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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Calling all Zelda Maniacs - own a piece of Miyamoto</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/calling_all_zelda_maniacs__own_a_piece_of_miyamoto</link>
<guid>http://www.gamebump.com/go/calling_all_zelda_maniacs__own_a_piece_of_miyamoto</guid>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qfewn7hjeakliyi050vtu4a4.jpg" alt="" alignment="" border="0"></p>Destructoid has spotted the ongoing <a href="http://cgi.ebay.com/Gameboy-Advance-SP-signed-by-Shigeru-Miyamoto_W0QQitemZ250205478098QQihZ015QQcategoryZ140089QQssPageNameZWDVWQQrdZ1QQcmdZViewItem">eBay auction</a> of a Limited Edition Zelda GameBoy Advance SP - signed by the Zelda master himself, Shigeru Miyamoto, at the grand opening of the Nintendo World Store in New York City. <br><br>Here's what the winner gets:<br><br><ul><li>New Gameboy Advance SP Zelda Limited Edition in gold signed by Shigeru Miyamoto</li><li>New The Legend of Zelda: The Minish Cap cart</li><li>Booklets and manuals</li><li>Slightly crushed display box</li><li>The new feeling of receiving something shipped from Canada<br></li></ul><br>At current the item is listed at $500 with zero bids on a gaming device that Miyamoto <span style="font-style: italic;">actually touched</span>, but if you're a Miyamoto/Zelda freak you'll get a joyful giggle from just glancing at the listing. <br><br>I love the way Miyamoto signs his name. /dreamy sigh<br><br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 12:27:35 -0600</pubDate>
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<title>[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom Hourglass</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</link>
<guid>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</guid>
<comments>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass#</comments>
<description><![CDATA[<p style="text-align: center;"><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" border="0"></a><br><img src="http://www.gamebump.com/images/goty07/bestportable.gif"></p><p></p><p><img src="http://www.gamebump.com/images/upload/3yswot03mhho89sca6ybujml.gif" alt="" alignment="" border="0"></p><br><p></p><p><span style="font-weight: bold;">Why It Won:</span> Zelda games come around more frequently than Mario games and so aren't
held to the same absurd scrutiny. In fact, after a lifetime of
mostly-identical storylines (the princess is kidnapped, oh noes!) it
wouldn't be altogether ridiculous to wonder when something new would
come along for Link to do besides spend all day fishing, blowing into
an ocarina, and looking for pieces of the much-elusive Tri-force. I'd
all but discounted the series as an ad-tedium retread of the same
concepts when <span style="font-style: italic;">The Legend of Zelda: Phantom Hourglass</span> came along and I,
feeling sorry for my oft-neglected DS, decided to give it a whirl.<br>
</p><p></p><p></p><br>
Phantom Hourglass is refreshing on many counts. Rather than trying to
transpose some pre-fab Zelda tale onto the DS and throwing in a few
inane mini-games for the sake of utilizing the hardware's features
(like nearly every Wii game being made still), Phantom Hourglass is
built from the ground up for the DS and the dual-screen, touch-screen,
and microphoney features are etched into the very fabric of the game.
Though it may sound off-putting, the only way to control our cel-shaded
Link is by dragging the stylus around the screen (no D-pad), the only
way to skip through conversations is by tapping the screen (no face
buttons), and except to activate them, every weapon and tool is
exclusively controlled by the touchscreen. Need to extinguish a fire to
continue through one of the countless labyrinthine temples, caves, and
dungeons? Just it out? Need to send your boomerang on a serpentine
course across the map to defeat baddies, break open some vases, and
return their contents to you? Stay back where it's safe and draw a wiry
course for the boomerang to follow. Need to remember the key to a
puzzle, the best route through a maze, or the positions of hidden
treasure chests? Just draw them on your map.<br>
<br>
No element of this game feels shoe-horned in. The story is actually a
bit engaging and not a repeat of the same thing we've been doing for 20
years now. There's no Ganondorf or Tri-Force or Epona or, hell, not
even a Zelda. This straight-sequel to Wind Waker manages to be unique,
fun, and simple at the same time. I was starting to think that there
would never be a portable game that could hold my attention when I'm
surrounded by high-definition consoles and crazy-huge gaming PCs, but
here's The Legend of Zelda: Phantom Hourglass proving me wrong.<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">Why You May Disagree:</span> The most common complaint I read from naysayers
is that the lack of D-pad controls is a "slap in the face" to longtime
Zelda fans. Others find the constant ocean-faring tedious. Others are
afraid that playing a game with a cel-shaded protagonist will damage
the delicate fabric holding their heterosexuality intact.<br>
<br><span style="font-weight: bold;">
But We Say:</span> Is the reason you liked previous Zelda games because of the
immersive story and addictive gameplay, or because you move the
character around by sliding your thumb around a plastic cross? The
touchscreen control might look awkward at first, but it feels perfectly
comfortable. Also, since every tool and weapon is controlled via the
touchscreen it would become too confusing to constantly switch back and
forth from the D-pad to the stylus. if you want to control a character
with a D-pad, try playing any other video game ever made. The
sea-travel can seem a bit monotonous, but there's usually something to
do on the way, and there are ways around it.<br>
<br><span style="font-weight: bold;">
