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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Gaming Horizon Is Hiring - Details Inside</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gaming_horizon_is_hiring__details_inside</link>
<guid>http://www.gamebump.com/go/gaming_horizon_is_hiring__details_inside</guid>
<comments>http://www.gamebump.com/go/gaming_horizon_is_hiring__details_inside#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Gaming Horizon Staff.</i></p>Gaming Horizon is currently looking for motivated individuals who'd love to try their hand at reviews, previews,
news, features, and just about anything gaming related that they've got
ideas for (we're open-minded like that). We're also looking for
programmers and graphics designers who would love to see their work
implemented at a high-profile site. Optional positions follow:Staff Writer - Expected to produce all variants of basic content (reviews, news, previews, etc). Specialization is optional.Editor - Choice of HUB editor, news editor, or gamepage editor.Programmer - Knowledge of PHP, SQL, or Linux is a must - inquire for additional details.Graphics Designer - Love games? Love making snazzy images? Love the idea of seeing your snazzy images on our site? So do we.Email <a href="mailto:jobs@gaminghorizon.com">jobs@gaminghorizon.com</a>
for details on how to apply. Be sure to include the positions you're
interested in in the subject of the email as well as links to any online published work and a list of owned consoles. Good luck.About Gaming Horizon:Gaming
Horizon, originally founded in 1998 as PSX Network (former <a href="http://www.ign.com">IGN</a> affiliate), provides
professional content to the gaming masses. Our latest redesign has
enabled us to draw on a steady readership base to create membership
opportunities via new technologies, enhancing our readers' connection
to the gaming industry and encouraging gamers to create their own profiles and interact with fellow gamers from
across the globe. We focus on providing original, creative content,
including in-depth reviews, previews on pre-production materials,
non-stop news coverage, screenshots and other media, event summations,
timely interviews, developer diaries, open-forum access, and intriguing
editorials written by experienced industry-insiders. We offer our staff
writers bonuses, personal blogs, professional writing practice, the
opportunity to attend industry events like E3, and more.
]]></description>
<pubDate>Mon, 08 Oct 2007 14:52:00 -0500</pubDate>
</item><item>
<title>New Burnout Paradise Screens</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_burnout_paradise_screens</link>
<guid>http://www.gamebump.com/go/new_burnout_paradise_screens</guid>
<comments>http://www.gamebump.com/go/new_burnout_paradise_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p /><p>Electronic Arts has published new screenshots of Burnout Paradise for the Playstation 3 and Xbox 360.&nbsp; Enjoy.]]></description>
<pubDate>Wed, 03 Oct 2007 13:57:00 -0500</pubDate>
</item><item>
<title>Activision Announces More Tracks For GH3: Legends of Rock</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/activision_announces_more_tracks_for_gh3_legends_of_rock</link>
<guid>http://www.gamebump.com/go/activision_announces_more_tracks_for_gh3_legends_of_rock</guid>
<comments>http://www.gamebump.com/go/activision_announces_more_tracks_for_gh3_legends_of_rock#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Activision has announced&nbsp;an additional seventeen&nbsp;tracks&nbsp;for the upcoming Guitar Hero III: Legends of Rock.<p>The&nbsp;latest tracks to be included are:Same Old Song and Dance (Aerosmith)Helicopter (Bloc Party)Stricken (Disturbed)Monsters (Matchbook Romance)Before I Forget (Slipknot)Kool Thing (Sonic Youth)When You Were Young (The Killers)Devil Went Down to Georgia (Charlie Daniels Band)Sunshine of your Love (Cream)Holiday in Cambodia (Dead Kennedys)Cliffs of Dover (Eric Johnson)Hit Me with Your Best Shot (Pat Benetar)Black Magic Woman (Santana)Story of My Life (Social Distortion)Pride and Joy (Stevie Ray Vaughn)The Seeker (The Who)Black Sunshine (White Zombie)<p>Guitar Hero III: Legends of Rock is expected to release on October 28.]]></description>
<pubDate>Wed, 03 Oct 2007 11:02:00 -0500</pubDate>
</item><item>
<title>New Devil May Cry 4 Screens</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_devil_may_cry_4_screens</link>
<guid>http://www.gamebump.com/go/new_devil_may_cry_4_screens</guid>
<comments>http://www.gamebump.com/go/new_devil_may_cry_4_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p><p /><p>Capcom has published new screenshots&nbsp;of Devil May Cry 4 for the Playstation 3&nbsp;and Xbox 360.&nbsp; Enjoy.]]></description>
<pubDate>Fri, 21 Sep 2007 12:51:00 -0500</pubDate>
</item><item>
<title>Heavenly Sword Ships To Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/heavenly_sword_ships_to_stores</link>
<guid>http://www.gamebump.com/go/heavenly_sword_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/heavenly_sword_ships_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
Sony Computer Entertainment America Inc. (announced today the North American release of Heavenly Sword for the PlayStation 3 console.

<p>
&quot;Heavenly Sword seamlessly combines a robust combat system with extraordinary visuals and dramatic character performance to overwhelm the senses and create an experience that can only be achieved on PS3,&quot; said Jeff Reese, director, software marketing, SCEA.  &quot;Heavenly Sword has

single-handedly exposed the future of the action-adventure genre.&quot;
<p>
Heavenly Sword is rated &quot;T&quot; for &quot;Teen&quot;.]]></description>
<pubDate>Wed, 12 Sep 2007 09:33:00 -0500</pubDate>
</item><item>
<title>GH Review: PaRappa The Rapper (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp</link>
<guid>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">About ten years ago, a two-dimensional happy-go-lucky
rapping dog came out of nowhere and gave the fledging music rhythm genre a jump
start into the mainstream fast lane. While the genre itself hasn't looked back
with such giants as <em>Dance Dance Revolution</em> and <em>Guitar Hero</em>, PaRappa the Rapper,
its one time poster boy, hasn't aged well as made evident by this port of the
original PlayStation game to the PSP.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">For those of you unfamiliar with one of the grandfathers of
the music game genre, PaRappa the Rapper tells the tale of a young pup's
journey to win the heart of Sunny Funny, his sunflower best friend. To do so,
he'll have to learn how to fight, drive, peddle wares, bake a cake, and even
fight his way to the head of a bathroom line by rapping. If it sounds too
outrageous, it's because it is. However, it's delivered with such great humor
and charm, you can't help but smile. From PaRappa's irritable bowel to Joe
Chin's obliviousness to his own narcissism, there's something for everyone to
laugh at.



<p class="MsoNormal">Surprisingly, the graphics have held up decently too. They
were simplistic even by the standards in 1997, but the vibrant colorful palette
translates well onto the handheld's screen. What also helps is that a lot of
the rough edges were smoothed out, giving both the characters and backgrounds a
much cleaner look.



<p class="MsoNormal">The sticking point of any sort of music rhythm game is the
title's soundtrack. It can easily make or break a game. Of course, PaRappa's
catchy and original tunes are easily its strongest points and they still hold
up well after all this time. The fact that people can say a mere two words &#8211;
"Kick, punch" &#8211; and have someone else finish the line with "it's all in the
mind" speaks volumes of how great PaRappa's was and is. Going back through the
PSP version brought back a massive wave of nostalgia especially when I realized
that I still remembered all of the lyrics and their cadences. That said, you
would think that would make the game easier since I have that head start, but
that's another story.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Sadly, the gameplay doesn't hold up nearly as well as the
rest of the game. It consists of simply pressing the right button at the right
time to keep PaRappa's rhymes flowing with the music. Timing is kept track of by
a small icon of our titular hero moving across a meter at the top of the
screen. When the icon passes over a button icon, that's when you should press
the corresponding button. At least, that's how it's supposed to work in theory.
In reality, the timing is a bit off and you'll need to press the button just as
the PaRappa icon gets to the button. The unforgiving timing is what may be
somewhat frustrating. As I said earlier, I remember all of the tracks and what
not, so seeing myself fail a line I know I hit perfectly was a common sight
that I just could not shake. It's a lot easier to just remember the button
sequence, totally ignore the meter, and press the buttons to the beats. In
other words, playing the game with an audio focus versus a visual focus may
actually serve some of you better.



<p class="MsoNormal">The game itself is also horribly short. Six stages, six
tracks and then you're done. Of course, you could always replay the levels and
attempt to maintain a "Cool" rating in order to freestyle a stage. Even then,
there really isn't any reward to do so other than full completion, and
freestyling isn't all that fun. A sequence you may find interesting and fitting
to the music may get graded badly while a mindless repeat of one word will keep
you going. No one ever said the AI judges were all that smart.



