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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Final Fantasy Crystal Chronicles: Echoes of Time (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds#</comments>
<description><![CDATA[<P align=center><A onclick="return amz_js_PopWin(this.href,'AmazonHelp','width=700,height=600,resizable=1,scrollbars=1,toolbar=1,status=1');" href="http://www.amazon.ca/gp/product/images/B001NJRR7G/sr=8-1/qid=1241482963/ref=dp_image_z_0?ie=UTF8&amp;n=3198031&amp;s=videogames&amp;qid=1241482963&amp;sr=8-1" target=AmazonHelp></A></P>
<P align=center><IMG style="WIDTH: 444px; HEIGHT: 429px" height=408 alt="" src="http://www.gamebump.com/images/upload/x2cvzzxhmytq14o12lua2lsq.jpg" width=378 border=0 alignment=""></P>
<P align=left><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P align=left>Echoes of Time is a fun hack n slash multiplayer game. The game improves upon its Ring of Fates predecessor with a greater emphasis on multiplayer combat and teamwork. Though the Wii version leaves much to be desired, the game is still a solid title on the DS to be enjoyed with friends. Square Enixs efforts to allow both DS and Wii players to connect and play together are admirable, but one that definitely needs to be tweaked concerning the Wiis control scheme. Echoes of Time should keep fans happy for some time until the arrival of the upcoming Wii title, Final Fantasy Crystal Chronicles: The Crystal Bearers.</P>
<P align=left><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P align=left><EM>Ring of Fates</EM> was Square Enixs follow-up to their Gamecube title: <EM>Final Fantasy Crystal Chronicles</EM>. After receiving fairly positive reviews, Square has returned to tweak the multiplayer features with a greater emphasis on combat in Final Fantasy Crystal Chronicles: Echoes of Time. Though the gameplay is similar, the ability to play with your friends over a Wi-Fi connection on both the DS and Wii versions is a welcome addition to the series. Echoes of Time combines the best of <EM>Ring of Fates</EM> and its <EM>Crystal Chronicles</EM> Gamecube brethren into a fun, light-hearted RPG for both casual and experienced players.</P>
<P></P>

