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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Video: First Look at Ninja Turtles from Ubisoft</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/video_first_look_at_ninja_turtles_from_ubisoft</link>
<guid>http://www.gamebump.com/go/video_first_look_at_ninja_turtles_from_ubisoft</guid>
<comments>http://www.gamebump.com/go/video_first_look_at_ninja_turtles_from_ubisoft#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Those lucky enough to be young in the 1990s probably have a special connection with the Teenage Mutant Ninja Turtles, and probably even more-so to their famous entries into the videogaming arena (I still say TMNT IV: Turtles in Time is the best beat-em-up ever made). 
<p>You've probably already heard about the new CGI Ninja Turtle movie in the works, a teaser trailer was just released this week. Well, did you know that Ubisoft is making the game adaptation? Every other Turtles game in history has been made by Konami, but sadly the latest creations have been... less than awesome. Well, for the people on the fence regarding whether or not to be excited about this new TMNT game, Ubisoft has released this behind-the-scenes video for Comic Con.<p> Ubisoft is one off the most infallible game publishers right now; they're responsible for Prince of Persia, Splinter Cell, GRAW, and pretty much every game that plays as well as it looks. This game is being made specifically by the Montreal office of Ubisoft, the same office responsible for the upcoming Rainbow Six: Vegas. From what we can see of TMNT from this video, it looks like they're working on their trademark specular and bloom lighting, as well as a very fluid Prince of Persia-esq acrobatic movement system. <p>The game is set to release along with the new movie in March of 2007 (that means PS3, folks), so there's still plenty of time to (hopefully) make this the best TMNT game ever.<p>&nbsp;You'll need the Divx web player if you want to watch the embedded version, or you could <a href="http://files.gaminghorizon.com/TMNT_Comicon_2006_Final.divx">download the video directly here (23mb).</a><p> <p>
 
divxMovie('http://files.gaminghorizon.com/TMNT_Comicon_2006_Final.divx',true);



]]></description>
<pubDate>Sat, 22 Jul 2006 14:29:00 -0500</pubDate>
</item><item>
<title>Turtles On Xbox Live Arcade?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/turtles_on_xbox_live_arcade</link>
<guid>http://www.gamebump.com/go/turtles_on_xbox_live_arcade</guid>
<comments>http://www.gamebump.com/go/turtles_on_xbox_live_arcade#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Our friends over at <a href="http://www.joystiq.com">Joystiq</a> are running a story that announces an online petition for Konami to bring the 1991 classic game, Teenage Mutant Ninja Turtles IV: Turtles In Time, or any other games in the series to Xbox Live Arcade. As of press time, there are a total of 22 signatures. Head on over and sign it by clicking the link below.
<p align="center"><a href="http://new.petitiononline.com/11seven/petition.html">Online Petition</a>]]></description>
<pubDate>Fri, 09 Dec 2005 13:41:00 -0600</pubDate>
</item><item>
<title>GH Review: Teenage Mutant Ninja Turtles 3 : Mutant Nightmare (DS)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_teenage_mutant_ninja_turtles_3__mutant_nightmare_ds</link>
<guid>http://www.gamebump.com/go/gh_review_teenage_mutant_ninja_turtles_3__mutant_nightmare_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_teenage_mutant_ninja_turtles_3__mutant_nightmare_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Teenage Mutant Ninja Turtles 3: Mutant Nightmares console
renditions have not been well received, but Turtles fans should be pleased by
Konamis DS version, which utilizes the same storyline as its big brothers but
with more functional gameplay mechanics. In a lot of ways the game is a return
to Konamis successful handheld past, but while its certainly better than its
console relatives, its still not the Turtles handheld experience of a
lifetime. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Mutant Nightmares plot is the same one utilized in the
console versions with little variation. There are four episodes (three normal,
one nightmare) and the plot revolves around Fugitoid, a robot that the turtles
need to save from the triceratons because hes... super smart, and its the
right thing to do. Along the way players encounter the mysterious Bishop (the
guy out to snatch turtle DNA to create monsters), Shredder (the franchises
famous bad guy), and  once again  Ultimate Drako (an evil dragon creature
just thirsting for revenge). The storylines strongest twist is that game
allows each turtle to personalize the experience some, as each gives a
different version of each worlds introductory events. 