<p class="MsoNormal">An addition to the PSP port is a number of downloadable
tracks. Unfortunately, they are nothing more than variations of the original
six and pale in comparison to the originals. They're bland and uninspired. They
felt more like an afterthought to add material to the game so that it wasn't
just a straight port. It was also odd seeing six different remixes for the
first stage and then one or two for each of the other stages.



<p class="MsoNormal">Lastly, the $30 price tag seems a little steep for what
essentially is port of a ten-year-old PS1 title. While I won't dock points off
the game's overall score for that, it is something to keep in mind when
deciding whether or not to purchase it.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">If you played Parappa ten years ago, seeing it in a handheld
format is initially mind-blowing. After that, you'll feel some nostalgia, and
then after tearing through it in 45 minutes, you'll realize that once is
enough. If you never had a chance to play it, then this is a good opportunity
to check out a classic. Just beware when shelling out the cash for it as the
mileage you'll get out of it will vary.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.9&size=20" alt="GAMEPLAY: 5.9" /> <br />
Unforgiving timing can make what seems like an easy line frustratingly difficult.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Hold up well after a decade. The clean-up of the jaggies helps a lot.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
One of the best game soundtracks even if only 6 tracks long. Downloadable remixes disappoint.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.7&size=20" alt="FUN FACTOR: 6.7" /> <br />
Fun for as long (or short) as it lasts, and once you get pass the stubborn timing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4.3&size=20" alt="REPLAY VALUE: 4.3" /> <br />
Only six stages long, not much incentive to replay stages. Additional songs are an afterthought</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=PaRappa The Rapper&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PARAPPA THE RAPPER AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Sep 2007 20:52:00 -0500</pubDate>
</item><item>
<title>DiRT Demo On PlayStation 3 Network</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dirt_demo_on_playstation_3_network</link>
<guid>http://www.gamebump.com/go/dirt_demo_on_playstation_3_network</guid>
<comments>http://www.gamebump.com/go/dirt_demo_on_playstation_3_network#</comments>
<description><![CDATA[Codemasters just informed us that they have posted up a DiRT demo in the PlayStation Store.  DiRT takes racing enthusiasts off-road in a multitude events, and the new playable demo delivers three to experience right now, including Crossover, C.O.R.R. (Championship Off-Road Racing) and a point-to-point rally stage. DiRT is set to launch in September. Originally written by Tim Grube]]></description>
<pubDate>Fri, 17 Aug 2007 13:24:00 -0500</pubDate>
</item><item>
<title>SOCOM: Tactical Strike Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/socom_tactical_strike_screenshots</link>
<guid>http://www.gamebump.com/go/socom_tactical_strike_screenshots</guid>
<comments>http://www.gamebump.com/go/socom_tactical_strike_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>The folks over at Sony just released a slew of brand new screenshots showing the upcoming SOCOM title for the PSP.
<p>]]></description>
<pubDate>Fri, 17 Aug 2007 13:18:00 -0500</pubDate>
</item><item>
<title>Insomniac Announces Title for New Ratchet &amp; Clank Title</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</link>
<guid>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</guid>
<comments>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title#</comments>
<description><![CDATA[<p>Insomniac Games has announced a new title for the next Ratchet &amp; Clank title in the series.</p><p>The game will be entitled, Ratchet &amp; Clank Future: Tools of Destruction. Brian Allgeier, design director said, &quot;The name Ratchet &amp; Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres.&quot;</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 17 Aug 2007 13:05:00 -0500</pubDate>
</item><item>
<title>Nintendo Announces Super Smash Bros. Brawl</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nintendo_announces_super_smash_bros_brawl</link>
<guid>http://www.gamebump.com/go/nintendo_announces_super_smash_bros_brawl</guid>
<comments>http://www.gamebump.com/go/nintendo_announces_super_smash_bros_brawl#</comments>
<description><![CDATA[<p>Nintendo has announced that they are currently working on the next version of Super Smash Bros. titled, Super Smash Bros. Brawl.</p><p>The game will feature Gamecube combat and not require the use of the Wii motion-controller. Already announced is the feature of a handful of playable characters including Pit from Kid Icarus, Solid Snake from Metal Gear, Zero Suit Samus from Metroid, Metaknight from Kirby and Wario. A handful of characters have been confirmed to be in the title as well including Mario, Kirby, Pikachu and Link.</p><p>One other thing to note about Brawl is that it will be fully online compatible and include a full multiplayer mode too. Although previously thought to be a launch title, Super Smash Bros. Brawl is now scheduled to release in 2007.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 09 Aug 2007 21:49:00 -0500</pubDate>
</item><item>
<title>Activision Announces Eleven More Tracks for GH3: Legends of Rock</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/activision_announces_eleven_more_tracks_for_gh3_legends_of_rock</link>
<guid>http://www.gamebump.com/go/activision_announces_eleven_more_tracks_for_gh3_legends_of_rock</guid>
<comments>http://www.gamebump.com/go/activision_announces_eleven_more_tracks_for_gh3_legends_of_rock#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Activision has announced an additional eleven tracks for the upcoming Guitar Hero III: Legends of Rock.<p>The additional songs to be included are:Miss Murder (AFI)Through Fire and Flames (Dragonforce)Number of the Beast (Iron Maiden)3's and 7's (Queens of the Stone Age)Suck My Kiss (Red Hot Chili Peppers)Raining Blood (Slayer)Reptillia (The Strokes)Paranoid (Black Sabbath)Cities on Flame (Blue Oyster Cult)Mississippi Queen (Mountain)La Grange (ZZ Top)<p>Guitar Hero III: Legends of Rock is&nbsp;slated for release this fall.]]></description>
<pubDate>Thu, 02 Aug 2007 14:55:00 -0500</pubDate>
</item><item>
<title>GH Preview: Jeanne D'Arc (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_jeanne_darc_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_jeanne_darc_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_jeanne_darc_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>





<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p class="MsoNormal">In Jeanne DÂ’Arc, players take on the role of the French
heroine during the 100 year war between the French and English. The
role-playing game by Level-5 brings an interesting and unique look to the
historic story when it arrives next month on the PlayStation Portable handheld.



<p class="MsoNormal">Sony recently sent along a preview copy for us to check out
before the anticipated August 21 release date. As stated above,
players take on the role of Jeanne DÂ’Arc or more commonly known stateside as
Joan of Arc along with two of her partners Liane and Roger.



<p class="MsoNormal">In the game, Jeanne heads home to Domremy where she finds
the town burnt to the ground. In the battle that follows, Jeanne turns into a
warrior who has even more power to take down enemies and take on damage.



<p class="MsoNormal">Following the devastation by English forces, JeanneÂ’s motive
is clear to return freedom to France.
During her journey, Jeanne meets plenty of other companions including Colet,
Bertrand and La Hire. In the actual game, players will make decisions on which
warriors will battle in each stage.



<p class="MsoNormal">Clearly the game, Jeanne DÂ’Arc is focused on conflicts
between the French and English during this time, but equally wants to expand on
the story with mythical creatures, magic and more. The combination seems to
work well.



<p class="MsoNormal">In addition, the gameplay is solid taken straight from the
likes of Final Fantasy Tactics. The turn-based RPG has you battle it out in a
chess style grid. Experience and leveling are gained both during and after
battles. In addition, players are able to utilize weapons, spells and other
such items in battle as well. The game is broken down into stages and each one
has a goal which must be accomplished in a certain number of turns, along with
conditions for failure.



<p class="MsoNormal">Two interesting additions to the battle sequence are the
burning aura and unified guard. Aura is on offense and allows characters to
unleash a powerful attack if a glowing circle appears on-screen and you attack
from that location. 



<p class="MsoNormal">Meanwhile, guard is revealed when two characters are close
to each other on the grid. Often times it will result in a miss or at least
lessen the attack on you. ItÂ’s obvious from these inclusions that the game is
focused on teamwork more than individual play.



<p class="MsoNormal">One other notable inclusion is the armlet that Jeanne
utilizes. One time per battle and possibly more, the armlet gives Jeanne the
chance to go twice or use special attacks. 



<p class="MsoNormal">Meanwhile, players will gain spirit affinities in one of
three areas. This can help and hurt you depending on the affinity of your
enemy. Various skill stones build power in specific affinities which in turn
can determine the path your character takes. Purple stones are skills, while
red are for more powerful abilities. These stones are only accessible for
swordsmen. Meanwhile, two more stones are available to anyone in the green and
blue. Green gives you magic, while blue boosts your statistics. 



<p class="MsoNormal">Sticking with the stones, players are able to accumulate stones
in-game either by buying, finding or acquiring them from defeated opponents. ItÂ’s
an interesting inclusion that adds some depth to the experience.



