<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Street Fighter IV Opening Cinematic</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/street_fighter_iv_opening_cinematic</link>
<guid>http://www.gamebump.com/go/street_fighter_iv_opening_cinematic</guid>
<comments>http://www.gamebump.com/go/street_fighter_iv_opening_cinematic#</comments>
<description><![CDATA[With Street Fighter IV just a couple of weeks away, Capcom has released the opening cinematic for the game. Check it out below:<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=45176"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=45176" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object>]]></description>
<pubDate>Sat, 07 Feb 2009 20:28:46 -0600</pubDate>
</item><item>
<title>Super Street Fighter II Turbo HD Remix Destroys Sales Records</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records</link>
<guid>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records</guid>
<comments>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8guawcdr1r02gtgy36yj1mov.jpg" alt="" alignment="" border="0"></p>Over at Capcom's <a href="http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_b">website</a>, John Diamonon has revealed in a blog post that Super Street Fighter II Turbo HD Remix may very well become the highest-grossing digital game ever made, having already sold over 250,000 units since its release in late November. <br><br>Diamonon mentioned in his post that the game has "shattered" day one and week one sales records and is on pace to break the 30 day sales mark. <br><br>The game has been reviewed very well and has garnered praise for its music and artwork, the latter of which, interestingly enough, almost got the game cancelled at one point for a perceived lack of quality. You can download it either through the Playstation Store or Xbox Live Arcade. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:55:34 -0600</pubDate>
</item><item>
<title>Capcom announces dates for Super Street Fighter II HD for XBLA, PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</link>
<guid>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</guid>
<comments>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/85pt5wdjnd2mzx13bdgkzkka.jpg" border=0 alignment=""></P>
<P>Capcom <A href="http://capcom.gamespress.com/link.asp?i=109&amp;r=5831&amp;r2=3792">announced</A> today the release dates for Super Street Fighter II Turbo HD Remix - November 25 for the PSN version and November&nbsp;26&nbsp;for the XBLA version. </P>
<P>Also announced was that various Street Fighter-themed DLC will be released for various XBLA titles while another "little surprise" will be coming for PSN later in the year. In addition, a downloable album of hip-hop music inspired by Street Fighter will be made available for PS3 owners when SSFIITHDR is released.</P>]]></description>
<pubDate>Wed, 19 Nov 2008 15:10:06 -0600</pubDate>
</item><item>
<title>Street Fighter IV To Be Released On 360, PS3, PC</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/street_fighter_iv_to_be_released_on_360_ps3_pc</link>
<guid>http://www.gamebump.com/go/street_fighter_iv_to_be_released_on_360_ps3_pc</guid>
<comments>http://www.gamebump.com/go/street_fighter_iv_to_be_released_on_360_ps3_pc#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/lm0vi899a9xliv3ixy4jd9oz.jpg" alt="" alignment="" border="0"></p>If you've been spending the past few months since the storm of information regarding Street Fighter IV hit the Internet wondering when you're going to get your hands on it and on what system you'll be playing it on, then think no more - various gaming websites have revealed that the game will be hitting the Xbox 360, PS3, and PC this winter. <br><br>The information initially hit the Internet this morning when French blog Jeuxvideo reported the story as a rumor, with Capcom later confirming it via press release. <br>]]></description>
<pubDate>Tue, 27 May 2008 22:00:00 -0500</pubDate>
</item><item>
<title>Famitsu Releases Street Fighter IV Lineup: Usual Suspects</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/famitsu_releases_street_fighter_iv_lineup_usual_suspects</link>
<guid>http://www.gamebump.com/go/famitsu_releases_street_fighter_iv_lineup_usual_suspects</guid>
<comments>http://www.gamebump.com/go/famitsu_releases_street_fighter_iv_lineup_usual_suspects#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/4mjq6uqghc928kubll62rj88.jpg" alt="" alignment="" border="0"></p>As if everybody didn't expect it, several<span style="font-style: italic;"> Street Fighter </span>alumni have been been confirmed by Japan's Famitsu magazine as appearing in the upcoming about-effing-time 3D<span style="font-style: italic;"> </span><span style="font-weight: bold; font-style: italic;">Street Fighter IV</span>. <br><br>E. Honda, Guile, Chun-Li,Blanka, Dhalsim, and Zangief all show up in scans from Famitsu.<br>]]></description>
<pubDate>Wed, 06 Feb 2008 14:18:53 -0600</pubDate>
</item><item>
<title>FIFA Street 3 Demo Now Available on Live</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/fifa_street_3_demo_now_available_on_live</link>
<guid>http://www.gamebump.com/go/fifa_street_3_demo_now_available_on_live</guid>
<comments>http://www.gamebump.com/go/fifa_street_3_demo_now_available_on_live#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In case you haven't turned on your Xbox 360 this morning to check for new content (like me), a demo of EA's FIFA Street 3 is now available on the Xbox Live service. Here's the descriptor:<br><br>[ESRB: E (Everyone)] Download the demo for FIFA Street 3 and enjoy the ultimate arcade football experience! Take the worlds best players to the streets and experience all the style, flair and attitude of street football like never before. Visit www.fifastreet3.com for more info.<br><br>The site doesn't appear to be up yet, however.<br><br>]]></description>
<pubDate>Thu, 17 Jan 2008 12:53:07 -0600</pubDate>
</item><item>
<title>Street Fighter IV: It's 3D! It's 2D! It's Something!</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/street_figher_iv_its_3d_its_2d_its_something</link>
<guid>http://www.gamebump.com/go/street_figher_iv_its_3d_its_2d_its_something</guid>
<comments>http://www.gamebump.com/go/street_figher_iv_its_3d_its_2d_its_something#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/p2j2yns27rie5xx6c9ekm1lu.jpeg" alt="" alignment="" border="0"></p>1UP got themselves a scoop from partner outlet EGM's upcoming exclusive spread regarding Street Fighter IV. Man, it's hard to believe there's only been 3 <a href="http://en.wikipedia.org/wiki/List_of_Street_Fighter_games">Street Fighter games</a> so far...<br><br>Anyway, there's been some contention about whether the gameplay and  graphics will be 3D or 2D. Street Fighter is famous for sticking to 2D roots, but the market has made some pretty significant graphical and technical advances in the last 10 years. A recent trailer for Street Fighter IV showed 3D character models and fans everywhere gave birth to several pounds of outrage.<br><br>1UP confirms that, though the graphics are 3D, the actual gameplay style is 2D. I guess that means that characters wont be taking advantage of axes X and Y, but not Z.<br><br>Once the new EGM hits the stands, we'll know more.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 19:35:38 -0600</pubDate>
</item><item>
<title>New FIFA Street 3 Screens</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_fifa_street_3_screens</link>
<guid>http://www.gamebump.com/go/new_fifa_street_3_screens</guid>
<comments>http://www.gamebump.com/go/new_fifa_street_3_screens#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; clear: right; z-index: 777; float: right;"><img alt="" src="http://www.gamebump.com/images/upload/zf071bytv8bdarfxrfmexl33.jpg" alignment="" border="0"></span></p>
<p>EA has released new screenshots of FIFA Street 3 that is being developed for the DS. <br></p><p>The game is scheduled for North American release early next year on February 19 and will also be available on the PlayStation 3 and Xbox 360.</p>
<p>Hit the jump to view more images.</p><p><br></p><p><br></p>
<p>
</p><p>
</p><p>
</p>

