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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Final Fantasy Crystal Chronicles: Echoes of Time (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds#</comments>
<description><![CDATA[<P align=center><A onclick="return amz_js_PopWin(this.href,'AmazonHelp','width=700,height=600,resizable=1,scrollbars=1,toolbar=1,status=1');" href="http://www.amazon.ca/gp/product/images/B001NJRR7G/sr=8-1/qid=1241482963/ref=dp_image_z_0?ie=UTF8&amp;n=3198031&amp;s=videogames&amp;qid=1241482963&amp;sr=8-1" target=AmazonHelp></A></P>
<P align=center><IMG style="WIDTH: 444px; HEIGHT: 429px" height=408 alt="" src="http://www.gamebump.com/images/upload/x2cvzzxhmytq14o12lua2lsq.jpg" width=378 border=0 alignment=""></P>
<P align=left><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P align=left>Echoes of Time is a fun hack n slash multiplayer game. The game improves upon its Ring of Fates predecessor with a greater emphasis on multiplayer combat and teamwork. Though the Wii version leaves much to be desired, the game is still a solid title on the DS to be enjoyed with friends. Square Enixs efforts to allow both DS and Wii players to connect and play together are admirable, but one that definitely needs to be tweaked concerning the Wiis control scheme. Echoes of Time should keep fans happy for some time until the arrival of the upcoming Wii title, Final Fantasy Crystal Chronicles: The Crystal Bearers.</P>
<P align=left><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P align=left><EM>Ring of Fates</EM> was Square Enixs follow-up to their Gamecube title: <EM>Final Fantasy Crystal Chronicles</EM>. After receiving fairly positive reviews, Square has returned to tweak the multiplayer features with a greater emphasis on combat in Final Fantasy Crystal Chronicles: Echoes of Time. Though the gameplay is similar, the ability to play with your friends over a Wi-Fi connection on both the DS and Wii versions is a welcome addition to the series. Echoes of Time combines the best of <EM>Ring of Fates</EM> and its <EM>Crystal Chronicles</EM> Gamecube brethren into a fun, light-hearted RPG for both casual and experienced players.</P>
<P></P>

