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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>No Longer Left Hanging: Left 4 Dead Content is Free.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</link>
<guid>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</guid>
<comments>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 275px;" src="http://www.gamebump.com/images/upload/ert0zek6mhm0z6ywzork3q5u.jpg" alt="" alignment="" border="0"></p><br></div>In a move that is seemingly solely intended to alleviate some of my (mostly) irrational anger towards Gabe Newell, Valve has announced their plans for pricing on both the PC and Xbox formats, free. While it could be, rightfully, argued that the two additional versus mode maps were already paid for in the initial asking price, the freebie pricetag is a welcome sight nontheless. Additionally, they are including a new mode dubbed, "Survival" with 12 maps; it is not known whether these maps are entirely new or simply segmented maps from the four existing campaigns. The new mode is said to be something like an extended siege/assault. Players can look forward to both updates on the same day... at some point in the, hopefully, near future.<br>]]></description>
<pubDate>Wed, 11 Feb 2009 14:25:52 -0600</pubDate>
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<title>E3 2008: Wanted Videogame In Production</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_wanted_videogame_in_production</link>
<guid>http://www.gamebump.com/go/e3_2008_wanted_videogame_in_production</guid>
<comments>http://www.gamebump.com/go/e3_2008_wanted_videogame_in_production#</comments>
<description><![CDATA[Universal Pictures announced today that they are in development of a game based on Universal Pictures' blockbuster
action-thriller "Wanted", starring James McAvoy, Morgan Freeman and
Angelina Jolie.&nbsp; The game will be
published worldwide by Warner Bros. Interactive Entertainment and is being
developed by renowned game developer GRIN, best known for its work on the Tom
Clancy: Ghost Recon Advanced
Warfighter series and the upcoming Bionic Commando. <br><p style="margin-left: 40px;">

<span style="font-style: italic;">&nbsp;&nbsp;&nbsp;
"'Wanted' is a film with a fantastic visual style, an in-your-face
attitude and edge-of-your-seat action sequences, and moviegoers around the
world have resoundingly embraced it," said Bill Kispert, Vice President
and General Manager, Interactive, Universal Pictures Digital Platforms
Group.&nbsp; "From the time we read the
script and saw the film's pre-visual material, it was clear that 'Wanted' was a
powerful property -- one that was well poised to deliver an engaging gaming
experience.&nbsp; We look forward to working
closely with the film's creative team to extend 'Wanted's' mythology and to
expand the story behind the Fraternity of Assassins."</span></p><p><span style="font-style: italic;"><p></p></span>The "Wanted" video game will feature intense third-person action,
taking combat to a new level with iconic moves -- such as "curving
bullets" and "Assassin Time" -- drawn directly from the film, as
well as an innovative, multi-layered cover mechanic.&nbsp; The storyline of the game will pick up where
the movie leaves off, providing fans with another chapter to explore both
Wesley's journey into becoming an uberassassin and the epic fiction of the
Fraternity.</p><p>

<span style="font-size: 10pt;"><span></span>The '<span>Wanted'</span> game, in development since
early 2007, will be available later this year for consoles and personal computer</span></p>]]></description>
<pubDate>Wed, 16 Jul 2008 12:12:12 -0500</pubDate>
</item><item>
<title>Insomniac Expands To East Coast With New Studio</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/insomniac_expands_to_east_coast_with_new_studio</link>
<guid>http://www.gamebump.com/go/insomniac_expands_to_east_coast_with_new_studio</guid>
<comments>http://www.gamebump.com/go/insomniac_expands_to_east_coast_with_new_studio#</comments>
<description><![CDATA[<p style="text-align: center;"></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/hr404q233pfvzy01huv6w6uc.jpg" alt="" alignment="" border="0"></p><a href="http://www.gamedaily.com/articles/news/insomniac-to-open-studio-in-north-carolina/?biz=1">GameDaily has revealed</a> that Insomniac Games, the developers behind the Ratchet and Clank series as well as Resistance: Fall of Man and its upcoming sequel, will be opening a new development studio in North Carolina, marking the first time they have expanded outside of their current Burbank, California location in their 14-year history. They currently plan to have it up and running by early 2009. <br><br>The studio will be built in the Raleigh-Durham area, which is known as the "Research Triangle" and is home to a wealth of game companies, including development studios owned by EA, Ubisoft, and Epic in addition to various other independent developers and publishers. Insomniac chose the area for the new studio because they found it to have a "great combination of talent, great quality of life, and great cost of living."<p></p><p></p>To head up the studio, Insomniac plans to send Chad Dezern, their art director, and Shaun McCabe, their lead gameplay programmer, to the new location as studio director and production director, respectively. The two are currently working on Resistance 2, but they will leave for North Carolina once the game is completed to hire 25-30 new developers and prepare the studio to begin work on new and existing intellectual properties. <br><p></p><p></p>"This is a fantastic opportunity for us to start a new group with the
same philosophy that we've built up over the last 14 years at
Insomniac, which is to have a team focused on top craftsmanship and
attention to detail," said Ted Price, founder and CEO of Insomniac. "What's great about this team is that it's an opportunity for Insomniac
to expand without increasing our number in Burbank. It's great to have
a team that has that start-up mentality with a small group of people
who are very focused on creating AAA games, but on the other side of
the country. It gives us a great opportunity to bring on folks who may
not have the ability to make it to the West Coast or who prefer the
East Coast to the West Coast."<br><br>Price also added that the team in Burbank will be shrinking once Resistance 2 is finished and that the new team, while consisting of only around 30 people, will be able to create full PS3 games. He wouldn't, however, reveal what the studio's first game would be, saying that he doesn't want to "make big promises or big statements without being able to back them up" and that he wants "to be absolutely sure our team is up, operational and going before we announce what project we're working on."<br>]]></description>
<pubDate>Wed, 04 Jun 2008 12:08:13 -0500</pubDate>
</item><item>
<title>GB Review: One Piece: Unlimited Adventure</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_one_piece_unlimited_adventure</link>
<guid>http://www.gamebump.com/go/gb_review_one_piece_unlimited_adventure</guid>
<comments>http://www.gamebump.com/go/gb_review_one_piece_unlimited_adventure#</comments>
<description><![CDATA[<p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/gn6a3hz7l6pwp3fe03meqvyd.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>What five minutes of One Piece will do to you.<br><div style="text-align: left;"><br></div></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><p class="MsoNormal">One Piece: Unlimited Adventure is a Nintendo Wii exclusive
action-adventure game following the exploits of the Straw Hat Pirates of the
popular manga and anime series, One Piece. The overall gameplay of this lengthy
journey might not be solid enough to hold its own, but fans of the manga and
anime will mine a decent amount of enjoyment out of the title. Though some
errant attributes keep it from being generally recommended, it plays
surprisingly well for a licensed game, but that's not saying much.</p><p class="MsoNormal"><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br> </p>



<p class="MsoNormal">After some misdeeds on the high seas, the Straw Hat Pirates'
captain and One Piece's main character, Luffy, is forced to fish aboard their
ship as penance for wasting food. He hooks a mysterious orb instead of catching
a meal, and this orb causes an island to emerge from under the ship. When the
crew comes to, they decide to do what any pirate gang would do and see what
treasure the island has to plunder. The absurdity of the plot may only resonate
with series fans, but luckily the characters themselves offer some much needed
levity in the form of personality, though their at times over-animated nature might
put off a few people.</p>



<p class="MsoNormal"></p><p></p><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/slngi5sg3oney5ioq46t7vu1.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Down with the Navy and its 193 men.<br></center></div></div></div><p></p><p class="MsoNormal">Unlimited Adventure is set up like a traditional action
adventure game in the vein of Legend of Zelda. Exploration of the island is key,
and of course you'll open up more areas to investigate as you progress. Advancing
to new areas is done through the use of Luffy's orb, which for some reason
needs to be fed to charge up, amounting to a lot of backtracking and hassle on
your part. The barriers the game sets between you and adjacent areas are almost
always rock walls that mysteriously explode, so these more traditional gaming
restraints need to be taken with a tongue firmly in cheek to be accepted.
Unfortunately, once you do enter a new area the game offers little in
direction, so you may be wandering around for a while wondering what to do
next. </p>