<p></p>
<p></p>
<p></p>
<p></p>
<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/3ywiy4hzhzslilqbemt8zvw1.jpg" alignment="" border="0"></p>
<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/d0902zxt4gtvz2zjjci335kh.jpg" alignment="" border="0"></p>
<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/i829oci28q40suh93wec5d9j.jpg" alignment="" border="0"></p>
<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/ch2znitdhntowryabgnyjqcd.jpg" alignment="" border="0"></p>]]></description>
<pubDate>Thu, 06 Dec 2007 14:39:26 -0600</pubDate>
</item><item>
<title>EA Apologizes For NFS Pornvertising</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/ea_apologizes_for_nfs_pornvertising</link>
<guid>http://www.gamebump.com/go/ea_apologizes_for_nfs_pornvertising</guid>
<comments>http://www.gamebump.com/go/ea_apologizes_for_nfs_pornvertising#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/y2h0ew2j50wi2as5n0mn080a.jpg" alt="" alignment="right" border="0"></span></p>Recently appearing on Page3.com, a property of UK tabloid The Sun dealing primarily in the visual representation of topless young women, was a series of photos featuring two topless models posing in front of an exotic red sports car. You can see an edited sample to the right.<br><br>The whole thing was a promotion for EA's <span style="font-weight: bold;">Need For Speed ProStreet</span>. <br><br>Nudity and video games have always gotten along so well in the past, but this incident has caused some problems. EA has just released a statement to GamesIndustry.biz saying, "We regret that these images slipped through the proper EA approval process." Adding that the nude topless naked nude hot nude photos were "not appropriate for their brand." <br><br>The photos bearing <span style="font-style: italic;">Need for Speed</span> branding have been removed from the website, though there still exists a video of the photoshoot, a very NSFW video full of naked nudity and topless nakedness, that we would never <a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;videoid=22806314">link to</a>.<br><br>I'll take EA at their word, and appreciate how they're trying to make the breast of this situation. Best of this tituation. Damn it.<br>]]></description>
<pubDate>Tue, 27 Nov 2007 15:00:14 -0600</pubDate>
</item><item>
<title>360/PlayStation 3 Visual Comparison for NFS Pro Street</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/360playstation_3_visual_comparison_for_nfs_pro_street</link>
<guid>http://www.gamebump.com/go/360playstation_3_visual_comparison_for_nfs_pro_street</guid>
<comments>http://www.gamebump.com/go/360playstation_3_visual_comparison_for_nfs_pro_street#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/1wh6j9uoicbruyd4khbio10g.jpg" alt="" alignment="" border="0"></p>GameTrailers has posted an interesting visual comparison of Need for Speed ProStreet on the Xbox 360 and PlayStation 3. Though it shouldn't be taken as a general comparison, it's still intriguing. Hit the jump to view the footage. Don't forget to register at GameBump to automatically enter our <a href="http://www.gamebump.com/go/contest_win_need_for_speed_prostreet">Need for Speed ProStreet giveaway</a>. You knew I'd plug it.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/5xy88m0g4busapmlj237w6fi.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/5n21556ycjuuogu5iizfoeoo.jpg" alt="" alignment="" border="0"></p><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27732"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27732" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Need for Speed ProStreet&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NEED FOR SPEED PROSTREET AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 13 Nov 2007 10:32:21 -0600</pubDate>
</item><item>
<title>Contest: Win Need For Speed ProStreet</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/contest_win_need_for_speed_prostreet</link>
<guid>http://www.gamebump.com/go/contest_win_need_for_speed_prostreet</guid>
<comments>http://www.gamebump.com/go/contest_win_need_for_speed_prostreet#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/i0jz6slikr1kvgj819yj3pio.jpg" alt="" alignment="" border="0"></p>We're back again with another contest for those of you who didn't win the last one with Tony Hawk and Glory Days, so don't despair! This time, we teamed up with Electronic Arts and Special Ops to give away one copy of Need for Speed ProStreet for the Xbox 360.<br><br>Again, all you have to do is be a GameBump member and we will randomly pick a winner at the end of the contest. When the lucky winner is chosen we will then contact this person <span style="font-style: italic;">before</span> we announce him/her on the website.<br><br>If you're not a member, you can sign up by choosing "<a href="http://www.gamebump.com/index.php?content=register">register</a>" on the right side of the website. Once registered, you will automatically be entered into this exclusive
giveaway. If you are already a member, then you simply do nothing - three cheers for laziness!<br><br>The contest will end on <span style="font-weight: bold;">Friday, November 23</span>. One winner! Good luck!<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=need for speed prostreet&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NEED FOR SPEED PROSTREET AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 12 Nov 2007 08:00:00 -0600</pubDate>
</item><item>
<title>New Street Fighter HD Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_street_fighter_hd_screenshots</link>
<guid>http://www.gamebump.com/go/new_street_fighter_hd_screenshots</guid>
<comments>http://www.gamebump.com/go/new_street_fighter_hd_screenshots#</comments>
<description><![CDATA[So check this out. The folks over at Capcom Digital just informed us they posted up new screenshots showing off Street Fighter II Turbo HD Remix. The game will be released on Xbox Live Arcade and PlayStation Network sometime in 2008. It's looking quite good to be honest. Although, they did state these screenshots are work in progress obviously, but you'll get the idea. <br><br>Hit the jump to view these now!<br><br><div><img src="/images/upload/w8t1zj2kkr40v41qtfivrc9d.jpg" alt="" alignment="" border="0"></div><br>]]></description>
<pubDate>Wed, 24 Oct 2007 20:17:48 -0500</pubDate>
</item><item>
<title>NBA Street Homecourt Demo Coming Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nba_street_homecourt_demo_coming_tomorrow</link>
<guid>http://www.gamebump.com/go/nba_street_homecourt_demo_coming_tomorrow</guid>
<comments>http://www.gamebump.com/go/nba_street_homecourt_demo_coming_tomorrow#</comments>
<description><![CDATA[<p>Electronic Arts has announced they will be releasing the demo for NBA Street Homecourt on Xbox Live tomorrow over the 360 Marketplace.</p><p>The demo will allow players to play as cover athlete Carmelo Anthony of the Denver Nuggets or the Detroit Pistons Richard Hamilton. The game will feature&nbsp;a first to seven contest on the outdoor courts of Venice Beach.</p><p>NBA Street Homecourt is scheduled to release for the Xbox 360 on February 20th and PlayStation 3 March 6th.</p><p /> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 01 Feb 2007 21:12:00 -0600</pubDate>
</item><item>
<title>GH Review: Ford Bold Moves Street Racing (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_ford_bold_moves_street_racing_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_ford_bold_moves_street_racing_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_ford_bold_moves_street_racing_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The Ford Racing games have been known as budget titles aimed
squarely at a specific target group; in this case, its fans of the Ford Motor
Company. With its budget price, you usually get what you pay for  a mildly
entertaining racing title that offers the bare essentials. Surprisingly, there
are already three entries in the series, and here we have the fourth, Ford
Racing: Bold Moves. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">In trying to appeal their target group, Bold Moves will
easily entertain and satisfy lovers of one of Americas
most well-known brands. Those who will love this game even more are the
die-hard fans of Fords most popular car line, the pony legend itself, the
Mustang. There are plenty of Stangs to choose from, ranging from the 68 to
the 2004 concept GT-R. Theyve even included the just recently released 2007
Shelby Cobra GT500 - a pony paradise indeed. However, while Mustangs make up
the majority of the car roster, there are still other cars available; its just
very clear that Mustangs were the focus.