<p class="MsoNormal">The game offers four typical modes of player. You can enter
the story (single-player campaign) mode, select a turtle, and go through the
six stages/four worlds for the meat of the game. Each stage takes about
five-ten minutes to complete depending on its difficulty (levels in the latter
worlds pose a significantly greater challenge than in the first two), and
essentially you just walk through, defeating enemies as the exclamation icon
pops on-screen. You can also check out the battle mode, which sports 12 stages
and has you collecting crystals under a time limit; this mode is perhaps the
games best aspect, as the levels get progressively harder (and thus, much more
fun) as you go on. Practice mode is just a light training level for each
turtle, and multiplayer grants you access to 2-4 player matches in battle mode
(once again, collecting crystals against each other), practice mode (a training
arena), and cooperative mode (again, youre collecting crystals; this is not
the actual story mode played out with the four turtles).



<p class="MsoNormal">The turtles have very basic and effective maneuvers, aided
by a simple control scheme. The A button performs jumps and helps swing you up
or down a ledge; Y does a special attack (be forewarned: this attack drains
your own health when used); X summons a turtle brother for a special screen-clearing
attack (you get at least three of these attacks/level); and B performs basic
swipes, kicks, and grabs. Enemies in Mutant Nightmare arent very bright 
sometimes theyll sit below you for a few moments until they finally decide to
swing themselves up to your level  but theyre functional; they punch, charge,
shoot, toss bombs at, and throw mutant goo at you. The game includes boss fights
which provide some variety, along with vehicular control (motorcycle, sky
vehicle) and ally characters that you sometimes get to fight side by side with
(or simply carry throughout) during a stage. A few levels also feature jump
platforms that hoist you into the air, watery areas, electrical shortages,
steel gates, giant boulders, and wall poles for swinging, and to help you
navigate, the game includes a boxed map.



<p class="MsoNormal">Mutant Nightmares presentation isnt too bad, and the
Turtles franchise is more visually suited for the DS than the consoles. Characters
are highly detailed, down to the turtles bandannas blowing in the wind, and
certain special attacks are very cool to observe (especially the tag-team ones,
which involve turtles flying through the air, slicing and dicing). Environments
feature detailed backdrops usually visible through windows, and the color
palette is appropriate, if typically dull. The music isnt bad either, but it
is monotonous, with almost the same song looped throughout each level (with the
exception of boss fights or important stages).



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Youve probably noticed that I havent mentioned the games
distinct feature for the DS, that being the units touch screen capabilities. This
is because there is extremely little player interaction. You tap the screen to turn
water valves or line up pipes, and not only is this the bulk of your use of the
stylus during actual gameplay, but these segments are very sparse. On occasion
you may find it convenient to tap the appropriate turtle for a help maneuver,
but its faster to just hit the X button. That I used the stylus more to
navigate through the menus than I did in actual gameplay is <em>extremely</em> disappointing. Why not just
make it for the GameBoy Advance?



<p class="MsoNormal">One of the titles biggest problems is that once youve
played through a world or two with a single turtle, you wont have much
interest to finish the game, much less switch to another turtle and complete
the same levels all over again (though a few of the levels are restricted to a
particular turtle). The battle mode is fun, but the single-player mode 
especially if youve experienced the console versions  is just a bore. A few
stages that utilize AI friends or a boss arent going to make up for this. And
multiplayer is out of the question  how are you going to convince friends to
buy this thing just so you can collect crystals together? A versus mode would
have been more appropriate.&nbsp;