</SPAN>
<P align=left>The story tells the tale of a young hero who reaches his or her sixteenth birthday. According to village customs, every young villager participates in a special ceremony by defeating hordes of monsters in the dark forest that surrounds the village. The victorious are crowned with a glowing crystal found in a forest clearing guarded by Sherlotta, a fellow villager. However, a village girl falls gravely ill on the brink of the villages celebration that sends the hero on a mission to acquire the items needed for a cure.</P>
<P align=left>Combat in Echoes of Time is similar to the earlier Ring of Fates DS title. You can attack, pick up and drop and jump in the open field in battle. There&nbsp;are four tribes are available: Clavats, Yukes, Selkies and the Lilties. You can engage the enemy with standard attacks, charge attacks (powerful attack that leaves you temporarily vulnerable) or magic attacks by acquiring various spells. This time around, you can either grab your friends or partner up with the A.I. to form a party. At the start, you can customize your party with as many warriors, mages or tribe kinsmen and kinswomen as you like. Towns&nbsp;&nbsp;and villages hold save crystals with most locations situated around a trotted path on the world map. A diary is kept by the main character that contains the chronology of events and adventures throughout the game.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/ayp5zbdvbpmqpe14qmlb5sle.jpg" border=0 alignment=""></P>
<P align=left>You can assign different tactics for your A.I. party members in battle that includes Protect Yourself, Do Your Best, Just Follow Me and Go Nuts With Magic. You can add and drop party members at the Adventurers Guild in town prior to your quest. For multiplayer coop, you can team up with your friends via Nintendos Wi-Fi connection. You can easily communicate with your party members with a communication panel that features phrases like Attack Together, Ill take this one and Hit it. Phrases are customizable with a total of twelve phrases available for you to create your own unique message.</P>
<P align=left>Echoes of Time allows you, just like its predecessors, to pick up and drop items, barrels and enemies at will. This is necessary on various quests to solve puzzles and unlock doors. Fighting enemies helps not only to gain experience but also helps you to acquire materials to place custom orders in town. By doing this, you save lots of money that would otherwise be spent on scrolls and materials at Custom Fabrications.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/jgzx06219c7ifxp6upm1cwq1.jpg" border=0 alignment=""></P>
<P align=left>Visually, the game has polished character designs and detailed environments. After a short run, the Wii version is essentially a ported DS game. The graphics are only slightly improved with a rather mediocre control scheme using the Wii remote. Between the Wii and DS version, the latter is preferable as Echoes of Time was originally designed with Nintendos handheld in mind. The soundtrack is soothing and accompanies the game quite well with its light hearted and relaxed musical tunes.</P>
<P align=left>Regrettably, the A.I. party members are more trouble than they are worth as they will often miss platform jumps, fall into lava pits and stand around idly while your enemies are attacking you. Echoes of Time shines in the multiplayer aspect as the single player adventure mode is very short-lived. Regarding the portability and the convenience to play with your friends, both Wii and DS owners can connect online with one another for quests. However, I personally recommend the DS version as the Wii online interface to join other quests is not very user-friendly at all. </P>]]></description>
<pubDate>Mon, 04 May 2009 19:42:14 -0500</pubDate>
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<title>Free Radical to Close Down (Update)</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rumor_free_radical_to_close_down</link>
<guid>http://www.gamebump.com/go/rumor_free_radical_to_close_down</guid>
<comments>http://www.gamebump.com/go/rumor_free_radical_to_close_down#</comments>
<description><![CDATA[<p style="text-align: left;"></p><p><img src="http://www.gamebump.com/images/upload/qns7y8k337ti4vkmaho9e6qg.jpg" alt="" alignment="" border="0"></p>Bad news for those of you who are looking forward to TimeSplitters 4: <a href="http://www.gamesindustry.biz/articles/free-radical-design-latest-to-face-financial-trouble">GamesIndustry.biz</a> is reporting that Free Radical, the developer behind the TimeSplitters series, Second Sight, and Haze (pictured above), is closing its doors.<p></p><p style="text-align: left;">The report claims that staff arrived at work only to find the doors locked with instructions to meet at a hotel for a final meeting, and office phones aren't being answered. <br></p><p style="text-align: left;">Also, the unnamed project that Free Radical was working on, believed to be Star Wars: Battlefront 3, may have been sent to Rebellion, the developer of the PSP Battlefront game. TimeSplitters 4's status is currently unclear.</p><p style="text-align: left;"><span style="text-decoration: line-through;">Since an official announcement hasn't been made about the closing, file this one in the "rumor" category until more information is available.&nbsp;</span></p><p style="text-align: left;">Update: <a href="http://www.thisisnottingham.co.uk/homenews/185-jobs-risk-games-company/article-558753-detail/article.html">Confirmed</a>. <br></p>]]></description>
<pubDate>Thu, 18 Dec 2008 13:36:06 -0600</pubDate>
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<title>NARUTO: Ultimate Ninja STORM Ships</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships</link>
<guid>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships</guid>
<comments>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/b3nzdgtu8wf3uj4ut1i7y4cd.jpg" alt="NARUTO: Ultimate Ninja STORM" alignment="" border="0"></p>Namco Bandai Games America Inc., today shipped <span style="font-weight: bold;">NARUTO: Ultimate Ninja 
STORM</span> to retailers across North America exclusively for the PlayStation 3 console.<br><br><div style="margin-left: 40px; font-style: italic;">The Ultimate Ninja series is recognized 
by Naruto fans and gamers alike as the video game franchise that best captures 
the high-energy ninja action of the hit animated series, said Todd Thorson, 
director of marketing and public relations at Namco Bandai Games America, Inc. 
NARUTO: Ultimate Ninja STORM 
represents an incredible leap forward for the franchise as we make our debut on 
the PLAYSTATION 3 system with an all-new battle system, free-roaming gameplay 
and undeniably stunning graphics.<br><br></div>Developed by CyberConnect2, NARUTO: Ultimate Ninja STORM is 
rated T for Teen by the ESRB and carries a suggested retail price of $59.99.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=NARUTO: Ultimate Ninja STORM&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NARUTO: ULTIMATE NINJA STORM AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 12:33:03 -0600</pubDate>
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<title>EA Announces More Burnout</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ea_announces_more_burnout</link>
<guid>http://www.gamebump.com/go/ea_announces_more_burnout</guid>
<comments>http://www.gamebump.com/go/ea_announces_more_burnout#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8nzzgfc2qppnhz4bdt1lz41j.jpg" alt="" alignment="" border="0"></p>Criterion Games and Electronic Arts announced today <span style="font-weight: bold;">Burnout
    Paradise The Ultimate Box</span>. This "box" will include the Burnout Paradise game plus
    the previously-released Burnou Paradise Cagney and Burnout
    Paradise Bikes content updates, and the brand new Burnout Paradise
    Party content. <br><br><div style="margin-left: 40px; font-style: italic;">Whether
    youre an experienced player or a gaming novice, Burnout Paradise
    is a game that anyone can enjoy, says Pete Lake, Senior Producer at
    Criterion Games. With The Ultimate Box, we aimed to deliver
    the most fun, high quality and high value experience possible to players
    both online and in the living room.<br><br></div>Burnout
    Paradise Party will be on display and available for free play at EAs
    booth during the London Games Festival in Trafalgar Square from Oct 31
     Nov 1, 2008.<br><br>Now for the players that already own Burnout
    Paradise, Burnout Paradise Party will be sold separately as
    downloadable content. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Burnout Paradise The Ultimate Box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BURNOUT PARADISE THE ULTIMATE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:29:48 -0500</pubDate>
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<title>E3 Leak: Marvel: Ultimate Alliance 2 Information</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_leak_marvel_ultimate_alliance_2_information</link>
<guid>http://www.gamebump.com/go/e3_leak_marvel_ultimate_alliance_2_information</guid>
<comments>http://www.gamebump.com/go/e3_leak_marvel_ultimate_alliance_2_information#</comments>
<description><![CDATA[<p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/4ndt8qk6n4c7qa2285bcuyjf.jpg" alt="" alignment="" border="0"></p>Marvel: Ultimate Alliance 2 has long been expected, but it looks like the game may soon be officially on the way, as the leak has revealed details about the game. <br><br>The information promises over 20 playable characters, including "the Hulk, Wolverine, Spider-Man, Venom and the Human Torch." A new gameplay mechanic will allow players to fuse the abilities of two characters together for more powerful attacks. Another interesting tidbit is the fact that the game will be set during the "Civil War" story arc of the comics. Players will be able to pick which side they want to support. Finally, the game will be available for the 360, PS3, PS2, Wii, PSP, and DS.<p></p>]]></description>
<pubDate>Mon, 16 Jun 2008 14:09:44 -0500</pubDate>
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<title>Time Crisis 4 Price Drop At Amazon</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/time_crisis_4_price_drop_at_amazon</link>
<guid>http://www.gamebump.com/go/time_crisis_4_price_drop_at_amazon</guid>
<comments>http://www.gamebump.com/go/time_crisis_4_price_drop_at_amazon#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/tdw6ub6v48qixxl0aowxk0dv.jpg" alt="" alignment="" border="0"></p>I think Amazon is on a roll here this holiday season by price dropping a bunch of their items. Could I say, "hot" items. <a href="http://www.gamebump.com/go/merry_holiday_call_of_duty_4_only_40_at_amazon">Last week</a>, the online company dropped Call of Duty 4 to $40 while the MSRP was still standing at $59.99. Now, this week Time Crisis 4 with the Guncon 3 Controller has been dropped to a whopping $49.99 which also has free shipping for the PlayStation 3. The title released on November 20 and carried an MSRP of $89.99.<br><br>The numbers haven't been released yet out of Namco whether or not Time Crisis 4 is selling, but I would totally pick this up being so low. Last minute holiday shoppers? I do believe you are one of them! <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Time Crisis 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY TIME CRISIS 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 17 Dec 2007 21:55:26 -0600</pubDate>
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<title>NARUTO: Ultimate Ninja 3 Officially Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/naruto_ultimate_ninja_3_officially_announced</link>
<guid>http://www.gamebump.com/go/naruto_ultimate_ninja_3_officially_announced</guid>
<comments>http://www.gamebump.com/go/naruto_ultimate_ninja_3_officially_announced#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/namco.jpg" align="right" style="margin: 10px; border: 1px solid black;" />So it appears they are still developing games for the PlayStation 2. Reason being, Namco Bandai just announced the development and release date of NARUTO: Ultimate Ninja 3 for the PS2 console. There is said to be more than 55 missions this time around with over 40 characters to choose from.<br><br><div><div style="margin-left: 40px;"><span style="font-style: italic;">NARUTO is an international 
sensation and Ultimate Ninja 3 is the perfect 
complement to the VIZ Media franchise, said Makoto 
Iwai, 
Executive Vice President and COO, NAMCO BANDAI Games America Inc. 
CyberConnect2 has built upon the series and crafted a title that reaches Hokage 
level of fun.</span><br></div><br>A release date is expected in March of next year.<br></div><div style="font-style: italic;"><br></div>]]></description>
<pubDate>Fri, 09 Nov 2007 12:37:15 -0600</pubDate>
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<title>Another Time Crisis 4 Update, Note the New Guncon</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/another_time_crisis_4_update_note_the_new_guncon</link>
<guid>http://www.gamebump.com/go/another_time_crisis_4_update_note_the_new_guncon</guid>
<comments>http://www.gamebump.com/go/another_time_crisis_4_update_note_the_new_guncon#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/f4a8p8q0o6ufp7g4pxc1cseh.jpg" alt="" alignment="" border="0"></p>In another Time Crisis 4 update for today the game's director, Takashi Satsukawa, has posted over at the official PlayStation Blog regarding the title's development, specifically the creation of the new guncon and the logic behind the move. Time Crisis 4 and the new guncon will enable players to maneuver independently of the camera as well as shoot, varying the arcade style a bit. <br><br>Here's an excerpt:<br><br><div style="margin-left: 40px;">The Time Crisis team has been eager to implement a solution for moving and shooting to the series for years now  our development tools allow us to do this in early builds of games  but it was too difficult to implement this feature into a full game using only the Guncon 2 controller. With our next title planned for the PLAYSTATION 3 system, we began work on our next iteration of the Guncon hardware to bring new functionality to the series and allow us to implement our goals for a free-roaming Time Crisis experience. <span style="font-weight: bold;">We asked our designer to come up with a few illustrations showing a Guncon with one analog stick. After getting the results, we realized that this was going to be a more intimidating project than we had planned</span>!<br></div><br>Hit the link for the full article. Click <a href="http://gamebump.com/go/new_time_crisis_4_trailer__grenades_click_now">here</a> for today's new trailer.<br><br>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY TIME CRISIS 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Mon, 05 Nov 2007 18:24:41 -0600</pubDate>
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<title>New Time Crisis 4 Trailer + Grenades, Click Now</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_time_crisis_4_trailer__grenades_click_now</link>
<guid>http://www.gamebump.com/go/new_time_crisis_4_trailer__grenades_click_now</guid>
<comments>http://www.gamebump.com/go/new_time_crisis_4_trailer__grenades_click_now#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/f36rwbtphl13zuzy5tb0m4to.jpg" alt="" alignment="" border="0"></p>Namco Bandai has unleashed a new trailer for its Time Crisis 4 on the PlayStation 3. The game is set to launch on November 20 - until then go ahead and give it a peek at the jump. <br><p></p><p></p><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27450"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27450" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY TIME CRISIS 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Mon, 05 Nov 2007 11:11:47 -0600</pubDate>
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<title>New TimeShift Q&amp;A</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_timeshift_qa</link>
<guid>http://www.gamebump.com/go/new_timeshift_qa</guid>
<comments>http://www.gamebump.com/go/new_timeshift_qa#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/timeshifttag.jpg" align="right" style="margin: 10px; border: 1px solid black;" />A new Q&amp;A regarding TimeShift, a sci-fi shooter in which players can control time, has been posted over at Sierra's community forums. <br><br>The game is launching for the Xbox 360 and PC on October 30 followed by a PlayStation 3 release on December 4. <br><br>Hit the jump to view the Q&amp;A.<br><br><br><br><b>Q: Can you operate ground and/or air vehicles in TimeShift? 
</b><br><br>Yes -- throughout the single player campaign you'll have
access to the Quad ATV, and on certain missions you'll board a massive
zeppelin to take down enemy threats from the sky.
<br><br><b>Q: Can you destroy the bigger threats like the large robots? 
</b><br><br>As you'll quickly find out, Krone is sending everything in
his army to wipe you out of existence -- and while his forces are
powerful, nothing is invulnerable with time on your side.
<br><br><b>Q: Are there more sophisticated route finding puzzles than seen in the demo involving use of time effects? 
</b><br><br>The puzzles shown in the demo are just a taste of what you
can expect in the full single player campaign. Be prepared to make use
of time in ways you've never dreamed of!
<br><br><b>Q: How big is the time bubble the multiplayer time grenades create? 
</b><br><br>Bubbles from the time grenades are large enough to
encapsulate a fleeing opponent or two, depending on your accuracy
throwing the grenade. Of course, you can add the Athletic modifier to
the match to increase everyone's speed for a real challenge.
<br><br><b>Q: Most of the paths seem linear and scripted. Other than
the method you use to complete an area, is there any open-endedness,
such as varied paths or routes? </b><br><br>Absolutely. The single player levels are built based on a
node design, where we channel the player to each battlefield. In
several occasions, there are multiple ways to gain access to the next
central area that are up to the player to discover.
<br><br><b>Q: Are there any unlockables in the TimeShift single player campaign like art work, videos or weapons?
</b><br><br>Aside from the Achievements available in the Xbox 360
version of the game, we do have an unlockables menu that rewards
players for progressing through the game. Depending on the level, you
can unlock concept art, the FMVs, and the complete soundtrack. We also
have an exclusive multiplayer skin that's only available if you
preorder the game.
<br><br><b>Q: How rich is the storyline? Is the player just going from
one area to another and shooting up everything or are there nice
storyline cutscenes and levels which are more of the exploration kind? </b><br><br>We?ve constructed TimeShift's narrative so it permeates
the game on every level. As you play, you'll encounter cut-scenes that
help fill in the gaps and provide more information about key
characters, as well as witness in-game events that propel the story
forward. <br><br><b>Q: Does the TimeShift single player campaign all occur in
one location (example: Half Life) or is there a lot of traveling
involved with a rich variety of locations (example: N.O.L.F.)?
</b> 
<br><br>The levels take place in a wide variety of locales, spanning
decayed city streets, expansive valleys, weapons factories and more.
However, all of the areas you'll visit in the game are part of Krone's
alternate universe, so you expect the unexpected at every turn.
<br><br><b>Q: Is the character all by himself, or does he interact with others, like being a special unit of an organization? 
</b><br><br>As the game starts, you find yourself allied with the
underground resistance to Krone's rule. A good portion of the missions
have you battling alongside allied insurgents called Occupants; however
you are the only combatant on your side who has powers over time.
<br><br><b>Q: What are the character's physical abilities? Which moves can he make? 
</b><br><br>Besides your character's unusual proficiency with firearms,
you can wield each weapon you find as a blunt object to bash enemies.
What's more, when using any of the time powers like Time Slow, Time
Stop and Time Reverse, you'll be able to move freely around the
environment at a much greater speed than your enemies, granting you
ultra-fast movement.
<br><br><b>Q: Is there VOIP in the PC version of TimeShift? 
</b><br><br>While the game won't launch with VOIP support, this is a feature we're planning on post-release.
<br><br><b>Q: Is there anything like an online ranking system for the PC version? 
</b><br><br>As with the above question, online rankings for the PC
aren't supported out of the box but should be addressed in a patch down
the line.
<br>	
<br><b>Q: Can you customize your character's look and load out in multiplayer TimeShift? 
</b><br><br>Yes! In setting up your character, you can select from over
30 skins and infinite shades of colors. You can also adjust what
weapons are available in a given match by creating a new preset and
tweaking the load-outs, in addition to the myriad of options you can
customize.
<br><br><b>Q: How many multiplayer maps are included in TimeShift? 
</b><br><br>You can choose from the 14 available maps upon release,
with more multiplayer arenas in the pipeline for download at a later
date.
<br><br><b>Q: Will we be able to change the voice of the announcer in
multiplayer? I mean I think the announcer they have now sounds cool but
I actually like the sound of the childlike voice of the single player.
</b><br><br>Yes!  In the multiplayer options screen, you can specify which multiplayer announcer you want to call your game.]]></description>
<pubDate>Fri, 26 Oct 2007 15:01:49 -0500</pubDate>
</item><item>
<title>Time Crisis 4 Trailer Surfaces</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/time_crisis_4_trailer_surfaces</link>
<guid>http://www.gamebump.com/go/time_crisis_4_trailer_surfaces</guid>
<comments>http://www.gamebump.com/go/time_crisis_4_trailer_surfaces#</comments>
<description><![CDATA[Namco Bandai just released a new trailer showing off this beautiful sequel for the PlayStation 3 entitled, Time Crisis 4. The game will take use of the new Guncon 3 controller and is expected to hit stores on November 20.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=26971"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=26971" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>]]></description>
<pubDate>Wed, 24 Oct 2007 19:39:47 -0500</pubDate>
</item><item>
<title>Konami Ships Time Ace To Stores</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/konami_ships_time_ace_to_stores</link>
<guid>http://www.gamebump.com/go/konami_ships_time_ace_to_stores</guid>
<comments>http://www.gamebump.com/go/konami_ships_time_ace_to_stores#</comments>
<description><![CDATA[
Konami Digital Entertainment today announced it has shipped Time Ace to stores nationwide for the Nintendo DS. 
<p><em>
In Time Ace, players assume the role of Dr. Hugo Clock, a peace-loving scientist who has invented a time machine with the intention of preventing World War I from happening. Before he can act on his altruistic plan, the time machine is stolen by his meddling assistant, Klaus Scythe, who begins to unleash an assault on the world using powerful weaponry stolen from the future. As the only other person who knows of the time machines existence, Dr. Clock must take to the skies and travel through time to put an end to Scythes scheme once and for all.</em> 
</p><p>
Time Ace has a suggested retail price of $29.99 and is rated E10+ by the ESRB. </p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 12 Jun 2007 10:54:00 -0500</pubDate>
</item><item>
<title>New Naruto: Ultimate Ninja Heroes Screens</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/new_naruto_ultimate_ninja_heroes_screens</link>
<guid>http://www.gamebump.com/go/new_naruto_ultimate_ninja_heroes_screens</guid>
<comments>http://www.gamebump.com/go/new_naruto_ultimate_ninja_heroes_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Below are some new screens from the 2007 SCEA Gamer's Day event for <span style="font-weight: bold;">Naruto: Ultimate Ninja Heroes</span> for the PSP.