</SPAN>
<P align=left>The story tells the tale of a young hero who reaches his or her sixteenth birthday. According to village customs, every young villager participates in a special ceremony by defeating hordes of monsters in the dark forest that surrounds the village. The victorious are crowned with a glowing crystal found in a forest clearing guarded by Sherlotta, a fellow villager. However, a village girl falls gravely ill on the brink of the villages celebration that sends the hero on a mission to acquire the items needed for a cure.</P>
<P align=left>Combat in Echoes of Time is similar to the earlier Ring of Fates DS title. You can attack, pick up and drop and jump in the open field in battle. There&nbsp;are four tribes are available: Clavats, Yukes, Selkies and the Lilties. You can engage the enemy with standard attacks, charge attacks (powerful attack that leaves you temporarily vulnerable) or magic attacks by acquiring various spells. This time around, you can either grab your friends or partner up with the A.I. to form a party. At the start, you can customize your party with as many warriors, mages or tribe kinsmen and kinswomen as you like. Towns&nbsp;&nbsp;and villages hold save crystals with most locations situated around a trotted path on the world map. A diary is kept by the main character that contains the chronology of events and adventures throughout the game.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/ayp5zbdvbpmqpe14qmlb5sle.jpg" border=0 alignment=""></P>
<P align=left>You can assign different tactics for your A.I. party members in battle that includes Protect Yourself, Do Your Best, Just Follow Me and Go Nuts With Magic. You can add and drop party members at the Adventurers Guild in town prior to your quest. For multiplayer coop, you can team up with your friends via Nintendos Wi-Fi connection. You can easily communicate with your party members with a communication panel that features phrases like Attack Together, Ill take this one and Hit it. Phrases are customizable with a total of twelve phrases available for you to create your own unique message.</P>
<P align=left>Echoes of Time allows you, just like its predecessors, to pick up and drop items, barrels and enemies at will. This is necessary on various quests to solve puzzles and unlock doors. Fighting enemies helps not only to gain experience but also helps you to acquire materials to place custom orders in town. By doing this, you save lots of money that would otherwise be spent on scrolls and materials at Custom Fabrications.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/jgzx06219c7ifxp6upm1cwq1.jpg" border=0 alignment=""></P>
<P align=left>Visually, the game has polished character designs and detailed environments. After a short run, the Wii version is essentially a ported DS game. The graphics are only slightly improved with a rather mediocre control scheme using the Wii remote. Between the Wii and DS version, the latter is preferable as Echoes of Time was originally designed with Nintendos handheld in mind. The soundtrack is soothing and accompanies the game quite well with its light hearted and relaxed musical tunes.</P>
<P align=left>Regrettably, the A.I. party members are more trouble than they are worth as they will often miss platform jumps, fall into lava pits and stand around idly while your enemies are attacking you. Echoes of Time shines in the multiplayer aspect as the single player adventure mode is very short-lived. Regarding the portability and the convenience to play with your friends, both Wii and DS owners can connect online with one another for quests. However, I personally recommend the DS version as the Wii online interface to join other quests is not very user-friendly at all. </P>]]></description>
<pubDate>Mon, 04 May 2009 19:42:14 -0500</pubDate>
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<title>Square Announces Dissidia Final Fantasy for mid-2009</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</link>
<guid>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</guid>
<comments>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ybph647b9rkjdywkipjyft6d.jpg" alt="" alignment="" border="0"></p>Square Enix announced today that Dissidia Final Fantasy, the PSP fighter featuring famous Final Fantasy characters, will be hitting North American shores in mid-2009. <br><br>The game will feature a lengthy story mode along with a new battle system that incorporates classic Final Fantasy battle features such as overdrives and limit breaks and RPG-based character development. <br><br>In addition, Dissidia Final Fantasy Trading Arts figures will be available through the North American online store around the time of the release. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:18:13 -0600</pubDate>
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<title>Final Fantasy Trailer's from (Random Latin and Greek Letters) Event Released.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</link>
<guid>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</guid>
<comments>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released#</comments>
<description><![CDATA[Videos from Square Enix's Summer event, just recently released to the public.&nbsp; Please enjoy.<br><br>FFXIII VS:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43655"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43655" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>FFXIII:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43656"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43656" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Fri, 12 Dec 2008 21:40:00 -0600</pubDate>
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<title>Final Fantasy XIII Development Being Led On PS3</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3</link>
<guid>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3</guid>
<comments>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/mn73vbcv7fhabglcgij7kj6s.jpg" alt="" alignment="" border="0"></p>Microsoft provided one of the few big announcement at this year's E3 event in the form of the news that Final Fantasy XIII is hitting the 360 as well as the PS3, but that doesn't change the fact that Square Enix is leading the game's development on the PS3 and will port the game to the 360 later, according to <a href="http://www.gamedaily.com/articles/news/final-fantasy-xiiis-lead-platform-is-ps3/?biz=1">GameDaily</a>. <br><br>"We haven't changed the direction of the development. We're making the
PS3 version first, and then porting to the 360 later," said director Motomu Toriyama in a video shown at Japan's DK Sigma 3713 event.
"I'm telling them to not think about the Xbox 360 right now. We can
think about it after the development kits arrive."<br><br>As noted by GameDaily, this will likely push back the release of the game in North America even further because there will be a simultaneous release for both platforms in the West. We'll let you know if a North American release date is announced in the future.<br>]]></description>
<pubDate>Mon, 04 Aug 2008 17:34:26 -0500</pubDate>
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<title>E3 2008: Final Fantasy IV Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_final_fantasy_iv_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_final_fantasy_iv_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_final_fantasy_iv_screenshots#</comments>
<description><![CDATA[<div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=59"> Launch Gallery: <b>Final Fantasy IV</b></a><br />
<a href="http://www.gamebump.com/?gallery=59&showpic=672"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/672.jpg" /></a><a href="http://www.gamebump.com/?gallery=59&showpic=673"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/673.jpg" /></a><a href="http://www.gamebump.com/?gallery=59&showpic=674"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/674.jpg" /></a><a href="http://www.gamebump.com/?gallery=59&showpic=675"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/675.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (6 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 14:47:53 -0500</pubDate>
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<title>E3 2008: Final Fantasy XIII Trailer</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_trailer</link>
<guid>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_trailer</guid>
<comments>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_trailer#</comments>
<description><![CDATA[<P>In case you missed the big reveal at Microsoft's E3 conference, here's the trailer shown for Final Fantasy XIII, which is no longer exclusive to the PS3:<BR><BR>
<OBJECT id=gtembed codeBase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0 height=392 width=480 classid=clsid:d27cdb6e-ae6d-11cf-96b8-444553540000><PARAM NAME="_cx" VALUE="12700"><PARAM NAME="_cy" VALUE="10372"><PARAM NAME="FlashVars" VALUE=""><PARAM NAME="Movie" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=36239"><PARAM NAME="Src" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=36239"><PARAM NAME="WMode" VALUE="Window"><PARAM NAME="Play" VALUE="-1"><PARAM NAME="Loop" VALUE="-1"><PARAM NAME="Quality" VALUE="High"><PARAM NAME="SAlign" VALUE=""><PARAM NAME="Menu" VALUE="-1"><PARAM NAME="Base" VALUE=""><PARAM NAME="AllowScriptAccess" VALUE="sameDomain"><PARAM NAME="Scale" VALUE="ShowAll"><PARAM NAME="DeviceFont" VALUE="0"><PARAM NAME="EmbedMovie" VALUE="0"><PARAM NAME="BGColor" VALUE=""><PARAM NAME="SWRemote" VALUE=""><PARAM NAME="MovieData" VALUE=""><PARAM NAME="SeamlessTabbing" VALUE="1"><PARAM NAME="Profile" VALUE="0"><PARAM NAME="ProfileAddress" VALUE=""><PARAM NAME="ProfilePort" VALUE="0"><PARAM NAME="AllowNetworking" VALUE="all"><PARAM NAME="AllowFullScreen" VALUE="true">
      <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36239" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </OBJECT></P>]]></description>
<pubDate>Mon, 14 Jul 2008 19:36:23 -0500</pubDate>
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<title>E3 2008: Final Fantasy XIII To Hit Xbox 360</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_to_hit_xbox_360</link>
<guid>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_to_hit_xbox_360</guid>
<comments>http://www.gamebump.com/go/e3_2008_final_fantasy_xiii_to_hit_xbox_360#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/4acjizhpvph7bf0k2k3kdvjg.jpg" border=0 alignment=""></P>
<P>Sqaure Enix President Yoichi Wada dropped a bombshell at the end of Microsoft's press conference today, as he revealed that Final Fantasy XIII is no long exclusive to the PS3 and will be available for the Xbox 360 on release day.</P>
<P>This is huge news for Sony, as one could now argue that they have to show at least one&nbsp;huge game&nbsp;at their conference tommorow to show that they have quality&nbsp;exclusives in the pipeline for the PS3. There's no doubt that they'll be facing pressure to show that the PS3 can compete with the 360's lineup of exclusives, which includes Fable 2 and Gears of War 2.</P>
<P>Stay tuned, we'll keep you updated with all the big announcements.</P>]]></description>
<pubDate>Mon, 14 Jul 2008 15:44:31 -0500</pubDate>
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<title>Final Fantasy Tactics Advance 2 Hits Store Shelves </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/final_fantasy_tactics_advance_2_hits_store_shelves_</link>
<guid>http://www.gamebump.com/go/final_fantasy_tactics_advance_2_hits_store_shelves_</guid>
<comments>http://www.gamebump.com/go/final_fantasy_tactics_advance_2_hits_store_shelves_#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/7udhiaqirz5nijvmvcfr9f78.jpg" alt="" alignment="" border="0"></p>Strategy fans rejoice, as Final Fantasy Tactics Advance 2: Grimoire of the Rift, the sequel to 2003's original Tactics Advance, hits store shelves today. <br><br>Boasting new jobs and races, a new clan system, and enhanced gameplay mechanics over the original, the game has seen generally positive feedback from the gaming press and is designed to appease fans of the original while appealing to those new to tactical RPGs. <br><br>You can pick it up for $39.99 on the DS. <br>]]></description>
<pubDate>Tue, 24 Jun 2008 15:41:25 -0500</pubDate>
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<title>PlayStation Store Update: Crisis Core, R-Type Command</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_store_update_crisis_core_rtype_command</link>
<guid>http://www.gamebump.com/go/playstation_store_update_crisis_core_rtype_command</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_crisis_core_rtype_command#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/0z1edk4jxlhbdlonh8ozyio3.jpg" alt="" alignment="right" border="0"></span></p>Two interesting bits have been added to Sony's <a href="http://store.playstation.com/">PlayStation Store</a> today, including a nice blue theme for Square Enix's <a href="http://store.playstation.com/store/product.vm?id=UP0082-NPUH90011_00-PC_CCFFVII_THEME">Crisis Core - Final Fantasy VII </a>and a demo of Atlus's <a href="http://store.playstation.com/store/product.vm?id=UP0005-NPUH90008_00-RTYPECOMMANDDEMO">R-Type Command</a>. <br><br>Both free items are for the PSP; do note that Sony requires you to be logged into your PlayStation Store account to access the content.<br><br>You'll also need to have the free PlayStation Network Downloader software installed prior to downloading the content. You can check that out <a href="https://store.playstation.com/store/instructions.vm">here</a> if you don't already have it.<br><br>]]></description>
<pubDate>Fri, 28 Mar 2008 14:50:34 -0500</pubDate>
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<title>New FFCC: Ring of Fates Gameplay Footage</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage</link>
<guid>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage</guid>
<comments>http://www.gamebump.com/go/new_ffcc_ring_of_fates_gameplay_footage#</comments>
<description><![CDATA[<P>Square Enix has unveiled a new trailer for its Final Fantasy Crystal Chronicles: Ring of Fates. The game is set for release this month for the DS.</P>
<P>You can view the&nbsp;video below.</P>
<P>
<OBJECT id=gtembed codeBase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0 height=392 width=480 classid=clsid:d27cdb6e-ae6d-11cf-96b8-444553540000><PARAM NAME="_cx" VALUE="12700"><PARAM NAME="_cy" VALUE="10372"><PARAM NAME="FlashVars" VALUE=""><PARAM NAME="Movie" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=31624"><PARAM NAME="Src" VALUE="http://www.gametrailers.com/remote_wrap.php?mid=31624"><PARAM NAME="WMode" VALUE="Window"><PARAM NAME="Play" VALUE="-1"><PARAM NAME="Loop" VALUE="-1"><PARAM NAME="Quality" VALUE="High"><PARAM NAME="SAlign" VALUE=""><PARAM NAME="Menu" VALUE="-1"><PARAM NAME="Base" VALUE=""><PARAM NAME="AllowScriptAccess" VALUE="sameDomain"><PARAM NAME="Scale" VALUE="ShowAll"><PARAM NAME="DeviceFont" VALUE="0"><PARAM NAME="EmbedMovie" VALUE="0"><PARAM NAME="BGColor" VALUE=""><PARAM NAME="SWRemote" VALUE=""><PARAM NAME="MovieData" VALUE=""><PARAM NAME="SeamlessTabbing" VALUE="1"><PARAM NAME="Profile" VALUE="0"><PARAM NAME="ProfileAddress" VALUE=""><PARAM NAME="ProfilePort" VALUE="0"><PARAM NAME="AllowNetworking" VALUE="all"><PARAM NAME="AllowFullScreen" VALUE="true">
      <embed src="http://www.gametrailers.com/remote_wrap.php?mid=31624" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </OBJECT></P>]]></description>
<pubDate>Sat, 08 Mar 2008 20:37:43 -0600</pubDate>
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<title>Square Enix Announces... its Intention to Announce FFXIII Date</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_announces_its_intention_to_announce_ffxiii_date</link>
<guid>http://www.gamebump.com/go/square_enix_announces_its_intention_to_announce_ffxiii_date</guid>
<comments>http://www.gamebump.com/go/square_enix_announces_its_intention_to_announce_ffxiii_date#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/vbepqdze7288r51o36wl99pu.jpg" alt="" alignment="right" border="0"></span></p>Here's a little unusual Final Fantasy XIII news for the evening, as Square Enix has made an announcement regarding the FFXIII release date "rumors" that have been circulating the Web. Below is SE's official statement regarding the FFXIII launch date:<br><br><div style="margin-left: 40px;">Although information regarding the release date of FINAL FANTASY XIII has been reported by certain videogame websites, Square Enix itself has yet to make an official statement on this topic. <span style="font-weight: bold;">Any reports of a confirmed release date are erroneous and should be disregarded</span>.<br><br>Square Enix will make an official announcement in the future concerning the release date when it has been determined. <br></div><br>In other words, the company is not yet ready to confirm or deny any suspected date. As usual, we'll keep you posted.<br><br>]]></description>
<pubDate>Wed, 30 Jan 2008 18:58:44 -0600</pubDate>
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<title>New Final Fantasy Versus XIII Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_final_fantasy_versus_xiii_screenshots</link>
<guid>http://www.gamebump.com/go/new_final_fantasy_versus_xiii_screenshots</guid>
<comments>http://www.gamebump.com/go/new_final_fantasy_versus_xiii_screenshots#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/1m6i38jr3ehm79jhw5s5ti3b.jpg" alt="" alignment="" border="0"></p>Along with new <a href="http://gamebump.com/go/new_final_fantasy_xiii_media">Final Fantasy XIII shots</a>, Famitsu has also published new Final Fantasy Versus XIII media. Again, it's viewable at the jump, so take a peek.<br><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/33ms0cu3y9ggvzld9bvsla6a.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/22jdvmi03f5e4jnjdfy35y1j.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/037sbdqs2v56vbq5816lhvl4.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/z5tvihg3p4065rh3lj3wjm7p.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e8dbt67rf723n8x18dwe6iq1.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 28 Jan 2008 02:13:17 -0600</pubDate>
</item><item>
<title>New Final Fantasy XIII Media</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_final_fantasy_xiii_media</link>
<guid>http://www.gamebump.com/go/new_final_fantasy_xiii_media</guid>
<comments>http://www.gamebump.com/go/new_final_fantasy_xiii_media#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/eidte0p1k0ps3mzeaxkrkld2.jpg" alt="" alignment="" border="0"></p>Famitsu has published some new snazzy images of Final Fantasy XIII, which you can view at the jump. I must admit that these new shots (of this and <a href="http://gamebump.com/go/new_final_fantasy_versus_xiii_screenshots">Versus XIII</a>) have me much more interested in the series again. Take a peek. I have no idea what the above image is of unless it's Carbuncle...<br><p></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/o0dxhdfph8jeojidt7grjkmo.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/kjudhxg7r4ygdru8wbmsqfxd.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ek09rj1lya600y5uwcj7ajjd.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/x01hhsigjlhkhs22w0ke09d9.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/7vpliuu0tmizj5ccwu4wpnj1.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 28 Jan 2008 02:07:10 -0600</pubDate>
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<title>GB Review: Final Fantasy Tactics: The War of the Lions (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/2qn5snxa0560mjw7b2vdfift.jpg" alt="" alignment="" border="0"></div><div><br><center>War of the Lions: The PlayStation classic in a whole new light.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>It's the same fantastic game you played in 1998 with some positive adjustments, including more mature dialogue and some lovely animated cutscenes. While a few other elements - character names, job ability names, etc - were changed for unknown reasons, the whole package comes together just as nicely as the original, though a few might have qualms with the cutscene voiceacting or missing infrastructure battles. All in all, the same Square masterpiece you've played before, only on the PlayStation Portable with a storyline that'll make more sense to newcomers than the original's.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>I might as well admit to a bias on Square Enix's updated Final Fantasy Tactics, as the original game is quite possibly my most favorite title, topping the likes of Super Mario Brothers 3, Mario Kart, Sunset Riders, Knights of the Old Republic I/II, the Elder Scrolls series, The Lion King (SNES - don't hate) and even Final Fantasy VII and VIII. Final Fantasy Tactics remains the king of all strategy RPGs, the title to which they all inevitably compare themselves as they struggle to balance pure strategy based gameplay with leveling up, magical spells, pretty graphics, and an enchanting plot - a feat that most in its genre fail to accomplish. <br><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/t11dydl5y52650sr5mvlpy2j.jpg" alt="" alignment="" border="0"></div><div><br><center>The same crew you know and love.</center></div></div><br>As you can imagine, when I first heard that Square was re-releasing FFT for its 20th Anniversary celebration I was both thrilled at the prospect and concerned that Square would butcher it by adjusting the gameplay mechanics, thereby making it "easier" for those accustomed to a simpleton's handheld games. This has always been a point of contention for me and hot handheld titles that tend to amount to nothing more than a whimsical collection of mini-games - such things are nice if they interest you and/or you're fresh out of entertainment options on-the-go, but for "real games" I've always preferred a console or a PC. Interestingly this is one of FFT: War of the Lions's primary criticisms: that it boasts a high learning curve and is more involving than the average handheld gamer would like. I say "interestingly" because critics appear to be lamenting the fact that War of the Lions is a <span style="font-style: italic;">real game</span> as opposed to a 15 minute mini-game.<br><br>Those of us who enjoyed the original (or prefer to spend more than 15 minutes on a game here or there), however, will be pleased with most of what Square has done for War of the Lions, beginning with some much-needed dialogue adjustments. Gone are the childish, sometimes nonsensical comments poorly translated from the Japanese script; the dialogue is now much more mature and befitting of the game's setting. Compare three samples I took at random from both the original and PSP version:<br><br><div style="margin-left: 40px;">"Take care of Ramza. He may be your half brother but he is my own flesh."<br>"Though he be not the issue of the womb that bore you, my sons, still my blood courses his veins. Watch after him."<br><br>"He will be killed if we don't act fast! I don't know what I would do if..."<br>"We must act quickly if he is to remain so. Should he be killed, <span style="font-style: italic;">I</span> will lose everything..."<br><br>"Highness. Please let me have 100 soldiers!"<br>"I beg of you, Lord Beoulve! Lend me a hundred men that I might hunt the whoresons down!"<br></div><br>Some might complain that the dialogue loses its directness and childlike charm in the update, but Square scores points from me for taking the time to modify the script line by line, making the game's plot significantly easier to follow. This polishing was also applied to the game's tutorial/chronicle, which now sounds less like thrown-together biographies and a brief note on the zodiac role and more like elements meant to help the player follow the narrative and understand the strategic aspects of the gameplay. Gamers unfamiliar with the battle system's charge time (CT) gauge, how the zodiac compatibility feature operates, the party roster's organization, or how characters acquire abilities for use in battle will find the cleaner tutorial much simpler to understand in comparison to the original's. The game does, however, still operate on the notion that nothing quite teaches like experience, and so introduces gameplay elements by tossing the player into the fray with his party and letting him take charge of his unit step by step, but this is one of the game's perks unless you'd rather read through instructions before you're allowed to play.<br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/sfw2ljbwuo8coermiopcyk1x.jpg" alt="" alignment="" border="0"></div><div><br><center>A black mage <span style="font-style: italic;">can</span> save the world.</center></div></div><br>These subtle presentation enhancements were also applied to the game's spell/ability naming scheme as well as character names and titles. The infamous Algus has been upgraded to Argath; Rad, that coward NPC from the very first battle, has been switched to Ladd (though he's just as useless); the Death Corps has been renamed the Corpse Brigade; and Ramza's home at Igros is now Eagrose. The spell naming system, which had healing spells listed as cure, cure 2, cure 3, etc., has been modified to fit into the familiar Final Fantasy realm of cures, curas, curagas, and so on. The auto-attack option is now aptly displayed as "AI" while priests have become white mages and wizards, black mages. <br><br>Fans of the original will find that most of the content in the PSP version is the same, a plus considering its predecessor's high quality. The music, one of the game's greatest features, contains the same powerful songs looped during battles and menu navigation and supported by cute ambient sounds (the drawing of swords, the cries of the dying, the blowing of wind, and so on) during cutscenes and gameplay; most of the cutscenes are still presented with in-game graphics, though "important" scenes have been updated with more visually appealing animations that combine the title's sprite character graphics with its new maturity. The cutscene voiceacting could use a bit of work - I'm still of the mind that voicework should have been eliminated altogether here as subtitles would have carried the animation along just as well, if not better - and the UMD will freeze for half a second during cutscene play (usually once or twice a scene), but it is a treat to see Square breathe fresh life into Ramza and Delita after a decade since the original.<br><br>To commemorate the title's re-release Square also added two new gameplay features for fans, these being ad-hoc battles and jobs (now labeled as "errands") available in every tavern. If you'd rather fight against a human opponent or enlist job aid from a person with a more experienced squad, you can finally do so, and Square has even modified some of the gameplay rules for these ad-hoc options. Now if your favorite black mage dies in a battle against a friend and also crystallizes after his counter reaches zero (which would normally mean that this black mage is gone forever), you can get him back after the battle. Any equipment you lose is also returned after ad-hoc carnage, while bonus gil and equipment rewards are kept. The ad-hoc feature is of tremendous value to gamers with access to multiple PSPs and at least two copies of the game, but it means zilch to the rest of us. An infrastructure (online) mode that pitted players from across the globe against each other would have made War of the Lions <span style="font-style: italic;">the</span> RPG for the PSP (and would have kept me too busy to write another review, ever), but sadly the feature is sorely lacking. <br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/v28eqyqswauksfkniuus6rbr.jpg" alt="" alignment="" border="0"></div><div><br><center>Always the perfectionist.</center></div></div><br>The Lions War does port very well over to the PSP, though the color palette is toned down somewhat, giving the game a more realistic look, and the handheld isn't capable of producing the same quality of sound that your HDTV paired with its surround sound routinely emits, however the title still looks, sounds, and plays almost exactly the same as its predecessor. The only other quirk I noticed in the PSP version is that some spells (like protect, shell, etc) have slightly slower animations than the PlayStation original's, though this is hardly noticeable unless you (like me) have both your PSP and PlayStation 3 simultaneously running the same game. <br><br>While some fans are going to be annoyed at the new cutscenes and the lack of online (infrastructure) play, most - as well as those who missed out on a true gaming experience in the late 90's - will find that Final Fantasy Tactics: War of the Lions is not to be skipped.<br><br>Also available on: PlayStation (if you can find it)<br>Publisher: Square Enix<br>Developer: Square Enix<br>Release: Oct 9, 2007<br>MSRP: $39.99<br>Teen | Ad-hoc play | <a href="http://gamebump.com/index.php?tag=final+fantasy+tactics&amp;x=0&amp;y=0">News</a><br>Won runner up for GameBump's <a href="http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass">Best Portable Game of 2007</a><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Final Fantasy Tactics: The War of the Lions&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY TACTICS: THE WAR OF THE LIONS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 28 Dec 2007 16:27:20 -0600</pubDate>
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<title>Some Curious Imagery for Kingdom Hearts, Final Fantasy Fans</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/some_curious_imagery_for_kingdom_hearts_final_fantasy_fans</link>
<guid>http://www.gamebump.com/go/some_curious_imagery_for_kingdom_hearts_final_fantasy_fans</guid>
<comments>http://www.gamebump.com/go/some_curious_imagery_for_kingdom_hearts_final_fantasy_fans#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/g2bergb81lqws0h2rfme6bh7.jpg" alt="" alignment="right" border="0"></span></p>Our friends over at Gamefront have posted new magazine imagery <span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"></span>of several hot titles currently being developed in Japan, which you can view at the links below. I'm beginning to wonder what Square is doing to my precious Kingdom Hearts (excluding KH2) series...<br><ul><li><a href="http://www.imagebam.com/image/feb37a1552917">Kingdom Hearts 358/2 Days</a></li><li><a href="http://www.imagebam.com/image/f52bd71553010">Kingdom Hearts: Birth by Sleep</a></li><li><a href="http://www.imagebam.com/image/c8f48a1553127">Sim City DS 2</a></li><li>Dissidia: Final Fantasy (<a href="http://www.imagebam.com/image/35593c1552532">1</a>, <a href="http://www.imagebam.com/image/2876e21552533">2</a>, <a href="http://www.imagebam.com/image/8108041552534">3</a>)</li></ul><br>]]></description>
<pubDate>Wed, 26 Dec 2007 14:44:45 -0600</pubDate>
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<title>[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom Hourglass</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</link>
<guid>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</guid>
<comments>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass#</comments>
<description><![CDATA[<p style="text-align: center;"><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" border="0"></a><br><img src="http://www.gamebump.com/images/goty07/bestportable.gif"></p><p></p><p><img src="http://www.gamebump.com/images/upload/3yswot03mhho89sca6ybujml.gif" alt="" alignment="" border="0"></p><br><p></p><p><span style="font-weight: bold;">Why It Won:</span> Zelda games come around more frequently than Mario games and so aren't
held to the same absurd scrutiny. In fact, after a lifetime of
mostly-identical storylines (the princess is kidnapped, oh noes!) it
wouldn't be altogether ridiculous to wonder when something new would
come along for Link to do besides spend all day fishing, blowing into
an ocarina, and looking for pieces of the much-elusive Tri-force. I'd
all but discounted the series as an ad-tedium retread of the same
concepts when <span style="font-style: italic;">The Legend of Zelda: Phantom Hourglass</span> came along and I,
feeling sorry for my oft-neglected DS, decided to give it a whirl.<br>
</p><p></p><p></p><br>
Phantom Hourglass is refreshing on many counts. Rather than trying to
transpose some pre-fab Zelda tale onto the DS and throwing in a few
inane mini-games for the sake of utilizing the hardware's features
(like nearly every Wii game being made still), Phantom Hourglass is
built from the ground up for the DS and the dual-screen, touch-screen,
and microphoney features are etched into the very fabric of the game.
Though it may sound off-putting, the only way to control our cel-shaded
Link is by dragging the stylus around the screen (no D-pad), the only
way to skip through conversations is by tapping the screen (no face
buttons), and except to activate them, every weapon and tool is
exclusively controlled by the touchscreen. Need to extinguish a fire to
continue through one of the countless labyrinthine temples, caves, and
dungeons? Just it out? Need to send your boomerang on a serpentine
course across the map to defeat baddies, break open some vases, and
return their contents to you? Stay back where it's safe and draw a wiry
course for the boomerang to follow. Need to remember the key to a
puzzle, the best route through a maze, or the positions of hidden
treasure chests? Just draw them on your map.<br>
<br>
No element of this game feels shoe-horned in. The story is actually a
bit engaging and not a repeat of the same thing we've been doing for 20
years now. There's no Ganondorf or Tri-Force or Epona or, hell, not
even a Zelda. This straight-sequel to Wind Waker manages to be unique,
fun, and simple at the same time. I was starting to think that there
would never be a portable game that could hold my attention when I'm
surrounded by high-definition consoles and crazy-huge gaming PCs, but
here's The Legend of Zelda: Phantom Hourglass proving me wrong.<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">Why You May Disagree:</span> The most common complaint I read from naysayers
is that the lack of D-pad controls is a "slap in the face" to longtime
Zelda fans. Others find the constant ocean-faring tedious. Others are
afraid that playing a game with a cel-shaded protagonist will damage
the delicate fabric holding their heterosexuality intact.<br>
<br><span style="font-weight: bold;">
But We Say:</span> Is the reason you liked previous Zelda games because of the
immersive story and addictive gameplay, or because you move the
character around by sliding your thumb around a plastic cross? The
touchscreen control might look awkward at first, but it feels perfectly
comfortable. Also, since every tool and weapon is controlled via the
touchscreen it would become too confusing to constantly switch back and
forth from the D-pad to the stylus. if you want to control a character
with a D-pad, try playing any other video game ever made. The
sea-travel can seem a bit monotonous, but there's usually something to
do on the way, and there are ways around it.<br>
<br><span style="font-weight: bold;">
Runner Up:</span><a href="http://gamebump.com/go/gb_review_contra_4_ds"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/xjzwcizabk0srymht3xq9b8o.jpg" alt="" alignment="left" border="0"></span></a><span style="font-weight: bold;"><br></span><p></p><p><span style="font-weight: bold;"><a href="http://gamebump.com/go/gb_review_contra_4_ds">Contra 4</a>:</span> This was the first game in a long time to "feel" like a
Contra game. The fast-paced shooter is one of the best portables
released this year and deserves recognition, but the joy it takes in
its difficulty makes it a game not for everyone, and besides taking
advantage of both screens the only real reason for this game to be on
the DS is because it would look ridiculous on any other platform. What
the game needs is a boomerang you control by drawing its path with the
stylus.</p><p><span style="font-weight: bold;"><p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/cvrqwm25jfo80mvipahumrqy.jpg" alt="" alignment="left" border="0"></span></a></p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions">Final Fantasy Tactics: The War of the Lions</a>:</span> The PSP release of the nine-year-old PlayStation classic, FFT: War of the Lions is possibly the best RPG available on Sony's handheld and is an absolute requisite purchase if you owned and loved the original. However, this fresh version does feature some subtle changes that tend to annoy fans, including slower spell animations, adjusted dialogue (though we find this a plus), and the lack of online multiplayer. Considering the huge potential for online battles as opposed to just ad hoc (which requires two PSPs and two copies of the game), this is a significant drawback.<br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Phantom Hourglass&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PHANTOM HOURGLASS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 21 Dec 2007 13:16:00 -0600</pubDate>
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<title>GB Preview: Final Fantasy IV (DS)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_preview_final_fantasy_iv_ds</link>
<guid>http://www.gamebump.com/go/gb_preview_final_fantasy_iv_ds</guid>
<comments>http://www.gamebump.com/go/gb_preview_final_fantasy_iv_ds#</comments>
<description><![CDATA[<p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ch8u476lb9g7bscbrqn3ewc1.jpg" alt="" alignment="" border="0"></p>With new consoles come the promise of new experiences - or at least, that's the assumption one can make with the coming of the latest and  greatest technology. More power - or a disruptive peripheral - can be exploited to make a familiar experience better and the old (seemingly)  irrelevant. One of the first generations where this was truly evident was the advent of the Super NES. Games like Pilotwings and F-Zero exploited the newfound strength of the Super NES (notably its Mode 7 scaling effect) to truly show us that hey, technology (in this case, the ubiquity of the NES) does wither in obsolescence. <br><p></p>But while those games dazzled and impressed with their graphical effects, where was the truly epic game that was able to build on the previous generation's cornerstone without relying on technology's unfortunate excesses? Final Fantasy IV's crew of Cecil, Kain and co. had something to say about that. Square released Final Fantasy IV in 1991 and to this date it remains a dividing line between the simplistic console RPGs of the Dragon Quest vein and the more modern (some would say mired in an eternal rut), flashy approach taken by most Japanese RPGs since Final Fantasy VII. <br><p></p><p></p>For its time, Final Fantasy IV was truly epic. The battles were fast and featured huge monsters, forerunning the Active Time Battle system that served Final Fantasy titles throughout the 90's. You could have up to five characters in your party, a feat still unmatched by any other Final Fantasy title. The music was fuller than ever (in stereo!) and better than ever - Final Fantasy IV is one of famed composer Nobuo Uematsu's greatest works. The character-driven plot, while spoonily translated at times, was nonetheless helped by the greater capacity for text and addition of better animated and more expressive sprites. The quest even reached as far as traversing the moon!<br><br>Age has been fairly kind to the title as an effect of the mass of players it affected viewing it through that old rose-tint. New players will get a chance to play it soon, not in the form of the most cutting edge technology it once represented but on one that nonetheless represents an unforeseen broadening of the gaming market: the Nintendo DS. The logical follow-up to 2006's 3D remake of Final Fantasy III, this remake of Final Fantasy IV is likely to be easier to swallow than the obtuseness of its immediate predecessor, if its source material is adhered to with any skill.<br><p>The plot of course remains centered on the Dark Knight Cecil and his questioning of authority and the whirlwind of events that follow. Square Enix has promised however that all new scenes will be added to the story that were written out for its original release but were either technically or logistically unfeasible at the time. Early screens have shown that the game looks to improve over FFIII's exploitation of the DS hardware, as more characters can be displayed on the 3D battlefields. The original version's battles, as mentioned previously, loaded quickly and were over quickly - FFIII DS suffered slight load times that were made all the worse due to the high encounter rate. Whether FFIV will suffer the same remains to be seen. Another addition is that characters are now able to use skills inherited from other characters, the details on which are still scarce.  <br><br>This of course isn't the first time FFIV will see release on another console. Subsequent re-releases on the PS1, Wonderswan (a Japanese-only handheld), and Game Boy Advance have seen minor additions to the game. But never before has the game been completely remade, so the hope for new content built from the ground up is there. The original game is short but some standards - an experienced player can breeze through the quest in about 10 hours. Let me repeat - experienced, on the original US version's toned down difficulty. Someone playing the game for the first time should see more than 20 hours from the game, which is a solid length for its now portable status. <br><br>Final Fantasy IV sees its DS release on December 20 in Japan. There is still no word on a release to the West; however, that gamble is about as safe as betting that Cecil will have to come to terms with himself and save the world from a villain that pops up for the first time in the story's latter act. In other words, yeah, it'll happen. <br></p><p><br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=final fantasy iv&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY IV AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Thu, 06 Dec 2007 22:08:38 -0600</pubDate>
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<title>Final Fantasy XI: Wings of the Goddess Soars To Retail</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/final_fantasy_xi_wings_of_the_goddess_soars_to_retail</link>
<guid>http://www.gamebump.com/go/final_fantasy_xi_wings_of_the_goddess_soars_to_retail</guid>
<comments>http://www.gamebump.com/go/final_fantasy_xi_wings_of_the_goddess_soars_to_retail#</comments>
<description><![CDATA[<P align=center><IMG style="WIDTH: 276px; HEIGHT: 253px" height=360 alt="" src="http://www.gamebump.com/images/upload/j7q9hjed42zx350wyjy5jlub.jpg" width=372 border=0 alignment=""></P>
<P>Square Enix has announced today that the&nbsp;Final Fantasy XI: Wings of the Goddess expansion pack has shipped to North American retailers for the PC, Playstation 2 and Xbox 360. <BR></P>
<P>The game can be purchased as part of the Vana'diel Collection 2008 with MSRP of $39.99 and $49.99 respectively for the PS2 and Xbox 360. For fans who only wish to buy the expansion, Wings of the Goddess carries a $29.99 price tag for the PC, Playstation 2 and Xbox 360. <BR></P>
<P>The online service for the title will officially go live on November 22.</P>
<P>
<P>


