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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Star Ocean: The Last Hope (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360</link>
<guid>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360</guid>
<comments>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/sdfw2uzwjz712yozshgcdx77.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><p><span le:="" font-variant:="" font-weight:="" letter-spacing:="" line-height:="" orphans:="" text-indent:="" text-transform:="" none;="" white-space:="" normal;="" widows:="" 2;="" word-spacing:="" 0px;="">Star Ocean is an enjoyable RPG with engaging battles and an addictive item creation mode. Despite the bland dialogue and vague mission objectives, role playing fans will love the open worlds and intense combat with their party members. Ultimately, Star Ocean is a vastly superior game to<span style="font-style: italic;"> Infinite Undiscovery </span>and <span style="font-style: italic;">The Last Remnant </span>titles. With multiple endings, battle trophies and various achievements, the Last Hope appeals to both casual and hardcore players. Though the game is plagued by bad dialogue and long cutscenes, The Last Hope is definitely an RPG that is worth the investment.</span></p><p><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></p><p><span le:="" font-variant:="" font-weight:="" letter-spacing:="" line-height:="" orphans:="" text-indent:="" text-transform:="" none;="" white-space:="" normal;="" widows:="" 2;="" word-spacing:="" 0px;="">Star Ocean has been an RPG series that has only received modest attention. Overshadowed by other Square Enix series like<span class="Apple-converted-space">&nbsp;</span><i>Final Fantasy</i><span class="Apple-converted-space">&nbsp;</span>and<span class="Apple-converted-space">&nbsp;</span><i>Dragon Quest</i>, the Star Ocean series has only begun to receive attention thanks to its recent PSP ports and the earlier<span class="Apple-converted-space">&nbsp;</span><i>Till the End of Time</i><span class="Apple-converted-space">&nbsp;</span>PS2 instalment. To the surprise of many RPG fans, the next title was announced exclusively for Xbox 360 with possible development for the PlayStation 3 left as unconfirmed. Despite the mediocre cutscenes and dialogue, Star Ocean: The Last Hope is a deeply complex but satisfying game.<p></p></span></p><br>Star Ocean tells the tale of World War III that erupted between the World Republic Federation and the opposing world nations. Most of the earth was left in devastated ruins with a cease-fire negotiated two weeks after (wait for it) weapons of mass destruction were unleashed on a global scale. Survivors of the war wandered underground cities with little hope of deliverance. The remaining nations formed the Greater United Nations and eventually launched a space campaign to explore inhabitable planets. Edge Maverick, a young soldier and Reimi, a childhood friend and expert archer, are sent on the SRF (Space Reconnaissance Force) maiden voyage. Along the journey, Edge meets other such characters like Faize, a young Eldearian, Lymle, a spoiled Lemurisian village child and Meracle, a spunky feline humanoid.&nbsp;<br><p><img src="http://www.gamebump.com/images/upload/d0vy3rodu4v2od6eoqm6opyu.jpg" alt="" alignment="" border="0"></p><br><br>The Last Hope utilizes a real time battle system. You can issue commands to use items, switch characters, cast symbols and unleash skills, all on-the-fly. One of the highlights of these is the&nbsp;jump&nbsp;ability, allowing you to dodge enemy attacks or surprise them with blindside attacks, (where a ! symbol appears that makes enemies vulnerable to getting attacked when you escape from their line of sight). While most battles can feel like a chore in other RPGs, the ability to quickly maneuver around enemies keeps the battles intense and engaging. <br><br>As you take damage, your rush gauge slowly fills up enabling you to initiate rush attacks upon your enemies once the gauge is full. When initiated, they temporarily give you more speed and higher defense stats against various enemy attacks. There are no random battles as monsters prowl in open sight on the battlefield. In the event you are attacked while moving or standing still in battle, your party member may, depending on your stats, block the attack entirely. You can also execute special attacks with the trigger buttons and link combos together to inflict heavy damage on your foes. A battle simulator is accessible for those that wish to hone their skills prior to fighting real battles in the game.<br><br>As you build your repertoire of skills, you will be able to harvest and mine for materials on the open field with your character. Many of these points are both visible and well hidden in different locales and terrains on differing planets. Disintegration rings allow you to interact with the environment to remove barriers by utilizing different elements. For example, a large ice block can be removed with a fire disintegration ring. All of the rings have limited uses and can only be recharged by Lymle with her charge command ability or by ring experts in villages. Battle skills can also be upgraded frequently to unleash devastating attacks on enemies that increase your Bonus board, a tiled gauge that grants you extra bonuses for stylish and hard-fought battles.<br><br>The Calnus is your spaceship hub used to travel between planets. As you progress in the game, you can assign rooms to different party members. Depending on how you treat them, opposite party members can be assigned the same room for opportunities to trigger Private Events in the game. Private events are made of up of personal dialogue and interaction between two characters with a unique sidestory. Save points are also located in various rooms to allow you to rest and recover after difficult missions. Though the use of save points is convenient on the Calnus, the lack of sufficient save points during missions can be quite frustrating.<br><br>Item creation is one of the most satisfying features in this game. New items can be created by using old items with the help of your party members. This is done by designating your teammates into groups to invent recipes. The catch is that the recipes must be created in a timed session with the results hinging on the IC (Item Creation) abilities of your comrades. Once they are out of ideas, the message No Plan will appear and the session will end. You can also end the session manually if you are satisfied with the recipes before the timer is up. Much time can easily be spent on item creation to boost your partys offensive attacks in battle.<br><p><img src="http://www.gamebump.com/images/upload/zz22izs47ii4plmryyerp3b8.jpg" alt="" alignment="" border="0"></p><br>Visually, the game sports beautiful environments and polished character designs. The special effects are stunning in battle with a lot of symbology and chain combo attacks. Regarding the characters, the anime-style designs are decent but the vacant stares and awkward facial expressions in various cutscenes are rather disappointing. As for the soundtrack, the music is exceptional and is composed by Motoi Sakuraba, the acclaimed Star Ocean and Valkryie Profile maestro. The voice actors, however, dont fare nearly as well as the soundtrack.<br><br>One of the issues in this game is the mission objectives. You will find yourself either talking to your comrades often or wandering around aimlessly just to finish your objectives. They are not always clearly defined resulting in a bit of exploring and backtracking. In battles, the camera tends to swing or position itself poorly when fighting numerous enemies. With respect to the story and character development, the cutscenes are too long and would be more effective if they were shortened to emphasize key plot points.]]></description>
<pubDate>Sun, 22 Mar 2009 09:26:14 -0500</pubDate>
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<title>More Fable 2 DLC on the Way</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/more_fable_2_dlc_on_the_way</link>
<guid>http://www.gamebump.com/go/more_fable_2_dlc_on_the_way</guid>
<comments>http://www.gamebump.com/go/more_fable_2_dlc_on_the_way#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/n9b7kh6nykqzwnlm5deqe2ow.jpg" alt="" alignment="" border="0"></p>Even the folks at Lionhead are "tweeting" these days, and <a href="http://www.computerandvideogames.com/article.php?id=210533">CVG</a> has discovered that the developer has announced via their Twitter page that more DLC for Fable 2 is on its way:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"Will there be any more DLC for Fable 2? The answer is quite simple:
Yes. The team here in Guildford is working on some new content right
now! More information will be shared in the coming weeks."
</span><br></div><br>This comes after Wednesday's accidental announcement of Fable 3, which came via voice actor Jonathan Ross' Twitter page. Perhaps companies like Valve and Nintendo should start practicing the art of Twitter leaks.<br>]]></description>
<pubDate>Sun, 15 Mar 2009 19:40:43 -0500</pubDate>
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<title>No Longer Left Hanging: Left 4 Dead Content is Free.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</link>
<guid>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</guid>
<comments>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 275px;" src="http://www.gamebump.com/images/upload/ert0zek6mhm0z6ywzork3q5u.jpg" alt="" alignment="" border="0"></p><br></div>In a move that is seemingly solely intended to alleviate some of my (mostly) irrational anger towards Gabe Newell, Valve has announced their plans for pricing on both the PC and Xbox formats, free. While it could be, rightfully, argued that the two additional versus mode maps were already paid for in the initial asking price, the freebie pricetag is a welcome sight nontheless. Additionally, they are including a new mode dubbed, "Survival" with 12 maps; it is not known whether these maps are entirely new or simply segmented maps from the four existing campaigns. The new mode is said to be something like an extended siege/assault. Players can look forward to both updates on the same day... at some point in the, hopefully, near future.<br>]]></description>
<pubDate>Wed, 11 Feb 2009 14:25:52 -0600</pubDate>
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<title>Halo Wars Demo Hits Xbox Live</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/halo_wars_demo_hits_xbox_live</link>
<guid>http://www.gamebump.com/go/halo_wars_demo_hits_xbox_live</guid>
<comments>http://www.gamebump.com/go/halo_wars_demo_hits_xbox_live#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/fwdj0um5okxto2tif0jl5a2x.jpg" alt="" alignment="" border="0"></p>The Xbox Live demo for Halo Wars, the RTS title from the recently-disbanded Ensemble Studios, was released back on Thursday, giving fans a chance to check out how Halo holds up as a strategy title. <br><br>The download contains a tutorial, along with a skirmish map and couple of scenarios from the campaign. There's no online or single-player co-op, but there's still plenty to check out. <br><br>The game will hit store shelves on March 3, so download the demo and let us know what you think. <br>]]></description>
<pubDate>Sat, 07 Feb 2009 22:23:58 -0600</pubDate>
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<title>Criterion Announces Cops and Robbers Pack For Burnout Paradise</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise</link>
<guid>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise</guid>
<comments>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ma3m7ync7heip1he7patvt55.jpg" alt="" alignment="" border="0"></p><a href="http://www.1up.com/do/newsStory?cId=3172678">1up</a> is reporting that Burnout Paradise developer Criterion has announced that the racing title will receive its sixth DLC pack, entitled Cops and Robbers, later this year. <br><br>According to Criterion, the pack brings "the thrills and spills of cops and robbers car chases in Paradise City" and will be released after all of its siblings.<br>]]></description>
<pubDate>Sat, 07 Feb 2009 21:46:26 -0600</pubDate>
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<title>Fallout 3 DLC Delayed</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fallout_3_dlc_delayed</link>
<guid>http://www.gamebump.com/go/fallout_3_dlc_delayed</guid>
<comments>http://www.gamebump.com/go/fallout_3_dlc_delayed#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/o94ggodjpvt18k176b1pm1q0.jpg" alt="" alignment="" border="0"></p>Operation Anchorage, the first DLC pack for Fallout 3, is out, but fans of Bethesda's latest title are going to have to wait another month for the next pack to arrive, according to a <a href="http://au.gamespot.com/news/blogs/sidebar/909182374/26772371/fallout-3-dlc-slips-a-month.html">GameSpot</a> report that it has been delayed until March. The third pack, originally slated for March, will now be released in April.<br><br>"The next DLC for Fallout 3, The Pitt, will be out in March," Bethesda
vice president of marketing Pete Hines told GameSpot. "Broken Steel will be out
