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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Next WoW Patch to Bring Major Class Changes</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</link>
<guid>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</guid>
<comments>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/dj91asmcnxjajef6lb9h3d8p.jpg" alt="" alignment="" border="0"></p>Big news on the World of Warcraft front: A series of posts from Blizzard employees on the official WoW forums have revealed that big changes are coming for every class in patch 3.1. <br><br><a href="http://www.eurogamer.net/articles/big-class-changes-in-next-wow-patch">Eurogamer</a> was the first to write about the situation, as they reported that the patch will see everything from the elimination of consumable Hunter ammunition to Rogue and Shaman buffs and a major overhaul of the Priest class. Blizzard will also be nerfing mana regeneration for all classes, and the patch is expected to see the opening of Ulduar, a new raid instance. <br><br>Instead of doing a complete outline of upcoming changes, check out the forum posts to see what to expect: <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&amp;sid=1" target="_blank">Priest, Rogue and Shaman</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910422662&amp;sid=1" target="_blank">Warlock, Warrior and Druid</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910003268&amp;pageNo=1#0" target="_blank">Death Knight, Hunter, Mage and Paladin</a>.
]]></description>
<pubDate>Sat, 07 Feb 2009 21:30:21 -0600</pubDate>
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<title>ESA Announces Exhibitor List for E3 2009, Activision-Blizzard to Attend</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/esa_announces_exhibitor_list_for_e3_2009_activisionblizzard_to_attend</link>
<guid>http://www.gamebump.com/go/esa_announces_exhibitor_list_for_e3_2009_activisionblizzard_to_attend</guid>
<comments>http://www.gamebump.com/go/esa_announces_exhibitor_list_for_e3_2009_activisionblizzard_to_attend#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/w3i5hcup2g8g1a2pjcxsbfw7.jpg" alt="" alignment="" border="0"></p>After pulling out of the ESA and holding its own media event last year, Activision-Blizzard is headed back to E3, according to the current list of exhibitors for the 2009 event on the <a href="http://www.e3expo.com/press/post/383/esa-continues-momentum-as-2009-e3-expo-exhibitor-list-grows/">official E3 website</a>. <br><br>Activision-Blizzard isn't rejoining the ESA, but it seems that they've managed to come to terms with the organization after an abrupt exit last year over reported displeasure with CEO Mike Gallagher. <br><br>Also, <a href="http://www.joystiq.com/2009/02/02/e3-2009-exhibitor-list-revealed-activision-blizzard-attending/">Joystiq</a> is reporting that NCsoft will once again miss the event.<br><br>"While NCsoft has been a member of the ESA in the past, we are not
currently an ESA member and do not expect to attend E3 this year. We
will continue to evaluate how E3 fits into NCsoft's plans each year," a representative told the gaming blog. <br><br>The show will be held from June 2-4, so stay tuned for future announcements from the ESA and exhibitors. Hit the jump for a list of companies expected to attend. <br><p></p><p></p><span class="body"><ul><li>Activision Blizzard, Inc.</li><li>Atari, Inc.</li><li>Atlus U.S.A., Inc.</li><li>Bethesda Softworks LLC</li><li>Capcom Entertainment, Inc.</li><li>Disney Interactive Studios, Inc.</li><li>Eidos Interactive</li><li>Electronic Arts, Inc.</li><li>Epic Games, Inc.</li><li>505 Games</li><li>IndieCade</li><li>KOEI Corporation</li><li>Konami Digital Entertainment, Inc.</li><li>LucasArts Entertainment Company LLC</li><li>Majesco Entertainment Company</li><li>Microsoft Corporation</li><li>Midway Games Inc.</li><li>MTV Games</li><li>Namco Bandai Games America Inc.</li><li>Nintendo of America, Inc.</li><li>Rebellion</li><li>Sega of America, Inc.</li><li>Serious Games</li><li>Sony Computer Entertainment America Inc.</li><li>Sony Online Entertainment LLC</li><li>Square Enix, Inc.</li><li>Take-Two Interactive Software, Inc.</li><li>THQ Inc.</li><li>Ubisoft Entertainment</li><li>Warner Bros. Interactive Entertainment Inc.</li></ul></span><br>]]></description>
<pubDate>Mon, 02 Feb 2009 14:43:21 -0600</pubDate>
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<title>Jimi Hendrix DLC not coming to Wii</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</link>
