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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Disgaea 3: Absence of Justice (PS3) Released</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released</link>
<guid>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released</guid>
<comments>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Loyal Nippon Ichi fans rejoice: Disgaea 3: Absence of Justice has released for the PlayStation 3 and carries a cozy retail price of $49.99.<br><br>The game marks the popular RPG franchise's next-generation debut and releases just before Disgaea DS, an updated port of the PlayStation original, which is scheduled to ship early next month.<br><br>Hit the link to visit the game's official site, or drop by <a href="http://www.disgaea.us/">Disgaea HQ</a> for more information on other titles in the series.<br><br>]]></description>
<pubDate>Wed, 27 Aug 2008 10:20:00 -0500</pubDate>
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<title>Disgaea 3 Announced</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/disgaea_3_announced</link>
<guid>http://www.gamebump.com/go/disgaea_3_announced</guid>
<comments>http://www.gamebump.com/go/disgaea_3_announced#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/5rgebv3gmts9azmzx4wsq8ty.jpg" border=0 alignment=""></P>
<P>NIS America has announced that Disgaea 3&nbsp;is scheduled for release sometime&nbsp;this summer for the Playstation 3. The company has stated the&nbsp;game&nbsp;"makes a bold new step towards the next generation console with&nbsp;a whole new cast, story and game system."</P>
<P>Those that wish to visit the official site can do so <A href="http://www.nisamerica.com/">here.</A></P>]]></description>
<pubDate>Wed, 27 Feb 2008 19:16:27 -0600</pubDate>
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<title>Iron Chef America Coming to a Wii/DS Near You, Eventually</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/iron_chef_america_coming_to_a_wiids_near_you_eventually</link>
<guid>http://www.gamebump.com/go/iron_chef_america_coming_to_a_wiids_near_you_eventually</guid>
<comments>http://www.gamebump.com/go/iron_chef_america_coming_to_a_wiids_near_you_eventually#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/zinb95fovgytjc2gbglq1lsr.jpg" alt="" alignment="" border="0"></p>Here's something interesting for Food Network fans, as some eager gamers have been watching GameStop's listing for an Iron Chef title disappear... and reappear. <br><br>At current it's confirmed that the game is being developed and is based on the American version of the show (disappointing because it would be hilarious to play through the Japanese version, although this way you're almost promised to see Alton Brown); furthermore it'll release for the Wii and DS units, but as far as a launch date goes, that's TBA.<br><br>See you in the kitchen.<br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 17:11:37 -0600</pubDate>
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<title>Sony Made the Money this Holiday, 1.2M PS3s Sold in NA</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na</link>
<guid>http://www.gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na</guid>
<comments>http://www.gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/sony.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In more "I sold more units than you" news, Sony has confirmed that it has sold 1.2 million PlayStation 3 consoles in North America alone during the holidays; the company is quick to remind us that every PlayStation 3 sold also equates to a purchased Blu-ray player that helps consolidate Sony's base in the Blu-ray vs. HD-DVD format war.<br><br>Summarizes Jack Tretton, president and chief executive of Sony Computer Entertainment America, "The PlayStation brand ended the year in a very strong position and clearly indicates more positive momentum going into 2008. The strong PS3 sales also further establish Blu-ray's dominant position as the high-definition medium of choice for games and movies."<br><br>Talking numbers, the PlayStation Portable has reached the 1.4 million mark in North America (receiving a nice sales boost over the holidays, no doubt) while the PlayStation 2 clocked in at 1.3 million units; all totaled, that's 3.9 million Sony machines discovered under trees this Christmas.<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 14:07:15 -0600</pubDate>
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<title>Puchi Puchi Virus Delayed to Spring 2008</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/puchi_puchi_virus_delayed_to_spring_2008</link>
<guid>http://www.gamebump.com/go/puchi_puchi_virus_delayed_to_spring_2008</guid>
<comments>http://www.gamebump.com/go/puchi_puchi_virus_delayed_to_spring_2008#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0b7grws136atda5pysnfviph.jpg" alt="" alignment="" border="0"></div><div><br><center style="font-style: italic;">Feeling blue?</center></div></div><br>NIS America sent over confirmation today that its Puchi Puchi Virus, the company's first Nintendo DS game, has been delayed until sometime in spring 2008 (as opposed to its initial release date of February). <br><br>Puchi Puchi Virus is a puzzle game that tasks players with killing virii (I refuse to say viruses!) by linking them up in a triangle formation; to win you simply destroy all the nasty little vermin, but if they fill up the screen then presumably you get sick and die. <br><br>You can check out some visuals at the jump. <br><p></p><p></p><br><p></p><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xnmn1w4x58rmw0hqujldg0nv.jpg" alt="" alignment="" border="0"> </div><p><br></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/yt4bvm60ijpre15ai2ibikc4.jpg" alt="" alignment="" border="0"></p><p style="text-align: left;"><br></p><p></p>]]></description>