<p class="MsoNormal">As for the graphics, they are stunning with cel-shading
in-game and terrific cutscenes between battles.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/> 



<p class="MsoNormal">Based on what weÂ’ve seen so far, Jeanne DÂ’Arc definitely
will keep RPG fans on the PlayStation Portable happy. With what is rumored to
be a 40-hour adventure, clearly stunning graphics both in-game and cut-scenes
and solid gameplay, Jeanne DÂ’Arc is worth a gander when it hits shelves in
August.


]]></description>
<pubDate>Sun, 29 Jul 2007 17:20:34 -0500</pubDate>
</item><item>
<title>GH Review: SimCity DS (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_simcity_ds_ds</link>
<guid>http://www.gamebump.com/go/gh_review_simcity_ds_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_simcity_ds_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Plenty of other classic titles have made their way over to
the Nintendo DS after being largely successful on the original consoles. So
itÂ’s no surprise that the classic city builder SimCity has made its way to the
Nintendo handheld too. Although it features the same addictive gameplay all the
previous versions do, the experience isnÂ’t quite the same with SimCity DS.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">First and foremost, Electronic Arts didnÂ’t mess with the
formula that makes the game successful, allowing players to take on the role of
mayor and giving you the opportunity to build a city as you see fit. Just like
in every other version, players are responsible for building residential,
commercial and industrial properties and keeping everything in perfect harmony.
Of course itÂ’s much more detailed than that as you must build roads, power
lines, water towers, hospitals, schools, police, fire stations and much more.
Accomplishing that feat and keeping the city vibrant while still balancing the
budget and making your citizens happy is what makes the game addictive and
thankfully EA didnÂ’t mess with that formula.



<p class="MsoNormal">In addition, the game features an extensive tutorial in case
you arenÂ’t familiar with the city building experience. SimCity DS features 15
lessons that break down everything you need to know before getting to work. It
was a solid inclusion as the game can overwhelm some players if jumped into too
quickly.



<p class="MsoNormal">Finally, there are some unique minigames thrown in to make
things a little more interesting. These include blowing into the microphone to
put fires out, using the stylus to do fireworks and more. One final item of note
is the mail system, which enables you to communicate with other mayors. ItÂ’s a
nice touch, although not utilized much.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Although SimCity does bring the city building experience to
your handheld, there are a lot of issues that werenÂ’t quite dealt with. The
biggest is the controls which utilize the touch screen for a majority of the
game. Players can move with the d-pad, but selecting items and building the
city requires the point and click interface. It seems like itÂ’d work well, but
the grid is so small that you often find yourself building in the wrong area.
It is a nuisance and very frustrating. Thankfully EA at least put in an undo
button to fix any mistakes you may make although if you demolish something it
is gone; there is no do over.



<p class="MsoNormal">The controls arenÂ’t the only issue though as the graphics
for SimCity are poor. The character design of your citizens and advisor are
simplistic and then the actual city looks like a dump. There are some details
in buildings, but more often the textures and color scheme make most of the
environment uninteresting. This is particularly frustrating when you consider
the impressive graphics in other games on the handheld.



<p class="MsoNormal">Meanwhile, the sound isnÂ’t much better, but at least thatÂ’s
understandable. There are some sound effects that are ok and the music isnÂ’t
irritating, but itÂ’s hardly interesting either. 



