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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Sonic Unleashed Announced</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/sonic_unleashed_announced</link>
<guid>http://www.gamebump.com/go/sonic_unleashed_announced</guid>
<comments>http://www.gamebump.com/go/sonic_unleashed_announced#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/kil07lg0d8bqdd2antvw1ezo.jpg" border=0 alignment=""></P>
<P>Amidst the circulating rumors, Sega has announced that Sonic Unleashed is in development for the PS2, Wii, Xbox 360 and the Playstation 3. The title will utilize a unique "Hedgehog Engine" and is set for release later this year.</P>
<P>"By combining rich and vibrant scenery with dynamic viewpoints Sonic Unleashed will provide an immersive 3D experience whilst keeping alive the 2D gameplay elements and fantastic worlds that Sonic fans know and love" says Gary Knight, European Marketing Director for Sega Europe.</P>
<P>Hit the jump to view more images.</P>
<P>
<P>


<P></P>
<P></P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/othxnfyi9im9xwoqccwxqkoh.jpg" border=0 alignment=""></P>
<P>&nbsp;</P>
<P>&nbsp;</P>]]></description>
<pubDate>Thu, 03 Apr 2008 20:37:43 -0500</pubDate>
</item><item>
<title>Panasonic Showcases 150-inch Plasma HDTV at CES 2008</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/panasonic_showcases_150inch_plasma_hdtv_at_ces_2008</link>
<guid>http://www.gamebump.com/go/panasonic_showcases_150inch_plasma_hdtv_at_ces_2008</guid>
<comments>http://www.gamebump.com/go/panasonic_showcases_150inch_plasma_hdtv_at_ces_2008#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><a href="http://www.engadget.com/2008/01/07/panasonics-gigantic-150-inch-plasma-is-official/"><img src="http://www.gamebump.com/images/upload/nqbr811lhlpwy8kaljlii4ha.jpg" alt="" alignment="" border="0"></a></div><div style="text-align: center;"><span style="font-style: italic;">Give to me now.</span><br></div></div><br>Simply because the staff can't help but giggle like small school-children when they glimpse this tv, here's some interesting CES 2008 news straight from Panasonic. The company showcased its 150-inch ultra-large screen plasma HDTV during its keynote, and my-oh-my the mind does wonder at its possibilities for providing stellar gaming.<br><br>The company claims that its technological advancements in the realm of PDPs (plasma display panels) will allow for "thinner profiles, larger screens, brighter images, higher definition and lower power consumption." <br><br>The 150-inch godly HDTV features "overwhelming image quality with an 8.84 million pixel resolution (2,160 x 4,096) - more than four times the 1080p HD specification (1,080 x 1,920)" and "provides stable and uniform images across the vast expanse of the screen... Featuring true-to-life color reproduction capability and quick response to moving images, the ultra-large PDP renders clear, crisp, spectacular images unrivaled by any other."<br><br>I want this tv.<br><br>More images at the jump.<br><p></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/zlzpb6eigkoljobxeln78loo.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><a href="http://www.engadget.com/2008/01/07/hands-off-with-panasonics-150-inch-behemoth/"><img src="http://www.gamebump.com/images/upload/vdk7ayegbs0oi2uv0bd7rdg7.jpg" alt="" alignment="" border="0"></a></p><p><img src="http://www.gamebump.com/images/upload/ni6turxjt4o2t2illjry1w29.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 07 Jan 2008 15:01:58 -0600</pubDate>
</item><item>
<title>GB Review: Sonic Rivals 2 (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gb_review_sonic_rivals_2_psp</link>
<guid>http://www.gamebump.com/go/gb_review_sonic_rivals_2_psp</guid>
<comments>http://www.gamebump.com/go/gb_review_sonic_rivals_2_psp#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xmk6rabemawjud37ii5t08mk.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>Sonic Rivals 2 is mixed bag. On one hand it can be quite a
frustrating experience due to the heavy focus on battle throughout the races, but on the other hand elements of it are enjoyable.
Its a real pity, as the game would actually be rather good if you were just judging by visuals and racing mechanics.