]]></description>
<pubDate>Thu, 17 May 2007 16:33:00 -0500</pubDate>
</item><item>
<title>Brothers in Arms For Wii, DS</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/brothers_in_arms_for_wii_ds</link>
<guid>http://www.gamebump.com/go/brothers_in_arms_for_wii_ds</guid>
<comments>http://www.gamebump.com/go/brothers_in_arms_for_wii_ds#</comments>
<description><![CDATA[Ubisoft has announced that its highly successful Brothers in Arms franchise will be arriving on the Nintendo DS and Wii this year. Entitled Brothers in Arms DS and Brothers in Arms Double Time, respectively, the games promise to &quot;immerse Nintendo system owners into the intensity of World War II through the stories of Sergeants Baker and Hartsock and their squad of paratroopers during the Normandy invasion.&quot;<br /><br />Brothers In Arms on the Wii and DS systems is really exciting for us, said Randy Pitchford, president of Gearbox Software. I am a huge fan of both systems and thrilled about making games for the two platforms. In the entire space of first-person shooters on video game systems, Brothers In Arms really lends itself to both the Wii and DS interfaces. Imagine using the Wii Remote to give actual hand signals or aiming with the DS stylus from a covered position. Thats what you can look forward to with Brothers In Arms Double Time and Brothers In Arms DS.<br /><br />Brothers In Arms DS Key Features:<br /><br /><ul><li>First Brothers In Arms for the DS System: Exclusively designed for Nintendo DS with easy-to-use, stylus-based controls such as using the Touch Screen to aim, with the camera following the stylus.</li><li>Impressive, Realistic 3D Graphics: Incredibly detailed environments with highly believable characters and enemies, cinematic camera angles, and great animation.</li><li>Drivable Vehicles: Drive a recon car or a Sherman Tank. Use a wide range of weapons such as bazookas, sniper rifles, grenades and more to destroy your enemy.</li><li>16 Missions and Three Different Campaigns: Relive the intensity of WWII through three different campaigns, from Normandy to North-Africa and Ardennes.</li><li>Redesigned New Multiplayer Experience: Fight major multiplayer battles with three of your friends in different multiplayer modes, including Deathmatch and Team Deathmatch.</li><li>Contextual Movements: Gameplay adapted to the Nintendo DS hardware with auto-cover behind walls or auto-recovering life system.&nbsp;</li></ul><br />Brothers In Arms Double Time Key Features:<br /><br /><ul><li>Next-Generation Brothers In Arms - The award-winning WWII franchise comes to the Wii system with all of the action, story and authenticity that has critics and fans eager for more.</li><li>Combining All 31 Playable Levels: Play as Sergeants Matt Baker and Joe Hartsock, leading your squad behind enemy lines through the Normandy invasion.</li><li>Unrivaled Authenticity: Fight actual Airborne Infantry battles of D-Day accurately recreated using thousands of official photos, maps, After-Action Reports and eyewitness accounts under the direction of Military and Historical Director, Col. John Antal.</li><li>Challenging and Dynamic Combat: Featuring close-quarter urban environments and a next-generation artificial intelligence system, Brothers In Arms Double Time promises to take authentic military action to the next level on the Wii system.</li><li>Enhanced Control Scheme: Issue orders and perform military gestures to command and lead your team using the Wii Remote.</li></ul><br />The DS version is tentatively scheduled to launch this summer while Double Time is slated to launch this fall. Screenshots below are from the DS version.
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 04 Apr 2007 14:12:00 -0500</pubDate>
</item><item>
<title>Marvel: Ultimate Alliance Gains Five New Heroes</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/marvel_ultimate_alliance_gains_five_new_heroes</link>
<guid>http://www.gamebump.com/go/marvel_ultimate_alliance_gains_five_new_heroes</guid>
<comments>http://www.gamebump.com/go/marvel_ultimate_alliance_gains_five_new_heroes#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Marvel: Ultimate Alliance fans rejoice, as Activision has announced the new Marvel characters that will appear in an Xbox Live downloadable content package to be launched later this month. The characters include Cyclops, Doom, Hawkeye, Hulk, Magneto, Sabretooth, and (everyone's favorite) Venom. Included below are character biographies (for the rare few who are unfamiliar with the new &quot;heroes&quot;) and screenshots.<p>THE HULK:<p>Real Name:Robert &quot;Bruce&quot; BannerAliases:Annihilator, Captain Universe, Joe Fixit, Mr. Fixit, Mechano, Professor, War, Bruce Bancroft, David Banner, David Bixby, Bob Danner, Bruce Jones, Bruce Roberts, David Blaine, the Green Scar, Green Goliath, Jade GiantIdentity: Publicly knownOccupation:Unemployed, former nuclear physicistCitizenship:USAPlace of Birth:Dayton, OhioPowers:The Hulk possesses an incredible level of superhuman physical ability. His capacity for physical strength is potentially limitless due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk uses his superhumanly strong leg muscles to leap great distances. The Hulk has been known to cover hundreds of miles in a single bound and once leaped almost into orbit around the Earth. The Hulk has shown a high resistance to physical damage nearly regardless of the cause, and has also shown resistance to extreme temperatures, poisons, and diseases in addition to regeneration of damaged or destroyed areas of tissue at an amazing rate. The Hulk's body also has a gland that makes an &quot;oxygenated per fluorocarbon emulsion&quot;, which creates pressure in the Hulk's lungs and effectively lets him breathe underwater and move quickly between varying depths without concerns about decompression or nitrogen narcosisAbilities:Dr. Bruce Banner is a genius in nuclear physics, possessing a mind so brilliant that it cannot be measured on any known intelligence test. When Banner is the Hulk, Banner's consciousness is buried within the Hulk's, and can influence the Hulk's behavior only to a very limited extent.Weapons:NoneHAWKEYE:Real Name:Clinton Francis &quot;Clint&quot; BartonAliases:Father Time, Goliath, the Golden Archer, Hawkeye the Marksman, Longbow, and he impersonated DreadknightIdentity:SecretOccupation:Adventurer; (Formerly) carnival performer, security chief, and criminalCitizenship:USAPlace of Birth:Waverly, IowaPowers:None. As Goliath, Barton used gasses designed by Hank Pym to grow to great heights, with appropriate increases in strength and toughness. (He could also use them to shrink to miniscule size.)Abilities:Hawkeye is a world-class archer and marksman. His above average reflexes and hand-eye-coordination make him the most proficient archer ever known.Weapons:bow and arrowCYCLOPS:Real Name:Scott SummersAliases:&quot;Slim,&quot; formerly Slym Dayspring, Mutate #007, Erik the RedIdentity:KnownOccupation:Co-headmaster of Xavier Institute for Higher Learning, adventurer, former student, former radio announcerCitizenship:USAPlace of Birth:Anchorage, AlaskaPowers:Cyclops possesses the mutant ability to project a beam of heatless ruby-colored concussive force from his eyes, which act as inter-dimensional apertures between this universe and another. Cyclops' body constantly absorbs ambient energy, such as sunlight, from his environment into his body's cells that allows him to open the apertures. Cyclops' mind generates a psionic field that is attuned to the forces that maintain the apertures. Because this field envelops his body, it automatically shunts the other-dimensional particles back into their point of origin when they collide with his body. Thus, his body is protected from the effects of the particles, and even the thin membranes of his eyelids are sufficient to block the emission of energy. The synthetic ruby quartz crystal used to fashion the lenses of Cyclops' eyewear is resonant to his minds' psionic field and is similarly protected.The width of Cyclops' optic blast is focused by his mind's psionic field with the same autonomic function that regulated his original eyes' ability to focus. As Cyclops focuses, the size of the apertures change and thus act as a valve to control the flow of particles and the beam's relative power. The height of Cyclops's eye-blast is controlled by his visor's adjustable slit. The beam's effective range is approximately 2,000 feet.Due to a head injury, Cyclops is unable to shut off his optic blasts at will and must therefore wear ruby quartz lenses to block the beams.Abilities:UnknownWeapons:NoneNIGHTCRAWLER:Real Name:Kurt WagnerAliases:&quot;Fuzzy Elf&quot;, formerly GainsboroughIdentity:Secret (known by British authorities)Occupation:Adventurer; former priest, circus performerCitizenship:GermanyPlace of Birth:Bavaria, GermanyPowers:Nightcrawler is a mutant who can teleport by opening a portal into another dimension, travelling through it via an unconscious direction-finding sense, and returning to his own dimension. When teleporting, Nightcrawler leaves behind a small portion of the atmosphere of the other dimension that escapes with a muffled bamf sound and smells of brimstone. On returning, his power automatically displaces any extraneous liquids and gases.Nightcrawler can easily teleport north south along Earth's magnetic lines of force. However, teleporting east west against them or teleporting vertically is more difficult. Under optimal conditions, Nightcrawler can teleport 2 miles east west, 3 miles north south, and 2 miles vertically if he exerts himself. Nightcrawler's momentum is retained when teleporting, so he arrives with the same inertia he left with. He can reduce this by teleporting short distances in the opposite direction.Nightcrawler has a limited unconscious extrasensory ability that prevents him from teleporting into any area that he cannot see or has not seen in the past, as doing so runs the risk of injury or death by materializing partially or entirely within a solid object. Through practice, Nightcrawler has increased the mass he can teleport with him, though the limit to the amount of weight he can carry when teleporting and the distance over which he can teleport with such additional loads are unknown. Teleporting with Nightcrawler often leaves a passenger feeling weak and nauseous.Nightcrawler is also able to cling to solid surfaces via his hands and feet. He can also render himself nigh-invisible in shadows by manipulating the ever-present portal to the dimension he teleports through so as to bend light around himself.Abilities:Nightcrawler is an Olympic-class acrobat thanks to his flexible spine that allows him to perform contortionist-like feats and to go long periods in a semi-crouching position without injury. He is a skilled hand-to-hand combatant and a master at fencing, which he can even perform with his tail, which is strong enough to support his entire body weight.Weapons:Nightcrawler formerly wielded a pair of swords.DR. DOOM:Real Name:Victor Von DoomAliases:The Master, Invincible Man, Vincent Vaughn, Hans; has also inhabited the bodies of Daredevil, Norman McArthur and the Fantastic FourIdentity:KnownOccupation:Monarch of Latveria, would-be conquerorCitizenship:LatveriaPlace of Birth:A camp outside Haasenstadt (now Doomstadt), LatveriaPowers:Doom can exchange minds with others. He possesses some mystical abilities, such as casting bolts of eldritch energy and invoking mystical entities (principalities) for additional support. While empowered by the Haazareth, his mystical powers were on a par with those of Dr. Strange.Abilities:Doom is a genius in physics, robotics, cybernetics, genetics, weapons technology, bio-chemistry, and time travel. He is also self-taught in the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly deceiver.Weapons:Primarily his suits armaments.MAGNETO:Real Name:UnknownAliases:Erik Magnus Lehnsherr, Erik the Red, Grey King, White King, Michael Xavier, &quot;the Creator,&quot; White Pilgrim, Prisoner #214782, othersIdentity:SecretOccupation:Conqueror, former ruler, teacher, headmaster, secret agent, orderlyCitizenship:UnrevealedPlace of Birth:UnrevealedPowers:Magneto possesses the power to control all forms of magnetism. He can shape and manipulate magnetic fields that exist naturally or artificially. It is unclear, however, whether he must draw magnetic force from outside himself (if so, then he can do so over vast distances), or whether he can also generate magnetic force from within himself. Nor is it clear whether Magneto's power is psionic or purely physiological in nature. Magneto's power is, for all practical purposes, limitless. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. He can erect magnetic force fields with a high degree of impenetrability around himself for protection.Although Magnetos primary power is control over magnetism, he can also project or manipulate any form of energy that is part of the electromagnetic spectrum, including visible light, radio waves, ultraviolet light, gamma rays, and x-rays. He can manipulate gravitons to create an anti-gravity field, and does so whenever he levitates a non-magnetic object. Hence, Magneto may be living proof of the long-sought Unified Field Theory that all forms of energy are related. However, Magneto almost always uses only magnetism, since its more difficult for him to manipulate other forms of energy. Magneto has also exhibited powers of astral projection and telepathy, and has claimed to be able to control the minds of others, though his abilities along these lines appear to be minimal.Magnetos ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of magnetic forces.Abilities:Magneto has mastered many technological fields, and is an expert on genetic manipulation and engineering, with knowledge far beyond that of contemporary science. He is considered to be a genius in these fields. He can mutate humans in order to give them superhuman powers, or create adult clones of human beings and then manipulate the genetic structures of these clones during their development. He has also learned how to create artificial living beings. Magneto is also an excellent strategist, both in actual battles and games of chess.Weapons/Paraphanelia:Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators.VENOM:Real Name:MacDonald &quot;Mac&quot; GarganAliases:Formerly ScorpionIdentity:Known by legal authoritiesOccupation:Government operative; former professional criminal, private eyeCitizenship:USA with criminal recordPlace of Birth:Yonkers, NYCPowers:As Scorpion: enhanced strength, enabling him to lift (press) about 15 tons, speed, endurance and agility (greater than Spider-Man's). As Venom: the symbiote further enhances Gargan's superhuman attributes including his agility and strength (enabling him to lift 45 tons optimally), and granting him the ability to cling to almost any surface, block Spider-Man's spider-sense, and enable him to blend in with the background. The symbiote can also produce organic webs which he can use for web-slinging from building to building or capturing opponents.Abilities:Mac Gargan has the intellectual skills of an average detective, though he is mentally unstable.Weapons:As Scorpion: The tail on his Scorpion costume could be used as a weapon. It has had axe-like additions on it, and originally it could simply be used to crush solid objects. As Venom, he has been able to mimic the shape of his old costume's tail.SABRETOOTH:Real Name:Victor CreedAliases:Der Schlächter (&quot;The Butcher&quot; in German), Slasher, El Tigre, othersIdentity:Known to various government officialsOccupation:Mercenary, former government agent, possibly othersCitizenship:UnrevealedPlace of Birth:UnrevealedPowers:Sabretooth is a mutant possessing various superhuman attributes that are the result of genetic mutation and artificial enhancement. Sabretooth's primary mutant power is an accelerated healing factor that enables him to regenerate damaged or destroyed tissue with far greater speed and efficiency than an ordinary human. Sabretooth can fully heal from injuries that result in massive tissue and blood loss such as multiple gunshots, slashes, puncture wounds, and severe burns within only a few minutes. This mutant healing factor also renders Sabretooth highly resistant, possibly even totally immune, to disease. Sabretooth's healing powers, also, render him immune to most drugs and toxins, except within massive doses. Due to the unique regenerative properties of his mutant healing factor, Sabretooth ages much slower than an ordinary human. Despite having a much greater chronological age, Sabretooth possesses the appearance and vitality of a man in the physical prime of his life. All of Sabretooth's natural mutant abilities stem from, at least partially, his accelerated healing factor.Sabretooth possesses superhumanly acute senses of sight, hearing, smell, and taste - although perhaps not of touch - comparable to those of certain animals, allowing him to track prey similar to the way dogs and wolves do. His night vision is preternaturally sensitive, containing twice the average human beings area of light-gathering retina, and extends into the infrared portion of the electromagnetic spectrum. His hearing is extraordinarily acute, able to detect light breathing in a cave at 200 feet. His sense of taste can detect 1 part of foreign matter in 10,000. His highly developed olfactory sense and memory allow him to detect and track a scent over eight hours old, possibly a concentration of 20 parts per million, that he had not been exposed to for up to several months previously. Dilute, common odors of perspiration, perfumes, cigarettes, candies, and food are beacons to his senses.Many of Sabretooth's physical abilities function with superhuman levels of efficiency. He possesses some degree of superhuman strength, the limits of which are unknown. Originally, Sabretooth possessed sufficient physical strength to crush an iron barbell, with ease. Sabretooth has undergone various procedures, some willingly and some unwillingly, that have increased his strength considerably beyond his original levels. Sabretooth's mutant healing factor grants him much greater immunity to the lactic acids generated by his muscles during physical activity than the musculature of an ordinary human. Hence, Sabretooth possesses superhuman stamina in all physical activities. His natural agility and reflexes are enhanced to levels that are beyond the natural limits of the human body. Sabretooth's agility and reaction time are superior to those of the finest human athlete.Currently, Sabretooth's entire skeleton has been artificially infused with the, virtually indestructible, alloy known as Adamantium. As a result, Sabretooth's bones are practically unbreakable.Abilities:Sabretooth is a formidable hand-to-hand combatant, having been trained by the Foreigner, the C.I.A., and many others. Sabretooth is also an extraordinary hunter and tracker.Weapons:He also possesses a single, razor sharp, retractable claw at the tip of each finger. Originally, these claws were fully capable of rending substances as durable as bone, wood, and stone. However, just like his skeleton, Sabretooth's claws have been artificially infused with Adamantium. As a result, his claws are not only as indestructible as his skeleton, but are now capable of cutting any known solid substance other than Adamantium itself.<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;"></span>