<p class="MsoNormal">Finally, itÂ’s hard to see who this game is actually geared
towards. ItÂ’s too complex for younger children, but it is on the Nintendo DS
and still is SimCity. Not exactly the game most children are lighting up to
play.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Although thereÂ’s a lot of potential here, Electronic Arts
didnÂ’t quite hit the mark with SimCity DS. The game brings the popular city
builder experience to the Nintendo handheld, but it comes at a cost. The
controls are much less desirable as are the graphics and sound. Simply put,
SimCity doesnÂ’t seem to work well on the DS and makes you realize that a good
idea can be implemented unsuccessfully. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.9&size=20" alt="GAMEPLAY: 6.9" /> <br />
The gameplay is solid although frequently the stylus is more trouble than a benefit.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
The characters and city are unappealing.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.7&size=20" alt="SOUND: 5.7" /> <br />
The sound effects are mediocre and the music is generic.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
The problems hurt the experience, but otherwise it is just as addictive as any other </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.1&size=20" alt="REPLAY VALUE: 8.1" /> <br />
The one thing is that SimCity DS will keep you busy for a long time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.7 &size=23" alt="TOTAL SCORE: 6.7" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SimCity DS&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SIMCITY DS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 29 Jul 2007 17:14:00 -0500</pubDate>
</item><item>
<title>Resident Evil 5 Confirmed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/resident_evil_5_confirmed</link>
<guid>http://www.gamebump.com/go/resident_evil_5_confirmed</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_confirmed#</comments>
<description><![CDATA[<p>Capcom producer, Hiroyuki Kobayashi, confirmed in the latest Electronic Gaming Monthly magazine that they are indeed under development with Resident Evil 5. He states, &quot;We are going to do a Resident Evil 5, of course, but as for exactly
what it will be like...that's something we're busy thinking about right
now. He also mentions that Resident Evil 4 will be the start of the brand new storyline for RE5.
</p><p>Not much information has been released, but expect further confirmation around E3 time.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 26 Jul 2007 14:51:00 -0500</pubDate>
</item><item>
<title>Far Cry 2 Announced</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/far_cry_2_announced</link>
<guid>http://www.gamebump.com/go/far_cry_2_announced</guid>
<comments>http://www.gamebump.com/go/far_cry_2_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Ubisoft has announced today that Far Cry 2 is being developed for the PC and is slated for a Spring 2008 release.<p>&quot;Far Cry marked the beginning of a new era for shooters. An era of gorgeous graphics and of advanced artificial intelligence,&quot; stated Tony Key, Ubisoft VP of Marketing. &quot;We are confident that Far Cry 2 will have the same impact again on the FPS genre landscape.&quot; <p>Those interested in viewing the site can do so <a href="http://www.farcrygame.com/">here.</a>]]></description>
<pubDate>Thu, 19 Jul 2007 12:35:00 -0500</pubDate>
</item><item>
<title>New Guild Wars: Eye of the North Screens</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_guild_wars_eye_of_the_north_screens</link>
<guid>http://www.gamebump.com/go/new_guild_wars_eye_of_the_north_screens</guid>
<comments>http://www.gamebump.com/go/new_guild_wars_eye_of_the_north_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p /><p>NCsoft has released four new screenshots for Guild Wars: Eye of the North on the PC.&nbsp; Enjoy. ]]></description>
<pubDate>Tue, 17 Jul 2007 14:32:00 -0500</pubDate>
</item><item>
<title>GH Preview: God of War: Chains of Olympus (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_god_of_war_chains_of_olympus_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_god_of_war_chains_of_olympus_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_god_of_war_chains_of_olympus_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p>ItÂ’s like God of War, but on the PSP. No, seriously, itÂ’s the same game.<br /><br />God of War 2 garnered a lot of critical praise, but personally, I loathed it. God of War was an amazing game that revived and reshaped the brawler genre and brought a second wind to the then-dwindling PlayStation 2 with surprising graphics, cinematics, and overall production quality. The gameplay was addictive, the controls intuitive, the combat sickeningly satisfying.<br /><br />God of War 2, released just a few months ago, was quite literally the same game. Sure, it was a sequel in the traditional sense: it takes place after the first game, it has a new story, and thereÂ’s a 2 after the title. Besides that, though, there was nothing new. It was like deja vu, a tired re-tread. Same controls, same style of puzzles, same enemies, same cobat, same interface, same everything.<br /><br />From my experience with God of War: Chains of Olympus, I feel the same way. ItÂ’s an all new story and itÂ’s ported beautifully onto the PSP with practically identical controls to its PS2 counterparts; but itÂ’s still the same game.<br /><br />The big problem with bringing a 3D game to the PSP is the infamously absent second analog nub. Some games put camera controls on the two shoulder buttons, others put control onto the D-pad. God of War: Chains of Olympus does neither. There are no camera controls, in fact. The game has a smart camera that locks the perspective where it need to be and follows you around as you move throughout the environment; similar, if not identical, to the PS2 games.<br /><br />As soon as I picked the game up I was performing the combos now-ingrained in my mind. Identical to the PS2 games.<br /><br />In short, if you want to play God of War on your PSP, this is your game. If there was something about God of War that you didnÂ’t like or wish was added, no dice here. I would hate to see God of War become another one of those series that churns out inevitable sequels year after year with little to no innovation.
]]></description>
<pubDate>Sat, 14 Jul 2007 16:10:53 -0500</pubDate>
</item><item>
<title>GH Preview: Uncharted: Drake's Fortune (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_uncharted_drakes_fortune_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_uncharted_drakes_fortune_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_uncharted_drakes_fortune_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />If Lara Croft was a dude, his Tomb Raider would be Uncharted: DrakeÂ’ Fortune. Uncharted is an upcoming adventure/exploration/action game for the PlayStation 3 that I had a few minutes to sit down with at E3 this week.<br /><br />UnchartedÂ’s story kind of Â“re-imaginesÂ” the life story of Sir Francis Drake, the legendary explorer. According to the gameÂ’s plot, Drake didnÂ’t die of dysentery when he was supposed to have. Rather, he faked his death so he could pursue El Dorado, which he realized was mis-interpreted; it doesnÂ’t really mean Â“man of gold,Â” it means Â“city of gold.Â”<br /><br />The main character in the game isnÂ’t Francis Drake, though, itÂ’s his son, or his grandson.. or his cousinÂ’s nephew, I donÂ’t really remember. The new, younger Drake is also an explorer, the Indiana Jones type. The game takes him through the jungles and the mountains as he tries to uncover the mystery of Sir Francis.<br /><br />The section of the game I had time enough to play took place in a jungle and featured a lot of climbing and jumping. ThereÂ’s a pretty nice, simple acrobatic system for scaling walls and handling obstacles.<br /><br />Combat also has a pretty big role in the game, as even remote jungles seem to be full of enemy hoodlums gunning for you. Uncharted has a cover-fire system similar to Gears of War, though nowhere near as satisfying. You can stick yourself to most surfaces and fire around corners, but it all feels loosey-goosey. Aiming guns seemed rather sloppy as well, especially around corners.<br /><br />The biggest problem I faced, a phenomenally huge problem, is that it takes a ridiculous amount of bullets to kill an enemy. With the pistol, the primary weapon in the game, I counted over six body shots before an enemy went down. IÂ’m not talking about futuristic cyber-soldiers with mithril body armor, either. These are guys wearing tank tops and tshirts. With picked-up weapons like assault rifles and such, it still takes way, way too many shots. ItÂ’s almost cartoonish.<br /><br />The graphics seemed typical for a PS3 game: very pretty, but distractingly shiny. ItÂ’s like thereÂ’s a layer of bacon grease was sprayed over all the foliage and characters. I think thereÂ’s some default lighting effect present in the PS3Â’s graphics drivers, and developers get way too excited when they find it.<br /><p>&nbsp;<img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Just a few minutes ago I was reflecting that it seems like I think every game I play at E3 is going to be awesome, but then I remembered Uncharted. If this game wants to make any kind of impact come its holiday release, it needs some major tuning. Aiming is poor, bullets are rubber, and everything looks wet. There is a lot of potential in the graphics, controls, and possibly the story. I just wasn't feeling it with the E3 demo.
<p>]]></description>
<pubDate>Sat, 14 Jul 2007 16:07:45 -0500</pubDate>
</item><item>
<title>GH Preview: Call of Duty 4: Modern Warfare (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_call_of_duty_4_modern_warfare_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_call_of_duty_4_modern_warfare_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_call_of_duty_4_modern_warfare_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p /><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p align="left">IÂ’m sick of WWII shooters. ArenÂ’t you? <p>People have been saying that for years now, and I could never really agree with them because I always had a place in my heart for the Call of Duty series. Sure, World War II shooters are tired, but Call of Duty could always surprise and enthrall me.<br /><br />That is, of course, until Call of Duty 3. ThatÂ’s another issue, though, and IÂ’ll get back to that later.<br /><br />Â“The WW2 market was already well-established when we came in, and we stomped all over those guys,Â” an Infinity Ward representative told me. Â“WeÂ’re going to do the same thing with this.Â”<br /><br />The this heÂ’s talking about is Call of Duty 4: Modern Warfare, the first CoD title to pull away from war-torn Europe and bring players into the modern age.<br /><br />That comment made me think, though, about the genre of modern-age military shooters that feature real military units using real weapons against real enemies who also use real weapons: there isnÂ’t one.<br /><br />The idea seems terribly obvious, so much so that the sheer lack of modern military shooters seems almost insane. Think about it, though; can you name any other popular military shooter that takes place right now?<br /><br />ThereÂ’s Tom Clancy games, sure, but those have all gone futuristic. Rainbow Six has gone future-happy with R6: Vegas, Ghost Recon has turned into GRAW which is anything but present-set. Everything else either takes place on Mars or a space station.<br /><br />How can this be? Perhaps, I surmise, because itÂ’s too hard. Making a game set in the future is easy, you can just invent whatever technologies and conflicts you want. To make a good modern warfare game you would have to get every detail right while still making the game fun to play.<br />If anybody had to do it, it should be Infinity Ward -- who started working on Call of Duty 4 right after they finished Call of Duty 2, a fantastic game and probably the best Xbox 360 launch title. In the meantime, Activision shoveled Call of Duty 3 onto Treyarch, who many feel was not up to par with previous titles. ThatÂ’s a weasel-wordy way of saying I hated it, but a proper journalist isnÂ’t supposed to say such things.<br /><br />Call of Duty 4, which I took a look at this week at E3, puts players in control of a U.S. Marine and a British SAS trooper, much in the way previous CoD titles alternated between US, British, and Russian sides of the same faction. The game features a storyline  wherein a fictional group of Chechnyan rebels stage a coup, and players will be fighting in areas near and around Chernobyl.<br /><br />There is an overarching plot to the game, but the actual character you play as has no story, just as in other CoD titles.<br /><br />There are over 70 weapons in the game, all of them completely realistic and appropriately represented. Other military hardware shows up in the game, too, such as the high-tech Javelin surface-to-surface missile launcher that auto-targets enemy vehicles and fires a missile (a $75,000 missile, the Infinity Ward developer reminded me) straight up, then straight back down onto the top of the target (where shielding is almost always the weakest).  ThereÂ’s also Cobra helicopters and other gunships to provide air support.<br /><br />The level I looked at took place in a battle-torn village and featured some of the most frantic combat IÂ’ve ever seen. The enemies all run around with multiple RPG launchers strapped to their backs, darting back and forth from cover to cover. There are hundreds of animations for characters, all of them motion-captured and activated dynamically. AI characters duck for cover naturally, shoot around corners when they need to, and stumble convincingly as theyÂ’re shot down.<br /><br />I also came across a few of the Â“holy sh-tÂ” moments that made me fall in love with Call of Duty. Certain weapons feature IR-sights, which are like laser sights but only visible with night-vision goggles and appear as airy, ethereal green lines emanating from your gun. Put a few soldiers in the same space and those lines dancing across rooms and through the darkness can be quite breathtaking.<br /><br />There are also some awesome smoke effects, as when enemy-fired RPGs leave behind dynamic smoke trails that linger like banners in the sky. The game features a new dynamic lighting and shadow system as well, just one of the many additions to the constantly-revised Call of Duty engine.<br /> Also new is a material-penetration system, where every surface and object is given a unique density. Soft materials like plaster walls and wooden fences can simply be shot-through. Fresh bullet holes glow green through night-vision until the heat dissipates.<br /><br />As for the annoying elements of Call of Duty 3 that wonÂ’t be carried over: those stupid little mini-games they threw at you in the console versions, like twisting the analog sticks around to charge demolition explosives, or the little scripted grapple-fights where an enemy would grab your gun and force you to mash buttons or wave your Wii-mote like mad until the game would decide you won -- theyÂ’re gone (there won't even be a Wii version), bomb setting and all combat will be straightforward; the pointless scripted cut scenes that did nothing for the actual story, like early in CoD 3 where a teammate threatened to mutiny against his superior -- none of that, anything a character says will be story-oriented and nothing will ever take you out of the game.<br /><br />And the cool stuff that will be coming back? Frantic, balls-out action sequences that may give you P.T.S.D.? You bet. Slower, stealthy-style sections to even out the pacing? Yeah, thereÂ’s a few sniper levels complete with ghille suits. Picking up and throwing back grenades thrown at you? Yes. Cooking off grenades so theyÂ’ll blow sooner after throwing? Yes. Tank driving? I couldnÂ’t get an answer out of the guy; that probably means yes.<br />Infinity Ward seems pretty excited about the multiplayer mode. Â“It should beat Halo, not in terms of sales, but in terms of fun,Â” the developer told me. Deathmatch, team deathmatch, capture the flag, domination, all that stuff. What should make it stand out isnÂ’t crazy mode, but rather the ease of control and gameplay. Apparently, multiplayer control should be exactly like single-player.<br /><br />Like pretty much every other game at E3, Call of Duty 4: Modern Warfare will be out this holiday season, meaning the game is pretty-much finished and now being polished. ItÂ’s unusual, then, that there was no free-play demo at E3; it was entirely Â“watch somebody who made the game play it,Â” which often means that the demo will explode if you go anywhere off the beaten path.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Fans of the Call of Duty series who liked it for more than itÂ’s Nazi-blasting WWII setting should rest assured that this isnÂ’t just a modern shooter with Â“Call of DutyÂ” in the name, this is a Call of Duty game from top to bottom. People who lost hope in the series after Call of Duty 3 should rest assured that CoD3 was just an offshoot, and that the very people responsible for the greatness of the original Call of Duty games are behind Modern Warfare.<br /><p>Bearing in mind that I still havenÂ’t actually touched the game, IÂ’m obligated not to give an actual gameplay verdict. As a gamer, though, and not a journalist, IÂ’m buying this game.<br /><br />
<p />]]></description>
<pubDate>Sat, 14 Jul 2007 15:20:00 -0500</pubDate>
</item><item>
<title>Metal Gear Solid 4 Confirmed For Next-Gen</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen</link>
<guid>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen</guid>
<comments>http://www.gamebump.com/go/metal_gear_solid_4_confirmed_for_nextgen#</comments>
<description><![CDATA[<p>It has been confirmed! Hideo Kojima announced at the European Metal Gear Solid 3 press launch event that Metal Gear Solid 4 is in development and will be released on the Playstation 3. He also mentioned that MGS4 will start a brand new series with Solid Snake and the concept surrounding the next title will be &quot;No Place To Hide&quot;. No other information has been released, but hopefully at the upcoming Electronic Entertainment Expo (E3) more information will be released.&nbsp;&nbsp;</p><p>We will have more on this developing story.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 11 Jul 2007 17:03:00 -0500</pubDate>
</item><item>
<title>Super Mario Galaxy Screens and Release Date</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/super_mario_galaxy_screens_and_release_date</link>
<guid>http://www.gamebump.com/go/super_mario_galaxy_screens_and_release_date</guid>
<comments>http://www.gamebump.com/go/super_mario_galaxy_screens_and_release_date#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p><p>At their press conference today, Nintendo announced the release date of Super Mario Galaxy as November 12th, 2007.&nbsp;
<p>A few screenshots released today are below.