<guid>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</guid>
<comments>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cdhnt9x8b7bkj4ohjaf7c06w.jpg" alt="" alignment="" border="0"></p>Turns out that the Wii won't be getting this week's Guitar Hero World Tour Jimi Hendrix pack after all, as a representative from Activision Blizzard has confirmed to MTV's <a href="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-wii-no-hendrix/">Multiplayer Blog</a> that the console won't be getting the download pack. <br><br>Due to technical or licensing restrictions, the DLC offerings will not
be the same for every console platform, the representative told Multiplayer's Patrick Klepek. For example, certain artists prefer to keep the integrity of the track
pack rather than releasing singles and the Wiis infrastructure only
allows us the ability to release single songs as DLC.<br><p></p>This kind of occurance isn't doing Nintendo any favors when it comes to competing in the online space, but when your console is printing money, what does it matter? <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:55:15 -0600</pubDate>
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<title>World of Warcraft: WotLK Prepares For Invasion Tonight</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5b5pjic6lz9sjml8ykm5tg4w.jpg" alt="" alignment="" border="0"></p><br>It's here. Well, technically a couple more hours you will be able to purchase <span style="font-weight: bold;">World of Warcraft, Wrath of the Lich King</span> in stores. Several stores will be opening up at midnight this evening, so check with your local retailers. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 12 Nov 2008 13:08:03 -0600</pubDate>
</item><item>
<title>World of Warcraft Patch 3.0.3 Released </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cltygf8dop77j7kf3euujdie.jpg" alt="World of Warcraft Logo" alignment="" border="0"></p><br>Blizzard is getting things ready for the big expansion launch next week and today they released a new patch that updates<span style="font-weight: bold;"> World of Warcraft </span>to 3.0.3.&nbsp; The patch comes in at 21MB. World of Warcraft: Wrath of the Lich King launches on November 13.<br><br><div style="margin-left: 40px; font-style: italic;"><span style="font-weight: bold;">General
</span><br><br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br><br><span style="font-weight: bold;">Racial
</span><br><br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
<br></div>


<br>Hit the jump for the entire patch list.<br><br><p></p><blockquote>
General
<br>
<br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br>
<br>Racial
<br>
<br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
</blockquote><span class="viewmore"></span>
<blockquote>
Druids
<br><br>
* Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
<br>* The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
<br>* Bash: The interrupt from this ability will now work on targets who are immune to the stun.
<br>* Berserk: Now clears the cooldown on Mangle Bear.
<br>* Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
<br>* Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
<br>* Growl: Cooldown changed to 8 sec.
<br>* Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
<br>* Nature's Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
<br>* Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
<br>* Survival Instincts will no longer be on the Global Cooldown.
<br>* Swiftmend: now benefits correctly from Genesis talent. 
<br>
<br>Hunters
<br>
<br>* Aimed Shot: Added to Barrage and Improved Barrage talent.
<br>* Animal Handler: Now increases your pet's expertise by 5/10. (No longer increases the pet's chance to hit.)
<br>* Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
<br>* Aspect of the Dragonhawk: New aspect added that combines the
benefit of Aspect of the Monkey and Aspect of the Hawk, available at
level 75 and 80.
<br>* Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
<br>* Aspect of the Viper: The per attack mana regeneration has been
reduced by 50% but this ability now generates 4% of maximum mana every
3 sec. In addition, the per attack regeneration now also works on melee
attacks.
<br>* Disengage now fails if you're rooted and is no longer on the global cooldown.
<br>* Hunter vs. Wild: The attack power bonus from this talent now
applies properly to Hunter pets. In addition, the bonus attack power
will now be recalculated properly from equipping items.