<pubDate>Sat, 15 Dec 2007 18:30:46 -0600</pubDate>
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<title>PlayStation 3 Sales Up Now that Prices are Down</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_3_sales_up_now_that_prices_are_down</link>
<guid>http://www.gamebump.com/go/playstation_3_sales_up_now_that_prices_are_down</guid>
<comments>http://www.gamebump.com/go/playstation_3_sales_up_now_that_prices_are_down#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In more 'I could have figured that out on my own' news, reports are coming in that sales of Sony's PlayStation 3 have "more than tripled" last week due to price cuts and the console's availability for the weekend after Thanksgiving. <br><br>While actual figures are lacking, retailers are claiming a 245% increase in PS3 units sold for November 18-24. Overall, the PS3's sales figures have "quadrupled" since the price cut and the introduction of the 40GB model. The fact that big games are finally seeing release on the console might also be boosting sales a bit.<br><br>]]></description>
<pubDate>Tue, 27 Nov 2007 10:20:00 -0600</pubDate>
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<title>NIS America to Release Puchi Puchi Virus for DS</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nis_america_to_release_puchi_puchi_virus_for_ds</link>
<guid>http://www.gamebump.com/go/nis_america_to_release_puchi_puchi_virus_for_ds</guid>
<comments>http://www.gamebump.com/go/nis_america_to_release_puchi_puchi_virus_for_ds#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/DS.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In some interesting news of the evening, NIS America has confirmed that its first Nintendo DS title, Puchi Puchi Virus, will be a puzzle game targeted to the more casual gamer and launch sometime in February 2008. <br><br>It's a break from the company's usual RPG fare, so if you're a fan of NISA it's definitely something to watch. We'll keep you updated as the company releases more details.<br><br>]]></description>
<pubDate>Mon, 19 Nov 2007 20:59:46 -0600</pubDate>
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<title>GB Review: Super Mario Galaxy (Wii)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_super_mario_galaxy_wii</link>
<guid>http://www.gamebump.com/go/gb_review_super_mario_galaxy_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_super_mario_galaxy_wii#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/shzfc0cjfqgncego88f4jlpw.jpg" alt="" alignment="" border="0"><br><center><i>Blast off into space in Mario's latest and greatest adventure.</i></center><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Super Mario Galaxy is the game that Wii owners have been waiting for: it delivers on all fronts and has been worth the wait. This is quite simply one of the best games Mario has been in - 2D or 3D - and given his impressive resume, this is no light statement. This is a game anyone can pick up and play and if you've been on the fence about Nintendo's waggle machine, it's as good of a reason to pick up a Wii as you are going to get in the near future.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>The purity of something is most often measured in physical and quantitative terms. Say, for example, the number of carats in a diamond and the percentage of fat in milk. These are real, concrete objects that are easily compared to other similar objects of varying purity. But how then does one measure the purity of the abstract and metaphysical? Only by comparing the feelings and memories of emotions can we assign values to concepts like love and hate. Pure love may be reserved for that special someone; pure hate, that school administrator who seemed bent on making your life a living hell. These opposites can be measured against one another to form some kind of personal, pseudo-numeric value.<br><br> Fun is another one of those vague, almost existentialist concepts. Logically, fun can be examined against its opposite, boredom. The purest of fun experiences then, is one devoid of boredom. Normally, a fun experience is restrained to the layered abyss of memory in your brain, there to reside until it is called upon in a melancholy time of need. Your least bored memory could therefore be the one of purest fun.<br><p>Er, well, that's how it used to be anyway. The purity of fun has a new benchmark - and its name is Super Mario Galaxy. Super Mario Galaxy sees Mario return to top form in the three-dimensional realm. As can be immediately concluded from the title, this game has Mario soaring in the cosmos attempting to - what else - save Princess Peach from the clutches of Bowser. Along the way he'll defy gravity with the help of a seemingly Peach replacement space "princess" named Rosalina. Rosalina and her gaggle of star people called Lumas inhabit the hub world that Mario will use to explore the galaxies that make up the gameplay of Super Mario Galaxy. </p> <p><img src="http://www.gamebump.com/images/upload/tw183fkvafvhmtd9zgc05ibb.jpg" alt="" alignment="" border="0"></p>The core gameplay within Galaxy has not changed since Mario 64. If you have any previous experience with the Nintendo 64 title or its sequel, Super Mario Sunshine you will be able to pick up the Wii Remote and Nunchuck and jump, triple jump, and wall jump like it was old hat. Stomping on Goombas and Koopa Troopas is as visceral as ever thanks the to tight, responsive controls.