<P></P>
<P></P>
<P>Wings of the Goddess includes the following features:</P>
<UL>
<LI>Unravel the secrets of this highly anticipated new chapter<BR>and discover its ties to the exciting world of Vana'diel 
<LI>Experience the world through the eyes of two new job<BR>classes, the dancer and the scholar, both exclusive to the FINAL<BR>FANTASY XI: WINGS OF THE GODDESS expansion pack 
<LI>Master new techniques like the dancer's Steps or use new<BR>black and white magic with the wise scholar, further enhancing magical<BR>capabilities 
<LI>Learn more about the main stage, Vana'diel, and see San<BR>d'Oria, Bastok and Windurst like never before with epic battles and<BR>new inhabitants, good and bad 
<LI>Engage in combat, alone or in a party, with powerful new<BR>monsters and foes  claim the spoils and rewards that come from<BR>defeating ferocious enemies such as gnats, gnoles, ladybugs, pixies,<BR>sandworms and more 
<LI>Team up with friends from around the world and across the<BR>PlayStation 2 system, Windows PC and Xbox 360 to experience the world's only triple cross-platform, triple-region MMORPG with a community of more than 500,000 active subscribers and 1.7 millionplayer characters</LI></UL>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=final fantasy xi wings of the goddess&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY XI WINGS OF THE GODDESS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 21 Nov 2007 13:30:21 -0600</pubDate>
</item><item>
<title>New FFCC: The Young King Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_ffcc_the_young_king_shots</link>
<guid>http://www.gamebump.com/go/new_ffcc_the_young_king_shots</guid>
<comments>http://www.gamebump.com/go/new_ffcc_the_young_king_shots#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/q3q6wq7wq2mpsrzpy0tp5364.jpg" alt="" alignment="" border="0"></p>In more visually impressive Wii news, Square Enix has unveiled new screenshots for its (take a deep breath) Final Fantasy Crystal Chronicles: The Young King and the Promised Land. They're courtesy of Game Watch. If you're looking for exact release details, though, you're out of luck as no one seems to have any.<br><br>]]></description>
<pubDate>Mon, 29 Oct 2007 13:41:46 -0500</pubDate>
</item><item>
<title>Square Enix Launches Return Home to Vana'diel Campaign, Again</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_enix_launches_return_home_to_vanadiel_campaign_again</link>
<guid>http://www.gamebump.com/go/square_enix_launches_return_home_to_vanadiel_campaign_again</guid>
<comments>http://www.gamebump.com/go/square_enix_launches_return_home_to_vanadiel_campaign_again#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/ffxitag1.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Those of you who were avid Final Fantasy XI gamers who have been considering getting back into the game in preparation for the company's Wings of the Goddess (expansion) launch may be pleased to know that the company has revived its "Return Home to Vana'diel" campaign. Wings of the Goddess will be releasing on the Xbox 360, PC, and PlayStation 2 on November 20.<br><br>Hit the link to view more information on SE's latest FFXI campaign.<br><br>]]></description>
<pubDate>Wed, 24 Oct 2007 21:14:47 -0500</pubDate>
</item><item>
<title>Final Fantasy II (PSP) Screenshots Released</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/final_fantasy_ii_psp_screenshots_released</link>
<guid>http://www.gamebump.com/go/final_fantasy_ii_psp_screenshots_released</guid>
<comments>http://www.gamebump.com/go/final_fantasy_ii_psp_screenshots_released#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Below are some new screens from the 2007 SCEA Gamer's Day event for <span style="font-weight: bold;">Final Fantasy II</span> for the PSP.


