<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>White Knight Chronicles: Bring a friend.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/white_knight_chronicles_bring_a_friend</link>
<guid>http://www.gamebump.com/go/white_knight_chronicles_bring_a_friend</guid>
<comments>http://www.gamebump.com/go/white_knight_chronicles_bring_a_friend#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/2qdwyvpocmy35uet35egrpx8.jpg" alt="" alignment="" border="0"></p><div style="text-align: left;">Japanese gaming magazine Dengeki PlayStation has revealed some of the sordid details involving Level 5's White Knight Chronicle's online-multiplayer.&nbsp; In a level of interaction unprecedented in console RPGs, WKC offers 16 person multiplayer that melds directly into the single player game, if you should so chose to use it, and you probably should.&nbsp; I mean, they went through a lot of trouble to add it and all.<br><br>Once the desired number of players is reached the game takes it upon itself to split the players into groups of 4 so that they may venture forth into the world of giant turtle-city-beasts and fiery dog-things.&nbsp; <br><br>Thanks for this info go to 2chan by way of Kotaku.<br></div><br></div><br>]]></description>
<pubDate>Wed, 08 Oct 2008 18:43:27 -0500</pubDate>
</item><item>
<title>TGS 2006: First Screens From Level 5's New RPG</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tgs_2006_first_screens_from_level_5s_new_rpg</link>
<guid>http://www.gamebump.com/go/tgs_2006_first_screens_from_level_5s_new_rpg</guid>
<comments>http://www.gamebump.com/go/tgs_2006_first_screens_from_level_5s_new_rpg#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>Level 5, the Japanese RPG developer who created Dark Cloud, as well as
the more recent Dragon Quest VIII: Journey of the Cursed King on the
PlayStation 2, gave a first glimpse of its upcoming role-playing game
on the PlayStation 3, White Knight, with a set of screenshots seen below. <p>As opposed to both of its prior releases, which carried colorful, cel-shaded environments and character designs, White Knight seems to wield a more realistic visual aesthetic. Little else is known about the title at this point, aside from a battle system that allows you to give the main character seven different commands, and that the story involves an artifact that allows your character to transform into the &quot;White Knight.&quot;
<p />]]></description>
<pubDate>Fri, 22 Sep 2006 09:52:00 -0500</pubDate>
</item><item>
<title>Black &amp; White 2 Expansion Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/black__white_2_expansion_announced</link>
<guid>http://www.gamebump.com/go/black__white_2_expansion_announced</guid>
<comments>http://www.gamebump.com/go/black__white_2_expansion_announced#</comments>
<description><![CDATA[EA and Lionhead have today announced that Black &amp; White 2: Battle of the Gods, the expansion pack for Black &amp; White 2, will be released for the PC in April.<br /><br />The expansion has you, as a god, fighting for control of your world against an evil deity summoned from the blood of human sacrifices in a darker and more sinister world than those in previous games. Its up to you whether you counteract his evil with good deeds or undermine him with extreme evil in your attempts to regain control.<br /><br />Fans of Black &amp; White 2 will find a new creature, four new miracles, two new lands, new buildings, and a new AI system to play around with, as well as two new enemy armies and, of course, the new enemy creature to face off against.<br /><br />Make sure to check out the first screenshots of the game below.<br />
 Originally written by Olly Dean]]></description>
<pubDate>Wed, 26 Apr 2006 22:56:00 -0500</pubDate>
</item><item>
<title>Microsoft Purchase Of Lionhead Official</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/microsoft_purchase_of_lionhead_official</link>
<guid>http://www.gamebump.com/go/microsoft_purchase_of_lionhead_official</guid>
<comments>http://www.gamebump.com/go/microsoft_purchase_of_lionhead_official#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>Confirming <a href="http://news.gaminghorizon.com/media2/1143221640.3703.html">rumors we reported</a> during the Game Developers Conference, today Microsoft affirmed its aquisition of Lionhead Studios, which will join other former independents Bungie and Rare at Microsoft Game Studios. Originally a breakoff of Bullfrog, the small UK-based developer is captained by industry figurehead Peter Molyneux, and released Black &amp; White as its first title back in 2001.<p>We could not be more excited about being part of MGS. They have long supported our creative vision, and this teamwork resulted in the hugely successful Fable franchise, said Molyneux, managing director of Lionhead Studios. This acquisition gives Lionhead the stability and opportunity to focus on creating world-class next-generation titles. We are joining some of the most incredible game creators in the industry, the combined talent of which will truly take next-generation gaming to a new level.With increased financial support (and possibly creative control) from Microsoft, Lionhead should be positioned to expand its project portfolio, which typically only includes one or two titles at a time. Likewise, we can expect to see increased (or exclusive) support for the Xbox 360 console from Lionhead.]]></description>
<pubDate>Thu, 06 Apr 2006 10:27:00 -0500</pubDate>
</item><item>
<title>Shaun White Signs To Ubisoft</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/shaun_white_signs_to_ubisoft</link>
<guid>http://www.gamebump.com/go/shaun_white_signs_to_ubisoft</guid>
<comments>http://www.gamebump.com/go/shaun_white_signs_to_ubisoft#</comments>
<description><![CDATA[Ubisoft announced today that they have signed an agreement with snowboarding halfpipe Gold Medalist Shaun White to create video games inspired by White's world-famous snowboarding style. 
<blockquote><p><em>
&quot;I'm stoked to be working with Ubisoft to develop a video game that captures the thrill of snowboarding like no game has done before,&quot; White said. &quot;I'm a huge fan of Ubisoft games like Prince of Persia, so I'm excited to be able to combine what I love about snowboarding and gaming into an experience for everyone to enjoy.&quot;
</em></p><p><em>
&quot;Ubisoft is thrilled to be working on a video game inspired by and created with one of the top athletes in action sports today,&quot; said Christian Salomon, director of worldwide licensing at Ubisoft. &quot;As the sport continues to grow in popularity, Ubisoft is looking forward to bringing the groundbreaking innovation and high-quality game play we are famous for in other genres to snowboarding.&quot;</em>
</p></blockquote><p>
Shaun White Snowboarding will release in 2007 for current and next-generation consoles.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 14 Feb 2006 11:15:00 -0600</pubDate>
</item>
</channel></rss>