<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br>

<p class="MsoNormal">You can almost set it like clockwork: another Sonic game at
least every year. This fall Sonic returns to racing in Sonic Rivals 2 for
the PlayStation Portable. Is the Hedgehog racer worth a run?</p>



<p class="MsoNormal">First off, let me break it down as to what this game
features: a story mode and racing mode. In race mode, all you do is pick one of
eight characters and battle it out through a bunch of different levels. This is
essentially what the game is all about - you racing against opponents. Its a
fun and engaging experience.</p><p class="MsoNormal"></p><p></p><p></p><p></p>



<p class="MsoNormal">The same can not be said for the story mode which is poor to
say the least. Sonic games arent about the story at all, they're about speed and
moving as fast as you can through a level.</p>



<p class="MsoNormal">In the story mode, you pick one of four teams to race with, with
each team featuring two racers. There are several issues with this, the first being the game's combat. There is too much of a focus on combat
and not nearly as much on the actual racing.</p><p class="MsoNormal"></p><p><img src="http://www.gamebump.com/images/upload/zoqsfxspa6ayxxyr1a7ecztu.jpg" alt="" alignment="" border="0"></p> <p></p>



<p class="MsoNormal">In regards to combat, once you get close to an opponent you
can press the circle button to pass or jump over them. You also can
acquire items throughout the level to utilize in order to attack your opponent.
In addition, characters are given unique abilities if they collect enough rings
in a board. This is unfair to say the least as some characters are given a
significant advantage over others like Tails's ability to fly compared to Silvers
power.</p>



<p class="MsoNormal">The focus of combat in the races continues when youll have
to face off against the other characters in a one-on-one battle. To put it
mildly, its not the most exhilarating experience because whoever gets hit twice
loses.</p>



<p class="MsoNormal">That is followed up by another race and then you come to a
boss battle. The ending battle features the same kind of gameplay that was
popular in the original Sonic series in the 90s. The difference here is that youre also battling your rival in the boss fight to be the
first one to hit the boss. The focus on battling your rival and a boss at the
same time is utterly irritating to say the least.</p>



<p class="MsoNormal">Thats not to say that Sonic Rivals 2 doesnt have its fun
parts. The race mode isnt bad as stated above because its not focused on the
rival aspect.</p>



<p class="MsoNormal">Also, the graphics in Sonic 2 are phenomenal particularly
for a handheld game. The game moves incredibly fast. In fact you do get the
sense of speed youre supposed to. In addition, the characters and environments
explode off the screen. </p>



<p class="MsoNormal">While that is nice, the story and sound are quite poor. The game
features typical bland Sonic music and horrible voice acting. </p>