]]></description>
<pubDate>Tue, 03 Apr 2007 01:40:00 -0500</pubDate>
</item><item>
<title>First FlatOut Ultimate Carnage Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/first_flatout_ultimate_carnage_media</link>
<guid>http://www.gamebump.com/go/first_flatout_ultimate_carnage_media</guid>
<comments>http://www.gamebump.com/go/first_flatout_ultimate_carnage_media#</comments>
<description><![CDATA[Bugbear Entertainment has published its first series of screenshots for its FlatOut Ultimate Carnage on the Xbox 360. The game is &quot;rebuilt from the ground up and specifically developed to utilize and take advantage... of the Xbox 360 to produce an entirely new, breathtaking FlatOut experience.&quot;<br /><br />The title has upped the number of cars on-screen during races from 8 in FlatOut 2 to 12 in Ultimate Carnage, thrown in five new single-player and two new Xbox Live-compatible multiplayer modes, added widescreen high-def resolution at 720p, and will offer downloadable content upon its release. Enjoy.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 13 Mar 2007 18:25:00 -0500</pubDate>
</item><item>
<title>Prince of Persia Joining The Wii Party</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/prince_of_persia_joining_the_wii_party</link>
<guid>http://www.gamebump.com/go/prince_of_persia_joining_the_wii_party</guid>
<comments>http://www.gamebump.com/go/prince_of_persia_joining_the_wii_party#</comments>
<description><![CDATA[IGN reports that an Ubisoft representative confirmed the development of a Prince of Persia entry for the upcoming Nintendo Wii.<br /><br />&nbsp;&quot;I can confirm that a game based on the popular Prince of Persia franchise is one of many titles Ubisoft has in development for Nintendo's Wii. At this time we can not provide an official date for the game or any additional information about it.&quot;<br /><br />Now we can all start wondering how they'll integrate the running jump, and standing around on pressure plates with the Wii controller.
 Originally written by Philip Palmer]]></description>
<pubDate>Mon, 07 Aug 2006 23:43:00 -0500</pubDate>
</item><item>
<title>GH Review: Naruto: Ultimate Ninja (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_naruto_ultimate_ninja_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_naruto_ultimate_ninja_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_naruto_ultimate_ninja_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The Naruto anime features a cast of characters beating the
snot out of each other in tournament-style competitions. Sounds like another
particular uber-popular anime, doesnt it? Many fans have come to see Naruto as
sort of a Dragonball 2.0, but aiming to be like DBZ isnt such a bad idea
considering how well the Budokai series has done on consoles as of late. And
now we have another Naruto offering (Clash of the Ninja for the GameCube was
released earlier this year) that sort of emulates the frantic battles of those
said DBZ games, but with a flair and style of its own. Not many games based on
anime or television shows do well, but Naruto: Ultimate Ninja may just surprise
some.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The art style wont really surprise anyone considering that
many other anime-based games have used cel-shading. Even though the novelty of
cel-shading has run its course, here it was a good decision because it does an
excellent job of copying the shows look. What makes it more impressive is that
the stages arent static two-dimensional backdrops. You can switch back and
forth freely between the foreground and background, like the older Japanese DBZ
games, so even though Ultimate Ninja sports a 2D look, its technically 3D
played on planes.