<br>* Improved Aspect of the Hawk: This talent no longer causes
incorrect mana costs when interacting with the Rapid Recuperation and
Improved Steady Shot talents.
<br>* Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
<br>* Pets
<br>o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
<br>o Stampede (Rhino): Lowered the knockback to 10 yards.
<br>o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
<br>o Lowered the cost of pet specials from 25 to 20. 
<br>â&#128;&#162; Thrill of the Hunt: The mana gained from using this talent with
Explosive Shot is now 1/3 of the normal amount per critical strike (but
gets 3 opportunities per cast.) â&#128;&#162; T.N.T.: Explosive Shot can now only
trigger this talent when it is initially fired. <br>
<br>Mages
<br>
<br>* Arcane Potency: The additional crit bonus is now consumed
immediately on cast of a travel time spell, so it is no longer possible
to make two spells benefit from one charge. (Ex. Fireball followed by
Fireblast.)
<br>* Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
<br>* Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
<br>* Deep Freeze: Now consumes a charge of Fingers of Frost when used.
<br>* Focus Magic: Now works properly when mages with this talent use the ability on each other.
<br>* Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
<br>* Living Bomb: Mana cost reduced to be the same as Arcane
Explosion.. It no longer causes the caster to stand up when the final
explosion occurs and it is now possible for each mage to have Living
Bomb active on a target.
<br>* Master of Elements: Now works with Living Bomb.
<br>* Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
<br>* Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
<br>* Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent. 
<br>
<br>Paladins
<br>* Art of War: No longer increases critical strike damage on
Judgements, Crusader Strike, and Divine Storm, instead increases all
damage done by those abilities by a smaller amount.
<br>* The Avenger's Shield bounce distance has been reduced to 10 yards (from 15).
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Blessing of Might: Rank 8 points increased slightly to prevent
from being overwritten by BattleShout 8 that has a shorter duration
(also applies to Greater Blessing of Might 3.)
<br>* Blessing of Sanctuary: It is no longer possible to have both
Blessing of Sanctuary and Greater Blessing of Sanctuary active on a
target at the same time.
<br>* Crusade: No longer applies damage bonus twice to critical strikes.
<br>* Divine Plea: This spell's duration is no longer affected by haste.
<br>* Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
<br>* Enlightened Judgments now increases range by 15/30 (was 10/20).
<br>* Eye for an Eye: No longer breaks crowd control effects.
<br>* Hammer of Justice: The interrupt from this ability will also be
redirected when the stun is redirected. In addition, the interrupt will
now work on targets immune to stun.
<br>* Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
<br>* Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
<br>* Judgements: The debuffs from Judgement of Light, Judgement of
Wisdom, and Judgement of Justice will no longer be applied if the
Judgement spell itself misses.
<br>* Judgements of the Pure: Haste increased to 3/6/9/12/15%.
<br>* Repentance PvP duration reduced to 6 sec.
<br>* Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
<br>* Righteous Vengeance: No longer increases critical strike damage
on Judgements and Divine Storm, instead applies a DoT effect similar to
Deep Wounds.
<br>* Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
<br>* Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
<br>* Shield of the Templar now also reduces all damage taken by 1/2/3%. 
<br>
<br>Priests
<br>
<br>* Binding Heal: Now only consumes one charge of Holy Concentration per cast.
<br>* Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
<br>* Devouring Plague: The bonus coefficient has been increased to be
on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased
to partially compensate for better scaling.
<br>* Divine Providence: This talent now also reduces the cooldown of
your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied,
it takes Prayer of Mending's cooldown from 10 sec to 7 sec.
<br>* Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
<br>* Guardian Spirit: A target may now have only one Guardian Spirit active.
<br>* Healing Focus: Now works properly with Penance.
<br>* Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
<br>* Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
<br>* Prayer of Spirit: Will no longer stack with other raid spell power buffs.
<br>* Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric
Touch cast in Shadowform deal increased damage percentage equal to the
player's chance to get a spell crit on their target.
<br>* Shadow Word eath: The self-damage from this spell can no longer be reflected or redirected.
