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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Playstation Store Update: Flower, Motorstorm: Pacific Rift Demo</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/playstation_store_update_flower_motorstorm_pacific_rift_demo</link>
<guid>http://www.gamebump.com/go/playstation_store_update_flower_motorstorm_pacific_rift_demo</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_flower_motorstorm_pacific_rift_demo#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/psstore.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>As usual, Sony has released the weekly Playstation Store update today, and this week marks the long-awaited release of thatgamecompany's latest project, Flower. There's also a demo of Motorstorm: Pacific Rift and some DLC for Guitar Hero and Rock Band along with the usual extras. <br><br>Check out the list of additions after the jump.<br><br><p></p><p></p>Qore
<p>Qore Annual Subscription ($24.99)<br>
Qore: Presented by the PlayStation Network is a monthly interactive
video production covering the world of PlayStation. Qore provides its
audience with exclusive behind-the-scenes access to developers and
their games, from both the SCE Worldwide Studios and the third-party
community, where the audience member can freely navigate through the
content.<br>
File size: 1.17 GB</p>
<p>Qore Episode 09: February, 2009 ($2.99)<br>
Episode 09 of Qore: Presented by the PlayStation Network kicks off
Spring training with an inside look at MLB 09 The Show and demonstrates
Resident Evil 5s co-op gameplay with new QoreVision technology.<br>
File size: 1.17 GB</p>
PULSE
<p>Pulse 2/12 Edition (free) (also available from PSP storefront)<br>
PULSE presented by the PlayStation Network is a free high definition
video showcase of whats happening right now on PlayStation. Featuring
new game releases, demos, movie and television arrivals available for
your PS3 and PSP systems, PULSE is a fast-paced new source to keep you
connected and informed about the world of PlayStation.<br>
Hosted by Christina Lee.<br>
File size: 269 MB (HD) 446 MB (1080)</p>
Downloadable Games
<p>Flower ($9.99)<br>
Flower lets you take control of the wind as you explore and navigate
beautiful, lush environments using only the SIXAXIS motion controls.
This is an interactive escape that takes you on an emotional journey
like no other game youve ever experienced.<br>
ESRB Rated E<br>
File size: 628 MB</p>
Add-on Game Content
<p>NBA Live 09 All Star Weekend (free)<br>
Get up-to-date for NBA All-Star Weekend 2009 from Phoenix, Arizona with
the official jerseys and court. This free update pack includes the
official All-Star Weekend Court and official East and West All-Star
game jerseys for All-Star 2009.<br>
File size: 39 MB</p>
<p>LUMINES Supernova Classic Pack ($4.99)<br>
This LUMINES Supernova download pack contains special classic skins!<br>
File size: 136 MB</p>
<p>Disgaea 3 - Disgaea 2 Sacrebleu Set with Free Theme! ($5.99)<br>
This package file adds new custom characters Tink, Yukimaru, and
Priere. The download pak also comes with a free bonus item, a Priere
theme for your PLAYSTATION 3!<br>
File size: 1.23 MB</p>
<p>Disgaea 3 - Priere ($1.99)<br>
This package file adds a new custom character called Priere. Purchase the Disgaea 2 Sacrebleu Set and get a free Priere theme!<br>
File size: 1.22 MB</p>
<p>Disgaea 3 - Tink ($1.99)<br>
This package file adds a new custom character called Tink from Disgaea
2. Purchase the Disgaea 2 Sacrebleu Set and get a free Priere theme!<br>
File size: 1.22 MB</p>
<p>Disgaea 3 - Yukimaru  ($1.99)<br>
This package file adds a new custom character called Yukimaru from
Disgaea 2. Purchase the Disgaea 2 Sacrebleu Set and get a free Priere
theme!<br>
File size: 1.22 MB</p>
<p>Rock Band<br>
</p>
<ul><li> Creepin Up the Backstairs - The Fratellis ($1.99)</li><li> Flathead - The Fratellis ($1.99)</li><li> Henrietta - The Fratellis ($1.99)</li><li> The Fratellis Pack 01 ($5.49) - Build your Rock Band library by
purchasing this song game track pack: The Fratellis Pack 01. This pack
includes: Creepin Up the Backstairs, Flathead, and Henrietta by
The Fratellis.</li></ul>
<p>File sizes: 26 MB - 35 MB (singles), 90 MB (track pack)</p>
<p>Guitar Hero World Tour<br>
</p>
<ul><li> Wonderwall by Ryan Adams ($1.99)</li><li> New Slang by The Shins ($1.99)</li><li> Drive by Incubus ($1.99)</li><li> Acoustic Track Pack ($5.49) - Downloadable Track Pack for Guitar
Hero World Tour featuring Drive by Incubus, New Slang by The Shins,
and Wonderwall by Ryan Adams. Please Note: Many songs are available
both as singles and as part of a Track Pack, so please carefully
consider your purchases before downloading.</li></ul>
<p>File sizes: 40 MB - 41 MB (singles), 119 MB (track pack)</p>
Game Demos (free)
<p>MotorStorm: Pacific Rift<br>
This new MotorStorm: Pacific Rift demo offers both a single player and
a split screen multiplayer race, but this time we let the veterans of
MotorStorm.com choose their favorite track, Razorback.<br>
File size: 673 MB<br>
<span id="more-6196"></span></p>
Game Videos (free)
<p>Flower Trailer<br>
File size: 93 MB (HD)</p>
<p>Flower Developer Diary<br>
File size: 231 MB (HD)</p>
<p>LocoRoco 2 Launch Trailer<br>
File size: 66 MB (HD)</p>
<p>Gran Turismo 5 Prologue - The Ride Of Your Life<br>
File size: 172 MB (HD)</p>
<p>Tekken 6 Call To Arms Trailer<br>
File size: 12 MB (SD) 48 MB (HD)</p>
<p>GTI Club+ Trailer<br>
File size: 48 MB (HD)</p>
<p>Brain Challenge Expansion Pack   <br>
File size: 86 MB (1080)</p>
<p>50 Cent: Blood On The Sand Trailer #1<br>
File size: 45 MB (HD)</p>
<p>50 Cent: Blood On The Sand Trailer #2<br>
File size: 34 MB (HD)</p>
<p>50 Cent: Blood On The Sand Trailer #3<br>
File size: 37 MB (HD)</p>
Movie Trailers (free)
<p>Rent: Live on Broadway Blu-ray Disc Trailer<br>
File size: 38 MB (1080)</p>
PS3 Themes
<p>Flower Theme (free)<br>
File size: 1.79 MB</p>
<p>LocoRoco 2 The Planet Theme (free)<br>
File size: 2.04 MB</p>
<p>PAIN: The Hoff Theme (free)<br>
File size: 1.97 MB</p>
<p>Prier Custom Theme free with Disgaea 2 Sacrebleu Set ($0.99)<br>
File size: 1.43 MB</p>
<p>Magic Ball Theme (free)<br>
File size: 2.20 MB</p>
<p>Mahjong Tales: Ancient Wisdom Theme (free)<br>
File size: 3.11 MB</p>
<p>Cuboid Theme (free)<br>
File size: 1.99 MB</p>
<p>Anime MBM Theme ($0.99)<br>
File size: 3.48 MB</p>
<p>Valentine Hearts Theme ($1.49)<br>
File size: 5.18 MB</p>
<p>Fractal Hearts Theme ($1.49)<br>
File size: 5.63  MB</p>
<p>Valentine Angels Theme ($1.49)<br>
File size: 6.60 MB</p>
PS3 Wallpaper (free)
<p>Flower Wallpaper<br>
File size: 220 KB (SD) 504 KB (1080)</p>
<p>Game Love Wallpaper<br>
File size: 414 KB (1080)</p>
PlayStation Store for PSP
Game Videos(free)
<p>* Pulse 2/12 Edition (free) (also available from PS3 storefront)<br>
PULSE presented by the PlayStation Network is a free high definition
video showcase of whats happening right now on PlayStation. Featuring
new game releases, demos, movie and television arrivals available for
your PS3 and PSP systems, PULSE is a fast-paced new source to keep you
connected and informed about the world of PlayStation.<br>
Hosted by Christina Lee.<br>
File size: 269 MB</p>
<p>* LocoRoco 2 Trailer<br>
File size: 9.73 MB</p>
PSP Themes
<p>* LocoRoco 2 Planet Theme (free) (also available from PS3 storefront)<br>
File size: 372 KB</p>
<p>* Anime MBM 1 ($0.99) (also available from PS3 storefront)<br>
File size: 443 KB</p>
<p>* Anime MBM 2 ($0.99) (also available from PS3 storefront)<br>
File size: 494 KB</p>
<p>* Valentine Hearts ($1.49) (also available from PS3 storefront)<br>
File size: 310 KB</p>]]></description>
<pubDate>Thu, 12 Feb 2009 19:36:22 -0600</pubDate>
</item><item>
<title>No Longer Left Hanging: Left 4 Dead Content is Free.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</link>
<guid>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</guid>
<comments>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 275px;" src="http://www.gamebump.com/images/upload/ert0zek6mhm0z6ywzork3q5u.jpg" alt="" alignment="" border="0"></p><br></div>In a move that is seemingly solely intended to alleviate some of my (mostly) irrational anger towards Gabe Newell, Valve has announced their plans for pricing on both the PC and Xbox formats, free. While it could be, rightfully, argued that the two additional versus mode maps were already paid for in the initial asking price, the freebie pricetag is a welcome sight nontheless. Additionally, they are including a new mode dubbed, "Survival" with 12 maps; it is not known whether these maps are entirely new or simply segmented maps from the four existing campaigns. The new mode is said to be something like an extended siege/assault. Players can look forward to both updates on the same day... at some point in the, hopefully, near future.<br>]]></description>
<pubDate>Wed, 11 Feb 2009 14:25:52 -0600</pubDate>
</item><item>
<title>All the Pretty Flowers.  </title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/all_the_pretty_flowers__</link>
<guid>http://www.gamebump.com/go/all_the_pretty_flowers__</guid>
<comments>http://www.gamebump.com/go/all_the_pretty_flowers__#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 260px;" src="http://www.gamebump.com/images/upload/kaqavn8y157d17wxjhwiry3h.jpg" alt="" alignment="" border="0"></p><br></div>This Thor's day, Flower, by the fine folks who made Fl0w, comes to PSN. What can you expect? I'm not sure. Lots of pretty grass, flowers, basically flora of all make, model, and description. You may ask yourself, "why the hell do I want to be a flower?" Honestly, I don't know that's a question that requires a considerable amount of soul-searching if nothing else. Besides, I'm pretty sure that you're the wind, not a flower, and that's a rather empowering thought. I suppose. This would be a good time to say something trite like, "hey, just watch the video to see what it's like," but I'm fairly certain that watching the video would only cause more confusion. Regardless it's hard to pass up such an intriguing title. <br>Oh and thanks to Macfarlane-web.com for the image.<br>]]></description>
<pubDate>Mon, 09 Feb 2009 22:06:38 -0600</pubDate>
</item><item>
<title>GB Review: Spider-Man: Web of Shadows (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</link>
<guid>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</guid>
<comments>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/980.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br>
<span style="font-weight: bold;">Spider-Man: Web of Shadows</span> is Treyarch's first Spider-Man game not
based on a movie. The gameplay, especially in combat, is a step up from
previous Spidey titles but the story is short and unsatisfying. Too
much emphasis is placed on a half-baked "choose your fate" branching
storyline that quickly devolves into a non-stop series of boss fights.
The ability to switch between red and blue Spider-Man and black-suited
symbiote Spider-Man is novel, but wasted. People like me who pine for a
game with <span style="font-style: italic;">Spider-Man 2</span>'s quality of web slinging with a decent game
attached might be satisfied, but not impressed. This game is worth a
rental for Spidey fans or any curious gamer, but at the end you wont be
itching for more.<br>
<br>
<img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>
Spider-Man is probably the perfect character for video games. He can
jump higher than anyone; he can walk, run, and sit on walls; he can
beat up multiple attackers with blinding speed and feline agility; and
he can swing around town on webs he shoots from his wrists. If ever
there was an entity better suited for virtual representation, I'd like
to hear it.<br>
<br>
He's had a spotted past in games. I have no qualms saying that
<span style="font-style: italic;">Spider-Man 2</span> on the Xbox is one of my favorite games to play.
Altogether, the game is a wreck, but it's the web swinging I love. I
could sit in front of that game for hours doing nothing but swing
around its digital Manhattan. It just felt <i>right</i> in that game.
You could feel the weight of Spidey as he grabs a fresh webline, feel
the G-forces as he reaches the apex of a swing, feel the wind sheer off
his body as he pulls his legs in and kicks out at just the right moment
to maximize airtime and distance. That game is the perfect Spider-Man
webslinging simulator. Every game since then has tried to be a better
game, cramming in more story or more combo attacks and celebrity
voices, abandoning the web mechanics altogether. <span style="font-style: italic;">Spider-Man 3</span> was a
complete waste. How couldn't it be? It was rushed to come out with the
movie, which itself was a waste.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=80"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=80&showpic=975"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/975.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=976"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/976.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=977"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/977.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=978"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/978.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div><br>
<p></p><p></p><br>
Spider-Man: Web of Shadows is different. It's not based on a movie or a
particular series of comics (like Ultimate Spider-Man). If I had to
describe Web of Shadows as intrinsically as possible, I'd say that it
is Treyarch and Shaba Games' attempt to create a Spider-Man game that
perfectly captures not only the feeling of swinging like Spidey, but
the feeling of <i>being</i> Spidey. Not being bound or hurried by the
release date of some summer movie, this game actually stands a chance
of accomplishing that.<br>
<br>
The web swinging is simplified and made more efficient, for sure, but
the the focus this time around seems to be on the combat. Previous
Spider-Man games have always been heavy on combo-attacks, but never
very much fun. You never got the feeling during combat that you could
do everything Spider-Man could, only that you were playing a
watered-down beat-em-up tacked onto a web-swinging game. This time
around, it feels much better. Combat makes heavy use of Spider-Man's
abilities, and allows (at last) to make use of Spidey's best advantages
in combat: his speed and ability to stay airborn.<br>
<br>
How silly is it for Spider-Man, a man who can walk on walls and lift
himself or anything else into the air with ease, to be seen standing
with two feet on the ground, throwing punches against enemies? In Web
of Shadows, there's no need to stay on the ground for the sake of
grounded baddies. Better to knock them up into the air, where you're
free to mangle their helpless bodies. The most welcome addition is the
ability to "web strike," or zip yourself up to an enemy from far away,
get in a quick attack, and then bounce out before he knows what hit
him. You can string together web strikes and clobber dozens of enemies,
one at a time, bouncing from head to head, staying in constant motion
the entire time.<br>
<br>
Treyarch's previous Spider-Man games have all been so-called "sandbox
games" like Grand Theft Auto where an entire city is under your
control, and you can attempt story-based missions at your leisure. This
time around, the game is much more linear, but built around a sandbox architecture. You can still go anywhere in the city, and you still
start missions by approaching specific characters and starting them,
but there are no real alternatives. There are no real side-missions,
and the random crimes you'll encounter just by wandering around aren't
very engaging.<br>
<br>
No, the game sees itself as linear and story-based, and shouldn't be ashamed for it. <br>
<br><p><img src="http://www.gamebump.com/images/gallery/w/500/982.jpg" alt="" alignment="" border="0"></p>The story itself involves the return of Venom and the black symbiote,
and its eventual attempt to spread its inky tentacles across the whole
city. Early in the game, Spider-Man gets re-introduced to the symbiote
and through much of the game is free to switch between normal (red and
blue suit) Spider-Man and symbiote (black suit) Spider-Man. Herein lies
the biggest bullet point in the game's sell-sheet.<br>
<br>
The game insinuates that your actions as either red/blue Spidey or
black Spidey affect how the story branches. This is partially true.