<p class="MsoNormal">The fighting system employed in Ultimate Ninja doesnt
reinvent the wheel, but its different enough from other titles of the like to
make it distinct. It seems simple at first, but then the realization that
theres so much more than beating down on the opponent will start to become
apparent after youve settled into a few bouts. Attacks and combos are
initiated with circle, jumps and double jumps with X, special attacks with
triangle, and item usage with square.



<p class="MsoNormal">Attacks and combos are done using different combination of
circle and a direction. Theyve even included a Soul Calibur-like move list to
help in case a particular move has escaped your mind. Then there are the
stronger special attacks unique to each character. The use of special attacks
is dependent on the chakra level. The chakra meter can be built up a number of
ways - up to a max of three. Higher leveled meters open up more specials that
can rip off more damage. If the initial hit of the special connects, then you
can upgrade the attack up to three times, depending on the character and type
of special. Upgrading involves hitting a specific button combination within a
very small window of time, getting progressively harder after each upgrade. A
successful upgrade means almost a guaranteed critical. If someone is on the
receiving end of one of these attacks, they too will be given a button
combination prompt. If theyre successful, then theyll reduce the damage done,
but failure means absorbing the brunt of a full blow and sometimes more. These
special attacks are a blast to watch since they cut away from the standard
fighting screen to show the move done in its entirety, which is a double-edged
sword. Ill get to that later.



<p class="MsoNormal">During a bout, theres a variety of items strewn about the
stages that can be picked up. Most of these are dropped by each fighters
support character. Support characters vary for some fighters, but in the end
they serve the same purpose  to drop helpful items and to smack around the
opponent when theyre near. The extra couple of hits they add are always a
welcomed bonus, especially when trying to chain together a small combo into a
special.



<p class="MsoNormal">As for the items themselves, each character always has an
infinite number of light hitting throwing stars at their disposal, but there
are plenty of others to cycle through like huge multiple hitting stars, health
restores, chakra restores, even invisibility potions. There are plenty more
items like offensive and defensive buffs. The sheer number is quite staggering
and knowing when to use an item, whether in a pinch or to add some extra oomph
for a finishing blow, can turn the tide of the battle. This adds some strategy
in what can sometimes turn out to be some very frenzied matches.



<p class="MsoNormal">Mode-wise, Naruto doesnt offer anything that you havent
seen. Theres scenario, mission, practice, and free battle, along with a shop
to buy extras using the money earned from the other modes. Scenario lets you
play through a characters story over the course of a handful of matches. And
with 12 characters to choose from (most need to be unlocked), youll have
plenty of reasons to come back and play through scenario multiple times, if not
only to view each persons story, but to gain more money to spend. Practice
doesnt need any explanation, and free battle allows you to choose any two
characters to face off with, which can then serve as a two player versus mode.
Finally, theres the shop where you can insert your hard-earned money into a
capsule machine and hopefully get something in return like artwork, figures,
info cards, and audio samples.



<p class="MsoNormal">Speaking of audio samples, the entire cast from the
television show reprises their respective roles for Ultimate Ninja giving it some
authenticity. There isnt anything better than feeling like youre
playing/watching an interactive episode or arc.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">The largest blemish here is how deceptively shallow the
fighting system can be. Yes there are tons of different ways to dish out
damage, but there will be many times when fights will start turning into
special attack fests. And I mentioned that it cuts away from the action to show
the moves. Well imagine that occurring at least four or five times a fight,
then stack the upgrades on top of that and youll find that it breaks the flow
of the fight. I know the reason to use specials is to take off as much energy
as possible resulting in a quicker knockout, but sometimes the animations will
drag the fights out longer instead.



<p class="MsoNormal">Adding to the shallowness is the fact that one you master
one character, youve mastered them all. While they all have unique moves, the
way they are pulled off are almost exactly the same, meaning that for the most
part, each character plays the exact same way. This spells monotony for anyone
who blasts through the scenario mode with all the characters. The upside is
that each character is accessible to everyone who has general knowledge of the
fighting system, meaning you wont be seeing the same versus fights over and
over again like in other unbalanced fighting games.

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Naruto: Ultimate Ninja has everything a Naruto fan would
want in a videogame  graphics that do a beautiful job mimicking the animated
show while maintaining a small sense of 3D, a healthy roster that includes many
fan favorites, and a frantic fighting system that emulates the wackiness and
pacing of the cartoon fights. Naruto fans should pick this up immediately if
they dont already have it. However, Ultimate Ninja transcends the Naruto
fandom; those who had fun playing Smash Bros. or even the little known Power
Stone could easily find themselves having a blast here. Its a fun brawler 
what more could you ask for?<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
Shallow in some facets, but the system offers enough to keep it interesting at a fast pace.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Does a wonderful job of capturing the shows style and feel.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.9&size=20" alt="SOUND: 7.9" /> <br />
Has your generic punch and kick sounds, but the official shows cast gives it an authentic air.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8&size=20" alt="FUN FACTOR: 8" /> <br />
Blazing fast and frenetic gameplay is fun in single-player. It ramps up immensely in versus.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.5&size=20" alt="REPLAY VALUE: 7.5" /> <br />
Everyone playing the same is disappointing, but over 10 sort of lengthy scenarios ease the pain</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Wed, 02 Aug 2006 21:18:00 -0500</pubDate>
</item><item>
<title>Yu-Gi-Oh! World Championship 2006 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</link>
<guid>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</guid>
<comments>http://www.gamebump.com/go/yugioh_world_championship_2006_announced#</comments>
<description><![CDATA[<p>Konami has announced a new card game based around the new television series, Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006.</p><p>The game will include over 2,000 cards including ones from the new GX universe and the latest Structure decks. Each game upon release will also feature three limited edition trading cards from the GX universe. </p><p>World Championship Tournament 2006 will include a few new gameplay modes such as Duel Puzzle, Limited Duel, Theme Duel and Survival Duel. Duel Puzzle has players complete specific objectives per turn to win, while Limited Duel sets restrictions on the structure of each deck and moves available. Theme Duel forces players to accomplish certain conditions to win while Survival Duel has players taking on various opponents with a limited number of life points.</p><p>Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006 is scheduled to release in March.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 17 Jul 2006 19:12:00 -0500</pubDate>
</item><item>
<title>Timeshift Screenshots, Weapons Info</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/timeshift_screenshots_weapons_info</link>
<guid>http://www.gamebump.com/go/timeshift_screenshots_weapons_info</guid>
<comments>http://www.gamebump.com/go/timeshift_screenshots_weapons_info#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>
We've added 20 screenshots from both the PC and Xbox 360 versions of Timeshift, many of which show the game's unique arsenal in action. Maybe it's only fitting then, that we supply some details on how the weapons will work within the game, straight from Saber Interactive. Read below for more information, and enjoy the visuals.<p> <p /><p> <p /><p /><p /><p /><p /><p />KnuckleDusterThis small caliber one-handed pistol has excellent accuracy at all distances in primary fire mode. The primary mode shoots individual bullets with a zero blast radius and medium shot power. The ammo cartridges are small, so frequent reloading is required. Due to the small size of the cartridges, you can carry a large amount of spare ammunition. Alt-fire mode is rapid but less accurate and uses ammunition much more quickly than the primary mode.MagCannonThis weapon uses energy cells to shoot concentrated projectiles of magnesium. The two modes of fire utilize the same energy source, but have very different effects. The primary mode shoots projectiles at a medium rate of fire and is highly accurate up to medium range. The shot power is medium and the blast radius is small. This mode of fire is useful in combat situations against large numbers of mid to small-range opponents. The weapon allows for an average amount of shots before reloading. The alt-fire mode creates an extremely powerful projectile with a large blast radius. In this mode the weapon utilizes a significant portion of the internal energy cell for one shot. It is slow to fire and is best used against slow moving opponents, to pierce armor or break objects. The range of the alt-fire is considerably greater than that of the primary mode of attack.M74 BloodhoundThis shoulder-mounted rocket launcher has two unique modes of fire. The primary mode fires rockets that are effective at long range, cause high damage and have a high blast radius. The Bloodhound can only hold a small number of rockets, so you'll want to conserve ammunition and use it only against the toughest opponents. Alt-fire mode launches a guided rocket that you can aim as it flies toward its target.GearMasterThis double-barreled shotgun is extremely effective at close range. It shoots multiple pellets that spread out quickly, so its effectiveness at medium distances is limited, and at long range it is essentially useless. It has a zero blast radius, so you will not incur damage by using it at close range. This weapon reloads relatively slowly, so it is important to shoot accurately and to have room to maneuver after each shot. The Gearmaster carries a medium amount of ammunition. Alt-fire mode shoots both barrels, employing twice as many pellets for twice the damage at close range.KrossBowThis weapon shoots energy projectiles that penetrate an opponent or armor and detonates immediately. The projectiles fly at a medium-fast rate of fire and have a medium blast radius. This weapon holds a medium amount of ammunition, and requires frequent reloading. The KrossBow is extremely accurate at short to medium distances, but it will deteriorate in accuracy at greater distances. The KrossBow's alt-fire mode is as a sniper weapon. Its zoom lens allows you to target opponents from medium range.Echo RifleThis weapon is a single-shot sniper rifle. It possesses 8x zoom capabilities in alt-fire. The gun shoots large caliber projectiles that are extremely powerful and effective at long range. The weapon must be reloaded after every third shot and has a relatively lengthy reload time. The Echo Rifle is most effective in picking off opponents from a distance. It is best used against slow-moving or stationary opponents because of the difficulty in aiming in zoom mode. It is also easier to use the weapon from a stationary position and is thus not particularly useful in fast-paced combat situations.KP-HellRazerThis uzi-style weapon shoots incendiary bullets. Its alt-fire mode provides you with a close-range flamethrower. While the flames are less damaging than a bullet-burst, they are faster, have no recoil, and sow confusion and terror on groups of enemies.Stalker RifleThis automatic rifle fires powerful bullets at a high rate of fire and is extremely accurate at long distances. It has limited ammunition per cartridge and requires relatively frequent reloads. The alt-fire mode is a grenade launcher.Surge GunThis is your most powerful weapon, firing an energy charge that latches onto any enemy it comes in contact with and disintegrates them instantly. In alt-fire mode, the Surge Gun generates a massive pulse of energy that builds up until it fires and annihilates any enemy (or destructible object) in its vicinity.Clutch GrenadeClutch grenade adheres to enemies, using electro magnetic energy.Swarm GrenadeThese grenades are actually miniattack drones. When thrown, these drones deploy in the air and hover in place while firing electricity bolts at nearby opponents.<p /><p />Static WeaponsIn addition to the handheld weapons and grenades you will also find static turrets in some levels of the game. Turrets can be used by you and your opponents. They are extremely lethal, and you are advised to use the TIME SHIFTING functions of your Quantum Suit to avoid their fire, or even to back an opponent out of a turret that he has recently mounted. The TimeShift world is populated by a host of opponents each with its own unique mode of attack and behavior.<p /><p /> <p /><p /><p /> 
 <p /><p /><p />]]></description>
<pubDate>Fri, 07 Jul 2006 10:10:00 -0500</pubDate>
</item><item>
<title>Naruto: Ultimate Ninja Ships To Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/naruto_ultimate_ninja_ships_to_stores</link>
<guid>http://www.gamebump.com/go/naruto_ultimate_ninja_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/naruto_ultimate_ninja_ships_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Namco Bandai announced today that Naruto: Ultimate Ninja has shipped to retail stores across North America today for the PlayStation 2 console.  
<p>
In the wake of the tremendous success of NARUTO manga, anime and merchandise in the U.S., NARUTO: Ultimate Ninja is set to thrill fans and gamers alike for the first time on the PlayStation 2, said Naruo Uchida, NAMCO BANDAI Games America Inc.s Product Group Director said. NARUTO: Ultimate Ninja truly brings the exciting series to life with meticulously re-created characters engaged in fierce ninjutsu combat.
<p>
Ultimate Ninja is rated T for Teen by the ESRB. ]]></description>
<pubDate>Mon, 26 Jun 2006 15:41:00 -0500</pubDate>
</item><item>
<title>Tenchu: Time of the Assassins Officially Announced</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/tenchu_time_of_the_assassins_officially_announced</link>
<guid>http://www.gamebump.com/go/tenchu_time_of_the_assassins_officially_announced</guid>
<comments>http://www.gamebump.com/go/tenchu_time_of_the_assassins_officially_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>SEGA has officially announced the upcoming release of the PSP title, Tenchu: Time of the Assassins.<p>In the game, player will follow the ninjas, Rikimaru, Ayame, Tesshu and Rin as you follow each character through a specific storyline. Something added to the game is the free mission mode which allows players to play 50 independent missions once you beat the single-player game.<p>Tenchu looks to include ad hoc multiplayer support as well. Allowing gamers to play head-to-head or cooperatively. There is also a level editor giving players the ability to create their own levels and share them with others through ad hoc download.<p>Tenchu: Time of the Assassins is scheduled to release June 23rd, 2006.]]></description>
<pubDate>Mon, 22 May 2006 20:47:00 -0500</pubDate>
</item><item>
<title>GH Preview: Ys VI : The Ark Of Napishtim (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_ys_vi__the_ark_of_napishtim_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_ys_vi__the_ark_of_napishtim_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_ys_vi__the_ark_of_napishtim_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">One of the common criticisms of the PSP is the lack of solid
role playing games available for the system. While there were a few good
RPG/action RPG games released for the handheld in 2005, none of them seemed to
hit the spot necessary to satisfy hardcore RPG fans. However, there are several
PSP games scheduled to hit retail shelves within the next month, including some
role playing games that will hopefully fill the RPG void that currently plagues
the system. Ys: The Ark of Napishtim
is the first of the Spring 2006 releases to fall into the RPG category, and it
has a good chance of scratching that RPG itch felt by many PSP owners.