<a href="https://www.electroids.com"></a>]]></description>
<pubDate>Wed, 11 Jul 2007 16:56:00 -0500</pubDate>
</item><item>
<title>E3 LiveBlogs Today: Nintendo and Sony</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/e3_liveblogs_today_nintendo_and_sony</link>
<guid>http://www.gamebump.com/go/e3_liveblogs_today_nintendo_and_sony</guid>
<comments>http://www.gamebump.com/go/e3_liveblogs_today_nintendo_and_sony#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Gaming Horizon Staff.</i></p>
<p>Today is the first official day of E3 and we have two major press conferences to attend.

<p>First there's the Nintendo conference at 8am Pacific, then the PlayStation conference at 10:3am Pacific. We'll be liveblogging each.<p><a href="http://www.gaminghorizon.com/liveblog.php"> View our liveblog section here.</a><a href="https://www.electroids.com"></a>
]]></description>
<pubDate>Wed, 11 Jul 2007 09:30:00 -0500</pubDate>
</item><item>
<title>E3 07: NFL Tour Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/e3_07_nfl_tour_announced</link>
<guid>http://www.gamebump.com/go/e3_07_nfl_tour_announced</guid>
<comments>http://www.gamebump.com/go/e3_07_nfl_tour_announced#</comments>
<description><![CDATA[
Electronic Arts today announced that NFL Tour, a new NFL licensed arcade football video game, will make its way to the Xbox 360 and PlayStation 3. NFL Tour will bring the spectacle of a traveling NFL road show alive, with intuitive controls, fast-paced gameplay, and visually stunning graphics - NFL Tour is action-packed. 

<p>

&quot;We are extremely excited about our new arcade football game, NFL Tour, which will provide players with a brand new exciting football experience,Â” said Executive Producer Dale Jackson.  &quot;NFL Tour is a fun, action-packed football game that will appeal not only to football enthusiasts, but also to casual gamers.Â”
</p><p>The game is scheduled to hit store shelves in January 2008.</p> Originally written by Shiva Stella]]></description>
<pubDate>Tue, 10 Jul 2007 14:54:00 -0500</pubDate>
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<title>E3 07: Konami E3 2007 Lineup</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_07_konami_e3_2007_lineup</link>
<guid>http://www.gamebump.com/go/e3_07_konami_e3_2007_lineup</guid>
<comments>http://www.gamebump.com/go/e3_07_konami_e3_2007_lineup#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Konami today announced their official E3 2007 videogame lineup. Check out the full list below:
Castlevania: The Dracula X ChroniclesContra 4Dance Dance Revolution Hottest PartyDance Dance Revolution SuperNOVA 2Dewy's AdventureFishing MasterHellboy The Science of EvilKonami Kids PlaygroundSilent Hill Origins]]></description>
<pubDate>Tue, 10 Jul 2007 14:29:00 -0500</pubDate>
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<title>E3 07: DDR SuperNOVA 2 Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_07_ddr_supernova_2_announced</link>
<guid>http://www.gamebump.com/go/e3_07_ddr_supernova_2_announced</guid>
<comments>http://www.gamebump.com/go/e3_07_ddr_supernova_2_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Konami Digital Entertainment, Inc., today announced Dance Dance Revolution SuperNOVA 2  (DDR SuperNOVA2) for the PlayStation 2 console.  
<p>

"The Dance Dance Revolution franchise continues to grow its considerable fan-base, reaching a level of critical and commercial success reserved for only a handful of transcendent video game brands," said Jason Enos, Senior Product Manager at Konami Digital Entertainment, Inc. "Dance Dance Revolution SuperNOVA2 is a tent-pole release for the franchise that has found its way from arcades to living rooms and beyond - it will be a must-have game for any DDR fan."
<p>
A release date has not yet been announced.]]></description>
<pubDate>Tue, 10 Jul 2007 14:26:00 -0500</pubDate>
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<title>E3 07: DDR Universe 2 Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_07_ddr_universe_2_announced</link>
<guid>http://www.gamebump.com/go/e3_07_ddr_universe_2_announced</guid>
<comments>http://www.gamebump.com/go/e3_07_ddr_universe_2_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Konami Digital Entertainment, Inc. today announced Dance Dance Revolution Universe 2 (DDR UNIVERSE2) for the Xbox 360. Universe 2 will include both classic and current smash-hits to deliver the most complete music library of any DDR game to date. From the 70s, 80s, 90s and today all packed into one game.

<p>
&quot;DDR UNIVERSE2 offers new features and gameplay options that will appeal to aspiring and existing DDR fans,&quot; said Jason Enos, Senior Product Manager at Konami Digital Entertainment, Inc. &quot;The next generation graphics make this the best-looking DDR game to date while the new features and online capabilities offer gamers a wider array of options than ever before. For non-stop action and fun, this is a must-have game for Xbox 360 owners.&quot;
<p align="left">
A release date not yet revealed.&nbsp;<p align="center"><a href="https://www.electroids.com"></a>]]></description>
<pubDate>Tue, 10 Jul 2007 14:20:00 -0500</pubDate>
</item><item>
<title>E3 07: Slash To Appear In Guitar Hero III</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_07_slash_to_appear_in_guitar_hero_iii</link>
<guid>http://www.gamebump.com/go/e3_07_slash_to_appear_in_guitar_hero_iii</guid>
<comments>http://www.gamebump.com/go/e3_07_slash_to_appear_in_guitar_hero_iii#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Activision today announced that legendary guitar hero Slash will provide an original track and appear as a boss battle character in Guitar Hero III: Legends of Rock, delivering wannabe rock stars the chance to shred against the music icon.  Additionally, Guns NÂ’ RosesÂ’ rock anthem hit Â“Welcome to the JungleÂ” will be included in the gameÂ’s robust soundtrack that also features master tracks by such renowned rock bands as The Rolling Stones, Beastie Boys, Muse and Pearl Jam. 