<p class="MsoNormal">The cars themselves look pretty darn nice. Theyre all
accurately modeled and they look good in motion because the frame rate stays
smooth. The only gripe is that the reflections off the cars dont look very
realistic giving all of the car models a plastic look. There are also some
crude damage models, but nothing major. All you will see are some minor dents
here and there along with a slightly crunched fender for good measure.
Unfortunately, its all cosmetic. The damage doesnt change a thing when it comes
to handling. But, at least they all sound like they should. Some have a thick,
hearty rev while other less powerful ones have that high-pitched buzz.



<p class="MsoNormal">Bold Moves serves up the usual modes most other racing games
have: single race, championship, time attack, multiplayer. Single race is exactly
as it sounds  a single race again five computer controlled racers whose cars
are based on what car you selected. Its a good move to keep things at an even
keel instead of being able to choose an overpowered car and blow away the
competition. In time attack, youre given a set number of laps to break the
current best lap record. Multiplayer has you racing another human opponent;
its a shame, however, that its only you and your friend with no added AI cars
to compete with as well.



<p class="MsoNormal">When it comes to championship races, there are two ways to
play  solo or team-racing. Solo mode is relatively boring because its
mindless driving. And unlike in single race, here you actually can grab the
best car in a particular class and outmuscle the competition. Team racing
however, is quite fun as it adds some elements that require some strategy. In
team racing, youre responsible for two cars. You can switch on the fly at any
time between the two. The objective is to place both cars as high as possible
because points are awarded to each position. Thus, placing both cars first and
second gives you the most points possible. This aspect adds loads of strategy
within a single race. Push to the front with one car, follow with the next?
Leapfrog each car with both, or leap frog the competition slowly? Which car
should you lead with and which should you use to block? And those are just a
few questions youll be asking yourself as you participate in these races. What
helps is the fact that you can order your AI controlled car to draft or block
and it actually does a decent job of performing that task  most of the time.



<p class="MsoNormal">Its definitely a mode Id like to see implemented in the
other big name racing titles. Another strategic element is outside of races.
Credits are used to buy and unlock new cars during a championship, but in team
racing, if your pair of cars incurred some damage, your credits will be reduced
to cover the costs of repairs. This means you cant just bull rush your way to
the front smacking every one else on the way there. Whats odd is that in
solo-racing, the damage element is nowhere to be found, so playing bumper cars
is a viable strategy.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>&nbsp;



<p class="MsoNormal">The racing, the meat of the game, is sadly very boring. Bold
Moves definitely falls into the arcade-style category of racer, but thats
using a loose definition at best. It boils down to mash on the gas, brake
slightly into a sharp turn (no need to brake if its shallow), and just keep
driving. There isnt much in the way of skill needed at all here.



<p class="MsoNormal">The lack of customization hurts a bit too. The only thing
you can do to a car is change its color. But factor in how boring the actual
racing is and maybe adding in customization options wouldnt have helped much.



<p class="MsoNormal">The AI cars are downright stupid. They take every
opportunity to either ram your backside causing you to fishtail or if youre
near a guardrail, they sacrifice a chance to pass to ram you right into it.
Its actually not so bad because you dont lose much speed when you run into
something, which itself isnt a good thing, but it is quite annoying. Doesnt
the AI have anything better to do than beating up on you, like say, winning the
race? Unfortunately, your teammate AI likes to do this too, even when you give
it a command, which is why I mentioned that the team AI works most of the time.
I get the feeling that they seriously wanted to make this a pseudo-demolition
derby game. Thats the only explanation I can think of for having the computer
controlled cars want to trade paint at every possible instance.



<p class="MsoNormal">While the cars look nice, other than their plastic look, the
tracks and environments are dull and lifeless. In fact, I had a hard time
distinguishing if I was on a different track because they all started to blur
together in my head. All the tracks that share a theme  urban city roads or
country back roads  tend to look the same, with the only difference being the
track shape.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>&nbsp;



<p class="MsoNormal">The team concept is a fine idea and its executed rather
well here. The rest of the game, however, suffers from a lack of polish and
overall fun. Solo racing is boring and mindless; the AI is stupid in some cases
and out for blood in every other case; and lackluster track and environment
designs makes this unworthy of a purchase for casual racing fans. Only if
youre a fan of the classic blue oval should you even consider plopping down
cash for this budget title  emphasis on budget.&nbsp;<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4.9&size=20" alt="GAMEPLAY: 4.9" /> <br />
Team racing is a great concept, but spotty AI and boredom of racing in general aren't so hot.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Points for the accurately modeled cars, but none for their plastic look and boring environs.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.7&size=20" alt="SOUND: 5.7" /> <br />
The cars sound as they should. Soundtrack is forgettable.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.1&size=20" alt="FUN FACTOR: 5.1" /> <br />
Little strategy involved in actual racing; blood-thirsty AI. Bold Moves isn't so bold.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.2&size=20" alt="REPLAY VALUE: 5.2" /> <br />
Quite a few cars to unlock, but after that, not much incentive to keep playing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.5 &size=23" alt="TOTAL SCORE: 5.5" />

]]></description>
<pubDate>Fri, 03 Nov 2006 21:37:00 -0600</pubDate>
</item><item>
<title>GH Review: AND 1 Streetball (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_and_1_streetball_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_and_1_streetball_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_and_1_streetball_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">It seems like it was yesterday that And1 was a fledgling
shoe company looking to make it big using a grassroots campaign like no one had
ever seen before  touring around the country playing playground basketball
games that turned into ball-handling exhibitions by an extremely talented crew
of streetballers. Fast-forward to today and the And1 Mixtape Tour is so popular
that simple mentions of the name will illicit thoughts of insane dribbling
moves. The shoe line sells well and the Mixtape crew even has its own
television show on ESPN. Videogames seemed to be a perfect medium to venture
into next just by the nature of the beast, but after giving it a playthrough,
Im not so sure this is a good first step.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Unfortunately, the only thing I can really say that I
enjoyed about And1 Streetball is the innovative I-Ball controls, but even that
has problems. But lets deal with the highlights for now. When controlling the
ball handler, I-Ball controls allow you to bust out some of the same impressive
tricks real-life ballers like the Professor use to trick and deke around
unsuspecting defenders. Sounds a little like NBA
  Streets system, but here button combinations
arent utilized. Instead, each of the eight directions on the right analog
stick corresponds to a particular trick.



