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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>WipEout HD: How'd they do it?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/wipeout_hd_howd_they_do_it</link>
<guid>http://www.gamebump.com/go/wipeout_hd_howd_they_do_it</guid>
<comments>http://www.gamebump.com/go/wipeout_hd_howd_they_do_it#</comments>
<description><![CDATA[<p style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/92mgjkk3uomvooyuaptjpvlj.jpg" alt="" alignment="" border="0"></p><br></p><br>Now after playing WipEout HD you may ask yourself, how did they manage to keep the game running at a crisp 1080p with 60 fps?&nbsp; Well the answer isn't a demonic compact, nor is it wizardry of any sort.&nbsp; Ok maybe it's technical wizardry, but that's not really what I had in mind.&nbsp; <br><br>You see, rather than being rendered in true 1080p at all times, the game's engine uses a dynamic output that scales based upon how much the system can handle at any given point.&nbsp; After it pushes out the best resolution it can while keeping the game at 60fps the data is passed along to the PS3's hardware horizontal scaler to make up the difference, all the while maintaining the amazingly fast pace of the game.&nbsp; <br><br>Pretty neat, huh?&nbsp; Please hit the link to get a far more technical walkthrough of the process.<br>]]></description>
<pubDate>Sat, 27 Sep 2008 15:34:48 -0500</pubDate>
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