the following month, in April."<br><br>The Pitt will send players against a group of raiders in Pittsburgh, Pennsylvania, while Broken Steel continues the main storyline and will raise the level cap. <br>]]></description>
<pubDate>Sat, 07 Feb 2009 20:43:12 -0600</pubDate>
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<title>Xbox 360 Dashboard Update: HDMI Audio Fix</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/xbox_360_dashboard_update_hdmi_audio_fix</link>
<guid>http://www.gamebump.com/go/xbox_360_dashboard_update_hdmi_audio_fix</guid>
<comments>http://www.gamebump.com/go/xbox_360_dashboard_update_hdmi_audio_fix#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you've signed into Xbox Live this morning, then you're probably already aware of this, but Microsoft has released a mandatory dashboard update for the Xbox 360.<br><br><a href="http://majornelson.com/archive/2009/02/02/dashboard-update-aka-the-hdmi-audio-fix.aspx">Major Nelson</a> has the story over at his blog, saying that the update fixes an audio problem some users were experiencing with their HDMI connection.<br><br>If you're one of the many 360 owners who have tried to deal with this problem ever since the "New Xbox Experience" was rolled out back in November, then get signed in and download the update. <br>]]></description>
<pubDate>Tue, 03 Feb 2009 12:29:14 -0600</pubDate>
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<title>Prince of Persia DLC Not Coming to PC</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/prince_of_persia_dlc_not_coming_to_pc</link>
<guid>http://www.gamebump.com/go/prince_of_persia_dlc_not_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/prince_of_persia_dlc_not_coming_to_pc#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/10vt8cteyjpcpqb64ouv5utp.jpg" alt="" alignment="" border="0"></p>Here's a story for those of you who played Prince of Persia on the PC: <a href="http://news.bigdownload.com/2009/02/02/ubisoft-no-prince-of-persia-pc-dlc-for-you/">Big Download</a> is reporting that Ubisoft has chosen to release the game's upcoming DLC pack, which continues the storyline, only on the 360 and PS3.<br><br>From Ubisoft's community manager via the Ubisoft message boards:<br><br><div style="margin-left: 40px;">"Unfortunately for business reasons we won't be seeing any <em>PoP</em> DLC appear. Sorry guys!"<br><br></div>While unfortunate for PC gamers, the expansion will make its way to the Xbox Live Marketplace and Playstation Network on February 26. <br>]]></description>
<pubDate>Tue, 03 Feb 2009 12:18:42 -0600</pubDate>
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<title>Prototype to be Released in June</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/prototype_to_be_released_in_june</link>
<guid>http://www.gamebump.com/go/prototype_to_be_released_in_june</guid>
<comments>http://www.gamebump.com/go/prototype_to_be_released_in_june#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/39lllv3pi3h6ofzmy1dcairt.jpg" alt="" alignment="" border="0"></p>Prototype may have missed its 2008 release date, but Activision hasn't forgot about it, seeing as they've sent <a href="http://www.joystiq.com/2009/02/03/prototype-slated-for-june-release/">Joystiq</a> a New York Comic Con invitation that contains this nugget:<br><br><div style="margin-left: 40px;">"Hands-on  fans get their first chance to play the highly anticipated
open-world/action thriller, PROTOTYPE, planned for release in June."<br></div><br>Naturally, we'll keep you updated with any announcements made at the event, which begins on Friday and lasts until Sunday. <br>]]></description>
<pubDate>Tue, 03 Feb 2009 12:06:50 -0600</pubDate>
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<title>Resident Evil 5 Demo Hits Xbox Live</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/d4ic81ozm0ps0s6aqk1ck2r8.jpg" border=0 alignment=""></P>
<P>Although Microsoft is rather busy these days with firing their employees, it seems that they haven't forgotten that they still have an online service to maintain, as Major Nelson has announced via his <A href="http://majornelson.com/archive/2009/01/26/demo-resident-evil-5.aspx">official blog</A> that a demo for Resident Evil 5 has arrived on Xbox Live. </P>
<P>The demo, which is the same one released in Japan last month, allows you to play "by yourself or play with a partner in co-op mode, either online or offline with a split screen," according to Nelson. </P>
<P>Capcom has yet to reveal a date for the PSN demo, but it shouldn't be long before it'll be available. We'll let you know once it's announced. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:16:41 -0600</pubDate>
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<title>New Gears of War 2 Update Goes Live</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</link>
<guid>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</guid>
<comments>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Epic has released a new patch for Gears of War 2 that fixes various multiplayer glitches and gameplay bugs. Included with the update is a list of new achievements&nbsp;involving the Combustible and Flashback map packs. They are listed below as follows:</P>
<UL>
<LI><EM><SPAN class=bodybold>Skeletons in your Closet (20G)</SPAN> - Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty) </EM>
<LI><EM><SPAN class=bodybold>More Mystery, Less History (15G)</SPAN> - Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Bound by a Shared Past (15G)</SPAN> - Win a Wingman match on each of the 5 Flashback Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Trial by, and on, Fire (20G)</SPAN> - Survive first 10 Horde waves on Combustible Map Pack maps as a team </EM>
<LI><EM><SPAN class=bodybold>The Roof! The Roof! The Roof... (15G)</SPAN> - Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Forged in the Fire (15G)</SPAN> - Win a Wingman match on each of the 3 Combustible Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Annex: Now With Execution Rules (75G)</SPAN> - Win an Annex match on each Flashback and Combustible Map Pack map (public&nbsp;only)</EM> </LI></UL>]]></description>
<pubDate>Sun, 25 Jan 2009 21:03:12 -0600</pubDate>
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<title>Super Street Fighter II Turbo HD Remix Destroys Sales Records</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records</link>
<guid>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records</guid>
<comments>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8guawcdr1r02gtgy36yj1mov.jpg" alt="" alignment="" border="0"></p>Over at Capcom's <a href="http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_b">website</a>, John Diamonon has revealed in a blog post that Super Street Fighter II Turbo HD Remix may very well become the highest-grossing digital game ever made, having already sold over 250,000 units since its release in late November. <br><br>Diamonon mentioned in his post that the game has "shattered" day one and week one sales records and is on pace to break the 30 day sales mark. <br><br>The game has been reviewed very well and has garnered praise for its music and artwork, the latter of which, interestingly enough, almost got the game cancelled at one point for a perceived lack of quality. You can download it either through the Playstation Store or Xbox Live Arcade. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:55:34 -0600</pubDate>
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<title>Fable 2 DLC Delayed Until January </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fable_2_dlc_delayed_until_january_</link>
<guid>http://www.gamebump.com/go/fable_2_dlc_delayed_until_january_</guid>
<comments>http://www.gamebump.com/go/fable_2_dlc_delayed_until_january_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qipxfxjbv5c69r3v9wkw8olv.jpg" alt="" alignment="" border="0"></p>Looks like those of you that have been eagerly awaiting the upcoming Fable 2 DLC will have to wait a bit longer, as Lionhead has announced that the content has been delayed from December 22 until late January. <br><br>"Due to unexpected technical difficulties, the Fable 2: Knothole
Island expansion will not be available until late January 2009.&nbsp; As a
result, the Fable 2, Knothole Island Download and Win, originally
scheduled to take place December 22  23, 2008, has been temporarily
suspended," reads a notice on the game's page on the official <a href="http://www.xbox.com/en-US/games/f/fable2/knotholeisland/default.htm">Xbox website</a>. <br><br>Hopefully it won't take any longer for the issues to be worked out and everyone will be enjoying the DLC come next month. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:28:12 -0600</pubDate>
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<title>GB Review: Prince of Persia (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_prince_of_persia_360</link>
<guid>http://www.gamebump.com/go/gb_review_prince_of_persia_360</guid>
<comments>http://www.gamebump.com/go/gb_review_prince_of_persia_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/grk0k56xp27yn3e6x6aq3uks.jpg" alt="" alignment="" border="0"></p><br><img style="border: 0px none ;" alt="" src="typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br><span style="font-weight: bold;">Prince of Persia</span> is a reboot, re-imagining, re-everything of the
longstanding platform jumping/climbing/sliding franchise. As far as
reboots go, it's no <span style="font-style: italic;">Batman Begins</span> or <span style="font-style: italic;">Casino Royale</span>. It might qualify as
a <span style="font-style: italic;">The Incredible Hulk</span>. It's full of the basics (acrobatic maneuvering)
but with none of the frills. It's fun to play, but it could have
benefited from some gameplay experimentation and some play-testing to
remove some control issues and bugs. It's a short game, maybe between
10-15 hours, so it's definitely worth a rental.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><span style="font-weight: bold;">Prince of Persia</span>, like <span style="font-style: italic;">Assassin's Creed</span> before it, is a
pseudo-historical acrobatic adventure game that could have benefited
from a few months of play-testing and polishing. Unlike<span style="font-style: italic;"> Assassins
Creed</span>, this more-or-less "reboot" of the Persia series doesn't suffer
from an impenetrable story or some of the unbelievably frustrating
elements that plagued last year's romp in the Holy land.<br><p></p><br>Comparing
this <span style="font-style: italic;">Prince of Persia</span> with the previous games, retroactively referred
to as the Sands of Time series, is a bit difficult as they feel almost
like they come from different genres. Sands of Time and its two sequels
could be referred to as puzzle games mixed with action games. The
puzzle element was built into the construct of the game itself. Often,
simply figuring out how to progress through a level was a challenge, as
wall-sprints had to be masterfully combined with wall-jumps and swings
and rolls. Between the challenges of overcoming terrain and
architecture were several battles against multiple foes. The battles
themselves were almost like puzzles; simple sword swipes would never be
enough, you had to combine acrobatic attacks and various superpowers.<br><br>This
<span style="font-style: italic;">Prince of Persia </span>is a different beast altogether. Here the puzzles are
almost entirely removed. While almost the entire game is spent
performing acrobatic feats such as running across walls and jumping
from poles to ledges to walls to (somehow) ceilings in order to
traverse otherwise-impassible areas, there is little challenge to
figuring out <i>how</i>. What you're supposed to do is always made
obvious by scrapes on the wall (apparently plenty of acrobats have been
through here before you), or the sheer lack of alternative. If you're
clinging to a pole and the only objects possibly within reach are
another pole and the pole you just came from, it's not hard to figure
out where to go. Even if you are hopelessly stuck, which I would
surmise to be impossible, with a simple press of the Y button your AI
teammate, Elika, can summon a floating blue orb that will mark the path
to your next destination step-by-step.<br><p><img src="http://www.gamebump.com/images/upload/q5jo2vft5fdzwtxokqz8mfw5.jpg" alt="" alignment="" border="0"></p><br>Yes, Elika. This feisty
princess acts as your guide, companion, and exposition dispenser
throughout the entire game. My initial concern was that this would turn
the whole game into one protracted escort mission (shudder), but I was
rather impressed how well the AI character was able to keep up, stay
out of the way, and fend for herself. If she's ever in your way, the
two characters will simply hop over each other or scoot around each
other, occasionally throwing in some cute banter. You never have to
worry about protecting her or taking a path that she wont be able to
follow. For a game like this, having a computer-controlled tagalong
that never becomes annoying is quite an accomplishment.<br><br>Elika
has a few vital functions, aside from providing the bulk of the plot.