<p class="MsoNormal">The Ark of Napishtim is actually the fourth Ys game, however
the series has typically been available only in Japan. Ys III was released on the
Sega Genesis and Super Nintendo while Ys I &amp; II were released on the
TurboGrafx CD so it has been awhile since North American gamers have been able
to get their hands on the series. The first Ys game to land on this side of the
Atlantic since the early 1990s was last
years PS2 release of Ys: The Ark of Napishtim. The game was well received by
critics and the PSP version is almost a straight port of the PS2 game, so
hopefully hardcore RPG fans will finally get the game theyve been waiting for.



<p class="MsoNormal">The Ys series tells the story of Adol Christin and his
companion, Dogi. In this iteration of the series Adol and Dogi are on a pirate
ship bound for the Great Vortex, a barrier that keeps people from traveling
further west on the ocean. However, the ship is attacked by the Romun army and
Adol falls into the water only to be sucked into the Vortex and deposited on a
strange island called the Quartera. The Quartera is shared by a half-beast race
known as the Rehda and the many humans who have been stranded on the island by
the Vortex over the years. The Rehda and the humans dont get along very well
and Adol is quickly sucked into the conflict, all the while trying to find a
way back home.



<p class="MsoNormal">The gameplay in Ys is of the jump and slash variety, with
the red-headed protagonist hacking and slashing his way through several
platforming areas. At the end of every segment Adol must fight a boss, which
varies from typical ground based foes to flying enemies and everything in
between. This style of gameplay is similar to the classic Zelda games, and even
uses the same overhead view typical of the early Zelda series. The PSP version
also includes nine exclusive minigames that are encountered in the main
storyline and are playable from the main menu after they are unlocked, adding a
bit of replay value to the portable title.



<p class="MsoNormal">Ys features a classic 16-bit RPG soundtrack which adds to
the nostalgic feel of the game. The opening uses a slick anime-style cartoon to
get the story rolling, and Ys also features well drawn character sketches when
talking to important people and creatures. The graphics of the PSP version are
remarkably similar to its PS2 brother, and the game seems to have made the jump
to a portable system quite well. The only potential problem concerns the games
loading times, which have seriously plagued several PSP games; it remains to be
seen if the developers have managed to solve the loading time issues that were
present in early PSP versions of Ys. 



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Ys should be a solid RPG for the PSP, one of many titles for
the console hitting retail shelves within the next month. Soon PSP owners with
a hankering for a good RPG will be able to choose from several solid looking
titles. Ys may just beat out the
competition with its low MSRP of $29.99 and its classic feel, as long as it
doesnt have any major technical issues. The PS2 version of the game was well
received last year, and right now theres no reason to believe the portable
version wont be an excellent addition to the PSP library.]]></description>
<pubDate>Thu, 02 Mar 2006 15:36:26 -0600</pubDate>
</item><item>
<title>Alawar Releases Time Breaker</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/alawar_releases_time_breaker</link>
<guid>http://www.gamebump.com/go/alawar_releases_time_breaker</guid>
<comments>http://www.gamebump.com/go/alawar_releases_time_breaker#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Alawar Entertainment has announced the release of Time Breaker for PC. The game features 100 animated 3D levels, 29 original bonuses, five level themes, unlimited play time, and a fun fact at the start of each level. 
<p>
Visit <a href="http://www.alawar.com">www.alawar.com</a> to view screenshots and download the free trial version of Time Breaker.  You can also purchase the full version of Time Breaker online for $19.95.<p />]]></description>
<pubDate>Thu, 01 Dec 2005 21:52:00 -0600</pubDate>
</item><item>
<title>GH Review: Tim Burton's The Nightmare Before Christmas: Oogie's Revenge (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tim_burtons_the_nightmare_before_christmas_oogies_revenge_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_tim_burtons_the_nightmare_before_christmas_oogies_revenge_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_tim_burtons_the_nightmare_before_christmas_oogies_revenge_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">In 1993, Tim Burtons <em>The Nightmare Before Christmas</em> came to
theatres. Twelve years later, Capcom has followed up on the movie by coming out
with a partial sequel for the Xbox and PlayStation 2. The game looks and sounds
great, like another version of the innovative movie, but as far as a
translation to games, The Nightmare Before Christmas: Oogies Revenge doesnt
completely make the cut.



<p class="MsoNormal">In this game, players take on the role of our hero Jack
Skellington one year after the events of the movie. Jack must not only save his
love, Sally, but he also has to reclaim Halloweentown from Oogie and stop him
from taking other holidays like Easter and Christmas.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>&nbsp;



<p class="MsoNormal">The first thing youll notice in the game is that Nightmare
stays close to its roots from the movie. This is wonderful as it really puts
you in the environment with all the characters youll recognize. Some of the
actual storylines from the movie were continued in the game and others were
developed by Capcom, but either way they fit the game well. 



<p class="MsoNormal">This point directly reflects the graphics which are solid as
Jack, Sally, Oogie, Lock, Shock and Barrel all look great. They actually move
well too, although Jack doesnt move very fast in battles. The actual
environments suit the game too, but are pretty limited as to where you can go
and dont they have a lot of depth to them. Also the other enemy minions youll
mostly battle throughout the game are quite generic.



<p class="MsoNormal">Besides keeping with the storyline, the music and
voice-acting is wonderful in Nightmare. Capcom brought back all the voice
actors to make the experience authentic and it really does show. The music is
also well done as Danny Elfman was involved in the project and helped in 10
songs for the game including new and memorable classics from the film. Sadly,
music like This is Halloween, and quotes like Soul Robber, are way too
repetitive and become irritating after a bit.



<p class="MsoNormal">As for the actual game, Oogies Revenge has Jack using a
weapon in his action battles called the Soul Robber. The weapon is pretty good
and works well as you can hit, grab and slam enemies. The Soul Robber is also
handy for swinging across ravines and grappling walls amongst other things.
Another nice advantage of the weapon is that it sucks souls from the dead which
allows you to accumulate unlockable rewards like art, cut-scenes and more. The
controls for the weapon are simple and intuitive. One other wonderful feature
in relation to Jack and weapons is that our hero can change and acquire new
skills when he becomes Pumpkin King Jack or Santa Jack. 



<p class="MsoNormal">Finally, the game features a great boss fighting situation
as the enemies sing to you while you battle it out. You can either fight the
old-fashioned way by hacking and slashing or push specific button patterns to
defeat the bosses through the power of rhythm. Although this battle sequence is
a delightful change from other titles, every boss in Nightmare fights the same
way so the novelty wears off.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The most noticeable problem with Oogies Revenge is the
camera angles. In every area, the camera is locked into one specific location
and you walk around - this doesnt put you in the action at all. This is a very
old technique in games and found in PlayStation One and early PlayStation 2
games; its surprising that this far into a gaming cycle Capcom is still going
back to the olden days. 



<p class="MsoNormal">Another key problem is that the fighting action is very
repetitive as you are constantly hitting and slamming generic enemies with the
Soul Robber. A problem that correlates to this is that Nightmare has you
constantly backtracking in the game to continue your quest as well. Many times
characters will have you search out an item and then it is up to you to go back
into previous levels to get it and fight the same enemies over and over again.
Once you retrieve the item, you have to make your way back to where you were in
the first place. This gets especially frustrating and tiresome over the 25
levels.