<p class="MsoNormal">Overall Sonic Rivals 2 isnt a terrible game, the problem is
that it focuses too much on battle. In fact, the racing is pretty fun and you
do really get a feel for the speed and pace of the game and its worth a run
through.</p><p class="MsoNormal">Publisher: Sega<br>Developer: Sega<br>Release: Nov 13, 2007<br>MSRP: $39.99<br>Everyone</p>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Sonic Rivals 2&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SONIC RIVALS 2 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Dec 2007 14:42:45 -0600</pubDate>
</item><item>
<title>New Mario &amp; Sonic at the Olympic Games Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_mario__sonic_at_the_olympic_games_screenshots</link>
<guid>http://www.gamebump.com/go/new_mario__sonic_at_the_olympic_games_screenshots</guid>
<comments>http://www.gamebump.com/go/new_mario__sonic_at_the_olympic_games_screenshots#</comments>
<description><![CDATA[<P align=center><IMG height=297 alt="" src="http://www.gamebump.com/images/upload/kwbfvs7axh419fnxtrjmxhcd.jpg" width=421 border=0 alignment=""></P>
<P>Sega has published new screenshots of Mario &amp; Sonic at the Olympic Games for the DS. The game will also be&nbsp;released for the Wii and is scheduled for 2008 release.</P>
<P>Hit the link to view more images.</P>]]></description>
<pubDate>Fri, 14 Dec 2007 15:17:05 -0600</pubDate>
</item><item>
<title>Mario &amp; Sonic at the Olympic Games Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/mario__sonic_at_the_olympic_games_screens</link>
<guid>http://www.gamebump.com/go/mario__sonic_at_the_olympic_games_screens</guid>
<comments>http://www.gamebump.com/go/mario__sonic_at_the_olympic_games_screens#</comments>
<description><![CDATA[Sega has released new images of its Mario &amp; Sonic at the Olympic Games for the Wii. It's good to see that the gaming industry is capitalizing on the Olympics like everyone else. You can look forward to your own Olympic events starring the usual Nintendo and Sega cast on November 6. Hit the link to view the shots.<br><br><div style="text-align: center;"><img src="/images/upload/cqe0jjai6zj29nrm5t6po53h.jpg" alt="" alignment="" border="0"></div><br>]]></description>
<pubDate>Wed, 24 Oct 2007 20:32:38 -0500</pubDate>
</item><item>
<title>Sonic Rush Adventure Confirmed for DS, First Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sonic_rush_adventure_confirmed_for_ds_first_media</link>
<guid>http://www.gamebump.com/go/sonic_rush_adventure_confirmed_for_ds_first_media</guid>
<comments>http://www.gamebump.com/go/sonic_rush_adventure_confirmed_for_ds_first_media#</comments>
<description><![CDATA[Sega has announced that it is developing Sonic Rush Adventure for the Nintendo DS handheld. The game will &quot;seamlessly utilize both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic's classic high-speed 2D gameplay in the ultimate Sonic handheld experience.&quot; Here are the details, straight from Sega:<br /><br /><blockquote>Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. <em>Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection</em>, which enables gamers to compete with friends in wireless racing and mission-based battles.<br /><br />Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.<br /><br />Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.</blockquote><br />First screenshots are available below. The game is slated to launch early this fall.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 16 Apr 2007 12:17:00 -0500</pubDate>
</item><item>
<title>Sonic For PlayStation 3 Gets A Name</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sonic_for_playstation_3_gets_a_name</link>
<guid>http://www.gamebump.com/go/sonic_for_playstation_3_gets_a_name</guid>
<comments>http://www.gamebump.com/go/sonic_for_playstation_3_gets_a_name#</comments>
<description><![CDATA[During a presentation held at the Tokyo Game Show, SEGA's designer Yuji Naka announced that Sonic will be coming to the PlayStation 3 and also revealed the name. The name, Sonic the Hedgehog, will be used in honor of the 15th anniversary of the original SEGA Genesis game. 
<p>
The game is also scheduled to hit the Xbox 360 at some point. Expect further details later down the road.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 08 Nov 2006 21:09:00 -0600</pubDate>
</item><item>
<title>Sonic Wii Screens Race In</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sonic_wii_screens_race_in</link>
<guid>http://www.gamebump.com/go/sonic_wii_screens_race_in</guid>
<comments>http://www.gamebump.com/go/sonic_wii_screens_race_in#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>
We've added screenshots from Sega's Wii variant of the upcoming Sonic platformer, Sonic and the Secret Rings. The game is currently scheduled for a March release on the console, while the PlayStation 3 and Xbox 360 versions (simply titled &quot;Sonic The Hedgehog&quot;) should be in stores by year's end.
]]></description>
<pubDate>Fri, 22 Sep 2006 10:57:00 -0500</pubDate>
</item><item>
<title>Sonic Riders Coming To PC</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/sonic_riders_coming_to_pc</link>
<guid>http://www.gamebump.com/go/sonic_riders_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/sonic_riders_coming_to_pc#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
SEGA of America today announced Sonic Riders is being developed for the PC and will ship this holiday season. 
<p>
&quot;Sonic Riders adds a new and exciting dimension to PC racing games,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;The blending of the action-racing genre and the Sonic franchise has created a racing game that is appealing and accessible to both Sonic fans and casual gamers alike.&quot;
<p>
Sonic Riders is rated &quot;E&quot; for Everyone' by the ESRB, and is available at retailers nationwide for an MSRP of $19.95. Look for the PC version later this year.]]></description>
<pubDate>Tue, 22 Aug 2006 20:52:00 -0500</pubDate>
</item><item>
<title>SEGA Announces Sonic Wild Fire for Wii</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_announces_sonic_wild_fire_for_wii</link>
<guid>http://www.gamebump.com/go/sega_announces_sonic_wild_fire_for_wii</guid>
<comments>http://www.gamebump.com/go/sega_announces_sonic_wild_fire_for_wii#</comments>
<description><![CDATA[<p>SEGA has announced that they are working on an exclusive Sonic title for the upcoming Nintendo Wii console called Sonic Wild Fire.</p><p>The game was shown a bit today at Nintendo's press conference and stars Sonic in his first solo adventure since the original Sonic the Hedgehog. The title looks to take advantage of the unique Wii controller as you'll take Sonic through an adventure of the class tale, Arabian Nights. In the game, the last few pages of the book have gone missing and it is up to Sonic to re-create the story.</p><p>Sonic Wild Fire will take our blue hero through a variety of stunning environments that he can even interact with. Besides the single-player game, Wild Fire will feature some unique mini-games geared towards the new controller which can be played alone or in multiplayer. </p><p>Sonic Wild Fire is set to race to the Wii in 2007.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 09 May 2006 22:16:00 -0500</pubDate>
</item><item>
<title>Sonic Rivals On PSP, First Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sonic_rivals_on_psp_first_screens</link>
<guid>http://www.gamebump.com/go/sonic_rivals_on_psp_first_screens</guid>
<comments>http://www.gamebump.com/go/sonic_rivals_on_psp_first_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>
Sega has announced that Backbone Entertainment is currently developing Sonic Rivals exclusively for Sony's PlayStation Portable. The game is a 3D platform racer that features lush, detailed environments, four playable characters selected from the Sonic universe, and a wi-fi multiplayer mode. <p>The company has also confirmed that the Sonic franchise has sold more than 44 million units since its 1991 release. Enjoy the first screens.
<p>]]></description>
<pubDate>Wed, 03 May 2006 09:52:00 -0500</pubDate>
</item><item>
<title>GH Review: Sonic Riders (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_sonic_riders_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_sonic_riders_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_sonic_riders_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Racing games featuring established characters isnt anything
new. Mario and gang has done it with astounding success and two of Sonys
unofficial mascots  Jak and Crash  have done the same. Sonic isnt new to the
genre either, starring in the foot racer, <em>Sonic R</em>, on the Saturn. Well, Sonic
is back again and in a racing title, but this time the crew is riding
hoverboards, a la Back to the Future 2, dubbed extreme gear.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The first thing youll notice when you dive into Sonic Riders
are the crisp and colorful graphics. It continues what the <em>Sonic
Adventure</em> games did in doing a wonderful job of capturing the same atmosphere
from the old 2D classics in 3D. The majority of the tracks look like some sort
of 3D version of an old 2D Sonic stage. Any Sonic fan will instantly feel some
sense of nostalgia when they see some of the tracks. There are some framerate
problems, but nothing truly bothersome.