Y'see, Elika has some unexpected (to her) powers that let her fly in
short bursts. The only gameplay implication of this is that it allows
you to double to distance of a jump the Prince makes by having her
catch you mid-air and give you a boost forward. This is novel, sure,
but not very interesting. Elika's other function, the thing that could
motivate philosophical discussions about this game is that she makes it
impossible for your character to die.<br><br>If you fall off a ledge,
miss a landing, or fall so far that the landing would kill you, Elika
swoops in with her blue sparkle-magic and catches you, bringing you
back to the last sturdy platform you were on. This sort of emulates the
effect of the time-reversing ability in previous games, where if you
made a mistake and plummeted to your doom you could just rewind time to
before you screwed up, but that ability had a meter on it and was
optional. If you were out of sand, or simply didn't care to muck around
with causality at the moment, you'd die like normal, and have to
restart from a save.<br><br>In this game, however, it is completely, 100% impossible to die. She will always save you. <br><p><img src="http://www.gamebump.com/images/upload/j6l8vxbmsm50ojkja7nwsac9.jpg" alt="" alignment="" border="0"></p><br>Some
say this makes the game too easy. I disagree, I think the lack of
challenge makes it too easy. What it does do is raise an interesting
question about one's stake in a game where death isn't an option. There
are other games, sure, where you can't exactly die, but none where you
cannot even fail. If in Prince of Persia if falling to your doom meant
a quick "you died" message and you were instantly teleported back to
where you were, would the game be different? What if dying meant having
to reload a save and wait a few seconds? Playing a game where you can't
die might make you feel powerful, but playing a game where you can't
even fail just feels meaningless. In a way, the only way to fail at
this game is to not complete it. The only way not to win is not to play.<br><br>It
probably seems like a favor to the player, a way of simply automating
the process of dying and reloading and saving them the frustration, but
I think the way it's executed is damaging to the experience. <br><br>A
penalty in a home video game will always be arbitrary, but time has
shown it to be essential to the process. We're like rats in a maze. If
we never get zapped and told we're doing it wrong, we'll never get it
right. Removing the possibility of death, or even the fleeting sense of
failure, could create an environment where the stakes of the game wont
matter, and the sense of immersion desired by the game designers will
be destroyed.<br><br>The only perceived penalty of screwing up in this
game is having to try again, which I suppose can be punishment enough
without the need to drag in the concepts of life and death. <br><br>I
haven't mentioned the fighting system, or even anything about the
story, I realize. This is because they left no lasting impression.
After completing this somewhat-short game, the only thing I really
remember about it is the running on walls and climbing up vines. The
story is basically a good-god vs evil-god tale based in a small part on
Zoroastrianism, an ancient Persian religion. The fights are unbearable
little segments where the game demonstrates how little it cares about
your sanity for the sake of insinuating some excitement into the title.<br><br>Yes,
this game boils down to wall-running and little else. I had fun while
playing it, and when I wasn't playing it I actually wanted to pick it
back up and continue (which is a rare thing for a game reviewer after a
few years). I think if the game had tried to add something new, or
tried to turn the tables partway into the story, it would be a better
game. <br><br>The problem I'm having, and one that could very well
cause me to re-write this whole thing, is that I rather enjoyed this
game but the only things I can think to write about are the negatives.
This is a well-made game, for certain. It's a major release from
Ubisoft, how couldn't it be? It's a nice, well-made, short game that
passed the time well enough for me and made me consider the nature of
reality. Worth a rental, I'd say.<br><br><span style="font-style: italic;">Prince of Persia</span> could have been much, much better if they had tried
something new instead of falling back on the old hat of acrobatic
climbing and swordplay. But perhaps it's best that they didn't try
anything new. Last time they tried something innovative, we got
<span style="font-style: italic;">Assassin's Creed</span>, a game of which the very existence I consider an
insult. I wished that game had dropped all the complicated nonsense and
just stuck to the acrobatic stuff. <span style="font-style: italic;">Prince of Persia</span> is a game that just
sticks to the acrobatic stuff. It's kind of like a Campbell's chicken
noodle soup game -- kind of bland, nothing creative or zesty thrown in,
but you can't say you don't enjoy it at the time.<br><br>]]></description>
<pubDate>Thu, 11 Dec 2008 18:20:24 -0600</pubDate>
</item><item>
<title>New Xbox Experience: It's Up.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/new_xbox_experience_its_up</link>
<guid>http://www.gamebump.com/go/new_xbox_experience_its_up</guid>
<comments>http://www.gamebump.com/go/new_xbox_experience_its_up#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Whelp it's up now. Enjoy all of those features that you've already heard about. Install the four games you can fit on your 20gb drive after uninstalling all of your demos and let rip. Enjoy kids. Or maybe don't if you're like me. It would be super awesome if we weren't forced to pick an avatar. These things were charming on the Wii for all of the first 30 minutes you played Wii Sports before that became tiresome, but honestly, can we please kill this trend? Additionally it would be nice if half of my themes weren't half-assed covered by the icons. Aside from that it's pretty cool.<br>]]></description>
<pubDate>Wed, 19 Nov 2008 15:43:13 -0600</pubDate>
</item><item>
<title>Capcom announces dates for Super Street Fighter II HD for XBLA, PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</link>
<guid>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</guid>
<comments>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/85pt5wdjnd2mzx13bdgkzkka.jpg" border=0 alignment=""></P>
<P>Capcom <A href="http://capcom.gamespress.com/link.asp?i=109&amp;r=5831&amp;r2=3792">announced</A> today the release dates for Super Street Fighter II Turbo HD Remix - November 25 for the PSN version and November&nbsp;26&nbsp;for the XBLA version. </P>
<P>Also announced was that various Street Fighter-themed DLC will be released for various XBLA titles while another "little surprise" will be coming for PSN later in the year. In addition, a downloable album of hip-hop music inspired by Street Fighter will be made available for PS3 owners when SSFIITHDR is released.</P>]]></description>
<pubDate>Wed, 19 Nov 2008 15:10:06 -0600</pubDate>
</item><item>
<title>GB Review: Spider-Man: Web of Shadows (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</link>
<guid>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</guid>
<comments>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/980.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br>
<span style="font-weight: bold;">Spider-Man: Web of Shadows</span> is Treyarch's first Spider-Man game not
based on a movie. The gameplay, especially in combat, is a step up from
previous Spidey titles but the story is short and unsatisfying. Too
much emphasis is placed on a half-baked "choose your fate" branching
storyline that quickly devolves into a non-stop series of boss fights.
The ability to switch between red and blue Spider-Man and black-suited
symbiote Spider-Man is novel, but wasted. People like me who pine for a
game with <span style="font-style: italic;">Spider-Man 2</span>'s quality of web slinging with a decent game
attached might be satisfied, but not impressed. This game is worth a
rental for Spidey fans or any curious gamer, but at the end you wont be
itching for more.<br>
<br>
<img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>
Spider-Man is probably the perfect character for video games. He can
jump higher than anyone; he can walk, run, and sit on walls; he can
beat up multiple attackers with blinding speed and feline agility; and
he can swing around town on webs he shoots from his wrists. If ever
there was an entity better suited for virtual representation, I'd like
to hear it.<br>
<br>
He's had a spotted past in games. I have no qualms saying that
<span style="font-style: italic;">Spider-Man 2</span> on the Xbox is one of my favorite games to play.
Altogether, the game is a wreck, but it's the web swinging I love. I
could sit in front of that game for hours doing nothing but swing
around its digital Manhattan. It just felt <i>right</i> in that game.
You could feel the weight of Spidey as he grabs a fresh webline, feel
the G-forces as he reaches the apex of a swing, feel the wind sheer off
his body as he pulls his legs in and kicks out at just the right moment
to maximize airtime and distance. That game is the perfect Spider-Man
webslinging simulator. Every game since then has tried to be a better
game, cramming in more story or more combo attacks and celebrity
voices, abandoning the web mechanics altogether. <span style="font-style: italic;">Spider-Man 3</span> was a
complete waste. How couldn't it be? It was rushed to come out with the
movie, which itself was a waste.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=80"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=80&showpic=975"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/975.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=976"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/976.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=977"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/977.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=978"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/978.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div><br>
<p></p><p></p><br>
Spider-Man: Web of Shadows is different. It's not based on a movie or a
particular series of comics (like Ultimate Spider-Man). If I had to
describe Web of Shadows as intrinsically as possible, I'd say that it
is Treyarch and Shaba Games' attempt to create a Spider-Man game that
perfectly captures not only the feeling of swinging like Spidey, but
the feeling of <i>being</i> Spidey. Not being bound or hurried by the
release date of some summer movie, this game actually stands a chance
of accomplishing that.<br>
<br>
The web swinging is simplified and made more efficient, for sure, but
the the focus this time around seems to be on the combat. Previous
Spider-Man games have always been heavy on combo-attacks, but never
very much fun. You never got the feeling during combat that you could
do everything Spider-Man could, only that you were playing a
watered-down beat-em-up tacked onto a web-swinging game. This time
around, it feels much better. Combat makes heavy use of Spider-Man's
abilities, and allows (at last) to make use of Spidey's best advantages
in combat: his speed and ability to stay airborn.<br>
<br>
How silly is it for Spider-Man, a man who can walk on walls and lift
himself or anything else into the air with ease, to be seen standing
with two feet on the ground, throwing punches against enemies? In Web
of Shadows, there's no need to stay on the ground for the sake of
grounded baddies. Better to knock them up into the air, where you're
free to mangle their helpless bodies. The most welcome addition is the
ability to "web strike," or zip yourself up to an enemy from far away,
get in a quick attack, and then bounce out before he knows what hit
him. You can string together web strikes and clobber dozens of enemies,
one at a time, bouncing from head to head, staying in constant motion
the entire time.<br>
<br>
Treyarch's previous Spider-Man games have all been so-called "sandbox
games" like Grand Theft Auto where an entire city is under your
control, and you can attempt story-based missions at your leisure. This
time around, the game is much more linear, but built around a sandbox architecture. You can still go anywhere in the city, and you still
start missions by approaching specific characters and starting them,
but there are no real alternatives. There are no real side-missions,
and the random crimes you'll encounter just by wandering around aren't
very engaging.<br>
<br>
No, the game sees itself as linear and story-based, and shouldn't be ashamed for it. <br>
<br><p><img src="http://www.gamebump.com/images/gallery/w/500/982.jpg" alt="" alignment="" border="0"></p>The story itself involves the return of Venom and the black symbiote,
and its eventual attempt to spread its inky tentacles across the whole
city. Early in the game, Spider-Man gets re-introduced to the symbiote
and through much of the game is free to switch between normal (red and
blue suit) Spider-Man and symbiote (black suit) Spider-Man. Herein lies
the biggest bullet point in the game's sell-sheet.<br>
<br>
The game insinuates that your actions as either red/blue Spidey or
black Spidey affect how the story branches. This is partially true.