<p class="MsoNormal">Finally, the game has some puzzle problems and doesnt
really give you any guidance on what to do or where to go. Occasionally youll
have doors that are locked or webbed and you have to figure out without any
guidance how to open them. They arent the most difficult, but youll find
yourself wasting time for no apparent reason. This problem combined with the
camera and a terrible map that doesnt mark anything causes frustration for
gamers. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Tim Burtons The Nightmare Before Christmas: Oogies Revenge
is an interesting action game even if its 12 years too late as it looks and
sounds great, following in the movies style. The game features fun and
innovative boss fights and your Soul Robber weapon is nice too. Those elements
are solid, but Capcom didnt perfect key aspects of the game including the
terrible camera angles and repetitive fighting that causes the game to be
irritating. Nightmare is decent and works well, but in the end has obvious
drastic faults. The question now becomes will it be another 12 years until we
see The Corpse Bride come to the consoles?

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.1&size=20" alt="GAMEPLAY: 5.1" /> <br />
The controls are simple, the game moves slow. Lots of backtracking.The camera angles are bad.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8&size=20" alt="GAMEPLAY: 8" /> <br />
The game looks and feels just like the movie with attractive characters and average environment</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.4&size=20" alt="SOUND: 8.4" /> <br />
Original films cast and Danny Elfman give magnificent performances. Some bits are repetitive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.4&size=20" alt="FUN FACTOR: 6.4" /> <br />
Tedious and repetitive fighting gets tiresome, but boss fights are fun and innovative.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.8&size=20" alt="REPLAY VALUE: 6.8" /> <br />
25 levels, new abilities, and other unlockables, but once you beat the game thats it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.9 &size=23" alt="TOTAL SCORE: 6.9" />

]]></description>
<pubDate>Mon, 31 Oct 2005 11:01:00 -0600</pubDate>
</item><item>
<title>GH Review: Ultimate Spider-Man (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_ultimate_spiderman_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_ultimate_spiderman_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_ultimate_spiderman_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The first two <em>Spider-man</em> games may not have been the best,
but being based on the two smash movies helped them push excellent numbers out
the door. Now, Activision brings the Spider-man game back to its roots  the
comics, though this isnt the Spidey most of you know. Instead, were
introduced to the Ultimate universe, which is a retelling of the heros origin
with a few twists here and there. So with a new look and new story, were given
Ultimate Spider-man. Are those changes enough to carry it?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The most obvious change from the previous games is the
graphics and presentation. Whereas the first two feature the look and feel of
the Sam Raimi movies, Ultimate Spider-man gives us cel-shading with comic book
boxes and lining. Let me say it here and now  it works so perfectly with this
game and the material presented. It truly feels like youre playing an
interactive comic. The characters have thick black outlining, the sound effects
are accompanied by words (think BAM! and BOOM! from the campy 60s Batman
show), and New York City never
looked better or more artistic.



<p class="MsoNormal">Besides the visual showcase, the audio is great. The sound
effects are just what you imagine a comic book would sound like with the way
the punches and kicks sound when they land. But what is really superb is the
writing and voiceacting. Almost all of the main characters voices fit with
their personalities  Peter/Spider-man sounds timid and mild-mannered as a
15-year-old teen, but cracks wise as the troubled hero; Mary Jane speaks with a
tone that reveals her confident yet sensitive and caring spirit; and Eddie
Brock Jr.s voice exudes the confusion that his current situation has placed
upon him. Of course, voices are just one part of the equation; the other is the
script which is just awesome. Whoever wrote this has a firm grasp of the source
material. The lines are in line with what their paper counterparts would say
and the highlight has to be the random lines and lame jokes Spidey spews about
every five minutes. The best line has to be during Spider-mans first encounter
with Rhino.



<p class="MsoNormal">The great writing carries over into the story as well.
Considering that it follows the first few volumes of the Ultimate Spider-man
comics, its to be expected. The story unfolds through a series of cutscenes,
which make liberal use of white frames and other touches to make it seem like
youre watching a video comic book. The cel-shaded graphics, again, help this quite
a lot.



<p class="MsoNormal">The boss encounters take on some epic comic book proportions
themselves. While some of them are simple beatdowns, others are thinkers. They
arent thinkers in the sense that it takes some odd strategy to defeat them,
but rather figuring out the boss attack pattern ala <em>Mega Man</em>. Unfortunately,
the game gives you some blatant hints before or during the action that totally
gives away the trick to defeating a boss.



<p class="MsoNormal">A pleasant surprise is the number of cameos other characters
make in the game. In the first stanza alone youll run into the Fantastic
Fours Human Torch, and Wolverine is even the first boss for Venom. 



<p class="MsoNormal">And yes you heard that right. Venom is a playable character,
though only when the story lets you (after you beat the game you can freely
switch between the two). He does play slightly different than Spidey. Spider-man
has two separate buttons for punch and kick; for Venom, punch initiates melee
claw attacks, while his kick button unleashes long range tentacle attacks.
Also, where the right trigger lets Spidey roam the skies with his ballet-like
web slinging, the right trigger shows more of Venoms brute force side as it
allows him to leap huge distances, reminiscent of the Hulks massive leaps in
both the movie and his latest game, <em>Ultimate Destruction</em>.



<p class="MsoNormal">Another different play mechanic employed while Venom is that
the suit constantly drains Eddies lifeforce. To restore his life, youll need
to feed on innocent people, which you can do by simply walking up to someone
and hitting the left trigger. It can become an annoyance in some missions,
particularly in chase missions, as itll cause you to lose valuable time. But,
the animation is for it is awesome, which is fortunate, since youll be doing
it quite often.



<p class="MsoNormal">If youve played <em>Spider-man 2</em>, then the gameplay will feel
familiar. Story missions are only opened up after youve completed a number of
city goals. City goals involve saving people hanging from a ledge, stopping a
bank robbery, or racing through checkpoints scattered throughout a portion of
the city. After youve met the requirements, a new story mission will open up.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Unfortunately, those who played the second Spider-man game
also know how monotonous completing the city goals can be. The reason for that
is there just isnt much variety in those missions. In fact, there are only
about four more kinds of missions besides the three I listed above. What makes
it even worse is that the race missions are mandatory and those are annoying
beyond belief. Now, you only need to get a bronze medal in a race to have it
completed, but the further you get in the game, the harder it is to achieve
that goal. One slight mistake and youll have to restart the race. And this
happens quite a bit even when you have the race layout memorized. The only race
missions truly worth doing are the ones against Johnny Storm because youll
earn a swing speed upgrade if you beat him.



<p class="MsoNormal">And though its almost a carbon copy of Spider-man 2, one of
the good things from that game that was left out from Ultimate Spider-man was
the combat system and the ability to buy new moves. The only upgrades
Spider-man gets here is an extra attack to his combos, and thats it. No new
advanced attacks to buy like his kick climb combo. This oversight leads to a
boring combat system, which makes completing those city goals to open a new
story mission all the more cumbersome.



<p class="MsoNormal">Lastly, this game is short. Five hours and youre done with
the story. Five hours  thats it. There are over 150 tokens scattered
throughout the city, but that is just a simple fetch quest and youll come
across more than a few of them during your adventures in the main game. You can
also unlock a few different costumes, but the only one worth wanting is Spidey
in the symbiote suit, and thats only unlocked after virtually doing 100% of
what the game has to offer. And trust me the joy of swinging through the city
and stopping a crime here and there gets old after a while.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">

<p class="MsoNormal">Ultimate Spider-man needs to be experienced by webheads and
comic book fans alike, but for everyone else, there just doesnt seem to be
enough for a full out purchase; its more of a weekend rental. The graphics are
wonderful, the voiceacting and writing is far above average, and the chance to
play as both Spider-man and Venom is something fans will love. However, the
cumbersome game progression, sometimes boring combat, and very short main game
kill anything else the game had going for it.


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Stilted game progression and boring combat offset the joy of swinging free above New York City.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Captures the comic-book look perfectly.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
The solid delivery of the lines is supported by the superb script, but the music is lacking.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.8&size=20" alt="FUN FACTOR: 7.8" /> <br />
The game is definitely fun until you need to finish off city goals to progress the story.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.2&size=20" alt="REPLAY VALUE: 6.2" /> <br />
The game is short and after that it's just finding tokens. Free-roaming with Venom is awesome.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.9 &size=23" alt="TOTAL SCORE: 7.9" />