<br><br>The genius of the game, however, is in how effortlessly it challenges your expectations of the familiar. This comes in the form of the game's main "gimmick": the planetoid structure. Most galaxies are made up of a myriad of planetoids. Some of these spherical (or not-so-spherical) wonders are so small you can jump clear around them; others so large they constitute an area parallel to the size of the worlds present in Super Mario 64. With a waggle of the Wii Remote, Mario can launch himself from planetoid to planetoid in the race for stars. For some individual stars, you can realistically tread on nearly a dozen planetoids, each with their own bite-sized objectives to complete before moving onto the next. And to make something perfectly clear: just seeing Mario flying through space from one planetoid to the other is satisfying and fun in and of itself. Not only does it showcase the scale and scope of the levels, it also often centers on one of the subtle ways in which Nintendo has utilized the Wii Remote in the game by using the Remote as a pointer to collect Star Bits, little candy-like items that serve as both currency and ammunition. Whether flying through space or even on a planetoid, subtle touches like the collecting of Star Bits gives Galaxy that extra bit of polish that separates it from its ilk.<br><br>    But that's not to say the entire game is composed exclusively of planet-hopping; the game displays a staggering variety of ways to collect stars. Familiar underwater stages are present along with new ones such as the beehive-themed galaxy. Speaking of bees, variety abounds in Mario's multitude of powers such as the new Bee Suit or the classic Fire Flower. You will never collect a star in exactly the same way as the other. That is, with the exception of the awful Purple Coin stars, where you have to hunt down 100 purple coins in order to collect your celestial prize. These kinds of item collecting quests are by and large absent in Galaxy and for good reason - their slow pacing and repetitive nature are, well, boring. Thankfully, you can avoid the Purple Coin quests if you just want to beat the game normally.<br><p><img src="http://www.gamebump.com/images/upload/yd47sd1fhv3xqx5y4cynrrtb.jpg" alt="" alignment="" border="0"></p>Mario Galaxy has enough guts to visually impress, despite being on the "underpowered" Wii. As Mario flies from one planetoid to the other he dives under spewing lava or by giant toy robots. Despite the aesthetic variety, this game is so stylistically coherent that you won't notice it doesn't have the pure polygons of an Xbox 360 or PS3 title. Some subtle light bloom completes the game's soft, rounded look. The game also runs at a constant 60 fps with no slowdown. Audio is no slouch either; some of the game's music is orchestrated, but all of it sounds either majestic if not uncharacteriscally epic for a Mario game. Some classic themes can also be heard as well. Touches of fanservice abound in Galaxy - musical cues are just one example.    <br><span style="font-weight: bold;">Super Mario Galaxy is quite frankly the best 3D Mario platformer yet - and by extension, one of the best ever crafted</span>. It is so easily accessible and so varied that the fun you get out of it will have as varied a definition as the planetoids you'll traverse along the way. Mario himself has a history of establishing genre standards, paving the way for imitators but the utter uniqueness of Super Mario Galaxy's structure is one reason why this is one polished diamond that's sure not to lose its purity any time soon. <br><br>Publisher: Nintendo<br>Developer: Nintendo<br>Release: Nov 12, 2007<br>MSRP: $49.99<br>Everyone<br>Winner of GameBump's <a href="http://www.gamebump.com/go/goty_best_adventure_game_of_07_super_mario_galaxy">Best Adventure Game of 2007</a><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Super Mario Galaxy&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SUPER MARIO GALAXY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 16 Nov 2007 02:24:50 -0600</pubDate>
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<title>GB Review: Contra 4 (DS)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_contra_4_ds</link>
<guid>http://www.gamebump.com/go/gb_review_contra_4_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_contra_4_ds#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/gswlexzvsodzk0arf8llbxeg.jpg" alt="" alignment="" border="0"><div><center>The same macho brutality and challenging gameplay you love.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Contra 4 delivers the classic tough-as-nails gaming experience that children of the 80's look back on fondly but  will probably be too unforgiving for those weaned on more contemporary titles. Relentlessly challenging but immensely satisfying, Contra 4 will reward those willing to undertake its masochistic demands.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>One look at the box art for Contra 4 sums up the entire experience: explosions, two guys (presumably) causing this mayhem, menacing alien eyes staring at the bare-chested duo, and above all of it, a banner declaring the series' 20th anniversary. Contra 4 is all of those things - one or two-player 2D side-scrolling, alien-blasting action that hearkens back to its two-decade old roots. Contra 4 is certainly a balls-to-the-walls experience and Konami would lead you to believe from reading the box that its appeal is largely due to the Contra series' moniker as the video game equivalent of S&amp;M: testosterone manifested as a DS game card.