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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>SCEA's John Koller: PSP's Got Games in 2009, Really. Probably?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/sceas_john_koller_psps_got_games_in_2009_really</link>
<guid>http://www.gamebump.com/go/sceas_john_koller_psps_got_games_in_2009_really</guid>
<comments>http://www.gamebump.com/go/sceas_john_koller_psps_got_games_in_2009_really#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/vw1dpq7gw80pjx8h5nl3q6ei.jpg" alt="" alignment="" border="0"><p>On Tuesday Edge Online posted a feature detailing the decline
of third party games for the PSP.<span style="">&nbsp; </span>Backed
with data the findings seemed almost damning despite the last years increase
in PSP sales.<span style="">&nbsp; </span>Within two days, John
Koller, SCEAs hardware marketing head, responded to this report.<span style=""> <br></span></p><p><span style=""></span>In the short, boring, and abstract, the
answer is that somewhere around two years ago businesses decided that the PSP
wasnt selling super well and decided to push their resources elsewhere,
specifically into the then emerging current-gen consoles.<span style="">&nbsp; <br></span></p><p><span style=""><p></p></span>Where the article gets interesting is when Koller mentions
that, [Sony has] a number of very strong franchise games on the docket that
will be launching next year. We havent gone public with those, and many
third-parties have not yet either because theyre concentrating on holiday, but
we have a number of very strong titles coming.<span style="">&nbsp;
</span>As to what those titles may be is anyones guess.<span style="">&nbsp; </span>Needless to say, this is a welcome sign for
PSP owners and an open invitation for those who were on the fence about the
system.<span style="">&nbsp; </span></p>

