<?xml version="1.0"?>
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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Gaming Horizon Is Hiring - Details Inside</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gaming_horizon_is_hiring__details_inside</link>
<guid>http://www.gamebump.com/go/gaming_horizon_is_hiring__details_inside</guid>
<comments>http://www.gamebump.com/go/gaming_horizon_is_hiring__details_inside#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Gaming Horizon Staff.</i></p>Gaming Horizon is currently looking for motivated individuals who'd love to try their hand at reviews, previews,
news, features, and just about anything gaming related that they've got
ideas for (we're open-minded like that). We're also looking for
programmers and graphics designers who would love to see their work
implemented at a high-profile site. Optional positions follow:Staff Writer - Expected to produce all variants of basic content (reviews, news, previews, etc). Specialization is optional.Editor - Choice of HUB editor, news editor, or gamepage editor.Programmer - Knowledge of PHP, SQL, or Linux is a must - inquire for additional details.Graphics Designer - Love games? Love making snazzy images? Love the idea of seeing your snazzy images on our site? So do we.Email <a href="mailto:jobs@gaminghorizon.com">jobs@gaminghorizon.com</a>
for details on how to apply. Be sure to include the positions you're
interested in in the subject of the email as well as links to any online published work and a list of owned consoles. Good luck.About Gaming Horizon:Gaming
Horizon, originally founded in 1998 as PSX Network (former <a href="http://www.ign.com">IGN</a> affiliate), provides
professional content to the gaming masses. Our latest redesign has
enabled us to draw on a steady readership base to create membership
opportunities via new technologies, enhancing our readers' connection
to the gaming industry and encouraging gamers to create their own profiles and interact with fellow gamers from
across the globe. We focus on providing original, creative content,
including in-depth reviews, previews on pre-production materials,
non-stop news coverage, screenshots and other media, event summations,
timely interviews, developer diaries, open-forum access, and intriguing
editorials written by experienced industry-insiders. We offer our staff
writers bonuses, personal blogs, professional writing practice, the
opportunity to attend industry events like E3, and more.
]]></description>
<pubDate>Mon, 08 Oct 2007 14:52:00 -0500</pubDate>
</item><item>
<title>GH Review: PaRappa The Rapper (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp</link>
<guid>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">About ten years ago, a two-dimensional happy-go-lucky
rapping dog came out of nowhere and gave the fledging music rhythm genre a jump
start into the mainstream fast lane. While the genre itself hasn't looked back
with such giants as <em>Dance Dance Revolution</em> and <em>Guitar Hero</em>, PaRappa the Rapper,
its one time poster boy, hasn't aged well as made evident by this port of the
original PlayStation game to the PSP.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">For those of you unfamiliar with one of the grandfathers of
the music game genre, PaRappa the Rapper tells the tale of a young pup's
journey to win the heart of Sunny Funny, his sunflower best friend. To do so,
he'll have to learn how to fight, drive, peddle wares, bake a cake, and even
fight his way to the head of a bathroom line by rapping. If it sounds too
outrageous, it's because it is. However, it's delivered with such great humor
and charm, you can't help but smile. From PaRappa's irritable bowel to Joe
Chin's obliviousness to his own narcissism, there's something for everyone to
laugh at.



<p class="MsoNormal">Surprisingly, the graphics have held up decently too. They
were simplistic even by the standards in 1997, but the vibrant colorful palette
translates well onto the handheld's screen. What also helps is that a lot of
the rough edges were smoothed out, giving both the characters and backgrounds a
much cleaner look.



<p class="MsoNormal">The sticking point of any sort of music rhythm game is the
title's soundtrack. It can easily make or break a game. Of course, PaRappa's
catchy and original tunes are easily its strongest points and they still hold
up well after all this time. The fact that people can say a mere two words &#8211;
"Kick, punch" &#8211; and have someone else finish the line with "it's all in the
mind" speaks volumes of how great PaRappa's was and is. Going back through the
PSP version brought back a massive wave of nostalgia especially when I realized
that I still remembered all of the lyrics and their cadences. That said, you
would think that would make the game easier since I have that head start, but
that's another story.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Sadly, the gameplay doesn't hold up nearly as well as the
rest of the game. It consists of simply pressing the right button at the right
time to keep PaRappa's rhymes flowing with the music. Timing is kept track of by
a small icon of our titular hero moving across a meter at the top of the
screen. When the icon passes over a button icon, that's when you should press
the corresponding button. At least, that's how it's supposed to work in theory.
In reality, the timing is a bit off and you'll need to press the button just as
the PaRappa icon gets to the button. The unforgiving timing is what may be
somewhat frustrating. As I said earlier, I remember all of the tracks and what
not, so seeing myself fail a line I know I hit perfectly was a common sight
that I just could not shake. It's a lot easier to just remember the button
sequence, totally ignore the meter, and press the buttons to the beats. In
other words, playing the game with an audio focus versus a visual focus may
actually serve some of you better.



<p class="MsoNormal">The game itself is also horribly short. Six stages, six
tracks and then you're done. Of course, you could always replay the levels and
attempt to maintain a "Cool" rating in order to freestyle a stage. Even then,
there really isn't any reward to do so other than full completion, and
freestyling isn't all that fun. A sequence you may find interesting and fitting
to the music may get graded badly while a mindless repeat of one word will keep
you going. No one ever said the AI judges were all that smart.



<p class="MsoNormal">An addition to the PSP port is a number of downloadable
tracks. Unfortunately, they are nothing more than variations of the original
six and pale in comparison to the originals. They're bland and uninspired. They
felt more like an afterthought to add material to the game so that it wasn't
just a straight port. It was also odd seeing six different remixes for the
first stage and then one or two for each of the other stages.



<p class="MsoNormal">Lastly, the $30 price tag seems a little steep for what
essentially is port of a ten-year-old PS1 title. While I won't dock points off
the game's overall score for that, it is something to keep in mind when
deciding whether or not to purchase it.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">If you played Parappa ten years ago, seeing it in a handheld
format is initially mind-blowing. After that, you'll feel some nostalgia, and
then after tearing through it in 45 minutes, you'll realize that once is
enough. If you never had a chance to play it, then this is a good opportunity
to check out a classic. Just beware when shelling out the cash for it as the
mileage you'll get out of it will vary.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.9&size=20" alt="GAMEPLAY: 5.9" /> <br />
Unforgiving timing can make what seems like an easy line frustratingly difficult.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Hold up well after a decade. The clean-up of the jaggies helps a lot.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
One of the best game soundtracks even if only 6 tracks long. Downloadable remixes disappoint.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.7&size=20" alt="FUN FACTOR: 6.7" /> <br />
Fun for as long (or short) as it lasts, and once you get pass the stubborn timing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4.3&size=20" alt="REPLAY VALUE: 4.3" /> <br />
Only six stages long, not much incentive to replay stages. Additional songs are an afterthought</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=PaRappa The Rapper&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PARAPPA THE RAPPER AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Sep 2007 20:52:00 -0500</pubDate>
</item><item>
<title>DiRT Demo On PlayStation 3 Network</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dirt_demo_on_playstation_3_network</link>
<guid>http://www.gamebump.com/go/dirt_demo_on_playstation_3_network</guid>
<comments>http://www.gamebump.com/go/dirt_demo_on_playstation_3_network#</comments>
<description><![CDATA[Codemasters just informed us that they have posted up a DiRT demo in the PlayStation Store.  DiRT takes racing enthusiasts off-road in a multitude events, and the new playable demo delivers three to experience right now, including Crossover, C.O.R.R. (Championship Off-Road Racing) and a point-to-point rally stage. DiRT is set to launch in September. Originally written by Tim Grube]]></description>
<pubDate>Fri, 17 Aug 2007 13:24:00 -0500</pubDate>
</item><item>
<title>Insomniac Announces Title for New Ratchet &amp; Clank Title</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</link>
<guid>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</guid>
<comments>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title#</comments>
<description><![CDATA[<p>Insomniac Games has announced a new title for the next Ratchet &amp; Clank title in the series.</p><p>The game will be entitled, Ratchet &amp; Clank Future: Tools of Destruction. Brian Allgeier, design director said, &quot;The name Ratchet &amp; Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres.&quot;</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 17 Aug 2007 13:05:00 -0500</pubDate>
</item><item>
<title>Nintendo Announces Super Smash Bros. Brawl</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nintendo_announces_super_smash_bros_brawl</link>
<guid>http://www.gamebump.com/go/nintendo_announces_super_smash_bros_brawl</guid>
<comments>http://www.gamebump.com/go/nintendo_announces_super_smash_bros_brawl#</comments>
<description><![CDATA[<p>Nintendo has announced that they are currently working on the next version of Super Smash Bros. titled, Super Smash Bros. Brawl.</p><p>The game will feature Gamecube combat and not require the use of the Wii motion-controller. Already announced is the feature of a handful of playable characters including Pit from Kid Icarus, Solid Snake from Metal Gear, Zero Suit Samus from Metroid, Metaknight from Kirby and Wario. A handful of characters have been confirmed to be in the title as well including Mario, Kirby, Pikachu and Link.</p><p>One other thing to note about Brawl is that it will be fully online compatible and include a full multiplayer mode too. Although previously thought to be a launch title, Super Smash Bros. Brawl is now scheduled to release in 2007.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 09 Aug 2007 21:49:00 -0500</pubDate>
</item><item>
<title>GH Review: SimCity DS (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_simcity_ds_ds</link>
<guid>http://www.gamebump.com/go/gh_review_simcity_ds_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_simcity_ds_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Plenty of other classic titles have made their way over to
the Nintendo DS after being largely successful on the original consoles. So
itÂ’s no surprise that the classic city builder SimCity has made its way to the
Nintendo handheld too. Although it features the same addictive gameplay all the
previous versions do, the experience isnÂ’t quite the same with SimCity DS.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">First and foremost, Electronic Arts didnÂ’t mess with the
formula that makes the game successful, allowing players to take on the role of
mayor and giving you the opportunity to build a city as you see fit. Just like
in every other version, players are responsible for building residential,
commercial and industrial properties and keeping everything in perfect harmony.
Of course itÂ’s much more detailed than that as you must build roads, power
lines, water towers, hospitals, schools, police, fire stations and much more.
Accomplishing that feat and keeping the city vibrant while still balancing the
budget and making your citizens happy is what makes the game addictive and
thankfully EA didnÂ’t mess with that formula.