<p class="MsoNormal">The previously mentioned map could use some obvious
adjustments, like the inclusion of an actual layout. The map presents levels in
long boxes and shows a gold star to head to, but its quite useless except in
battle mode, where it displays a crystal marker so players know what part of
the mini-stage to run to next.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">There isnt too much wrong with Teenage Mutant Ninja Turtles
3: Mutant Nightmare for the DS, except that its lackluster, dull, very rarely
uses the touch screen during gameplay, and is repetitive to the point where you
know you wont even convince one friend to pick up a copy for multiplayer
fun. And yet the battle mode is actually enjoyable as its set to a timer, and
offers the only real challenge to be had in Mutant Nightmare for the DS. Pick
it up if you really love the Ninja Turtles, because although the game does have
more merits than its console brethren, thats not saying much.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Functional, but quickly becomes dull. Battle mode is its saving grace.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.3&size=20" alt="GAMEPLAY: 7.3" /> <br />
Not bad for the DS, though little to no flash. Decent character animations, but dull environs.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Not bad, but monotonous. Music could have used some additional tracks.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5&size=20" alt="FUN FACTOR: 5" /> <br />
Do you really enjoy playing the same levels over again, just with a different colored turtle?</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5&size=20" alt="REPLAY VALUE: 5" /> <br />
Youll enjoy battle mode and maybe single-player.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.2 &size=23" alt="TOTAL SCORE: 6.2" />

]]></description>
<pubDate>Thu, 08 Dec 2005 20:49:00 -0600</pubDate>
</item><item>
<title>GH Review: Teenage Mutant Ninja Turtles 3 : Mutant Nightmare (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_teenage_mutant_ninja_turtles_3__mutant_nightmare_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_teenage_mutant_ninja_turtles_3__mutant_nightmare_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_teenage_mutant_ninja_turtles_3__mutant_nightmare_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Teenage Mutant Ninja
Turtles 3: Mutant Nightmare is the third installment in the recent batch of
Turtles games released for this generation of consoles, and is based on events in
the currently running cartoon show. The game of course stars everyones
favorite reptiles  Donatello, Leonardo, Michelangelo, and Raphael  destined
to save the planet from all sorts of evil beings, and casts players as their
chosen turtle (with computer-controlled allies) or allows them to team up with
three friends (all in single-player mode). The game sports a few improvements
in comparison to its predecessors, but theyre clearly not enough, and Mutant
Nightmares one glaring, unavoidable fault make it a bust: it <em>quickly</em> gets repetitive and dull. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Mutant Nightmare doesnt have a storyline per se; it
utilizes episodes to tell several individual stories and then tie them all
together in the final, bonus episode. In one you protect the planet from angry
alien invaders; in another you stop a crazed government agent from creating
fiendish monsters with the Ninja Turtles DNA. The episodes arent dramatic,
but function as a backdrop to the gameplay.



<p class="MsoNormal">Mutant Nightmare features three modes of play but focuses
mostly on its normal mode, which contains three regular episodes of about
sixteen-eighteen stages each as well as a nightmare mode, which pits the
turtles against a sum of the groups nightmares, i.e. past foes and opponents
from other worlds. You can select one turtle and allow the computer to control
the other three, or grab some friends for a foursome. Each mission has a single
objective that, when completed, unlocks the next level and occasionally grants
a fun cartoon clip from the series. Most of the levels, usually the ones
providing boss fights or minigames, are rather short, but there are lengthier
ones that require navigating an area accompanied by a decent radar highlighted
with arrows and target bubbles. The bulk of the gameplay has you and your
computer-controlled brethren taking on various opponents  either dinosaur
aliens, specialized government agents, or foot soldiers  sprawled throughout
the stages. The AI is functional and sufficient for single-player progression,
but its far from genius  your turtle buddies will routinely jump into walls,
swipe at the air, and run into laser beams. Thankfully you can always gather
them on you with a simple call, which keeps them from unnecessarily gobbling up
health items or getting themselves pulverized by a boss. 



<p class="MsoNormal">Mutant Nightmare also makes fair use of several minigames
that are sprinkled throughout the episodes, including fancy shuriken shooting
(opponents rush directly into the camera for prompt disposal), hovercraft
racing (you race against bad guys on bikes), and hang gliding (you dodge air
mines during your descent). While theyre not the most engaging, they do break
up the repetitiveness of walking through the same areas to kill stuff.