There are several points during the story where you're given the option
to follow either a "good" path (marked by a red/blue Spidey icon on
screen) or a "bad" path (marked by black Spidey). Whether you chose to
be red/blue or black Spider-Man within the game itself makes no
difference, and is altogether pretty arbitrary. Each suit has its
strengths and weaknesses as far as combat and agility go, but it really
just comes down to your choice of outfit. The branching storyline is
controlled by your selection of the good/bad path, and when you're
playing a super hero does it make that much sense to ask the player if
he wants to do something good, like save somebody, or something bad,
like let them die? Sure, after playing through the game once as a
goodie two-shoes you might go through again to see what lies on the
dark side, but the so-called conflict between good ol' Spider-Man and
his evil suit doesn't come across very well when you're basically given
the options of "be good" or "be bad."<br>
<br>
It would be better if the branching paths in the story were based on
your actions and not simply your selection of them. If the black suit
had a more noticeable advantage in-game, maybe I'd be more tempted to
use it. Maybe the game could keep track of how often you use the black
suit or how much damage you cause with it, and from that make it harder
and harder to go without it. Then, based on which suit you've spent the
most time with, the story can branch however it likes. This is what I <i>thought</i> was going to happen. This is how the marketing material makes it sound.<br>
<br>
Altogether, the story mode is somewhat satisfying but brief. The
intention is probably to let people try the various branches, but I
can't imagine it being too enticing. <br>
<p><img src="http://www.gamebump.com/images/gallery/w/500/984.jpg" alt="" alignment="" border="0"></p><br>
Once you've beaten the game, you can't re-load your saved game and
freely roam the town with all of your upgraded and unlocked abilities,
nor can you start a new game with your earned abilities. This is a
huge, huge problem for me. You spend the whole game unlocking and
upgrading attacks and combos, and then after a boss fight wherein you
can't even use them, they're completely wasted. I feel like I wasted
all that time.<br>
<br>
As I said, I can spend hours inside Spider-Man 2 ignoring the missions
and just swinging around, looking for collectible items, earning
points, unlocking new combos. Spider-Man: Web of Shadows doesn't really
allow for this. It's a shame, really, because the swinging sure is fun.<br>
<br>
I'm left at an impasse. I can't recommend this game for fans of
Spider-Man video games. For people who don't really care, the more
refined package and far fewer bugs compared to previous Treyarch Spidey
games, as well as it being the first one truly designed for next-gen
(although from the graphics you might not know it), it might be worth a
rental. <br>
<br>
They've finally made a game that feels like being Spider-Man, now they just need to make one with a satisfying game on top of it.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SpiderMan Web of Shadows&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPIDERMAN WEB OF SHADOWS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 15:42:24 -0600</pubDate>
</item><item>
<title>New Spider-Man: Web of Shadows Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots</link>
<guid>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots</guid>
<comments>http://www.gamebump.com/go/new_spiderman_web_of_shadows_screenshots#</comments>
<description><![CDATA[Activision and Treyarch are hard at work on the next Spider-Man game entitled, <span style="font-weight: bold;">Spider-Man: Web of Shadows </span>and today we were treated to three new screenshots. Peep them below. The title is expected to be released late October on the PlayStation 3, Xbox 360, Wii, PC, PSP, DS, and PlayStation 2.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=71"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=71&showpic=890"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/890.jpg" /></a><a href="http://www.gamebump.com/?gallery=71&showpic=891"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/891.jpg" /></a><a href="http://www.gamebump.com/?gallery=71&showpic=892"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/892.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (3 images)</span></div><br>]]></description>
<pubDate>Mon, 15 Sep 2008 21:44:45 -0500</pubDate>
</item><item>
<title>New Aion: Tower of Eternity Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_aion_tower_of_eternity_screenshots</link>
<guid>http://www.gamebump.com/go/new_aion_tower_of_eternity_screenshots</guid>
<comments>http://www.gamebump.com/go/new_aion_tower_of_eternity_screenshots#</comments>
<description><![CDATA[<P align=center><IMG height=261 alt="" src="http://www.gamebump.com/images/upload/borppup08z6h1isph3jc76jg.jpg" width=470 border=0 alignment=""></P>
<P>NCsoft has released new screenshots of Aion: Tower of Eternity for the PC.&nbsp;There are no details of the North American release as&nbsp;the date&nbsp;is still&nbsp;unconfirmed.</P>
<P>Hit the link to view more images.</P>]]></description>
<pubDate>Wed, 05 Dec 2007 15:26:10 -0600</pubDate>
</item><item>
<title>Call of Duty 4 Play and Win Sweepstakes Starts Tomorrow</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/call_of_duty_4_play_and_win_sweepstates_starts_tomorrow</link>
<guid>http://www.gamebump.com/go/call_of_duty_4_play_and_win_sweepstates_starts_tomorrow</guid>
<comments>http://www.gamebump.com/go/call_of_duty_4_play_and_win_sweepstates_starts_tomorrow#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/m4jpmr16y14nt14pufzmssvt.jpg" alt="" alignment="" border="0"><div><center>Shoot to win.</center></div></div><br><a href="http://gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360">Call of Duty 4</a> fans interested in earning freebies via logging in online play time on the 360 version may do so beginning Friday, Nov 16 at 12:01 est for a 72-hour "play and win sweepstakes." <br><br>A winner will be selected every hour and gamers are automatically entered for each hour of play. Here's a look at prizes and instructions:<br><br><div style="margin-left: 40px;">Friday, Nov. 16  Sunday, November 18  Play and Win. <br><br>Register and Play COD4: Modern Warfare on Xbox LIVE during the weekend and win an Xbox 360 Elite, Infinity Ward team autographed Call of Duty 4: Modern Warfare swag, limited edition Call of Duty 4: Modern Warfare faceplates, Xbox 360 accessories, Microsoft Points and other great Call of Duty 4: Modern Warfare prizes. There will be one winner for every hour this weekend (72 hours) as well as the grand prize which includes the Elite, autograph swag, faceplate and accessories. (The hourly winners get Call of Duty 4: Modern Warfare poster, t-shirt, and MS Points.)<br></div><br>Here's an "event" schedule:<br><br><div style="margin-left: 40px;">Friday, Nov. 16  6pm -9pm EST  Play with over a dozen gamers from developer, Infinity Ward.  <br><br>Saturday, Nov. 17  The PMS Clan joins the online action for Saturday night gaming. <br></div><br>Hopefully Infinity Ward has addressed those <a href="http://gamebump.com/go/infinity_ward_addressing_call_of_duty_4_multiplayer_issues">multiplayer issues</a> to the point that people are actually able to play online and thus enter the sweepstakes. Cross your fingers.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Call of Duty 4 &tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
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<pubDate>Thu, 15 Nov 2007 13:07:20 -0600</pubDate>
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<title>Koei Announces New Nobunaga's Ambition Exclusively for PS2</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2</link>
<guid>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2</guid>
<comments>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/koei.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Koei, which just released its <a href="http://gamebump.com/index.php?tag=bladestorm&amp;x=0&amp;y=0">Bladestorm</a> for the Xbox 360 and PlayStation 3, has announced that it is developing Nobunaga's Ambition: Rise to Power, another historical simulation, exclusively for the PlayStation 2; the game will be available at North American retailers on February 5, 2008. <br><br>The Nobunaga series actually debuted in 1983 and has seen several renditions on the NES, GameBoy, SNES, the Sega Genesis, and most recently the PlayStation 2 and PC.<br><br>"The Nobunaga's Ambition series defined the simulation genre when it first debuted in 1983. The engrossing gameplay in many ways set the standard by which all other console simulation games would be measured," said Amos Ip, Senior Vice President at KOEI Corporation. "The franchise continues to be enjoyed around the world and has garnered numerous awards. Now, with Nobunaga's Ambition: Rise to Power the engrossing strategy and simulation elements are presented in a rich 3D environment. KOEI is excited to reintroduce the Nobunaga's Ambition series to veteran players and to a new generation of fans."<br><br>Hit the jump for more game details straight from Koei.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">Set during the 16th century, Nobunaga's Ambition: Rise to Power sends players back in time to the Sengoku (Warring States) period of Feudal Japan. It was during this time that the visionary Nobunaga Oda assembled the most advanced military force in Japan, and instituted new policies that stimulated the growth of the nation's economy.<br><br>In Nobunaga's Ambition: Rise to Power, players will assume the role of Nobunaga, or of a rival warlord, in their quest to unite Japan under one rule. Packed with 7 dramatic scenarios - from the 1551 Struggle for Power to the events following Nobunaga's death in 1582, Nobunaga's Ambition: Rise to Power lets players embark on their quest from more than 300 different starting points.<br><br>For the first time in the series, military campaigns are carried out using an explosive 3D real-time battle system. Plus a new command lets players go "all in" and risk their entire empire in battle. If victorious, players will expand their empire, but a defeat could mean the total loss of their land.<br><br>Nobunaga's Ambition: Rise to Power is more than just a game of military domination. Life in Feudal Japan is brought to life with remarkable detail. In vibrant castle towns the daily lives of characters will unfold while players nurture their village into a flourishing empire. Players will also manage government affairs and develop critical infrastructure such as ninja camps, blacksmiths, and markets. A robust character edit function features a wide variety of character faces, the ability to edit stats, and let's the player choose when and where the characters will appear.<br><br>Originally released in Japan as Nobunaga's Ambition: Tenkasousei, Nobunaga's Ambition: Rise to Power marks the return of the series to North America. Nobunaga's Ambition: Rise to Power is developed by KOEI Co., Ltd and produced by Kou Shibusawa, the mastermind behind the legendary Romance of the Three Kingdoms and P.T.O. historical simulation series. The game is rated "T" (Teen - Alcohol Reference, Mild Language, Violence) by the ESRB.<br></div><br>]]></description>
<pubDate>Thu, 08 Nov 2007 13:14:13 -0600</pubDate>
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<title>New Uncharted Drakes Fortune Interview, Jak &amp; Daxter Not Dead</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</link>
<guid>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</guid>
<comments>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><p><br></p>PALGN has posted an interview conducted with Naughty Dog's co-president, Evan Wells, regarding Uncharted: Drake's Fortune for the PlayStation 3. It covers the added difficulties the company faced in developing the title (as well as switching from PlayStation 2 to PlayStation 3 hardware), why ND decided to leave out any multiplayer options, the game's AI and use of the Sixaxis controller as well as a slew of other details. <br><br>Toward the end of the interview Wells also comments on the company's loss of the Crash Bandicoot franchise (apparently seeing other developers work on CB is "a little bit like watching your daughter do porn" - and yes that's a direct quote) and the possibility of crafting another Jak and Daxter title. Hit the jump for an excerpt or go straight to the interview at the link.<br><br><p></p><p></p>Excerpt:<br><br><div style="margin-left: 40px;">PALGN: Will Uncharted feature any multiplayer?<br><br>EW: No multiplayer, it's kind of selfish at least on my part I actually enjoy these single player adventures and while multiplayer is fun from time to time, I guess i'm an aging gamer. I can't stand getting onto Xbox Live or whatever and having some twelve year old punk crack it at my idea. To hook up with your friends, well we're all busy and it's hard to coordinate times to play together. So we really just wanted to cater to that individual who wants to sit down on their couch, turn down the lights, turn up the stereo and fall deep into the game and immerse themselves.<br><br>PALGN: So Naughty Dog is finished with Crash Bandicoot now?<br><br>EW: Yeah, we have to be. Unless we go back to Universal and pay them a lot of money to work on the game that we created then we're done with Crash Bandicoot. Unfortunately I love the character to death and those games have a special place in my heart, in fact CTR is the one game that i'll continue playing for years to come.<br><br>PALGN: Is it disappointing to see other developers work on Crash Bandicoot?<br><br>EW: Yes, a little bit. It's, I don't know if you want to quote me on this, It's a little bit like watching your daughter do porn (heck yes we want to quote you - Ed).<br><br>PALGN: The story is a little bit different with Jak though as Sony own the IP, do you want to continue the Jak franchise?<br><br>EW: Yes, it's certainly something that a lot of Naughty Dog staff still feel very passionate about. We were sort of getting creatively tapped out. We spent our last five years on the franchise and we definitely needed this break. But I fully expect we'll be doing some Jak and Daxter in the future, I don't know when but yeah. <br><br>PALGN: Because Insomniac did such a good job with Ratchet and Clank...<br><br>EW: Oh yeah definitely that inspired us. I think it's fantastic and I have played it and it is fantastic. I'd really like to do Jak and Daxter but i'd like to do something very different, I wouldn't want to just do something we did on the PlayStation 2 I'd like to do something really special.</div>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Uncharted Drakes Fortune&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
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<pubDate>Tue, 30 Oct 2007 12:45:33 -0500</pubDate>
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<title>Darfur is Dying Relaunches in Three New Languages</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/darfur_is_dying_relaunches_in_three_new_languages</link>
<guid>http://www.gamebump.com/go/darfur_is_dying_relaunches_in_three_new_languages</guid>
<comments>http://www.gamebump.com/go/darfur_is_dying_relaunches_in_three_new_languages#</comments>
<description><![CDATA[<div><div style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/y72kivbp6savfo8fzaf9t3s7.jpg" alt="" alignment="" border="0"></div></div>Though it's not exactly easy news to start the afternoon with, mtvU (MTV's 24-hour college network) has announced the re-launch of its student-developed Darfur is Dying web-based game in three additional languages - Arabic, Chinese, and Spanish - to help spread the word regarding the genocide taking place in Darfur. <br><br>Hit the jump to get the scoop straight from MTV.<br><br><br>Excerpt from MTV:<br><br><div style="margin-left: 40px;">Given the pressing nature of the ongoing genocide in Darfur, which has already killed more than 400,000 and displaced over 2.5 million, MTV channels reaching 128 countries and a total potential audience of nearly 370 million households have signed on to help promote both the translated and English language versions of the game across on-air and online properties.<br><br>The winning game in the mtvU Darfur Digital Activist competition, Darfur is Dying was developed by University of Southern California students Susana Ruiz, Ashley York, Mike Stein, Noah Keating and Kellee Santiago.&nbsp; The game is a narrative-based simulation where the user, from the perspective of a displaced Darfurian, negotiates forces that threaten the survival of his or her refugee camp.&nbsp; Humanitarian aid workers with extensive on the ground experience in Darfur advised the students throughout the development process, helping to ensure the game accurately captured and was sensitive to the refugees plight.<br></div><br>If you're interested in checking out the game you can find it at <a href="http://www.darfurisdying.com/">darfurisdying.com</a>.]]></description>