<p class="MsoNormal">In addition, the game features an extensive tutorial in case
you arenÂ’t familiar with the city building experience. SimCity DS features 15
lessons that break down everything you need to know before getting to work. It
was a solid inclusion as the game can overwhelm some players if jumped into too
quickly.



<p class="MsoNormal">Finally, there are some unique minigames thrown in to make
things a little more interesting. These include blowing into the microphone to
put fires out, using the stylus to do fireworks and more. One final item of note
is the mail system, which enables you to communicate with other mayors. ItÂ’s a
nice touch, although not utilized much.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Although SimCity does bring the city building experience to
your handheld, there are a lot of issues that werenÂ’t quite dealt with. The
biggest is the controls which utilize the touch screen for a majority of the
game. Players can move with the d-pad, but selecting items and building the
city requires the point and click interface. It seems like itÂ’d work well, but
the grid is so small that you often find yourself building in the wrong area.
It is a nuisance and very frustrating. Thankfully EA at least put in an undo
button to fix any mistakes you may make although if you demolish something it
is gone; there is no do over.



<p class="MsoNormal">The controls arenÂ’t the only issue though as the graphics
for SimCity are poor. The character design of your citizens and advisor are
simplistic and then the actual city looks like a dump. There are some details
in buildings, but more often the textures and color scheme make most of the
environment uninteresting. This is particularly frustrating when you consider
the impressive graphics in other games on the handheld.



<p class="MsoNormal">Meanwhile, the sound isnÂ’t much better, but at least thatÂ’s
understandable. There are some sound effects that are ok and the music isnÂ’t
irritating, but itÂ’s hardly interesting either. 



<p class="MsoNormal">Finally, itÂ’s hard to see who this game is actually geared
towards. ItÂ’s too complex for younger children, but it is on the Nintendo DS
and still is SimCity. Not exactly the game most children are lighting up to
play.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Although thereÂ’s a lot of potential here, Electronic Arts
didnÂ’t quite hit the mark with SimCity DS. The game brings the popular city
builder experience to the Nintendo handheld, but it comes at a cost. The
controls are much less desirable as are the graphics and sound. Simply put,
SimCity doesnÂ’t seem to work well on the DS and makes you realize that a good
idea can be implemented unsuccessfully. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.9&size=20" alt="GAMEPLAY: 6.9" /> <br />
The gameplay is solid although frequently the stylus is more trouble than a benefit.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
The characters and city are unappealing.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.7&size=20" alt="SOUND: 5.7" /> <br />
The sound effects are mediocre and the music is generic.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
The problems hurt the experience, but otherwise it is just as addictive as any other </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.1&size=20" alt="REPLAY VALUE: 8.1" /> <br />
The one thing is that SimCity DS will keep you busy for a long time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.7 &size=23" alt="TOTAL SCORE: 6.7" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SimCity DS&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SIMCITY DS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 29 Jul 2007 17:14:00 -0500</pubDate>
</item><item>
<title>Resident Evil 5 Confirmed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/resident_evil_5_confirmed</link>
<guid>http://www.gamebump.com/go/resident_evil_5_confirmed</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_confirmed#</comments>
<description><![CDATA[<p>Capcom producer, Hiroyuki Kobayashi, confirmed in the latest Electronic Gaming Monthly magazine that they are indeed under development with Resident Evil 5. He states, &quot;We are going to do a Resident Evil 5, of course, but as for exactly
what it will be like...that's something we're busy thinking about right
now. He also mentions that Resident Evil 4 will be the start of the brand new storyline for RE5.
</p><p>Not much information has been released, but expect further confirmation around E3 time.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 26 Jul 2007 14:51:00 -0500</pubDate>
</item><item>
<title>Metal Gear Solid 4 Confirmed For Next-Gen</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen#</comments>
<description><![CDATA[<p>It has been confirmed! Hideo Kojima announced at the European Metal Gear Solid 3 press launch event that Metal Gear Solid 4 is in development and will be released on the Playstation 3. He also mentioned that MGS4 will start a brand new series with Solid Snake and the concept surrounding the next title will be &quot;No Place To Hide&quot;. No other information has been released, but hopefully at the upcoming Electronic Entertainment Expo (E3) more information will be released.&nbsp;&nbsp;</p><p>We will have more on this developing story.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 11 Jul 2007 17:03:00 -0500</pubDate>
</item><item>
<title>E3 LiveBlogs Today: Nintendo and Sony</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/e3_liveblogs_today_nintendo_and_sony</link>
<guid>http://www.gamebump.com/go/e3_liveblogs_today_nintendo_and_sony</guid>
<comments>http://www.gamebump.com/go/e3_liveblogs_today_nintendo_and_sony#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Gaming Horizon Staff.</i></p>
<p>Today is the first official day of E3 and we have two major press conferences to attend.

<p>First there's the Nintendo conference at 8am Pacific, then the PlayStation conference at 10:3am Pacific. We'll be liveblogging each.<p><a href="http://www.gaminghorizon.com/liveblog.php"> View our liveblog section here.</a><a href="https://www.electroids.com"></a>
]]></description>
<pubDate>Wed, 11 Jul 2007 09:30:00 -0500</pubDate>
</item><item>
<title>E3 07: NFL Tour Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/e3_07_nfl_tour_announced</link>
<guid>http://www.gamebump.com/go/e3_07_nfl_tour_announced</guid>
<comments>http://www.gamebump.com/go/e3_07_nfl_tour_announced#</comments>
<description><![CDATA[
Electronic Arts today announced that NFL Tour, a new NFL licensed arcade football video game, will make its way to the Xbox 360 and PlayStation 3. NFL Tour will bring the spectacle of a traveling NFL road show alive, with intuitive controls, fast-paced gameplay, and visually stunning graphics - NFL Tour is action-packed. 