 <p>


Â“Guitar legend Slash, combined with Guitar Hero III: Legends of RockÂ’s robust soundtrack and innovative new game features, will continue to solidify the brandÂ’s leadership in the rhythm-action genre,Â” said Robin Kaminsky, executive vice president of Activision Publishing.  Â“Additionally, our diverse and well-rounded E3 portfolio underscores ActivisionÂ’s continued commitment to building brands that appeal to global audiences and delivering top-quality games that delight fans worldwide.Â”
<p align="left">
  Guitar Hero III: Legends of Rock is slated for release this fall.&nbsp;<p align="center"><a href="https://www.electroids.com"></a>]]></description>
<pubDate>Tue, 10 Jul 2007 13:36:00 -0500</pubDate>
</item><item>
<title>E3 07: GH Liveblogs E3</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_07_gh_liveblogs_e3</link>
<guid>http://www.gamebump.com/go/e3_07_gh_liveblogs_e3</guid>
<comments>http://www.gamebump.com/go/e3_07_gh_liveblogs_e3#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>The updated, shrunk, and re-arranged version of E3 kicks off tomorrow with the first press conference starting tonight, and we're going to be there (as always) filtering out the important information.
<p>This year we have a streamlined interface for handling our live blogging direct from the press conferences. The new system features a stripped-down design to prevent needless server strain often caused by frequently reloading a liveblog page, and can be updated by us using a cell phone so we'd never be out of touch.<p>The E3 LiveBlogging area can be found <a href="http://www.gaminghorizon.com/liveblog.php">here</a>.<p>The current schedule for E3 Press Conferences is as follows:Microsoft (Xbox and Games For Windows) - Tonight, July 10th, starting at 8:30PM Pacific/ 11:30PM EasternNintendo - Tomorrow, July 11th, starting at 8AM Pacific / 11AM EasternSony - Tomorrow, July 11th, starting at 10:30AM Pacific / 1:30PM Eastern<p>Other, smaller press conferences we will be attending but may not be live blogging: EA Games - Tomorrow, July 11th, starting at 2PM Pacific / 5PM EasternActivision - Tomorrow, July 11th, starting at 3:15PM Pacific / 6:15PM EasternKonami - Tomorrow, July 11th, starting at 5:45PM Pacific / 8:45PM EasternUbisoft - Thursday, July 12th, starting at 10:30AM Pacific / 1:30PM Eastern<p>Keep watching Gaming Horizon for continued E3 coverage. <p align="center">Our coverage of E3 this year is made possible by <a href="https://www.electroids.com" target="_blank">The Electroids Co</a>. Check out the cool 9v USB Charger kit that lets you build yourself a portable charger for your iPod, iPhone, or any other USB gadget inside an Altoids tin.<p align="center"><a href="https://www.electroids.com"></a>]]></description>
<pubDate>Tue, 10 Jul 2007 07:40:00 -0500</pubDate>
</item><item>
<title>SingStar '90s Song List Unveiled</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/singstar_90s_song_list_unveiled</link>
<guid>http://www.gamebump.com/go/singstar_90s_song_list_unveiled</guid>
<comments>http://www.gamebump.com/go/singstar_90s_song_list_unveiled#</comments>
<description><![CDATA[<p>Sony has announced that SingStar '90s has gone gold and will be available this August exclusively for the Playstation 2.&nbsp;&nbsp;The final tracklist can be found below:&nbsp;</p><ul><li>Never Ever (All Saints)</li><li>Barbie Girl (Aqua)</li><li>Love Shack&nbsp; (B-52Â’s)</li><li>One Week&nbsp; (Barenaked Ladies)</li><li>Achey Breaky Heart&nbsp; (Billy Ray Cyrus)</li><li>MMM MMM MMM MMM (Crash Test Dummies)</li><li>I Touch Myself&nbsp; (Divinyls)</li><li>Unbelievable&nbsp; (EMF)</li><li>Hey Jealousy&nbsp; (Gin Blossoms)</li><li>Stay (Lisa Loeb)</li><li>U Can't Touch This (MC Hammer) </li><li>Bitch (Meredith Brooks)</li><li>Movin' On Up (M People)</li><li>Torn (Natalie Imbruglia) </li><li>Step By Step (New Kids On the Block)</li><li>Where the Wild Roses Grow (Nick Cave &amp; Kylie Minogue)</li><li>Unskinny Bop (Poison)</li><li>Creep&nbsp; (Radiohead)</li><li>Everybody Hurts (REM)</li><li>Only to be with You (Roachford) </li><li>I Want You (Savage Garden)</li><li>Kiss From A Rose (Seal)</li><li>Baby Got Back (Sir Mix A Lot) </li><li>Wannabe (Spice Girls)</li><li>Two Princes (Spin Doctors)</li><li>Pump Up The Jam (Technotronic Feat. Felly)</li><li>Lovefool (The Cardigans)</li><li>Zombie&nbsp; (The Cranberries)</li><li>Friday I'm In Love (The Cure)</li><li>Love Is All Around (Wet Wet Wet)</li></ul> Originally written by Solomon Lee]]></description>
<pubDate>Thu, 05 Jul 2007 21:05:00 -0500</pubDate>
</item><item>
<title>Three more classic games come to Wii</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/three_more_classic_games_come_to_wii</link>
<guid>http://www.gamebump.com/go/three_more_classic_games_come_to_wii</guid>
<comments>http://www.gamebump.com/go/three_more_classic_games_come_to_wii#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Keeping with the tradition, Nintendo released three more classic titles on the Wii's Virtual Console Monday.<p>The biggest of the releases is the NES Mario title, Super Mario Bros. 2 for 500 Wii Points. In addition, the SEGA Genesis sequel to Ecco the Dolphin entitled Ecco: The Tides of Time has made its way to the console for 800 Wii Points. Rounding out the group is the TurboGrafx16 adventure shooter Dragon Spirit.]]></description>
<pubDate>Tue, 03 Jul 2007 01:03:00 -0500</pubDate>
</item><item>
<title>Traxxpad: Portable Studio Now In Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/traxxpad_portable_studio_now_in_stores</link>
<guid>http://www.gamebump.com/go/traxxpad_portable_studio_now_in_stores</guid>
<comments>http://www.gamebump.com/go/traxxpad_portable_studio_now_in_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Eidos Interactive today announced that Traxxpad: Portable Studio has arrived on store shelves throughout North America.  Traxxpad: Portable Studio allows musicians to harness the power of drum machines, samplers, sequencers and even a mini keyboard and transform them into a powerful pocket studio on the go. 
<p>
    &quot;Traxxpad is not a game, but a way of life,&quot; says Troy San Jose, studio director for Definitive Studios.  &quot;Music is a powerful form of self expression. Traxxpad and the PSP(R) system will take it to the next level.&quot; 

<p>

    &quot;Traxxpad: Portable Studio is an amazing music production innovation that is surrounded by great musical minds,&quot; says senior marketing manager for Eidos North America, Kevin Gill.  &quot;That's what makes Traxxpad so remarkable -- it's a powerful, portable music application that enables both gamers and professional musicians to express musical talent anywhere.&quot;
<p>

Check out <a href="http://www.traxxpad.com" target="_blank">http://www.traxxpad.com</a> for more information about new downloadable content, social networking profiles of aspiring producers, rappers, lyricists and MCs and more.]]></description>
<pubDate>Fri, 29 Jun 2007 01:04:00 -0500</pubDate>
</item><item>
<title>First Sid Meier’s Civilization Revolution Trailer</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/first_sid_meier’s_civilization_revolution_trailer</link>
<guid>http://www.gamebump.com/go/first_sid_meier’s_civilization_revolution_trailer</guid>
<comments>http://www.gamebump.com/go/first_sid_meier’s_civilization_revolution_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Today, 2K released the first trailer for the upcoming video game, Sid MeierÂ’s Civilization Revolution. Check it out below.
<p /> 