<p class="MsoNormal">While wandering around, you will run into the militant and
evil Navy that surely means more to One Piece fanatics than the rest of us;
otherwise they suffice as a near constant fodder for your cast. Once you team
up with the rest of the characters, you can change between members at any time
with a press of the minus button. There actually is some variance in each
character's range of combat. Luffy has the power to make his limbs act rubbery
and extend like Mr. Fantastic or Street Fighter's Dhalsim, which lends him some
wide-range physical attacks. Usopp can chuck throwing stars from a distance
while a little talking reindeer thing called Chopper is only capable of weak
short-range melee bursts, but can eventually turn into a powerful, hulking
beast. With repeated use, moves become more powerful and new ones become
available. Truth be told, the combat is fairly simplistic at its core, but the
variety of characters can keep it from being too tedious.</p>



<p class="MsoNormal">Unlimited Adventure doesn't exactly take advantage of the
Wii's unique control options, offering only the traditional Wii Remote and
Nunchuk setup. Control is responsive overall, though the game's jumps and
attacks don't exactly push the genre's envelope. Camera controls are average,
as the Z button on the Nunchuk does most of the camera work. It can lock on to
a nearby enemy, set the camera behind you in exploration mode, or be held down
and adjusted with the directional pad. The only controls to take advantage of
the Wii Remote are the useful character specific moves that are activated with
a simple waggle.</p>



<p class="MsoNormal">One Piece serves up a standard presentation with average
graphics. The character models stay true to their 2D roots, but the
environments are repetitive and bland. You can at times see an expanse of land,
but there's not much to see within the expanse. The sound design may disappoint
in that the music, which at best is forgettable and at worst, grating, is accompanied
by merely adequate sound effects. But the true crime for some may be that there
is no option for Japanese voice acting. This may pain fans, but the English
audio is fairly decent and, let's face it  a story about a mishmashed team of
character stereotypes with rubber arms and talking reindeer sidekicks calling
themselves pirates isn't exactly the stuff of high art. </p>



<p class="MsoNormal">One Piece does offer a passable versus multiplayer mode
where you can select a team of characters from the game, hero and villain. It's
passable enough to offer a decent diversion from the main narrative, though it
would only keep the interest of series fans, and even then the combat isn't
deep enough for it to last for long. The main game also has a few sidequests
like butterfly collecting and item creation but outside a few items whose
creation is necessary to progress, only the most ardent of One Piece fans will
stick through to see all of either mode. </p>



<p class="MsoNormal">One Piece: Unlimited Adventure isn't a bad game, but that
hardly makes it good. It's adequate enough for series fans, who should be able
to overlook its relative mediocrity for the chance to play a rather lengthy
adventure with Luffy and crew that is somewhat solidly made. For everyone else,
you'll be hoping that the adventure isn't quite unlimited. </p>

]]></description>
<pubDate>Thu, 24 Apr 2008 00:06:55 -0500</pubDate>
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<title>Want to Play a Game? Saw Videogame to Release Next Year</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/want_to_play_a_game_saw_videogame_to_release_next_year</link>
<guid>http://www.gamebump.com/go/want_to_play_a_game_saw_videogame_to_release_next_year</guid>
<comments>http://www.gamebump.com/go/want_to_play_a_game_saw_videogame_to_release_next_year#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/73vpgq0qnmc6p14ilsuej2gu.jpg" alt="" alignment="" border="0"></p>Great news for horror fans this afternoon, as <a href="http://www.brashent.com/">Brash Entertainment</a> has announced that it's developing a title based on the popular Saw films and should release said gory gaming bundle of fun in 2009, alongside Saw V's film launch. <br><br>Brash has also confirmed that it's utilizing the Unreal Engine 3 technology for the title and is "working closely" with franchise creators, James Wan and Leigh Whannell, as well as Lions Gate and Twisted Pictures. Apparently the game is being designed with the intention of filling in those annoying plot gaps that moviegoers might have noticed.<br><br>If you're up for giving the title's official site a glance, you can view it <a href="http://www.whoisjigsaw.com/">here</a>. <br><br>]]></description>
<pubDate>Wed, 30 Jan 2008 15:18:08 -0600</pubDate>
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<title>New Resistance 2 Interview Videos</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resistance_2_interview_videos</link>
<guid>http://www.gamebump.com/go/new_resistance_2_interview_videos</guid>
<comments>http://www.gamebump.com/go/new_resistance_2_interview_videos#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.<br><br>Hit the jump to view all three of them, but keep in mind that the quality level is a little low.<br><br>The game is said to feature:<br>