<p>

&quot;We are extremely excited about our new arcade football game, NFL Tour, which will provide players with a brand new exciting football experience,Â” said Executive Producer Dale Jackson.  &quot;NFL Tour is a fun, action-packed football game that will appeal not only to football enthusiasts, but also to casual gamers.Â”
</p><p>The game is scheduled to hit store shelves in January 2008.</p> Originally written by Shiva Stella]]></description>
<pubDate>Tue, 10 Jul 2007 14:54:00 -0500</pubDate>
</item><item>
<title>SingStar '90s Song List Unveiled</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/singstar_90s_song_list_unveiled</link>
<guid>http://www.gamebump.com/go/singstar_90s_song_list_unveiled</guid>
<comments>http://www.gamebump.com/go/singstar_90s_song_list_unveiled#</comments>
<description><![CDATA[<p>Sony has announced that SingStar '90s has gone gold and will be available this August exclusively for the Playstation 2.&nbsp;&nbsp;The final tracklist can be found below:&nbsp;</p><ul><li>Never Ever (All Saints)</li><li>Barbie Girl (Aqua)</li><li>Love Shack&nbsp; (B-52Â’s)</li><li>One Week&nbsp; (Barenaked Ladies)</li><li>Achey Breaky Heart&nbsp; (Billy Ray Cyrus)</li><li>MMM MMM MMM MMM (Crash Test Dummies)</li><li>I Touch Myself&nbsp; (Divinyls)</li><li>Unbelievable&nbsp; (EMF)</li><li>Hey Jealousy&nbsp; (Gin Blossoms)</li><li>Stay (Lisa Loeb)</li><li>U Can't Touch This (MC Hammer) </li><li>Bitch (Meredith Brooks)</li><li>Movin' On Up (M People)</li><li>Torn (Natalie Imbruglia) </li><li>Step By Step (New Kids On the Block)</li><li>Where the Wild Roses Grow (Nick Cave &amp; Kylie Minogue)</li><li>Unskinny Bop (Poison)</li><li>Creep&nbsp; (Radiohead)</li><li>Everybody Hurts (REM)</li><li>Only to be with You (Roachford) </li><li>I Want You (Savage Garden)</li><li>Kiss From A Rose (Seal)</li><li>Baby Got Back (Sir Mix A Lot) </li><li>Wannabe (Spice Girls)</li><li>Two Princes (Spin Doctors)</li><li>Pump Up The Jam (Technotronic Feat. Felly)</li><li>Lovefool (The Cardigans)</li><li>Zombie&nbsp; (The Cranberries)</li><li>Friday I'm In Love (The Cure)</li><li>Love Is All Around (Wet Wet Wet)</li></ul> Originally written by Solomon Lee]]></description>
<pubDate>Thu, 05 Jul 2007 21:05:00 -0500</pubDate>
</item><item>
<title>Rainbow Six: Vegas Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rainbow_six_vegas_announced</link>
<guid>http://www.gamebump.com/go/rainbow_six_vegas_announced</guid>
<comments>http://www.gamebump.com/go/rainbow_six_vegas_announced#</comments>
<description><![CDATA[At a press conference in London today Ubisoft announced the development of Tom ClancyÂ’s Rainbow Six: Vegas, the fifth in its popular tactical shooting series, to be released on the PC, next gen consoles, and current systems this fall.<br /><br />In case you couldnÂ’t guess the setting for the game this time is Las Vegas, which has been taken hostage by a Â“terrorist threat of global proportions.Â” It will be developed by UbisoftÂ’s Montreal studio Â– the team behind Splinter Cell: Chaos Theory and Rainbow Six 3 Â– and is said to be pushing technical boundaries with advanced graphics, physics, and artificial intelligence.<br /><br />WeÂ’ll be bringing you all the information on the game as soon as it becomes available.<br />
 Originally written by Olly Dean]]></description>
<pubDate>Fri, 29 Jun 2007 00:52:00 -0500</pubDate>
</item><item>
<title>CS: Source Update Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/cs_source_update_tomorrow</link>
<guid>http://www.gamebump.com/go/cs_source_update_tomorrow</guid>
<comments>http://www.gamebump.com/go/cs_source_update_tomorrow#</comments>
<description><![CDATA[
Valve Software revealed to today that tomorrow they will release an update for Counter-Strike: Source and to go along with this release, they will include two new maps which are: cs_compund, and de_train. Check out the two images below for a peek on what to expect. Originally written by Tim Grube]]></description>
<pubDate>Fri, 29 Jun 2007 00:49:00 -0500</pubDate>
</item><item>
<title>Blue Dragon Art Surfaces</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/blue_dragon_art_surfaces</link>
<guid>http://www.gamebump.com/go/blue_dragon_art_surfaces</guid>
<comments>http://www.gamebump.com/go/blue_dragon_art_surfaces#</comments>
<description><![CDATA[They're small, but it's the first peek of Blue Dragon for the Xbox 360. Check em out!
 Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 16:41:00 -0500</pubDate>
</item><item>
<title>Hot Shots Tennis In the Works?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/hot_shots_tennis_in_the_works</link>
<guid>http://www.gamebump.com/go/hot_shots_tennis_in_the_works</guid>
<comments>http://www.gamebump.com/go/hot_shots_tennis_in_the_works#</comments>
<description><![CDATA[<p>The latest issue of the Japanese magazine Famitsu released information about Minna no Tennis or in America would be Hot Shots Tennis.</p><p>The game is a tennis version of the popular golf Sony golf series and is slated to release in Japan September 14th for the PlayStation 2. According to the article, tennis will feature the same art and simple gameplay that is seen in the golf titles by just featuring a two button system of circle to swing and X to lob.</p><p>Currently there is no word when and if Hot Shots Tennis will make it's way stateside.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 28 Jun 2007 16:38:00 -0500</pubDate>
</item><item>
<title>Activision Announces Guitar Hero 80's Edition</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/activision_announces_guitar_hero_80s_edition</link>
<guid>http://www.gamebump.com/go/activision_announces_guitar_hero_80s_edition</guid>
<comments>http://www.gamebump.com/go/activision_announces_guitar_hero_80s_edition#</comments>
<description><![CDATA[<p>Activision has officially announced a sequel to Guitar Hero, Guitar Hero 80's Edition.</p><p>No details have been given on the songs to be included in the game. It is however scheduled to release on June 13th for the PlayStation 2 for $39.99. Hopefully we'll see this also release for download on the Xbox 360 after Guitar Hero II comes out in early April.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 28 Jun 2007 16:25:00 -0500</pubDate>
</item><item>
<title>Grand Theft Auto 4 In Europe?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/grand_theft_auto_4_in_europe</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_4_in_europe</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_4_in_europe#</comments>
<description><![CDATA[

The next Grand Theft Auto is currently in the works over at the Rockstar Studios and its hard not to hear all the rumors surrounding the title already. The latest rumor comes from PSM magazine where they spoke to a Rockstar representative and they stated that GTA4 will be set in Europe and span across six different cities.
<p>
Take it with a grain of salt, this however is unconfirmed by Rockstar. We will have more information as it is uncovered.
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 16:17:00 -0500</pubDate>
</item><item>
<title>The World Cyber Games Goes All Out</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/the_world_cyber_games_goes_all_out</link>
<guid>http://www.gamebump.com/go/the_world_cyber_games_goes_all_out</guid>
<comments>http://www.gamebump.com/go/the_world_cyber_games_goes_all_out#</comments>
<description><![CDATA[
The World Cyber Games (WCG), today announced it will present and distribute proprietary WCG content across Spike TV and MTVN's cross-platform network of broadcast and digital media outlets.
<p>
&quot;We are pleased and fortunate to unite with a premier global media partner and brands like Spike TV and MTV Networks to deliver cutting edge e-Sports coverage and storytelling to the world,&quot; said Hyoung Seok Kim, CEO of International Cyber Marketing.
</p><p>
&quot;Working with Spike TV is a great opportunity for the WCG to continue to showcase its unique brand of Olympic-style game festivals to a broader consumer audience than any other e-Sports property,&quot; Arzt added. &quot;We want to utilize this partnership to create an elevated and immersive experience for the gamers, fans and our partners in the U.S. by further establishing e-Sports as a sports and entertainment genre for a new generation.&quot;
</p><p>
Spike TV will be designated as an official media partner at WCG domestic USA events and host broadcaster for the WCG Grand Final to be telecast in November in a one-hour special. The WCG will be featured on Spike TV's original series Game Head for several weeks leading up to the WCG 2007 Grand Final to be held this October at Qwest Field in Seattle, Washington.
</p><p>
&quot;Coverage of the World Cyber Games Grand Final is a great addition to our lineup as it appeals to our core demographic,&quot; said Spina. &quot;Interest in professional gaming is starting to explode and the World Cyber Games brings together the best gamers in the world for an unmatched competition.  The fact the Grand Final is in the United States this year makes this the perfect time to begin covering this world class event.&quot;
</p><p>
MTVN's GameTrailers and Xfire will combine forces to deliver coverage of the 2007 WCG through short form video segments.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 13:19:00 -0500</pubDate>
</item><item>
<title>Half-Life 2 Coming To Xbox 2</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/halflife_2_coming_to_xbox_2</link>
<guid>http://www.gamebump.com/go/halflife_2_coming_to_xbox_2</guid>
<comments>http://www.gamebump.com/go/halflife_2_coming_to_xbox_2#</comments>
<description><![CDATA[
According to EGM (Electronic Gaming Monthly) magazine here in the states, they reveal in the rumor section that Valve Software is under development with Half-Life 2 for Xbox 2. Obviously, this is still a rumor but EGM's rumor section usually turns out to be true in the long run. No other information has been released. Expect more on this developing story.
 Originally written by Tim Grube]]></description>
<pubDate>Sat, 23 Jun 2007 12:59:00 -0500</pubDate>
</item><item>
<title>Quake 4 Information Emerges</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/quake_4_information_emerges</link>
<guid>http://www.gamebump.com/go/quake_4_information_emerges</guid>
<comments>http://www.gamebump.com/go/quake_4_information_emerges#</comments>
<description><![CDATA[
<p></p><p></p><p>Activision and Raven Software just sent over updated information and one brand new screenshot of Quake 4 in action on the PC. Check out the new information below.</p><p>
QUAKE 4 Updated Info:
</p><blockquote><p>
Earth is under siege by an alien race.  The Strogg are cybernetic warriors--a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations.  In a desperate attempt to survive a Strogg attack on Earth, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.  Earth's initial assault force is nearly annihilated immediately, but one marine manages to infiltrate the base, bring down their planetary defense systems, and kill the Strogg's collective brain and leader--the Makron.  Earth assumed the destruction of the Makron would end it all, but it didn't.
 </p></blockquote><p>
That's where QUAKE II leaves off and QUAKE 4 begins
 </p><blockquote><p>
The Strogg are quickly regrouping.  However, with the StroggÂ’s planetary defenses still destroyed, Earth's forces can deliver a full and final assault.  This time, you're not alone.  You are Matthew Kane, an elite member of Rhino Squad, and part of EarthÂ’s next invasion wave.  An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds.
</p></blockquote> Originally written by Tim Grube]]></description>
<pubDate>Sat, 23 Jun 2007 12:49:00 -0500</pubDate>
</item><item>
<title>Starcraft 2 Playable At BlizzCon</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/starcraft_2_playable_at_blizzcon</link>
<guid>http://www.gamebump.com/go/starcraft_2_playable_at_blizzcon</guid>
<comments>http://www.gamebump.com/go/starcraft_2_playable_at_blizzcon#</comments>
<description><![CDATA[Blizzard just informed us today that Starcraft 2 will be playable by the public for the first time at BlizzCon. Demo stations will be set up at the convention, and attendees can sample the new units and game-play elements for themselves in multiplayer battles.