<p class="MsoNormal">During regular play, perhaps to lighten the monotony,
players can swipe things (canisters, barrels, etc) into the air and target them
at opponents, and levels are dotted with breakable items. Some of the missions
involve safely escorting characters (April, Master Splinter) throughout a small
environment while others are more ordinary: get from point A to point B, or get
from point A to point B to destroy target C. The objectives and minigames
arent too grandiose or interesting, but considering the games target audience
 Ninja Turtle fans watching the latest series  this is probably fitting. 



<p class="MsoNormal">The most intriguing aspect of Mutant Nightmare concerns its
ninja scrolls, which are purchased by exchanging crystals (points) for
spells/abilities. Some of the feats grant additional health or attack power
while others enable the turtles to slowly drain an enemys HP or even don
ultimate gear sets to annihilate any opponent. The ninja scrolls provide a
light RPG touch and enable players to modify their teammates, but each turtle
can only wear so many scrolls at a time. To offset this, Konami included
special group attacks that flash button combinations on-screen in succession;
if each player hits his buttons quickly enough (ideally in the right order)
then the gang gathers for a devastating attack. 



<p class="MsoNormal">If youre tired of normal mode you can always try out
challenge or arcade mode. Challenge mode pits one turtle against a stack of
foes for prizes, while arcade mode offers a true gem for the old-school gamer:
Turtles in Time, revamped for a new generation and updated to present more
enemies on-screen at once. Turtles in Time accommodates four players, which is
a refreshing inclusion in Mutant Nightmare.



<p class="MsoNormal">Due to the games top-down camera I can say that the turtles
are graphically well presented and appropriately cell-shaded, but youll hardly
notice. The 3D environments (accented by cell-shaded cars, items, canisters,
and so on) are also nicely done, but again the game isnt going to win any
visual awards. Whats most important is that all the turtles move fluidly and spin
about the stages independent of the player, performing flashy strong combos
or dull weak ones. The cartoon cutscenes are a pleasant bonus, but more
enjoyable is the inclusion of short CG sequences presented in the cell-shaded
style, granting the game some graphical consistency. 



<p class="MsoNormal">To support the visual presentation, Konami included a light
techno-rock theme played throughout every level as well as voiceovers done by
the actual new cartoon voiceactors. The swipes, kicks, and punches are decent
combat noises, but I personally preferred the music (and ambient sounds) from
Turtles in Time over Mutant Nightmares bland offering.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Theres so much wrong in Mutant Nightmare that its a wonder
Konami was able to get anything right. The game is extremely boring and dull,
as its hack n slash gameplay becomes tiresome after the first five minutes of
initial playtime. You run, you swipe, you run, and you swipe some more. The
minigames are cute additions that dont detract from the titles insane
boredom, and that theyre splattered throughout only does little for variety;
tweaking the gameplay and giving players a reason to go through Mutant
Nightmare would have been a tremendous improvement. Instead, on occasion you
may use the special turtle attack, but its unnecessary as the games ninja
scrolls, which you dont need until the last boss battle in the nightmare mode,
unbalance the gameplay. Mutant Nightmare is easy enough to play through without
the slightest worry or concern that youll need this or that ninja scroll to
win. Just tap the attack button and wait for all the opponents to run up and
die. And without the ninja scrolls, youre essentially just re-visiting the
last Turtles game, which was also a flop. To complicate matters further, using
the ninja scrolls for any other stage than the last boss fight makes the
gameplay incredibly easy; just sit back and let the AI turtles swipe for you.
Riveting.



<p class="MsoNormal">The AI turtle buddies do function and make the game
playable, however they also routinely bounce off walls, gobble up health items
at inappropriate times, and run into laser beams. During boss fights they also
become practically useless, as they dont think about a bosss attacks and
only run up to get pummeled, placing the bulk of the fight on you.



<p class="MsoNormal">The cutscenes that cut off prematurely in my preview build
did not do so in my final version of the game, however theyre still presented
in a cut-and-pasted manner. You hop from one level to the next with barely any
connection or idea as to what the hell is going on, or why youre even playing
the game. The level descriptions dont help: use the hoverboard, fight the
bad guys, and so on arent enough to set the game. The audio catches also
appear to have vanished from the final build, but that doesnt make the audio
any more enjoyable. The bland, silly background music alternates from
unmentionable to annoying, and the dialogue delivered between turtles is plain
and uninspiring. The game has its presentation moments, but theyre both few
and still dull.