<br> <br>But a closer look reveals a different story. From the explosively cheesy cover art, to the back of the box bulleting the famous Contra "spread shot" as one of the game's features, to the intentionally pun-tastic throwback to old Konami instruction manuals from the 80's, one thing becomes clear: Contra 4's appeal comes not from its manhood-grabbing nature but because it pulls at those emotional strings that reside within the recesses of your nostalgia.<br><p></p><p></p>That said, this game was made for a very specific audience by members of that same group - players who grew up with Contra during its heyday in the late 80's/early 90's. From its explosions, spread shot, manly men, and ugly aliens, Contra 4 delivers that sadistic double punch to the gut that will cause some to reminisce and others to give up in frustration.<br> <br>The premise of Contra is simple: shoot everything that moves and get out of the way of anything that doesn't; if you don't, one hit will kill you. This is the way it has been since the beginning and Contra 4 does little to mess with this basic formula. Contra 4 feels like a Contra game from the moment you pick it up. This may be a sigh of relief to some, as when it was announced that American developers WayForward were picking up the historically Japanese-developed franchise, longtime fans drew a cause for concern. It was all for naught. The game controls great (with the exception of the DS being perhaps a bit too confining during the game's intense combat for the more "grown-up" hands of its intended audience, though this hardware kink is no fault of WayForward's), looks great with its colorful 2D graphics and huge setpiece bosses, and even sounds great with throwbacks to days of old with familiar sound effects and musical cues. There is no doubt: WayForward has imbued the soul of Contra in Contra 4.<br> <br><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/8fa4wc585am568yautjwft2u.jpg" alt="" alignment="left" border="0"></span></p>Not everything is the same. For one, the game is on DS, so that means two screens. The action happens on both the top and bottom screens of the DS, which is a lot of real estate to get used to. A grappling hook feature has been added that allows quick and easy transportation to the upper screen when necessary. However, when the initially unnatural screen layout is combined with the gap between the DS's two screens (the distance between of which the game actually compensates for) it can add to some cheap deaths.<br> <br>And lives don't come cheap - the game varies them between 3 selectable difficulty levels: Easy with 10 extra, Normal with 5, and Hard with 3. Playing on Easy is tantamount to practice, since in that difficulty you are only able to access 7 of the game's 9 levels. Practice and memorization of enemy patterns will see the most dedicated players to the end of the Normal and Hard modes. No, the game is not forgiving and doesn't pretend to be. When you run out of lives you have a limited number of continues to try again. When you run out of those - you guessed it, you have to start again from the first stage. Players not versed in the mechanics of the age of Contra and its peers will likely not find this type of punishment the least bit rewarding. Those twenty-or-older-somethings that do recall this system are likely to smile at the same time they curse the enemy that just expired their last life.  <br> <br>Being the series' twentieth anniversary, Contra 4 packs in some sizeable bonus content. An unlockable Challenge mode will allow you to earn the NES versions of the original Contra and its sequel Super C, additional player characters, and more. A Contra Museum feature detailing the series' history is available from the outset.<br><br>The game's greatest asset is its unwillingness to change. It will never
hold the player's hand with tutorials or allow 10 minutes to explain
some overly melodramatic narrative. You will likely have to continue in
the first stage; but with every death you will remember the alien
scumbag that did it and blast him into oblivion your next attempt. That
is how we used to do it in the old days and those who can relate will
interpret this punishment as a lost pleasure.<br><br>Won runner up for GameBump's <a href="http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass">Best Portable Game of 2007</a><br>]]></description>
<pubDate>Thu, 15 Nov 2007 21:22:01 -0600</pubDate>
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<title>Disgaea: Afternoon of Darkness Ships Oct. 30</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</link>
<guid>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</guid>
<comments>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cub2mazwec2hujfa76nqr2rz.jpg" alt="" alignment="center" border="0"><br></div><br>If you're a fan of the more unique strategy-RPG then you may be interested to know that NIS America's Disgaea: Afternoon of Darkness has shipped for the PlayStation Portable and will be in stores on October 30 if not sooner. <br><br>That means it's RPG crunch-time for Nippon Ichi lovers.<br><br>Hit the jump for information on the game as well as a job tidbit if you're curious about the localization end of the gaming industry (and possess both reading and writing skills in English and Japanese). NIS America is also seeking game testers if you reside in Santa Ana, CA.<br><br>I am all about employing the masses - keeps them from rioting.