]]></description>
<pubDate>Thu, 17 May 2007 16:32:00 -0500</pubDate>
</item><item>
<title>Square Enix Announces Four Titles for NA Market</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market</link>
<guid>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market</guid>
<comments>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market#</comments>
<description><![CDATA[Square Enix has announced the development of and tentative release dates for four of its impending titles as well as game details and system specifics.<br /><br />For the Nintendo DS, Square is planning to launch Dragon Quest Monsters - Joker, an &quot;addictive handheld monster collection RPG&quot; that enables players to &quot;capture, train, and breed a powerful army from more than 200 classic Dragon Quest creatures in order to become the world's greatest monster trainer.&quot; Sound familiar? The game is set to release in Q4 2007 (all dates given are for North America and, of course, subject to change at a moment's whim).<br /><br />Square is developing another Dragon Quest title for the Nintendo Wii, entitled Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. The game is being billed as suitable for both the hardcore and casual gaming audiences and makes extensive use of the Wii remote, enabling players to &quot;slash, parry, and slice their way through a land filled with trademark Dragon Quest foes.&quot; The release date is currently TBA.<br /><br />Square is also planning to release Ivalice Alliance Final Fantasy Tactics: The War of the Lions, a portable update of the original 1997 PlayStation classic (Final Fantasy Tactics), for the PlayStation Portable. The game features new CG cutscenes, new jobs, a 16:9 widescreen presentation, multiplayer, and &quot;new storyline elements&quot; that all &quot;refine the genesis of the Ivalice Alliance.&quot; The game will launch simultaneously in both the European and North American regions this October and is already being enjoyed by gamers in Japan.<br /><br />And finally, the company is also intending to launch Final Fantasy XII Revenant Wings, which continues the story of Final Fantasy XI, exclusively for the Nintendo DS. The game is a &quot;sophisticated experience that commands full use of the Nintendo DS,&quot; featuring touch screen functionality via the stylus. The game is expected to release this winter.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 14 May 2007 12:42:00 -0500</pubDate>
</item><item>
<title>Final Fantasy IV Announced For GBA</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/final_fantasy_iv_announced_for_gba</link>
<guid>http://www.gamebump.com/go/final_fantasy_iv_announced_for_gba</guid>
<comments>http://www.gamebump.com/go/final_fantasy_iv_announced_for_gba#</comments>
<description><![CDATA[Nintendo has announced that Square Enix, one of the industry's premier RPG developers, is currently working on a rendition of Final Fantasy IV for the GameBoy Advance/Micro. <br /><br />Final Fantasy IV was originally released on the Super Nintendo console in 1991 as <em>Final Fantasy II</em> for the US market, and will feature specific additions - new areas/characters/abilities - for this GameBoy Advance/Micro remake.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 08 May 2007 13:47:00 -0500</pubDate>
</item><item>
<title>Dissidia Final Fantasy Confirmed for PSP</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/dissidia_final_fantasy_confirmed_for_psp</link>
<guid>http://www.gamebump.com/go/dissidia_final_fantasy_confirmed_for_psp</guid>
<comments>http://www.gamebump.com/go/dissidia_final_fantasy_confirmed_for_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>There's quite a bit of interesting Square Enix news this morning as the company prepares for its Square Enix Party 2007 event (held May 12 in Japan), but one of the more unique pieces concerns the company's confirmation of Dissidia Final Fantasy for the PlayStation Portable.All we know at the moment is that the character design work was done by Tetsuya Nomura (FF XIII) and the game features a logo curtesy of the famed Yoshitaka Amano. The company has launched the Japanese site as well, which you can view <a href="http://www.square-enix.co.jp/dissidia/" target="_blank">here</a>.
]]></description>
<pubDate>Tue, 08 May 2007 13:11:00 -0500</pubDate>
</item><item>
<title>GH Review: Final Fantasy Fables: Chocobo Tales (DS)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_final_fantasy_fables_chocobo_tales_ds</link>
<guid>http://www.gamebump.com/go/gh_review_final_fantasy_fables_chocobo_tales_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_final_fantasy_fables_chocobo_tales_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">As Im sure you can tell from the title, Final Fantasy
Fables: Chocobo Tales is, quite simply, childs play, a title developed so that
both children and adults can enjoy those giant yellow, fun-loving,
eager-to-please birds called chocobos that have proven a staple of every
Final Fantasy game. For the first time since the relative disaster that was
Chocobo Racing (1999) on the original PlayStation, the chocobos are back in
their own premier title, ready to weave a spell of classic storytelling with a
Final Fantasy twist upon both the young and the old. Strangely, the games
friendly nuances, colorful atmosphere, and fun minigames make Chocobo Tales an
enjoyable retreat from the fast-paced action/adventure games that make up the
bulk of a gamers diet, and the title is much simpler than a regular Square
Enix RPG, making for easier pick-up-and-play moments. Gather around for
story-time: depending on your age group, this could be a winner.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The overall plot for Chocobo Tales is simple and direct,
with minor twists and turns paired with fun or witty dialogue to keep the
player interested regardless of age. Gamers are cast as a young yellow chocobo
fond of a storytelling white mage who has gathered all her chocobo friends
together for a fantastical treat, but as these things tend to go, the fun is
spoiled by a thrifty black mage who has just purchased a rare storybook. The
book, of course, is cursed, and as the black mage recites its spell it comes to
life as Bebuzzu, a wicked fellow who proceeds to eat all the chocobos and
retreat until a dark woman appears. Its now up to you to free your birdy
friends from Bebuzzus grasp by collecting their cards throughout the
environment which, by the way, you navigate entirely with the status.



