<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>WildTangent Closes Studio, Lays Off Staff</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/wildtangent_closes_studio_lays_off_staff</link>
<guid>http://www.gamebump.com/go/wildtangent_closes_studio_lays_off_staff</guid>
<comments>http://www.gamebump.com/go/wildtangent_closes_studio_lays_off_staff#</comments>
<description><![CDATA[



<div style="text-align: center;"><span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/287e2t9nq1b1ra8sy2cdx3dr.jpg" alt="" alignment="" border="0"></p></span></div><span style="font-weight: bold;"><br>WildTangent</span>, the company behind many games such as FATE and
BlasterBall announced today that it has closed its internal development studio,
WildTangent Game Studios, laying off around 20 of its staff in the process. CEO
and co-founder Alex St. John has also been replaced by Mike Peronto, formerly
COO of the firm - but will stay on as chairman.

<p>

The company also manages the advertising sales for a group
of gaming properties comprised of MMOGs and game portals including PopCap.com,
FreeOnlineGames, Jagexs Runescape and FunOrb properties, as well as Artixs
AdventureQuest, DragonFable and MechQuest properties.

</p><p>

Approximately 30 of the more than 600 games were
produced by the company's own WildTangent Game Studios. The rest of the games
on the WildTangent Game Network are from other game developers and publishers.<br></p>]]></description>
<pubDate>Tue, 04 Nov 2008 10:54:17 -0600</pubDate>
</item><item>
<title>Warhammer Online Exceeds 800,000 Subscribers</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers</link>
<guid>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers</guid>
<comments>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/0ibttheivr1fdiyvsy7f1cvn.jpg" alt="" alignment="" border="0"></p>Mythic's MMO, <span style="font-weight: bold;">Warhammer Online</span>, published by Electronic Arts unveiled that the game has exceeded 800,000 subscribers, according to recently released <a href="http://files.shareholder.com/downloads/ERTS/452995675x0x245319/f0a58760-2c38-408f-8779-2782cf681255/Q209%20ER_10.30_10am.pdf">Electronic Arts financial documents</a>. Within the document it states, 1.2 million copies of WAR has been sold since its release in September.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Warhammer Online&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WARHAMMER ONLINE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 03 Nov 2008 20:18:14 -0600</pubDate>
</item><item>
<title>This Just In: Ubisoft Makes The Money for Q3</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/this_just_in_ubisoft_makes_the_money_for_q3</link>
<guid>http://www.gamebump.com/go/this_just_in_ubisoft_makes_the_money_for_q3</guid>
<comments>http://www.gamebump.com/go/this_just_in_ubisoft_makes_the_money_for_q3#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ubilogo.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Ubisoft has announced its results for the first half of the 2007-2008 fiscal year, claiming that sales are up 52% mostly due to the release of high-profile games, including Rayman Raving Rabbids 2 and Assassin's Creed. <br><br>The company also posted a little update on its release schedule following a third-quarter review, all provided at the jump.<br><br><p></p><p></p><div style="margin-left: 40px;">Third-quarter business review<br><br>The third quarter of fiscal 2007-08 got off to a good start with a number of new games released in November including Assassin's Creed, Rayman Raving Rabbids 2, Naruto: Rise of a Ninja, Beowulf, and the range of casual games. <span style="font-weight: bold;">Assassins Creed has already notched up record sell-through sales of more than a million units</span>, a positive sign that the brand will be successful and that Ubisoft has created another long-term franchise. The casual games  including the Imagine, Petz and My Coach brands  have also recorded a solid early performance.<br><br>2007-08 games release schedule updated<br><br>Ubisoft today announced that <span style="font-weight: bold;">Tom Clancy's Rainbow Six Vegas 2 will be released during the fourth quarter of fiscal 2007-08</span>. This release will capitalize on the success of the first episode. In addition, Tom Clancy's Splinter Cell Conviction, previously scheduled for release in the fourth quarter of fiscal 2007-08, will now form part of a stronger line-up for fiscal 2008-09. Lastly, Haze  which was due for release during the third quarter of fiscal 2007-08  will now be launched in the fourth fiscal quarter. The targets previously announced by Ubisoft remain unchanged as they already took into account the possible impact of these delays as a preventive measure.<br></div><br>]]></description>
<pubDate>Wed, 21 Nov 2007 12:00:00 -0600</pubDate>
</item>
</channel></rss>