 <p>
Tickets to BlizzCon (August 3Â–4 at the Anaheim Convention Center in Anaheim, CA) have already sold out. Gaming Horizon will have full coverage of this event.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 21 Jun 2007 17:58:00 -0500</pubDate>
</item><item>
<title>Soul Calibur IV Confirmed For 360, PS3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/soul_calibur_iv_confirmed_for_360_ps3</link>
<guid>http://www.gamebump.com/go/soul_calibur_iv_confirmed_for_360_ps3</guid>
<comments>http://www.gamebump.com/go/soul_calibur_iv_confirmed_for_360_ps3#</comments>
<description><![CDATA[
<p /><p>Namco Bandai has announced that Soul Calibur IV is being developed for both the 360 and PS3. The latest instalment in the series will feature &quot;new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation.&quot; Soul Calibur IV is slated to be released in 2008.</p> Originally written by Solomon Lee]]></description>
<pubDate>Wed, 13 Jun 2007 23:02:00 -0500</pubDate>
</item><item>
<title>Ubisoft Announces America's Army: True Soldier</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier</link>
<guid>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier</guid>
<comments>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier#</comments>
<description><![CDATA[<p>Ubisoft has announced that they are working on a new iteration of America's Army for the Xbox 360, America's Army: True Soldier.</p><p>Ubisoft has signed on action/shooter developer Red Storm Entertainment who plans to bring the Ghost Recon: Advanced Warfighter 2 engine to the game. The title will feature single and multiplayer modes and give players the option to battle it out with a variety of fighters including snipers, rifleman and grenadiers. Meanwhile, the multiplayer will include eight maps for Xbox Live.</p><p>No date has been announced yet, although True Soldier is expected to release in September.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 12 Jun 2007 23:47:00 -0500</pubDate>
</item><item>
<title>Sega Rally Coming To PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_rally_coming_to_psp</link>
<guid>http://www.gamebump.com/go/sega_rally_coming_to_psp</guid>
<comments>http://www.gamebump.com/go/sega_rally_coming_to_psp#</comments>
<description><![CDATA[
Earlier today, SEGA announced that the development team is hard at work on the PSP version of Sega Rally. The game was previously announced for the PlayStation 3, Xbox 360, and PC which are due out this September.
<p>
The company also revealed that the PSP version would indeed have online play. 
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 12 Jun 2007 11:23:00 -0500</pubDate>
</item><item>
<title>Konami Ships Time Ace To Stores</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/konami_ships_time_ace_to_stores</link>
<guid>http://www.gamebump.com/go/konami_ships_time_ace_to_stores</guid>
<comments>http://www.gamebump.com/go/konami_ships_time_ace_to_stores#</comments>
<description><![CDATA[
Konami Digital Entertainment today announced it has shipped Time Ace to stores nationwide for the Nintendo DS. 
<p><em>
In Time Ace, players assume the role of Dr. Hugo Clock, a peace-loving scientist who has invented a time machine with the intention of preventing World War I from happening. Before he can act on his altruistic plan, the time machine is stolen by his meddling assistant, Klaus Scythe, who begins to unleash an assault on the world using powerful weaponry stolen from the future. As the only other person who knows of the time machineÂ’s existence, Dr. Clock must take to the skies and travel through time to put an end to ScytheÂ’s scheme once and for all.</em> 
</p><p>
Time Ace has a suggested retail price of $29.99 and is rated Â“E10+Â” by the ESRB. </p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 12 Jun 2007 10:54:00 -0500</pubDate>
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<title>EA Announces The Sims 2: Pets</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ea_announces_the_sims_2_pets</link>
<guid>http://www.gamebump.com/go/ea_announces_the_sims_2_pets</guid>
<comments>http://www.gamebump.com/go/ea_announces_the_sims_2_pets#</comments>
<description><![CDATA[Electronic Arts has announced the development of The Sims 2 Pets for current generation consoles, handheld units, and the PC as a Sims 2 expansion pack. <br /><br />The game will &quot;build on the celebreated The Sims 2 experience that allows players to create and control digital characters throughout their lives while determining the outcome of their relationships and choosing their destiny.&quot; And for kicks, each version will feature unique content tailored to its console, which certainly beats half a dozen direct ports.<br /><br />EA speaking of the Sims 2 Pets:<br /><br /><blockquote>The addition of a new friend is guaranteed to enrich the daily lives of your Sims! Not only will players have the opportunity to choose from a variety of existing breeds, and hot designer mixes, but theyÂ’ll also be able to personally design their new friend with the Create-a-Pet feature. The ability to customize gives fans the opportunity to create their ideal pet by choosing their body shape, unique markings, even their petÂ’s personalities! With so many different animals to choose from, thereÂ’s no telling what unpredictable experiences could occur!<br /><br />Players will also be able to teach their pet new tricks, take them for a romp in the park, outfit them with new pet accessories and even give them a job! As in real life, your SimsÂ’ pet will require care and training. A neglected cat with an urge to scratch might claw up your new couch if you arenÂ’t careful, and leaving your dog unattended near a freshly planted flower bed probably isnÂ’t wise!</blockquote><br />No kidding. Here's a feature list sectioned by system.<br /><br />All platforms:<br /><br /><ul><li>Sims Have New Friends - Pets! Sims can share their lives with their new pets and add more fun to the Sims experience. From dogs, cats, caged animals and more, your Sims share new friends to experience lifeÂ’s precious moments. With so many different animals to choose from, thereÂ’s no telling what unpredictable experiences could occur!</li><li>Create-A-Pet: Choose from dozens of dog and cat breeds or customize features for a one-of-a-kind pet. You can even modify your petÂ’s body shape by choosing from specific colors and unique markings. DonÂ’t like the way they act? Change their personality Â– from smart and sweet to silly and sloppy Â– anyone can create their ideal animal friend in The Sims 2 Pets.</li><li>Â“Sit, Spike, SitÂ”: Your Sims can encourage and discipline pets, training them to shake, roll over, play dead, and more. Unruly pets might dig in the yard, claw the sofa, or topple the trash. Thankfully, a little training can go a long way.</li><li>Classic Sims Open-Ended Gameplay: Create and control digital characters over a lifetime, setting their goals in life from popularity and romance, to fortune and familyÂ– their stories are in your hands.</li><li>Share unique Pet unlocks: Use special codes to share unlockable pet accessories, fur types or markings with other The Sims 2 Pets players.</li></ul><br />PC features:<br /><br /><ul><li>Friends for a Lifetime: Your SimsÂ’ pets are members of the family and share all of lifeÂ’s great moments Â– whether itÂ’s kids training puppies, teens playing fetch in the park, adults watching TV with their cats, or elders enjoying a sunny day in the park with their long-time companion!</li><li>Create a designer breed: Your Sims pets have genetics, allowing you to create the latest designer pet, including popular hybrid breeds like the Labradoodle, Puggle and Schnoodle! Like what youÂ’ve created? Register them to appear in Create-A-Pet as a unique pedigree!</li><li>Bring Home the Bacon: Sims arenÂ’t the only ones with careers anymore! Skilled pets can earn a living from three career tracks Â– Show Business, Security, and Service Â– and work their way up through five job levels.</li></ul><br />PS2 features:<br /><ul><li>Stroll the Central Town Park: Take your Sims and their pet for a romp at any of the nearby park areas, or head to the Central Town Park which is a favorite of pet owners.&nbsp; While there, watch your pet play well with others while your Sim can meet others and socialize with fellow animal lovers.</li><li>Shop Â‘til you drop: Visit the adjoining Town Center, a great gathering spot for Sims that evolves over time. Once youÂ’ve seen the latest styles and decided on a purchase, deck your pet out in the latest clothing and accessories around. From geek to chic and cool to casual, your Sim can customize their petÂ’s look with one stop in the Town Center. ItÂ’s sure to be the coolest pet in town!</li></ul><br />DS features:<br /><br /><ul><li>Manage a Pet Care Center: Pamper, preen, and nurse all the neighborhood pets at your new Pet Care Center that you create and customize.</li><li>How Much Is That Doggie in the Window? In a pet store that you own and operate, you can help other Sims pick out the perfect pet. Earn extra Simoleans by selling the pet products that include the latest pet fashions and accessories!</li></ul><br />GBA features:<br /><br /><ul><li>Give Your Sim a Career in Pet Care: Take care of the townÂ’s pets by being a veterinarian, a world-class pet trainer and more. Players can even choose from a variety of cat and dogs to adopt as their very own. Whether they are healing pets or just taking them for a stroll, there is always something to do in the pet-friendly town of Barkersville.</li><li>Toys, treats and tricks!: Sims can teach their pets cool and amazing tricks and then compete in the World Championships to be the best in show!&nbsp;</li></ul><br />Â“The Sims 2 Pets captures the magic between pets and their owners,Â” said Executive Producer Rod Humble. Â“A dog gnawing at his chew toy, a cat jumping at a dangled feather, a toddler stroking the chest of a big dog who sits by patientlyÂ—even a frisky dog getting caught rolling around in the trash. These special moments all come to life through the lifelike animations and artwork of The Sims 2 Pets. There is something delightful about your Sim, a little pet person, having a pet of their own. Pets allows players to tell more stories with their Sims and helps create more emergent anecdotes within the game.Â”<br /><br />The Sims 2 Pets will see release on the PlayStation 2, GameCube, GameBoy Advance, Nintendo DS, and PC on October 17, followed by a November 20 release on the PlayStation Portable. All versions will be rated Teen.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 11 Jun 2007 13:33:00 -0500</pubDate>
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<title>Prince of Persia coming to XBLA?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/prince_of_persia_coming_to_xbla</link>
<guid>http://www.gamebump.com/go/prince_of_persia_coming_to_xbla</guid>
<comments>http://www.gamebump.com/go/prince_of_persia_coming_to_xbla#</comments>
<description><![CDATA[<p /><p>According to Eurogamer, Prince of Persia Classic&nbsp;will be released&nbsp;on June 13 on&nbsp;Xbox Live Arcade.&nbsp; Previously announced by Ubisoft, the&nbsp;game&nbsp;&quot;features the same intricate level design, exciting swordplay, puzzle solving, and storyline from the original.&quot;&nbsp; Details regarding the pricing&nbsp;is unknown at this time.</p> Originally written by Solomon Lee]]></description>
<pubDate>Wed, 06 Jun 2007 23:20:00 -0500</pubDate>
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<title>Fallout 3 officially coming to next-gen consoles</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/fallout_3_officially_coming_to_nextgen_consoles</link>
<guid>http://www.gamebump.com/go/fallout_3_officially_coming_to_nextgen_consoles</guid>
<comments>http://www.gamebump.com/go/fallout_3_officially_coming_to_nextgen_consoles#</comments>
<description><![CDATA[<p>Bethesda Softworks confirmed that the long anticipated role-playing title, Fallout 3 will make it's way to stores in the Fall of 2008.</p><p>In addition, the company revealed that the title which originally was made for the PC will be coming to the next-generation although they haven't confirmed which systems yet, it's believed to be for the Xbox 360 and PlayStation 3. </p><p>Staying mostly quiet on any other details, the company claims the latest Fallout will, &quot;reinvent&quot; the RPG. </p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 06 Jun 2007 15:30:00 -0500</pubDate>
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<title>Tenchu Z strikes gold</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tenchu_z_strikes_gold</link>
<guid>http://www.gamebump.com/go/tenchu_z_strikes_gold</guid>
<comments>http://www.gamebump.com/go/tenchu_z_strikes_gold#</comments>
<description><![CDATA[<p>Microsoft has announced that Tenchu Z, the latest title in the ninja series has gone gold and is set to release as scheduled on June 12th.</p><p>In addition to the news that it's ready for release, Microsoft also made it clear there will be a U.S. demo coming to the Xbox 360 in the near future. Tenchu Z features a new stealth kill system along with new shadow detection and plenty of character customization options. The game features online capabilities for up to four players and includes co-operative play.</p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 06 Jun 2007 15:27:00 -0500</pubDate>
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<title>Mortal Kombat: Armageddon Unveiled</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mortal_kombat_armageddon_unveiled</link>
<guid>http://www.gamebump.com/go/mortal_kombat_armageddon_unveiled</guid>
<comments>http://www.gamebump.com/go/mortal_kombat_armageddon_unveiled#</comments>
<description><![CDATA[
In a recent Midway investor call, the company inadvertently revealed that they are developing a new Mortal Kombat game entitled, Mortal Kombat: Armageddon for the PlayStation 2 and Xbox. The game will feature every single character that's ever been in all of franchise with a few surprises.
<p>Armageddon will have a create a fighter mode which will allow players to develop their own character from ground up.&nbsp;
Other details regarding game modes or online play were not discussed.  
</p><p>
Gaming Horizon will be following this story as it develops. E3 2006 will surely have more information.
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 29 May 2007 13:04:00 -0500</pubDate>
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<title>Brothers In Arms Hell’s Highway Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/brothers_in_arms_hell’s_highway_announced</link>
<guid>http://www.gamebump.com/go/brothers_in_arms_hell’s_highway_announced</guid>
<comments>http://www.gamebump.com/go/brothers_in_arms_hell’s_highway_announced#</comments>
<description><![CDATA[
Ubisoft today announced that Brothers In Arms HellÂ’s Highway is in development for next generation video game platforms, which include the PlayStation 3 and PC. 
<blockquote><p><em>