<p class="MsoNormal">The usual method for freeing your friends involves
completing tasks from various storybooks containing traditional fables
(Three Little Pigs, Ugly Duckling, Jack and the Beanstalk, etc) told with Final
Fantasy flair. Each storybook contains three options: trial (in which you
attempt to meet a gameplay requirement for a
reward), battle (you against AI-controlled chocobo opponents), and storytime
(which gives the prologue/theme for each book; keep in mind that you can unlock
new epilogues for completing certain goals). The story is told in colorful
pop-up fashion, with cut-out characters interacting in the books picturesque
environment. In Titan and the Beanstalk vol. 1 players help their chocobo
climb the humongous plant by drawing leaves to propel the chocobo up, all while
avoiding the hazardous bombs along the way; in vol. 2, gamers race down the
stalk by drawing leaves that are used to slide the chocobo back down to earth,
collecting coins to beat opponents. In Ugly Chocoling, players utilize a
magnifying glass to find a flaming bird; in Shiva and Ifrit, gamers collect
fruit without being frozen or burned alive by the ice and fire raining down
upon the poor chocobos head. The majority of these storybook minigames are
enjoyable and of an appropriate difficulty for children, though a few of them
sport some tough spots to keep the title challenging.



<p class="MsoNormal">To keep the storybook minigames from posing too much of a
distraction Square also included microgames that are just as fun and
entertaining as the minigames are. In Malboro Masher the object is to tap the
screen whenever a malboro appears on the grid, but tapping a bomb by mistake
ends the game. Job Juggler is a lovely nostalgic game in which a sprite
representing a Final Fantasy class jumps across the screen and you have to
identify its job from rows of class options. While both microgames and
minigames give card awards, the minigames serve a double purpose, often
manipulating the environment so the chocobo can proceed to the next area. 



<p class="MsoNormal">All this card business probably has you wondering what
youre supposed to do with your set other than examining their pretty pictures.
Besides including mini and microgames, Square has capitalized on everyones
strange fascination with card battling by including the option in Chocobo Tales
in place of real fighting. Card battles are turn-based and give both you and
your AI opponent three random cards pulled from a deck; each card has four
colored zones that can feature either an attack (sword) or guard (shield) zone.
If your cards blue zone has a sword and the opponents card has a blue zone
with a shield, your attack is blocked; if his cards blue zone is blank,
however, it goes through. Theres an element of speed introduced for the card
battles, as the first person to select his card choice goes first, and it
should be noted that any successful attack made against your card character
will go straight on through to your chocobo, lowering his HP; when his HP
reaches zero, it sucks to be you.



<p class="MsoNormal">If single-player gameplay isnt your thing, Square has
included some multiplayer options for the adventurous. You can hop on
Nintendos Wi-Fi option for a pop-up duel with players across the globe, which
is especially enjoyable considering that human opponents are considerably more
challenging than the AI ones offered in the storyline. Online play also
motivates the player to collect additional cards via completing tougher
challenges in storybooks, which grants further replay value.