]]></description>
<pubDate>Thu, 25 Sep 2008 21:46:09 -0500</pubDate>
</item><item>
<title>Mirror's Edge Release Confirmed For November</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/mirrors_edge_release_confirmed_for_november</link>
<guid>http://www.gamebump.com/go/mirrors_edge_release_confirmed_for_november</guid>
<comments>http://www.gamebump.com/go/mirrors_edge_release_confirmed_for_november#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/6t0rqzrz4fivd8jf3cig93to.jpg" border=0 alignment=""></P>
<P>Electronic Arts has announced that Mirror's Edge is coming to the Xbox 360 and Playstation 3 on November 11. A special code unlocking the "Time Trial" mode in the demo will be given to those that pre-order the game after September 26. As reported, this pre-order bonus is available only at "selected retailers."</P>
<P>The PC version&nbsp;has been&nbsp;delayed&nbsp;to "later in the winter."</P>]]></description>
<pubDate>Thu, 18 Sep 2008 17:27:11 -0500</pubDate>
</item><item>
<title>E3 2008: Mirror's Edge Screenshots</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_mirrors_edge_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_mirrors_edge_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_mirrors_edge_screenshots#</comments>
<description><![CDATA[<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=39"> Launch Gallery: <b>Mirror's Edge</b></a><br />
<a href="http://www.gamebump.com/?gallery=39&showpic=541"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/541.jpg" /></a><a href="http://www.gamebump.com/?gallery=39&showpic=542"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/542.jpg" /></a><a href="http://www.gamebump.com/?gallery=39&showpic=543"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/543.jpg" /></a><a href="http://www.gamebump.com/?gallery=39&showpic=544"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/544.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (4 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 12:28:55 -0500</pubDate>
</item><item>
<title>Pitfall: The Big Adventure Coming For The Wii</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/pitfall_the_big_adventure_coming_for_the_wii</link>
<guid>http://www.gamebump.com/go/pitfall_the_big_adventure_coming_for_the_wii</guid>
<comments>http://www.gamebump.com/go/pitfall_the_big_adventure_coming_for_the_wii#</comments>
<description><![CDATA[<p style="text-align: center;"><img style="width: 500px; height: 284px;" src="http://www.gamebump.com/images/upload/byjgg5o2wf0gbgdeszm99vh3.jpg" alt="" alignment="" border="0"></p><div style="text-align: left;">Reviving classic franchises may be the hip thing to do these days, as publishers have brought back everything from Super Dodge Ball to Bionic Commando, but Activision has spent years trying to create a successful sequel to one of old-school gaming's most revered titles: Pitfall. The results haven't been pretty, but don't fret - it seems that they're ready to give it another shot, as today they announced that Pitfall: The Big Adventure is coming to the Wii. <br><p></p><p></p>Edge of Reality, who has had previous experience working on the franchise, will handle development for the game, which boasts over 60 levels set in the caves, mountains, and rainforests found in the Peruvian jungle. <br><br>Activision and Edge of Reality are both excited at the prospect of utilizing the Wii remote to recreate Pitfall's classic vine-swinging gameplay, saying that the Wii "is a natural and perfect fit" for the franchise. <br><br>With the results of previous Pitfall sequels being somewhat lackluster, the question arises of whether or not Edge of Reality can finally bring this franchise a game worthy of being called Pitfall. We'll find out when the game hits this fall. <br><span style="font-size: 12pt;"></span><span style="font-size: 12pt;"></span><span style="font-size: 12pt;"></span><span style="font-size: 12pt;"></span></div>]]></description>
<pubDate>Mon, 12 May 2008 19:49:16 -0500</pubDate>
</item><item>
<title>Sonic For PlayStation 3 Gets A Name</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sonic_for_playstation_3_gets_a_name</link>
<guid>http://www.gamebump.com/go/sonic_for_playstation_3_gets_a_name</guid>
<comments>http://www.gamebump.com/go/sonic_for_playstation_3_gets_a_name#</comments>
<description><![CDATA[During a presentation held at the Tokyo Game Show, SEGA's designer Yuji Naka announced that Sonic will be coming to the PlayStation 3 and also revealed the name. The name, Sonic the Hedgehog, will be used in honor of the 15th anniversary of the original SEGA Genesis game. 
<p>
The game is also scheduled to hit the Xbox 360 at some point. Expect further details later down the road.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 08 Nov 2006 21:09:00 -0600</pubDate>
</item><item>
<title>GH Review: Over The Hedge (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_over_the_hedge_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_over_the_hedge_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_over_the_hedge_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Bad games tend to have a lot in common: poor targeting,
repetitiveness, dull characters, flat storylines, some poor to mediocre
visuals, a lack of variety, a very big problem with pacing, clichés, and  very
often  they happen to be based on movies. Kids movies, more widely known as merchandizing
opportunities. A way to force parents into buying cute little mass-marketed
lunch boxes at Wal-Mart while theyre stocking up on groceries, cheap
t-shirts, and videogames based on film properties like Over the Hedge, Activision and Dreamworks gaming spin on the CG
movie of the same name. When gamers complain that almost any title based on a
movie, and especially a childrens movie, is going to bore you out of your
mind, theyre referring to games like Over the Hedge, which take a film
property and drive it into the ground in a desperate attempt to milk the sucker.
For the sake of your sanity, look elsewhere for your action/platforming needs. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Over the Hedge contains a simple plot: youre initial task
is to steal food from humans in order to save up enough grub for the winter. To
this end, youll leap over lasers, avoid roving lights, flip switches, slay
hundreds of fuzzy foes, and dodge light traffic. Theres a slight twist at the
end, which has you rushing off to put a stop to the maniac controlling the
local wildlife (and saving a friend, while youre at it), but for the most part
things are kept simple in Over the Hedge. The simplicity enables the title to
capitalize on its cast: RJ, the stupidly confident raccoon; Stella, the
opinionated skunk; Hammy, the insane squirrel; and Verne... the paranoid and
yet mostly average turtle. Other characters from the film are present,
including the fainting possums, the porcupine family, the giant bear, and one
very annoying blue jay. As you fight through the various sections of each
level, each primary character (along with his partner) lets fly numerous quips
and comments, which immerses the player into the films universe  to a degree. 