<br><br><br>Excerpted material follows:<br><br>Players will initially take on the role of Overlord Laharl, a young demon prince who has just woken from a two-year long nap and finds out that his father, who was the king, has passed away. In order to regain his rightful title as King of the Netherworld, Laharl sets off on a demonic adventure, but must do so with a back stabbing servant, love stupid angel, and a few disgruntled penguins who are looking for trouble.<br><br>Afternoon of Darkness Disgaeas game system is simple yet addictive. It has the same basic concept as other strategy RPGs, but uses many unique features and enhancements that make this game unprecedented. <br><br>Here's a handy features list:<br><br><ul><li>Geo Panel  Is a group of stat altering elemental properties that are placed upon certain parts of the battlefields. When there are one or more colored square panels on the battle grid, it means an element can affect that area. The effect can boost or reduce your units stats.</li><li>Geo Cube  A new addition to the PSP version, Geo Cubes are magic items that add more depth to multiplayer battles. You can use the various Geo Cubes to enhance your abilities, summon monsters, or even attack your enemies with them.</li><li>Demon Gadgets  Are randomly generated items that appear on the battlefield. By acquiring these gadgets, you can power your units up. Some demon gadgets can level your unit up by 30 levels at once.</li><li>Transmigration  A form of reincarnation that allows you to start over from level 1, but your unit will grow stronger than before.</li></ul>And finally, if you were looking for information regarding game localization or game testing (for NIS America), <a href="http://www.nisamerica.com/employment.htm">click here</a>. If you're up for more info. on Disgaea PSP, however, <a href="http://www.disgaeapsp.com/">hit this link</a>.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Disgaea Afternoon of Darkness&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DISGAEA AFTERNOON OF DARKNESS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Sun, 28 Oct 2007 16:05:16 -0500</pubDate>
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<title>Gamer Plays Clive Barker's Jericho with his Feet...</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gamer_plays_clive_barkers_jericho_with_his_feet</link>
<guid>http://www.gamebump.com/go/gamer_plays_clive_barkers_jericho_with_his_feet</guid>
<comments>http://www.gamebump.com/go/gamer_plays_clive_barkers_jericho_with_his_feet#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/clive.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you're up for a little unusual entertainment this evening then Heavy.com has a show for you. The site has posted a video of Sexy Joe (self-labeled, we presume), a game reviewer, sitting down with Clive Barker's Jericho (PlayStation 3, Xbox 360, and PC bound) and playing the title with his feet. It's definitely weird. <br><br>Check out the video after the jump.<br> <embed allowscriptaccess="never" src="http://www.heavy.com/ve/35ab47def8e27e456903687dc7ea1759" wmode="transparent" type="application/x-shockwave-flash" height="512" width="512"><div style="margin-top: 5px; margin-left: 30px;"><a href="http://www.heavy.com/">Find more videos at Heavy.com</a></div>]]></description>
<pubDate>Wed, 24 Oct 2007 20:54:40 -0500</pubDate>
</item><item>
<title>Ubisoft Announces America's Army: True Soldier</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier</link>
<guid>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier</guid>
<comments>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier#</comments>
<description><![CDATA[<p>Ubisoft has announced that they are working on a new iteration of America's Army for the Xbox 360, America's Army: True Soldier.</p><p>Ubisoft has signed on action/shooter developer Red Storm Entertainment who plans to bring the Ghost Recon: Advanced Warfighter 2 engine to the game. The title will feature single and multiplayer modes and give players the option to battle it out with a variety of fighters including snipers, rifleman and grenadiers. Meanwhile, the multiplayer will include eight maps for Xbox Live.</p><p>No date has been announced yet, although True Soldier is expected to release in September.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 12 Jun 2007 23:47:00 -0500</pubDate>
</item><item>
<title>Karaoke Revolution: American Idol Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/karaoke_revolution_american_idol_announced</link>
<guid>http://www.gamebump.com/go/karaoke_revolution_american_idol_announced</guid>
<comments>http://www.gamebump.com/go/karaoke_revolution_american_idol_announced#</comments>
<description><![CDATA[<p>Konami has announced that their latest Karaoke Revolution title, Karaoke Revolution: American Idol will be based around the hit TV show.</p><p>The game is expected to include 40 songs as you battle it out from a first audition up to becoming an American Idol. The title looks to include hit songs from the show along with the celebrity judges including snap remarks from Simon.</p><p>Karaoke Revolution: American Idol is scheduled to release in December 2006.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 11 May 2006 22:04:00 -0500</pubDate>
</item><item>
<title>American Conquest: Divided Nation Ships</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/american_conquest_divided_nation_ships</link>
<guid>http://www.gamebump.com/go/american_conquest_divided_nation_ships</guid>
<comments>http://www.gamebump.com/go/american_conquest_divided_nation_ships#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
 