<p class="MsoNormal">The I-Ball controls get even deeper by allowing for combos 
up to three if you time things correctly. Dribbling in place and tilting the
right stick in a direction pulls off a level 1 trick. From there, a direction
on both analog sticks results in a moving level 2 trick. This then leads to the
last combo tier in which you can break your opponents ankles, which for those
who dont understand the jargon means that you just sat the man guarding you
flat on his butt. All of these tricks build up a meter that gives you a mic
when filled. Up to three mics can be built up and can be unleashed in two ways
 either as generic animated sequences that guarantees a bucket worth three to
five points (known as breakdowns) or to set the whole team on fire (just like
the old NBA Jam games) that increases all of the abilities for the entire team.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Now we get to the holes in the I-Ball controls, which sound
good and fun on paper, but as with most things that follow that phrase, is
executed poorly. Theres a color coded icon underneath the ballhandler that
lets you know the timing of how to combo tricks together. But, since the
responsiveness of the controls is downright horrible, the icon doesnt help a
bit. Itll get to the point that youll just randomly move the analog sticks in
directions hoping that the moves will chain together. And the anklebreaker
meter, which is what third tier tricks are dependent on, has one huge
shortcoming  its based on proximity. So say youre guarding someone who is
building the meter fast. All you have to do to avoid being blown by is to
simply walk away from him and voila, the meter is drained and cannot be filled
again until you come near the handler. The computer can also do the same to you
when youre trying to fill it up.



<p class="MsoNormal">With that in mind, youd think that playing soft would be
the way to go and to start using jump shots to win games. Well, that strategy
doesnt work either because it seems like everyone in the game has horrible
range. What this means is that games all boil down to one-on-one matchups
trying to build up as many mics as possible then spending them all in quick
succession as three-to-five point buckets to gain a huge lead.



<p class="MsoNormal">Defense isnt worth playing at all seeing as the collision
detection isnt spot on. Youll have more luck blindly running around the
defensive half-court while wailing on the steal button than actually trying to
guard someone. Thats why youll want to save those breakdowns to score points
in chunks because the computer WILL score and score often.



<p class="MsoNormal">In the game modes department, And1 doesnt offer too much,
but there is a good variety in match types. One-on-one, half-court
three-on-three, and full-court three-on-three to five-on-fives; perfect options
for those who play gym and street ball. Then theres a story mode that uses all
of those match types as well as throwing other side games your way.



<p class="MsoNormal">In story mode, you take a created character on tour with the
rest of the Mixtape crew. Your prospect starts out in New Jersey and as you win
games and meet other goals to<span>&nbsp; </span>stay on
the tour, youll eventually reach such locales as the ATL aka Atlanta, the
ILLadelph aka Philadelphia, and even Paris. At each stop, youll play games
with varied team numbers. There are also side missions in which youll go
one-on-one with a Mixtape superstar that lets you gain new moves or improve
your created ballers skill if you happen to win. Unfortunately, in almost all
story instances, winning isnt the only thing you need to do to move on. There
are extra goals that need to be met like break an opponents ankle three times
or pull off two breakdowns. For those of you who played NBA 07: The Life, you
know exactly what this means  frustration when you work so hard to win against
a tough team only to really lose because you failed to achieve the side goals.
Story mode repeats itself very quickly. The only reason why I see anyone going
deep into this is to build up the created character, but even then its so
repetitive that doing that is a boring mind-numbing process.



<p class="MsoNormal">Visually, And1 Streetball isnt all that pretty to look at
either. The character models look really good and the resemblance to their
real-life counterparts is almost spot-on. Animations, however, look stilted.
With so many tricks to pull-off, there is bound to be a transition between two
that looks unnatural or in some cases completely missing. Another thing is that
the players look like theyre skating across the court. Basketball games
earlier in this generation had that problem, so to see it here is
disheartening.



<p class="MsoNormal">On the sound front, some of the And1 stars lend their voices
to the game, but they only show up in small sound bites during the short story
mode cutscenes. At least they sound natural. The announcer DJ, however, is
annoying, but that could be a personal preference. The soundtrack is flooded
with hip-hop. Its not so bad, but I hated the fact that during menus, the
tracks arent randomized so that every time you come into a new menu, the same
song is repeated. Because of this, I think I only heard about a quarter of the
soundtrack which is sad really. I read the music credits in the manual and
there are some tracks on there Id like to hear more often, but because it
always starts at same song, I got shafted.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>&nbsp;



<p class="MsoNormal">Based on how much the license has to offer, And1 Streetball
could have offered a new twist on an old formula by introducing a bit of
original gameplay with its I-Ball controls. But, because those I-Ball controls
are unresponsive and some certain broken mechanics like the anklebreaker meter,
and a boring story mode, what And1 fans were given is a complete stinker. It
all seems good on paper, but the execution is sorely lacking. Those looking for
an And1 fix would be better served buying one of their DVDs or catching a
replay on ESPN.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4&size=20" alt="GAMEPLAY: 4" /> <br />
Innovative I-Ball Controls, but severe shortcomings in other places leaves much to be desired.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.7&size=20" alt="GAMEPLAY: 5.7" /> <br />
Nice character models; horrible transition animations.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6&size=20" alt="SOUND: 6" /> <br />
Authentic voices from Mixtape crew and good soundtrack. Randomized playlist would be nice.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 4.3&size=20" alt="FUN FACTOR: 4.3" /> <br />
I-Ball and Story mode are fun initially, but that joy dies quickly.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3&size=20" alt="REPLAY VALUE: 3" /> <br />
Other than completing story mode to build up a character, nothing much to come back to.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 4.6 &size=23" alt="TOTAL SCORE: 4.6" />