<pubDate>Fri, 26 Oct 2007 14:45:09 -0500</pubDate>
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<title>WWE SmackDown! vs. RAW 2008 Achievements Uncovered</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2008_achievements_uncovered</link>
<guid>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2008_achievements_uncovered</guid>
<comments>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2008_achievements_uncovered#</comments>
<description><![CDATA[<span style="font-weight: normal;"><img src="images/upload/syqzff80u6lb8xnjh49w0uf7.jpg" alt="WWE Smackdown" alignment="" border="0"><br>THQ hasn't released the official achievement ratings just yet for WWE SmackDown! vs. RAW 2008 on the Xbox 360, but Achieve360 got the skinny on what they will be. GameBump will be attendance this weekend for the WWE THQ event, so expect full hands-on impressions of this game.<br><br>Hit the jump to view the entire list since it is quite long.<br><br></span><br><br>That's gonna leave a mark<br><span style="font-weight: normal;">Powerbomb an opponent on top of a steel step in any match type.</span> 20 points<br><br> Possession is 9/10 of the law<br><span style="font-weight: normal;">Steal your opponent's taunt 3 times in any One on One match.</span> 20 points<br><br>&nbsp;&nbsp; Put'em in a body bag<br><span style="font-weight: normal;">Turn your opponent's entire limb damage meter red in any match type.</span> 20 points<br><br> I'd like to thank the academy<a id="KonaLink1" target="_top" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://svr08.com/index.php?option=com_content&amp;task=view&amp;id=39&amp;Itemid=1#"><span class="kLink" style="color: gray ! important; font-family: Arial,Helvetica,sans-serif; font-size: 12px; position: static;"></span></a><br><span style="font-weight: normal;">Defeat a Powerhouse Superstar with the Possum Pin in any match type.</span> 20 points<br><br>&nbsp;&nbsp; You've got a bit of red on you<br><span style="font-weight: normal;">Get busted open by your opponent on legend difficulty in any match type and win.<br></span> 20 points<br><br> Who says originality is dead<br><span style="font-weight: normal;">Create an original CAS</span><a id="KonaLink2" target="_top" class="kLink" style="text-decoration: underline ! important; position: static; font-weight: normal;" href="http://svr08.com/index.php?option=com_content&amp;task=view&amp;id=39&amp;Itemid=1#"><span class="kLink" style="color: gray ! important; font-family: Arial,Helvetica,sans-serif; font-size: 12px; position: static;"></span></a><span style="font-weight: normal;">, ring entrance and created Championship.</span> 20 points<br><br>&nbsp;&nbsp; King of the mountain<br><span style="font-weight: normal;">Place first in every type of tournament in Tournament mode.</span> 20 points<br><br> If it bleeds..<br><span style="font-weight: normal;">Bloody every ECW Superstar on the roster.</span> 20 points<br><br>&nbsp;&nbsp; Submission-sensei<br><span style="font-weight: normal;">Win a Normal Submission match without having your Struggle Submission hold broken once.</span> 50 points<br><br> Stop yapping and fight<br><span style="font-weight: normal;">Argue with the referee 4 times in a match and win.</span> 20 points<br><br>&nbsp;&nbsp; That's one for the record books<br>Eliminate 20 opponents in a 30-Man Royal Rumble. 20 points<br><br> Now that's hardcore<br>Bloody and defeat a Hardcore Superstar on legend difficulty in an ECW Extreme Rules match and win. 20 points<br><br>&nbsp;&nbsp; The best there was..<br>Win a 20-minute Ironman match on legend difficulty without surrendering a point to your opponent. 20 points<br><br> A fighting champion<br>In ranked online matches, defend a CAC title 5 times against 5 different players within 24 hours. 75 points<br><br>Gold digger<br>Win a Created Championship 10 times in ranked online matches. 70 points<br><br>On fire<br>Win 30 consecutive ranked online matches. 75 points<br><br>&nbsp;&nbsp; Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> <div id="c4b">Secret Achievement<br>Secret achievement.&nbsp; 10 points<br><br> Secret Achievement<br>Secret achievement.&nbsp; 10 points<br><br> <div id="c4b">Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> Secret Achievement<br>Secret achievement.&nbsp; 10 points<br><br> <div id="c4b">Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br>&nbsp;&nbsp; Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> <div id="c4b">24. Secret Achievement<br>Secret achievement.&nbsp; 350 points<br><br> 25. Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> 26. Secret Achievement<br>Secret achievement.&nbsp; 10 points<br></div></div></div></div>]]></description>
<pubDate>Fri, 26 Oct 2007 14:02:05 -0500</pubDate>
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<title>Square Enix Announces Four Titles for NA Market</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market</link>
<guid>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market</guid>
<comments>http://www.gamebump.com/go/square_enix_announces_four_titles_for_na_market#</comments>
<description><![CDATA[Square Enix has announced the development of and tentative release dates for four of its impending titles as well as game details and system specifics.<br /><br />For the Nintendo DS, Square is planning to launch Dragon Quest Monsters - Joker, an &quot;addictive handheld monster collection RPG&quot; that enables players to &quot;capture, train, and breed a powerful army from more than 200 classic Dragon Quest creatures in order to become the world's greatest monster trainer.&quot; Sound familiar? The game is set to release in Q4 2007 (all dates given are for North America and, of course, subject to change at a moment's whim).<br /><br />Square is developing another Dragon Quest title for the Nintendo Wii, entitled Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. The game is being billed as suitable for both the hardcore and casual gaming audiences and makes extensive use of the Wii remote, enabling players to &quot;slash, parry, and slice their way through a land filled with trademark Dragon Quest foes.&quot; The release date is currently TBA.<br /><br />Square is also planning to release Ivalice Alliance Final Fantasy Tactics: The War of the Lions, a portable update of the original 1997 PlayStation classic (Final Fantasy Tactics), for the PlayStation Portable. The game features new CG cutscenes, new jobs, a 16:9 widescreen presentation, multiplayer, and &quot;new storyline elements&quot; that all &quot;refine the genesis of the Ivalice Alliance.&quot; The game will launch simultaneously in both the European and North American regions this October and is already being enjoyed by gamers in Japan.<br /><br />And finally, the company is also intending to launch Final Fantasy XII Revenant Wings, which continues the story of Final Fantasy XI, exclusively for the Nintendo DS. The game is a &quot;sophisticated experience that commands full use of the Nintendo DS,&quot; featuring touch screen functionality via the stylus. The game is expected to release this winter.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 14 May 2007 12:42:00 -0500</pubDate>
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<title>WWE SmackDown vs. RAW 2007 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2007_announced</link>
<guid>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2007_announced</guid>
<comments>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2007_announced#</comments>
<description><![CDATA[
THQ today announced WWE SmackDown vs. RAW 2007 is in development for the PlayStation3, PlayStation 2, Xbox 360, and the PSP.
<blockquote><p><em>
&quot;We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles,&quot; said Kelly Flock, executive vice president, worldwide publishing, THQ.  &quot;As the publisher of the number one wrestling video game brand in the world, we are eager to take this franchise to new heights by offering the game to current generation, next generation and handheld gamers.&quot;
</em></p><p><em>
&quot;We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise,&quot; said Nelo Lucich, vice president of interactive, JAKKS Pacific.  &quot;WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE video game experience.  We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers.&quot;</em>
</p></blockquote><p>
 WWE SmackDown vs. RAW 2007 is expected to make its debut on both current and next generation gaming systems beginning this fall.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Sep 2006 15:53:00 -0500</pubDate>
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<title>Sega Announces Charlotte's Web</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_announces_charlottes_web</link>
<guid>http://www.gamebump.com/go/sega_announces_charlottes_web</guid>
<comments>http://www.gamebump.com/go/sega_announces_charlottes_web#</comments>
<description><![CDATA[<p>SEGA has announced that they have picked up the rights to build a game adaptation of Charlotte's Web.</p><p>The game is expected to be based on the feature movie coming out from Nickelodeon and Paramount Pictures. In the game, players&nbsp;will play the role of Wilbur the pig or Templeton the rat as they explore four different worlds including the junkyard, Zuckerman's barn, the countryside and the county fair. Throughout your journey, you'll interact with various other characters from the film including Charlotte, Gussy the goose and more.</p><p>Charlotte's Web is expected to ship Fall 2006 for the Nintendo DS, Game Boy Advance and PC.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 04 May 2006 21:14:00 -0500</pubDate>
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<title>SOE Announces EQ2 Expansion, Adventure Pack</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/soe_announces_eq2_expansion_adventure_pack</link>
<guid>http://www.gamebump.com/go/soe_announces_eq2_expansion_adventure_pack</guid>
<comments>http://www.gamebump.com/go/soe_announces_eq2_expansion_adventure_pack#</comments>
<description><![CDATA[Sony Online Entertainment has announced further details regarding its plans for its popular MMORPG, <em>EverQuest II</em>, on the PC. The company plans a new expansion pack, Echoes of Faydwer, which features a new playable race, as well as a new adventure pack, The Fallen Dynasty, which introduces an &quot;Asian flair&quot; to the game.<br /><br /><blockquote><em>Echoes of Faydwer is the third expansion pack for EverQuest II, and introduces a new playable race, The Fae.&nbsp; An enchanted race of winged creatures, the Fae dwell on the continent of Faydwer, in the arboreal city of Kelethin, the new starting city being added to this latest chapter in the EQII saga.&nbsp; Echoes of Faydwer includes over 350 new quests, a new selection of profession hats, cloaks, armor, and new horse mounts available to players of all levels.&nbsp; EQII players will encounter over 40 new types of creatures to face, more than 20 new zones and adventure areas, and will be able to compete against other players for new PvP (Player vs. Player) rewards, plus all-new items, equipment, spells and tradeskill recipes.&nbsp; The Achievement system introduced in the Kingdom of Sky expansion has been enhanced to include additional sub-class abilities, allowing players to further customize their characters' abilities.<br /><br />Developed in conjunction with SOE's Taiwan studio, The Fallen Dynasty Adventure Pack promises to deliver the same downloadable story-rich content seen in the previously released The Bloodline Chronicles and The Splitpaw Saga, but this time with Asian influenced adventure zones, weapons, tradeskill rewards, as well as all new quests. The Fallen Dynasty introduces EQII players to a mysterious city shrouded in secrets and once ruled by a powerful entity.&nbsp; The Whistling Fist, an ancient order of monks, guard its veiled past, but seek adventurers brave enough to explore the mysteries of this forgotten civilization.</em></blockquote><br />Specific features for Echoes of Faydwer:<br /><br /><ul><li>New playable race - The Fae</li><li>New starting location - Kelethin</li><li>Over 350 all-new quests</li><li>Content and zones available for players of all levels (1 - 70)</li><li>Cloaks that can be worn by your player character&nbsp;</li><li>All-new Profession Hats and Armor</li><li>Over 20 new adventure zones</li><li>Over 40 new types of creatures</li><li>New rewards for PvP (Player vs. Player) combat</li><li>New player housing, items, equipment, spells and tradeskill recipes</li><li>Levels for Guilds raised from 50 to 60</li></ul><br />Specific features for The Fallen Dynasty:<br /><br /><ul><li>Heroic and epic encounters available for players of level 55-70</li><li>All-new weapons and items with a unique look and flair</li><li>All-new quests and storylines</li><li>Seven unique adventure areas</li><li>Asian-influenced style and design</li><li>Available via digital download only </li><li>Station Access players with EQII will receive as part of their subscription</li></ul><br />&quot;Our newest offerings to the EverQuest II product line offer great fun for EQII fans,&quot; said Laura Naviaux, senior brand manager, Sony Online Entertainment.&nbsp; &quot;Echoes of Faydwer is a content-rich experience for both the seasoned EverQuest II player and the newbie alike, since the new content is accessible from the start.&nbsp; With The Fallen Dynasty, higher level veterans of EQII can explore a unique adventure and gain all-new weapons that they can bring into the rest of the game world.&quot;<br /><br />Echoes of Faydwer carries an MSRP of $39.99, while The Fallen Dynasty will retail for $7.99 but will only be available via digital download, although the pack will be offered for free to Station Access subscribers of two months or more.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 02 May 2006 21:47:00 -0500</pubDate>
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<title>WWE WrestleMania XXI Ships To Stores</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/wwe_wrestlemania_xxi_ships_to_stores</link>
<guid>http://www.gamebump.com/go/wwe_wrestlemania_xxi_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/wwe_wrestlemania_xxi_ships_to_stores#</comments>
<description><![CDATA[<p>THQ Inc. and JAKKS Pacific, Inc. today announced that they have shipped WWE WrestleMania XXI to stores nationwide exclusively for the Xbox console.</p><blockquote><p><em>
&quot;We are thrilled to bring this next installment of the WWE to Xbox,&quot; stated Philip Holt, senior vice president, product development, THQ. &quot;Defending a Championship Belt online is something that the wrestling fans have been asking for and we're excited to deliver this feature that will create an online wrestling community that's above and beyond anything we've seen in the wrestling genre before.&quot;
</em></p><p><em>
&quot;It is exciting to bring this great spectacle in sports entertainment to WWE videogame fans,&quot; said Nelo Lucich, Vice President of Interactive, JAKKS Pacific, Inc. &quot;WrestleMania 21 is the best looking wrestling game to date, with Superstar moves and animations that really come to life because of the amazing motion-capture technology that was utilized in the making of the game.&quot;</em></p></blockquote><p>&nbsp;</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 24 Apr 2006 22:08:00 -0500</pubDate>
</item><item>
<title>Jewel Quest Now On Xbox Live Arcade</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/jewel_quest_now_on_xbox_live_arcade</link>
<guid>http://www.gamebump.com/go/jewel_quest_now_on_xbox_live_arcade</guid>
<comments>http://www.gamebump.com/go/jewel_quest_now_on_xbox_live_arcade#</comments>
<description><![CDATA[