CDV just informed us that American Conquest: Divided Nation has shipped to stores nationwide for the PC. American Conquest is a real-time strategy game based upon events in early American history. In the game, players take on the role of Civil War general, pirate Captain and a Texas militia leader as they re-enact major battles in American history. 

 <p>

Gaming Horizon will have a full review shortly.]]></description>
<pubDate>Mon, 27 Mar 2006 10:58:00 -0600</pubDate>
</item><item>
<title>Mega Man Maverick Hunter X  Released</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mega_man_maverick_hunter_x__released</link>
<guid>http://www.gamebump.com/go/mega_man_maverick_hunter_x__released</guid>
<comments>http://www.gamebump.com/go/mega_man_maverick_hunter_x__released#</comments>
<description><![CDATA[
Capcom today announced the release of Mega Man Maverick Hunter X for the PSP handheld. Mega Man Maverick Hunter X is a remake of the original Mega Man X title that debuted on the Super Nintendo console. <blockquote><p><em>


The Mega Man X series combined top-notch play control and invigorating gameplay experiences that helped define the platform genre, said Todd Thorson, director of marketing, Capcom Entertainment. By introducing innovative ways to experience the original classic, both new and veteran gamers can enjoy side scrolling action at its best.</em>
</p></blockquote><p>
Mega Man Maverick Hunter X is now available at retailers across North America and carries on E10+ rating by the ESRB. 
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 31 Jan 2006 15:06:00 -0600</pubDate>
</item><item>
<title>American SK8Land Ships To Stores</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/american_sk8land_ships_to_stores</link>
<guid>http://www.gamebump.com/go/american_sk8land_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/american_sk8land_ships_to_stores#</comments>
<description><![CDATA[
Activision today announced that it has shipped Tony Hawks American SK8Land to videogame outlets nationwide for the Nintendo DS handheld. This is the first third-party to utilize the Nintendo Wi-Fi connection.
<blockquote><p><em>
Tony Hawks American SK8Land illustrates how the brand is continuing to grow and innovate, said Will Kassoy, vice president of global brand management, Activision, Inc.  In addition to incredible gameplay, for the first time ever, fans will be able to create and become part of a handheld wireless Tony Hawks American SK8Land community that spans the globe.</em>
</p></blockquote><p>
Tony Hawks American SK8Land has a suggested retail price of $39.99 and has been rated E by the ESRB.  
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 15 Nov 2005 11:49:00 -0600</pubDate>
</item><item>
<title>GH Review: Tony Hawk's American Wasteland (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tony_hawks_american_wasteland_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_tony_hawks_american_wasteland_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_tony_hawks_american_wasteland_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The Tony Hawk series is back again for another year. This
time around, its been dubbed as Tony Hawks American Wasteland to signify that
the series is heading in an all-new direction and has a number of new features
to substantiate that. Included are new old moves, a revamped story mode, the
ability to use BMX bikes, and of course the one thing Activision and Neversoft have been
ramming down our throats  no loading.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The tried and true gameplay that everyone has come to expect
from the series returns, which is always good since its so great in the first
place. Youll see plenty of melon and indy grabs, kickflips and heelflips, as
well as a variety of grinds. The hardest thing to do with a system like this is
to keep it fresh by adding new things. <em>THPS2</em> introduced the manual, <em>THPS3</em> gave
us the revert, and <em>THUG</em> finally gave us adventures off of the board. This time
around, Activision hasnt added anything as game-altering as those things, but
instead adds a couple of new minor moves. The first is the bert slide, which
resembles flatland surfing  the move was made popular to this generation by
the Dogtown and the Z-Boys movie or for the more mainstream audience, The
Lords of Dogtown. It doesnt add much of a dimension to the gameplay, but it
is kind of cool pulling it off the first couple of times. The other newest
addition is the ability to shuffle into new moves during a natas spin. Now,
just like when in a manual, youll be able to pull handstands or sit-downs
while spinning atop a pole or sign.



<p class="MsoNormal">The story itself actually resembles a story again instead of
just a bunch of random Jackass-like moments strung together as was the case in<em> THUG
2</em>. Youll start out as a Midwestern farmer boy escaping his cheating
girlfriend, overbearing dad, and generally crappy life in order to gain fame
under the lights of L.A. as a
skater. Of course, as soon as you get off the bus, youre punched in the face
and all your stuff is stolen. Luckily for you, a kindred soul in Mindy
befriends you and shows you the ropes around the big city, sending you on your
way towards achieving skating bliss.



<p class="MsoNormal">In story mode, the entire city of L.A.
is skateable, though its separated into five sections  Hollywood,
Beverly Hills, Downtown, Santa
  Monica, and East L.A. The
sections will open up in that order as you progress through the story, and
surprisingly all the sections are teeming with life and skating isnt the only
thing that can be done. Youll find different shops in each of the sections. These
shops are where you can customize your characters appearance and decks, though
unfortunately, the number of options has decreased dramatically since THUG 2. Another
oddity is that you cant use the story mode created character in any other mode
defeating the purpose of really wanting to deck out your character the way you
want.



<p class="MsoNormal">The catch to all this customizing is that youll need money
to purchase items and luckily for you there are random people scattered all
over the city that are willing to pay money as long as you pass the goal they want
you do. Most of these are very easy  even first-time players should have a
cakewalk with them. So obtaining the money you need to buy something thats out
of reach isnt hard; its just time-consuming because the pay offs max at about
$50 most of the time.



<p class="MsoNormal">Another section is the skate ranch, which is what youll
consider home. It starts out as a hole in the ground with a half-pipe in the
middle of it, but as you wreck havoc in all the parts of Los
  Angeles, youll gain those parts to add to the ranch. If you
get all the available parts, it turns out to be one of the most fun and
exciting levels in the Tony Hawk series.



<p class="MsoNormal">The biggest thing thats been hyped is that there are no
load times. This is a blessing considering that traveling between all five
sections is a must and will be done very often. The thing that bothers me is
that, while there isnt a distinct loading screen per se, the way they
circumvent the loading and hype it as no loading is totally cheap and in fact
still shows signs of loading. Ill get to this in the Bad and Ugly section.