]]></description>
<pubDate>Thu, 21 Sep 2006 22:59:00 -0500</pubDate>
</item><item>
<title>Next-Gen NBA Street Screens Hit The Court</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nextgen_nba_street_screens_hit_the_court</link>
<guid>http://www.gamebump.com/go/nextgen_nba_street_screens_hit_the_court</guid>
<comments>http://www.gamebump.com/go/nextgen_nba_street_screens_hit_the_court#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>
Alley-ooping into our hands today are seven new screens from EA's tentatively-titled NBA Street 2007, the latest update for the company's popular arcade style sports game. Check them out below.]]></description>
<pubDate>Wed, 06 Sep 2006 20:41:00 -0500</pubDate>
</item><item>
<title>Ford Street Racing Is Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ford_street_racing_is_announced</link>
<guid>http://www.gamebump.com/go/ford_street_racing_is_announced</guid>
<comments>http://www.gamebump.com/go/ford_street_racing_is_announced#</comments>
<description><![CDATA[<p>Empire has announced a new Ford racing title, Ford Street Racing which is scheduled to release in February 2006.</p><p>The game has racers going to Los Angeles to race on the streets in three-car teams. In Street Racing, players can call out commands to teammates to help win the race. The game will feature 18 Ford cars including the 2007 Shelby GT 500 and the 1970 Mk1 Capri RS1600.</p><p>Ford Street Racing is scheduled to release for the Xbox, PlayStation 2 and PC.</p> Originally written by Brian Mohr]]></description>
<pubDate>Sat, 26 Aug 2006 00:42:00 -0500</pubDate>
</item><item>
<title>NFL Street 3 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nfl_street_3_announced</link>
<guid>http://www.gamebump.com/go/nfl_street_3_announced</guid>
<comments>http://www.gamebump.com/go/nfl_street_3_announced#</comments>
<description><![CDATA[<p>Electronic Arts has announced that they are working on a third edition of the popular football series, NFL Street.</p><p>NFL Street 3 plans to add aerial moves to the mix allowing players to jump in midair to perform a variety of tasks. This capability will give you the opportunity to not only gain style points, but also acquire items and modifiers that will help you in-game. The new title looks to feature the gamebreaker control and will include new power moves on both sides of the ball.</p><p>No date has been given for NFL Street 3, but it is currently being worked on for the PlayStation 2 and PlayStation Portable.</p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 12 Jul 2006 21:43:00 -0500</pubDate>
</item><item>
<title>Will Street Fighter II Ever Arrive on XBL?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/will_street_fighter_ii_ever_arrive_on_xbl</link>
<guid>http://www.gamebump.com/go/will_street_fighter_ii_ever_arrive_on_xbl</guid>
<comments>http://www.gamebump.com/go/will_street_fighter_ii_ever_arrive_on_xbl#</comments>
<description><![CDATA[
<p>When Capcom announced that Street Fighter II Hyper Fighting would be available for download on Xbox Live, fighting game fans everywhere rejoiced. It originally had a release date of &quot;early 2006&quot;, which was then changed to &quot;Q1 2006&quot;. That in turn was changed to &quot;Q2 2006&quot; and well, Q2 is almost up.
</p><p>And now, there's little word coming out of Capcom's camp other than a generic &quot;Capcom has not yet announced a specific release date or pricing for this game.&quot; </p><p>July 30 is posted as the release date on the Australian XBL website, but what about the rest of the world? The US site has the vague &quot;Summer 2006&quot; tag. I guess we'll have to wait and see.</p> Originally written by Eric Dayday]]></description>
<pubDate>Thu, 29 Jun 2006 16:07:00 -0500</pubDate>
</item><item>
<title>New Street Fighter Alpha Anthology Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_street_fighter_alpha_anthology_screens</link>
<guid>http://www.gamebump.com/go/new_street_fighter_alpha_anthology_screens</guid>
<comments>http://www.gamebump.com/go/new_street_fighter_alpha_anthology_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Capcom has published several new screenshots for its Street Fighter Alpha Anthology on the PlayStation 2. The game is scheduled for shipment today, according to retailers, and carries an MSRP of $29.99. Enjoy.
]]></description>
<pubDate>Tue, 13 Jun 2006 13:44:00 -0500</pubDate>
</item><item>
<title>AND 1 Streetball Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/and_1_streetball_announced</link>
<guid>http://www.gamebump.com/go/and_1_streetball_announced</guid>
<comments>http://www.gamebump.com/go/and_1_streetball_announced#</comments>
<description><![CDATA[
Ubisoft announced that they are developing a new basketball game entitled, AND 1 Streetball for the PlayStation 2 and Xbox console.
 <blockquote><p><em>