<ul><li>A huge co-op component featuring eight player story-driven campaigns
over PSN (two player local) alongside single-player campaigns.</li><li>Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.</li><li>New enemies including Chameleon and Stalker with total cloaking ability</li><li>Multiplayer class system. Three basic templates - tank with heavy
weaponry, special ops for distance (bullseye modified with zoom) and
medic.</li><li>Online matching - standard difficulty discarded for scaled challenges for team skill.</li><li>Partially randomised geometry making levels different with each play through.</li><li>Insomniac have been listening to players complaints about the first
game and are also further tapping the power of the PS3 to give more
enemies onscreen and improved AI. They are also working on a solution
to the long checkpoints and health system.</li></ul>
<p></p><p></p><br><br><center><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object></center><br>]]></description>
<pubDate>Thu, 17 Jan 2008 13:09:13 -0600</pubDate>
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<title>New Twisted Metal: Head On Extra Twisted Visuals, Details</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_twisted_metal_head_on_extra_twisted_visuals_details</link>
<guid>http://www.gamebump.com/go/new_twisted_metal_head_on_extra_twisted_visuals_details</guid>
<comments>http://www.gamebump.com/go/new_twisted_metal_head_on_extra_twisted_visuals_details#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/3925ca4lbir3i386zq5arc2e.jpg" alt="" alignment="" border="0"></p>Sony has unveiled new screenshots and package details of Twisted Metal: Head On Extra Twisted Edition for the PlayStation 2. The game is a essentially a port of the PSP title Twisted Metal: Head On, only with several key improvements. The Extra Twisted Edition includes:<br><br><ul><li><span style="font-weight: bold;">The Core Game Itself</span>- Yep, the hit PSP game - Twisted Metal:Head On - is now on PS2. And now its running at 60 frames/second, has improved textures and art, and even has a new level created specifically for this version (Transylvania Castle).</li><li><span style="font-weight: bold;">The Lost Levels</span> - Four brand new levels straight out of the dark, demented world of Twisted Metal: Black. These levels are designed with two player deathmatch in mind and I think they are some of the best Twisted levels we have ever made. My favorites are Suburban Terror and Stadium Slaughter.</li><li><span style="font-weight: bold;">The Twisted Metal Symphony</span>- folks who purchase the game will get a free code to let them download a free copy of The Twisted Metal Symphony. TMS is a compilation soundtrack of the greatest musical tracks from TM1, TM2, TM:BLACK, and TM:HEAD ON. Yes, old school TM fans, Rooftops from TM1 WILL be on there!</li><li><span style="font-weight: bold;">A Continuous Suicide Of Reason</span>: The Art Of Twisted Metal- a pack in art booklet filled with concept art dating back to the very first Twisted Metal game.</li><li><span style="font-weight: bold;">The Dark Past</span>- A 30 minute documentary tracing the history of Twisted Metal, the struggles the team went through in making the games, the success, the failures, the fans,etc. Heck, we even touch on what went wrong with TM3 and Tm4 and what the original team REALLY feels about those games. Its a nice little doc that- I feel- is much more honest than the usual making of puff pieces you see [in] a lot of games these days.</li><li><span style="font-weight: bold;">Sweet Tour</span>- This is where you get to take control of Sweet Tooth himself and run him around some levels built for Twisted Metal: Black 2. As you run around, you find icons you can collect. Each icon opens up concept art and behind the scenes information about the making of the series.</li><li><span style="font-weight: bold;">The Lost Ending Movies</span>- Back in 1995, I wrote and directed some live action end movies for the very first Twisted Metal. Because they were deemed too sexist and too violent, they never saw the light of day. But its 2008 now and what was once offensive is now just- to most folks- cheesy and charming. So these flicks are on the disc for folks to finally judge for themselves if they are cinematic masterpieces or the final proof of my total lack of talent. Im sure youll let me know which.</li></ul><br>You can view the screenshots <a href="http://www.gfdata.de/archiv01-2008-gamefront/3543.html">here</a> or at the link below.<br><br>]]></description>
<pubDate>Tue, 15 Jan 2008 12:44:15 -0600</pubDate>
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<title>GameBump's Most Wanted List for 2008: It's time for change</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gamebumps_most_wanted_list_for_2008_its_time_for_change</link>
<guid>http://www.gamebump.com/go/gamebumps_most_wanted_list_for_2008_its_time_for_change</guid>
<comments>http://www.gamebump.com/go/gamebumps_most_wanted_list_for_2008_its_time_for_change#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/writer/0412c29576c708cf0155e8de242169b1.jpg" alt="" alignment=""><br><br>If 2007 taught gaming journalists anything it was that much has changed since the days of yore - <span style="font-weight: bold;">no longer are we paying $30-50 for quality titles that challenge, engage, and entertain us as gamers</span>. Instead we are forking out boatloads of cash for matching accessories, <a href="http://gamebump.com/tag/Wii">consoles</a> we can't locate without ebay, games that require patches to actually operate, and new, <a href="http://gamebump.com/go/gb_review_assassins_creed_360">disappointing sagas</a> without endings. <br><br>In the hopes of promoting change for 2008, then, here is GameBump's "most wanted" list written by avid gamers and directed toward the gaming industry. If you've been playing through 2007's offerings and wondering if you're the only one who's been confused about the latest industry trends - don't worry; you're not.<br><p></p><p></p><br><span style="font-weight: bold;">Xbox Live. It's broken. Fix it. And give gold members some additional boons.</span><br><div style="margin-left: 40px;">We are not paying $50 bucks a year to beta test your product, Microsoft, and the more than <a href="http://gamebump.com/go/experiencing_call_of_duty_4_halo_3_connection_issues_since_christmas">lackluster service</a> provided during and immediately following the Christmas holiday is not something gamers expect from the company behind the industry's current #1 console. Thankfully Microsoft is offering both its gold and silver members a free Xbox Live Arcade game as compensation for the screw-up, which is nice, but we'd rather have the stable, reliable service we paid for. For 2008 we'd like to see zero hiccups from Live as well as bonus material implemented for gold subscribers to further differentiate between gold and silver membership.<br></div><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/6lfpcac41oeps6ccx23wb34s.jpg" alt="" alignment="" border="0"><div><center>Buy me.</center></div></div><br><span style="font-weight: bold;">Only ship complete, functional games to retailers that do not require patches or the <a href="http://gamebump.com/go/konami_admits_ps3_pes2008_problems_now_buy_an_hdtv">purchase of an HDTV</a> to play.</span><br><div style="margin-left: 40px;">Gamers are wondering why they are spending $60+ on incomplete games, essentially spending more money for less game with pretty graphics. Developers, we beg of you, please do not release a title that is damn near unplayable and then expect for us to be happy when you release patches to fix what should have been functioning properly to begin with. If that means your game isn't on store shelves for a holiday, so be it; if it means delay after delay in order to get it right, go for it - we'd rather have a full, complete game upon release instead of playing through beta versions for the six months it takes you to launch a patch. Remember that the very first gamer in line to purchase your product the day of release is your target audience and your strongest support: do not forsake him/her by selling an incomplete product.<br></div><br><div class="image"><img src="http://www.gamebump.com/images/upload/30r9krje9xrd226phznb0coi.jpg" alt="" alignment="" border="0"><div style="text-align: center;">Now what the hell does <span style="font-style: italic;">this</span> shit mean?</div></div><br><span style="font-weight: bold;">While we're at it, stop it with the "buy the sequel" endings.</span><br><div style="margin-left: 40px;">We also don't enjoy games that <a href="http://gamebump.com/go/assassins_creed_ending_explained_be_confused_no_more">require guides</a> to decipher their ends; we at GameBump are especially tired of titles that end just as the plot is really getting good. An ending should tie together all the previous plot elements into a complete, cohesive picture that leaves the player with the feeling that he just spent 20+ hours of his life solving a mystery that was "worth it." <br></div><br><br><span style="font-weight: bold;">Hire more writers, or at the very least acknowledge that the average gamer is no longer a 14 year-old brat screaming "fuck the world" every time he's asked to clean his room.</span><br><div style="margin-left: 40px;">Dialogue has joined plot design on the back-burner of game development as of late, with developers seizing the opportunity to portray content to an adult market by "faking" adult; "fuck this" and "shit that" every single line does not offer quality entertainment, and in fact does nothing but enable Nancy Grace, <a href="http://gamebump.com/index.php?tag=hillary+clinton&amp;x=0&amp;y=0">Hillary Clinton</a>, and <a href="http://gamebump.com/tag/mystery%20florida%20attorney">attorneys that shall not be named</a> to insult the industry by pointing out our nonsensical violence and trashy dialogue. While we're on the topic...<br></div><br><br><span style="font-weight: bold;">Rockstar, you can totally stop with the production of incredibly, unbelievably violent, <a href="http://gamebump.com/tag/Manhunt+2">crap-games</a>.</span> <br><div style="margin-left: 40px;">Especially those that provide no entertainment value whatsoever and actually sicken the player with their pointless, extreme gory action that depicts the industry as excessively violent for no other reason than gamers are just murderers in the making. If we never type the word "Manhunt" again it'll be too soon.<br></div><br><br><span style="font-weight: bold;">Companies other than Nintendo providing quality games for the Wii that are more than just gimmicks or kid-friendly bundles of playable joy.</span><br><div style="margin-left: 40px;">We love Mario. Everyone loves Mario. Mario is quite possibly the most recognizable icon on the planet, and we just about swooned over <a href="http://gamebump.com/go/goty_best_adventure_game_of_07_super_mario_galaxy">Super Mario Galaxy</a> and its stupendous release on the Wii. The problem as we see it is that every Wii game not made by Nintendo does not reach the level of quality that Nintendo itself strives for, and in essence, reduces the console to a gimmicky, expensive paper weight. The Wii is an interesting device that has the ability to differentiate itself from its competition thanks to the popular Wii remote, but Wii Sports and Mario's offerings from the 90's aren't cutting it.<br></div><br><br><span style="font-weight: bold;">It's been over a year since the Wii released - where's my Wii?</span><br><div style="margin-left: 40px;">For that matter, where are the Wiis being offered at base price ($250) to customers who can not afford the <a href="http://gamebump.com/go/nintendo_facing_planning_problems_due_to_wii_shortage">$500+ idiotic bundles</a> that retailers keep forcing down our throats? We'd like to see Nintendo take great steps toward increasing the Wii's availability at retail and forcing retailers to offer the console at base price. I'd buy a Wii and I might even play more than Super Mario Galaxy on it - assuming I could find one.<br></div><br><br><span style="font-weight: bold;">Where are the game rental services besides Gamefly and Blockbuster?</span><br><div style="margin-left: 40px;">I've spent most of 2007 shuffling between Blockbuster and Gamefly for rentals and have been nothing but disappointed by the high prices of both. I would love to see some increased competition in this area, especially from a company that actually has games in stock to rent out as opposed to some of these other, more affordable "options" (affordable apparently means "out of stock").<br></div><br><br><span style="font-weight: bold;">What about implementing release limits?</span><br><div style="margin-left: 40px;">Some of us are of the notion that publishers should go back to yearly release limits like those previously imposed by Nintendo of America. Now that a company can release dozens of games a year there is zero incentive for anyone to produce a quality title - the industry just wants something, anything on the shelf, which is usually a something not worth buying.<br></div><br><br><span style="font-weight: bold;">How about some original protagonists? </span><br><div style="margin-left: 40px;">Maybe instead of a grizzly, 30-something, short-brown-haired dude starring in every game, how about a kid or a black dude or a female who doesn't belong on a Maxim cover? We'd love to see some games that actually reflected a realistic demographic, one in which all Muslims weren't terrorists and all women weren't damsels in distress or prostitutes meant to be run over by a Grand Theft Auto character in a nice car.<br></div><br><div class="image"><img src="http://www.gamebump.com/images/upload/sitksb7ttbuk1unknitifuy8.jpg" alt="" alignment="" border="0"><div style="text-align: center;">I'll have no more of this, thanks.</div></div><br><span style="font-weight: bold;">A return to integrity for the industry.</span><br><div style="margin-left: 40px;">We encourage our gaming journalist friends to adhere to their own strict integrity policies before <a href="http://gamebump.com/tag/jeff%20gerstmann">selling content to the highest bidder</a>; we'd also love to see publishers spending less money on marketing pieces of crap in <a href="http://gamebump.com/go/official_kane_and_lynch_website_lies_about_its_scores">deceitful, gimmicky ways</a> and more money on releasing quality titles. Remember Metal Gear Solid? The original Tomb Raider? Mario Kart? That first Final Fantasy you picked up pre-VII? These are games that managed to sell due to their own quality and innovation - they did not require nor rely upon multi-million (or billion) dollar advertising campaigns to get the word out.<span style="font-weight: bold;"> Gamers, who are the people spending money on games, will do your advertising for you</span>; all the industry has to do is create and release a quality product. The consumer's purchasing power and the gaming counter-culture will handle the rest.<br></div><br>]]></description>
<pubDate>Fri, 04 Jan 2008 23:56:27 -0600</pubDate>
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<title>Associated Press Hates Manhunt 2, Lair: Worst of 07 List</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/associated_press_hates_manhunt_2_lair_worst_of_07_list</link>
<guid>http://www.gamebump.com/go/associated_press_hates_manhunt_2_lair_worst_of_07_list</guid>
<comments>http://www.gamebump.com/go/associated_press_hates_manhunt_2_lair_worst_of_07_list#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/manhunt2.jpg" align="right" style="margin: 10px; border: 1px solid black;" />The Associated Press has published its list of worst games of 2007, with chart toppers including Manhunt 2 and Lair. <br><br>While most of the games on the AP list aren't of the best quality or the most enjoyable, the majority of the titles are just games that people are tired of hearing about - not necessarily the worst of the worst of 2007. You'll have to keep an eye on GameBump for <span style="font-style: italic;">that</span> list...<br><br>AP's Worst of 2007:<br><ul><li>Manhunt 2</li><li>Vampire Rain</li><li>Deal or No Deal</li><li>Lair</li><li>Escape from Bug Island!</li></ul><br>Most Disappointing:<br><ul><li>Halo 3</li><li>Assassin's Creed</li><li>Blue Dragon</li><li>Heavenly Sword</li></ul><br>Enough Already:<br><ul><li>Tony Hawk series</li><li>World Wrestling Entertainment games</li><li>Final Fantasy series</li></ul><br>Worst Flaw in Great Game:<br><ul><li>Inventory system in Mass Effect (<span style="font-style: italic;">agreed</span>)</li></ul><br>]]></description>
<pubDate>Thu, 27 Dec 2007 12:05:18 -0600</pubDate>
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<title>Teen Arrested for Threat on Xbox Live</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/teen_arrested_for_threat_on_xbox_live</link>
