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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GH Review: UberSoldier (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_ubersoldier_pc</link>
<guid>http://www.gamebump.com/go/gh_review_ubersoldier_pc</guid>
<comments>http://www.gamebump.com/go/gh_review_ubersoldier_pc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">2006 seems to be getting off to a slow start in the
first-person-shooter genre and UberSoldier unfortunately wont satisfy the
shooter itch many gamers are longing to scratch. Developed by the Russian firm Burut CT and
published by Germanys
CDV, UberSoldier is a highly conventional shooter set during World War II. The
protagonist is Karl Stolz, a German officer killed toward the tail end of the
war. Thanks to Germanys
delving into occult resurrection technology, Stolz is brought back to life by
Ernst Schafer, a run-of-the-mill Nazi mad scientist. Under Schafers direction
the Germans are bringing their best soldiers back to life to create an army of
UberSoldiers, who <em>conveniently</em> follow the commands of the first person who
speaks to them after they reawaken. Unfortunately for the Germans, Karls first
encounter upon reawakening is with a member of the resistance movement and Karl
begins a journey that will eventually cripple Germanys UberSoldier program.&nbsp;



<p class="MsoNormal">The gameplay is similar to other shooters, and consists
primarily of run-and-gun action with a respectable variety of weaponry ranging
from pistols, rifles, machine guns, and rocket launchers. The one unique feature
that helps set UberSoldier apart from other games in the genre is Karls
ability to stop bullets. This Matrix-like effect produces a blow glow around
Karl that stops bullets in midair. The player is them able to shoot the bullets
back where they came from, which is convenient when trying to cross a large
room without much cover. However, overall UberSoldier feels like a recap of
other games, <em>Return to Castle Wolfenstein</em>
springs instantly to mind, and does little to set itself apart from games
created by more experienced developers.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">UberSoldier is a good-looking game, especially for a
first-person-shooter developed by a previously unknown and foreign development
team. Shooters are typically the most visually ambitious titles out there and
bad graphics can sink an otherwise decent game almost instantly. In the visual
department UberSoldier shines. It doesnt raise the bar by any means, but it
makes good use of shaders, textures, and lighting techniques. Flames and smoke
seem fairly realistic as well. The only visuals that seem slightly sub-par are
the character models, especially when they are speaking. But aside from that,
UberSoldiers graphics deliver a solid performance.



<p class="MsoNormal">The game also nails the atmosphere of occult themed, World
War II shooters. The environments are heavily industrial and have a gritty,
dirty look to them. UberSoldier uses a grainy filter as well which adds to the grim
atmosphere of the game. Levels are full of furniture and boxes and other
objects that add ambience and are also destructible or moveable when hit by
bullets, concussive blasts, or the player. A nice physics effect occurs when
grenades are detonated close to the player; in addition to the typical screen
blur and sound distortion, the player is actually swept off his feet and it takes him a few seconds to recover.&nbsp;



<p class="MsoNormal">The last, and possibly best, thing UberSoldier has going for
it is the price. Budget priced at $29.99, UberSoldier is easy on the wallet and
its flaws are a little more forgivable considering the overall price of the
game. The price will probably fall quickly, making it easy for budget-minded
gamers to pick up without feeling guilty.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The biggest flaw in the game is the low quality of voice-acting.
The German accents the in-game characters try to portray sound ridiculously
cheesy, not even worthy of a World War II B-movie. The lines sound like they
are being delivered by people the developer dragged in from off the street, and
the terrible acting severs any immersion the game was trying to create. While
the game was probably not developed primarily for an English speaking audience,
the games voiceovers border on the horrifically terrible, and a few more
dollars to hire better actors would have been money well spent.&nbsp;



<p class="MsoNormal">The game is also rather unforgiving. After a few potshots,
and certainly after a headshot, Karl is out of action. The quicksave button is
the players friend in UberSoldier, and without it the game would be so
unbelievably frustrating gamers would give up before making it past the second
level. Unfortunately, the games load time is lengthy, even when loading a
quicksave, and repeat deaths in the same area coupled with the long load times
make the game almost unplayable at times.



<p class="MsoNormal">Last, but not least, UberSoldier lacks any form of
multiplayer. The low retail price for the game helps make up for the lack of
replayability caused by the absence of multiplayer, but UberSoldier still suffers
slightly without it. At best, UberSoldier will occupy gamers for a few days and
will then gather dust on closet shelves.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">While my review has been harsh, UberSoldier is a decent game.
It simply doesnt break any new ground and games of its type have already been
done better by more experienced developers. The fact that a little-known
developer from Russia
was able to make a game that looks and plays as well as UberSoldier is
encouraging, and perhaps other small developers will soon be creating games
that rival the big name companies out there. With a $29.99 MSRP, UberSoldier may be worth picking up for gamers who
are desperate for a shooter they havent already beaten. It isnt the next <em>Quake</em>, or <em>Call of Duty</em>, but UberSoldier does provide an entertaining ride
while it lasts.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
The same run-and-gun action seen in countless FPS games.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Looks great, which is encouraging from an unfamiliar developer.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.7&size=20" alt="SOUND: 6.7" /> <br />
Weapons lack some punch, audio is standard WW2 fare.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6&size=20" alt="FUN FACTOR: 6" /> <br />
The game is unforgiving, action has already been done better by other developers.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
No multiplayer and no reason to pick it up again once youve beaten it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.7 &size=23" alt="TOTAL SCORE: 6.7" />

]]></description>
<pubDate>Mon, 24 Apr 2006 14:49:00 -0500</pubDate>
</item><item>
<title>GH Preview: UberSoldier (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_ubersoldier_pc1</link>
<guid>http://www.gamebump.com/go/gh_preview_ubersoldier_pc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_ubersoldier_pc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>



<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">It seems PC games are a becoming a rare breed these days,
with the Xbox 360 already released and the PlayStation 3 on the horizon. Several
key developers have already announced that they will design games for the
next-gen consoles along with PC versions, which may be the first step in
stopping development for PC games entirely. The Xbox 360 has had several high
profile releases this month while the PC has had few, if any. The PC will
certainly always be a gaming platform, but it seems that major developers are
moving away from PC games, which leaves more room for the lesser known
development teams. 