Runner Up:</span><a href="http://gamebump.com/go/gb_review_contra_4_ds"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/xjzwcizabk0srymht3xq9b8o.jpg" alt="" alignment="left" border="0"></span></a><span style="font-weight: bold;"><br></span><p></p><p><span style="font-weight: bold;"><a href="http://gamebump.com/go/gb_review_contra_4_ds">Contra 4</a>:</span> This was the first game in a long time to "feel" like a
Contra game. The fast-paced shooter is one of the best portables
released this year and deserves recognition, but the joy it takes in
its difficulty makes it a game not for everyone, and besides taking
advantage of both screens the only real reason for this game to be on
the DS is because it would look ridiculous on any other platform. What
the game needs is a boomerang you control by drawing its path with the
stylus.</p><p><span style="font-weight: bold;"><p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/cvrqwm25jfo80mvipahumrqy.jpg" alt="" alignment="left" border="0"></span></a></p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions">Final Fantasy Tactics: The War of the Lions</a>:</span> The PSP release of the nine-year-old PlayStation classic, FFT: War of the Lions is possibly the best RPG available on Sony's handheld and is an absolute requisite purchase if you owned and loved the original. However, this fresh version does feature some subtle changes that tend to annoy fans, including slower spell animations, adjusted dialogue (though we find this a plus), and the lack of online multiplayer. Considering the huge potential for online battles as opposed to just ad hoc (which requires two PSPs and two copies of the game), this is a significant drawback.<br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Phantom Hourglass&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PHANTOM HOURGLASS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 21 Dec 2007 13:16:00 -0600</pubDate>
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<title>Nintendo Announces Metallic Rose, Gold DS Holiday Bundles</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_announces_metallic_rose_gold_ds_holiday_bundles</link>
<guid>http://www.gamebump.com/go/nintendo_announces_metallic_rose_gold_ds_holiday_bundles</guid>
<comments>http://www.gamebump.com/go/nintendo_announces_metallic_rose_gold_ds_holiday_bundles#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/yxbkpunpb991iooncxgpliku.jpg" alt="" alignment="" border="0"></p>Nintendo confirmed this morning that it is releasing two new Nintendo DS (lite) bundles perfect for the gift-giving season: a gold edition featuring Legend of Zelda: Phantom Hourglass and a Metallic Rose edition with the "best Friends" version of Nintendogs (photos at the jump). <br><br>Here's additional info from Nintendo:<br><br><div style="margin-left: 40px;">The glimmering Gold edition of the Nintendo DS shows the world your passion for excellence and grandeur, since it comes bundled with The Legend of Zelda: Phantom Hourglass  the year's biggest hand-held adventure game  and is emblazoned with the series' signature Triforce logo. It's a shiny nugget that any gamer  girl or guy  would be proud to show off.<br><br>For those looking for a different kind of dazzling color, the new pretty-in-pink Metallic Rose edition puts a futuristic sheen on your color scheme. It's bundled with Nintendogs, the acclaimed puppy-interaction software that lets players select, train and play with their own canine companions. And the hardware comes accented with a distinctive pink puppy paw print.<br></div><br>As far as availability goes, here's a link to <a href="http://www.walmart.com/catalog/product.do?product_id=7964129">Walmart's listing</a>. Expect to pay about $150.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/e4aog1uc47cycjb0nl74n8rr.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Tue, 20 Nov 2007 14:36:08 -0600</pubDate>
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<title>New Screens From Twilight Princess</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_screens_from_twilight_princess</link>
<guid>http://www.gamebump.com/go/new_screens_from_twilight_princess</guid>
<comments>http://www.gamebump.com/go/new_screens_from_twilight_princess#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>Look below for 14 new images from The Legend of Zelda: Twilight Princess on the Wii. Arguably the &quot;must-have&quot; title for the console at launch, Link's latest adventure is said to capture a darker tone, much like Majora's Mask did on the Nintendo 64.
]]></description>
<pubDate>Mon, 06 Nov 2006 08:55:00 -0600</pubDate>
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<title>Phantom Hourglass Details, Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/phantom_hourglass_details_screens</link>
<guid>http://www.gamebump.com/go/phantom_hourglass_details_screens</guid>
<comments>http://www.gamebump.com/go/phantom_hourglass_details_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Nintendo recently published new screenshots and details for its Legend of Zelda: Phantom Hourglass on the Nintendo DS. The game continues the epic story of Wind Waker and offers new challenges for fans as well as &quot;easy-to-grasp&quot; gameplay for gamers new to the franchise. Many months have passed since the events of Wind Waker, and Link, Tetra, and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra - and his way back to the seas he once knew.Key features:The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.Enjoy.
]]></description>
<pubDate>Mon, 15 May 2006 17:33:00 -0500</pubDate>
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<title>GH Preview: The Legend of Zelda: Twilight Princess (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>All you need to know about the buzz surrounding The Legend of Zelda: Twilight Princess, is that the line to play it is nearly four hours long. Fortunately, our tour with Nintendo started with Zelda, and I was able to play all four parts of the demo, logging almost an hour with one of the most anticipated games of the show. Since the demo was broken down into four separate parts, Ill talk about each portion on its own.