<br>* Vampiric Touch: The Spell power coefficient has been doubled and
no longer triggers Replenishment when other priests cast Mind Blast. <br>
<br>Rogues
<br>
<br>* Combat Potency: Now only works with autoattacks (no more Shiv.)
<br>* Fan of Knives changed to be castable with no targets, further
improved the visual affect and it no longer plays an impact on the
caster. Now benefits correctly from the Find Weakness talent.
<br>* Killing Spree: The rogue is now untargetable during the duration
of the spree. In addition, no longer sometimes selects dead targets and
no longer breaks stealth on nearby targets.
<br>* Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
<br>* Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
Premeditation, Pickpocket, and Disarm Trap are no longer increased
while this ability is activated. <br>
<br>Shaman
<br>
<br>* Flurry: Now grants the proper number of charges when it triggers.
<br>* Improved Fire Nova Totem: Increases the damage done by your Fire
Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to
stun all targets damaged by your Fire nova Totem for 2 sec.
<br>* Lava Burst: The base damage has been increased by approx. 10%.
<br>* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
<br>* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
<br>* Stormstrike: Other shamans can no longer consume charges of your
Stormstrike, and each shaman can have their own stormstrike on the
victim.
<br>* Storm Reach is now called "Elemental Reach" and now includes Lava Burst.
<br>* Thunderstorm: Mana gain has been increased to 8%.
<br>* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
<br>* Tidal Waves will now also proc with Riptide. 
<br>
<br>Warlocks
<br>
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
<br>* Demonic Empowerment: This talent no longer gives excessive threat to the Warlock's Voidwalker.
<br>* Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
<br>* Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
<br>* Haunt: The cooldown has been changed to 8 sec, and refreshing the
Haunt will trigger the heal from the existing Haunt.This ability will
no longer heal for incorrect amounts or fail to heal when the Huaunt
damage was the killing blow.
<br>* Inferno: The Infernal is now useable indoors and the tooltip has been updated.
<br>* Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
<br>* Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
<br>* Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
<br>* Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
<br>* Soul Link (Demonology): Increased from 15% to 20%. 
<br>
<br>Warriors
<br>
<br>* Armored to the Teeth: Grants only attack power( as intended) and
recalculates the bonus immediately upon learning any rank of the
talent.
<br>* Bladestorm: Now breaks all snares and roots on the warrior when activated.
<br>* Bloodthirst: Cooldown reduced to 5 sec.
<br>* Deep Wounds: Now works properly with Heroic Throw.
<br>* Heroic Throw: No longer gains increased damage from the warrior's agility.
<br>* Improved Rend changed to 10/20%.
<br>* Rampage: Can now be triggered by off-hand Whirlwind damage.
<br>* Rend: Damage has been adjusted to be less base and more weapon based.
<br>* Rend: Ranks 9 and 10 now do 35% more damage when the target is
above 75% health instead of 4 times damage when the target is enraged.
Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance
on crit.
<br>* Titan's Grip: Changed to 12% penalty instead of 15%.
<br>* Vigilance: Now properly transfers threat generated by heals. 
<br>
<br>Professions
<br>
<br>* The level requirements required to train gathering skills have been removed.
<br>* Alchemy
<br>o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility. 
<br>* Inscription
<br>o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
<br>o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
<br>o Glyph of Lava: Glyph of Earth Elemental removed and replaced with
this glyph. This glyph increases coefficient on Lava Burst by 0.1.
<br>o Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
<br>o Glyph of Rejuvenation: Now works correctly when the target is not self.
<br>o Glyph of Shiv: Replaced with Glyph of Vigor, which increases
maximum energy by an additional 10 for those with the Vigor talent.
<br>o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with
this glyph. This glyph increases spell power by 10% of spirit for 10
sec after critting while in Shadowform.
<br>o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
<br>o Glyph of Sinister Strike: Chance increased to 50%.
<br>o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
<br>o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
<br>o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
<br>o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
<br>o Glyph of Totem of Wrath: Replaced with Glyph of Elemental
Mastery, which decreases the cooldown on Elemental Mastery by 30 sec. <br>
<br>User Interface
<br>
<br>* For additional notes on Lua and XML changes please visit the UI &amp; Macros forum. 