<p class="MsoNormal">The lag that I experienced with a multitude of enemies
on-screen at once has not disappeared, though it mostly worsens when you throw
explosions into the mix, which apparently is too taxing for the game to handle.
The bigger problem is the games use of repetitive, boring environments like
sewers, laboratories, and street corners, and Mutant Nightmare has several
stages per episode that utilize the same environmental setting. Theres nothing
like spending an hour running through the same setting in multiple stages.



<p class="MsoNormal">I also have a problem with the games overlay map, as it
uses the same marker for both target objectives and new areas, and the two are
not one and the same. Sometimes youll circle around in search of the target
because youre not sure if that highlighted circle is a new area, or a new area
that leads to the target, which further wastes your time.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">I remain unimpressed with the updated Ninja Turtles
franchise; Teenage Mutant Ninja Turtles 3: Mutant Nightmare does offer some
multiplayer support which should be fun for children, but the game would be
better if it just consisted of <em>Turtles in
Time</em> and a few party games. As it stands, its a boring, repetitive, dull
hack n slash game with bland visuals, unbalanced gameplay, and useless ninja
scrolls. The cut-and-pasted presentation and lack of a consistent storyline (or
even a more intense focus on the individual episode plots) also lower its
quality. Pick this up if youve got kids in love with the Turtles franchise,
but only as a rental.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4.8&size=20" alt="GAMEPLAY: 4.8" /> <br />
Its playable, but incredibly, horribly dull. Supports four players. Uninspiring hack n slash.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6&size=20" alt="GAMEPLAY: 6" /> <br />
The visuals arent too bad, but theyre still extremely bland and dont help the stale gameplay</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 4.8&size=20" alt="SOUND: 4.8" /> <br />
Audio is equally as boring and repetitive, but quirky. Decent voiceacting for such bad dialogue</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 3.7&size=20" alt="FUN FACTOR: 3.7" /> <br />
Maybe youll enjoy yourself by reliving some old Turtles memories. But I doubt it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3.5&size=20" alt="REPLAY VALUE: 3.5" /> <br />
The odds that youll actually finish this game the first time do not look good (for the game).</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 4.6 &size=23" alt="TOTAL SCORE: 4.6" />

]]></description>
<pubDate>Wed, 16 Nov 2005 11:42:00 -0600</pubDate>
</item><item>
<title>GH Preview: Teenage Mutant Ninja Turtles 3 : Mutant Nightmare (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_teenage_mutant_ninja_turtles_3__mutant_nightmare_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_teenage_mutant_ninja_turtles_3__mutant_nightmare_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_teenage_mutant_ninja_turtles_3__mutant_nightmare_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Teenage Mutant Ninja Turtles 3: Mutant Nightmare is the
third installment in the recent batch of Ninja Turtles games released for this
generation of consoles, and is based on events in the currently running cartoon
show. The game of course stars everyones favorite reptiles  Donatello,
Leonardo, Michelangelo, and Raphael  destined to save the planet from all
sorts of evil beings, and casts players as their chosen turtle (with
computer-controlled allies) or allows them to team up with three friends (all
in single-player mode). From what weve played so far, it seems to have a host
of improvements from its predecessors and should give Ninja Turtles fans a fun
multiplayer game to enjoy.&nbsp;



<p class="MsoNormal">Mutant Nightmare features three modes of play but focuses
mostly on its normal mode, which contains three regular episodes of about
sixteen-eighteen stages each as well as a nightmare mode, which pits the
turtles against a sum of the groups nightmares, ie past foes and opponents
from other worlds. You can select one turtle and allow the computer to control
the other three, or grab some friends for a foursome. Each mission has a single
objective that, when completed, unlocks the next level and occasionally grants
a fun cartoon clip from the series. Most of the levels, usually the ones
providing boss fights or minigames, are rather short, but there are lengthier
ones that require navigating an area accompanied by a decent radar highlighted
with arrows and target bubbles. The bulk of the gameplay has you and your
computer-controlled brethren taking on various opponents  either dinosaur
aliens, specialized government agents, or foot soldiers  sprawled throughout
the stages. The AI is functional and sufficient for single-player progression,
but its far from genius  your turtle buddies will routinely jump into walls,
swipe at the air, and run into laser beams. Thankfully you can always gather
them on you with a simple call, which keeps them from unnecessarily gobbling up
health items or getting themselves pulverized by a boss. 