<p class="MsoNormal">In addition to the story mode, THAW also offers classic
mode, in which it turns into one of the Pro Skater series games with a time
limit and a number of goals to achieve. There are six levels in classic mode -
five of which are pulled from earlier games and one all new to the series, the
Ruins. The other levels are Minneapolis,
Chicago skatepark, and the Mall
from THPS1 and Santa Cruz and Kyoto
from <em>THUG 2: Remix</em>. Thus this is the first console incarnation of these levels
and they turn out quite well, though they arent in their original forms. Santa
  Cruz is missing the arcade boardwalk and Kyoto
already has the massive Godzilla footprint in the road and is missing all of
the blowing airvents. Speaking of Remix levels, the Casino is the last story
mode level, but that too is missing stuff, most notably, the central elevator
and the maintenance shaft.



<p class="MsoNormal">Graphically, it doesnt look like much has changed, but
theyve upped the polygon count on the non-playable characters so they look
better than ever. Unfortunately, they still get stuck in those distracting
generic arm-waving motions when not talking.



<p class="MsoNormal">And on the audio side, theres a new interesting twist 
Tony Hawk talking on Sirius radio. Unfortunately, all of these instances are
scripted and always occur after certain parts in the story. Still, its
something new. The soundtrack is pretty good with the general theme being newer
bands covering old punk songs. Theres still a good variety amongst the
different genres, so theres something for everyone. Though with the Xbox
version, I went with custom soundtracks since my tastes differ greatly from
whats offered.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Ok, now that were in the Bad and Ugly section, its time to
talk about those no loading boasts. Yes, technically there arent any true
load screens or load times, but what they did to avoid doing so feels cheap.
What separates all the sections are long tunnels  long boring tunnels. There
are a couple of things to grind here and there through all of them, but its
nothing exciting and performing a combo within them doesnt do much of
anything, unless of course youre trying to hit the entire city in one combo.
And the biggest gripe I have about these tunnels is that you can still tell
that the damn thing is loading. When the screen freezes or the frame rate
hiccups, you know whats going on  thats right, its <em>loading</em>. And when the loading cant catch up, it gets even cheaper
by switching to this slow-motion security camera angle.



<p class="MsoNormal">Another way to travel amongst the sections is to take the
bus, but even then all you see is the inside of the bus for about five to ten seconds
and then you instantly appear at your destinations bus stop. If staring at the
inside of a bus for a few seconds isnt a load screen then I dont know what
is.



<p class="MsoNormal">And while were on the subject of over-hyping a part of the
game, lets discuss the skate ranch. In the weeks leading up to the release, we
were given the idea that the ranch would be customizable by adding parts to the
ranch. Technically, you can choose what parts you want for the ranch by
choosing not to do those missions. Well, you can add whatever parts you desire
to the ranch, but you cant put it where you want and you cant choose what
type of object it is you wish to place it as, whether the part fits as a rail or
as a quarter pipe, etc. Instead, you do just the mission to gather whatever it
is for the ranch then it magically appears back at the ranch and is integrated
into its environment. So no personal customization there.



<p class="MsoNormal">The story mode is also sickeningly short and at times more
outrageous than some of the things in THUG 2, and thats saying a lot. The story
mode should run average Tony Hawk-ers about 7-8 hours, and thats if you take
your time. Ill give you a more solid example of how short this game is. I was
able to 100% story mode on normal in that time. I got 100% on the sick
difficulty in less than that because I knew exactly what to do, and then 100%
on easy in half that time. Classic mode is even worse. With only six levels to
go through, I got 100% everything in both normal and sick classic with max
stats in about two sittings. Yes, you heard right, two sittings and each of
those barely lasted three hours each. Now, I only consider myself an average TH
player, though Ive played every single TH game and I can do 500,000 point
combos in my sleep. Imagine what seasoned veterans of the series can do and how
short the ride will last for them.



<p class="MsoNormal">The reason why THAW is so easy is that all the missions tell
you exactly what to do. In fact, it goes a step further and actually lines you
up for what you need to do. The game will line you up on a rail or ledge and
sometimes even tells you where to grind, where to jump, when to acid drop, etc.
Vets will be terribly disappointed with this, but itll definitely help out
newcomers. I wish there was an option to turn off these hints.



<p class="MsoNormal">As easy as the story mode is, another part of it that will
bother long-time fans is that you start out missing your entire arsenal of
tricks. No spine transfers, no manuals, no reverts, no flatland. You get
manuals and reverts very early, but youre without special and focus for about
a quarter of the story and missing some of the newer and effective elements
like flatland tricks and transfers restrict the combos you can pull off at the
beginning. At least the point totals you need to accomplish goals are very low
at that time, so its nothing you cant overcome. I appreciate them trying to
give it an RPG feel by having you gain experience and learn these things, but
its a little too late in the series to be doing that, considering this is the
seventh go-round.



<p class="MsoNormal">The newest and largest gameplay addition  the BMX bike  is
hit or miss. Riding and tricking on the bike is pretty fun and adds a new
dimension to the gameplay because it controls completely different from a
board. You can only control it with the left stick. The right stick is what
enables tricks such as tailwhips and barspins. The left trigger is used to
speed up flips and spins so that you can complete them and you can also toss in
tabletops and X-ups with the X and B buttons respectively. However, using the
bike isnt necessary in story mode, save for one mission, and even then it
spells out exactly what to do so youll know how to complete it. What keeps the
BMX from being truly fun is that the controls are a bit buggy. I cant count
the number of times I mysteriously fell off the bike when traveling over a curb
or a small lip. That got really annoying especially since getting back on the bike
takes forever.