There are several points during the story where you're given the option
to follow either a "good" path (marked by a red/blue Spidey icon on
screen) or a "bad" path (marked by black Spidey). Whether you chose to
be red/blue or black Spider-Man within the game itself makes no
difference, and is altogether pretty arbitrary. Each suit has its
strengths and weaknesses as far as combat and agility go, but it really
just comes down to your choice of outfit. The branching storyline is
controlled by your selection of the good/bad path, and when you're
playing a super hero does it make that much sense to ask the player if
he wants to do something good, like save somebody, or something bad,
like let them die? Sure, after playing through the game once as a
goodie two-shoes you might go through again to see what lies on the
dark side, but the so-called conflict between good ol' Spider-Man and
his evil suit doesn't come across very well when you're basically given
the options of "be good" or "be bad."<br>
<br>
It would be better if the branching paths in the story were based on
your actions and not simply your selection of them. If the black suit
had a more noticeable advantage in-game, maybe I'd be more tempted to
use it. Maybe the game could keep track of how often you use the black
suit or how much damage you cause with it, and from that make it harder
and harder to go without it. Then, based on which suit you've spent the
most time with, the story can branch however it likes. This is what I <i>thought</i> was going to happen. This is how the marketing material makes it sound.<br>
<br>
Altogether, the story mode is somewhat satisfying but brief. The
intention is probably to let people try the various branches, but I
can't imagine it being too enticing. <br>
<p><img src="http://www.gamebump.com/images/gallery/w/500/984.jpg" alt="" alignment="" border="0"></p><br>
Once you've beaten the game, you can't re-load your saved game and
freely roam the town with all of your upgraded and unlocked abilities,
nor can you start a new game with your earned abilities. This is a
huge, huge problem for me. You spend the whole game unlocking and
upgrading attacks and combos, and then after a boss fight wherein you
can't even use them, they're completely wasted. I feel like I wasted
all that time.<br>
<br>
As I said, I can spend hours inside Spider-Man 2 ignoring the missions
and just swinging around, looking for collectible items, earning
points, unlocking new combos. Spider-Man: Web of Shadows doesn't really
allow for this. It's a shame, really, because the swinging sure is fun.<br>
<br>
I'm left at an impasse. I can't recommend this game for fans of
Spider-Man video games. For people who don't really care, the more
refined package and far fewer bugs compared to previous Treyarch Spidey
games, as well as it being the first one truly designed for next-gen
(although from the graphics you might not know it), it might be worth a
rental. <br>
<br>
They've finally made a game that feels like being Spider-Man, now they just need to make one with a satisfying game on top of it.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SpiderMan Web of Shadows&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPIDERMAN WEB OF SHADOWS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 15:42:24 -0600</pubDate>
</item><item>
<title>Square Enix to Open US Studio.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/square_enix_to_open_us_studio</link>
<guid>http://www.gamebump.com/go/square_enix_to_open_us_studio</guid>
<comments>http://www.gamebump.com/go/square_enix_to_open_us_studio#</comments>
<description><![CDATA[<p><p><p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 212px; height: 307px;" src="http://www.gamebump.com/images/upload/c7vgp89uuspste3qq3b67e30.jpg" alt="" alignment="" border="0"></span></p></p></p><p>According to Gamasutra Square Enix has plans to open a US studio based in Los Angeles for the purposes of creating an action game based on an original IP (assumedly for the 360 based upon the job descriptions.) It should be interesting to see how this pans out in the end. Square Enix, original IP, and action game aren't usually phrases that you see lumped together. I'm personally just excited to see what sort of art direction we can expect to see from this new studio. I'm going to be really disappointed if it's full of man-tough space marines rather than my beloved effeminate Gackt copies. In the end, I'm just glad to have had a chance to use this image.<br></p><br><br>]]></description>
<pubDate>Mon, 17 Nov 2008 18:14:51 -0600</pubDate>
</item><item>
<title>GB Review: Gears of War 2 (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</link>
<guid>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</guid>
<comments>http://www.gamebump.com/go/gb_review_gears_of_war_2_360#</comments>
<description><![CDATA[<P></P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P><SPAN style="FONT-WEIGHT: bold">Gears of War 2</SPAN> is the highly anticipated sequel to Gears; the title that gathered quite a following with its impressive visuals, intuitive run-and-cover gameplay, and engaging characters. The game doesn't mess with its own formula of success but rather, it focuses on what it does best -- delivering an intense, visceral, adrenaline-pumping experience. The sinister violence and gore is a trademark of this game that has been well received by fans and one that Epic doesn't shy away from. <SPAN style="FONT-WEIGHT: bold">Although it fails to revolutionize the genre, Gears 2 delivers on all fronts and surpasses the original</SPAN> with more weapons, deadlier monsters, larger campaigns, more multiplayer maps and an incredibly addictive Horde mode. Gears of War 2 is this year's game to own on the Xbox 360.<BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR>Gears of War was quite the blockbuster when it first arrived on Xbox 360. The game offered solid controls, great visuals, intuitive third person camera and chainsaws. Though the plot wasn't the main focus, Gears effectively brought us the memorable, wisecracking Delta squad members: Marcus, Dom, Cole and Baird. Fast forward to Gears 2 -- the game takes everything that made the original Gears a solid shooter and takes it a step further on the epic scale. To quote Epic Lead Designer, Cliff Bleszinski, Gears of War 2 is definitely "bigger, better and more badass."<BR>
<P></P>


<P></P>
<P>Gears 2 continue right after the original shooter; following General RAAM's defeat and the light mass bombing. Marcus and Dom fight with fellow COG soldiers fatally wounded defending the city after subsequent Locust attacks. It is there on the hospital grounds we meet the rook, Benjamin, brother to his sibling Carmine who died from an infamous sniper shot and Tai, a militaristic but calm leader. They quickly learn that the Locusts have quietly regrouped underground and have launched attacks in endless numbers. Entire cities have been sunk underground as the Horde employs powerful forces and tactical equipment and that's not all; they've brought grotesque and far deadlier creatures this time around. Epic has placed a strong emphasis on the story behind the war that sheds light on Marcus Fenix's history and Dom's continued search for his missing wife, Maria.<BR><BR>As expected, the returning weapons are the Lancer, Sniper Rifle, Shotgun, Torque Bow, Pistol and the Hammer of Dawn. New weapons added to your arsenal include the Hammerburst Rifle (enemy weapon), Gorgon Pistol, Ink Grenade (emits poison), Mortar (distance artillery weapon), Mulcher (turret gun) and the fan-favorite, the Scorcher Flamethrower. Grenades can be stuck to walls and used as proximity mines to destroy enemies lurking around. If you are pinned in battle, you can crawl while bleeding to try to reach your teammates to be revived. The new weapons are available in the latter half of the game and can be found by looting Locust corpses. Each weapon is distinct and allows you to perform unique executions on fallen enemies crawling away. You can also grab a dying Locust for use as a meat shield to flank your enemies. Be warned that using the corpse for cover lasts for a very short time -- limiting you to the use of a pistol. The shield will either explode into bits under heavy gunfire or be disposed of after breaking the Locust's neck.<BR><BR>The original Gears saw players destroying their opponents with a chainsaw attack; granting them temporary invulnerability to gunfire or melee attacks. Pulling the attack off was often based on luck between two players with the one who revved up his chainsaw just a split second earlier winning the fight; which was infuriating. Epic has addressed the Chainsaw attack complaints with a new Chainsaw duel feature. Two players that rush one another with the Lancer will be thrown into a mini-game; quickly mashing the B button ensures victory. If a third player approaches two people engaged in a Chainsaw duel, the poor guy or gal on the receiving end will instantly be overpowered.&nbsp; </P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/gpazfuh5cksbgpggyrq920tm.jpg" border=0 alignment=""><BR><BR>Both single player and coop campaigns allow you to finish the game by yourself or with a friend. The option to play at your own pace is simplified as campaigns can be played with two separate difficulty settings. An extra difficulty setting Normal can be selected with the Insane difficulty unlocked after the game has been completed. You can invite your friends with the "What's Up" feature that lets you see the status and progress of your Gears' friends online. Personally, I found the friendly menu list to be useful in keeping tabs with other online players.<BR><BR>The all new Horde mode is one of the highlights of Gears 2. In Horde mode, you join a team of five players collaborating to destroy Locusts waves on various maps. Eventually, your enemies grow stronger with more health, better weapons and increased numbers. A total of 50 waves are featured in Horde mode for which the difficulty level rises considerably after the tenth wave. Fighting together in groups, reviving teammates, giving cover fire and using key vantage points is crucial for your survival. Linked achievements play a big role in the Horde and multiplayer modes. Gears fans will be happy to hear that specific achievements (completed from the original) unlock new playable characters such as Anthony Carmine, Minh Young Kim (former Delta squad leader) and General RAAM. Your progress ultimately dictates your rank; which is used for matchmaking purposes. Horde mode is tough as nails but is easily the most satisfying and rewarding to play with everyone.<BR><BR>A War Journal is a handy tool that tracks your listed achievements, unlocked characters, and collectables. Rather than using COG tags, Epic has placed hidden files, newspapers, memos and personal letters throughout the game. They comprise a total of 41 collectables that provides a side story to the events surrounding the war. A magnifying glass signifies the item is found and is easily picked up by pressing the X button. You don't need to guess how close you are to an achievement as the journal displays your progress towards obtaining it. This is a welcome change for fans wishing to complete the game in its entirety.<BR><BR>Multiplayer modes feature seven maps: Warzone, Execution, Annex, King of the Hill, Guardian, Submission and Wingman. Epic's gift to its fans is a code for the Flashback Map Pack for those with preorders and for those buying Gears 2 at launch. This map pack includes five maps: Subway, Canals, Tyro Station, Gridlock and Mansion. While it doesn't sound like much, each map is considerably different from the original Gears. The Subway is less dreary, Canals have been hit by a frozen icy spell, Tyro Station is more industrialized, Gridlock is filled with foliage and the Mansion has better lighting. A new Training Ground mode gives casual, novice and veteran players a brief tutorial on the basics of multiplayer controls and combat.</P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/qn8a1qp2p1k1zl2bk9rgqjdl.jpg" border=0 alignment=""><BR><BR>Gears 2 is a graphically intense game. Buildings, air-borne dust, the underground caverns and the city landscapes are very polished. Special effects ranging from hailing fire on your enemies with the Mortar to poisoning the enemy with Ink grenades are visually gratifying. The frame rate takes a severe hit at numerous checkpoint locations that could have used some tweaking. There is also a tendency for Locust corpses and weapon spoils to fall and to defy natural physics in its environment. Otherwise, Gears 2 is a game detailed to the core that manages to exceed the best visuals of the original Gears. With respect to audio, the soundtrack is top-notch and a great accompaniment.<BR><BR>Many of the flaws from the original Gears have sadly crept into Gears 2. The A.I. teammates tend to block your shots, run straight into enemy territory without cover, and get hopelessly pinned in a far corner amongst a group of Locusts. Regrettably, the vehicle stages are the most irritating part of many campaigns; especially on the higher difficulty settings. Despite its shortcomings, Gears 2 is an exciting game full of blood, action and suspense for anyone that enjoys a solid third person shooter.<BR><BR><BR></P>]]></description>