<p class="MsoNormal">The premise of the game is that Sonic, Tails, and Knuckles
are walking around minding their own business when they see a group of thieves
on extreme gear make off with a Chaos Emerald. Sonic manages to knock one of
them off their board and proceeds to give chase on the hijacked gear, though
awkwardly since hes not accustomed to riding it. The thieves eventually get
away leaving Sonic licking his wounds. Then, out of nowhere Dr. Eggman pops up
on a big screen announcing an extreme gear tournament. Sonic doesnt care until
he hears the words Chaos Emerald and then sees the thieves, who are announced
as the tournaments first entrants, behind Dr. Eggman. So, Sonic and crew enter
and it takes off from there. Sounds flimsy dont it? Dont worry, Ill get to
that later.



<p class="MsoNormal">The actual racing in Sonic Riders is pretty darn fun. The
sense of speed is quite thrilling  think F-Zero and youll have a pretty good
idea of what its like. Trying to be the fastest, however, isnt the only thing
youll have to worry about. Boosting, which is an essential tool, uses up the
air meter, and it eats it up quickly. Running out of air is the worst thing
that can possibly happen to you in this game as your rider wont be able to
stay on the extreme gear. Youll be stuck running around on foot until you find
someway to refill it. And trust me, if you find yourself in this situation late
in the race, youve already lost. Fortunately, there are multiple ways to
refill it. The easiest way is to find an air refill pit. But, the downside to
the air pits is that youll have to stay still for a couple seconds losing
precious time in the process. The other way is to perform tricks at certain
parts of the track. Now, this isnt a complex trick system by any means  most
are pulled off by holding the control stick in a direction  but with all the
frantic racing happening around you, it doesnt need to be. When you land,
youll be graded and the higher the grade the more air meter refill you get.