Â“With Brothers In Arms HellÂ’s Highway, Gearbox is investing everything to take next-generation gaming to an entirely new level,Â” said Randy Pitchford, president of Gearbox Software. Â“For Brothers In Arms HellÂ’s Highway, the Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment.Â”
</em></p><p><em>
Â“Since the series was introduced last year, Brothers In Arms has consistently excelled at delivering a new style of tactical shooter wrapped up in an authentic WWII setting,Â” said Francesca Reyes, editor-in-chief at Official Xbox Magazine (OXM). Â“As fans of the Brothers In Arms series, OXM is incredibly excited to be the first to reveal to readers the world-exclusive first-look at Brothers In Arms HellÂ’s Highway.Â” The issue is available on newsstands since April 11, 2006.</em>
</p></blockquote><p>
The game is scheduled for a holiday 2006 release. This title has not yet been concept approved by Sony Computer Entertainment America Inc.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 24 May 2007 15:55:00 -0500</pubDate>
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<title>Eidos to Publish Ninja Gaiden Sigma (EUP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/eidos_to_publish_ninja_gaiden_sigma_eup</link>
<guid>http://www.gamebump.com/go/eidos_to_publish_ninja_gaiden_sigma_eup</guid>
<comments>http://www.gamebump.com/go/eidos_to_publish_ninja_gaiden_sigma_eup#</comments>
<description><![CDATA[Eidos Interactive has announced that it has gained the rights to distribute Tecmo's Ninja Gaiden Sigma in Europe upon the title's release this summer. The game is a remake of the popular Ninja Gaiden release in March 2004 for the Xbox. Ninja Gaiden Sigma is also launching this summer in the states, sometime this June.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 18 May 2007 16:47:00 -0500</pubDate>
</item><item>
<title>New Dark Sector Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_dark_sector_media</link>
<guid>http://www.gamebump.com/go/new_dark_sector_media</guid>
<comments>http://www.gamebump.com/go/new_dark_sector_media#</comments>
<description><![CDATA[Here are three new screenshots of Dark Sector that were released during the SCEA Gamer's Day event. The title is being developed by Digital Extremes and boasts several unique features, the most interesting of which includes the lack of a HUD - all vital gameplay information is displayed on-character instead. <br /><br />Here's a features list courtesy of Digital Extremes and D3Publisher of America:<br /><br /><ul><li>All-New, Original Action Title Â– Built from the ground-up specifically for next-generation consoles, Dark Sector offers an original storyline that absorbs players in one of the most cinematic and emotionally-gripping 3rd person action game to date.</li><li>Evolution Powers Â– After being exposed to a failed cold-war experiment, Hayden will physically evolve specialized superpowers that become more lethal and sophisticated over time. &nbsp;</li><li>The Glaive Â–Â– A bladed disc that grows out of HaydenÂ’s infected hand, this weapon will be one of the key elements throughout the game.&nbsp; The strength and versatility of this weapon make it truly unique and compelling. &nbsp;</li><li>It can be thrown at enemies with brutal results, </li><li>Collect elements from the environment such as fire and electricity to use on enemies and interact with the world. &nbsp;</li><li>Contains a light source to be used in dark areas; can be used in conjunction with conventional weapons. &nbsp;</li><li>No HUD Â– Dark Sector removes traditional on-screen elements such as health bars and ammo meters, instead using the character himself as the HUD.&nbsp; As the character takes damage he will begin to physically show it, ammunition levels will be displayed on guns, available weapons and inventory will be displayed on the character Â– all serving to keep the player focused on the character and the gameplay.</li><li>Intuitive controls Â– Simplified and intuitive controls keep players immersed in the action freeing them to utilize their skills in targeting and eliminating enemies. </li><li>Dynamic Camera Â– Dark Sector employs an over-the-shoulder 3rd person perspective giving the player a full view of the world around him, while also showing full visual of Hayden allowing for the player to make a connection with the character.</li><li>Upgradeable Conventional Weapons Â– Beyond the evolution powers, Hayden will have an arsenal of conventional weapons at his disposal that can all be upgraded and made more powerful throughout the game.</li><li>Intelligent AI Â– Players will employ special tactics while encountering new and different enemy combat tactics as the evolving AI communicate amongst themselves, take cover and offer realistic responses to player actions. &nbsp;</li><li>Compelling Main Character Â– Hayden Tenno is a cold-blooded, ruthless character who has superhero type powers and responsibility thrust upon him Â– a true anti-hero who makes no excuses for his actions.&nbsp; Through the storyline, players will witness HaydenÂ’s transformation into something more than he was, his fight against the powers taking over his body and the effects it has on his psyche.</li><li>Innovative Multiplayer Component Â– Details to be revealed at a later date.</li></ul>
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 May 2007 16:52:00 -0500</pubDate>
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<title>Sega Announces Crazy Taxi for the PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_announces_crazy_taxi_for_the_psp</link>
<guid>http://www.gamebump.com/go/sega_announces_crazy_taxi_for_the_psp</guid>
<comments>http://www.gamebump.com/go/sega_announces_crazy_taxi_for_the_psp#</comments>
<description><![CDATA[
<p>SEGA has announced that they are bringing the Crazy Taxi franchise to the PlayStation Portable.</p><p>The developer is working on a game in the series entitled Crazy Taxi: Fare Wars by Sniper Studios. The driving title is expected to include online capabilities and release this summer.&nbsp;</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 17 May 2007 16:36:00 -0500</pubDate>
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<title>New Images for Crush</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_images_for_crush</link>
<guid>http://www.gamebump.com/go/new_images_for_crush</guid>
<comments>http://www.gamebump.com/go/new_images_for_crush#</comments>
<description><![CDATA[Sega has published new screenshots of its Crush for the PlayStation Portable. The game is a 3D platformer in which a player &quot;crushes&quot; the environment, which transforms the game into a 2D platformer until the gamer changes it back. Crush is set to launch on June 5 and is being developed by Kuju Entertainment. Enjoy.
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 May 2007 16:29:00 -0500</pubDate>
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<title>New LittleBigPlanet Imagery</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_littlebigplanet_imagery</link>
<guid>http://www.gamebump.com/go/new_littlebigplanet_imagery</guid>
<comments>http://www.gamebump.com/go/new_littlebigplanet_imagery#</comments>
<description><![CDATA[Sony Computer Entertainment recently published new screenshots of its LittleBigPlanet, currently being developed by Media Molecule for the PlayStation 3. The title utilizes the Sixaxis' motion control capabilities and enables gamers to create &quot;projects&quot; that can be uploaded and shared via the PlayStation Network. LittleBigPlanet is slated for release (on disc) sometime in 2008, yet will be available for download later this year. Enjoy.
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 May 2007 15:54:00 -0500</pubDate>
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<title>New Etrian Odyssey Visuals</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_etrian_odyssey_visuals</link>
<guid>http://www.gamebump.com/go/new_etrian_odyssey_visuals</guid>
<comments>http://www.gamebump.com/go/new_etrian_odyssey_visuals#</comments>
<description><![CDATA[Atlus has published new screenshots for its Etrian Odyssey on the Nintendo DS. <br /><br />The title is a turn-based RPG complete with nine character classes (survivalist, dark hunter, medic, alchemist, warlock, etc.), the ability for gamers to make their own maps, and &quot;true&quot; dual-screen gameplay (the bottom screen is utilized to draw maps).<br /><br />Etrian Odyssey is scheduled to ship in Q1 2007 and carry an MSRP of $29.99. Enjoy the new shots.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 15 May 2007 12:53:00 -0500</pubDate>
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<title>At World's End Games Launch This Summer</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/at_worlds_end_games_launch_this_summer</link>