<br>
<br>Items
<br>
<br>* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
<br>* The item quality on several quest rewards was incorrect and has been altered.
<br>* The phoenix summoned by Ashes of Al'ar has had his flame trains restored.
<br>* Guardian's Band of Subjugation now correctly grants universal haste.
<br>* Girdle of the Warrior Magi now has a socket bonus.
<br>* Some one-hand spell power weapons are now main hand only.
<br>* Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
<br>* Loatheb's Shadow should now provide a consistent amount of Ranged Attack Power.
<br>* Spirit-World Glass now correctly has a cooldown.
<br>* Discerning Eye of the Besat procs should now be more obvious.
<br>* Focusing Lenses now have a cooldown.
<br>* The Horseman's Reings should again function in Dalaran.
<br>* Haute Club Membership Card no longer prompts players to open it.
<br>* The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
<br>* Harness of Carnal Instinct no longer has bonus armor.
<br>* Boots of the Protector have been brought in line with protection paladin itemization changes.
<br>* A tootip error in the Glyph of Spint has been corrected.
<br>* Grilled Sculpin now correctly grants Ranged Attack Power.
<br>* Libram of Souls Redeemed should now only affect Holy Light.
<br>* Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
<br>* Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup. 
<br>
<br>Bug Fixes
<br>
<br>* Fixed an issue that was affecting terrain rendering on GeForce 3
and 4 Ti cards. Those that added the command Set fixedfunction 1 to
their config.wtf file should remove it to avoid a decrease in
performance.
<br>* Glyph of Rupture: The tooltip has been corrected.
<br>* Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
<br>* Hunter Pets
<br>o Sonic Blast (Bat): Will no longer ignore LoS.
<br>o Bad Attitude (Croc): Will no longer ignore the Longevity buff.
<br>o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
<br>o Gore (Bore): Fixed an issue where a wrong value was being applied.
<br>o Savage Rend: Corrected typos in the tooltip. 
<br>* Mage: Burning Determination will now work properly.
<br>* Mage: Living Bomb's "explosion effect" will now be properly classified.
<br>* Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
<br>* Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
<br>* Shaman: Totem of Wrath tooltip updated to reflect that it affects
all crit chance and indicate that it increases Spell Power (instead of
just damage).</blockquote><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 10:59:29 -0600</pubDate>
</item><item>
<title>World of Warcraft = $200 Million Since 2004 </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft__200_million_since_2004_</link>
<guid>http://www.gamebump.com/go/world_of_warcraft__200_million_since_2004_</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft__200_million_since_2004_#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>We all knew Blizzard was making a fortune off of <span style="font-weight: bold;">World of
Warcraft</span>, but did you know it cost them $200 million dollars to run the entire
game since 2004 up until now? Does that include the employees? Or the hundreds
of servers, heck even the buildings just to store everything? Yup it sure does.
$200 million since November 2004 and now they have over 10 million subscribers.
To put it bluntly, they STILL make out in the end with estimating at over or
close to $140 million dollars made every month from WoW addicts.<br><br>Below is an excerpt from the <a href="http://www.1up.com/do/newsStory?cId=3169949">1UP article</a>:

<p style="margin-left: 40px;">&nbsp;<span style="font-style: italic;">Okay, so let's do a conservative estimate, and say even 1
million of these counted subscribers are still in their free month. That leaves
9 million paying subscribers who, at the $15 fee, are generating $135 million
every month. Hell, even if you adjust that to, say, $120 million (since many
subscribers may be paying for slightly discounted 3- or 6-month subscriptions),
that still means Blizzard more than recouped their entire upkeep costs over a
four-year period in just two months."