<p class="MsoNormal">Rings are scattered all over the tracks and at first it may
not seem worth it to pick them up, but after you realize how important that air
meter is youll want to scoop up all that you can. By collecting lots of rings,
youll level up. Level ups will increase your speed, turning ability, and
most importantly, give you a bigger air meter to work with. But, be warned that
when youre attacked by a rival youll lose your rings and all the bonuses you
gained from the level ups. At least you can keep them off your tail by
performing a tornado attack, which is done by hitting the L+R triggers
together. But, again, this expends precious air, so use it sparingly.



<p class="MsoNormal">The best part about the racing is turbulence riding. When
opponents are in front of you, theyll create a turbulence wave. If you can
manage to make your way inside of it, youll gain a considerable amount of
speed. And since the wave is shaped like a mini half-pipe, you can climb up the
sides and perform some tricks. You can just imagine how useful this tactic is
when you consider that not only will you be faster, but also have the
opportunity to refill your air meter.



<p class="MsoNormal">Sonic Riders features the usual modes youd find in a racer
 time trial, free mode, etc. Multiplayer is most likely where youll find the
majority of the fun. Theres nothing like knocking out one of your friends and
then overtaking them for the win right before the finish line. Theres also a
mission mode, survival and tag battle. Tag is an interesting concept in that
two teams race against each other, but its in the best interest of the team to
stay relatively close together. If theres a large gap between teammates, the
two wont be able to reach higher speeds, so dont think that you can use the
one person races ahead while one fights off the other team strategy. Then
theres the story mode which I will touch on in the next section.



<p class="MsoNormal">At the onset, only six characters are selectable  Sonic,
Tails, Knuckles, and the team of thieves known as the Babylon Rogues. The
rogues are made up of Jet the Hawk, Wave the Swallow, and Storm the Albatross.
And in typical fashion, each of them matches up with one of the three protagonists.
Sonic Riders has a character type system that can affect how one traverses the
courses. Sonic and Jet are speed types who can grind certain rails to give
them speed boosts over certain parts of the track; Tails and Wave are flight
types that can pass through high set rings to gain boosts; and Knuckles and
Storm are power types that can plow through traffic without losing speed or
smash through breakable walls to reveal shortcuts. Its an interesting system
though a bit underwhelming because it really doesnt change how you race.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The biggest blemish in Sonic Riders is its rather weak story
mode. Its really useless other than opening up other extreme gear and
characters. The story is already flimsy but add to that some cheesy dialogue thats
poorly acted and it becomes a sad affair for everyone. Unfortunately, story
mode is all that would hook a single-player. Well, there is mission mode, but
can hold your attention for only so long.



<p class="MsoNormal">I also hate how important the air meter is. Youve read how
integral it is to success and when so much rides on being able to keep it full,
Sonic Riders can turn from seriously fun to seriously frustrating all in the
span of one lap. The sense of speed is awesome but the fun and pacing take a
huge hit when youre forced off the board and have to run or staying still in
an air pit waiting for a refill. Its worse than Wipeout, in which you would
reach blistering speeds and then hit a wall slow down to a crawl. I want to
race my brains out, not have to worry about a stupid meter slowing me down.



<p class="MsoNormal">Another thing is how horrible the extreme gear is to
control. Sharp turns need to be made by holding the right trigger down.
However, if you dont release it in time youll shoot almost in reverse because
you somehow pulled a 180. And the grind mechanic for the speed types is
unintuitive  press A once to jump then you have to press A again to make
contact with the rail. You dont know how many times I tried jumping and
mistiming the A to grind. I lost many a place because of this.