<p class="MsoNormal">UberSoldier is the
perfect example of such a game. The developer, Burut Creative Team, is a
European company entering the gaming arena with UberSoldier as its first
major project. A year or two ago, UberSoldier would have fallen between the
cracks with other games like <em>Doom 3</em>
or <em>Call of Duty 2</em> stealing the
attention of the gaming press. In April 2006 a new, high quality
first-person-shooter for PC is very marketable, as the November 2005 release
of <em>Quake 4</em> was the last time a
polished FPS was released for the PC. 



<p class="MsoNormal">UberSoldier casts gamers as a German officer,
Karl Stolz, who is killed in a Partisan raid on his convoy. However, as Karl
dies before the player is able to actually do anything in the game, the
developers bring him back to life, courtesy of Nazi occult technology. The
Nazis are attempting to create a highly trained team of Ubersoldiers by reanimating
the corpses of fallen soldiers and brainwashing them into killing machines. Karl
doesnt take too kindly to the process and promptly decides to kill the
scientists and soldiers in the facility upon his revival. He then joins the
Partisan movement, determined to put an end to the experiments. 

<p class="MsoNormal">Being undead gives the player some new abilities. In
addition to being able to take a great deal of punishment, players are also
able to create a shield around them for a limited duration. The shield stops
any bullets from hitting the player, suspending them in the air similar to
Neos ability to stop bullets in <em>The
Matrix</em> movies. Players are even able to shoot the bullets back where they
came from, which is often effective at clearing out large rooms of enemies. However,
the ability doesnt last long and must be recharged. To recharge the shield
ability, players must get three knife kills or three headshots within a limited
amount of time. When players get a knife kill or a headshot a timer appears on
the screen and the other two kills must be acquired before the time expires in
order to refill the shield ability.&nbsp;





<p class="MsoNormal">The game features 16 weapons, which are the standard World
War II shooter fare. Machine guns, pistols, sniper rifles, flame throwers, and
rocket launchers all make their required appearance. In terms of gameplay and
theme UberSoldier bears much in common with <em>Return
to Castle Wolfenstein</em>. Run and gun action is par for the course and, while
the game does occasionally give player teammates, players have little control
over what they do. Gamers looking for realism will need to look elsewhere,
while those who are satisfied by lots of shooting and explosions will find them
in spades. 



<p class="MsoNormal">Visually UberSoldier holds its own when compared to any
other recent FPS on the market. There are shaders and particle effects galore
and the character models are extremely detailed. All the high end lighting
effects seen in recent games are present and the textures are well designed,
giving the game its gritty feel. The physics system is also well implemented
and the player is able to interact with almost anything that isnt nailed down.
In a new twist, nearby explosions actually knock players over leaving them
vulnerable until they regain their senses and are able to stand back up.<br />

<p class="MsoNormal">In the preview build we received the audio was still in
development. There was no dialogue in the cutscenes, and the audio in the game
felt a little rough. The weapon sound effects were satisfying, as were the
explosions. Environmental audio effects still needed to be fully implemented so
it remains to be seen how the game will measure up in the audio department upon its release, although what has been done seems to be on par with other
shooters in the WW2 genre.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



UberSoldier doesnt contain any type of multiplayer,
and the games 12 missions should take most gamers about 15 hours to complete. However,
the lack of replay value is countered by a low $29.99 MSRP, meaning gamers
wont have to break the bank to purchase the game. UberSoldier seems to be shaping up to be the best FPS of 2006, although
the year is still far from over. Other titles on the horizon, such as <em>Prey</em>,
will likely take the Game of the Year spot, but for gamers looking for a good
FPS early in 2006, UberSoldier is looking to be one of the best.
]]></description>
<pubDate>Sun, 26 Mar 2006 18:46:51 -0600</pubDate>
</item><item>
<title>UberSoldier Announced For PC</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubersoldier_announced_for_pc</link>
<guid>http://www.gamebump.com/go/ubersoldier_announced_for_pc</guid>
<comments>http://www.gamebump.com/go/ubersoldier_announced_for_pc#</comments>
<description><![CDATA[
CDV Software Entertainment has announced that it will release UberSoldier, a WWII FPS for the PC, in March 2006. Gamers take on the role of a genetically modified super-soldier brought back from beyond the grave, as he seeks retribution against the enemies that surround him. 
<blockquote><p><em>
&quot;ÜberSoldier 's high quality graphics, dynamic physics engine and realistic rag-doll effects will offer players an affordably-priced yet high-quality game experience,&quot; stated company spokesperson, Mario Kroll. &quot;We believe that ÜberSoldier will provide a fun, fast-paced alternative to CDV's traditionally more cerebral game offering, thus complementing CDV's impressive 2006 line-up extremely well.&quot;</em>
</p></blockquote><p>
Look for more on this title later down the road.</p> Originally written by Tim Grube]]></description>
<pubDate>Fri, 17 Mar 2006 10:20:00 -0600</pubDate>
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