There havent been many updates in the world of the Xbox Live Marketplace lately until today. Microsoft just issued a statement announcing a brand new Xbox Live Arcade game entitled, Jewel Quest, is now available for purchase. iWins puzzle game features 180 levels to keep you busy for hours on end.
<p>
The game has a free trial version demo or you can purchase it for 800 points ($10). Turn on your Xbox 360 and check it out!
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 09 Mar 2006 16:07:00 -0600</pubDate>
</item><item>
<title>Power Stone Takes On PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/power_stone_takes_on_psp</link>
<guid>http://www.gamebump.com/go/power_stone_takes_on_psp</guid>
<comments>http://www.gamebump.com/go/power_stone_takes_on_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Olly Dean.</i></p><p>
Capcom has announced at its Gamers Day Event in Las Vegas that Power Stone Collection, a compilation of classic Dreamcast brawlers Power Stone and Power Stone 2, will be arriving on the PSP later this year.As well as featuring perfect conversions of the old favourites, the game will add wireless multiplayer for up to four players with only one copy of the game. The four extra characters from Power Stone 2 will also be made available in the original, and a number of other enhancements and minigames can also be expected.For those who never played the Dreamcast originals, theyre 3D arena-based fighting games which dont have a lot of depth, but more than make up for it with interactive environments and objects that you can hurl at opponents as you do your best to beat the living snot out of each other. Power Stone 2 adds support for up to four players and even more different stages to each level, as well as a story mode featuring giant bosses that players have to work together to take out.The eponymous power stones are gems that have the power to turn your character into and even more powerful version of themselves, complete with devastating super moves, when you manage to collect three of them without getting hit and dropping one.The first screenshots of the game are available below. It looks to be an accurate port, so this should definitely be one to watch.&nbsp; Update: added the recent trailer.<p />
<p /><p align="center">Download the <a href="http://download.divx.com/labs/DivXBrowserPluginInstaller.exe">DivX Browser Plug-In</a>.<a href="archives/000072.html"></a>
<p>
  ]]></description>
<pubDate>Sat, 18 Feb 2006 14:20:00 -0600</pubDate>
</item><item>
<title>GH Review: WWE SmackDown! Vs. RAW 2006 (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_psp</link>
<guid>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">When Sony announced the PlayStation Portable at E3 in May
2004 they claimed that games for the system wouldnt just be ports of
PlayStation 2 games and instead would just be new games. Despite Sonys desire
to have original content, some developers have decided to bring out ports any
way and such is the case with WWE Smackdown Vs. Raw 2006. Is it just another
port or is it an exception to the rule?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Usually youll find that most ports on a handheld system are
a stripped down to the bare essentials version of the console game, but that is
not the case with Smackdown Vs. Raw. This game features every mode seen in the
PlayStation 2 version; whether you want to play Royal Rumble, Cage Match,
Buried Alive, Fulfill Your Fantasy or any of the others, they are all packed
into this little UMD. Aside from that, the game just about includes every
wrestler from Raw and Smackdown as well as many of the wrestlers you may
remember growing up with like Andre the Giant, Hulk Hogan and Jake the Snake,
although most of these grapplers need to be unlocked.