AND 1 Streetball will prove to be an impressive entry for Ubisoft into the sports video game market, said Tony Kee, vice president of marketing for Ubisoft North America. Working very closely with the AND 1 Mix Tape Tour players, we captured the essence of authentic street basketball and will bring a completely new and innovative approach to the basketball game genre.
Build your own character and create your own signature moves using AND 1s revolutionary Create-a-Move editor, loaded with custom showboating, scoring, and celebration moves.</em>
</p></blockquote><p>
A release date is not yet certain.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 08 Jun 2006 15:13:00 -0500</pubDate>
</item><item>
<title>FIFA Street 2 Kicks Into Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/fifa_street_2_kicks_into_stores</link>
<guid>http://www.gamebump.com/go/fifa_street_2_kicks_into_stores</guid>
<comments>http://www.gamebump.com/go/fifa_street_2_kicks_into_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Electronic Arts announced today that FIFA Street 2 has shipped to retailers nationwide for the PlayStation 2, GameCube, Xbox, PSP, and Nintendo DS.
<p>
 

This is quite an honor to be the new face of FIFA Street 2, Ronaldo said.  The game mirrors the same ideals and philosophies that I use in my approach to everyday football. I played on the street growing up where I had many one-on-one battles, so its exciting to be a part of the EA SPORTS family and contribute to a style of football Ive been playing all my life.