<p class="MsoNormal">Sadly, the on-foot controls are still not up-to-par with the
on-board controls. They still arent very responsive and now that theyve
included more moves such as hitting people with your board or throwing it, the
controls get even further muddled.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">The new gameplay additions like the bert slide, nata spins,
and the BMX bike really dont make the game any deeper than the other recent TH
games. Add to that the short story and classic modes and some disappointing and
over-hyped features and what you have is a Tony Hawk game that fails to live up
to the expectations set by its predecessors. Tony Hawks American Wasteland is
a fine game, but when you compare it to the others in the TH line, youll see
that the series is starting to lose that magic  the magic that made it
must-play for fans. I think the Tony Hawk franchise needs to take some time
off.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Still solid as ever, but its getting stale and the new additions dont solve that problem.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.7&size=20" alt="GAMEPLAY: 7.7" /> <br />
Better than in recent years, but no large improvement.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.2&size=20" alt="SOUND: 7.2" /> <br />
Same recycled sounds, but the soundtrack is nice and the voice acting isnt all that bad.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
Its just way too easy and at times repetitive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.5&size=20" alt="REPLAY VALUE: 7.5" /> <br />
Story and classic modes are extremely short. Online play is what saves this score.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.2 &size=23" alt="TOTAL SCORE: 7.2" />

]]></description>
<pubDate>Thu, 10 Nov 2005 11:48:00 -0600</pubDate>
</item><item>
<title>GH Preview: Tony Hawk's American Wasteland (360)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_tony_hawks_american_wasteland_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_tony_hawks_american_wasteland_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_tony_hawks_american_wasteland_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Tony Hawk American Wasteland is looking to take skaters to a completely open-ended experience through the city of Los Angeles. The concept of the title is that you're a kid from middle America who meets up with a girl named Mindy who writes an underground magazine entitled<em> American Wasteland</em>.<p>The slightly scaled -down city features all the landmarks including the walk of fame, metro and more. Players can even use the metro or bus to get around the city without skating. Another bonus is that there are no load times in this version. The game features multiple modes of play including story mode, classic mode, two-player, free skate, cooperative classic and online mode. The biggest addition of any is that now you can ride a BMX bike as well. The controls for this are completely different as you use the left and right analog sticks to balance your weight and do tricks. <p>Overall the controls for skating are very similar to the previous Tony Hawk titles. Graphics are also pretty close, although they are slightly finer-tuned than in Underground 2, especially considering it's an Xbox 260 launh title.<br /> <p>The game looks to feature some new moves including bertslides, wall runs, ledge climbing and hanging and even the ability to throw or hit people with your skateboard. The missions for the story put you in Hollywood at first. Each mission affects the city you're in and the city changes around you. Over the game you'll also be able to pick up cash goals and get sponsorship which can help you increase your abilities even more. Finally, the game looks to go the way of Grand Theft Auto: San Andreas by setting up stores in the city which will include barbers, tatoo parlors and more to change the look of your character.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Overall, Tony Hawk American Wasteland looks to be a nice change of pace from the previous Tony Hawk titles as you'll have a completely open-ended experience through the massive city of Los Angeles from Beverly Hills to Santa Monica. The story develops over time and you'll even collect items to put at your skate ranch which in turn will make the world evolve too. Graphics and controls are still similar to the previous titles which is good, but the fact that you'll have more options to change your character should make this another top-notch Tony Hawk title.&nbsp;]]></description>
<pubDate>Sun, 22 May 2005 16:02:00 -0500</pubDate>
</item><item>
<title>GH Preview: American Conquest: Divided Nation (PC)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_american_conquest_divided_nation_pc1</link>
<guid>http://www.gamebump.com/go/gh_preview_american_conquest_divided_nation_pc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_american_conquest_divided_nation_pc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /> <p>CDV Software's American Conquest: Divided Nation, being developed by GSC GameWorld, is set in the 19th century and as evidant by the title, focuses on the American Civil War and other great battles that altered the course of the United States, including the siege of the Alamo and the battle at Gettysburg. <br /><br />All battles are based on actual topographical data and authentic historical sources, and the game features 45 scenarios, the blue and grey uniforms of the time, and various campaigns that lead the gamer to take control of generals, commanders, and militia leaders. Some of the more touted features include pioneer troops, advanced formations, submarines, timed explosive charges, barricades, railway stations, horse artillery, and heavy static artillery.<br /><br />Look for more information as Divided Nation approaches its Q3 2005 release date.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />If GSC GameWorld gets the gameplay nuances right (and, of course, the visuals) then this'll be a good one for history buffs and those intrigued by the Civil War.
]]></description>
<pubDate>Mon, 16 May 2005 14:48:00 -0500</pubDate>
</item>
</channel></rss>