]]></description>
<pubDate>Fri, 29 Jun 2007 00:59:00 -0500</pubDate>
</item><item>
<title>Rainbow Six: Vegas Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rainbow_six_vegas_announced</link>
<guid>http://www.gamebump.com/go/rainbow_six_vegas_announced</guid>
<comments>http://www.gamebump.com/go/rainbow_six_vegas_announced#</comments>
<description><![CDATA[At a press conference in London today Ubisoft announced the development of Tom ClancyÂ’s Rainbow Six: Vegas, the fifth in its popular tactical shooting series, to be released on the PC, next gen consoles, and current systems this fall.<br /><br />In case you couldnÂ’t guess the setting for the game this time is Las Vegas, which has been taken hostage by a Â“terrorist threat of global proportions.Â” It will be developed by UbisoftÂ’s Montreal studio Â– the team behind Splinter Cell: Chaos Theory and Rainbow Six 3 Â– and is said to be pushing technical boundaries with advanced graphics, physics, and artificial intelligence.<br /><br />WeÂ’ll be bringing you all the information on the game as soon as it becomes available.<br />
 Originally written by Olly Dean]]></description>
<pubDate>Fri, 29 Jun 2007 00:52:00 -0500</pubDate>
</item><item>
<title>CS: Source Update Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/cs_source_update_tomorrow</link>
<guid>http://www.gamebump.com/go/cs_source_update_tomorrow</guid>
<comments>http://www.gamebump.com/go/cs_source_update_tomorrow#</comments>
<description><![CDATA[
Valve Software revealed to today that tomorrow they will release an update for Counter-Strike: Source and to go along with this release, they will include two new maps which are: cs_compund, and de_train. Check out the two images below for a peek on what to expect. Originally written by Tim Grube]]></description>
<pubDate>Fri, 29 Jun 2007 00:49:00 -0500</pubDate>
</item><item>
<title>Blue Dragon Art Surfaces</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/blue_dragon_art_surfaces</link>
<guid>http://www.gamebump.com/go/blue_dragon_art_surfaces</guid>
<comments>http://www.gamebump.com/go/blue_dragon_art_surfaces#</comments>
<description><![CDATA[They're small, but it's the first peek of Blue Dragon for the Xbox 360. Check em out!
 Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 16:41:00 -0500</pubDate>
</item><item>
<title>Hot Shots Tennis In the Works?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/hot_shots_tennis_in_the_works</link>
<guid>http://www.gamebump.com/go/hot_shots_tennis_in_the_works</guid>
<comments>http://www.gamebump.com/go/hot_shots_tennis_in_the_works#</comments>
<description><![CDATA[<p>The latest issue of the Japanese magazine Famitsu released information about Minna no Tennis or in America would be Hot Shots Tennis.</p><p>The game is a tennis version of the popular golf Sony golf series and is slated to release in Japan September 14th for the PlayStation 2. According to the article, tennis will feature the same art and simple gameplay that is seen in the golf titles by just featuring a two button system of circle to swing and X to lob.</p><p>Currently there is no word when and if Hot Shots Tennis will make it's way stateside.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 28 Jun 2007 16:38:00 -0500</pubDate>
</item><item>
<title>First Rise of the Argonauts Trailer</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/first_rise_of_the_argonauts_trailer</link>
<guid>http://www.gamebump.com/go/first_rise_of_the_argonauts_trailer</guid>
<comments>http://www.gamebump.com/go/first_rise_of_the_argonauts_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>The folks over at Codemasters and Liquid Entertainment have officially released the first trailer today of their upcoming action/RPG title, Rise of the Argonauts, for the PC and next-generation platforms.
<p>
Rise of the Argonauts is planned to launch in 2008 and currently has a RP rating by the ESRB. Check out the trailer by clicking the link below.<p align="center"><a href="http://rs6.net/tn.jsp?t=l8yavbcab.0.vfjfvbcab.auj577bab.3772&amp;ts=S0261&amp;p=http%3A%2F%2Fwww.codemasters.com%2Fargonauts">View Trailer Now</a>]]></description>
<pubDate>Thu, 28 Jun 2007 16:30:00 -0500</pubDate>
</item><item>
<title>Activision Announces Guitar Hero 80's Edition</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/activision_announces_guitar_hero_80s_edition</link>
<guid>http://www.gamebump.com/go/activision_announces_guitar_hero_80s_edition</guid>
<comments>http://www.gamebump.com/go/activision_announces_guitar_hero_80s_edition#</comments>
<description><![CDATA[<p>Activision has officially announced a sequel to Guitar Hero, Guitar Hero 80's Edition.</p><p>No details have been given on the songs to be included in the game. It is however scheduled to release on June 13th for the PlayStation 2 for $39.99. Hopefully we'll see this also release for download on the Xbox 360 after Guitar Hero II comes out in early April.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 28 Jun 2007 16:25:00 -0500</pubDate>
</item><item>
<title>Grand Theft Auto 4 In Europe?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/grand_theft_auto_4_in_europe</link>
<guid>http://www.gamebump.com/go/grand_theft_auto_4_in_europe</guid>
<comments>http://www.gamebump.com/go/grand_theft_auto_4_in_europe#</comments>
<description><![CDATA[

The next Grand Theft Auto is currently in the works over at the Rockstar Studios and its hard not to hear all the rumors surrounding the title already. The latest rumor comes from PSM magazine where they spoke to a Rockstar representative and they stated that GTA4 will be set in Europe and span across six different cities.
<p>
Take it with a grain of salt, this however is unconfirmed by Rockstar. We will have more information as it is uncovered.
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 16:17:00 -0500</pubDate>
</item><item>
<title>New Grand Theft Auto IV Trailer</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_grand_theft_auto_iv_trailer</link>
<guid>http://www.gamebump.com/go/new_grand_theft_auto_iv_trailer</guid>
<comments>http://www.gamebump.com/go/new_grand_theft_auto_iv_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>As promised, Rockstar Games has released the second trailer entitled, &quot;Looking For That Special Someone&quot;, showing off their upcoming title, Grand Theft Auto IV. Check it out by clicking the link below.
<p align="center"><a href="http://www.rockstargames.com/IV/trailer_splash.html">View Trailer Now</a>]]></description>
<pubDate>Thu, 28 Jun 2007 16:13:00 -0500</pubDate>
</item><item>
<title>The World Cyber Games Goes All Out</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/the_world_cyber_games_goes_all_out</link>
<guid>http://www.gamebump.com/go/the_world_cyber_games_goes_all_out</guid>
<comments>http://www.gamebump.com/go/the_world_cyber_games_goes_all_out#</comments>
<description><![CDATA[
The World Cyber Games (WCG), today announced it will present and distribute proprietary WCG content across Spike TV and MTVN's cross-platform network of broadcast and digital media outlets.
<p>
&quot;We are pleased and fortunate to unite with a premier global media partner and brands like Spike TV and MTV Networks to deliver cutting edge e-Sports coverage and storytelling to the world,&quot; said Hyoung Seok Kim, CEO of International Cyber Marketing.
</p><p>
&quot;Working with Spike TV is a great opportunity for the WCG to continue to showcase its unique brand of Olympic-style game festivals to a broader consumer audience than any other e-Sports property,&quot; Arzt added. &quot;We want to utilize this partnership to create an elevated and immersive experience for the gamers, fans and our partners in the U.S. by further establishing e-Sports as a sports and entertainment genre for a new generation.&quot;
</p><p>
Spike TV will be designated as an official media partner at WCG domestic USA events and host broadcaster for the WCG Grand Final to be telecast in November in a one-hour special. The WCG will be featured on Spike TV's original series Game Head for several weeks leading up to the WCG 2007 Grand Final to be held this October at Qwest Field in Seattle, Washington.
</p><p>
&quot;Coverage of the World Cyber Games Grand Final is a great addition to our lineup as it appeals to our core demographic,&quot; said Spina. &quot;Interest in professional gaming is starting to explode and the World Cyber Games brings together the best gamers in the world for an unmatched competition.  The fact the Grand Final is in the United States this year makes this the perfect time to begin covering this world class event.&quot;
</p><p>
MTVN's GameTrailers and Xfire will combine forces to deliver coverage of the 2007 WCG through short form video segments.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Jun 2007 13:19:00 -0500</pubDate>
</item><item>
<title>Madden NFL 2008 Soundtrack Revealed</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/madden_nfl_2008_soundtrack_revealed</link>
<guid>http://www.gamebump.com/go/madden_nfl_2008_soundtrack_revealed</guid>
<comments>http://www.gamebump.com/go/madden_nfl_2008_soundtrack_revealed#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p align="left">Electronic Arts today announced the full soundtrack for the upcoming Madden NFL 2008 title spanning across multiple platforms. Below is the full list.<p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Airbourne</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">RunninÂ’ 
      Wild</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Atreyu</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Becoming</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Brother 
      Ali</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Whatcha 
      Got</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Daddy 
      Yankee</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Impacto 
      </span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Datarock</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">The New 
      Song</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Earl Greyhound 
      </span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">S.O.S.</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Enter 
      Shikari</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">OK, Time For Plan 
      B</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">From Autumn To 
      Ashes</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Daylight 
      Slaving</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">HE**YEAH</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">You WouldnÂ’t 
      Know</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Jupiter 
      One</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Countdown</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">MIMS</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Cop 
      It</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Murs</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Dreadlocks</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">O-Solo</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Monsta</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Operator</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Soul 
      Crusher</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Ozzy 
      Osbourne</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">I DonÂ’t Wanna 
      Stop</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Pharoahe Monch feat. 
      Showtyme</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Desire</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Pitbull feat. Don 
      Omar</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Fuego Remix 
      </span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Queens</span><span style="font-family: Verdana;"> Of The Stone 
    Age</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">3Â’s &amp; 
      7Â’s</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Red1 feat. 
      Afu-Ra</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Dem No Worry 
      We</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Shadows 
      Fall</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Redemption</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Swizz 
      Beatz</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">ItÂ’s Me 
      Snitches</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Sum 
      41</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Underclass 
      Hero</span><span style="font-family: Verdana;"></span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Team Shadetek feat. 77Klash 
      &amp; Jahdan</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Brooklyn</span><span style="font-family: Verdana;"> Anthem</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">The 
      Bravery</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Believe</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">The 
      Hives</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Tick Tick 
      Boom</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">The Used 
      </span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">The 
      Ripper</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Timbaland feat. Justin 
      Timberlake</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Release</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Yellowcard</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Fighting</span>
  
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">Zion</span><span style="font-family: Verdana;"> I &amp; The 
      Grouch</span>
    
      <p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana;">HitÂ’em</span>]]></description>
<pubDate>Thu, 28 Jun 2007 13:16:00 -0500</pubDate>
</item><item>
<title>Sword of the New World Beta Now Open</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open</link>
<guid>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open</guid>
<comments>http://www.gamebump.com/go/sword_of_the_new_world_beta_now_open#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>K2 Network, Inc. announced today that the beta for its epic MMORPG, Sword of the New World: Granado Espada is now live and open to the public.