<p class="MsoNormal">The games greatest strength lies in its multiple enemies,
including nasty rats with tasers, large
gophers, moles lobbing grenades,
viscous badgers, maddened bear cubs, idiot humans, and rolling armadillos that
aim to crush everything in their path. For varietys sake, each level features
several diversions, which can range from gathering delicacies for the food cart
and protecting the cart on its way back to the hedge to hitting all the targets
at the next shooting gallery. Many of the foes make use of technological
gadgets, like orange guns (these would be guns that shoot oranges), tennis ball
guns (again, guns that shoot tennis balls), bubble guns (sensing a pattern...),
ice guns, fire guns, plungers, baseball bats, rockets, and shovels. Each character
from the main cast boasts his own weapon of choice as well as a distance
attack; RJ, the golfer, rains golf balls on your head while Stella tosses
frisbees at an alarming rate. Regular attacks all boil down to a single,
sure-fire combo, accomplished via repeated mashing of the attack button. Each
character also sports a special energy attack, an energy/swing attack, and the
always-convenient ability to double-jump. 



<p class="MsoNormal">For kicks, you can collect a cute hat from each level. The
hats temporarily grant you a health bonus until an opponent knocks you down. For
more fun, the game includes a multiplayer mode that enables two players to fly
through the game with ease, though the AI partner  surprisingly  isnt too
shabby, either. Over the Hedge also includes three self-explanatory minigames:
RC racers, bumper carts, and range driver (though the latter features both
inanimate and animate (animal) targets. 



<p class="MsoNormal">As far as presentation value goes, Over the Hedge makes use
of decent visuals. The characters all move fluidly and appear as exact matches
to their film brethren, while environments are of the standard, bland variety.
The game boasts lovely skies and a high level of detail, down to the blue haze
of electrical wires and the colorful ferris wheel in the background of two
stages. The CG cutscenes, though extremely short, are pleasant (even more so
with the audio off) and graphical effects, like explosions, are as bright and
fiery as youd expect. The bubble-ice-orange-tennis ball weaponry also provides
some playful and interesting aesthetic visuals. As for the soundtrack, you
essentially get a stable loop of mediocre tunes that, while far from
fascinating, never get too annoying, either. The voice cast also consists of
voiceactors who do a fine job of mimicking the likes of Bruce Willis, Wanda
Sykes, and Garry Shandling. 



<p class="MsoNormal">Those who love their movie-games to feature a plethora of
extras wont be disappointed with Over the Hedge, as playing through the game
and collecting CDs unlocks comic books, movies (cutscenes and character
animations... spinning in a circle), music, and concept art. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">When it comes to being a videogame critic, there are the
times when youre (finally!) able to experience the highest forms of electronic
entertainment on the best units this industry has ever seen, and then there are
the games you imagine the evil genius in <em>Saw</em> using to tempt his victims into
suicide. Over the Hedge is merely a mediocre action/platformer based on a film,
and in some spots, its even worse. 



<p class="MsoNormal">For starters, the game features extremely confusing level
design. Some segments are easy to plow through, while others leave you dazed
and surrounded as you try to determine the next destination. The level design
is made worse and more frustrating by the fixed camera, which will pain you
every step of the way. As youre unable to spin the camera around to scan the
area, it becomes difficult to judge the correct depth for jumps (and when
youre a quasi-platformer, this is a very bad thing). The camera will also
trick you into traps (cages, nets... lawn gnomes filled with spikes) because
you cant move it around to see whats in front of you. <span> </span> 



<p class="MsoNormal">Those who were expecting even a coherent, perhaps slightly
innovative plot should look elsewhere, as the games storyline is so jumpy that
it leaves you with little idea of whats going on or why youre bothering to do
anything at all. The 15 second cutscenes pop up, give a summary of objectives,
and then pop out. If you havent seen the movie, youll be clueless as to
who/what the other characters are with the exception of the main cast, and
thats only because of commercials and the fact that theyre on the box. To
worsen the problem, Over the Hedge is plagued with repetitive, annoying,
nonsensical lines. Youve just been raccooned! is about as bad as you can
get. Again, this is money better spent elsewhere. 