<p class="MsoNormal">One last nitpick of note  the female announcer that shouts
out every single event that happens  a pass, a pit, a boost, etc  gets really
annoying fast.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Sonic Riders isnt the greatest character-driven racing title,
but it isnt the worst either. Racing is quite fun with its simple trick
system, fast sense of speed, and the cool turbulence riding mechanics. However,
the constant monitoring and replenishing of the air meter drags the game down
quite a bit. Its like Sega tried to do too much, damaging the overall fun
factor in the process. Recommended for Sonic fans and those who enjoy
multiplayer racing, but a hard sell for anyone else.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.1&size=20" alt="GAMEPLAY: 7.1" /> <br />
Racing is fun, but some aspects like tight turning and constant air meter filling are a drag.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Excellent job of giving off that Sonic vibe, but nothing spectacular.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6&size=20" alt="SOUND: 6" /> <br />
Music is forgettable and that announcer can get annoying fast.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.6&size=20" alt="FUN FACTOR: 6.6" /> <br />
Single-player wont hold yourinterest for long, but as a multiplayer title, it's a blast.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.7&size=20" alt="REPLAY VALUE: 5.7" /> <br />
With friends, youll play a lot. Alone, all there is to do is unlock characters & extreme gear.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.5 &size=23" alt="TOTAL SCORE: 6.5" />

]]></description>
<pubDate>Wed, 15 Mar 2006 15:14:00 -0600</pubDate>
</item><item>
<title>GH Preview: Sonic Riders (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_sonic_riders_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_sonic_riders_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_sonic_riders_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Olly Dean.</p>

<img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />





















<p class="MsoNormal"><span lang="EN-GB"></span>

<p class="MsoNormal"><span lang="EN-GB"></span><span lang="EN-GB">Mario has a lot to answer for. Not only was
he responsible for the glut of mid-90s mascots that every developer on the
planet insisted on creating, but also ever since <em>Super Mario Kart </em>every one of
them has had to have a racing game. It must be the law or something. </span><span lang="EN-GB"></span><p class="MsoNormal"><span lang="EN-GB">Sonic may have had his token racer in
1997s <em>Sonic R</em> but we now come to Sonics second attempt at racing stardom as
he and the rest of his team get together for some suitably rad Back to the
Future-style hoverboard action. It seems that the mysterious Babylon Rogues
have gone and stolen one of the Chaos Emeralds, but agree to return it if Sonic
and friends can beat them in a racing tournament hosted by our old friend Dr.
Eggman. <br /><br />The game takes in multiple racing
disciplines for players to master with each of the characters having special
abilities that you can use to gain the upper hand on the opposition. Some
characters will be able to fly over sections of track while others can smash
through walls to cut out corners, for example. The same course can play
completely differently depending on who you play as which certainly helps to
keep things interesting.<br /><br />Your speed is maintained by filling your
air tank, achieved by performing tricks and nabbing top-ups dotted around the
track to be used as a turbo. Hitting an opponent while boosting will knock them
flying, so its in your interest to keep a healthy supply. Not only that, but
staying in the wake of the other racers will give you a boost which should help
keep things competitive.</span><span lang="EN-GB"></span><span lang="EN-GB"></span><p class="MsoNormal"><span lang="EN-GB">The meat of the single-player comes in the
form of the story mode which follows Sonics attempts to win back the Chaos
Emerald from the Rogues, no doubt with some foul play going on along the way.
Between races the stories and rivalries of the characters play out in some
decent looking cut scenes, and the story is slightly different depending on
whom you play as and how you perform.</span> <span lang="EN-GB"></span><p class="MsoNormal"><span lang="EN-GB">One of the more disappointing aspects is
that Sonic Riders has no online multiplayer at all. There are offline multiplayer
races and battle modes for up to four players to tear around, but online modes
would no doubt have added immensely to the longevity of the game. Well have to
reserve judgement on that until we get to spend some real time with it.</span><p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/> <br /><span lang="EN-GB"></span><p class="MsoNormal"><span lang="EN-GB">Sonic Riders is looking like it could be
good fun for those looking for something new to play on the current consoles.
It has the sharp and vivid look that the 3D Sonic titles have been known for
and has the potential to be one of the better mascot-based racing games out
there. The lack of online multiplayer might be a little disappointing but with
the game due out next week well be able to bring you a more definitive verdict
then.</span>&nbsp;]]></description>
<pubDate>Wed, 15 Feb 2006 18:01:00 -0600</pubDate>
</item><item>
<title>Dragon Ball Z: Supersonic Warriors 2 In Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/dragon_ball_z_supersonic_warriors_2_in_stores</link>
<guid>http://www.gamebump.com/go/dragon_ball_z_supersonic_warriors_2_in_stores</guid>
<comments>http://www.gamebump.com/go/dragon_ball_z_supersonic_warriors_2_in_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Atari today announced the company has shipped Dragon Ball Z: Supersonic Warriors 2 to retail outlets nationwide for the Nintendo DS.  
<p>
&quot;The release of Dragon Ball Z: Supersonic Warriors 2 signifies the inaugural release of a Dragon Ball Z title for the Nintendo DS,&quot; said Matt Collins, Director of Global Brand Management, Atari.  &quot;We are pleased to partner with FUNimation to deliver authentic DBZ content for Nintendo's innovative handheld system, and we are certain that the unique features and thrilling battles will excite both DBZ and Nintendo fans alike.&quot;
<p>
The game is rated 'E10+ and has a suggested retail price of $29.95.]]></description>
<pubDate>Thu, 17 Nov 2005 18:44:00 -0600</pubDate>
</item><item>
<title>Sonic Rushes to Stores</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/sonic_rushes_to_stores</link>
<guid>http://www.gamebump.com/go/sonic_rushes_to_stores</guid>
<comments>http://www.gamebump.com/go/sonic_rushes_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>SEGA has announced that Sonic Rush has released for the Nintendo DS.<p>In this version, Sonic is working with a new character Blaze the Cat as you must search for Sol Emeralds so they don't fall in the wrong hands. Scott A. Steinberg, Vice President of Marketing at SEGA said, &quot;Sonic Rush combines the gameplay finesse and level design of the class 2D Sonic titles with fully 3D character models, bosses and effects.&quot;<p>The game also features a 2-player battle mode and more. Sonic Rush will retail for $34.95.]]></description>
<pubDate>Wed, 16 Nov 2005 00:19:00 -0600</pubDate>
</item><item>
<title>GH Review: Sonic Gems Collection (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_sonic_gems_collection_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_sonic_gems_collection_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_sonic_gems_collection_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Companies love making money off some of their classic titles
by releasing them in compilations. Weve seen Namcos numerous arcade classics
and Capcoms <em>Mega Man Anniversary Collection</em>. Sega has been banking on their
mascot, Sonic the Hedgehog, and have done so twice already with <em>Sonic Mega
Collection</em> and <em>Sonic Mega Collection Plus</em>. Those two games covered the entire
Genesis library, and now Sega has treated us to some of the more rare and
obscure titles in Sonic Gems Collection.



