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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3 2008: Majesco E3 Lineup</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</link>
<guid>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</guid>
<comments>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup#</comments>
<description><![CDATA[Majesco is the latest company to unveil their E3 2008 lineup schedule for July 15-17. Check out the list below:<br><ul><li>AWAY Shuffle Dungeon</li><li>Babysitting Mania</li><li>Cooking Mama World Kitchen</li><li>Major Minor's Majestic March</li><li>Marker Man Adventures</li><li>Our House</li><li>Wonder World Amusement Park</li><li>Zoo Hospital</li></ul>Majesco is at booths #421 and 423.]]></description>
<pubDate>Thu, 10 Jul 2008 08:47:46 -0500</pubDate>
</item><item>
<title>GH Review: Kong: The 8th Wonder Of The World (Game Boy Advance)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_kong_the_8th_wonder_of_the_world_game_boy_advance</link>
<guid>http://www.gamebump.com/go/gh_review_kong_the_8th_wonder_of_the_world_game_boy_advance</guid>
<comments>http://www.gamebump.com/go/gh_review_kong_the_8th_wonder_of_the_world_game_boy_advance#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Its time for another movie blockbuster, and with the movie
come the videogame tie-ins. Kong: The 8th Wonder of the World is the
GameBoy Advances claim to the Kong franchise, and unfortunately isnt able to
compete with its console counterparts. For starters, unlike all the other Kong
games out there, the GBA version isnt titled Peter Jacksons King Kong: The
Official Game of the Movie, as if to emphasize that Mr. Jackson perhaps didnt
have as large a hand in the shaping of this game as he had in the others. While
the console versions of Kong are being widely hailed as some of the best movie
tie-in games of all time, this handheld version is only a mediocre game. Perhaps
the PSP version, which releases this week, will have better luck at hitting the
Kong sweet spot.



<p class="MsoNormal">Kong is essentially two separate platform games combined
into one. The main portion of the game is seen through an overhead view similar
to the 16-bit Zelda games of yesteryear. In this mode the player controls Jack,
Carl, and Ann as they travel through the wild environments of Skull Island,
solving puzzles and killing creatures. The second portion of the game enables
players to take on the role of King Kong in a side scrolling, button mashing
minigame. Both modes are interspersed throughout the game, so players will play
as the human characters for a couple of levels, then as Kong for a short
minigame and so on.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">While this game isnt going to win any awards, it does have
some redeeming qualities. Its best aspect is the amount of variety available to
the player. Each of the human characters has his own special abilities and
players can choose between them at will. The group doesnt have to remain
together, and players can split from their fellow group members as long as they
dont try to enter a new area without them. Players will spend most of their
time as Jack, since he is the fighter of the group and can shoot a machine gun,
throw spears, and swing a machete. Carl can throw grenades, push large objects,
and carry torches while Ann can stun enemies with her screams, use a grappling
hook, and heal group members. 



<p class="MsoNormal">The most enjoyable portions of the game are those in which
players must use the abilities of two or more group members to negotiate
puzzles and traps. For example, in one puzzle Jack must hold a button down with
his weight to open a bridge for Carl. Carl then crosses and must move some
blocks in order to hold down a button for Jack. These puzzles, while never very
difficult, do require some thought, which makes the game much more entertaining
than it would have been as a mere action title. Unfortunately, for every minute
spent solving a puzzle there are easily ten minutes of wandering in the game,
which can feel tedious at times.



<p class="MsoNormal">Another entertaining aspect is the ability to create items. Over
the course of their travels, players frequently pick up items such as vines,
sticks, insect shells, and stones. Through the games item menu stones and
sticks can be combined into spears, while other item combinations give players
grenades and healing items. This does add a bit more entertainment to the game as
players get a little I made this feeling when throwing their first spear. The
game could have easily enabled the player to simply find spears or grenades,
instead of making them, so kudos to the developers for trying to add a little
more depth to the game.



<p class="MsoNormal">The sound in Kong is decent, but once again wont win any
awards. Anns screams are fairly real sounding, as are the natives Kong
chants. The music is very percussive and fits with the jungle theme of the
movie/game, but can get repetitive at times. The sound does do its job for a
GBA game and players will want to play with the volume turned up, although the
game is perfectly playable without sound as well.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The graphics are the first noteworthy problem in Kong. While
the GBA is certainly a dated piece of hardware, it would be nice to see games
that dont look like they are 10 years old. The character animations are of the
choppy and pixilated variety and the environments look like a jungle
interpretation of an old Super Nintendo game. However, gamers dont usually buy
a GBA expecting amazing graphics so that may not be a turn-off for everyone out
there. The short cutscenes do feature comic book style storyboards which are
well done and look good on the GBA, but thats about the extent of the good
graphics in the game.