<p>
FIFA Street 2 is rated E (Everyone) by the ESRB with a MSRP of $29.99. ]]></description>
<pubDate>Wed, 01 Mar 2006 00:30:00 -0600</pubDate>
</item><item>
<title>New Final Fight: Streetwise Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_final_fight_streetwise_screenshots</link>
<guid>http://www.gamebump.com/go/new_final_fight_streetwise_screenshots</guid>
<comments>http://www.gamebump.com/go/new_final_fight_streetwise_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Capcom has released a new set of screenshots this afternoon of their recently released arcade brawler, Final Fight: Streetwise. Enjoy!
<p />]]></description>
<pubDate>Tue, 28 Feb 2006 14:58:00 -0600</pubDate>
</item><item>
<title>New Street Fighter PSP Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_street_fighter_psp_screenshots</link>
<guid>http://www.gamebump.com/go/new_street_fighter_psp_screenshots</guid>
<comments>http://www.gamebump.com/go/new_street_fighter_psp_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Take a look at these brand spanking new screenshots of Street Fighter running on the PSP. Enjoy!
<p>]]></description>
<pubDate>Mon, 20 Feb 2006 12:09:00 -0600</pubDate>
</item><item>
<title>GH Preview: NFL Street 2 Unleashed (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_nfl_street_2_unleashed_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_nfl_street_2_unleashed_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_nfl_street_2_unleashed_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p style="DIRECTION: ltr"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p style="DIRECTION: ltr">Even though Electronic Arts isnt bringing the mega popular Madden NFL title to the PlayStation Portable at launch, the company is bringing another popular football title out, NFL Street 2 Unleashed.<p>Unleashed is very similar to the NFL Street 2 that recently released for the consoles, except for the fact that the game is scaled down to the PSP and has a number of added features. Beyond that though, Unleashed is close to being a port of the popular football street title.<p>Graphically, the game moves quick at what EA is saying is approximately 30 frames-per-second and it sure looks like it as we have seen gameplay close to the final build. A couple of months back, questions were raised on whether the game would be able to play up to that speed, but we can tell you now that it certainly does. Of course, player details arent quite up to par from their console counterparts, but graphically the game is still very impressive. The game does fit all twelve players on the small PSP screen and graphically it still looks good. Youll also notice close-ups look pretty close to their NFL counterparts between plays and finally the game also sports endzone dances and more.<p>Once you get to in-game options this is where the real fun begins. Unleashed features the training mode that allows you to go through all the basics like passing, running and defense and thank goodness for those whove played the game before, yes you are able to skip the tutorials or view what youd like. The game also includes career mode, titled Own the City, where you create-a-player and join a team as you battle other teams in the city.<p>NFL Street 2 Unleashed also includes a slew of minigames for those on the go who dont have time to play a full game. The nine games that are also available through WiFi play include returning games like crush the carrier, open field showdown and jump-ball battle as well as two-minute drill that allows you to score as much as possible in two minutes and then your opponent tries to beat your score. Also the street slalom where your player goes through obstacles, the four-on-four game and the style standoff that lets you battle it out against your competitor in a dance contest.<p>Besides the added minigames, EA has included two of the original NFL Street environments, those being the Courtyard and the Pit. Another addition they have also included is classic teams and classic players like Jerry Rice when he played for the 49ers.<p>The only drawback for NFL Street 2 Unleashed right now is the load times, which are rumored to be quite long. Hopefully the team from Electronic Arts can knock them down a little bit before the titles release.<p>&nbsp;<img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>NFL Street 2 Unleashed certainly looks to be a must-have game for football fans, and especially those who like the NFL Street franchise. The game is essentially a port of the recent NFL Street 2 title, but with added features like WiFi play and extra minigames that should keep players busy whether they are on the go, or have a little more time. NFL Street 2 Unleashed isnt Madden, but will definitely fill the void at launch for football fans looking to get their fix in the off-season.]]></description>
<pubDate>Mon, 14 Mar 2005 11:13:32 -0600</pubDate>
</item><item>
<title>GH Preview: NBA Street V3 (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_nba_street_v3_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_nba_street_v3_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_nba_street_v3_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>The original NBA Street combined the big dunks and fast-paced action of NBA Jam, and took it to the streets. The result was a great game that featured lots of scoring, huge dunks, and simple, yet responsive controls. The second game in the series refined the formula by adding more gamebreakers and a host of old-school greats to challenge on your way to becoming the best street baller around. NBA Street V3 will feature all the gameplay that has made the series so popular, plus new courts, new players, online play, and much more.<p>If youve never played NBA Street, the concept is simple, yet very enjoyable. You control a team of three players, and take them up against the best street ballers and NBA players in the world. Style counts, as you will have to showboat to earn one of the games vaunted gamebreakers, which are special cut-scenes that feature you throwing down a vicious dunk or a deep three-ball. Not only is a gamebreaker worth an extra point, but it also takes away a point from the opposition  making them just that, &quot;Gamebreakers.