<p class="MsoNormal">Gems Collection offers up nine different titles from the
Sonic franchise  <em>Sonic CD, Sonic R</em>, the first US release of <em>Sonic the
Fighters</em>, as well as the six Game Gear Sonic games. Its definitely quite a
number of games, but unfortunately, some of them just arent worth playing. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Sonic CD is regarded by most fans as one of the best in the
series. Originally released for the Sega CD and the PC, it contains the same
solid speedy side-scrolling action as the classic games with the added twist of
time travel. Each stage has a past and future version and things you do in the
past version, such as breaking walls and platforms, will affect the stage
layout of the future version. This simple mechanic essentially doubles the size
of the levels and thus the game itself. Its rather fun to just take your time
and see what exactly you can fiddle with and how it changes the future version.
Also, since this is one of the games in this collection that was originally
made for the CD format, the audio tracks sound clearer and crisper than most of
the others in the collection.



<p class="MsoNormal">Sonic the Fighters sees its first official US release here
in Gems Collection. Its not the deepest or the prettiest fighting game, but its
nice to see it added here. Fighters is basically a dumbed-down version of
Virtua Fighter 2, which makes sense since both originally ran on Segas Model 2
arcade hardware.



<p class="MsoNormal">Sonic R is a racing game, but not with karts  competitors
race on their feet. This makes a lot of sense for Sonic and Knuckles, but not
so much for everyone else. That aside, if you can suspend that logic for a
second, Sonic R is pretty fun due to its course designs. Most of them are
designed after classic 2D Sonic stages and feature a bevy of shortcuts and
alternate routes. Its actually a pretty good idea to scope out the course in
time attack mode to familiarize yourself to the main course and its shortcuts
so that you can gain an advantage on the AI.



<p class="MsoNormal">Out of the Game Gear games, Tails Skypatrol is the most
interesting. It plays more like a puzzle game than an action one. Youll
control a flying Tails in forced forward movement stages. Armed with a ring
that can be used as a weapon as well as for activating switches and such, its
up to you to navigate Tails from start to finish.



