic baddies, in ordering darklings around only to have them get immediately stuck or killed. The "extra content" - the little gimmies and bonuses, like comic strips and darkling gear - offer little motivation to play and actually annoyed the hell out of me because in order to access this new material you've got to 1. complete a pointless task and 2. call a long-distance number. If you collect six of these numbers from the previous area then that means you have to dial each of them, one by one, and listen to part of some idiot's dialogue before hanging up. Why not give me the goodies after I find each piece of paper? <span style="font-style: italic;">What's the point of this nonsense</span>?<br><br>The Darkness isn't a bad game; <span style="font-weight: bold;">it's simply yet another next-generation title that looks better than it plays</span>. If you're a fan of the horror genre and/or enjoy a decent FPS, Jackie fits the bill. You two might even grow on each other, much like the snake sticking out of Jackie's back. Just don't expect an awe-inspiring experience until 2K Games and Starbreeze work out the kinks for the next one.<br><br><p></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=The Darkness&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
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<pubDate>Sun, 04 Nov 2007 19:01:22 -0600</pubDate>
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<title>GameStop Ending Product Replacement Plans for 360?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gamestop_ending_produce_replacement_plans_for_360</link>
<guid>http://www.gamebump.com/go/gamestop_ending_produce_replacement_plans_for_360</guid>
<comments>http://www.gamebump.com/go/gamestop_ending_produce_replacement_plans_for_360#</comments>
<description><![CDATA[There's a rumor floating that GameStop is going to cease offering product replacement plans for its Xbox 360s sold, according to a company memo that was leaked by Gamersreports. <br><br>As for why GameStop is resorting to this action, it's suggested that the company is losing too much cash on the deal, as Xbox 360s have been known to suffer some serious blips on occasion. At the link you'll find imagery of the memo, courtesy Gamersreports. The memo does state that the 1 year manufacturer's warranty offered by Microsoft is still in effect (though why wouldn't it be?)<br><br>The memo is a touch difficult to read as it was taken via cell phone.<br><br><p><img src="http://www.gamebump.com/images/upload/z1eyqttekr3s81m0turromt2.jpg" alt="" alignment="" border="0"></p><br>
		  	
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<pubDate>Wed, 31 Oct 2007 11:33:06 -0500</pubDate>
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