<p class="MsoNormal">Above I mentioned that for every minute of puzzle solving
there are easily 10 minutes of aimless wandering, which can lead to hours of
frustration. Often players will wander through the same area several times
trying to figure out where to go. This can be especially frustrating when the
player realizes that all this wandering was caused by not seeing a branch of a
path because it was hidden by a tree or some other form of vegetation. The
level designers should have realized that certain areas are difficult to
navigate as it can be unclear where to go or what to do next. The in-game map
can also cause confusion because to reach certain objectives you have to travel
away from them on the map. The games path takes a point A to point C, then
turn and hit point B approach, which can be confusing.



<p class="MsoNormal">The Kong segments in the game feel like an afterthought. Controlling
a 25 foot giant ape should be fun in any game, but here the majesty of King
Kong is reduced to short, side-scrolling segments. In each Kong level there is
a timer counting down. Before the time reaches zero Kong must run from the left
side of the level to the right, dodging obstacles and killing dinosaurs. Thats
really all there is to it. Its a shame the developers didnt think of a more
entertaining or thoughtful way to include the ape into the game, as he should
steal the show. Instead the Kong levels feel like the designers threw them in
at the last minute in order to say, See, you can play as Kong, too!



<p class="MsoNormal">The last major problem with Kong is that it has little to do
with the new movie. While Peter Jacksons film heavily influenced the console
versions of Kong, the GBA title feels like it has more in common with the
classic film than the Peter Jackson remake. Skull
Island in the film is surrounded by
rocks shaped as skulls, while the GBA games Skull Island
features a giant skull-shaped mountain. The gate on the island that keeps Kong
from destroying all the villagers also looks different than the gate seen in
the film. <span>&nbsp;</span>None of the side characters
seen in Jacksons
film are in the game, such as Lumpy, the cook or the tough first mate. The only
real similarity the game has to the new film is that the characters in the game
look similar to the actors in Peter Jacksons film, at least during the
cutscenes.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Kong on the GBA just doesnt meet the standard set by its siblings
on other consoles. The game is fairly entertaining, but doesnt set any new
standards in the industry. It simply feels like the developers tried to make a
halfway decent game that uses the Kong name to sell a higher number of copies. If
youre a huge King Kong fan and cant play it on any other console, go ahead
and give it a try on the GBA. However, there are better versions of the
game out there, and if you insist on having a portable copy Kong should release
on the PSP this week.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.3&size=20" alt="GAMEPLAY: 7.3" /> <br />
Puzzles can be fun, but there arent enough of them to really make the game shine.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6&size=20" alt="GAMEPLAY: 6" /> <br />
Looks like an SNES game, and only a decent one at that.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Not bad for a GBA game, but certainly doesnt raise the bar.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.5&size=20" alt="FUN FACTOR: 6.5" /> <br />
Can be entertaining, but easily passed over in favor of other games.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
No multiplayer or unlockables to offer an incentive to play the game again.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />

]]></description>
<pubDate>Tue, 20 Dec 2005 16:39:00 -0600</pubDate>
</item><item>
<title>GH Preview: Harvest Moon: Another Wonderful Life (NGC)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_harvest_moon_another_wonderful_life_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_harvest_moon_another_wonderful_life_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_harvest_moon_another_wonderful_life_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Natsume is heading back to the farm with their upcoming farm and social-simulator, Harvest Moon. The latest incarnation, entitled Harvest Moon: Another Wonderful Life, takes players through six chapters that reflect different generations of your life. This time the main character is female and youll follow her from infant to adulthood, dealing with both successes and disappointments. Later in the game youll also develop relationships with bachelors and make friends along with building your way to a successful farm.<br /><br />The biggest difference in this version compared to its predecessors is that the main character is female. This is important as the game finally draws towards a large majority of its fans; female gamers make up approximately 40% of Harvest Moons sales. Your female character loses stamina working on the farm, but at least its equal to the previous version that featured a male lead.<br /><br />Dating in the game is also similar to the previous title as you spend time with one of three bachelors, give gifts and eventually convince one to fall in love with you. In time your character has children, and were being told that your offspring are also female. The game also has a lot to do with socialization with friends. You make friends with different people and they slightly alter your childs personality.<br /><br />The game though is not just a social-simulator because youre also working on the farm. Farming works very much in the same way as the last title where you managed the farm by feeding and breeding animals along with cultivating crops. One difference from the previous title is that there are more inexplicable events that occur including wild dogs coming to the farm and escaping animals.<br /><br />Another Wonderful Life gives players the ability to breed cows to make milk as well as crops to create new vegetables; both allow players to earn money. The title features new recipes, too, with new ingredients. Finally, if thats not enough the game supports linking with the Game Boy Advance title Harvest Moon: More Friends of Mineral Town.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Overall, it seems that Natsume has added a few important new options that should intrigue fans of the series. These include a female lead character and the new crop pollination feature. Surely the management and socialization options will keep gamers busy for awhile, but the game wont by any means be anything new for the series. Thats not a bad thing; it just means that if you enjoyed the first one youll probably want to give Another Wonderful Life a chance as it will have very similar gameplay and graphics.<br /><br />
]]></description>
<pubDate>Wed, 20 Jul 2005 20:16:38 -0500</pubDate>
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