<p class="MsoNormal">As for the gameplay in 2006, the controls are pretty solid
and if youve played the Smackdown series before they are very familiar.
Related to the controls are all the moves that are available in the game.
Players can still pull off reverses and finishers although you will see certain
moves used a lot more. One addition not seen in the series before is the
stamina meter. During a match your player will eventually tire out and slow
down, but with the simple holding down of the select button your stamina will
improve and this can have a direct result on the outcome of the match. 



<p class="MsoNormal">Obviously the matches feature a lot of depth, but it doesnt
end there as the game also includes a season mode, GM mode, and
create-a-player. The season mode sadly only allows you to play through one full
season, but it does include multiple storylines with voice talent from the
stars. 



<p class="MsoNormal">The GM mode on the other hand allows players to set up
matches for either Smackdown or Raw wrestlers and work the business angle. This
mode has you create exciting matchups for ratings and money and even allows you
to jump in and play the matches when you so desire.



<p class="MsoNormal">One thing completely utilized for the PSP is the games
connectivity to the PlayStation 2 version. This is a very nice feature as it
will allow you to switch your game back and forth during a season. Although
create-a-player is problematic on the PSP due to load times, players can
transfer that data over as well. One last thing is that Smackdown Vs. Raw
includes ad hoc wireless support, but of course that means youll need up to
four friends close by who all have the game as there is no game-sharing
feature.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The biggest problem in Smackdown Vs. Raw has to be the load
times. Last time we saw such problematic times was in Rockstars Midnight Club
3. The load times here are very long and average at least between 30 to 60
seconds. Beyond that, if you decide to go into create-a-player, every alteration
you make takes forever to load so thus this option is almost unplayable on the
handheld.



<p class="MsoNormal">Another slight drawback in the game is the graphics which
are hit and miss throughout. The arenas and crowds are rather poor quality while
the character models are decent as you can tell each superstar apart, but the
polygons on the wrestlers are still a bit rough and their movements are
slightly choppy. The one good thing I can say about the graphics is that the
cut-scenes are very impressive and that adds to the excitement leading up to
the match.



<p class="MsoNormal">Worse than the graphics is the commentary which is largely
absent from the game except in season mode, but even there its quite rare.
In-game there is just about no commentary although there are some sound
effects, but nothing that really stands out. The music fits the wrestling
atmosphere I suppose, but isnt all that memorable.



<p class="MsoNormal">One last issue in the game is the three mini-games that are
featured. They include Texas Hold Em, Airplane with Eugene
and a trivia game. Texas Hold Em
is slow and dull; Airplane is just idiotic to say the least; and the trivia is
very simplistic. Unlike many other PSP games where the mini-games add something
to the experience, these just seemed like a last second thought for the
developers in order to make the product different from its console counterpart.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Overall WWE Smackdown Vs. Raw 2006 is a solid game for the
PlayStation Portable especially considering they brought over every conceivable
option to the handheld sans online play. The problem with this though is that
unlike its console brethren, the PSP edition features extremely long and
frustrating load times that really hurt the final product. Nevertheless,
Smackdown Vs. Raw offers a lot for players and if you like wrestling or enjoy
the series, this is definitely a game to grapple with for a while.&nbsp;<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
Controls are familiar if youve played the Smackdown series before. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Arenas and crowds are poor while character models are average. Cut-scenes are very impressive.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.4&size=20" alt="SOUND: 6.4" /> <br />
The voice-acting that is present is solid, but it is meager while commentary is missing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.6&size=20" alt="FUN FACTOR: 8.6" /> <br />
It's fun for any wrestling fan and offers a lot to do; load times really drag it down.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.2&size=20" alt="REPLAY VALUE: 9.2" /> <br />
There is a lot of replay value as every game mode featured in the PS2 version is here.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Sun, 29 Jan 2006 13:56:00 -0600</pubDate>
</item><item>
<title>GH Review: Kameo: Elements of Power (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_kameo_elements_of_power_360</link>
<guid>http://www.gamebump.com/go/gh_review_kameo_elements_of_power_360</guid>
<comments>http://www.gamebump.com/go/gh_review_kameo_elements_of_power_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">It seems like a story we're hearing more and more lately.
Here is a game that Rare has been trying to put out for years now, beginning
its life as a concept sheet for a Nintendo 64 follow-up to Rare's very
successful Banjo-Kazooie, moved to the backburner for the sake of developing
more sequels, and was to be born anew on the GameCube before Microsoft bought
Rare; the objective failure of <em>Grabbed by
the Ghoulies</em> probably made men in suits reconsider whether Rare should be
making platform/adventure games or not. Finally, when the Xbox 360 was sent
into development, Rare was handed the chance to make both a new <em>Perfect Dark</em> game and any other title
they wanted. Finally, Kameo was given her wings.



<p class="MsoNormal">Kameo: Elements of
Power is unique in its genre-bending ways. It could be considered a
platformer if you accept the more contemporary definition of the title  cute
little heroes blowing enemies apart with engaging and creative weapons. Even
still, that's not quite what we have here. You could also consider Kameo an
action-RPG in the swing of <em>Legend of
Zelda</em> in the way you add abilities and attacks to your repertoire. Whatever
you consider it, it's these things for certain: a launch title for the Xbox 360,
and a game made by Rare. Take that how you will. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">This game exists in a fantastic world where two major
factions live: elves and trolls. Kameo is an elf, daughter of the benevolent
ruler of the elves who  until recently  had secured a truce between the mean
green trolls and the kindly elven types. Kameo, being first in line for the
throne, is given a great power. She can control and embody creatures known as
&quot;ancient warriors,&quot; somewhat-elemental characters who can pack a
serious punch in a battle.



<p class="MsoNormal">As the game begins, Kameo's sister has joined forces with
the trolls and released a great evil in the land. Kameo's family is kidnapped,
so she sets out on her own (sort of) to rescue them.



<p class="MsoNormal">At this point, Kameo has the ability to transform into three
different warriors, and right away you pick up on how they'll all be used
differently to accomplish your goal. In a pretty unusual twist (forgoing the
staple adventure game ritual of starting you off in a pleasant forest and
slowly raising the tension), you begin the gameplay in a full assault on a
castle bristling with trolls in an attempt to rescue Kameo's family. 



<p class="MsoNormal">Kameo herself is pretty helpless. She can perform a pathetic
kick at the cost of some spirit points, so to be of any use she has to transform
into warrior spirits. Each of these spirits has his own purpose, which becomes
apparent almost immediately.



<p class="MsoNormal">One of the three warriors you can become is Chilla, a
powerful ice monster who can climb walls of ice, hurl icicles like spears, and grab
an enemy and drop him onto the ice spikes sticking out of his back where
they'll stay until you either throw <em>them</em>
like spears, or use them like clubs. Loads of fun.



<p class="MsoNormal">Another warrior in your arsenal is a walking flower who can
jab faster than Ali and can burrow underground to bypass some obstacles, and a
rolly-polly-esq creature who can roll into a ball to travel through pipes and
launch off of ramps. You'd think all this transforming back and forth to solve
each puzzle would become a bore, but it's exercised in a simplistic way that
really makes you feel like you can do anything you want rather than forcing you
to spill through endless menus before you can do anything cool.



<p class="MsoNormal">After some pretty harrowing adventures in infiltrating this
castle, you reach your kidnapped family just in time to get smacked around like
a punk and have <em>all </em>your warriors
taken away from you. You wake up at home, in a pleasant forest at last, where
tension can slowly mount. A mystic explains that your warrior spirits are all
gone, but you still have the power to acquire them, so if you want to rescue
your family you'll have to bounce all over creation to find the &quot;warrior
sprites&quot; (cute little animal critters that represent the warrior spirits
you can absorb). All this, and a war has just been waged by the trolls on the
elf territories. Watch your step.



<p class="MsoNormal">And so the real heart of the story begins. You'll have to
explore several themed environments, find the warrior sprites, battle the
shadow spirits that are keeping them from you, use the warrior's unique
abilities to proceed through interesting puzzles, fight gigantic boss monsters,
and free all the members of your family. If that sounds mundane, at least there
are no sacred rings or jems or jewels or triforce pieces to collect. In fact, the
only things you really need to collect are gigantic berries that can be used to
unlock or improve the abilities of the warriors you posses. 



<p class="MsoNormal">My favorite element (10 points for referencing the game's
title in passing!) of the game is how brilliantly all of your warriors'
abilities are used together not only to solve obtuse puzzles (that would be
boring) but even to defeat some of the most basic of enemies. Shortly into the
game, you'll encounter some trolls that carry giant wooden shields and hide
behind them to block all of your attacks. Fortunately, you've got Rubble, a
warrior made of a pile of rocks that he can hurl in any direction and have them
magically roll back to rejoin his &quot;body&quot;. So, you could chuck a rock
up and over the shielded trolls, and when they roll back to you, they'll smack
the troll from behind and open him up for an attack from one of your more
assailant warriors. Small tricks like this are abundant, but the game never
beats you over the head with them so you really start to feel like you're a
star when you figure them out all by yourself. 



<p class="MsoNormal">Boss battles are even more elaborate. One of the first
battles is against a giant tree who'll attack you with vines and shake trolls
from his... err.. hair (leaves) who'll all gang up on you. You'll have to use
your burrowing plant warrior to dig out explosive shells, launch them at the
tree, and then when the tree starts laughing you have to turn into Rubble and
shoot a rock into its open mouth to finally damage it. If this becomes too much
to figure out, you can get guidance from your wotnot book, which also acts as
your menu/inventory system.



<p class="MsoNormal">As far as graphics go, well, it's hard to say  as this is
one of the first games for the Xbox 360 and the only one that isn't trying to
look photo-realistic. The adolescent or storybook feel of the environments are
pulled off well, most characters are all very well-defined and some of the
environments can knock your socks off with all that's going on. I'm sure in a
few yearsthat Kameo's graphics will be the butt of many jokes, but they're a
lot better than anything you'd see on the Xbox, definitely better than what we
would have seen on the N64. As will always be the case with the 360, those
without an HDTV will seriously be missing out on much of the graphical goodies.
The bubbly, shiny surfaces of, well.. pretty much everything looks washed out
and almost dingy on a standard television. Seriously, people, it's almost 2006.
Smack down a thousand bucks on an HDTV bigger than you are and you'll never
look back. 



<p class="MsoNormal">There are a few instances where the 360's power is really
demonstrated, such as an early scene where you stumble onto a battleground
where hundreds of trolls are attacking an army of elves. You're given a horse,
which you use to (literally) plow right through the hordes of trolls. Something
like that could be done on a current-generation console with some programming
cheats or graphical shortcuts, but to see it pulled off with such ease on the
360 is breathtaking.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">For all the time spent developing this game, it's disappointing
to see some of the pratfalls so often seen in launch titles like these, which
are obvious signs of development rushing to get the game out along with the
system. Towards the end, the tight stitches holding the game together start to
loosen. Boss battles go from intriguing to frustrating as the control scheme
changes abruptly for later characters, environments start to lose their
graphical flair, and the game ends just when you start to feel like you're in
command.



<p class="MsoNormal">You couldn't really call this game short, but with just over
10 hours of actual gameplay, it does seem to end before you'd think it would.
Personally, I don't mind a short game as long as the ending feels as good as
the beginning, so it's a small complaint.