<p class="MsoNormal">Another big problem is the high level of boredom youre
bound to get from this title. The environments may change (though they dont
change much), but youre performing the same actions and avoiding the same
obstacles and killing (mostly) the same foes no matter where you go, all to
acquire leisurely devices or animals captured during the acquisition of
leisurely devices  and all to that cheap 15 second cutscene that throws you into
the action. Even the combos are flat, as the game is primarily a button masher
and it takes at least three combos to knock out the simplest of enemies. 



<p class="MsoNormal">Over the Hedge also has a significant problem with pacing.
During the diversion segments  shooting galleries, protecting the food cart,
dodging vehicles  the action slows to the point of insanity. There are also
areas where youre forced to slaughter dozens upon dozens of annoying critters
in order to open the exit/next destination; unfortunately for anyone
masochistic enough to play this game, this usually requires several rounds of
the same opponents and combos. When a stage is 15 minutes long and five of
those minutes are spent in a shooting gallery and the next five pummeling a
giant pink castle, its time to speed things up. 



<p class="MsoNormal">One of the games more unique features is the ability to
pick up items (statues) and then drop them at a hot spot, which gives you
access to the next exit. The same mechanics are used during the grab the loot
phases, when youre tossing food outside to the cart. In one such sequence I
encountered two kitchen cabinets too close together, as when I hit the circle
button to open the door and circle again to pick up the food, the game decided
that I meant to toss a frisbee (again, via the circle button). Then the door
would close and Id have to perform the set of actions again, only the next
time the cabinet on the other side would open when the food I needed was in the
cabinet in front of me  and these sections are timed. Because the game
couldnt understand my commands, I repeated this sequence three times before I
figured out that I had to push my character almost inside the cabinet she was
facing to grab the grub. I dont know about you, but when I open my fridge I
dont have to jump inside in order to pull something out. 



<p class="MsoNormal">Over the Hedge also suffers from bugs and lag. In many
sequences you cant gain access to the next destination without killing
everything in sight, and sometimes one of these opponents will vanish (I had one
disappear into a cave wall) or get stuck (again, an armadillo got caught in
some shrubbery). Some opponents are also able to knock you into corners and
then slowly beat you to death, as youre unable to move <em>or</em> attack. As for lag, there are segments when the camera pans back
too far to give you a full view of what youre doing (although letting me move
the camera would accomplish this better); this action, paired with multiple
enemies and often poor level design, creates lag and  worse yet  confusion,
because you lose out on the details directly in front of your character to see
whats on the opposite end. Logical, that. 



<p class="MsoNormal">The AI for your partner, which I mentioned earlier, is good
enough to get the job done and a lot more functional and useful than Ive seen
in other (good) games, but still has a few sore spots. Sometimes your partner
will get stuck several screens behind you and youll have to switch over to get
him caught up to your primary character; this is very annoying when youre too
lazy to bother, as if your primary dies then its five screens back to your
secondary and a lovely walk through areas youve already been. What fun. 



<p class="MsoNormal">Distance attacks, which could have freshened the gameplay
and sped up the pace, easily become cumbersome. As your attack reticule targets
whatevers closest to you, youll often have to forcibly pull it from the
undesired target just to position it on the bad guy just out of reach. Then
there are the times when youre firing off golf balls and theyll just bounce
off the air or go in the opposite direction, sometimes even directly into the
camera  and I know we all love inefficiency.<br />



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br />

Over
the Hedge is nothing but a mediocre button masher with weak combos, boring platform gameplay,
frustrating mechanics, and minigames youll only enjoy if youre evil enough to
force a friend to play along  <em>and</em>
its based on a film. The soundtrack isnt too bad, and the visuals are
appropriate, but the presentation is offset by confusing level design, bland
objectives, and the fact that youre pushed from one level to the next without
a morsel of plot, characterization, or depth to connect the dots. All I can say
is that I want those seven hours of my life back. <em>Now</em>.
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.3&size=20" alt="GAMEPLAY: 5.3" /> <br />
Its functional, but its incredibly boring, repetitive, and annoying.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.8&size=20" alt="GAMEPLAY: 6.8" /> <br />
Again with the mediocrity. Character design is apt. Level design is not. Decent CG.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6&size=20" alt="SOUND: 6" /> <br />
Mediocre as far as mediocre can go. It wont drive you crazy, but the dialogue will.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5&size=20" alt="FUN FACTOR: 5" /> <br />
If youre into self-torture or under five years old, maybe for a half hour. Maybe.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4&size=20" alt="REPLAY VALUE: 4" /> <br />
Why? The extras are as dull as single-player and multiplayer modes. The minigames are so-so.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.4 &size=23" alt="TOTAL SCORE: 5.4" />