<guid>http://www.gamebump.com/go/teen_arrested_for_threat_on_xbox_live</guid>
<comments>http://www.gamebump.com/go/teen_arrested_for_threat_on_xbox_live#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><p>According to the Cumberland Times, a Frostburg State University students was arrested after comments he made on Xbox Live.</p>
<p>The 19-year old reportedly mentioned to fellow Call of Duty 4 players a threat of shooting up the school. Apparently the student went into much detail about how he would even do it.</p>
<p>Police followed up with the reports by working with Microsoft and Xbox Live to track down the suspect through his internet address.</p>
<p>Following his arrest, he reportedly told investigators he was joking and had no intention of following through with the threat. He could face up to a year in jail and/or a $5,000 fine.</p>
<p> </p>]]></description>
<pubDate>Thu, 13 Dec 2007 21:39:07 -0600</pubDate>
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<title>Uncharted: Drake's Fortune Available Now</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/uncharted_drakes_fortune_available_now</link>
<guid>http://www.gamebump.com/go/uncharted_drakes_fortune_available_now</guid>
<comments>http://www.gamebump.com/go/uncharted_drakes_fortune_available_now#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>For those PlayStation 3 gamers eager for something else to play besides other hot releases, Naughty Dog's Uncharted: Drake's Fortune probably fits the bill. <br><br>The game is now available at stores and for additional information you can visit the title's official site, located <a href="http://www.us.playstation.com/Uncharted/?EMC-HWSWNo&amp;ATTR=PSU_Uncharted_Lau5_PS3_DTA_001_Uncharted_H">here</a>. Interestingly enough, there's a soundtrack that'll be available via itunes starting tomorrow, November 20.<br><br>The demo is still available on the PlayStation Network.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Uncharted Drakes Fortune&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNCHARTED DRAKES FORTUNE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Mon, 19 Nov 2007 20:45:18 -0600</pubDate>
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<title>First Review for Uncharted: Drake's Fortune Up</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/first_review_for_uncharted_drakes_fortune_up</link>
<guid>http://www.gamebump.com/go/first_review_for_uncharted_drakes_fortune_up</guid>
<comments>http://www.gamebump.com/go/first_review_for_uncharted_drakes_fortune_up#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In case you missed it last night, IGN has posted the <a href="http://ps3.ign.com/articles/834/834931p1.html">first review</a> for Naughty Dog's Uncharted: Drake's Fortune, set to launch on the PlayStation 3 on November 19. Those curious about the game can still download the free demo available at the PlayStation Store. Here's a snazzy quote from Evan Wells, co-president ND:<br><br><div style="margin-left: 40px;">The response to the demo that we released last week has been outstanding. Im really glad everybodys enjoying it. And I hope I dont come across as too conceited to say that the complete game is even better! We really tried to design Uncharted as a comprehensive package and it was challenging to select a slice of it that captures the huge variety of gameplay that we have in the game.<br><br>In closing, Id just like to say congratulations and thanks to everybody who had involvement in the creation of Uncharted: Drakes Fortune. And that includes all of you on the forums who have been giving us encouragement and feedback along the way believe it or not, we were listening, and many of your comments helped us make Uncharted a better game.<br></div><br>Well that's encouraging. IGN scored the title a 9.1 and had this to say in summation:<br><br><div style="margin-left: 40px;">Here's the thing about Uncharted, the final sum is far greater than the individual parts. Maybe you don't dig the combat or maybe the pop-in gets you down, but the overall package of an endearing story, outstanding score, great performances and fun gameplay should put this title on the top of your holiday wishlist. Say what you will about the PS3, but Uncharted isn't just a standout for Sony -- it's a standout for gaming as a whole.<br></div><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Uncharted Drakes Fortune&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNCHARTED DRAKES FORTUNE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Wed, 14 Nov 2007 12:51:16 -0600</pubDate>
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<title>New Uncharted Drakes Fortune Video</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_video</link>
<guid>http://www.gamebump.com/go/new_uncharted_drakes_fortune_video</guid>
<comments>http://www.gamebump.com/go/new_uncharted_drakes_fortune_video#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/131k0cj16pv8ic46qhkundei.jpg" alt="" alignment="" border="0"></p>GameSpot has a new exclusive gameplay video showcasing Naughty Dog's Uncharted: Drake's Fortune for the PlayStation 3. The video follows Sony and ND's November 8 release of the (extremely short but beautiful) demo via the PlayStation Network. You can check out the footage at the jump.<br><p></p><p></p><br><embed id="mymovie" flashvars="paramsURI=http%3A%2F%2Fwww%2Egamespot%2Ecom%2Fpages%2Fvideo%5Fplayer%2Fproteus%5Fxml%2Ephp%3Fadseg%3D764897%26adgrp%3D11542%26sid%3D6182677%26pid%3D932984%26mb%3D%26onid%3D%26nc%3D1194885006781%26embedded%3D1%26showWatermark%3D0%26autoPlay%3D0" allowfullscreen="true" allowscriptaccess="always" quality="high" name="mymovie" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus_embed.swf" type="application/x-shockwave-flash" height="355" width="432">
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Uncharted Drakes Fortune&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNCHARTED DRAKES FORTUNE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Mon, 12 Nov 2007 10:40:55 -0600</pubDate>
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<title>PlayStation Store Update: Uncharted Drake's Fortune Demo Out</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_store_update_uncharted_drakes_fortune_demo_out</link>
<guid>http://www.gamebump.com/go/playstation_store_update_uncharted_drakes_fortune_demo_out</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_uncharted_drakes_fortune_demo_out#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/gn2j436x9yjxcbllw28uohu4.jpg" alt="" alignment="" border="0"></p>The US PlayStation Store has been updated as is practically custom for every Thursday now. Goodies include:<br><br>Demos:<br><ul><li>Uncharted: Drake's Fortune</li><li>College Hoops 2K8</li></ul><br>Add-on Content:<br><ul><li>MotorStorm Devil's Weekend ($6)</li><li>Guitar Hero III song packs (6.25/each)</li></ul><p></p><p></p>Game Videos:<br><ul><li>MotorStorm Devils Weekend Video </li><li>Ratchet &amp; Clank Future: ToD Launch Trailer </li><li>Devil May Cry 4 TGS Trailer 2 </li><li>WWE SmackDown vs. Raw 2008 Trailer </li><li>Burnout Paradise Carson GT Trailer </li><li>Burnout Paradise Manhattan Trailer</li><li>Movie and Blu-ray Disc Trailers:</li><li>One Missed Call Trailer</li><li>Sweeney Todd Trailer</li><li>Hostel Part II Trailer</li></ul><br>PS3 Wallpaper:<br><ul><li>(5) Call of Duty 4: Modern Warfare Wallpapers (free)</li></ul><br>Themes:<br><ul><li>Classy Pink, Pixel and Nature (also free)</li></ul><br>]]></description>
<pubDate>Thu, 08 Nov 2007 16:18:05 -0600</pubDate>
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<title>New Uncharted Drakes Fortune Interview, Jak &amp; Daxter Not Dead</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</link>
<guid>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</guid>
<comments>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><p><br></p>PALGN has posted an interview conducted with Naughty Dog's co-president, Evan Wells, regarding Uncharted: Drake's Fortune for the PlayStation 3. It covers the added difficulties the company faced in developing the title (as well as switching from PlayStation 2 to PlayStation 3 hardware), why ND decided to leave out any multiplayer options, the game's AI and use of the Sixaxis controller as well as a slew of other details. <br><br>Toward the end of the interview Wells also comments on the company's loss of the Crash Bandicoot franchise (apparently seeing other developers work on CB is "a little bit like watching your daughter do porn" - and yes that's a direct quote) and the possibility of crafting another Jak and Daxter title. Hit the jump for an excerpt or go straight to the interview at the link.<br><br><p></p><p></p>Excerpt:<br><br><div style="margin-left: 40px;">PALGN: Will Uncharted feature any multiplayer?<br><br>EW: No multiplayer, it's kind of selfish at least on my part I actually enjoy these single player adventures and while multiplayer is fun from time to time, I guess i'm an aging gamer. I can't stand getting onto Xbox Live or whatever and having some twelve year old punk crack it at my idea. To hook up with your friends, well we're all busy and it's hard to coordinate times to play together. So we really just wanted to cater to that individual who wants to sit down on their couch, turn down the lights, turn up the stereo and fall deep into the game and immerse themselves.<br><br>PALGN: So Naughty Dog is finished with Crash Bandicoot now?<br><br>EW: Yeah, we have to be. Unless we go back to Universal and pay them a lot of money to work on the game that we created then we're done with Crash Bandicoot. Unfortunately I love the character to death and those games have a special place in my heart, in fact CTR is the one game that i'll continue playing for years to come.<br><br>PALGN: Is it disappointing to see other developers work on Crash Bandicoot?<br><br>EW: Yes, a little bit. It's, I don't know if you want to quote me on this, It's a little bit like watching your daughter do porn (heck yes we want to quote you - Ed).<br><br>PALGN: The story is a little bit different with Jak though as Sony own the IP, do you want to continue the Jak franchise?<br><br>EW: Yes, it's certainly something that a lot of Naughty Dog staff still feel very passionate about. We were sort of getting creatively tapped out. We spent our last five years on the franchise and we definitely needed this break. But I fully expect we'll be doing some Jak and Daxter in the future, I don't know when but yeah. <br><br>PALGN: Because Insomniac did such a good job with Ratchet and Clank...<br><br>EW: Oh yeah definitely that inspired us. I think it's fantastic and I have played it and it is fantastic. I'd really like to do Jak and Daxter but i'd like to do something very different, I wouldn't want to just do something we did on the PlayStation 2 I'd like to do something really special.</div>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNCHARTED DRAKES FORTUNE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Tue, 30 Oct 2007 12:45:33 -0500</pubDate>
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<title>Uncharted: Drake's Fortune Demo Due in November</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/uncharted_drakes_fortune_demo_due_in_november</link>
<guid>http://www.gamebump.com/go/uncharted_drakes_fortune_demo_due_in_november</guid>
<comments>http://www.gamebump.com/go/uncharted_drakes_fortune_demo_due_in_november#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In more interesting Uncharted: Drake's Fortune news, Naughty Dog's Christian Gyrling has confirmed that a demo of the title will be available sometime in November. In his own words left in the comment section of his post on the PlayStation blog regarding the game:<br><br><div style="margin-left: 40px;">"A demo will be available in the Play Station Store sometime mid November. I dont know the exact date as of now."<br><br></div><br>]]></description>
<pubDate>Thu, 25 Oct 2007 11:40:38 -0500</pubDate>
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<title>Unseen Uncharted: Drake's Fortune Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/unseen_uncharted_drakes_fortune_screenshots</link>
<guid>http://www.gamebump.com/go/unseen_uncharted_drakes_fortune_screenshots</guid>
<comments>http://www.gamebump.com/go/unseen_uncharted_drakes_fortune_screenshots#</comments>
<description><![CDATA[Naughty Dog has been quiet about their upcoming title, Uncharted: Drake's Fortune for the PlayStation 3 until today. New screenshots surfaced over at French gaming website, <a href="http://www.jeux-france.com">Jeux France</a> showing off in-game scenes. Head over to peep them.<br><div style="text-align: center;"><div style="text-align: left;"><img src="/images/upload/xrhg8jpw31wary7z3raqvara.jpg" alt="" alignment="" border="0"></div><br></div>]]></description>
<pubDate>Wed, 24 Oct 2007 19:28:01 -0500</pubDate>
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<title>GH Preview: Uncharted: Drake's Fortune (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_uncharted_drakes_fortune_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_uncharted_drakes_fortune_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_uncharted_drakes_fortune_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />If Lara Croft was a dude, his Tomb Raider would be Uncharted: Drake Fortune. Uncharted is an upcoming adventure/exploration/action game for the PlayStation 3 that I had a few minutes to sit down with at E3 this week.<br /><br />Uncharteds story kind of re-imagines the life story of Sir Francis Drake, the legendary explorer. According to the games plot, Drake didnt die of dysentery when he was supposed to have. Rather, he faked his death so he could pursue El Dorado, which he realized was mis-interpreted; it doesnt really mean man of gold, it means city of gold.<br /><br />The main character in the game isnt Francis Drake, though, its his son, or his grandson.. or his cousins nephew, I dont really remember. The new, younger Drake is also an explorer, the Indiana Jones type. The game takes him through the jungles and the mountains as he tries to uncover the mystery of Sir Francis.<br /><br />The section of the game I had time enough to play took place in a jungle and featured a lot of climbing and jumping. Theres a pretty nice, simple acrobatic system for scaling walls and handling obstacles.<br /><br />Combat also has a pretty big role in the game, as even remote jungles seem to be full of enemy hoodlums gunning for you. Uncharted has a cover-fire system similar to Gears of War, though nowhere near as satisfying. You can stick yourself to most surfaces and fire around corners, but it all feels loosey-goosey. Aiming guns seemed rather sloppy as well, especially around corners.<br /><br />The biggest problem I faced, a phenomenally huge problem, is that it takes a ridiculous amount of bullets to kill an enemy. With the pistol, the primary weapon in the game, I counted over six body shots before an enemy went down. Im not talking about futuristic cyber-soldiers with mithril body armor, either. These are guys wearing tank tops and tshirts. With picked-up weapons like assault rifles and such, it still takes way, way too many shots. Its almost cartoonish.<br /><br />The graphics seemed typical for a PS3 game: very pretty, but distractingly shiny. Its like theres a layer of bacon grease was sprayed over all the foliage and characters. I think theres some default lighting effect present in the PS3s graphics drivers, and developers get way too excited when they find it.<br /><p>&nbsp;<img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Just a few minutes ago I was reflecting that it seems like I think every game I play at E3 is going to be awesome, but then I remembered Uncharted. If this game wants to make any kind of impact come its holiday release, it needs some major tuning. Aiming is poor, bullets are rubber, and everything looks wet. There is a lot of potential in the graphics, controls, and possibly the story. I just wasn't feeling it with the E3 demo.
<p>]]></description>
<pubDate>Sat, 14 Jul 2007 16:07:45 -0500</pubDate>
</item><item>
<title>New Uncharted: Drake's Fortune Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_trailer</link>
<guid>http://www.gamebump.com/go/new_uncharted_drakes_fortune_trailer</guid>
<comments>http://www.gamebump.com/go/new_uncharted_drakes_fortune_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Here's the SCEA Gamer's Day 07 trailer for Naughty Dog's Uncharted: Drake's Fortune on the PlayStation 3. Announcement details and artwork/screenshots can be found <a href="http://news.gaminghorizon.com/media2/1179429000.5141.html" target="_blank">here</a>. Enjoy.
<p />
 