<guid>http://www.gamebump.com/go/at_worlds_end_games_launch_this_summer</guid>
<comments>http://www.gamebump.com/go/at_worlds_end_games_launch_this_summer#</comments>
<description><![CDATA[Disney Interactive Studios has announced that its Pirates of the Caribbean: At World's End videogames will be available on multiple systems this summer; beginning May 22, Pirates will make its way to the Xbox 360, PlayStation 3, PSP, PlayStation 2, Nintendo DS, Wii, and&nbsp; PC.<br /><br />&quot;Fans of the Pirates of the Caribbean film franchise will experience adventures inspired by the second and third films while going far beyond the events of those films,&quot; said Craig Relyea, vice president of marketing, Disney Interactive Studios. &quot;With the action, excitement, unforgettable characters and expansive locations from the blockbuster films, Pirates of the Caribbean: At World's End will be the definitive 'Pirates' video game experience for fans. Our games go beyond the films to introduce legendary pirates, new locations and unique endings that will satisfy the pirate in each of us.&quot;<br /><br />Each version will be specifically tailored to its system, with the Wii version making use of the console's unique remote for sword-fighting while the Xbox 360 and PlayStation 3 versions will utilize &quot;innovative dueling controls as well as special moves.&quot;<br /><br />Details for the movie follow:<br /><br /><blockquote>&quot;Pirates of the Caribbean: At World's End&quot; picks up where the record-breaking 2006 smash hit left off, with our heroes Will Turner (Orlando Bloom) and Elizabeth Swann (Keira Knightley) allied with Captain Barbossa (Geoffrey Rush) in a desperate quest to free Captain Jack Sparrow (Johnny Depp) from his mind-bending trap in Davy Jones' locker. With the terrifying ghost ship, The Flying Dutchman, and its commander Davy Jones under the control of the East India Trading Company, there is havoc on the Seven Seas. Navigating through treachery, betrayal and wild waters, the heroic trio must forge their way to exotic Singapore and confront the cunning pirate Sao Feng (Chow Yun-Fat). Now headed beyond the very ends of the earth, each must ultimately choose a side in a final titanic battle - as not only their lives and fortunes, but the entire future of the freedom-loving pirate way hangs in the balance. Produced by Jerry Bruckheimer and directed by Gore Verbinski from a screenplay written by Ted Elliott and Terry Rossio, our beloved cast sets sail again on a fresh new adventure in May 2007.</blockquote>
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 15 May 2007 12:39:00 -0500</pubDate>
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<title>MotorStorm PS3 Launch Title?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/motorstorm_ps3_launch_title</link>
<guid>http://www.gamebump.com/go/motorstorm_ps3_launch_title</guid>
<comments>http://www.gamebump.com/go/motorstorm_ps3_launch_title#</comments>
<description><![CDATA[Though it's certainly not mainstream PlayStation 3 news, rumor has it that Evolution Studios recently let it slip that its MotorStorm for the PS3 is indeed a system launch title. If the expected release date for the game is correct, then that lends additional credance to the system launching on May 1 rather than in the fall or the start of 2007. We'll keep you updated.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 15 May 2007 11:46:00 -0500</pubDate>
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<title>Tomb Raider Anniversary on June 5</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tomb_raider_anniversary_on_june_5</link>
<guid>http://www.gamebump.com/go/tomb_raider_anniversary_on_june_5</guid>
<comments>http://www.gamebump.com/go/tomb_raider_anniversary_on_june_5#</comments>
<description><![CDATA[Tomb Raider fans eagerly anticipating Tomb Raider: Anniversary will be pleased to hear that Eidos Interactive has announced the game's release date as June 5 for the PlayStation 2 and PC, with a PlayStation Portable version to follow at an unannounced date.<br /><br />The title is a remake of the original Tomb Raider, now powered by the same engine utilized in Tomb Raider: Legend, which released last year for current and next-generation consoles.&nbsp;
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 15 May 2007 11:30:00 -0500</pubDate>
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<title>Square Announces The Last Remnant For 360, PS3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/square_announces_the_last_remnant_for_360_ps3</link>
<guid>http://www.gamebump.com/go/square_announces_the_last_remnant_for_360_ps3</guid>
<comments>http://www.gamebump.com/go/square_announces_the_last_remnant_for_360_ps3#</comments>
<description><![CDATA[Square Enix made several announcements at its recently held Square Enix Party 2007, including a confirmation of The Last Remnant, the company's &quot;first next-generation multiplatform RPG&quot; set to launch on the Xbox 360 and PlayStation 3 simultaneously in both Japan and North America. <br /><br />The title is an original RPG that &quot;[takes] advantage of the power of next-generation hardware to build a lush, real-time fantasy world.&quot; Gamers are able to control forces of up to seventy different units at once in &quot;massive&quot; battles where &quot;countless enemies surround the player&quot; as he's &quot;threatened by numerous foes and saved in the nick of time by allies.&quot; The company promises that the play style and battle system will &quot;challenge and invigorate players like never before.&quot;<br /><br />Here's the lowdown on the basic story, straight from SE:<br /><br /><blockquote>Long ago, the world was filled with Remnants Â— mysterious artifacts from an ancient civilization. But as time passed, the powers of the Remnants began to shift the world's balance. As the rift widened between those who ruled and those who were ruled over, a new era dawned: one of countless frays brought upon the world by those enslaved by their own lust for power.<br /><br />A thousand years later, the journey of one young man begins...</blockquote><br />First imagery is included below.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 14 May 2007 16:22:00 -0500</pubDate>
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<title>Square Enix Announces Four Titles for NA Market</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market</link>
<guid>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market</guid>
<comments>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market#</comments>
<description><![CDATA[Square Enix has announced the development of and tentative release dates for four of its impending titles as well as game details and system specifics.<br /><br />For the Nintendo DS, Square is planning to launch Dragon Quest Monsters - Joker, an &quot;addictive handheld monster collection RPG&quot; that enables players to &quot;capture, train, and breed a powerful army from more than 200 classic Dragon Quest creatures in order to become the world's greatest monster trainer.&quot; Sound familiar? The game is set to release in Q4 2007 (all dates given are for North America and, of course, subject to change at a moment's whim).<br /><br />Square is developing another Dragon Quest title for the Nintendo Wii, entitled Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. The game is being billed as suitable for both the hardcore and casual gaming audiences and makes extensive use of the Wii remote, enabling players to &quot;slash, parry, and slice their way through a land filled with trademark Dragon Quest foes.&quot; The release date is currently TBA.<br /><br />Square is also planning to release Ivalice Alliance Final Fantasy Tactics: The War of the Lions, a portable update of the original 1997 PlayStation classic (Final Fantasy Tactics), for the PlayStation Portable. The game features new CG cutscenes, new jobs, a 16:9 widescreen presentation, multiplayer, and &quot;new storyline elements&quot; that all &quot;refine the genesis of the Ivalice Alliance.&quot; The game will launch simultaneously in both the European and North American regions this October and is already being enjoyed by gamers in Japan.<br /><br />And finally, the company is also intending to launch Final Fantasy XII Revenant Wings, which continues the story of Final Fantasy XI, exclusively for the Nintendo DS. The game is a &quot;sophisticated experience that commands full use of the Nintendo DS,&quot; featuring touch screen functionality via the stylus. The game is expected to release this winter.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 14 May 2007 12:42:00 -0500</pubDate>