 
<p>
Â“The growing Sword of The New World community has been waiting for this day and itÂ’s finally here,Â” said Grantley Day, Vice President of Development at K2 Network. Â“Until now gamers could only read about the unique and exciting experience that is Sword of The New World; but now they can experience this truly exceptional game firsthand.Â”

 
<p>
Gamers who are interested in being part of the open beta which is now live and continues through until early July should visit <a href="http://www.swordofthenewworld.com/register-beta.php" target="_blank">http://www.swordofthenewworld.com/register-beta.php</a>
]]></description>
<pubDate>Wed, 27 Jun 2007 12:27:00 -0500</pubDate>
</item><item>
<title>Half-Life 2 Coming To Xbox 2</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/halflife_2_coming_to_xbox_2</link>
<guid>http://www.gamebump.com/go/halflife_2_coming_to_xbox_2</guid>
<comments>http://www.gamebump.com/go/halflife_2_coming_to_xbox_2#</comments>
<description><![CDATA[
According to EGM (Electronic Gaming Monthly) magazine here in the states, they reveal in the rumor section that Valve Software is under development with Half-Life 2 for Xbox 2. Obviously, this is still a rumor but EGM's rumor section usually turns out to be true in the long run. No other information has been released. Expect more on this developing story.
 Originally written by Tim Grube]]></description>
<pubDate>Sat, 23 Jun 2007 12:59:00 -0500</pubDate>
</item><item>
<title>Quake 4 Information Emerges</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/quake_4_information_emerges</link>
<guid>http://www.gamebump.com/go/quake_4_information_emerges</guid>
<comments>http://www.gamebump.com/go/quake_4_information_emerges#</comments>
<description><![CDATA[
<p></p><p></p><p>Activision and Raven Software just sent over updated information and one brand new screenshot of Quake 4 in action on the PC. Check out the new information below.</p><p>
QUAKE 4 Updated Info:
</p><blockquote><p>
Earth is under siege by an alien race.  The Strogg are cybernetic warriors--a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations.  In a desperate attempt to survive a Strogg attack on Earth, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.  Earth's initial assault force is nearly annihilated immediately, but one marine manages to infiltrate the base, bring down their planetary defense systems, and kill the Strogg's collective brain and leader--the Makron.  Earth assumed the destruction of the Makron would end it all, but it didn't.
 </p></blockquote><p>
That's where QUAKE II leaves off and QUAKE 4 begins
 </p><blockquote><p>
The Strogg are quickly regrouping.  However, with the StroggÂ’s planetary defenses still destroyed, Earth's forces can deliver a full and final assault.  This time, you're not alone.  You are Matthew Kane, an elite member of Rhino Squad, and part of EarthÂ’s next invasion wave.  An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds.
</p></blockquote> Originally written by Tim Grube]]></description>
<pubDate>Sat, 23 Jun 2007 12:49:00 -0500</pubDate>
</item><item>
<title>ECL 07: Counter-Strike 1.6 Team List</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ecl_07_counterstrike_16_team_list</link>
<guid>http://www.gamebump.com/go/ecl_07_counterstrike_16_team_list</guid>
<comments>http://www.gamebump.com/go/ecl_07_counterstrike_16_team_list#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>The semi-annual East Coast LAN is underway here in Virginia Beach, VA and the Counter-Strike 1.6 tournament has just begun. Below are the list of teams in the tournament.DWI (Damn We're Incredible)[BOX]MeepForbiddenCookie MonstersNegative IzExCarebear KillazRedzoneDomination Factor<p>Gaming Horizon will have full bracket information shortly.]]></description>
<pubDate>Sat, 23 Jun 2007 12:37:00 -0500</pubDate>
</item><item>
<title>East Coast LAN 07 Event Coverage</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/east_coast_lan_07_event_coverage</link>
<guid>http://www.gamebump.com/go/east_coast_lan_07_event_coverage</guid>
<comments>http://www.gamebump.com/go/east_coast_lan_07_event_coverage#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>The coverage for the semi-annual East Coast LAN event in Virginia Beach, VA has begun. Please direct all bookmarks to the link below.
<p align="center"><a href="http://events.gaminghorizon.com/ECL07/">GAMING HORIZON COVERAGE PAGE</a>]]></description>
<pubDate>Thu, 21 Jun 2007 18:27:00 -0500</pubDate>
</item><item>
<title>Starcraft 2 Playable At BlizzCon</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/starcraft_2_playable_at_blizzcon</link>
<guid>http://www.gamebump.com/go/starcraft_2_playable_at_blizzcon</guid>
<comments>http://www.gamebump.com/go/starcraft_2_playable_at_blizzcon#</comments>
<description><![CDATA[Blizzard just informed us today that Starcraft 2 will be playable by the public for the first time at BlizzCon. Demo stations will be set up at the convention, and attendees can sample the new units and game-play elements for themselves in multiplayer battles.

 <p>
Tickets to BlizzCon (August 3Â–4 at the Anaheim Convention Center in Anaheim, CA) have already sold out. Gaming Horizon will have full coverage of this event.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 21 Jun 2007 17:58:00 -0500</pubDate>
</item><item>
<title>ECL 07 Tournament Prize Breakdowns</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ecl_07_tournament_prize_breakdowns</link>
<guid>http://www.gamebump.com/go/ecl_07_tournament_prize_breakdowns</guid>
<comments>http://www.gamebump.com/go/ecl_07_tournament_prize_breakdowns#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>
<p>The folks running East Coast LAN that begins tomorrow in Virginia Beach, VA have released the tournament prize breakdowns. The breakdowns are for Counter-Strike and Quake 4.<p>$8000 CounterStrike Source 5v5<p>TOTAL: $8000 <p>1st:$ 4000
5 5H v2 HeadSets5 Steelpad 5L's Mousepads5 SteelKey 6g Keyboards<p>
2nd: $2000
5 4H HeadSets5 Steelpad SS Mousepads<p>
3rd: $1500
5 3H HeadSets5 Steelpad SS Mousepads<p>
4th: $500
5 Steelpad SS Mousepads&nbsp;<p /><p><p><p>Quake 4 1vs1<p>
1st: 1 760w FSP Power Supplie
1 300w GPU Booster]]></description>
<pubDate>Thu, 21 Jun 2007 17:04:00 -0500</pubDate>
</item><item>
<title>East Coast LAN June 07 Event Details</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/east_coast_lan_june_07_event_details</link>
<guid>http://www.gamebump.com/go/east_coast_lan_june_07_event_details</guid>
<comments>http://www.gamebump.com/go/east_coast_lan_june_07_event_details#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Tomorrow is the semi-annual <a href="http://www.eastcoastlan.com" target="_blank">East Coast LAN </a>event in Virginia Beach, VA and Gaming Horizon will be in attendance to capture this crazy event by taking numerous photos, tournament listings, and much more. You may even catch some video! The two main tournaments include Counter-Strike and Quake 4, but there are usually several mini tournaments for games such as Battlefield and Call of Duty. Oh, let's not forget the abundance of people playing World of Warcraft and Dark Age of Camelot.
<p>The event lasts three days and begins tomorrow at noon. There's $8,000 on the line for Counter-Strike. For more details, head over to the official website by clicking the link below. Gaming Horizon will have more tomorrow.<p align="center"><a href="http://www.eastcoastlan.com">Official Website</a>]]></description>
<pubDate>Thu, 21 Jun 2007 15:36:00 -0500</pubDate>
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