<pubDate>Sun, 16 Nov 2008 20:43:07 -0600</pubDate>
</item><item>
<title>Fable 2: Making Big Promises, Again.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2_making_big_promises_again</link>
<guid>http://www.gamebump.com/go/fable_2_making_big_promises_again</guid>
<comments>http://www.gamebump.com/go/fable_2_making_big_promises_again#</comments>
<description><![CDATA[<div style="text-align: center;"><br></div><p><img src="http://www.gamebump.com/images/upload/arvl95wbanbazveb2e2a8zev.jpg" alt="" alignment="" border="0"></p>On the Fable 2 Dev Blog, Lionhead has gone and thrown down the big promises gauntlet again. This time they hint at big announcement next week. As to what it is? No clue, but since I'm here... and you're here... and maybe, just maybe someone at Lionhead may look at this before it's too late: Un-fix the co-op camera and give us the ability to be our own heroes in coop. You're welcome to add another dog, some new STDs, actually include the girl from the above posted shot (in fairness I have yet to finish it, but I'm going to guess she was replaced by the blind lady) you know, whatever you want. Just, please, fix the co-op.<br>]]></description>
<pubDate>Tue, 11 Nov 2008 12:00:56 -0600</pubDate>
</item><item>
<title>Curse You Red Baron!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/curse_you_red_baron</link>
<guid>http://www.gamebump.com/go/curse_you_red_baron</guid>
<comments>http://www.gamebump.com/go/curse_you_red_baron#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">Everyone's favorite beagle takes to the skies in pursuit of the infamous Red Baron in Snoopy Flying Ace. The title is slated for X360 and Wii release with a tentative 2009 date. Other details are sparse, but the game looks as if they actually managed to expend some effort on the licensed title. Anyway, enjoy a video of the game, since well... that's the best you can do just yet as the official site is rather barren. (You can thank me for not saying baron there.) &nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42423"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42423" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:43:09 -0600</pubDate>
</item><item>
<title>Banjo-Kazooie: Nuts and Bolts Text Difficult to Read on SDTVs</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs</link>
<guid>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs</guid>
<comments>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/cdmw9lopklso7xllxc09hs1e.jpg" alt="" alignment="" border="0"></p>If you've yet to make the jump to a high-definition television, then you might be a bit disappointed with this news: <a href="http://www.joystiq.com/2008/11/05/rare-wont-fix-sdtv-banjo-kazooie-text-issue/">Joystiq</a> is reporting that the text for the upcoming 360 title Banjo-Kazooie: Nuts and Bolts is muddled when viewed on standard-definition televisions. <br><br>Worse yet, Rare has announced that they aren't planning to take action in order to fix it, stating that it would require too much "time, resources and money to alter." <br><br>While there are certainly many gamers who already own HDTVs, this should be a huge annoyance to those still relying on standard ones. It shall be interesting to note how this affects the November NPDs. <br>]]></description>
<pubDate>Wed, 05 Nov 2008 17:28:34 -0600</pubDate>
</item><item>
<title>U.S. Chooses Barack Obama</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/us_chooses_barack_obama</link>
<guid>http://www.gamebump.com/go/us_chooses_barack_obama</guid>
<comments>http://www.gamebump.com/go/us_chooses_barack_obama#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5v5z7tvzukkzpzq2z384r8h6.jpg" alt="Obama Achievement Xbox" alignment="" border="0"></p>]]></description>
<pubDate>Wed, 05 Nov 2008 09:42:55 -0600</pubDate>
</item><item>
<title>Resident Evil 5 Coming To PC?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</link>
<guid>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_coming_to_pc#</comments>
<description><![CDATA[<span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/xkbw8zrqk21h8zzpm9772tcs.jpg" alt="Resident Evil 5" alignment="" border="0"></p>Resident Evil 5</span> is approaching quite rapidly and today the
folks over at MCV have found something deep within a Capcom Q1 2009 release
schedule. It states the RE5 is scheduled to be coming out on the PC as well as
the previously announce PlayStation 3 and Xbox 360 consoles.

<p>

This is big news for PC fans because many RE fans have been
asking for a PC port and now it is here! The game is scheduled for release on March 12, 2009 in Japan, and March 13, 2009 in North America and Europe.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil 5&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL 5 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 05 Nov 2008 08:34:02 -0600</pubDate>
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<title>Gears of War 2 Sweepstakes Details</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details</link>
<guid>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details</guid>
<comments>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details#</comments>
<description><![CDATA[<span style="font-size: 10pt; font-family: Tahoma;"><p><img src="http://www.gamebump.com/images/upload/xodvjjcyeer0h8l5w3ygw74s.jpg" alt="Gears of War 2 Logo" alignment="" border="0"></p>On behalf of Lionsgate, you can now win some cool <span style="font-weight: bold;">Gears of War 2</span> swag thanks to the movie<b><span style="font-weight: bold;"> Transporter 3.</span></b><b><span style="font-weight: bold;"> </span></b></span><br><p><b><span style="font-size: 10pt; font-family: Tahoma; font-weight: bold;">How to enter: </span></b></p>

<p><span style="font-size: 10pt; font-family: Tahoma;">Register
your gamertag now and get ready for a whole weekend of fun and competition!
From 12:01 A.M. (ET) on Friday, November 7 until 11:59 P.M. (ET) on Sunday
November 9, you'll get an entry into the sweepstakes when you play a
multiplayer <em><i><span style="font-family: Tahoma;">Gears of
War 2</span></i></em> match.</span></p>

<p><b><span style="font-size: 10pt; font-family: Tahoma;">Prize Information</span></b><span style="font-size: 10pt; font-family: Tahoma;"><br>
After the entry period, will conduct a prize drawing for the following nine
winners from among all eligible entries:</span></p>

<ul type="disc"><li><b><span style="font-size: 10pt; font-family: Tahoma;">Two Grand Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A
     custom <em><i><span style="font-family: Tahoma;">Gears of
     War 2</span></i></em> Xbox 360 console</span></li><li><b><span style="font-size: 10pt; font-family: Tahoma;">Two Second Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A <em><i><span style="font-family: Tahoma;">Gears of War 2</span></i></em>
     Special Edition Zune 120 GB digital media player</span></li><li><b><span style="font-size: 10pt; font-family: Tahoma;">Five Third Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A <em><i><span style="font-family: Tahoma;">Gears of War 2</span></i></em>
     Limited Edition game</span></li></ul>

<p><b><span style="font-size: 10pt; font-family: Tahoma;">Get more
details on the Play &amp; Win Sweepstakes.</span></b><span style="font-size: 10pt; font-family: Tahoma;"> </span></p>

<em><i><span style="font-size: 10pt; font-family: Tahoma; color: rgb(136, 136, 136);">NO PURCHASE NECESSARY. Open only to legal
residents of the 50 United States
(includes the District of Columbia)
18+. Game ends November 9, 2008. For details including free, alternate method
of entry, see the Official Rules. </span></i></em><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Gears of War 2&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GEARS OF WAR 2 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 12:43:00 -0600</pubDate>
</item><item>
<title>Valve Unleashes Left 4 Dead Intro</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</link>
<guid>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</guid>
<comments>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro#</comments>
<description><![CDATA[Valve has released the introduction video for its zombie shooter <span style="font-weight: bold;">Left 4 Dead</span>. Left 4 Dead will is expected to hit the Xbox 360 and PC on November 18.<br><br>The demo is scheduled for release on November 11. Expect more soon...<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42272"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42272" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Left 4 Dead&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY LEFT 4 DEAD AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 01 Nov 2008 21:18:14 -0500</pubDate>
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<title>EA Announces More Burnout</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ea_announces_more_burnout</link>
<guid>http://www.gamebump.com/go/ea_announces_more_burnout</guid>
<comments>http://www.gamebump.com/go/ea_announces_more_burnout#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8nzzgfc2qppnhz4bdt1lz41j.jpg" alt="" alignment="" border="0"></p>Criterion Games and Electronic Arts announced today <span style="font-weight: bold;">Burnout
    Paradise The Ultimate Box</span>. This "box" will include the Burnout Paradise game plus
    the previously-released Burnou Paradise Cagney and Burnout
    Paradise Bikes content updates, and the brand new Burnout Paradise
    Party content. <br><br><div style="margin-left: 40px; font-style: italic;">Whether
    youre an experienced player or a gaming novice, Burnout Paradise
    is a game that anyone can enjoy, says Pete Lake, Senior Producer at
    Criterion Games. With The Ultimate Box, we aimed to deliver
    the most fun, high quality and high value experience possible to players
    both online and in the living room.<br><br></div>Burnout
    Paradise Party will be on display and available for free play at EAs
    booth during the London Games Festival in Trafalgar Square from Oct 31
     Nov 1, 2008.<br><br>Now for the players that already own Burnout
    Paradise, Burnout Paradise Party will be sold separately as
    downloadable content. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Burnout Paradise The Ultimate Box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BURNOUT PARADISE THE ULTIMATE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:29:48 -0500</pubDate>
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<title>Happy Halloween To All - Now Go Play Fallout 3!</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/happy_halloween_to_all__now_go_play_fallout_3</link>
<guid>http://www.gamebump.com/go/happy_halloween_to_all__now_go_play_fallout_3</guid>
<comments>http://www.gamebump.com/go/happy_halloween_to_all__now_go_play_fallout_3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/d8kmankgaaefwqlmx5a5cu64.jpg" alt="" alignment="" border="0"></p><span style="font-style: italic;">Shameless plug incoming</span>...I have been locked into Bethesda's <span style="font-weight: bold;">Fallout 3</span> on the PC for a couple days now and I have to admit that this game is almost my game of the year. Well, the World of Warcraft expansion is due out on November 13, so that might consume most of my time--but as of right now, Fallout 3 is an exceptional game and you must purchase it today!<br><br><span style="font-weight: bold;">Game reviews:</span><br><br><a href="http://www.gamerevolution.com/review/xbox360/fallout_3" target="_blank">GameRevolution</a><br><a href="http://gamingnexus.com/Article/Fallout-3/Item2015.aspx" target="_blank">Gaming Nexus</a><br><a href="http://www.gametrailers.com/gamereview.php?id=4758" target="_blank">GameTrailers</a><br><a href="http://www.atomicgamer.com/article.php?id=672" target="_blank">Atomic Gamer</a><br><a href="http://www.totalvideogames.com/Fallout-3/review-13369.html" target="_blank">Total Video Games</a><br><a href="http://www.goodgearguide.com.au/index.php/taxid;2136213063;pid;6862;pt;1" target="_blank">GoodGearGuide</a><br><a href="http://www.spillmagasinet.no/default.aspx?section=artikkel&amp;id=2340990" target="_blank">Spillmagasinet Norway</a><br><a href="http://www.vandal.net/analisis/pc/fallout-3/3627" target="_blank">Vandal</a><br><a href="http://ps3.hardgame2.com/articulo.php?id=3273&amp;page=2" target="_blank">Hardgame2</a><br><a href="http://gamesurf.tiscali.it/dynamic/articolo/CHIAVE/fall1215505647108/TIPO_PAGINA/recensione" target="_blank">Gamesurf.it</a><br><a href="http://www.ps3italia.it/index.php?option=com_content&amp;task=view&amp;id=649&amp;Itemid=131" target="_blank">PS3Italia</a><br><a href="http://www.spaziogames.it/content2/archivio/articolo.asp?id=8446&amp;zona=generali" target="_blank">Spaziogames</a><br> <a href="http://news.bigdownload.com/2008/10/29/review-fallout-3/" target="_blank">Big Download</a><br><a href="http://www.spike.com/blog/fallout-3-war-is-on/70123" target="_blank">Spike</a><br><a href="http://www.foxnews.com/video-search/m/21330037/fallout_3_review.htm?pageid=23020" target="_blank">Fox News</a><br><a href="http://entertainment.msn.com/news/article.aspx?news=336822&amp;affid=100055" target="_blank">MSN</a><br><a href="http://www.empireonline.com/reviews/reviewcomplete.asp?GID=553" target="_blank">Empire Online</a>,<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=fallout3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FALLOUT3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:19:33 -0500</pubDate>