</span></p><p>

Get ready, the expansion (<span style="font-weight: bold;">World of Warcraft: Wrath of the
Lich King</span>) is due out in <a href="http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13">stores on November 13, 2008.</a>

</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 16 Sep 2008 14:40:56 -0500</pubDate>
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<title>World of Warcraft: Wrath of the Lich King Out Nov 13</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It's finally announced! We all knew it'd be November, but we now have the official date! Today,  Blizzard Entertainment, Inc. announced that <span style="font-weight: bold;">World of Warcraft:
Wrath of the Lich King</span>,will arrive in stores on November 13 in North America, Europe, Mexico,
Argentina, Chile, and Russia, and November 14 in Australia, New Zealand,
Singapore, Malaysia, and Thailand. <br><p style="margin-left: 40px; font-style: italic;">"We're
looking forward to launching Wrath of the Lich King and finally giving World of
Warcraft players a chance to take on Arthas and his minions," said Mike
Morhaime, CEO and cofounder of Blizzard Entertainment. "Until then, we'll
continue to refine and playtest the expansion content to make sure it provides
a highly polished and entertaining experience."</p><p>The expansion will be available in Korea and
the regions of Taiwan, Hong Kong, and Macau on November 18. <br></p><p></p><p></p><p></p><p></p>World
of Warcraft: Wrath of the Lich King will be available on DVD-ROM for Windows
XP/Windows Vista and Macintosh in two packages: a standard edition, which
will sell for a suggested retail price of $39.99, and a special Collector's
Edition (in select regions) priced at $69.99. The limited Collector's Edition
package will contain:<br><br><ul><li>

The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring
never-before-seen images from the game.</li><li>An
exclusive in-game pet: Frosty, the baby frost wyrm.</li><li>A
behind-the-scenes DVD containing over an hour of developer interviews, the Wrath
of the Lich King intro cinematic with directors commentary, and
more.</li><li>The
official soundtrack CD, containing 21 epic tracks from the game, along with
exclusive bonus tracks.</li><li>A
mouse pad featuring a map of the newly opened continent of Northrend.</li><li>Two
World of Warcraft Trading Card Game March of the Legion &nbsp;starter
decks, along with two exclusive cards available only in the Collectors
Edition.&nbsp;

<br></li></ul><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 15 Sep 2008 13:20:01 -0500</pubDate>
</item><item>
<title>Blizzard Releases Opening Cinematic For Lich King</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king</link>
<guid>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king</guid>
<comments>http://www.gamebump.com/go/blizzard_releases_opening_cinematic_for_lich_king#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38833"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=38833" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object><br><br>Those of you who've been waiting for years for a chance to take down the Lich King in World of Warcraft will finally get your chance in a few months when the next expansion, Wrath of the Lich King, hits, but for now you'll have to be satisfied with the game's new trailer, which doubles as the opening cinematic. Check it out above.<br>]]></description>
<pubDate>Thu, 21 Aug 2008 18:43:54 -0500</pubDate>
</item><item>
<title>Wrath of the Lich King Prepares For Beta</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/wrath_of_the_lich_king_prepares_for_beta</link>
<guid>http://www.gamebump.com/go/wrath_of_the_lich_king_prepares_for_beta</guid>
<comments>http://www.gamebump.com/go/wrath_of_the_lich_king_prepares_for_beta#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/5b5pjic6lz9sjml8ykm5tg4w.jpg" border=0 alignment=""></P>
<P>Attention, World of Warcraft&nbsp;fans: <A href="http://www.wowinsider.com/2008/07/17/wotlk-beta-test-begins-to-ramp-up/">WoW Insider</A> is reporting that Wrath of the Lich King, the next WoW expansion, is no longer in alpha and will soon be entering beta. This means that those selected from the pool of entries for beta access should soon be getting their invites.</P>
<P>Blizzard has a <A href="https://beta.worldofwarcraft.com/expansion/">website</A> set up that contains information for those of you who get beta keys, like how to create a Blizzard account and access client files needed to play.</P>
<P>Remember, there are&nbsp;quite a few beta scams out there, so make sure you're careful with where you disclose your account information.</P>]]></description>
<pubDate>Fri, 18 Jul 2008 20:24:37 -0500</pubDate>