<p class="MsoNormal">There is also somewhat of a multiplayer mode. As you beat
certain levels in the single player campaign, you can go through them with a
friend, but it never feels as good as it should. A mode where you could battle
against a friend with the warriors you've unlocked versus the warriors he's
unlocked (a la Pokemon) would have been a really fun addition, or a time-trial
mode where you have to get through various warrior puzzles before your opponent
wouldn't be bad either. What we have now is just a last-minute addition to
satisfy Microsoft's unwritten rule that every game allow for multiplayer
without putting too many resources on it.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">This game is easy to recommend. If you're one of those
people who follow Rare's career closer than Jessica Simpson's personal life,
you probably already own this game. As pretty much the only
non-shooter/non-sports game on the Xbox 360, you have to get this game just for
the change of pace, if not for the fantastic platformer/adventure experience or
the chance to show off your Xbox 360 to your less fortunate friends. This game
may seem like an obvious choice if you're buying for a youngster, though it <em>is</em> rated &quot;T&quot; for Teen on
account of all the vicious ways Kameo can dispatch of nasty Trolls. Also,
perhaps, for the skimpy little outfit she (and all game heroines) wears.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.8&size=20" alt="GAMEPLAY: 8.8" /> <br />
Most aspects of the game are completely unique. Transforming feels clunky at first.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8&size=20" alt="GAMEPLAY: 8" /> <br />
It's the 360, so it's better than anything else out there unless your pc costs two grand.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
Engaging orchestral score is picture-perfect. Top-notch audio and voiceacting, save glitches.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Retro-style puzzles and engaging platform action cures the Madden-overdose.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.9&size=20" alt="REPLAY VALUE: 6.9" /> <br />
Co-op mode isn't all it's cracked up to be. Fun to replay to see what you missed.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Wed, 21 Dec 2005 18:24:00 -0600</pubDate>
</item><item>
<title>The Tower SP Announced For GBA</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/the_tower_sp_announced_for_gba</link>
<guid>http://www.gamebump.com/go/the_tower_sp_announced_for_gba</guid>
<comments>http://www.gamebump.com/go/the_tower_sp_announced_for_gba#</comments>
<description><![CDATA[
Sega today announced that it will publish The Tower SP exclusively for the Game Boy Advance. The game is developed by Vivarium, and will feature an in-depth sim experience that allows the player to design, build, and manage every aspect of successfully creating a skyscraper. 
<blockquote><p><em>
&quot;The Tower SP delivers a simulation-style gameplay that will be refreshing to Nintendo Game Boy Advance fans,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;This game will not only challenge players' imaginations to build the coolest towers possible, but develop their management skills as well. SEGA has always delivered innovative titles that challenge gamers in new ways; The Tower SP is another feather in Sega's hat of innovation.&quot;</em>

</p></blockquote><p>
The Tower SP ships to retailers in March 2006.</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 19 Dec 2005 22:39:00 -0600</pubDate>
</item><item>
<title>WWE SmackDown vs. RAW 2006 PSP Ships</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2006_psp_ships</link>
<guid>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2006_psp_ships</guid>
<comments>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2006_psp_ships#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
THQ and JAKKS Pacific today announced that WWE SmackDown vs. RAW 2006 for the PSP has begun shipping to videogame outlets nationwide. The game is already out for the PlayStation 2 console. 
<p>
&quot;As the industry leader in handheld gaming, we are excited to release WWE SmackDown vs. RAW 2006 as the company's first title for the PSP system,&quot; said Kelly Flock, executive vice president of worldwide publishing, THQ.  &quot;We are confident the WWE SmackDown vs. RAW franchise will flourish on the PSP system and deliver a definitive WWE video game experience for both long-time fans and newcomers to the series.&quot;
<p>
&quot;The success of WWE SmackDown vs. RAW 2006 continues with its launch on the PSP system,&quot; said Nelo Lucich, vice president of interactive, JAKKS Pacific.  &quot;With a host of game play features, an impressive roster of Superstars and exclusive content, WWE SmackDown vs. RAW 2006 is one of the most comprehensive titles offered for the PSP system and lets fans experience WWE video games in an exciting new way.&quot;]]></description>
<pubDate>Tue, 13 Dec 2005 12:58:00 -0600</pubDate>
</item><item>
<title>GH Review: WWE SmackDown! Vs. RAW 2006 (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The WWE doesnt have an off-season like the major sports do
and thus you see a new wrestling game coming out faster than a yearly basis.
The reason for that, however, is that there are different franchises for each
console. The PS2 has had the <em>Smackdown! Vs. Raw</em> series, which fans had a good
time with last year. This time, PS2-owning wrestling fans get second helping of
the fun, but with an extra coat of polish that makes it one of the best
wrestling games ever.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The first thing youll notice in WWE Smackdown! Vs. Raw 2006
are the graphics and its presentation. The character models of all the
wrestlers are spot-on accurate to their real-life counterparts. All the
details, from their skin and muscular definition to their eyes and facial
expressions, look fantastic and are animated spectacularly. Its not so
improbable to mistake this game for a real telecast of one of their shows if
youre glancing at the TV from a distance.



<p class="MsoNormal">What adds to the great presentation is the commentary from
both teams of Jim Ross/ Jerry The King Lawler and Michael Cole/Tazz. Some of
the things they say can and will get repetitive, but they sound natural on the
mic and do go into detail if the wrestlers facing each other in the squared
circle have a history. Another nice touch is that theyll interrupt what they
are saying to comment on a powerful move or unexpected counter.



<p class="MsoNormal">The great character models carry over to the created
characters you can make. Now, they arent as well detailed as the main roster,
but when in the ring with one of them, the CAW holds its own and looks like
they belong in the ring with the WWE superstar. What makes this all the more
amazing is the sheer number of options laid at your fingertips when creating
one. You alter head and body types, changing the sizes of almost every
individual part as needed. Thats almost elementary in every create-a-person
mode these days, but then you get to hair, skin, and facial hair styles and boy
are there a lot to choose from. Then you have to cycle through hundreds of
different articles of clothing and tattoos with which to adorn your virtual
grappler with. And thats just creating the look.



<p class="MsoNormal">Next, youll want to create your characters entrance. You
can do so in two ways  easy creation and advance creation. With easy creation,
you just pick a current superstars entrance (or select from a few preset edit
animations), select music to come out, and lastly a movie that plays on the big
screen. It really is easy, but if you use advance creation, youll have so much
more control over it. In advance creation, youll be able to customize each
portion of the entrance  stage, ramp, ring-in, and ring. The same animations
from easy are here, but youll be able to mix and match the animations to
create one with your own flavor. On top of that, you can control the camera
placements, pyros and fireworks, and light coloring. Finally, add some music
and maybe a video and your custom entrance is complete. The only bad part about
it all is that you cant preview the different parts of the entrance very
quickly  the game needs to load a full portion to show it. Thus, it makes the
whole creation process very slow and time-consuming. It wouldve been nice had
they added small picture previews of these things, most specifically for the
camera angles and pyro/fireworks. The character animations I can understand
having to load for, but for those little things, its frustrating to sit
through a good ten second load for every preview just to check out something
that you may not even use.



<p class="MsoNormal">After youre done toying with these, you can then edit a
moveset for your character, and if youve played the other Yukes developed
wrestling games, you know that there are hundreds of moves to choose from. Unlike
the tedious time-consuming nature of the create-an-entrance, this mode will be
time-consuming because there is just so much to sift through. They have moves
for almost every situation possible. Standing grapples, running grapples and
strikes, ground moves, rebounds, top rope  you name it, and theyve got it.



<p class="MsoNormal">This brings us to SvRs gameplay, which remains intact from
Yukes previous games. Circle and a direction on the D-pad initiate a grapple.
From there, circle and the d-pad again will perform a move. Each direction
corresponds to a different move, so you can just imagine what kind of repertoire
a single wrestler can have. Theres X for strike, triangle for running. The
shoulder buttons take care of your reversals  L2 for strikes, R2 for
reversals. Thankfully, the reversal window is a lot larger this time around, so
youll be able to perform your fair share of reversals against the computer
instead of having them being so one-sided in the AIs favor. As you can see,
series vets will feel right at home here.



<p class="MsoNormal">Yukes has, however, added two new major gameplay elements 
momentum and stamina. Momentum may not seem new to fans as it is the flashing
bar underneath your player name on the screen and filling it enables your
finisher. But filling it requires getting the crowd behind you. You can do this
by performing your trademark moves that you set in your moveset, flying off the
top rope, or hitting really big moves. Thats if you entered the match deciding
to fight clean. If you entered and chose fight dirty either in your CAWs
profile or prior to an exhibition match, filling the meter has different
requirements  fight with dirty moves or use a weapon on an opponent, just to
name a few.



<p class="MsoNormal">Youd thinking that just using your powerful moves
repeatedly would be enough to fill your momentum meter and use that finisher of
yours  and youd be right. To balance that, Yukes has invoked the stamina
meter. This meter depletes when a wrestler exerts himself, so using big moves
over and over again will drain this fast. When its drained, your wrestler will
double over in exhaustion. The only way to recover stamina is either by
standing still in the ring or holding down select. The stamina system is a
great way to balance the use of power moves to build momentum, though it can be
turned off if all you want to do is hammer away on someone.



<p class="MsoNormal">Now that weve gotten the basics of the gameplay, lets
check out the modes you can use them in. The first of those is the standard
exhibition in which you can select any match type and square off against a
friend or two or against the AI. And in following the trend of the
create-a-mode, there are a great number of match types that you can compete in.
Aside from the standard single and tag matches there are hardcore, steel cage,
hell-in-a-call, elimination chamber, buried alive amongst a host of others. If
youve seen it on WWE television, then its in here too. Theyve even added the
fulfill-your-fantasy mode for the divas, which is just a modified
bra-and-panties match that now includes pillow fighting and spanking. Ill
leave the rest of that to your imaginations.



<p class="MsoNormal">When youre done with that, its time to get into the meat
of the SvR 2006  season mode. Here youll take a superstar of your choice and
take him through a whole WWE season from the summer events to the granddaddy of
them all, Wrestlemania 21. The best thing about it is that there are multiple
story lines, some of which are exclusive to certain characters, so playing
through multiple times with different people is a must if you want to see
everything season mode has to offer. Thats a good thing too since the mode
itself is so short. It would have been nice to get a couple of title defenses
after winning the world title at Wrestlemania.



<p class="MsoNormal">The stars really shine here because everything is voice
acted  no more crappy text menu driven season mode here. And for the most
part, the voice acting is great. All of the talent did a great job here, which
makes sense considering that they act as the characters on a weekly, if not
nightly, basis. To ice it off even more is the fact that your CAW has a voice
too in all of the cutscenes. You can choose from five voices during the
character creation process. This adds more towards immersing you in the action
and drama. It really does feel like youre watching WWEs weekly programming
when youre playing through this. Hell, some of the storylines in SvR 2006 are
better written than some of the current content on the small screen.



<p class="MsoNormal">The other meaty mode of the game is the general manager mode.
With the GMs of each show becoming more important during the last few years, it
was inevitable that a mode that puts you in their shoes would find its way into
one its console games. Here youll be responsible for one shows roster. Youll
be in charge of the booking and contracts of over 20 people at a time, so
keeping track of every detail can be a little harrowing. The goal of this mode
is to win the general manager of the year award. To do so, youll need to book
matches, rivalries, and promos that further the rivalries you create to attract
the audience and rake in the ratings.<span> 
</span>You can even slander the other brand in order to steal some of the other
shows fans and ratings. More ratings equal more money and more success, thus
paving the way towards that GM of the year award.



<p class="MsoNormal">Beyond that, theres the create-your-own WWE pay-per-view
and a create your own championship belt, both of which are self-explanatory.
The best part of creating a belt is that you can challenge and defend them
online. Online in SvR is serviceable, but the community has found ways that
make playing a match rather irritating. Stack that on top of the many instances
of lag, which for a timing-based game such as this is killer, and its not as
fun as it could have been. Thats not to say that going online with this game is
a bad thing, its just that the mileage per person will vary.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">I already mentioned some bad things earlier  the tedium of
preview created entrances, the brevity of the season mode, and some of the
online stuff  and for the most part thats it. The GM mode though needs some
more combing over. 