</item><item>
<title>Banjo Kazooie Demo Arrives on Xbox Live</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/banjo_kazooie_demo_arrives_on_xbox_live</link>
<guid>http://www.gamebump.com/go/banjo_kazooie_demo_arrives_on_xbox_live</guid>
<comments>http://www.gamebump.com/go/banjo_kazooie_demo_arrives_on_xbox_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/vrzsimcmp5iaegds5s6gfwmr.jpg" border=0 alignment=""></P>
<P>Following the <A href="http://gamebump.com/go/rare_announces_details_on_banjokazooie_preorder_bonus">special preorder bonus</A>, the demo for Banjo Kazooie: Nuts and Bolts has made its way to Xbox Live. The demo is sized at 1.07 GB and allows you to explore vehicle building and "Jiggy" challenges.</P>
<P>Banjo Kazooie: Nuts and Bolts&nbsp;is set for release&nbsp;on November 11.</P>]]></description>
<pubDate>Wed, 29 Oct 2008 21:49:44 -0500</pubDate>
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<title>Tomb Raider: Underworld Demo Now Available On XBL</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</link>
<guid>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</guid>
<comments>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/TRUnderworld.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In case you haven't got enough Lara in your life, you can now download an official demo for <span style="font-weight: bold;">Tomb Raider: Underworld</span> via the Xbox Live Marketplace.<br><br>PS3 fans seem to not be invited to this party. We haven't gotten any word that a demo will find its way to the PlayStation Network.<br><br>Tomb Raider: Underworld goes on sale November 18.<br>]]></description>
<pubDate>Tue, 28 Oct 2008 11:58:36 -0500</pubDate>
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<title>Portal: Still Alive; Even More Extra-dimensional Hyjinx</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/portal_still_alive_even_more_extradimensional_hyjinx</link>
<guid>http://www.gamebump.com/go/portal_still_alive_even_more_extradimensional_hyjinx</guid>
<comments>http://www.gamebump.com/go/portal_still_alive_even_more_extradimensional_hyjinx#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 470px; height: 239px;" src="http://www.gamebump.com/images/upload/iuw167grsqs77ovzlk8us6o1.jpg" alt="" alignment="" border="0"></p><br><div style="text-align: left;">Come October 22, Xbox fairing fans of Valve's Portal will be delighted to find an expansion available for their favorite mind-bending pseudo shooter on XBL's Marketplace.&nbsp; <br><br>You can expect to find an additional 14 challenge maps, and assumedly, more witty banter from computers with sultry voices.&nbsp; Expect to pay out somewhere around $15 for the privilege.&nbsp; Granted that's more than the game's original percentage based price in The Orange Box, but if you're like me you were only interested in Portal anyway.<br><br>Image courtesy of Brickshelf.com<br></div></div>]]></description>
<pubDate>Thu, 16 Oct 2008 21:29:38 -0500</pubDate>
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<title>Fable 2:  Revenge of the Molyneux, Redux!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux_redux</link>
<guid>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux_redux</guid>
<comments>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux_redux#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/nw76nikmebfbqi6hckrnci76.jpg" alt="" alignment="" border="0"></p><br></div>Remember many moons ago when we first reported that Fable 2 would be <a href="http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux">shipping without a vital component</a>? Well, it looks as if the gang at Lionhead Studios may just have pulled it out in the last moment. Should all go according to plan and the patch passes certification, the feature should be available at launch. See what we get for worrying?<br>]]></description>
<pubDate>Thu, 09 Oct 2008 17:48:04 -0500</pubDate>
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<title>Additional Content Coming to Star Wars: The Force Unleashed</title>
<author>GB News</author>
<link>http://www.gamebump.com/go/additional_content_coming_to_star_wars_the_force_unleashed</link>
<guid>http://www.gamebump.com/go/additional_content_coming_to_star_wars_the_force_unleashed</guid>
<comments>http://www.gamebump.com/go/additional_content_coming_to_star_wars_the_force_unleashed#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/logo_lucasarts_170x118.gif" align="right" style="margin: 10px; border: 1px solid black;" />LucasArts today announced that it is preparing two rounds of additional content for <span style="font-weight: bold;">Star Wars: The Force Unleashed</span> this Fall.&nbsp; This
new content will be available for Xbox 360 owners through Xbox Live
Marketplace and for PlayStation 3 owners through the PlayStation
Network.<br><br><div style="margin-left: 40px; font-style: italic;">The
first piece of downloadable content will be comprised of additional
costumes and character models that can used while playing through the
single-player campaign, including Luke Skywalker, Obi-Wan Kenobi,
Ki-Adi-Mundi, and Kit Fisto.<br><br>The
second round of downloadable content, due later this year, will feature
an entirely new single-player mission, set in the Jedi Temple on the
planet Coruscant.&nbsp; Darth Vaders Secret Apprentice turns
to the Jedi Temple to learn more about his father, and while searching
through the rubble of the destroyed building he must confront his inner
demons.<br><br></div>Pricing and availability for these downloadable items will be announced at a later date.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Star Wars: The Force Unleashed&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY STAR WARS: THE FORCE UNLEASHED AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 30 Sep 2008 10:28:02 -0500</pubDate>
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<title>No Gears of War 2 For PC</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/no_gears_of_war_2_for_pc</link>
<guid>http://www.gamebump.com/go/no_gears_of_war_2_for_pc</guid>
<comments>http://www.gamebump.com/go/no_gears_of_war_2_for_pc#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>With Gears of War 2 coming in November, fans&nbsp;hoping for a PC version are&nbsp;out of luck. Cliff Bleszinski, Epic Lead Designer, has reiterated the company's&nbsp;focus on&nbsp;the Xbox 360 by declaring the issue of piracy to be a deterrent for a PC version.</P>
<P>"The person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bittorent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC." states Cliff Bleszinski.</P>
<P>Gears of War 2 is set for release on November 7 on&nbsp;the Xbox 360.</P>]]></description>
<pubDate>Mon, 29 Sep 2008 20:35:31 -0500</pubDate>
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<title>Rare Announces Details On Banjo-Kazooie Preorder Bonus</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rare_announces_details_on_banjokazooie_preorder_bonus</link>
<guid>http://www.gamebump.com/go/rare_announces_details_on_banjokazooie_preorder_bonus</guid>
<comments>http://www.gamebump.com/go/rare_announces_details_on_banjokazooie_preorder_bonus#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/vrzsimcmp5iaegds5s6gfwmr.jpg" alt="" alignment="" border="0"></p>If you're a Banjo-Kazooie fan, then there's no doubt that you've been waiting since last month for details on how to pre-order Banjo-Kazooie: Nuts and Bolts, as it was then that Rare revealed that those who do pre-order will receive an Xbox Live Arcade version of the original Kazooie game as a bonus. Wait no longer; those details are finally here.<br><br>"You'll get the free B-K download token on or near the time you pick up
Nuts &amp; Bolts, and for the period between the launch of the two
games (Nuts &amp; Bolts on November 11th/14th in US/Europe, B-K XBLA on
November 26th), only N&amp;B pre-order customers will be able to
download and play B-K XBLA," says a news post on Rare's <a href="http://www.rareware.com/company/news.html">official website.</a><br><p></p><p></p>You'll be able to download the game for fifteen dollars if you don't want to pre-order, but it's certainly a good way to save some money if you're planning on picking up Nuts and Bolts. <br><br>Here's a full list of participating retailers:<br><p></p><ul><li>U.K.: Amazon, Play.com, Game, and Gamestation
</li><li>U.S.: Amazon, EBGames, GameStop, and GameCrazy
</li><li>FRANCE: Micromania and Game
</li><li>SPAIN: Game
</li><li>ITALY: GameStop
</li><li>SCANDINAVIA: Game and GameStop</li></ul>]]></description>
<pubDate>Mon, 29 Sep 2008 18:00:14 -0500</pubDate>
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<title>Fable 2:  Revenge of the Molyneux</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux</link>
<guid>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux</guid>
<comments>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/0p7i97jwxx5a5oojyw9xv2f3.jpg" alt="" alignment="" border="0"></p><br></div>In a move that's unlikely to surprise anyone acquainted with the works and words of Peter Molyneux, Fable 2 will ship without online co-op play.&nbsp; <br><br>People with real life friends or no friends at all will be unaffected due to the fact that the split screen and single player modes will be entirely functional in the disc release. <br><br>Those of you who happen to yearn for interaction with distant friends still have the silver lining that the online co-op mode will be functional via a patch that will be made available within the first week of release--probably.&nbsp; <br><br>Let's hope that Molyneux delivers, as it would be horrible to see such a promising game marred by the temporary occlusion of such a heavily touted feature.<br><br>]]></description>
<pubDate>Sat, 27 Sep 2008 15:17:51 -0500</pubDate>
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<title>New Xbox Experience:  What's Bumpin' with Themes?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes</link>
<guid>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes</guid>
<comments>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes#</comments>
<description><![CDATA[<div style="text-align: center;"><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/u3zj1vf0p8xrb9xrkih2u9hj.jpg" alt="" alignment="" border="0"></p><br><p></p></div>We all know that the New Xbox Experience is a fancy way of re-skinning the Xbox's current "blade" interface and adding <span style="text-decoration: line-through;">Mii</span> Avatar support.&nbsp; While a new look is nice, many of us paid hard earned Imperial Credits for our current themes and they suit us quite well, thank you very much.&nbsp; Not to fear!&nbsp; The fine folks at Gamerscore Blog have descended from their perch upon high to allay your doubts and worries.&nbsp; <p></p><p></p>Not only will your old themes still be viable in the new format, they'll look even better, theoretically.&nbsp; In addition to old themes being supported, some of the new themes will be slightly animated.&nbsp; Avatars will also take an active role on the background representing what your friends are doing and even grouping together when partied.&nbsp; All in all, it seems pretty exciting.&nbsp; Well, as exciting as a glorified menu system can be, which is sort of exciting.<br>]]></description>
<pubDate>Fri, 26 Sep 2008 17:03:16 -0500</pubDate>
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<title>GB Review: Infinite Undiscovery (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360</link>