<p class="MsoNormal">Square is renown for creating wonderful visual presentations
for its games, and Chocobo Tales receives the same star treatment. Your 3D
chocobo explores a lush, vibrant 3D environment complete with small houses,
forests, streams, and even a volcano. Movement is performed via lightly sliding
the stylus across the screen, although you can use the D-pad if you prefer. The
pop-up characters in storybooks and card battles are another visual treat, and
special effects occur during card battles when you or your opponent pulls a
card with a unique ability. Acoustically, you get the same Final Fantasy themes
youre familiar with, like the famous chocobo song, paired with ambient noises
like choco-footsteps and squawks. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Though Chocobo Tales sports enjoyable micro and minigames as
well as online play, a few of its games can become quite irritating. For
example, in Titan and the Beanstalk the player has to draw leaves to propel the
chocobo upward, but taking the time to draw an actual leaf is a waste 
instead, draw a line or the top of a triangle to orient the leaf properly or
youll spend the next hour bouncing all over the place. Youll run into little
problems related to drawing items or directing your chocobo in numerous
minigames, but while frustrating, they still require only minimal effort to
work around.



<p class="MsoNormal">Probably the games biggest fault is its target audience, as
the game often feels far too cutesy and childish for adults. Then again, its
full of chocobos and moogles, so what can one expect?



<p class="MsoNormal">Though you can send games to friends, you can only send
microgames, which arent anywhere as pleasing or as cute as the storybook
minigames. As for online play, there are plenty of gamers to compete against,
but dont be surprised by the standard disconnects. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Final Fantasy Fables: Chocobo Tales is a surprisingly
pleasant game if youre into fast pick-up-and-play gameplay and are enticed by
cute visuals, card collecting, and card battling. Its a fairly quick
adventure, though, and a bit too easy to maintain an adults interest when more
complex, similar titles are available. If youre a Final Fantasy fan or enjoy
card games, its more than worth a look, and especially if youre under the age
of 15. Others may want to rent first. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.1&size=20" alt="GAMEPLAY: 8.1" /> <br />
Its much too simple for my tastes, but its functional and cute.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Very adorable visuals. Love the cut-out character design.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8&size=20" alt="SOUND: 8" /> <br />
Standard Final Fantasy themes.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.3&size=20" alt="FUN FACTOR: 8.3" /> <br />
Youll enjoy card battling and some of the mini and microgames.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
If you love card battling, Chocobo Tales has got the hook-up.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Final Fantasy Fables Chocobo Tales&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY FABLES CHOCOBO TALES AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 28 Apr 2007 14:03:00 -0500</pubDate>
</item><item>
<title>FFXIII To Last 10 Years? Plus Current FF Project Details</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/ffxiii_to_last_10_years_plus_current_ff_project_details</link>
<guid>http://www.gamebump.com/go/ffxiii_to_last_10_years_plus_current_ff_project_details</guid>
<comments>http://www.gamebump.com/go/ffxiii_to_last_10_years_plus_current_ff_project_details#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>News of Square Enix's Shinji Hashimoto giving a recent interview to Nintendo Dream has hit the web this morning, with translation bits courtesy of <a href="http://ps3.ign.com/articles/782/782629p1.html" target="_blank">IGN</a>. Hashimoto gave several interesting details regarding the company's Final Fantasy series, admitting that the FF games currently being developed fall into four categories: Fabula Nova Crystallis (games developed under the FFXIII moniker, which are now said to include up to six projects); Ivalice Alliance (based on the Final Fantasy Tactics universe); Crystal Chronicles (the Nintendo-exclusive FF games); and Final Fantasy XI (FF Online titles available for the PC, Xbox 360, and PlayStation 2 if the original release of FFXI is any indication).As for the Fabula Nova Crystallis/Final Fantasy XIII category, Hashimoto commented on the company's decision to expand the FFVII universe with additional projects, comparing the FFXIII projects to the FFVII ones. &quot;Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories.&quot; In other words, Square Enix has it in mind to develop the FFXIII games as one complete saga for hours upon hours of entertainment.Hashimoto also attempted to explain what made a title qualify for the Final Fantasy universe, stating, &quot;If forced to give the essential common points for FF, there are Chocobo-like living creatures, there are crystals, there's travel via air ships, there are items such as potions... and the genre is RPG. While there are some exceptions, in general there aren't 'sequels,' so the games that are part of the 'numbered series,' will always come to a self-contained conclusion. VII's sequel is not VIII, and VIII's sequel is not IX.&quot; Furthermore, the games that do have sequels are developed by the team responsible for the original content.Now for one last interesting bit: the magazine closed its interview by referencing the Square Enix Party (scheduled for May 12 in Japan) advertisement recently taken out in the Yomiuri Shimbun newspaper for the public event, which doubles as a Final Fantasy 20th anniversary celebration. The advertisement lists 10 FF games being developed that will be on-show at the SEP, along with a message roughly translated as &quot;And a Final Fantasy unknown by anyone will make an appearance.&quot;Hashimoto expounded, &quot;The titles that were shown in the newspaper are the games that we can announce at this time. Of course, there are many unannounced titles that we're working on behind the scenes. We should be able to announce these at our big three domestic events, the Square Enix Party, Tokyo Game Show and Jump Festa.&quot;
]]></description>
<pubDate>Wed, 25 Apr 2007 11:36:00 -0500</pubDate>
</item><item>
<title>Final Fantasy I, II Dated For US</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/final_fantasy_i_ii_dated_for_us</link>
<guid>http://www.gamebump.com/go/final_fantasy_i_ii_dated_for_us</guid>
<comments>http://www.gamebump.com/go/final_fantasy_i_ii_dated_for_us#</comments>
<description><![CDATA[
Square Enix recently published several screenshots for its Final Fantasy I (Anniversary Edition) and Final Fantasy II (Anniversary Edition) for the PlayStation Portable. The company has also confirmed the release dates for both titles, slating the former to launch on June 26 and the latter to follow on July 24. Enjoy the media - note that Final Fantasy I images are displayed at the bottom while Final Fantasy II images are at the top.<br />
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 18 Apr 2007 03:44:00 -0500</pubDate>
</item><item>
<title>Square Ships FFF: Chocobo Tales To DS</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_ships_fff_chocobo_tales_to_ds</link>
<guid>http://www.gamebump.com/go/square_ships_fff_chocobo_tales_to_ds</guid>
<comments>http://www.gamebump.com/go/square_ships_fff_chocobo_tales_to_ds#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Square Enix has announced that it shipped Final Fantasy Fables: Chocobo Tales to North American retailers on April 3. The title is a DS exclusive &quot;delivered just in time for the Easter holiday&quot; and &quot;provides gamers with an all-encompassing package that contains a rich multiplayer experience and a classic storyline that will enchant gamers of all types and ages.&quot;Said Producer Yuuki Yokoyama, &quot;I am thrilled that CHOCOBO TALES has gone on sale in North America. This game, featuring the beloved chocobos, combines action-packed games, a heartwarming story and an intuitive card-based battle system to create a title that will appeal to players of all ages. This game fully utilizes the Nintendo DS system's wireless communications like never before, allowing players to battle with users across the globe via Nintendo Wi-Fi Connection. I hope you have fun playing CHOCOBO TALES!&quot;Here's the scoop:Once upon a time, there was a small, peaceful island protected by the crystals of fire, earth, water and light. On this island lived Shirma, Croma and a farm full of cheerful chocobos. Just when it looked like they were all going to live happily ever after, Croma brought back a mysterious book from his latest journey. Without thinking twice, he opened the dark tome and inadvertently invited misfortune upon the island. Every nearby chocobo was sucked into the magical pages of the wicked book!Unbeknownst to all, Bebuzzu, who had once laid waste to nearly the entire world, was imprisoned inside the pages of the book! Luckily for the good guys, his strength was not fully restored...at least, not yet! Taking the role of a chocobo, players must rescue their friends while stopping Bebuzzu from regaining his devastating powers.Features:Innovative gameplay brings party games into a new era by combining exploration, card combat, minigames and multiplayer into one exciting packageAddictive card-battling game brings many FINAL FANTASY elements to life in a fun 3D pop-up book art style  call upon the powers of the Cactuar, Cait Sith, Ifrit, Tonberry and other creatures to aid you in battle as you challenge the world via Nintendo® Wi-Fi ConnectionLimitless fun after the adventure ends  continue the excitement by engaging in more than a dozen minigames with up to three friends via local multiplayerTest your skills in any of the 23 different microgames that make full use of the dual-screen and Touch Screen functionalityA beautiful and vibrant game world comes to life through a unique blend of 2D and 3D elements, creating a fun and inventive art style that puts the player inside a pop-up bookAccessible save system offers true portability that caters to your lifestyle  save your game anywhere, anytimeFinal Fantasy Fables: Chocobo Tales carries an MSRP of $29.99 and is rated E.
]]></description>
<pubDate>Mon, 09 Apr 2007 22:01:00 -0500</pubDate>
</item><item>
<title>GH Review: Final Fantasy XII (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_final_fantasy_xii_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_final_fantasy_xii_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_final_fantasy_xii_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Final Fantasy is without a doubt <em>the</em> name when it comes to
RPGs. Unfair or not, fans tend to fall within two extremes - love it with every
ounce of their beings or hate it because its only good because its so
mainstream and thus overrated. And now we have the return of the series to a
strictly non-MMORPG console title in Final Fantasy XII, but with Square
bringing in some of the elements from its online XI, longtime fans of the
series were worried about how much those extreme changes in the gameplay,
particularly the battle system, would affect their experience. I, too, was one
of those skeptical, though still open-minded, to the ideas. I like to have some
sort of semblance of control over my partys decisions. After spending some
good quality time with it, however, I can assure you that the overall package
of Final Fantasy XII did little to disappoint.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Final Fantasy XII returns us to the world of Ivalice, long
established by old PS1 Square
games, <em>Final Fantasy Tactics</em> and <em>Vagrant Story</em>. But, this version of Ivalice is
very different than the Ivalice found in those games, though there are hints to
a connection amongst them. In XIIs Ivalice, youll find many a species
littering the streets of the first city, Rabanastre. It invokes a Star Wars
type feel. In fact, the intro, with all of its dogfighting airships and
hundreds of foot soldiers marching through the streets during a ceremony feel
like they were ripped out of the original trilogy. Heck, as you progress
through the story, theres a resistance versus the empire plot point. Sound
familiar? A friend of mine put it best with his Star Wars meets Lord of the
Rings comment.