divxMovie('http://files.gaminghorizon.com/t_uncharted_gd07.divx',true);

<p />]]></description>
<pubDate>Thu, 17 May 2007 14:15:00 -0500</pubDate>
</item><item>
<title>Enchanted Arms Slated For PS3 Release</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/enchanted_arms_slated_for_ps3_release</link>
<guid>http://www.gamebump.com/go/enchanted_arms_slated_for_ps3_release</guid>
<comments>http://www.gamebump.com/go/enchanted_arms_slated_for_ps3_release#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>
Ubisoft has announced that Enchanted Arms, an RPG recently published on the Xbox 360, is currently being developed by From Software for the PlayStation 3 and will be available sometime in March.Enchanted Arms is being created by development studio FromSoftware in Japan and is one of the first true next-generation Japanese role-playing games (RPG) arriving on the PLAYSTATION 3 system. The adventure takes place in a fantasy world filled with beautiful cinematic graphics and vibrant characters. It includes more than 50 hours of gameplay and is the only next-gen RPG with the fast-action SpeedTactics Battle System, which enables the player to move his or her characters and use distance-dependent attacks while in battle.<p>In Enchanted Arms, players will embark on an epic RPG adventure and escape to a fantasy world filled with unique and bizarre creatures. Taking the role of Atsuma, enchanter-in-training, players will transform from a naïve student into the most powerful savior in a war 1,000 years in the making. In an immersive, deep storyline filled with increasingly difficult challenges, players will meet new allies and master Atsumas special fighting and magic abilities.<p>SIXAXIS Wireless Controller Integration Provides an Immersive Experience: Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles.<p>Features include:<p>Master the SpeedTactics Battle System: Easy-to-navigate interface, the ability to move characters in-battle and distance-dependent attacks combine to create fast-paced, hands-on gameplay.More Than 500 Characters, Including 130 Unlockable Creatures You Control: Find and unlock 130 controllable creatures to use in battle as part of your team. Customize your party and learn to harness their unique abilities. Includes 30 all new creatures exclusive to the PLAYSTATION 3 system.Includes Both the Original Japanese and an All-New English Language Track: Choose to play the game with either Japanese or English dialogue.More Than 50 Hours of Epic Gameplay: Delve deeper as you meet new characters and explore over 75 environments with multiple objectives and branching missions.Includes More Than an Hour of Anime Cinematics and Video: Including ten minutes of all-new exclusive video.
]]></description>
<pubDate>Thu, 11 Jan 2007 23:42:00 -0600</pubDate>
</item><item>
<title>GH Review: Test Drive Unlimited (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_test_drive_unlimited_360</link>
<guid>http://www.gamebump.com/go/gh_review_test_drive_unlimited_360</guid>
<comments>http://www.gamebump.com/go/gh_review_test_drive_unlimited_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Racing has suddenly gone in a new direction with Ataris
Test Drive Unlimited. Players head to the island
 of Oahu to drive through various
races like any other driving title, but this time there is a twist. Instead of
just straight races, Eden Studios is taking you for a new ride with a massive
open racing game where you can go and race anywhere on the island you want even
against online opponents. Its quite a different trip and Test Drive Unlimited
is venturing into new territory, but how does the experience pan out?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">First and foremost, Test Drive Unlimited is a pretty good looking
title on the Xbox 360. Where it really shows is in the car models. Inside and
out, it is impressive to look at and there is some really nice detail and
reflection graphics presented. These are easily some of the better looking car
models shown on the 360 to date. On top of that, the environment looks lush and
beautiful. It certainly captures the tropical atmosphere of Hawaii
and isnt repetitive looking at all. There is a real nice attention to detail
about the island too as the developers went out of their way to map Oahu right
with landmarks, road signs and more. The only problem is that Eden Studious obviously
didnt give much attention to the characters as they are blocky and visually
distracting.