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<title>Sega Announces Condemned 2: Bloodshot For PS3, 360</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_announces_condemned_2_bloodshot_for_ps3_360</link>
<guid>http://www.gamebump.com/go/sega_announces_condemned_2_bloodshot_for_ps3_360</guid>
<comments>http://www.gamebump.com/go/sega_announces_condemned_2_bloodshot_for_ps3_360#</comments>
<description><![CDATA[Sega has announced that Monolith is currently developing a sequel to its psychological thriller on the Xbox 360 and PC, Condemned, entitled Condemned 2: Bloodshot. <br><br>The game is in the works for the PlayStation 3 and Xbox 360 and once again casts players as Ethan Thomas, former FBI agent, as he uses new forensic tools to track down new serial killers in his quest to locate his missing partner. The game also features online multiplayer capabilities complete with a deathmatch mode that offers the "most brutal hand-to-hand combat experience the first person genre has ever seen."<br><br>Â“Condemned 2: Bloodshot will keep gamers on the edge of their seats,Â” said Scott A. Steinberg, Vice President of Marketing, SEGA of America. Â“Experience all the tension, psychological terror, and a variety of first-person hand-to-hand fighting mechanics in this innovative atmospheric thriller gamers have been longing for.Â” <br><br>Condemned 2: Bloodshot is currently slated for a 2008 launch in both Europe and North America. You can check out an image of the "new" Ethan Thomas below...
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 11 May 2007 13:57:00 -0500</pubDate>
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<title>Final Fantasy IV Announced For GBA</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/final_fantasy_iv_announced_for_gba</link>
<guid>http://www.gamebump.com/go/final_fantasy_iv_announced_for_gba</guid>
<comments>http://www.gamebump.com/go/final_fantasy_iv_announced_for_gba#</comments>
<description><![CDATA[Nintendo has announced that Square Enix, one of the industry's premier RPG developers, is currently working on a rendition of Final Fantasy IV for the GameBoy Advance/Micro. <br /><br />Final Fantasy IV was originally released on the Super Nintendo console in 1991 as <em>Final Fantasy II</em> for the US market, and will feature specific additions - new areas/characters/abilities - for this GameBoy Advance/Micro remake.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 08 May 2007 13:47:00 -0500</pubDate>
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<title>Double Dragon Headed to XBLA Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/double_dragon_headed_to_xbla_tomorrow</link>
<guid>http://www.gamebump.com/go/double_dragon_headed_to_xbla_tomorrow</guid>
<comments>http://www.gamebump.com/go/double_dragon_headed_to_xbla_tomorrow#</comments>
<description><![CDATA[Microsoft has announced that it is bringing the &quot;legendary arcade classic that introduced gamers to co-op stree-brawling action&quot; - Double Dragon - to the Xbox Live Arcade service beginning Wednesday, May 9, at 9 a.m. GMT (2 a.m. PDT). The title will cost 400 Microsoft Points, is rated E10+ (with mild suggestive themes and violence - weren't those the good ole' days?) and includes online co-op via Xbox Live.<br /><br /><blockquote><em>Â“Double DragonÂ” is the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of their city. Their expert knowledge of the ancient martial art of Sou-Setsu-Ken, combined with their streetwise outlook, means that theyÂ’re two of the most formidable combatants ever to walk the streets. Billy and Jimmy will use their feet, fists, elbows and whatever weapons come to hand to defeat the gang that kidnapped BillyÂ’s girlfriend.</em></blockquote><br />Features include:<br /><br /><ul><li>Two-player co-op multiplayer locally or over Xbox LIVE</li><li>Special extras such as a look at the original Japanese and U.S. Â“Double DragonÂ” sales fliers</li><li>Gameplay with either the original graphics or with new high-definition graphics</li><li>All new music</li><li>Hints and tips for newcomers</li><li>Three leaderboards</li><li>Customizable button configurations</li><li>Ability to earn up to 12 Achievements and 200 Gamerscore points</li></ul>
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 08 May 2007 12:48:00 -0500</pubDate>
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<title>PaRappa The Rapper This July, New Imagery</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/parappa_the_rapper_this_july_new_imagery</link>
<guid>http://www.gamebump.com/go/parappa_the_rapper_this_july_new_imagery</guid>
<comments>http://www.gamebump.com/go/parappa_the_rapper_this_july_new_imagery#</comments>
<description><![CDATA[
Just in case you missed it, SCEA announced April 30 that it intends to publish its PaRappa The Rapper on the PlayStation Portable this July in North America. The game was developed by SCE &quot;in association&quot; with Masaya Matsuura (popular multimedia musician) and Rodney Greenblat. <br /><br />Parappa was first introduced to the industry 10 years ago on the original PlayStation and helped pave the way for the music genre within the videogame industry. <br /><br />Â“Bringing PaRappa The Rapper to PSP allows true PlayStation fans to re-connect with this timeless classic,Â” said John Koller, Senior Marketing Manager, Sony Computer Entertainment America. Â“This also introduces the beloved PaRappa and his cast of colorful friends to a new generation of fans and potential hip-hop stars on the move.Â”<br /><br />Here's the news from Sony:<br /><br /><blockquote>Featuring all the characters, levels and songs from the original, PaRappa The Rapper increases the franchiseÂ’s social appeal by offering a host of new PSP exclusive features, including the ability for up to four PSP systems to go head-to-head in ad-hoc battles; wirelessly share a demo level through Game Share; and use the PSP Infrastructure Mode to download eight additional playable remixes for players to rap along to.<br /><br />Parappa The Rapper for the PSP system stays true to its stylish flattened animation technique and gameplay, combining fun and vibrant characters with hip music and a humorous storyline.  Masaya MatsuuraÂ’s infectious music and lyrics accompany PaRappa as he attempts to rap his way into the heart of his dreamy love interest, Sunny Funny, through various musical adventures. Using a rhythm, timing and coordination-based gameplay mechanic, players will bob their heads along with PaRappa and a cast of vibrant characters as they master its addictive gameplay. Players will first have to harmoniously press a designated controller button to help Parappa mimic the actions and lyrics of the Masters. As the playerÂ’s skill level progresses, they will be able to break free into a one-of-a-kind freestyle session, giving them the freedom to create a new experience with each play.</blockquote><br />PaRappa the Rapper is rated E. Screenshots are below.
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 02 May 2007 12:36:00 -0500</pubDate>
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<title>New MySims (Wii) Imagery, Isn't that Cute?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_mysims_wii_imagery_isnt_that_cute</link>
<guid>http://www.gamebump.com/go/new_mysims_wii_imagery_isnt_that_cute</guid>
<comments>http://www.gamebump.com/go/new_mysims_wii_imagery_isnt_that_cute#</comments>
<description><![CDATA[Electronic Arts has published several new screenshots of its MySims on the Nintendo Wii. The game is also being developed for the Nintendo DS and will launch in Q4 for the US. Here's the scoop from EA:<br /><br /><blockquote>Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where Â– thanks to the easy and unique controls Â– they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!<br /><br />As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy Â– the mostly-lazy hotel Bellhop. Once things start to look up, theyÂ’ll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?<br /><br />Design is everyoneÂ’s domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for BuddyÂ’s busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.</blockquote>
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 02 May 2007 11:46:00 -0500</pubDate>
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<title>Tournament.com Rolls Out Beta</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tournamentcom_rolls_out_beta</link>
<guid>http://www.gamebump.com/go/tournamentcom_rolls_out_beta</guid>
<comments>http://www.gamebump.com/go/tournamentcom_rolls_out_beta#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Gaming Horizon Staff.</i></p>