<p class="MsoNormal">Despite that air of familiarity, the game does an excellent
job of immersing you into the atmosphere of its not-so-tiny little universe.
There seem to be literally hundreds of people in the town of Rabanastre alone,
all minding their own business, whether its just to chat it up with a friend
on a corner or busily shopping in the crowded bazaar district. While you can
only talk to the ones with an icon above their heads, they are plenty
interesting. They can either steer you in what direction to go next, drop a
clue on a sidequest, or just help flesh out the history of Ivalice and how its
gotten to be in its current situation.



<p class="MsoNormal">While not as ground breaking as when Final Fantasy X first
showed up, Final Fantasy XII is still a beautiful game. The environments are
all rendered with small details that would normally be overlooked. Taking the
time out to stop and smell the roses is definitely recommended here. And since
most of your journeying requires quite a bit of hoofing it on foot between the
different maps, youll have plenty of opportunities to do so while traveling
through the seamlessly connected world of Ivalice. And though there are quite a
few breath-taking fully rendered cutscenes, most of the story unfolds with the
in-game engine. However, they look and animate so beautifully that youll be
hard pressed to complain about it. And hey, the US
got the addition of 16:9 support, so theres even less to complain about.



<p class="MsoNormal">The main cast of characters is definitely a crew that will
become endearing over the course of the game  well for the most part. There
are a few characters that will have you scratching your head and asking why
theyre there. Surprisingly, one of those youll be asking that question about
is the main hero, Vaan. His reason for journeying with the core group, as well
as his friend, Penelos, seems rather trivial, and unfortunately, those two
suffer from the least amount of development. The other four and the various
guest characters that will join you is another story, however. The other
character that most will know from promotional materials is the displaced
princess of the kingdom of Dalmasca,
Ashe. Theres also the fallen knight, Basch; the sky pirate, Balthier, and his
Viera friend (the all-female humanoid rabbit hybrids), Fran. Dont be turned
off at first because they all seem pretty generic, but theyll quickly turn
into well-rounded fleshed out characters. Balthier in particular I grew very
fond of, spitting out one-liners left and right with a very strong hint of
humble arrogance, if you will. In fact, sometimes, it seems like Balthier
plays the hero bit better than Vaan. Id say more, but thats treading into
spoiler territory. Just take my word when I say this cast is pretty hard to
hate.



<p class="MsoNormal">What helps is the fantastic voice acting jobs by most of the
cast. Yes, there are some that arent a perfect fit, some synching is off, and
the subtitles dont match the spoken dialogue sometimes, but those gripes are
easy to overlook when looking at the bigger picture. An interesting stylistic
choice is using Olde English as well as a large variety of accents. I love this
decision as it gives XII more of a worldly feel. It works all the more because
of the fantastic acting making it sound very natural, not wooden or forced. And
there really isnt much to be said about the music except that its up to FF
standards. Lots of variations on old themes permeate the soundtrack, but the
original compositions are nothing to shake a stick at either.



<p class="MsoNormal">I guess its high time we covered the largest and most
controversial change found in FFXII  the battle system. Taking a cue from XI,
random battles or running into an enemy avatar no longer triggers a change into
the battle screen. Instead, exploration and battle are woven into the same map.
Enemies are strewn about the maps and battle is not initiated until you give
the order to do so or the enemy decides it wants to eat you for lunch. Thats a
big change in itself, but bigger still is the actual battle mechanics.



<p class="MsoNormal">The active time bar is still in effect, with the characters
speed stat playing a large role in how quickly one of them will act on their
given order. Battles play out much faster than they used to, so constantly
giving orders to three separate party members can prove taxing if you lose
track of ordering what to whom. This is where the gambit system comes into
play. Gambits are automated orders that a character will perform when a
situation constraint is placed on it. For example, if you have a gambit such as
when Ally: HP &lt; 50% combined with Cura, that gambit will tell the character
to use that particular white magic when anyone in the party falls to under half
of his or her max HP. Thats just one gambit example. With hundreds of gambits
to collect/buy as well as a laundry list of skills and commands, it can seem
overwhelming, especially since how you order the gambits affects how the AI
will handle combat. Luckily, XII eases the system on to you slowly by only
offering a handful of gambits and skills at the onset. Unfortunately, thats
when it will seem sort of boring because you dont have a lot of options to
play with it. But once things start to open up, its very satisfying
experimenting with different gambit set ups.



<p class="MsoNormal">Its a surprisingly deep system, which caught me off-guard
because I thought the hands-off battle system would be a total turnoff. But,
seeing how well an automated system can handle it  if you set it up correctly
- feels very gratifying. Of course, the same can be said for the opposite case.
Incorrectly set up your gambits and prepare to see your party decimated because
someone is constantly using a skill or magic that benefits the enemy mob. Catch
the mistake too late and its either a very deep hole to climb out of or game
over. Then you smack your head as you realize the one mistake you made. But
hey, at least you can change gambits, as well as party members, on the fly.



<p class="MsoNormal">The complement to the gambit system is the license board. You
can customize each character as you see fit using the license board. Think of a
variation of FFXs sphere grid, and youll have a general idea of what to
expect. Purchasing licenses is what enables characters to equip weapons,
armors, accessories; learn all sorts of magicks and technicks; and even gain
stat boosts. The license board for each character is the same, so this leaves
their progression entirely up to you. You can take the knight Basch and turn
him into a white mage or take cute little Penelo and turn her into your meat
shield-slash-tank. While I love the open-ended nature of the license board, it
wouldve helped had the game given you more hints as to what directions to
take. What I mean by this is that to see what you havent unlocked yet, you may
need to blindly spend precious license points. When you spend points to buy a
license, only the ones adjacent to it become unlocked. And sometimes youll be
spending points trying to build someone a certain way and hit some sort of dead
end. Here, youre down to two choices  waste the LP to see where what leads
(you could always reload if its not where you wanted to go, but thats
annoying especially if you havent saved in some time) or hoard the points and
keep the characters progression stagnant until youre ready to check it out.
Its hard to build someone up efficiently without looking ahead by using some
sort of guide. License points are earned after every fight (even for those not
in the active party, though non-active members gain no XP), but they are still
a precious commodity that should not be wasted.



<p class="MsoNormal">As if juggling licenses for all of those things werent
complicated enough, there are other things to consider within each of those
categories. Armor comes in three types  light, heavy, mystic  all with their
own special attributes. Light armor gives HP bonuses, heavy gives extra
defense, and mystic armor gives quite a hefty bonus to magick power. And I love
all of the different weapon types available. Not only do they offer differing
kinds of attack, but their powers are based on different stats. Swords, both
one-handed and two-handed, spears, and crossbows are your standard attack power
plus strength weapons. Damage from bows and daggers are based on the weapons
attack power plus the characters speed. Katana and staves are based on attack
power and magick power. And guns and poles ignore an enemys defense and magic
defense, respectively. With so many different enemy types and ways to build up
characters, trying to figure out what weapons to use for whom can be a chore
itself. But, just like the rest of the gambit system and license board, its so
rewarding knowing that your super black mage can deal massive physical damage
by using a katana; or watching your heavy hitting knight come across a monster
with a high defensive stat and smacking it for minimal damage, then seeing your
gunner rip a hole right through its HP. Its good stuff I tell you.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While I had a fun time with those systems, there is no
denying that it is complicated and by nature difficult to fully grasp and take
advantage of. There is no gray area with all of the changes made in FFXII  you
either love it or hate it. Because of that, XII isnt nearly as accessible as other
RPGs. Unfortunately, because it is the biggest name on the market, FFXII will
get name dropped the instant the letters R-P-G are mentioned and may be
someones first foray into the genre. Though battle is automated, this isnt
the game to be diving head first into without a small bit of extra knowledge.



<p class="MsoNormal">The way the story unfolds may also turn off those expecting
a grandiose story. A good 30-35 hours is enough to bust your way through to the
end while skipping the loads of sidequests. However, when you finally do get
there, youll get the feeling of what, that was it? The majority of the story
focuses squarely on Ashe and her reclaiming of the Dalmascan throne; Basch
trying to serve Dalmasca as best as he can despite being branded a traitor to
the crown; and Balthier and Fran weaving their way into the web eventually.
This is where the questions of how Vaan and Penelo fit in, but its more of a
lack of character development than lack of their motivation for being on this
journey. If you make a beeline to the storys end, youll miss a lot of the
bigger picture  the war between the empires. By talking to the NPCs, you get a
better grasp of just what exactly is going on around you. I actually liked this
decision by the development team. The story focuses on your core cast, but it
shows that the world goes on without you, whether you choose to let it or not.
I put this in the bad and ugly section because again, I can see it turning
quite a few people off, thinking that the story isnt fleshed out enough, but
it is; players just have to let it develop for them instead of being spoon fed
the story through cutscenes. 



<p class="MsoNormal">However, I do suggest not doing that. Youll want to do a
lot of the sidequests not just for the great loot they give, but for the levels
and gil; plus theyll add a lot of hours to your play clock, almost doubling it
up in some cases. Excessive level grinding isnt really necessary, but taking
some time out to gain a few levels does help. XII isnt overly difficult, but
if youre caught unprepared, it can be damn frustrating. And gaining money has
been overhauled. Instead of gil mysteriously being dropped by monsters, they
will instead drop items for you to sell to the various shops. These shops also
have bazaar items that come for sale when you sell enough of the right drops to
them. Unfortunately, nothing in the game tells you what items open up what
bazaar specials and the shops dont keep a memory of what youve sold to them
before, so either sell everything in bulk all at once if you really want those
bazaar items, or sell when you need the gil to keep your equipment upgraded. That
ties into the difficulty since attack power and defense is solely based on the
weapon, no longer increasing with levels. Strength and vitality do play parts
in the formula, but not as much as it once did. So in essence, youre killing three
birds with one stone while grinding  leveling up, gathering items to sell for
much needed gil, and earning those ever important license points.



<p class="MsoNormal">On the technical front, the only gripe I have is the camera.
Its a tad unwieldy, even with the fact that you can reset the camera to behind
the lead character with the simple push of R3. But, if you happen to initiate a
fight with your back up against a wall, be prepared to watch the top of your
characters head. And trying to move the camera to a more favorable angle is a
fruitless endeavor. In addition, when facing off against a towering enemy, all
you will see is the party swiping and sniping at the monsters feet. A wider
angle would have been nicer in those situations.