]]></description>
<pubDate>Mon, 10 Oct 2005 21:29:00 -0500</pubDate>
</item><item>
<title>GH Preview: Ultimate Spider-Man (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_ultimate_spiderman_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_ultimate_spiderman_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_ultimate_spiderman_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Despite not having another Spiderman movie coming out, Activision is looking to bring the pop culture and updated version of the webslinger to life with Ultimate Spiderman. The game is going for a complete comic experience and even tries to mimic techniques from the comic.<p>Graphically you'll see a serious resemblance towards the comic book as you'll see pop up comic storyboards and paneling that tell the story as you progress. The graphics also show a much more comic element as they have muscle definition for Peter Parker. The comic look real does payoff and certainly should impress the comic fan in everyone.<p>The controls and feel of the game are more along the lines of Spiderman 2. You can still websling, webzip and more. Something a little different this time is the threat assessment meter which will tell you who all is in trouble and needs Spiderman's help. Then you must go over to them and maybe lift a car or item off of them by pounding on the trigger buttons to lift it off. Another nice addition is a halo around people and it'll go from red to white as they become less threatened.<p>Besides that, the game also includes the ability to play as a Spiderman villain. In Ultimate Spiderman you'll be given the option to play as Venom. He has a completely different style of play than Spiderman as his goal is to beat people up and raise havoc to stay alive. Even when he falls to the ground, his body cracks the streets. The controls for Venom are completely unique as he is bigger and more difficult to maneuver than the quick webslinger.<p>Activision is stating that there are approximately the same amount of missions for both characters. The game also focuses more on strategies to beat your opponent where you'll have to interact with the environment to take out an enemy. You won't just be able to wail on them anymore.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>The two intertwined storylines for good and bad along with a more interactive environment should make Ultimate Spiderman a new and very exciting experience come fall. The game looks and feels great and doesn't have the repetitive side missions that were seen in Spiderman 2. Add that to the complete comic book look and this will certainly make players feel that this truly is the Ultimate Spiderman game.]]></description>
<pubDate>Sun, 22 May 2005 15:12:00 -0500</pubDate>
</item><item>
<title>GH Preview: Shogun Warrior: Real-Time Conflict (DS)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_shogun_warrior_realtime_conflict_ds1</link>
<guid>http://www.gamebump.com/go/gh_preview_shogun_warrior_realtime_conflict_ds1</guid>
<comments>http://www.gamebump.com/go/gh_preview_shogun_warrior_realtime_conflict_ds1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>There arent many real-time strategy games for the Nintendo DS as of yet. But Namco and developer Box Clever, wants to change that by releasing Shogun Warrior: Real-Time Conflict for the Nintendo DS in October. What makes this title stand out the most is the fact that gamers will be able to utilize the Nintendo DS touch-screen features. To add onto its replay value, Namco will pack in several mini games such as Forest Duels, Castle Siege, Sea Battle, and Ninja Battle, while several more that have not yet been announced.
<p>
As stated above, gamers will be able to use the DSs touch-screen functionality by planning out the strategy on how youre going to attack your enemy and then you can watch it in full 3D in the top screen. I find that to be pretty cool, since it is kind of difficult to play a real-time strategy game like this one on a handheld.
<p>
The goal of the game is to conquer all neighboring armies and become the ultimate ruler of Japan.  Once Japan is conquered, you will unlock the secret to the legend of the lost army of rebel monks.  Wireless functionality is also integrated so you can play with up to 8 friends in several skirmishes.
<p>
Namco plans to show this one off at the upcoming E3 Expo. Expect more very soon.
<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>
With ]]></description>
<pubDate>Mon, 18 Apr 2005 19:08:00 -0500</pubDate>
</item><item>
<title>GH Review: TimeSplitters: Future Perfect (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_timesplitters_future_perfect_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_timesplitters_future_perfect_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_timesplitters_future_perfect_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><p>The team over at Free Radical would have a hard time shaking the title the makers of Goldeneye for the Nintendo 64.  But if your development studio had that label, would you mind?  Of course not  because Goldeneye (developed by Rare employees who later broke off to create Free Radical) is generally accepted as the best N64 game that ever was.  The reason I mention this is that everybody whos anybody has played Goldeneye at some time (if not, go find a used N64 and a copy).  Therefore, everybody should have a good idea of how the Timesplitters series plays once its in your hands.  Timesplitters: Future Perfect is the third in the series that began on the PS2, and is essentially very much like the famous 007 game in terms of the controls, pace, and core gameplay mechanics.
<p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><p>Of course, Timesplitters doesnt follow the exploits of an agent of espionage.  Instead it revolves around Sergeant Cortez  space marine extraordinaire.  Cortez is always trying to keep the time crystals away from evil mutant monsters called (you guessed it) timesplitters.  Each Timespliiters game sends players back and forth through different eras on a mission to collect the time crystals before they fall into the wrong hands.  These are first-person shooter games that are fast, colorful, and frantic  and most importantly never take themselves too seriously.
<p>
Timesplitters: Future Perfect is the third game in the series, and while it will be familiar to veterans of the sequence, it does add a few twists to the gameplay experience. For one thing, past games had players take control of characters living in each particular time period, taking on their forms.  In the newest game, players will be Cortez throughout the entire story.  But dont fret  that doesnt mean the game isnt chock full of quirky new characters that will assist you (or defy you).  In fact, dont be surprised to see plenty of cameos from returning favorites like Harry Tipper (Austin Powers wannabe) and Khallos (cat-stroking maniacal fool bent on world domination).  And monkeys.
<p>
Yes, monkeys.  As previously mentioned, the Timesplitters games arent to be taken seriously.  How can you take a game seriously that features a multiplayer mode called Monkey Assistant which unleashes a crack team of assassin monkeys into the foray armed with machine guns whenever someone falls behind in the scores?  Or a mode where you race Khallos remote control cat around makeshift courses, effectively making you stare at its puckered (this is a family website) the whole time, as it bangs into walls and screeches, meows, and tips over constantly?  Theres humor here for everyone.  Some of the jokes are subtle, such as when your partner disguises you as a doctor and tells you, Remember, your name is Gordon.  And then theres the opposite end of the spectrum: Harry Tipper dresses as a woman and henceforth walks around with his elbows at his waist and his hands waving around in front of him, later being hit on by a male guard.  If anybody plays through the entire game (and multiplayer modes) without laughing, stick a mirror in front of his or her mouth and see if it fogs up.  Its not that Timesplitters: FP is hilarious, but the zaniness certainly makes the experience more enjoyable.
<p>
The graphics on Timesplitters: FP are improved over the previous versions.  They are incredibly vibrant and colorful.  Each game in the series has been known for moving at a gloriously smooth framerate, although they are never graphics akin to Half-Life 2 or Halo (either one).  Still, refinements have been made over the years, and the environment textures seem much more detailed this time around  especially on the island level and the haunted house.  There are also some new special distortion effects throughout the game.  They may not be technically demanding, but the effect when the mothership explodes on level one, or anytime you throw a time grenade or use the manipulator is impressive.  The game showcases the usual assortment of different levels and time periods, ranging from Khallos secret base, to a moving train, to a haunted mansion, to a Terminator 3 robot war, to the earlier part of the 20th century.  Its all here to ensure the environments never get too stale.
<p>
Everything is pretty exaggerated in the universe Free Radical created  especially the characters.  Still, there is a noticeable improvement in the character models over those of yesteryear.  There are definitely more polygons being spent on each person, especially noticeable in their faces.  You can really see this in Cortezs expressions, which are often priceless.  When he unwittingly signals the Navy to begin their artillery barrage on the island he needs to retrieve a time crystal from, you can read the Damn, am I an idiot look in his face once he realizes his mistake.<p><p>
Whole body animations are also superb, as always, providing evidence of a development team that had way too much fun doing motion-capture.  Why else would the entire ending credits roll while a disco dancing Cortez cuts loose on a glowing dance floor in the background?  Plus, enemies always react to hits appropriately, reeling around, grabbing their wounds or what have you.  This is something Free Radical has always done well since the Bond game, and still seems painfully missing from several first-person shooters, such as the Red Faction games where enemies dont react at all when hit (until they die, that is).  Characters are further brought to life with appropriate voiceacting.  That isnt to say it is Hollywood caliber, but it suits the game perfectly.  There is certainly talent, and the voices feel right at home with each character.
<p>
The storyline in Timesplitters is nothing too special, but is great for the games overall tone.  Its essentially the same thing as before, visit the past, visit the future, and visit the distant past, the distant future, etc. to gather all of the time crystals.  Future Perfect does introduce some Back to the Future situations that make you question the logic of how the same person could be two places at once because of time travel.  Try not to think about it too much when you run into your future self, or your head might explode.  However, this does mean youll have a good idea of where youre about to be and what youll soon be doingbefore you actually go and do so.  Now Im confused again.  Suffice it to say, theres even one point where youll see no less than four Cortezs in the same room, and you will (eventually) control each one.
<p>
In addition to the single-player mode (which can be played cooperatively split-screen), Timesplitters: FP comes with tons of extras.  You can play the various challenges to earn medals, which unlock cheat codes (like Viking hats or thin players).  These range from the aforementioned cat racing to breaking every plate in a restaurant with bricks, to knocking the heads off of zombies.  Easily the strangest one asks you to keep battery-powered cyber monkeys dancing on the disco floor with the electrotool weapon, careful not to let them run out of juice (or over-juice them to death).  Cyber monkeys were (according to the developers note in the game) inevitable, really.
<p>
Arcade mode also returns, which lets players without Xbox Live (or any real friends) play multiplayer against bots.  The other reason is of course to unlock more cheats and awards.  As usual, Timesplitters delivers its normal fare of multiple game types rather than limiting the options to simply Deathmatch or CTF.  I dont have the space to describe each type, suffice it to say there should be at least a couple that strike your fancy.  You can unlock 150 different characters for use in arcade mode or online.  Everything is possible, from Cortez, to henchman, to zombies, monkeys, a bear, and even a robot with a fish tank on his head.  Xbox Live also works very well, and its about time the series went online.  Finding a game is easy enough, although I was kicked out of one after only one match.  I can only assume that the players didnt like that I constantly honked the horn of the jeep before I ran them over from behind.  At least I gave them a warning.  Sore losers.<p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><p>Timesplitters: Future Perfect does a lot of things right, both in its single and multiplayer modes.  The single-player game is funny, incredibly charismatic, and a blast to play.  Plus, it lets you play the actual game cooperatively, rather than limiting the experience to separate mini-missions.  My complaint, then, is that it is over too quickly.  Youre looking at a story mode that would be possible to complete in one sitting, although were realistically talking about two or three sessions.
<p> Also, in the cooperative play I ran into one problem.  Although the mode itself is a great treat, on some levels a friend and I became very disoriented due to the warping of whichever player is lagging behind when the other makes progress to a certain point.  I found these points too frequent, and at one time I was warping back and forth so quickly and often that I was completely confused about which direction I was facing and which room I ended up in.
<p>
While on Xbox Live, I also found it difficult to understand just how the game wants you to select your character model.  You can only choose it before joining a server, and once there, cannot change it without exiting.  Even so, sometimes Id join a server only to end up playing as a random character other than the one Id selected.  Im still not sure how the game decides when to choose for you.  I also am a bit disappointed to see that, so far, its an exercise in patience to get players to join a server for one of the stranger gametypes.  Getting players for Deathmatch is a cinch, but try starting a Gladiator server, and prepare to wait a while.  Still, the game hasnt been out very long yet, so heres hoping we get more diverse players to pick it up from stores.
<p>
Oh, and why is there a Half-Life 2-ish manipulator gun in the game if you only use it once or twice?


<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p>Timesplitters: Future Perfect is a worthy successor to the series.  The graphics show a noticeable improvement, and still run at what feels like 1,000 frames per second.  You dont realize how big a difference that can make to a game until you see it in action.  It plays with that familiar Goldeneye style, which is great, plus its full of slapstick humor and just random oddness.  In other words, its simply a good time for any FPS fan.  The single-player story might be over quickly, but there are still hours of challenges to complete, and thats before you even connect to Xbox Live.  Free Radical isnt going anywhere for a long while.
<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.3&size=20" alt="GAMEPLAY: 9.3" /> <br />
Varied, frantic, and wonderful</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.9&size=20" alt="GAMEPLAY: 8.9" /> <br />
A step up from last time.  Still not on par with the latest games</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.1&size=20" alt="SOUND: 9.1" /> <br />
Great voice work and sound effects.  No complaints here.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.4&size=20" alt="FUN FACTOR: 9.4" /> <br />
Theres a ton to do.  Combat is engaging, the game makes you laugh, and monkeys dance the disco</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.5&size=20" alt="REPLAY VALUE: 9.5" /> <br />
Xbox Live certainly helps, but so does coop play and the range of crazy challenges.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.2 &size=23" alt="TOTAL SCORE: 9.2" />

]]></description>
<pubDate>Thu, 07 Apr 2005 13:53:00 -0500</pubDate>
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