&quot;<p>One of V3s new features is the addition of the trick stick. This will allow you to perform a variety of tricks by combining turbo buttons and pushing the right stick on your controller in various directions. You can then string together tricks into combos to build up to one of the games all new gamebreakers. <p>The two big gameplay additions are online play and a slam dunk contest. Online play will allow you to hook up with gamers worldwide, and will only be available on the PS2 and the Xbox. The GameCube wont feature online play, but it will have an exclusive team of &quot;Nintendo All-Stars.&quot; Mario, Luigi and Princess Peach will all be fully playable in the game, so if youd rather have Mario instead of online playyoure in luck. The slam dunk contest will be judged by an all-star panel, and will have you stringing together different combos so you can throw down the craziest dunks you can think of.<p>NBA Street V3 features several new courts, all of which are based on real life locations, such as: The Dome (Baltimore), Venice Beach (California), Gunhill (New York), Tandy Rec Center (St. Louis), and many others. Most of these courts will also be playable day or night, which is a first for the series. If you arent a fan of any of the new courts, an all-new Court Creator will let you customize your home court from the ground up. Here youll be able to select from hundreds of different options including location, court surface, net, and backboard styles. In addition to being able to customize your court, youll also be able to give your baller their own unique look using 1,000 customizable assets including hairstyles, shoes, and accessories.<p>As youd expect, V3 will feature licensed music in the form of EA Trax. The soundtrack is totally new, and features artists such as: House of Pain, Beastie Boys, De La Soul, Guerilla, Nitty, MC Lyte, and seven others. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Many of the &quot;Street&quot; titles have grown stale due to the short time between updates, and the limited amount of new material being added to each new game. NBA Street V3 has added several features, but it remains to be seen if they will add enough value to the game to warrant a third purchase. For people that havent played an NBA Street title, or for those people that skipped the second game, you can count on V3 delivering tight gameplay, and (for an arcade game) a deep number of play options, so it will certainly be worth a look.]]></description>
<pubDate>Tue, 25 Jan 2005 22:42:26 -0600</pubDate>
</item><item>
<title>GH Preview: NBA Street Showdown (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_nba_street_showdown_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_nba_street_showdown_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_nba_street_showdown_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>NBA Street Showdown is an exclusive version of the hit street basketball title brought to the PlayStation Portable. The game brings with it all the crazy dunks and high-flying fast-paced action fans have come to expect, and finally to a handheld.<p>Showdown will include a total of twelve street courts, new characters and the gamebreaker feature that has been a staple for the street titles. NBA Street Showdown will feature every NBA team and 22 legends to play with as well. The greatest thing Electronic Arts has done with the NBA Street PSP version is that theyve kept the three-on-three action the same as a console even though its being brought to a smaller screen.<p>Even when you see the menus and opening sequences before the game starts, you can tell that NBA Street Showdown is one of the best-developed games so far for the PlayStation Portable. But when you dig deeper youll see that there are also fine details including shadowing effects on the courts and other small touches that make the game that much better. From what you can see so far, Showdown looks just as good as its console counterparts and this even extends to the player models which really do look like the NBA superstars.<p>Showdown will include a story mode that allows you to work through the game and unlock items like music, jerseys and more. But a more important advantage with the handheld version is that the game offers quick play options for those who dont have a lot of time on their hands, but still want to play a game. This is present through the minigames like shot blocker and arcade shootout. If thats not enough for you, players can also take advantage of the multiplayer party option and two-player WiFi support, both of which should guarantee to make NBA Street Showdown a launch title hit.<p>The very few drawbacks that we have seen so far with NBA Street Showdown are that it is still in production, so currently from the video weve seen it is choppy in parts and the players dont quite move naturally yet. Also the frame rate might still need a little bit of tweaking, because the game tends to slow down just a little bit.<p>Id say the more important drawback for Showdown is the fact that the game features such fast-action sequences that sometimes the screen has a hard time keeping up with the action. The problem with this is that it results in the game losing track of players, but if youve played an NBA Street title before youll be able to keep up just fine. Both of these factors take very little away from the overly impressive title especially considering how much production time remains and you can probably guarantee that Electronic Arts will almost certainly smooth out the small details to make this an excellent game.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>NBA Street Showdown appears to be the furthest game along for the PlayStation Portable from Electronic Arts and it shows. Electronic Arts has transferred the NBA Street franchise over to the handheld incredibly well by bringing the amazing graphics and high speed gameplay to anyone on the go. The few drawbacks that weve seen arent too worrisome because there is still plenty of time for the developers to smooth out those details. Showdown will almost certainly be a must-buy for any sports fan when the PSP launches, but it should also draw wider appeal because it will be one of the first games to take advantage of the PSPs WiFi capabilities.]]></description>
<pubDate>Tue, 25 Jan 2005 21:01:00 -0600</pubDate>
</item>
</channel></rss>