<p>
Toanu Village<p>
The game opens with the camera panning around a farm, and centers on Link, who is getting off of work early. Your boss tells you to call your horse, Epona, by blowing into a piece of grass. Of course, the tune is Princess Zeldas familiar theme from Ocarina of Time. As you finish playing, Epona comes barreling out of the barn, and you hop on to wrangle some animals into the barn. This teaches you the basic mechanics of riding Epona, and is quite fun. You basically circle around a few of the twenty goat-like animals, and hit the A button to whoop and send them scampering towards the barn. After you finish, your boss shows you how to clear jumps with Epona, which is as simple as pressing A to get some speed, and letting the computer do the rest. A girl named Ilia, whose father is the mayor yells at you for injuring Epona by performing jumps, and you are scolded for being late to a meeting for which you are representing the town.
<p>
It was after making a few jumps that everyones favorite pastime, torturing chickens, from the SNES Zelda, came into play. You can grab a chicken, lift it over your head and then run and jump off a ledge to glide down to the ground. Of course, you dont have to use the chicken for something useful; you can just toss it around, but beware the wrath of angry chickens. This portion of the demo concludes when you help a pregnant woman retrieve her babys basket, which is floating down the river. I didnt get to finish this last part, unfortunately.
<p>
Horse Battle <p>
The Horse Battle takes place a few hours into the full version of the game, and opens with a scene of a young boy, that has been kidnapped and tied to a pole. The pole is attached to the horse, which is being ridden by a quite nasty looking villain. Of course, Link is there to save the day, and hops on Epona to rescue the boy. The boss calls for reinforcements, who surround Link, swing swords, and shoot flaming arrows to keep you from the fleeing Boss. You can knock them off fairly easily with your sword, but you also must use your limited spur meter to speed up and attack the boss at the same time. 
<p>
This battle is quite tense, and while not terribly difficult, does require quite a bit of concentration. When I struck what I thought to be the final blow, I noticed how hard I had been gripping the controller, and eased up a bit. Little did I know, I was about to have a head to head confrontation, where both Link and the boss charged at each other while riding across a bridge. I rode straight for as long as I could, turning to the left at the last instant, and just landed a blow that knocked my foe off the bridge, no doubt to his death. The camera panned out, showing the silhouette of Link and Epona against the backdrop of a setting sun. 
<p>
Forest Temple<p>
The Forest Temple felt quite a bit like one of the temples in Ocarina of Time. It was here that I got the boomerang, mapped it to whatever button I wanted, and immediately took out some pesky spiders that were impeding my climbing. The basic battle mechanics are introduced here, and they are very, very similar to what was found in The Wind Waker, and Ocarina of Time. There is a new finishing move, which is performed by pressing the attack button when a foe is near death. The game actually prompts you to do this, but it doesnt seem like the prompt will be there in the final game.
<p>
 As you make it through the Forest Temple, one of the suspension bridges collapses, leaving you stranded. A chimp-like creature comes out, and you learn that you can help each other out. The chimp can hang from the ropes that cross the chasms and catch you as you leap, swinging you to the other side. Youll have to let a few more of the creatures out of their cages in other parts of the temple, in order to have enough of them to cross the biggest gap. Jumping is automatic, and Link will jump when he gets to a ledge, just like he has done in the last few games. You also learn to perform the roll maneuver, which will help you dodge attacks, and in this case, allows you to roll into a pole to knock a caged chimp off. I also spent some time smashing pots to get hearts and rupees, and also wasted a few minutes chopping some of the tall grass.
<p>
Temple Boss<p>

The Temple Boss was the last of the four part demo, and featured Link against a plant-like creature, who then gave way to a sort-of demon. Using the boomerang, you could target bombs that were set on platforms surrounded by lava, and then target the boss. After holding down the button long enough, the boomerang charges up, unleashing a tornado that picks up the bomb, carrying it to your second target, and blowing it up. Things get a bit more complex as the next set of bombs are being carried by a chimp, who is swinging back and forth across the screen. You have to target him, lock on with R, and then target the boss, again unleashing the tornado. As he is hit with the bomb, he falls forward, and you must rush towards him and slash at his head. After repeating this process a few times, he dies in grand fashion, leaving just his giant eye on the ground. The game then thanks you for playing the E3 2005 demo, and fades to black.
<p>
Its no secret that people have been clamoring for a realistic looking Zelda, and Twilight Princess delivers a visual style that will certainly please anyone. The graphics are crisp, and feel like a naturally evolved version of the Nintendo 64 titles. Theres no voice acting in the game, but there are the grunts from previous Zeldas when you being a conversation. 


<p><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>
<p>
Legend of Zelda: Twilight Princess is poised to be a great last hurrah for the Nintendo GameCube. The game was a blast to play, and didnt seem to disappoint anyone  even the people that only got to play for 10 minutes after waiting for four hours. You cant find another game on the show floor that can do that.
]]></description>
<pubDate>Thu, 19 May 2005 19:49:00 -0500</pubDate>
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