<p class="MsoNormal">Some of the minigames that Ive sampled include fancy
shuriken shooting (opponents rush directly into the camera for prompt disposal),
hovercraft racing (you race against bad guys on bikes), and hang gliding (you
dodge air mines during your descent), and while theyre not the most engaging
they break up the repetitiveness of walking through the same areas to kill stuff.
During regular play, perhaps to lighten the monotony, players can swipe things
(canisters, barrels, etc) into the air and target them at opponents, and levels
are dotted with breakable items. Some of the missions involve safely escorting
characters (April, master Splinter) throughout a small environment while others
are more ordinary: get from point A to point B, or get from point A to point B
to destroy target C. The objectives and minigames arent too grandiose or
interesting, but considering the games target audience  Ninja Turtle fans
watching the latest series  this is probably fitting. 



<p class="MsoNormal">The most intriguing aspect of Mutant Nightmare concerns its
ninja scrolls, which are purchased by exchanging crystals (points) for
spells/abilities. Some of the feats grant additional health or attack power
while others enable the turtles to slowly drain an enemys HP or even don
ultimate gear sets to annihilate any opponent. The ninja scrolls provide a
light RPG touch and enable players to modify their teammates, but each turtle
can only wear so many scrolls at a time. To offset this, Konami included
special group attacks that flash button combinations on-screen in succession;
if each player hits his buttons quickly enough (ideally in the right order)
then the gang gathers for a devastating attack. 



<p class="MsoNormal">If youre tired of normal mode you can always try out
challenge or arcade mode. Challenge mode pits one turtle against a stack of
foes for prizes, while arcade mode offers a true gem for the old-school gamer:
<em>Turtles in Time</em>, revamped for a new generation and updated to present more
enemies on-screen at once. Unfortunately my versions Turtles in Time wouldnt
operate, but I assume thats due to a faulty disc, as I occasionally ran into
audio catches, excessive lag (worse with multiple enemies/explosions), and cutscenes
that cut off mid-sentence, but the final product should lack these problems.&nbsp;



<p class="MsoNormal">Due to the games top-down camera I can say that the turtles
are graphically well presented and appropriately cell-shaded, but youll hardly
notice. The 3D environments (accented by cell-shaded cars, items, canisters,
and so on) are also nicely done, but again the game isnt going to win any
visual awards. Whats most important is that all the turtles move fluidly and
spin about the stages independent of the player, performing flashy strong
combos or dull weak ones. The cartoon cutscenes are a pleasant bonus, but
more enjoyable is the inclusion of short CG sequences presented in the
cell-shaded style, granting the game some graphical consistency. 



<p class="MsoNormal">I cant speak much for the audio because my version has a
few bugs, but the voiceovers are done by the actual cartoon voiceactors (or
seem pretty damn close) and the music is a light techno-rock theme played
throughout every level (or its just so predictable that it sounds like it). 



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">My version has some obvious flaws  cutscenes that end
prematurely, sounds that catch and replay until the level is completed, music
thatll just stop halfway through a stage, etc  but judging from the build we
received Teenage Mutant Ninja Turtles: Mutant Nightmare should be a light, easy
action game for kids that supports fun multiplayer. The inclusion of Turtles in
Time, for traditional Ninja Turtles fans, is the perfect boon for the
franchise-faithful. Expect this one on November 1 for the PlayStation 2, Xbox,
GameCube, and Nintendo DS.]]></description>
<pubDate>Fri, 21 Oct 2005 22:45:45 -0500</pubDate>
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