<guid>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360</guid>
<comments>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/k904bdecvgi3qatlh5hvg1tl.jpg" alt="" alignment="" border="0"></p><p><img style="border: 0px none ;" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alt="" alignment="" border="0"></p><p></p><span style="font-style: italic;">Infinite Undiscovery</span> is an action RPG from tri-Ace, the folks behind Valkryie Profile and the Star Ocean series. The game employs an interactive real-time combat system. Teamwork is a vital part of the game as the game has its fair share of puzzles that can only be solved with the aid of a party member. While the visuals and sound design are decent, the game fails to achieve its potential. It's overcomplicated and unresponsive, and altogether feels like an incomplete package. <span style="font-weight: bold;">Fans of tri-Ace and RPGs in general might get a kick out of the 30-or-so hour game, but it's nothing for casual gamers to get excited about.</span><br style="font-weight: bold;"><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Infinite Undiscovery is the latest title developed by tri-Ace, the development powerhouse behind the Valkryie Profile and the Star Ocean series. At its core, it's an action RPG that blends situational battles with open exploration. These battles are influenced by conditions and choices made by players resulting in, as the name implies, new discoveries that affect the world around you. The first of three highly anticipated Square Enix RPGs (The Last Remnant, Star Ocean: The Last Hope), Infinite Undiscovery marks tri-Ace's return to the RPG limelight.<br><p></p><p></p><br>Infinite Undiscovery puts you in the role of Capell, a young lad who is imprisoned and mistaken for the leader of a Liberation force. The Liberation force is a band of resistance warriors rebelling against the Dreadknight and the Order of Chains -- an evil force that has bound the moon with chains and brought chaos to the surrounding lands. After a period of three days, he is rescued by Aya, a brave girl who is shocked to learn Capell is, in fact, a cowardly flutist. Against his own wishes, he reluctantly joins Aya to regroup with the Liberation force in their efforts to stop the Order's sinister plans. On his journey, Capell meets the real Liberation leader, Sigmund, to whom he bears a striking resemblance. Further in the game, he teams up with various allies like Edmund, a loyal swordsman; Balbagan, a brash warrior and the conniving twins, Rico and Rucha.<br><br><p><img src="http://www.gamebump.com/images/upload/ulej7jhaxlpszqw7rdb2p312.jpg" alt="" alignment="" border="0"></p><br><br>The game employs an interactive real-time combat system. Both standard and power attacks are used to perform combos and special attacks. Though Capell lacks the ability to cast magic, his flute is used in place of it to cast special status effects on his party members. In the thick of battle, the A.I. is quite receptive to the tactics you assign to them that range from "Spread out" to "Focus on single target". You are also able to sneak up from afar or behind your enemy directly for a higher chance to acquire rare items -- thus giving you the "Player's Advantage." After a chain of successful attacks and combos, the AP sword gauge will gradually rise; boosting the power of your special attacks that can be used to devastate your enemies. In addition, you can issue healing requests from your party members to reduce the extra time spent scrolling the menu for healing items.<br><br>Teamwork is a vital part of the game as the game has its fair share of puzzles that can only be solved with the aid of a party member. This is done by "connecting" with a team member that allows you to use their battle skills that are mapped to two buttons. The ability to use a team member's skills only works some of the time as they tend to be slow in responding; which is frustrating. Outside of combat, the team member acts on your behalf by opening treasure boxes, inspecting items and talking with others. Consequently, Capell can only connect with one party member at a time. Notable skills include Sigmund's Observant skill that allows you to view enemy stats and Rico's Beastmaster skill to speak directly with animals.<br><br>Party members will automatically split up upon entry to towns and villages. You can connect with them to discuss the party's current affairs or to chat with the locals. Specific team members are handy as they can draw out different responses from the townspeople and help with mini-quests. However, the towns differ so greatly in size from one another that simply searching around for your comrade is tiring enough. Granted, the ability to connect and to collaborate with your team members is a promising feature that should have been better implemented in this game. What's more, Capell will recruit up to 17 allies over the course of the game that is quite a hassle to manage. Assigning weapons, armor and accessories to all of your respective team members is a very cumbersome task.<br><br>Certain missions throughout the game require you to divide the party members into separate groups. Your choice of team members ultimately dictates the items, Fol (currency) and the experience gained. All items and spoils found by the other party will be added to the inventory list. With respect to Item Creation skills, Aya and Rucha are bestowed with cooking abilities, Rico is a composer, and Capell has the enchantment skills as a flute player. During the missions, food that is acquired is useful for curing negative status effects and healing party members. Each character has their own food preferences as the item's effects are more effective when they eat their choice foods.<br><p><img src="http://www.gamebump.com/images/upload/l6xflaee1zbesz51cxtgnqqb.jpg" alt="" alignment="" border="0"></p><br>Infinite Undiscovery's visuals are decent. The character designs are average and the surrounding environments respectable. One particular note: the game's graphics are not bad by any means. It's just that the game does not sport the imagery or gorgeous visuals of other Square Enix titles like the Final Fantasy series. The voice acting is standard -- but it's odd how many cut-scenes have no voiceovers at all. Fortunately, the voice behind Aya and a few other characters was performed well and was very believable. As for the soundtrack, composed by Motoi Sakuraba, the music fits the game accordingly and provides acceptable accompaniment.<br><br>Overall, the game fails to achieve its potential.&nbsp;
It's hindered by the number of party members falling under its management
system. It could have been enjoyable with half as many characters;
demonstrating in this case that less is more. On top of this, the
connecting feature in battle feels sluggish as the A.I. reaction times
are slow at best. While the game is short and can be completed by most
players in less than thirty hours, Infinite Undiscovery is still worth
checking out for tri-Ace fans and RPG enthusiasts.<br>
<br><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=infinite undiscovery&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY INFINITE UNDISCOVERY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 25 Sep 2008 20:48:45 -0500</pubDate>
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<title>Mirror's Edge Release Confirmed For November</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/mirrors_edge_release_confirmed_for_november</link>
<guid>http://www.gamebump.com/go/mirrors_edge_release_confirmed_for_november</guid>
<comments>http://www.gamebump.com/go/mirrors_edge_release_confirmed_for_november#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/6t0rqzrz4fivd8jf3cig93to.jpg" border=0 alignment=""></P>
<P>Electronic Arts has announced that Mirror's Edge is coming to the Xbox 360 and Playstation 3 on November 11. A special code unlocking the "Time Trial" mode in the demo will be given to those that pre-order the game after September 26. As reported, this pre-order bonus is available only at "selected retailers."</P>
<P>The PC version&nbsp;has been&nbsp;delayed&nbsp;to "later in the winter."</P>]]></description>
<pubDate>Thu, 18 Sep 2008 17:27:11 -0500</pubDate>
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<title>New Spider-Man: Web of Shadows Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots</link>
<guid>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots</guid>
<comments>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots#</comments>
<description><![CDATA[Activision and Treyarch are hard at work on the next Spider-Man game entitled, <span style="font-weight: bold;">Spider-Man: Web of Shadows </span>and today we were treated to three new screenshots. Peep them below. The title is expected to be released late October on the PlayStation 3, Xbox 360, Wii, PC, PSP, DS, and PlayStation 2.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=71"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=71&showpic=890"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/890.jpg" /></a><a href="http://www.gamebump.com/?gallery=71&showpic=891"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/891.jpg" /></a><a href="http://www.gamebump.com/?gallery=71&showpic=892"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/892.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (3 images)</span></div><br>]]></description>
<pubDate>Mon, 15 Sep 2008 21:44:45 -0500</pubDate>
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<title>Left 4 Dead Demo Coming</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/left_4_dead_demo_coming</link>
<guid>http://www.gamebump.com/go/left_4_dead_demo_coming</guid>
<comments>http://www.gamebump.com/go/left_4_dead_demo_coming#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/tsym8i4lk5p5zrpjeag2ioqe.jpg" alt="" alignment="" border="0"></p>If the wait for Valve's upcoming zombie-killing FPS Left 4 Dead is driving you crazy, then listen up: <a href="http://www.videogamer.com/news/10-09-2008-9266.html">Videogamer</a> is reporting that demos for both versions (360, PC) of the game are in the works. <br><br>"We will be releasing demos for both the Xbox and for the PC. I don't
know what the date is for release on that, though. I think it's going
to contain the first part of one of the campaigns. I think it'll
probably be Hospital but I'm not sure. That's a decision that Doug
Lombardi is making," said Gabe Newell, managing director and co-founder of Valve.<br><br>The demo will feature single player and online co-op play and will likely hit shortly before the game is released on November 21. We'll let you know once a date has been set in stone. <br>]]></description>
<pubDate>Wed, 10 Sep 2008 23:37:37 -0500</pubDate>
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<title>Ubisoft To Push Subtitles On All Games</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ubisoft_to_push_subtitles_on_all_games</link>
<guid>http://www.gamebump.com/go/ubisoft_to_push_subtitles_on_all_games</guid>
<comments>http://www.gamebump.com/go/ubisoft_to_push_subtitles_on_all_games#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ubilogo.jpg" align="right" style="margin: 10px; border: 1px solid black;" />So how do you help the deaf community? One way, put subtitles in videogames. Ubisoft today announced that it will make all there games accessible to this group by incorporating subtitles. First games that will feature this new addition will be <span style="font-weight: bold;">Far Cry 2, Prince of Persia, and Shaun White Snowboarding.</span><p style="margin-left: 40px; font-style: italic;">"This commitment entails modifications to some of our game engines, as well as the inclusion of subtitles in the conception phase of game development," stated the company.</p><p>Far Cry 2 is due out in stores October 21, 2008.<br></p>]]></description>
<pubDate>Wed, 10 Sep 2008 10:12:04 -0500</pubDate>
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<title>F.E.A.R. 2: Project Origin Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/fear_2_project_origin_announced</link>
<guid>http://www.gamebump.com/go/fear_2_project_origin_announced</guid>
<comments>http://www.gamebump.com/go/fear_2_project_origin_announced#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/aru41l101ptf0m94uuyojvlf.jpg" alt="" alignment="" border="0"></p>Finally it has been announced! Warner
Bros. Interactive Entertainment announced today the new name - <span style="font-weight: bold;">F.E.A.R. 2: Project Origin
</span>for the sequel to the hit videogame F.E.A.R.&nbsp;
The game is being developed for the Xbox 360, PlayStation 3, and PC.&nbsp;&nbsp;

<br><p>

The
name addition builds upon the strong game recognition, which we will extend as
we move forward reinventing the F.E.A.R.