<p class="MsoNormal">In short, it sounds fun, but in reality its a bit boring.
Though you can control each of the matches you make, theres really no point in
doing so, especially since youll need to go through a few of them just to move
on from the week. This makes the majority of the mode text-driven, which, like
the rest of the major sports games out there, is quite boring. However, there
is a silver lining here in that this is the first year its been implemented,
and they already have a solid base with which to start from. Itll be
interesting to see how they further develop this mode in future installments as
it has plenty of potential to become a fun mode, it just isnt here in SvR
2006.



<p class="MsoNormal">The last gripe I have is that Yuke has gotten the graphics
and gameplay pretty much down, but the hit detection is still shoddy and there
are a few clipping issues. Youll occasionally miss a ground strike because
your opponent is in his getting up animation, or a dive from the top rope
will mysteriously miss even though it looked like it connected. The targeting
system is really bad too, and with the referee a selectable target, it makes
trying to avoid that DQ a little harder than it needs to be. And the belts on
certain wrestlers or CAWs look odd because the persons stomach or waist will
clip right through the belt creating the image of an incomplete title. This
also happens when wrestlers that differ greatly in size tie up  sometimes
their arms will clip right through each other, even through heads at times.
After all these years, youd think that these problems wouldve been solved,
but alas theyre still ever present.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Without a doubt, WWE Smackdown! Vs. Raw 2006 is one of the
greatest, if not the greatest, wrestling game ever made. The graphics are some
of the best seen on the PS2, showing that it aint done just yet; the amount of
customization options is enormous; the gameplay was already solid as seen in
previous years and Yukes up the ante by polishing some of the past blemishes;
the season mode does an awesome job of recreating a WWE telecast; and lastly,
the game is downright fun. Even if you own every other wrestling game to date,
you need to add this to your collection regardless.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
Its scary how good these models look. Points off for some clipping issues.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.3&size=20" alt="GAMEPLAY: 9.3" /> <br />
Old system worked before, so why change it? New momentum and stamina implemented well.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
Outstanding voice acting from the WWE roster. Some licensed tracks included to entertain you.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.3&size=20" alt="FUN FACTOR: 9.3" /> <br />
If youre a wrestling fan, this is the most fun youll have short of actually being there.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.1&size=20" alt="REPLAY VALUE: 9.1" /> <br />
Different paths and stories for some characters plus 2 shows  season mode will eat up time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.2 &size=23" alt="TOTAL SCORE: 9.2" />

]]></description>
<pubDate>Fri, 09 Dec 2005 00:24:00 -0600</pubDate>
</item><item>
<title>GH Preview: Kameo: Elements of Power (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_kameo_elements_of_power_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_kameo_elements_of_power_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_kameo_elements_of_power_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Kameo: Elements of Power began its creative process over
five years ago. Originally slated for the GameCube, the games developer, Rare,
was bought by Microsoft and the game was developed for the Xbox. The game was
almost complete when Rare decided to switch consoles once again, this time to
the Xbox 360. After years of development, Kameo is expected to be a launch
title for the 360 and should be on shelves later this month.



<p class="MsoNormal">The protagonist, Kameo, is an elf who has the unique ability
to shape-shift into 10 different elementals of power. These elementals are
based on the elements of plant, water, fire, earth, and ice and are unlocked as
the game progresses. Kameo, with her elemental forms, must challenge her evil
sister and restore goodness to the world by battling evil trolls, orcs, and
other creatures across the various levels of the game. Much of the gameplay
involves the use of these elementals to solve various puzzles and eliminate the
enemies who are attacking the peaceful inhabitants of Kameos world. 



<p class="MsoNormal">The various elementals in the game are all very distinct. The
first elemental Kameo uses in the game is Chilla, a blue furry giant with
spikes on his back and arms. Chilla can pick up trolls and jam them into the
spikes on his back, then take them off and use them as clubs against other foes
in the game. Another elemental at Kameos disposal is Pummel Weed, who
resembles a giant Venus flytrap with the boxing abilities of Mike Tyson. Rubble
is a ball of rock that rolls around the level flattening enemies. In what is
certainly a nice touch, enemies who are rolled over by Rubble will sometimes
become flattened and stuck to the outside of the giant rock ball. Each
elemental in the game starts off with a couple of basic attack moves and there
are also four unlockable attacks awaiting the players discovery.



<p class="MsoNormal">Where the game really shines is in the creative use of
combinations of elementals. For example, players can hose down an area with oil
using Deep Blue, a giant squid elemental. Once the area is thoroughly soaked,
players can then shape-shift into Ash, a fire elemental who will quickly turn
the oil into a raging inferno. There are several unique combinations of the 10
elemental abilities that can be combined to create interesting possibilities
for problem solving as well as dispatching enemies. Rare also focused on
allowing puzzles to be solved by using more than one combination of elemental,
which means players will be able to solve the puzzles the way they want to,
instead of being forced to play the way the game forces them to.<span>&nbsp;</span>



<p class="MsoNormal">The game begins in a lobby world, where Kameo can explore
her abilities and choose which level to play. In addition to the regular game
levels there are also four battlefield action quests, which are massive battles
that Kameo can jump into at any time from the games starting level. These
battles are enormous, with literally thousands of characters fighting on the
screen simultaneously. Kameo can wander around and jump into the fray at any
time to turn the tide of the battle in favor of her elven kindred. These levels
really show off the horsepower under the hood of the 360 as games with <em>thousands</em> of characters on-screen at
once have yet to grace the current generation of consoles. 



<p class="MsoNormal">Kameos graphics are cartoony, but that doesnt mean they
arent cutting edge. Water effects in the game are amazingly realistic and the
game also features bells and whistles like bloom effects and heat distortion. Kameo
also features a fully implemented physics system that allows the player to send
enemies flying in a satisfyingly realistic fashion.



<p class="MsoNormal">The single-player portion should take gamers anywhere from
25 to 40 hours to complete, depending on whether or not they decide to unlock
all the bonus content. A co-op mode is available for players sharing a 360 and
co-op play over Xbox Live is currently being developed and should be available
at launch or shortly thereafter. 



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Kameo will be one of the games to have when the Xbox 360
hits retail shelves later this month. Although the cartoony graphics and
semi-cute premise of an elf girl who can transform into different creatures may
drive away some gamers, the innovative gameplay created by the combinations of
elementals should make this title one of the more creative games to hit the
market in recent years. If youre
planning on buying a 360 and want a slick, good looking game with an
interesting premise, look no further than Kameo: Elements of Power.]]></description>
<pubDate>Thu, 03 Nov 2005 16:09:02 -0600</pubDate>
</item><item>
<title>GH Review: We Love Katamari (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_we_love_katamari_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_we_love_katamari_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_we_love_katamari_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Last year, Namco scored a surprise hit with <em>Katamari Damacy</em>.
Actually, surprise hit might be an understatement. Who wouldve thought that a
game with a decidedly Japanese flavor, very artistic and minimalist graphics, a
nonsensical story, and featured overly simplistic gameplay that had you rolling
anything and everything in sight using just the two analog sticks would appeal
to us Americans? Well, apparently it struck most of us as entertaining and now
Namco has rolled out (pun intended) We Love Katamari for us to experience it
all over again. So is it fresh enough to pick up or is it just more of the
same? That depends on what exactly it is youre looking for in the sequel.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Almost everything you know and love from the original Katamari
Damacy returns in We Love Katamari, which could be a good thing or a bad thing,
depending on your point of view. Since this is the good section, well focus on
the good.



<p class="MsoNormal">The graphics return unscathed. That means plenty of angular
models and blocky-headed characters  they remind me of a bit of those Little
People toddler toys. Of course, without those designs, we couldnt call this a
Katamari game. Its that design and artistic styling that gives this game its
own distinct personality, and WLK is bursting at the seams with personality. 



<p class="MsoNormal">Along with the graphics, the humor carries over as well. The
King of All Cosmos still speaks in the plural first person, in-game characters
crack jokes about being rolled up, and the Prince, whom you control, continues
to be belittled about his diminutive size. But, dont worry, those that do will
get whats coming to them after theyre rolled up in a ball the size of a
two-story house.



<p class="MsoNormal">The story also carries a lot of the humor, though calling it
a story is stretching it. Try as hard as they could to make any sense as to
why the Prince is rolling stuff up, its still not a story. In the first one,
the King of All Cosmos accidentally destroys all the stars in the sky (in the
Japanese version, its alluded to that the King destroyed them while on a
drunken bender) and the Prince has to fix his fathers mistake by rolling
things up to put into the sky. This time around, Namco breaks the fourth wall
and all the characters are fans of the game and they all ask the King for
different kinds of favors that all end up with the Prince having to roll the katamari.
Again, its a weak attempt, but why let that bother you when all you really
want to do is roll, roll, roll.



<p class="MsoNormal">Gameplay remains largely unchanged as well. Controlling the
katamari is like driving a tank  up on both sticks moves you forward, down
moves you back, both to the right is right, etc. The only new addition is the prince
look. The old royal look, in which the Prince will fly high in the air to allow
you a great look at your surroundings, is still present, but with the new
prince look, hell jump on top of the katamari and give you a closer view of
what is in your general vicinity. This view is a lot better for checking out
what is directly around whereas the royal look is great for planning which
future areas to tackle next.



<p class="MsoNormal">Single-player gameplay may be almost identical to the first
KD, but two player is where everything changes. The two-player vs. mode, in
which the winner is determined by who rolls the biggest katamari or whoever
gets rolled up, is back. But, the biggest innovation is two-player co-op. In
this multiplayer mode, each player is responsible for pushing one side of the
katamari  P1 gets the left half, P2 gets the right half. The only way to be successful
in this mode is to communicate since you can only move forward if both of you
hold up, etc. If you dont then all I can say is good luck trying to turn the
way you want. Also, good luck trying not to get into an argument with your
partner when attempting this mode. 



<p class="MsoNormal">While We Love Katamari shares a lot with its predecessor, it
outshines the original in the number of levels and cousins you can find
scattered throughout. Whereas Katamari Damacy featured three levels that
expanded as you progressed, We Love Katamari features quite a few more than
three. Though the house to city progression still exists, at least its a
different house and city. In addition to that, youll find yourself rolling
underwater, within the clouds, along a race track, and even in outer space. And
this time, when you start rolling up the world, it really feels like youre
rolling up the world. In KD, the world consisted of the main city, a new port
city, a raised metropolis, and a few island towns. This time Namco added in
some worldly landmarks like the Statue of Liberty, the Arc de Triumph, and the Great
 Wall of China to make it feel like you were swallowing up the
globe. It isnt geographically correct, but the fact that they added them in
there is awesome. 



<p class="MsoNormal">Just like in the first game, each stage hides a cousin and a
present, though this time there is more than one cousin in some of the stages.
Cousins are nothing more than a different skin for whoever is rolling the
katamari, but its nice to have the option to change that up every once in a
while. With over 30 cousins to find, itll definitely eat up some time. As an
added bonus, finding all the cousins opens up a new level. Presents are also
just cosmetic changes to your avatar, though this time, up to three accessories
can be equipped  one on the head, back, and waist.



<p class="MsoNormal">The soundtrack remains just as off the wall as the rest of
the game. Lots of j-pop and lounge-type songs fill up the soundtrack. Unfortunately,
it isnt as catchy as the first games soundtrack. In fact, my personal
favorites from WLK are arrangements and variations on KDs na-na-nana theme.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">There isnt anything ostensibly bad about this game. The
only hang ups anyone could possibly have with it are that its more of the
same. Its true that the sequel doesnt deviate much from the old formula 
there may be new stages, but objectives are still the same  but thats what
fans fell in love with and thats what the fans wanted more of.



<p class="MsoNormal">One other thing is that WLK is horribly short. You could get
the ending in a couple of hours. That said, however, there is no true ending
as the main goal to roll a bigger katamari or roll it to a certain size as fast
as possible. In that sense, the game is more like a shooter or a puzzle game
where the objective is to beat the high score.