</item><item>
<title>Blizzcon 2008 Set For October 10 and 11</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/blizzcon_2008_set_for_october_10_and_11</link>
<guid>http://www.gamebump.com/go/blizzcon_2008_set_for_october_10_and_11</guid>
<comments>http://www.gamebump.com/go/blizzcon_2008_set_for_october_10_and_11#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>If dropping a hundred dollars on a trip to a gaming convention focused on all things Blizzard is your idea of a good time, then you're in luck - the PC gaming behemoth behind World of Warcraft, Starcraft, and Diablo announced on Monday details regarding their annual Blizzcon convention. <br><br>This year's convention will be held on October 10 and 11 and will be set in the Anaheim Convention Center in Anaheim, California. An extra convention hall will be used this year to accommodate the growing number of attendees.<br><p></p><p></p>Past Blizzcons have included a variety of activities, ranging from demos of upcoming Blizzard games to tournaments to panels of developers discussing topics such as MMO design, and this year promises to be no different. A number of other activities, such as a silent auction, are also planned. <br><br>Fans are also expecting Blizzard to announce the development of Diablo 3, the long-awaited next iteration in one of PC gaming's most beloved franchises. This stems from the reports that Blizzard has acquired the diablo3.com domain name. With Starcraft II and the next WoW expansion nearing release, it wouldn't be surprising to see Blizzard at least announce the game's existence. ]]></description>
<pubDate>Tue, 13 May 2008 20:51:58 -0500</pubDate>
</item><item>
<title>World of Warcraft Hits 10 Million Subscribers</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_hits_10_million_subscribers</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_hits_10_million_subscribers</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_hits_10_million_subscribers#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It was only a matter of time until Blizzard Entertainment, or should I say Activision Blizzard, reached the 10 million subscriber mark in the popular online role playing game, World of Wacraft. The breakdown comes in like this: <span style="font-weight: bold;">2+ million subscribers in Europe</span>, more than <span style="font-weight: bold;">2.5+ million in North America</span>, and approximately <span style="font-weight: bold;">5.5+ million in Asia.<br><br><span style="font-weight: bold;"></span></span><span><b><u>World of Warcraft's Subscriber Definition</u></b><br>
<i>World of Warcraft subscribers</i> include individuals who have paid a subscription fee or have an active prepaid card to play <i>World of Warcraft</i>, as well as those who have purchased the game and are within their free month of access.<br></span><span style="font-weight: bold;"><span style="font-weight: bold;"></span><br></span>Any of you still playing it? According to the numbers, it looks like a bunch still are. <span style="font-weight: bold;"><br></span>]]></description>
<pubDate>Tue, 22 Jan 2008 12:29:21 -0600</pubDate>
</item><item>
<title>Call Of Duty 5, Guitar Hero IV Confirmed</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed</link>
<guid>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed</guid>
<comments>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed#</comments>
<description><![CDATA[<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/l1gnw145tfigga6gdojhaxdn.gif" alignment="" border="0"></p>
<p>Following the news of the Activision Blizzard <a href="http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard">merger</a>, the company has confirmed that, in fact, Call of Duty 5 and Guitar Hero IV are both in development. There are no other details for these upcoming titles at this time.</p>
<p>In addition, other titles in the works include a new James Bond, Tony Hawk, new Dreamworks and Marvel titles and a racing title from Bizarre Creations.</p>
<p>Those who wish to visit the official site can do so <a href="http://activisionblizzard.com/index.php">here.</a></p>]]></description>
<pubDate>Tue, 04 Dec 2007 13:42:25 -0600</pubDate>
</item><item>
<title>Activision, Vivendi to 'Merge,' Blizzard is Activision's Now</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard</link>
<guid>http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard</guid>