<p class="MsoNormal">One only need look at the success of professional gaming
leagues to see that, yes, competing in gaming tournaments is starting to become
a viable avenue for making a buck playing games all day. The biggest issue with
hopping into one of the bigger leagues right now is that you have to mimic pro
athletes in other sports, taking your gaming rig on the road to compete in the
circuit. Just like other sports, you can land sponsorship deals to keep
yourself afloat as you chase prize purses all over the world, but unless you're really freakin' good, it's an uphill battle. 



<p class="MsoNormal">If you've got a decent gaming PC and a solid connection, why shouldn't you be able to game from home? Yes, there are
issues with lag and cheating, but those are things that a tournament provider
can and should take care of on their end, and could conceivably maintain with
just a simple app that you download before jumping in to a game. For whatever
reason, though, it hasn't happened -- not until now, at least, with the proper
launch of <a href="http://www.tournament.com" target="_blank" title="Tournament.com">Tournament.com's beta
site</a>. Though it's by no means ready for a full roll-out (that won't
happen until the kinks are worked out some time later this month), what's there
is certainly promising to say the least. 



<p class="MsoNormal">Here's the gist of it: you sign up for a Tournament.com
account, and right away $20 is plopped into your account's wallet. This is
important, of course, because just entering tourneys is just like a poker game
where there is an initial buy-in (though the amount changes per match). Win,
and you picket the pool of cash from the players, split according to the
pre-set payout (in team games, for instance, you'll split the winnings evenly,
while in straight deathmatch games, the first place winner will likely pocket
as much as the second and third place finishers combined.



<p class="MsoNormal">Hey, if it works for online gambling, why can't it work for PC
multiplayer games? There are some restrictions on how much you can pull out of
your account and how much you can deposit, of course, all of which is available
on the official site, but the basic set-up is such that even casual players
will be paired up with gamers of similar skill levels, and the anti-cheating
measures in place should keep things fair. In short, they seem as concerned
with curbing addictive personalities that would blow their entire bank account
in matches as they are someone who would cheat just to add a few more bucks to
their own coffers. 



<p class="MsoNormal">At a pre-launch event last night in San Francisco (home of
GH's new West Coast operations, conveniently enough), we got a chance to run
the game through its paces (free of charge, of course), and were surprised by
just how lag free the games were -- and how much we suck when playing against
real gamers. The winner, Ariel Fradin, managed to pocket $1000 for his efforts,
and we couldn't be happier for the family man. 



<p class="MsoNormal"><span>Â“Last nightÂ’s pre-launch celebration gave all the attendees
the opportunity to play on Tournament.com and experience the thrill of
competition,Â” </span>recounts Tournament.com<span> </span>c<span>o</span>-f<span>ounder
Richard Skelhorn. Â“Judging by their enthusiastic response, we know that gamers
around the world will be just as excited to compete as the service launches
later this month.Â”</span>







<p class="MsoNormal">The bigger news, however, was what we (and everyone else who
joins the service) were playing: Half-Life 2: Deathmatch,
which, along with Counter-Strike: Source forms the backbone
of Tournament.com's games library. It's important not only because of how
popular CS still is these days, but because it marks the
start of an exclusive deal with Valve that includes future releases like the
soon-to-be addiction that is Team Fortress 2 that will hit
alongside Half-Life 2: Episode 2 later this year.<span>Â“</span><span>Counter-Strike</span><span>
is the No. 1 online action game in the world, generating over 6 billion player
minutes per month,Â” </span>echoes<span> Marcus Pearcey, </span>one of
Tournament.com's other <span>co</span>-<span>founder</span>s<span>. Â“WeÂ’ve worked hard to create
a fair and equitable environment for people to compete for money, and offering </span><span>Counter-Strike:
Source</span><span> and </span><span>Half-Life 2: Deathmatch</span><span>
completes our attempt to become the worldÂ’s leader in this service.Â”</span>&nbsp;



<p class="MsoNormal">Time will tell if an online poker-style approach to things
will actually work out, but given the Norwatch, UK-based company's approach and
exclusive deal with Valve (they're talking with other publishers like Activision
right now), it seems like they've got the right idea. If you're curious about
some of the particulars, make sure you head on over to <a href="http://www.tournament.com/" target="_blank" title="Tournament.com">the official
site</a>, and make sure
you tell 'em GamingHorizon sentcha!


]]></description>
<pubDate>Tue, 01 May 2007 15:52:00 -0500</pubDate>
</item><item>
<title>Star Ocean 4 In the Works...</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/star_ocean_4_in_the_works</link>
<guid>http://www.gamebump.com/go/star_ocean_4_in_the_works</guid>
<comments>http://www.gamebump.com/go/star_ocean_4_in_the_works#</comments>
<description><![CDATA[According to Famitsu (and we all know almost anything that drips from the pages of this powerful Japanese gaming magazine is laced with gold), Square Enix intends to unveil a new Star Ocean game at the company's Square Enix Party 2007 (to be held May 12). We'll update you after the company's official announcement.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 27 Apr 2007 11:19:00 -0500</pubDate>
</item><item>
<title>NIS Ships Aedis Eclipse for PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nis_ships_aedis_eclipse_for_psp</link>
<guid>http://www.gamebump.com/go/nis_ships_aedis_eclipse_for_psp</guid>
<comments>http://www.gamebump.com/go/nis_ships_aedis_eclipse_for_psp#</comments>
<description><![CDATA[<p>NIS America has announced that its Aedis Eclipse: Generation of Chaos, developed by Idea Factory, has shipped for the PlayStation Portable. </p><p>The title is a strategy-RPG featuring fully customizable battle squads, more than 100 different custom units, a hybrid of grid and free roaming maps, and more than 150 creatable weapons and armor. The game is rated Everyone 10+ and &quot;is every bit as strategic and content-packed as a home console&quot; title. We'll have a review for you shortly. Until then, take a peek at some screenshots below.
</p><p></p> Originally written by Shiva Stella]]></description>
<pubDate>Wed, 25 Apr 2007 03:47:00 -0500</pubDate>
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</channel></rss>