<p class="MsoNormal">Lastly, Vectorman and Vectorman 2 are waiting to be
unlocked. The first Vectorman was an underrated action title in the waning days
of the 16-bit era and is a welcome addition to the collection. Its sequel isnt
as solid and polished as its predecessor, but it is still nice to have.



<p class="MsoNormal">While those games are fun for a while, some do have their
downsides, and the other Game Gear games just arent fun.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Sonic CD, Tails Skypatrol, and Vectorman are actually quite
fun and will hold your attention for more than half an hour. The same cant be
said for the rest of the collection.



<p class="MsoNormal">Sonic the Fighters will get boring after your first fight or
so. There are only eight selectable characters and half of them are only known
to the most hardcore fans of the franchise. And though each character has a
decent movelist, the dated and choppy gameplay will leave gamers unsatisfied.



<p class="MsoNormal">Sonic R is fun the first time through, but after youve
finished a couple of laps, you will have seen all you really need to see. The
Grand Prix just isnt enough to sustain any amount of interest.



<p class="MsoNormal">The rest of the Game Gear games include Sonic the Hedgehog
2, Sonic the Hedgehog Triple Trouble, Tails Adventures, Sonic Drift 2, and
Sonic Spinball. Sonic 2 and Triple Trouble are your standard side-scrolling
titles; Tails Adventures is a side-scrolling featuring just Tails who can throw
bombs and fly for short amounts of time; Sonic Drift 2 is a go-kart racer; and
Sonic Spinball is a pinball game. The major shortcoming these games all have in
common is bad emulation. The frame rate suffers greatly in every game with
frequent slowdowns even when there isnt much on-screen. Also, the audio
quality is horrendous. I realize the audio was originally intended to be
blasted out of the Game Gears miniscule speakers, but the horrible audio
fidelity will have your ears bleeding.<p class="MsoNormal">Sonic 2 and Triple Trouble are passable gameplay-wise, but
Sonic CD is where youll want to stay. Tails Adventures is just mind-numbingly
boring. Tails walks slow as molasses and he throws bombs? The idea of him
throwing bombs just seems way out there. Sonic Drift 2 is atrocious. Think of
it as F1 Race with muddy textures and a horizon so-low that it makes
anticipating turns impossible, and you have Sonic Drift 2. And then, we have
Sonic Spinball. If youve played another pinball game with an action theme,
then youve played Spinball, and the one you played is probably better.









<p class="MsoNormal">Finally, I dont mind having the Vectorman games as
unlockable extras. However, I would have enjoyed the unlockables a lot more if
they had left the Streets of Rage trilogy in there. Japanese gamers got it in
their Gems Collection, and word is that Sega of America took it out to get the
E rating, rather than the T rating had they included Streets of Rage.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">For $29.99, you sure arent getting a lot. Is plunking down
$30 for the 12-year-old original Sonic CD, maybe Tails Skypatrol, and then
having a bunch of useless extra baggage thrown in, really worth it? In my
opinion its not. While Sonic CD and Tails Skypatrol are fun, the others get
boring after a few rounds, and the Game Gear emulations are horribly done,
which doesnt translates well when playing on a larger screen. If you have Sonic
fever and the only prescription is Sonic Gems Collection, then I suggest you
hold out and wait until it drops in price. Even then, I dont know how much
youll get out of this collection.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
If you love classic side-scrolling Sonic games, some of these games will satisfy you.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5&size=20" alt="GAMEPLAY: 5" /> <br />
Sonic CD and Sonic R arent too bad, but the Game Gear games look ugly. Framerate drops often.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 3.5&size=20" alt="SOUND: 3.5" /> <br />
Sonic CDs soundtrack is nice; Rs is weird. The Game Gear games' audio quality drops the score</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.8&size=20" alt="FUN FACTOR: 5.8" /> <br />
Some of the games are fun, and some are fun, even if only the first time around.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
Vectorman games to unlock for a total of 12 games, but some of them arent worth the time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.4 &size=23" alt="TOTAL SCORE: 5.4" />

]]></description>
<pubDate>Fri, 09 Sep 2005 18:31:00 -0500</pubDate>
</item>
</channel></rss>