<comments>http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xvchne322xelt0yn35genyg8.gif" alt="" alignment="" border="0"></p>Activision and Vivendi Game have both announced today that they will be merging to form a new company, <span style="font-weight: bold;">Activision Blizzard</span>. <br><p style="text-align: left;">Activision is one of the largest publishers of video games, owning the <span style="font-style: italic;">Call of Duty, Guitar Hero</span>, and <span style="font-style: italic;">Tony Hawk</span> licenses. Vivendi Gamess games is one of the smaller, less awesome publishers but owned by Vivendi Universal, a gigantic media company. Vivendi Games owns Blizzard, developer and creator of such cash-factories as <span style="font-style: italic;">World of Warcraft, Warcraft, Starcraft,</span> and has nothing to do with Witchcraft. Vivendi Games also currently owns the rights to not-as-good-as-they-used-to-be <span style="font-style: italic;">Crash Bandicoot</span> and <span style="font-style: italic;">Spyro</span>.</p><p style="text-align: left;">After looking over the press release (linked in PDF format), it appears that this isn't exactly a straight merger.</p><span style="font-weight: bold;">Activision isn't changing its name to Activision Blizzard.</span><br>Quoth the press release: <span style="font-style: italic;">"Under the terms of the agreement, Vivendi Games will be merged with a wholly owned subsidiary of Activision."</span><br><br>Activision Blizzard will be a new company, owned by Activision. They'll be spending $4 billion to buy up 145.6 million of their own shares, using $1.7 billion that Vivendi Games brings to the table from its own shares.<br><br>If I've decoded this correctly, I'd say that Activision is actually absorbing Vivendi, and mainly to obtain ownership of Blizzard. Now, instead of Blizzard games being published by Vivendi, they'll be published by "Activision Blizzard." Vivendi Games will probably disappear, though the name and property will be owned by Activision (not by Vivendi Universal, interestingly)<br><br>I suppose it's not technically a buyout, if anything I'd say the situation was that Vivendi running out of money but they had the valuable Blizzard crew, so they worked it out so Activision could acquire Blizzard by first taking over Vivendi Games. Business is confusing. Were this a Japanese business transaction, however, it would be infinitely more confusing. <br> ]]></description>
<pubDate>Sun, 02 Dec 2007 15:46:32 -0600</pubDate>
</item><item>
<title>How World of Warcraft Works</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/how_world_of_warcraft_works</link>
<guid>http://www.gamebump.com/go/how_world_of_warcraft_works</guid>
<comments>http://www.gamebump.com/go/how_world_of_warcraft_works#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ju2wmovlbgwwnvtqdqrq9vho.jpg" alt="" alignment="" border="0"></p>Have you ever wondered how Blizzard's IT team runs the World of Warcraft servers? All of us who are WoW fans know that the servers are still somewhat plagued with downtimes, bugs, and other various annoying features--but, do we continue to still play? Absolutely.<br><br>The guys over at 'How Stuff Works' dropped us a note informing us of a recent article that shows how World of Warcraft works from the client side to the server side.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">A world server isn't a single server, though -- it's a collection of
servers. As of 2006, Blizzard had about 9,000 servers around the world. <br><br></span></div>It's quite an interesting read. Pay them a visit and don't forget to find me in the WoW universe on the Medivh server!<br><span style="font-style: italic;"></span><br><span style="font-style: italic;"></span><span style="font-style: italic;"></span>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 20 Nov 2007 09:47:07 -0600</pubDate>
</item><item>
<title>Blizzard Posts Another Next-gen MMO Job Listing</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/blizzard_posts_another_nextgen_mmo_job_listing</link>
<guid>http://www.gamebump.com/go/blizzard_posts_another_nextgen_mmo_job_listing</guid>
<comments>http://www.gamebump.com/go/blizzard_posts_another_nextgen_mmo_job_listing#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Blizzard has done some consistent updating to its available job listings page recently, including today's call for a game physics/collision programmer for a next-generation MMO. <br><br>There are zero details on the game, as to be expected, and the job listing follows several others seeking motivated individuals who'd be working on this same next-gen MMO (one assumes), including a lead 3D character artist and 3D environment artist. <br><br>If you're interested in giving the jobs a peek (as well as taking a guess at what Blizzard might be working on), click the link below.<br><br>]]></description>
<pubDate>Wed, 31 Oct 2007 11:12:26 -0500</pubDate>
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