]]></description>
<pubDate>Thu, 13 Jul 2006 20:32:00 -0500</pubDate>
</item><item>
<title>Activision Announces Over The Hedge</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/activision_announces_over_the_hedge</link>
<guid>http://www.gamebump.com/go/activision_announces_over_the_hedge</guid>
<comments>http://www.gamebump.com/go/activision_announces_over_the_hedge#</comments>
<description><![CDATA[<p>Activision announced a few details on their upcoming game, Over The Hedge which is based on the DreamWorks Animation movie currently in production starring Bruce Willis, Steve Carell and Avril Lavigne.</p><p>Over The Hedge will allow players to play in the neighborhood as they go through various mini-games and puzzles. The game is also scheduled to&nbsp;support two player cooperative play.</p><p>No other details have been given at this time, but the game is scheduled to release later in 2006 on the PlayStation 2, Gamecube, Xbox, PC, Nintendo DS and Game Boy Advance.</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 19 May 2006 18:19:00 -0500</pubDate>
</item><item>
<title>Shadow the Hedgehog Controller Launch Party</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/shadow_the_hedgehog_controller_launch_party</link>
<guid>http://www.gamebump.com/go/shadow_the_hedgehog_controller_launch_party</guid>
<comments>http://www.gamebump.com/go/shadow_the_hedgehog_controller_launch_party#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
NubyTech is proud to announce an evening with Shadow the Hedgehog and his controller at an exclusive launch party, being held Thursday, December 8 from 5:30 P.M-8:30 P.M at Arena Lounge Interactive in Los Angeles, CA.
 
<p>
 

 Every hedgehog has his day, remarked Paul Chen, President and COO of NubyTech Inc. Its a wonderful opportunity for fans of Shadow to not only get a chance to try out his new controller, but it also allows us to present it to the public in the ideal setting for gaming. 

<p>
The Limited Edition Playstation 2 exclusive controller will be rolling its way onto store shelves later this month! Gaming Horizon will be on location for this event. Expect coverage soon! 
 

]]></description>
<pubDate>Thu, 01 Dec 2005 21:22:00 -0600</pubDate>
</item><item>
<title>MX vs. ATV Unleashed: On The Edge Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mx_vs_atv_unleashed_on_the_edge_announced</link>
<guid>http://www.gamebump.com/go/mx_vs_atv_unleashed_on_the_edge_announced</guid>
<comments>http://www.gamebump.com/go/mx_vs_atv_unleashed_on_the_edge_announced#</comments>
<description><![CDATA[THQ today announced that its off-road genre will debut for the PSP and Windows PC with MX vs. ATV Unleashed: On the Edge and MX vs. ATV Unleashed.
<blockquote><p><em>
&quot;Rainbow Studios is taking their mastery of the off-road genre to new heights, redefining the genre they built for Windows PC and bringing the duel between four wheels and two to the PSP system for the first time,&quot; said Dave Miller, Senior Global Brand Manager, THQ. &quot;Gamers can now build their personalized vision of the ultimate off-road environment on their Windows PC, take it online and race against all challengers.&quot;
</em></p><p><em>
&quot;We're looking forward to bringing the Unleashed experience to the handheld market as well as returning to our off-road development roots on the PC,&quot; said Scott Novis, President, Rainbow Studios. &quot;Both titles will possess the unmatched game-play elements that define a Rainbow Studios title and provide exciting new content at the same time.&quot;</em>
</p></blockquote><p>
Both titles are anticipated to release in early 2006.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 30 Nov 2005 12:01:00 -0600</pubDate>
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