<p class="MsoNormal">Of course graphics wouldnt mean all that much for a racing
game if there arent any good cars to drive. Thankfully Test Drive Unlimited
features approximately 150 cars from nearly 50 manufacturers including
Mercedes, Lamborghini, Lotus, Ford, Dodge, Chevy, Jaguar, Alfa Romeo, VW and
plenty more. This game features a nice variety of new and classic vehicles for
any car lover. Cars are nice, but Eden
also included a nice variety of motorcycles too.



<p class="MsoNormal">Aside from the cars and graphics, TDU does a nice job of
making the entire experience seamless. Youll have one or more residences on
the island with a garage. If you want to test drive a car, you simply go to a
dealership that carries the brand you like and you can give it a spin as well
as buy your vehicles there. That is easy, but joining races whether online or
off is just as simple. Players simply drive to starting points on the map and
press X. This is where everything is seamless as you can choose a single-player
game or select multiplayer all while driving around the city.



<p class="MsoNormal">If you jump into multiplayer, this is where the action in Test
Drive Unlimited is at. The developers made the experience very simple by always
having you online and able to interact with other players. On the roads around Oahu,
there are other cars that you can challenge on the spot or you have the option
to meet up with opponents through the club area. 



<p class="MsoNormal">Through the online game, players are able to wager money on
the outcome of the race and even trade cars with other online members. Youre
also given the option to filter the type of player youre looking to race by
car, friend or more. There is a nice news ticker that alerts you to races and
you are given the option to create your own races too, right down to the
checkpoints, class participants and more. One other nice feature is that TDU
offers players the opportunity to create a unique identity with
create-a-driver. This allows you to select your physical looks, accessories and
wardrobe which include brand name merchandise.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>

<p class="MsoNormal">Probably one of the few major problems in the game has to be the sound. The
engine sounds are mediocre. The soundtrack and voice work are even worse. The
soundtrack is anything but memorable and the voice acting has no depth or
personality to it. The other real bothersome problem with the sound is the GPS
voiceover which is too frequent and quickly gets irritating.



<p class="MsoNormal">One other problem with the game is the fact that the
single-player experience isnt that engrossing. Basically youre participating
in various races and other driving jobs (i.e. time trials, errand runs and
more) to build up money for cars, accessories and parts. The opponent A.I. is
poor, the storyline is extremely weak, and the overall adventure gets tiresome
quickly.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>&nbsp;



<p class="MsoNormal">Test Drive Unlimited is a solid product that features stunning
graphics and a tremendous open-ended online experience. Though the game has a
slight drawback in the sound and single-player campaign, the multiplayer more
than makes up for it and should provide racing fans with plenty to do. Overall Test
Drive Unlimited is a new experience that is worthy of the trip particularly for
the reasonable $40 price tag.


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.8&size=20" alt="GAMEPLAY: 8.8" /> <br />
Fun and easy to play. Combining the single and multiplayer experience is very exciting.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.7&size=20" alt="GAMEPLAY: 7.7" /> <br />
Cars and the island look nice, but characters arent refined enough for todays graphics.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.8&size=20" alt="SOUND: 6.8" /> <br />
Voice acting is average; the soundtrack, car sounds are poor. GPS voice quickly gets bothersome</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.9&size=20" alt="FUN FACTOR: 7.9" /> <br />
The game is fun to play for a little while, but grows tiresome quickly  on single player</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.9&size=20" alt="REPLAY VALUE: 8.9" /> <br />
There is plenty of replay value with multiplayer since it is well done and keeps you interested</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Thu, 21 Sep 2006 23:15:00 -0500</pubDate>
</item><item>
<title>Test Drive Unlimited For 360 Gets Green Flag</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/test_drive_unlimited_for_360_gets_green_flag</link>
<guid>http://www.gamebump.com/go/test_drive_unlimited_for_360_gets_green_flag</guid>
<comments>http://www.gamebump.com/go/test_drive_unlimited_for_360_gets_green_flag#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Philip Palmer.</i></p>
<p><span name="intelliTxt" id="intelliTxt"></span><p>The Xbox 360 version of the much anticipated Test Drive Unlimited shipped to stores today in North America, according to Atari.  The title is rated E10+, and will retail for $39.99. In addition, a 48-hour free trial of Xbox Live Gold will be included with the purchase cost. The PS2 version has not been released yet.<p> Test Drive Unlimited has generated a lot of high hopes for a unique and exciting blend of racing and massively multiplayer online content, and could go far towards diversifying and innovating the current field of online gaming.]]></description>
<pubDate>Tue, 05 Sep 2006 23:04:00 -0500</pubDate>
</item><item>
<title>GH Preview: Need for Speed: Most Wanted (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_need_for_speed_most_wanted_3603</link>
<guid>http://www.gamebump.com/go/gh_preview_need_for_speed_most_wanted_3603</guid>
<comments>http://www.gamebump.com/go/gh_preview_need_for_speed_most_wanted_3603#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>