brand, said Samantha Ryan, Senior Vice President,
Production and Development, Warner Bros. Interactive Entertainment. F.E.A.R. 2: Project Origin will continue
the legacy of the original F.E.A.R.
game with story and combat while adding new twists, gameplay and graphics to
expand the players experience.&nbsp;

<br></p><p>The game is due out in stores on February 10, 2009 in North
America and February 13, 2009 in Europ. Hit the jump for the official boxart!</p><p><p></p><br></p><p><p><img src="http://www.gamebump.com/images/upload/hx3hxmxjpk06q2dlfcxyf7vk.jpg" alt="" alignment="" border="0"></p><br> </p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=F.E.A.R. 2: Project Origin&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY F.E.A.R. 2: PROJECT ORIGIN AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 09 Sep 2008 22:48:35 -0500</pubDate>
</item><item>
<title>Xbox 360 Price Cuts Confirmed</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/xbox_360_price_cuts_confirmed</link>
<guid>http://www.gamebump.com/go/xbox_360_price_cuts_confirmed</guid>
<comments>http://www.gamebump.com/go/xbox_360_price_cuts_confirmed#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Remember the <a href="http://gamebump.com/go/rumor_360_to_get_massive_price_cuts">rumor</a> we reported on that said that extensive price cuts are in the works for the Xbox 360? Well, <a href="http://majornelson.com/archive/2008/09/03/xbox-360-price-cut-now-us-199.aspx">Major Nelson</a> announced today that this is indeed the case, as the cuts will be official starting on September 5. Check out the new prices below:<br><ul><li>Xbox 360 Arcade - $199</li><li>Xbox 360 - $299</li><li>Xbox 360 - Elite $399</li></ul>This means that the Arcade is now cheaper than the Wii, so it will be intriguing indeed to see how much of an effect this will have on the sales figures for the coming months. <br>]]></description>
<pubDate>Wed, 03 Sep 2008 17:32:35 -0500</pubDate>
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<title>Fallout 3 Release Date Official</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fallout_3_release_date_official</link>
<guid>http://www.gamebump.com/go/fallout_3_release_date_official</guid>
<comments>http://www.gamebump.com/go/fallout_3_release_date_official#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/j305qbmnp5sbftn9dzbwpkr1.jpg" alt="" alignment="" border="0"></p><a href="http://www.1up.com/do/newsStory?cId=3169488">1up</a> is reporting that Bethesda has revealed the official release dates for Fallout 3: October 28 in North America, and October 31 for Europe.<br><br>"We are very excited to let gamers get their hands on Fallout 3, the
latest chapter in this beloved and highly acclaimed franchise," Bethesda President Vlatko Andonov said about the release. "To meet the huge demand for this title by our fans worldwide, we are
planning one of the biggest launches of any game released this year."
<br><br>As the successor to one of PC gaming's most legendary franchises, the game should be one of the most popular of the year, and it had a strong showing at this year's E3 event, where it won "Best RPG" awards from various gaming outlets. It'll be available for PC, 360, and PS3. <br>]]></description>
<pubDate>Thu, 21 Aug 2008 18:29:47 -0500</pubDate>
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<title>Mega Man 9 Achievements Revealed</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/mega_man_9_achievements_revealed</link>
<guid>http://www.gamebump.com/go/mega_man_9_achievements_revealed</guid>
<comments>http://www.gamebump.com/go/mega_man_9_achievements_revealed#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/91v03o4vg13kb85n84wzk7l5.jpg" alt="" alignment="right" border="0"></span></p>Well, the <a href="http://www.1up.com/do/newsStory?cId=3169327">achievements</a> for the XBLA version of Mega Man 9 have been revealed, and "hardcore" might not be enough of a term to describe them. <br><br>Indeed, to collect these virtual treasures it'll take a superhuman effort, as you'll be performing such tasks as clearing the game without using any energy tanks, beating every boss with just the Mega Buster, and clearing the game without dying. <br><br>Hit the jump for a full list of what to expect.<br><p></p><p></p><ul><li><b>Jitterbug</b> -- Clear the game in 60 minutes or less (20 Achievement points)
</li></ul><ul><li><b>Invincible</b> -- Clear the game without dying  (30 points)</li></ul><ul><li><b>Almost Invincible</b> -- Clear the game without continuing (20 points)</li></ul><ul><li><b>No Coffee Break</b>
Clear the game without using any Energy or Mystery Tanks (10 points)</li></ul><ul><li><b>Peacekeeper</b> -- Clear the game by defeating the fewest number of enemies possible (20 points)</li></ul><ul><li><b>Conservationist</b> -- Clear the game by using the least amount of Weapon Energy possible (20 points)</li></ul><ul><li><b>Gamer's Day</b> -- Clear the game five times in one day (20 points)</li></ul><ul><li><b>Whomp Wily!</b> -- Clear the game once (5 points)</li></ul><ul><li><b>Destroyer</b> -- Defeat your 1000th enemy (20 points)</li></ul><ul><li><b>World Warrior</b> -- Defeat every type of enemy (5 points)</li></ul><ul><li><b>Trusty Sidearm</b> -- Defeat the eight Bosses with the Mega Buster (20 points)</li></ul><ul><li><b>Blue Bomber</b> -- Defeat a Boss without getting damaged (10 points)</li></ul>]]></description>
<pubDate>Thu, 14 Aug 2008 12:18:41 -0500</pubDate>
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<title>Rumor: 360 To Get Massive Price Cuts</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rumor_360_to_get_massive_price_cuts</link>
<guid>http://www.gamebump.com/go/rumor_360_to_get_massive_price_cuts</guid>
<comments>http://www.gamebump.com/go/rumor_360_to_get_massive_price_cuts#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Been waiting for the price on the Xbox 360 to drop? Well, it's almost time to get one, as Kotaku has reported that fifty-dollar price cuts for all three SKUs (Arcade, Pro, Elite) are in the works for September. That'll bring the Arcade down to $199, the Pro down to $299, and the Elite down to $399. <br><br>This now makes the Arcade cheaper than the Wii, which will make September's NPD numbers that much more interesting when they hit in October. It's hard to say if this development can slow down the Wii juggernaut, but it could help the 360 break away from the PS3 this holiday season. It'll be fun to watch.<br>]]></description>
<pubDate>Mon, 04 Aug 2008 17:40:00 -0500</pubDate>
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<title>Final Fantasy XIII Development Being Led On PS3</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3</link>
<guid>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3</guid>
<comments>http://www.gamebump.com/go/final_fantasy_xiii_development_being_led_on_ps3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/mn73vbcv7fhabglcgij7kj6s.jpg" alt="" alignment="" border="0"></p>Microsoft provided one of the few big announcement at this year's E3 event in the form of the news that Final Fantasy XIII is hitting the 360 as well as the PS3, but that doesn't change the fact that Square Enix is leading the game's development on the PS3 and will port the game to the 360 later, according to <a href="http://www.gamedaily.com/articles/news/final-fantasy-xiiis-lead-platform-is-ps3/?biz=1">GameDaily</a>. <br><br>"We haven't changed the direction of the development. We're making the
PS3 version first, and then porting to the 360 later," said director Motomu Toriyama in a video shown at Japan's DK Sigma 3713 event.
"I'm telling them to not think about the Xbox 360 right now. We can
think about it after the development kits arrive."<br><br>As noted by GameDaily, this will likely push back the release of the game in North America even further because there will be a simultaneous release for both platforms in the West. We'll let you know if a North American release date is announced in the future.<br>]]></description>
<pubDate>Mon, 04 Aug 2008 17:34:26 -0500</pubDate>
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<title>E3 2008: Wanted Videogame In Production</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_wanted_videogame_in_production</link>
<guid>http://www.gamebump.com/go/e3_2008_wanted_videogame_in_production</guid>
<comments>http://www.gamebump.com/go/e3_2008_wanted_videogame_in_production#</comments>
<description><![CDATA[Universal Pictures announced today that they are in development of a game based on Universal Pictures' blockbuster
action-thriller "Wanted", starring James McAvoy, Morgan Freeman and
Angelina Jolie.&nbsp; The game will be
published worldwide by Warner Bros. Interactive Entertainment and is being
developed by renowned game developer GRIN, best known for its work on the Tom
Clancy: Ghost Recon Advanced
Warfighter series and the upcoming Bionic Commando. <br><p style="margin-left: 40px;">

<span style="font-style: italic;">&nbsp;&nbsp;&nbsp;
"'Wanted' is a film with a fantastic visual style, an in-your-face
attitude and edge-of-your-seat action sequences, and moviegoers around the
world have resoundingly embraced it," said Bill Kispert, Vice President
and General Manager, Interactive, Universal Pictures Digital Platforms
Group.&nbsp; "From the time we read the
script and saw the film's pre-visual material, it was clear that 'Wanted' was a
powerful property -- one that was well poised to deliver an engaging gaming
experience.&nbsp; We look forward to working
closely with the film's creative team to extend 'Wanted's' mythology and to
expand the story behind the Fraternity of Assassins."</span></p><p><span style="font-style: italic;"><p></p></span>The "Wanted" video game will feature intense third-person action,
taking combat to a new level with iconic moves -- such as "curving
bullets" and "Assassin Time" -- drawn directly from the film, as
well as an innovative, multi-layered cover mechanic.&nbsp; The storyline of the game will pick up where
the movie leaves off, providing fans with another chapter to explore both
Wesley's journey into becoming an uberassassin and the epic fiction of the
Fraternity.</p><p>

<span style="font-size: 10pt;"><span></span>The '<span>Wanted'</span> game, in development since
early 2007, will be available later this year for consoles and personal computer</span></p>]]></description>
<pubDate>Wed, 16 Jul 2008 12:12:12 -0500</pubDate>
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<title>E3 2008: Stormrise Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_stormrise_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_stormrise_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_stormrise_screenshots#</comments>
<description><![CDATA[Check out the new screens for Sega's Stormrise, heading to the PlayStation 3 and Xbox 360.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=45"> Launch Gallery: <b>Stormrise</b></a><br />
<a href="http://www.gamebump.com/?gallery=45&showpic=590"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/590.jpg" /></a><a href="http://www.gamebump.com/?gallery=45&showpic=591"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/591.jpg" /></a><a href="http://www.gamebump.com/?gallery=45&showpic=592"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/592.jpg" /></a><a href="http://www.gamebump.com/?gallery=45&showpic=593"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/593.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (8 images)</span></div><br>]]></description>
<pubDate>Tue, 15 Jul 2008 12:53:13 -0500</pubDate>
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