<p class="MsoNormal">Mist Charges/Quickenings are XIIs equivalents to limit breaks
and espers make their return as summoned creatures, most of which are optional.
The problem is that they are, for the most part, not that useful. You can easily
tackle anything the game throws at you with a party using normal tactics. Ok, quickenings
arent entirely useless because you can chain them together to form some very
damaging combos that can drain a boss HP very fast. Each character has three
available once you purchase them on the license board. The catch is that it
requires the use of all MP. In XII, MP is a precious thing. Though it restores
as you travel, its the fastest and most efficient way to heal and sometimes
damage enemies, and it restores at a pretty slow pace. Yes there are ethers,
but for the majority of the game, theyre rare and youll want to keep them in
stock for emergencies. Situations with no MP to cast a cura are dire ones
indeed.



<p class="MsoNormal">Esper battles are a change of pace. When an esper is
summoned, it becomes a part of the team, but only it and the summoner are left
to fight. If the esper falls in combat, so too does the summoner. Again, it was
something I didnt find very useful other than experimentation.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">As I said before, youre either going to love or hate FFXII.
It has a lot of what FF fans have come to expect  high quality presentation, a
grand adventure, a likeable cast, and lots of fighting. But, it also has a lot
changes to which not everyone may warm up  gambits, revamped battle system,
and a different way of storytelling. Some say that its not even deserving of
being called a Final Fantasy title. I find that a little extreme.



<p class="MsoNormal">Even I was a little hesitant when I first heard of all the
changes being made to the core gameplay, but if youre like me and approach it
with an open mind and let the game sink in, I can honestly say that you will
not be disappointed by Final Fantasy XII.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
New system - not perfect, not terribly flawed either. Very deep with plenty of customization.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.3&size=20" alt="GAMEPLAY: 9.3" /> <br />
Not as breath-taking as when FFX first dropped, but still amazing nonetheless</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.7&size=20" alt="SOUND: 8.7" /> <br />
Fantastic acting by most of the voice cast; old theme variations bring a hint of nostalgia.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.9&size=20" alt="FUN FACTOR: 8.9" /> <br />
If you told me an automated battle system would be fun a year ago, I wouldnt have believed you</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
Not much incentive to play through again, but lot of sidequests runs clock up past 60 hours.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9 &size=23" alt="TOTAL SCORE: 9" />

]]></description>
<pubDate>Sun, 19 Nov 2006 18:47:00 -0600</pubDate>
</item><item>
<title>Six New Final Fantasy VI Advance Images</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/six_new_final_fantasy_vi_advance_images</link>
<guid>http://www.gamebump.com/go/six_new_final_fantasy_vi_advance_images</guid>
<comments>http://www.gamebump.com/go/six_new_final_fantasy_vi_advance_images#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
Originally released on the SNES in English as Final Fantasy III, you may have heard that a port of the title is headed to the GameBoy Advance under the moniker Final Fantasy VI Advance. Beyond additional gameplay features and &quot;enhanced visuals,&quot; the title will see two new espers (summoned monsters), Gilgamesh and Leviathan. Japan will have the title in stores on November 30, while a North American release is set to fall sometime before the end of the year. Check out the newly released screens below.]]></description>
<pubDate>Thu, 28 Sep 2006 09:36:00 -0500</pubDate>
</item><item>
<title>Final Fantasy III Release Date Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/final_fantasy_iii_release_date_announced</link>
<guid>http://www.gamebump.com/go/final_fantasy_iii_release_date_announced</guid>
<comments>http://www.gamebump.com/go/final_fantasy_iii_release_date_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Eric Dayday.</i></p>
Final Fantasy III, the so-called missing link in the North American Final Fantasy lineage, finally has itself a release date. Square Enix announced today that FF3, which is not a port of the original NES FF3 nor of the NA FF3 (aka FF6), but a totally rebuilt from the ground up remake for the Nintendo DS, will hit shelves on November 14 with an MSRP of $39.99.
]]></description>
<pubDate>Mon, 21 Aug 2006 13:31:00 -0500</pubDate>
</item><item>
<title>Dirge Of Cerberus Releases, Fans Brace For Impact</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dirge_of_cerberus_releases_fans_brace_for_impact</link>
<guid>http://www.gamebump.com/go/dirge_of_cerberus_releases_fans_brace_for_impact</guid>
<comments>http://www.gamebump.com/go/dirge_of_cerberus_releases_fans_brace_for_impact#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Philip Palmer.</i></p>
Dirge of Cerberus: Final Fantasy VII, the latest title from Square Enix, releases in the US today. Predictions have labelled the game as potentially destined for the bargain bin (perhaps next to ancient copies of  Ehrgeiz), but it's likely that the Final Fantasy fanbase will make for at least decent sales. The game is also viewed by many as essentially a holdover in the long development time of the next incarnations of the main Final Fantasy line, Final Fantasy XII, and Final Fantasy XIII.On an unreleated note, at the current rate, Final Fantasy titles should outnumber US presidents sometime around 2060.
]]></description>
<pubDate>Tue, 15 Aug 2006 02:59:00 -0500</pubDate>
</item><item>
<title>Final Fantasy XII Release Date Revealed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/final_fantasy_xii_release_date_revealed</link>
<guid>http://www.gamebump.com/go/final_fantasy_xii_release_date_revealed</guid>
<comments>http://www.gamebump.com/go/final_fantasy_xii_release_date_revealed#</comments>
<description><![CDATA[During the Square Enix press meeting today, the official Final Fantasy XII release date was revealed. The Japanese date is March 16, 2006 while a US date has not yet been announced. Expect more from this event soon.
 Originally written by Tim Grube]]></description>
<pubDate>Mon, 03 Jul 2006 14:13:00 -0500</pubDate>
</item><item>
<title>Final Fantasy VII In 5 Years?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/final_fantasy_vii_in_5_years</link>
<guid>http://www.gamebump.com/go/final_fantasy_vii_in_5_years</guid>
<comments>http://www.gamebump.com/go/final_fantasy_vii_in_5_years#</comments>
<description><![CDATA[According to recent reports and an interview in Electronic Gaming Monthly with Yoshinori Kitase at Square Enix, a possible remake of the original PlayStation's success story - Final Fantasy VII - on the PlayStation 3 in the quality we witnessed at this year's E3 would take more than five years and a team of more than 300 people, making an FFVII on the PS3 more unlikely. It also raises the question of how much effort and development a next-generation RPG would require, at least at Square's camp.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 16 Jun 2006 18:13:00 -0500</pubDate>
</item><item>
<title>Square Enix Addresses Gil-Farming in FFXI</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/square_enix_addresses_gilfarming_in_ffxi</link>
<guid>http://www.gamebump.com/go/square_enix_addresses_gilfarming_in_ffxi</guid>
<comments>http://www.gamebump.com/go/square_enix_addresses_gilfarming_in_ffxi#</comments>
<description><![CDATA[<p>Square Enix has announced that it plans to crackdown on users and accounts participating in real money trading (RMT). RMT involves farming loads of gil, FFXI's in-game currency, and then selling it to someone for real money. SE made an announcement on both its English language and Japanese language PlayOnline websites, stating that "a number of accounts which were confirmed to have violated the user
agreement by using unauthorized third-party software tools were
discovered and have been permanently suspended."
</p><p>Investigations on RMT took place over the month of May and resulted in about 250 accounts being suspended permanently. 250 billion in illegally acquired gil was also purged from circulation. Square Enix further warns that "acts of RMT will not be tolerated in Final Fantasy XI, and any violations of the user agreement will be dealt with severely."</p> Originally written by Eric Dayday]]></description>
<pubDate>Tue, 13 Jun 2006 15:44:00 -0500</pubDate>
</item><item>
<title>Namco Updates Next-gen Production List</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/namco_updates_nextgen_production_list</link>
<guid>http://www.gamebump.com/go/namco_updates_nextgen_production_list</guid>
<comments>http://www.gamebump.com/go/namco_updates_nextgen_production_list#</comments>
<description><![CDATA[
Namco Bandai has updated its production list for the PlayStation 3, adding an unnamed RPG, sports game, and shooter to Tekken 6 and Ridge Racer 7, for a total of five PS3 games. <br /><br />On the Wii side of things, the company has announced that it's working on three Wii games, including a new RPG, action title, and Final Furlong (a horse racing game).
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 01 Jun 2006 12:09:00 -0500</pubDate>
</item><item>
<title>Final Fantasy V Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/final_fantasy_v_screenshots</link>
<guid>http://www.gamebump.com/go/final_fantasy_v_screenshots</guid>
<comments>http://www.gamebump.com/go/final_fantasy_v_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>New screenshots of Final Fantasy V for the Game Boy Advance have been released. Check them out below. Enjoy.
]]></description>
<pubDate>Wed, 10 May 2006 00:44:00 -0500</pubDate>
</item><item>
<title>New Final Fight: Streetwise Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_final_fight_streetwise_screenshots</link>
<guid>http://www.gamebump.com/go/new_final_fight_streetwise_screenshots</guid>
<comments>http://www.gamebump.com/go/new_final_fight_streetwise_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Capcom has released a new set of screenshots this afternoon of their recently released arcade brawler, Final Fight: Streetwise. Enjoy!
<p />]]></description>
<pubDate>Tue, 28 Feb 2006 14:58:00 -0600</pubDate>
</item><item>
<title>Final Fantasy VII: Advent Children Comes To PSP</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/final_fantasy_vii_advent_children_comes_to_psp</link>
<guid>http://www.gamebump.com/go/final_fantasy_vii_advent_children_comes_to_psp</guid>
<comments>http://www.gamebump.com/go/final_fantasy_vii_advent_children_comes_to_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Sony Pictures Home Entertainment today announced that the company will be bringing the CG-animated film Final Fantasy VII: Advent Children to DVD and PSP on April 25th. 
<p>
 

The movie will be available for an MSRP of $26.96, Final Fantasy VII: Advent Children will be coming to Special Edition DVD in a 2-disc set as well as UMD for PSP. The bonus materials on the DVD includes a story digest, deleted scenes, a Making Of featurette, Final Fantasy VII: Advent Children Venice Film Festival footage and a Sneak Peek of the upcoming games in the Compilation of Final Fantasy VII series.



]]></description>
<pubDate>Mon, 13 Feb 2006 10:59:00 -0600</pubDate>
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