<p class="MsoNormal">And though this really isnt a negative pertaining to the
games overall score, it is good to know that We Love Katamari retails for
$29.99, ten dollars more than the original was when it came out last November.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">We Love Katamari is a great game - its simple and fun and
thats all fans really need and expect from it. Fans of the first game no doubt
already have it in their grasp. If youre new to the game, be warned that while
you may not warm up to the games peculiar humor and style, the joy and
satisfaction of clumping up random objects into a huge rolling ball is
universal.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9&size=20" alt="GAMEPLAY: 9" /> <br />
The gameplay is very simple and there is just something so refreshing about rolling up junk.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
It wont appeal to everyone, but the chunky colorful graphics fit with the games general theme</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.7&size=20" alt="SOUND: 8.7" /> <br />
The soundtrack isnt catchy like the first games, but its still good. Sound effects are funny</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
You would think rolling up stuff would be boring, but then you would be wrong.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
Story is short, but youre not playing it for the story. Your goal is making a bigger katamari.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.7 &size=23" alt="TOTAL SCORE: 8.7" />

]]></description>
<pubDate>Sat, 01 Oct 2005 21:02:00 -0500</pubDate>
</item><item>
<title>GH Preview: Rifts: Promise of Power (N-Gage)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_rifts_promise_of_power_ngage1</link>
<guid>http://www.gamebump.com/go/gh_preview_rifts_promise_of_power_ngage1</guid>
<comments>http://www.gamebump.com/go/gh_preview_rifts_promise_of_power_ngage1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>The popular role-playing game Rifts is finally making its debut in videogame form as it is being converted to the Nokia N-Gage. The game gives you the opportunity to to work your way through different worlds as you find treasure and take control.<p>Rifts looks to feature approximately 40 hours of gameplay along with 50 enemies, 12 character classes and over 100 spells, weapons and more. The game also features support for up to four players via bluetooth or arena play. <p>Graphically, Rifts is shaping up to be one of the more impressive games to release for the handheld this year. The controls were also decent for the strategy title although not overly impressive.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Overall, Rifts is shaping up to be a solid convert of the RPG as it makes its electronic debut. With expansive hours of gameplay and good variety with enemies and options, role-playing fans will definitely want to look out for Rifts as it releases later this year for the N-Gage.]]></description>
<pubDate>Sat, 21 May 2005 23:05:00 -0500</pubDate>
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<title>GH Preview: We Love Katamari (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_we_love_katamari_ps23</link>
<guid>http://www.gamebump.com/go/gh_preview_we_love_katamari_ps23</guid>
<comments>http://www.gamebump.com/go/gh_preview_we_love_katamari_ps23#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Sean Kearney.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />

<p class="MsoNormal">We Love Katamari, the sequel to last years clump-ball
rolling game Katamari Damacy was on the showroom floor today, and Gaming
Horizon got a chance to check it out. The playable demo featured two levels,
and was E3 themed, with a few jokes thrown in specifically for the E3
attendees. 



<p class="MsoNormal">For those of you unfamiliar with the original Katamari
Damacy, it is a uniquely addictive game in which you play as The Prince of All
Cosmos, a young alien creature who is on a mission for his father, rolling up
large clumps of random items into his katamari, or ball of collected stuff,
to replace the stars in the sky, which have mysteriously gone missing.



<p class="MsoNormal"><span></span>You spend your time
rolling your katamari around Earth, picking up items as you go along, and with
each item you collect, your katamari gets a little bigger, until it becomes so
big that you can collect massive homes and giant ships in it, as the goal of
each level is to make a katamari of a certain size. Its a simple enough
concept, but it is in the games simplicity that its addictiveness and sheer
pleasure really shine. The game is controlled mainly using the two analog
sticks on the PS2 controller and features graphics that although rather simple
for the power of the PlayStation 2, are completely stylized in a quirky and
interesting way. These elements in the game, along with one of the most
eclectic and catchy soundtracks in modern videogames, makes this a title that
you can pick up and play again and again. 



<p class="MsoNormal">The demo of We Love Katamari showcased some familiar graphics
and gameplay, and featured the return of the King of All Cosmos, who appeared
in the demo to be a much more sincere character than in the first game and far
less sarcastic to his son, The Prince, who returns as the games main
character.



<p class="MsoNormal">The most exciting new feature in the E3 demo was a new
multiplayer co-operative mode, in which you and another player each control
half of the same katamari, and have to communicate with one another in order to
move the ball. The gameplay changes dramatically in this mode, as the two
analog sticks on your controller function as one, and you are forced to work
with the other player to get even the most simple movements from your katamari;
in order to move forward in the game, both you and the other player must move both
of your analog sticks forward at the same time, in order to stop moving, you
must both stop at the same time.



<p class="MsoNormal"><span></span>The interesting thing
I experienced while playing this game on the showroom floor was the many ways I
was able to communicate with the player next to me without saying a word. I
found myself leaning in to the turns I wanted to take, and often times looking
or gesturing with my head in the direction I wanted to go in order to get the
player to follow the same path as me. As well, it seemed that towards the end
of the level, the two of us started to anticipate how the other one played the
game, and reacted in a way that made the gameplay a lot smoother, and allowed
us to complete the level much more easily. By the end of the game, it was
obvious that we were rewarded for our ability to communicate with one another,
an idea that was very interesting and unique.<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p class="MsoNormal">

<p class="MsoNormal">The co-operative feature in this game is done in a very
unique way, and one that I think it was executed excellently in the demo. It
really put a new spin on the Katamari Damacy series, and I believe gaming as a
whole. The co-op mode made me think about communication in video games, and
brought the idea of gaming as a cooperative art to the front of my mind. I
think that this is going to be a major title when it is released on the PS2
sometime next year, and that it is going to be well- received. And for good
reason.

<br />

]]></description>
<pubDate>Thu, 19 May 2005 03:09:09 -0500</pubDate>
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<title>GH Review: Rengoku: The Tower of Purgatory (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_rengoku_the_tower_of_purgatory_psp</link>
<guid>http://www.gamebump.com/go/gh_review_rengoku_the_tower_of_purgatory_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_rengoku_the_tower_of_purgatory_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Rengoku: The Tower of Purgatory is a science fiction action game where you take the role of A.D.A.M., an android that can attach various weapons to himself as he looks to discover the meaning of his existence. The game comes from Jun Suemi who takes the story concept straight from Dantes Divine Comedy. The basic concept of Rengoku sounds intriguing and you would think it would be a very good idea, but the game doesnt quite hit the mark. What comes out of the Tower of Purgatory instead is a game that is very average at best.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />The best part of Rengoku is the customizable options in the game including multiple weapons that you can attach to your body including a claw, machine gun, grenades and much more. The options are quite varied and impressive for the game and each weapon certainly has its own feel.<br /><br />The actual character movement is relatively good too, especially considering A.D.A.M. is an android, and he doesnt move his arms much. The designers certainly pulled off the feel of the Tower of Purgatory with its dark and gloomy setting. The computer graphics at the start of the game are also impressive and certainly get you excited for the game, but it doesnt quite match up to your in-game experience.<br /><br />The action title is challenging and it does require some patience from the player, which results in a fair amount of replay value. In addition to the eight levels of the tower and the ability to unlock artwork and more, the game also features multiplayer support for both Ad Hoc and Infrastructure play. The multiplayer certainly does add to the experience for up to four players, but it is still the same mediocre gameplay that youre forced to play. Finally, one nice addition in relation to the multiplayer is that you can trade weapons with each other; this gives you a nice option to play with and can make the game fun for a little bit.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />The negatives for Rengoku certainly outweigh the positives; the biggest among them is the games controls. The controls are poor at best and the developers certainly should have allowed you the option to either customize your controls or have developed it with the analog stick. Theres really no use of the analog stick in the game and instead, the controls are uncomfortable as you use the D-pad for your character along with the left trigger to lock on and the right to strafe while your weapons are the face buttons. The controls work, but are awkward.<br /><br />Another problem with the game is that it is very repetitive. The levels all look very similar and are all dark and gloomy. Also as you move your way up the Tower of Purgatory you face varying enemies and bosses that all look very similar with the exception of the weapons they carry.<br /><br />As for the gameplay, youll face a lot of enemies and you just battle it out and dodge their fire on your way up the tower; theres a lot of repetition here, too. What is very disappointing is that if you die you start back at the bottom level and you lose all the weapons you were fighting with. This certainly is a drawback in the game. <br /><br />Another drawback is the poor storyline. This includes the fact that the dialog is displayed on-screen and the usual remarks from a boss include something to the effect of we have to fight, and then A.D.A.M. asks why and gets no answer. Lets just say you get very little out of the storyline and it would have almost been better if it werent even there.<br /><br />Finally, the graphics in the game, although intriguing with the gloomy atmosphere, certainly dont take advantage of all the PSPs capabilities. The gloomy look of the levels is decent, but its the same on every level along with blocks that are placed randomly in rooms. This makes the game even more difficult as it is easy to get turned around. It would have been nice if they changed the look of the different levels so that they all dont look alike and maybe each level could have had its own feel.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Rengoku: The Tower of Purgatory sadly doesnt keep you interested very long. The game definitely has some positives, particularly the multiplayer option and the customizable weapons, but these great options dont outweigh the negatives including the graphics and gameplay. The game is interesting at first, but that quickly fades as you face the same or similar enemies over and over again in the same environments. Eventually the game becomes tedious and boring and on top of that it is difficult. Overall, Rengoku: The Tower of Purgatory is an interesting start for the PlayStation Portable action market, but I would definitely say look elsewhere.<br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4.8&size=20" alt="GAMEPLAY: 4.8" /> <br />
The controls are lackluster, but the customizations are nice.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 4.6&size=20" alt="GAMEPLAY: 4.6" /> <br />
Graphics in the missions are dim, dark and all look very similar.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5&size=20" alt="SOUND: 5" /> <br />
There isnt any in-game voicework, but the music is upbeat, quick and adds to the fast action.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 4.4&size=20" alt="FUN FACTOR: 4.4" /> <br />
The customizations are nice, but the game is tedious and gets boring quickly.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
There are a lot of levels and it does feature online play, but is still lackluster.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 4.9 &size=23" alt="TOTAL SCORE: 4.9" />

]]></description>
<pubDate>Thu, 28 Apr 2005 19:05:00 -0500</pubDate>
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<title>GH Preview: We Love Katamari (PS2)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_we_love_katamari_ps22</link>
<guid>http://www.gamebump.com/go/gh_preview_we_love_katamari_ps22</guid>
<comments>http://www.gamebump.com/go/gh_preview_we_love_katamari_ps22#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Katamari Demacy was a sleeper hit when it released on the PlayStation 2 last September. It is bizarre, but very original. To follow up with the series, Namco announced that they are developing the sequel and it wont be called Katamari Demacy 2. Instead, We Love Katamari. Hey, another bizarre titlebut Im sure itll be another great game.
<p>
The sequel will continue the story that was left from the original where The King of All Cosmos grew to prominence after taking all of the Princes katamaris and restoring the stars. So now, The King of All Cosmos employed the Prince and his cousins to help with much larger tasks. 
<p>
Gamers this time around will find themselves in a variety of new locations around Earth while keeping the same trademark graphical style and musical quality with an innovative soundtrack. A new thing that many will enjoy is the fact that gamers can also roll with a friend in the all-new two-player cooperative mode. Both players will control part of the clump and develop new strategies. Battle Mode will also be included with three size scopes for competitive rolling action.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>

If the game is still kept simple, Im sure many will still enjoy it. The original released at a killer price of $19.99, maybe the sequel will be the same? It sounds like it is shaping up to be another hit title. Only time will tell. 
]]></description>
<pubDate>Mon, 25 Apr 2005 17:08:00 -0500</pubDate>
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