<p class="MsoNormal"><span></span><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">I skipped the last <em>Need
for Speed</em>. <em>Underground</em> was a bit
too cool for me to even give it a chance. The street-racing scene was a
little too much for me to swallow, and so I missed a supposedly great game
because I was turned off by its urban flare. But I love the Need for Speed
series. <em>NFS 2</em> was one of the first
games I ever played using a 3D graphics accelerator in a PC. It was a 3D
Monster FX chip, and it kicked ass. The pinnacle of the NFS series was when
they called in the fuzz. There was something about outrunning and/or
outmaneuvering the cops that brought NFS to a whole new level.



<p class="MsoNormal">Need for Speed: Most
Wanted aims to combine the flashy tuner world with the thrill of escaping
the black and whites into one seriously fast racer. In Most Wanted your goal is
notoriety. Youll begin the game as another racer strips you of your car, and
you must climb your way up the Black List 15, becoming the most disreputable street
racer in town before you can get it back. Along the way youll race against
several min-bosses (other ranking racers) who each have their own strengths and
weaknesses.



<p class="MsoNormal">What makes Most Wanted different from Underground and
Underground 2 is, of course, the police force. Police chases promise to be the
most exciting part of the game, and videos of the unfinished product confirm
it. You might start off against three or four cop cars early on, but as you
progress youll face six, eight, or even twelve at one time. The developers
also claim the police will use real-world tactics to try and bring you to a
stop, including rolling roadblocks and the like. Players will have some nice
tricks at their disposal to give them an edge, including a bullet-time mode to
let you squeeze through a small gap or dodge a messy wreck. There will also be
areas marked on your map that provide some sort of diversion. The only one Ive
seen thus far is where by hitting a column, you can make a giant donut fall off
of a cafe and block the road behind you, letting you escape.



<p class="MsoNormal">Need for Speed Most Wanted is coming out on just about every
platform you can imagine, so clearly what makes the Xbox 360 version special
are its graphics. Most Wanted supports 760p resolution for HD monitors and all
sorts of special effects that you wont see on the other versions. The cars
look absolutely amazing thanks to the sheer number of polygons that go into
modeling each one, and effects like normal and bump mapping on the textures. The
entire color scheme of Most Wanted is gritty brown and washed out, giving it a
dusty and grimy look. The result is a very stylized environment we havent seen
before in a racer, and judging by the screenshots and videos available, Id say
it works very well.



<p class="MsoNormal">This isnt just a straightforward racer, though. There are
times when you are simply cruising around town, looking for an opponent. Here
youll spend some time hiding from the cops while a meter runs down to signal
that youre all clear. Some modes also include cost of state and bounty, which
let you see how much damage you can cause to the city and how much illegal crap
you can get away with, respectively. Youve also of course got multiplayer over
Live, supporting up to four players online.



<p class="MsoNormal"><span></span><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Need for Speed Most Wanted has the luxury of being a launch
title, but its going up against some stiff competition in the form of <em>PGR 3</em>. There ought to be room for both,
though, as PGR is more about exotic cars and straight up racing whereas Most
Wanted focuses on more action-packed pursuits and import tuners. It ought to at least be a nice way to
showcase next-generation graphics, and if its anything near as enjoyable
as <em>Hot Pursuit</em> was back in the day,
Im going to have to grab a copy.

]]></description>
<pubDate>Mon, 07 Nov 2005 15:38:00 -0600</pubDate>
</item><item>
<title>GH Preview: Infected (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_infected_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_infected_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_infected_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p> <img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Zombie games have yet to hit the handheld market, but this fall Majesco looks to break that trend by bringing an innovative experience to the PSP with its third-person action title, Infected.<br /><br />The game puts players in the role of Officer Stevens during Christmas in New York City. Stevens must spend the holidays battling the city from infected zombies that used to be normal human beings. Luckily our hero is of course immune for some reason and he must use a viral gun to spread his blood to the infected zombies to kill them. A drop of your blood will cause enemies to explode in a massive mess and consequently other enemies around them will explode as well. The gore is actually pretty impressive from the early build weve seen as youll see blood, guts, bone and more fly up onto the beautiful PSP screen.<br /><br />The single-player campaign is pretty solid with an impressive 50 levels of gameplay and the ability to upgrade your weapons. In order to upgrade, players must rack up points by accumulating combo kills with multiple zombies. Other weapons players can unlock include chainsaws, shotguns, rocket launchers, bazookas and more.<br /><br />Though the single-player experience is impressive, the ad hoc multiplayer option is what keeps people coming back for more. When you enter into a multiplayer game, players are given plenty of options including customizing a characters hair, gender, skin, clothes and more. Creating your own player also creates a customizable virus that can be spread to PSPs across the world.<br /><br />By beating others in a multiplayer match, youll infect their PSPs. This results in three previously finished single-player missions to open up with zombies that look like the opponent that beat you. The only way to stop the virus is to either beat the three missions or spread it on to others by beating them in multiplayer. This will obviously spread the disease down the line from PSP to PSP. <br /><br />Planet Moon is planning to have an infrastructure option so that players can check to see how far their virus has spread. Every time players jump on to check the map, they will have to enter a Global Universal Identification which then positions every player with the game that theyve infected.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Overall, Infected should fill the zombie action void that has yet to make a leap to handhelds. Infected should be worth checking out upon release as itll have plenty of replay value for both the single and multiplayer experience. The game looks a little simple both visually and through gameplay, but the interesting options by infecting opponents and spreading viruses should keep this UMD in PSPs for a while.]]></description>
<pubDate>Tue, 16 Aug 2005 20:38:00 -0500</pubDate>
</item><item>
<title>GH Preview: Need for Speed: Most Wanted (360)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_need_for_speed_most_wanted_3602</link>
<guid>http://www.gamebump.com/go/gh_preview_need_for_speed_most_wanted_3602</guid>
<comments>http://www.gamebump.com/go/gh_preview_need_for_speed_most_wanted_3602#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>
While over at the Electronic Arts booth, on display was one of the first Xbox 360 titles. Need for Speed: Most Wanted was on hand and to tell you the truth, it looks absolutely amazing. The first thing youll notice right away is how remarkable the graphics are in every way. The cracks in the road, the wet areas, and the amazing details of the vehicles are all jaw-dropping. 
<p>
We were unable to do a multiplayer game, but the few races I did play were easy to get into. It follows the traditional Need for Speed style, so you have the cops chasing you down while you build a street cred and a rap sheet. There are several short cuts in every map that can be found hitting certain objects in the race.
<p>
Gamers will be able to build up there rap sheet with breaking record time, street challenges, and out-running the evil cops. Since all Xbox 360 games must have Dolby Digital support, NFS does a good job in that area of pulling off precise vehicle sounds along with the killer background music. No word on what music will be licensed.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>
Electronic Arts seems to be going in the right direction for the Xbox 360. I was amazed of the visuals and sound. Although, Im kind of curious if there will be any downloadable maps since the new Xbox can support it. Well have more information as soon as it becomes available.
]]></description>
<pubDate>Thu, 19 May 2005 17:28:56 -0500</pubDate>
</item><item>
<title>GH Review: Twisted Metal: Head-On (PSP)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_review_twisted_metal_headon_psp</link>
<guid>http://www.gamebump.com/go/gh_review_twisted_metal_headon_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_twisted_metal_headon_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Weve all heard of Twisted Metal. Dating back to the PSone days, many gamers had a chance to get their first experience of the Twisted Metal series thanks to developer SingleTrac. The developer started the Twisted Metal series and developed it until Twisted Metal 2, when 989 Studios took over. After 989 Studios had a little fun with the series, Sony signed on Incognito to handle it. Unfortunately, all the TM titles have been released on the PSone and PlayStation 2 up until now. We now have Twisted Metal: Head On which is a PSP exclusive title and is online enabled. <br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Twisted Metal has always been a favorite in my book. You have the cool vehicles, each with its own unique weapon, and the levels are usually very large. The same characters are back this time around, including Axel, Crimson Fury, Grasshopper, Hammerhead, Mr. Grimm, Mr. Slam, Outlaw 2, Roadkill, Shadow, Spectre, Sweet Tooth, Thumper, Twister, and Warthog. The vehicles are surprisingly very detailed with the game being on a handheld. The engine sounds are right on and all have their distinctive sound.<br /><br />A major thing I was impressed with was the magnitude of the levels. When you first start out on some of the levels such as the Dodger stadium, you will think that the level is very small. But little did you know that there are hidden areas that go up into the stadium making it even larger. Egypt goes underground and into the pyramids. Tokyo is another dazzling area to battle it out in, which will have you going up onto the rooftops and such. Each area you join, there are several spots that you can receive your fire power to blow your enemy up. It takes less than a minute for the rotation of a weapon to appear again if someone else took it in a certain spot. Although, I dont suggest you wait around all day for that one weapon in that particular section because there are probably five other locations that have the same weapon. Im glad the developer did this because it keeps the game going rather than allowing a stalemate.<br /><br />Graphics are very pretty. Im glad many of the PSP launch titles are showing what the system is capable of because I was a bit skeptical at first. Wipeout is still the best-looking PSP title thus far, but I think Twisted Metal falls in right behind it. The explosions of the special weapons are incredible and the other basic weapons show off some killer particle effects.<br /><br />The weapon arsenal is pretty much the same if youve played previous Twisted Metal titles. You have the basic weapons, including the Machine Gun, Homing Missile, Fire Missile, Power Missile, Ricochet Disc, and Napalm. The skill weapons consist of the Napalm, Remote bomb, and Swarm Missiles. An environment weapon which is a lightning bolt is a unique attack based on your current environment. So for example, if youre in Egypt and you use the lightning bolt attack, this will cause a tornado. The Roman Ruins level will cause a fireball attack. Special weapon, which is in a shape of an S, is another unique attack but exclusive to what car you are using. <br /><br />Bonus minigames are also included in each environment. If you find a blue teleporter this will take you away from the game and stick you in a bonus game that will allow you to earn extra lives, bonus vehicles, power-ups, and unlock brand new levels. I found many of these to be quite cool. The one you will probably see first is the taxi-can bonus level. You must destroy all the taxi-cabs in the field destruction-derby style with no weapons. It was pretty fun and entertaining.<br /><br />To top off the title, wireless and online play comes equipped at purchase. You can battle it out with your friends in Ad-Hoc mode but your friend must sit next to you with her PSP to play wirelessly. The other mode is infrastructure. This allows you to jump online through a wireless access point and you can play with five other people in a deathmatch competition. The game also includes Co-Op with one other person for online. I thought this was an enjoyable experience and I saw myself playing for quite sometime online. No lags whatsoever, though I did get dropped from the game once or twice, but not often for me to get really upset.<br /><br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />So far it seems as if many of the PSP titles released at launch have the same problem. The problem is framerate. Now, it isnt all the time you will notice this, but when all the vehicles are in one area and explosions occur, the game tends to slow down for a few seconds. It isnt quite noticeable at first, but after the third or fourth time it becomes quite annoying. <br /><br />While playing in the office, I noticed the multiplayer servers were down for quite a bit on Twisted Metal. So, what do you resort too? Single-player! Yes, I loaded up single-player and I found myself at the end of the game in less than 24 hours. More specifically, less than the normal work hours. If you are familiar with Twisted Metal titles by now, you will have noticed that this is a trait to all of them, but the PSP is meant to be portable. Many are going to be using it in the car, plane trips, or in their boring history class. Those places do not have access to wireless internet, unless youre very lucky. So you will want the single-player to be decently long. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />The game is pretty darn short on the single-player portion. I beat it in one day with numerous breaks in between. The difficulty can be switched to four settings and I still found myself playing the same amount of time on each level. The graphics are simply incredible, with a few little hiccups in framerate and the sound effects are outstanding. Online is where its at though. I played five other people for a few hours and I had one heck of a good time. No lag or disconnects whatsoever. This is a must-have for a PSP owner.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.9&size=20" alt="GAMEPLAY: 8.9" /> <br />
Massive enviroments and online play! Short single-player</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
Very crisp, but a few slowdowns here and there. Still beautful though.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
Not a big soundtrack, so you tend to hear the same songs a few times.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Found myself playing more online than single-player. Lots of extras.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.8&size=20" alt="REPLAY VALUE: 8.8" /> <br />
Single player wont last long but online will keep the replay up just a bit.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9 &size=23" alt="TOTAL SCORE: 9" />

]]></description>
<pubDate>Thu, 24 Mar 2005 17:56:00 -0600</pubDate>
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<title>GH Preview: Twisted Metal: Head-On (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_twisted_metal_headon_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_twisted_metal_headon_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_twisted_metal_headon_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>If you handed me a hand-held, wide-screened, wireless-enabled gaming system and told me to make a game that you can play against all your friends wirelessly, I would probably end up with something very much like Twisted Metal: Head-On. If they told me I couldnt do that, Id probably make a portable &quot;You Dont Know Jack!&quot; Game  by the way. <p>I had a chance to get my hands on Head-On this week, including a rather enjoyable multiplayer session against another journalist and two representatives from Sony. I won. Booyah. <p>You probably remember the Twisted Metal series; its two iterations made a mild splash on the PlayStation and the PS2s Twisted Metal Black was just great, though not very well-received. The games story can be as simple or complex as you like it, depending on how far you read in the manuals, but the basic idea here is that youre driving a car with guns and missiles  and so is everyone else. Destruction, mayhem, etc.<p>For your solo entertainment, the game offers three single-player modes: Story mode, Challenge mode, and Endurance. Story mode is basic, with a set of character-driven (pun may be intended) missions. Challenge mode and Endurance are less of a commitment; in Challenge you pick a map and have to match or beat some goal scores or times, and in Endurance you just have to last as long as you can against an onslaught of enemies.<p>Multiplayer mode, however, is where things get <em>really</em> interesting. In addition to allowing you to go &quot;head-on&quot; against up to seven of your friends via the short-range (ad-hoc) wireless modes, you can also hop on Infrastructure mode via a wireless router or a free hotspot and battle for online play. Connecting via ad-hoc mode was simple: someone started a room, it showed up on my screen, I hit X, and there I was. In a four-player match, the framerate was flawless and the game played smoothly. In multiplayer games, all players spawn onto a rather large map with weapon and vehicle upgrades scattered freely about. A rudimentary radar system shows you directionally where other players are, and when someone is close enough to you, an arrow appears on your screen showing the players name and which direction you need to turn to find him. <p>Because the PSP uses 802.11 technology for wireless gaming, you dont need line-of-sight to connect to other units, or even to be in the same room, so gameplay isnt really constrained as it often is with multiplayer gaming. The four of us were lounging around on couches, pounding away at each others vehicles, and laughing manically as we destroyed each other. I liked how it took quite a few hits to destroy a vehicle, so gameplay lasts longer and you dont need to worry about getting taken out with one direct hit. <p>Im excited about the notion of playing this game online, because the game is pretty simple and you can just sort of pick up and go; unlike games like Splinter Cell or Halo 2, you can only get so good at a game like this, so you dont have to worry about going online and getting spanked by people with no jobs or lives and who do nothing but play the game online (which is why Im terrified of Splinter Cells online play, people just get too bloody good at it). Twisted Metal has a great play model thats accessible to anyone who can understand that homing missiles home and clusterbombs cluster.<p>The graphics look great in Head-On; the PSPs beautiful screen makes the game look almost perfect. Its not exactly Burnout 3 on the Xbox, but it isnt supposed to be. Games like this, where you need to be aware of as much of your surroundings as possible, are perfect for the PSPs 16:9 widescreen. The audio packs a punch too, even from those deceptively small speakers. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Before I had a chance to play this game, I probably wouldnt have even considered buying it. Having experienced it first-hand now, Im hooked. Twisted Metal: Head-On makes perfect use of all of the PSPs landmark features. Its the perfect multiplayer game (especially for those who arent interested in sports titles), and its going right on my list of games to buy.]]></description>
<pubDate>Fri, 11 Mar 2005 15:52:05 -0600</pubDate>
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